Difference between revisions of "Portal:New Genesis/Experience Level"

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| 3,351,548 || 126,607,909
 
|-
 
|-
 
! style="text-align: center;" colspan="3" | N-EX-Cube
 
! style="text-align: center;" colspan="3" | N-EX-Cube
 
|-
 
|-
! style="text-align: center;" | Lv 60
+
! style="text-align: center;" | Lv 95
| style="text-align: center;" colspan="2" | {{#simple-tooltip:1,646,979| Rewards 1 N-EX-Cube every time.}}<!--<br>(373,462 / N-EX-Cube)-->
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| style="text-align: center;" colspan="2" | {{#simple-tooltip:3,351,548| Rewards 2 N-EX-Cube and 20 N-Class-EX-Cube every time.}}<!--<br>( / N-EX-Cube)-->
 
|- style="text-align: center;"
 
|- style="text-align: center;"
 
! Level !! Next Level<br>EXP !! Cumulative<br>Total
 
! Level !! Next Level<br>EXP !! Cumulative<br>Total
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=Overview=
 
=Overview=
 
* '''Level Cap'''
 
* '''Level Cap'''
** With the maximum level cap provided at Class Level 60, if you earn a certain amount of experience points, you can get 1 N-EX-Cube, used for unlocking Level 4 Potentials at the Item Lab.
+
** With the maximum level cap provided at Class Level 80, if you earn a certain amount of experience points, you can get 1 N-EX-Cube used for many things at the Item Lab, and 10 N-Class-EX-Cubes used for [[Portal:New_Genesis/Add-on_Skills| Add-on Skills]].
 
** In some quests, such as some Urgent Quests, do not allow you to earn experience points for some sections. Defeating enemies will display "GREAT!" instead of X EXP.
 
** In some quests, such as some Urgent Quests, do not allow you to earn experience points for some sections. Defeating enemies will display "GREAT!" instead of X EXP.
 +
<br>
 +
* '''Subclasses'''
 +
** Subclasses earn 90% of the EXP received by the main class regardless of the subclass level.
 
<br>
 
<br>
 
* '''EXP Scaling'''
 
* '''EXP Scaling'''
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! colspan="16" | EXP Scaling by Level Difference with Enemy
 
! colspan="16" | EXP Scaling by Level Difference with Enemy
 
|-
 
|-
! < -5 !! -4 !! -3 !! -2 !! -1 !! 0 !! +1 !! +2 !! +3 !! +4 !! +5 !! +6 !! +7 !! +8 !! +9 !! +10 <
+
! < -5* !! -4 !! -3 !! -2 !! -1 !! 0 !! +1 !! +2 !! +3 !! +4 !! +5 !! +6 !! +7 !! +8 !! +9 !! +10 <
 
|-
 
|-
| 0.10x
+
| 0.0x
| colspan="4" | 0.80x
+
| colspan="5" | '''1.00x''' || 0.90x ||  0.85x || 0.80x || 0.75x || 0.70x || 0.65x || 0.60x || 0.55x || 0.50x || 0.10x
| '''1.00x''' || 0.90x ||  0.85x || 0.80x || 0.75x || 0.70x || 0.65x || 0.60x || 0.55x || 0.50x || 0.10x
 
 
|}
 
|}
 
+
* If you can reach the BP threshold for the enemy of that level, the amount of exp you receive will be '''1.00x''' regardless of your level.
 
** For more information on EXP by enemy, see [[Portal:New_Genesis/Enemy_EXP|Enemy EXP]].
 
** For more information on EXP by enemy, see [[Portal:New_Genesis/Enemy_EXP|Enemy EXP]].
 
==Increasing Earned EXP==
 
==Increasing Earned EXP==
 
By utilizing various EXP boosts provided, you can dramatically increase the gain of EXP gained from enemies.<br>  
 
By utilizing various EXP boosts provided, you can dramatically increase the gain of EXP gained from enemies.<br>  
  
Please note that experience gained from completing quests/tasks accepted from NPCs '''cannot''' have their experience gained increased by any current means (6/19/22); this includes from MAG bonuses, concert bonuses, eating food while having an active Premium subscription, or using consumable AC or SG items.  
+
Please note that experience gained from completing quests/tasks accepted from NPCs '''cannot''' be increased by any currently known means (6/19/22); this includes from MAG bonuses, concert bonuses, eating food while having an active Premium subscription, or using consumable AC or SG items.  
  
 
The actual effect is expressed as a numerical value, such as N-EXP Earned +50%, and can be divided into two main types depending on how the bonus is calculated.
 
The actual effect is expressed as a numerical value, such as N-EXP Earned +50%, and can be divided into two main types depending on how the bonus is calculated.

Latest revision as of 10:58, 2 October 2024


Level Next Level
EXP
Cumulative
Total
1 -> 2 100 100
2 -> 3 150 250
3 -> 4 300 550
4 -> 5 451 1,001
5 -> 6 603 1,604
6 -> 7 2,000 3,604
7 -> 8 3,400 7,004
8 -> 9 4,852 11,856
9 -> 10 6,374 18,230
10 -> 11 30,000 48,230
11 -> 12 45,200 93,430
12 -> 13 63,250 156,680
13 -> 14 84,300 240,980
14 -> 15 108,500 349,480
15 -> 16 244,080 593,560
16 -> 17 265,755 859,315
17 -> 18 288,282 1,147,597
18 -> 19 311,669 1,459,597
19 -> 20 335,193 1,794,459
20 -> 21 359,586 2,154,045
21 -> 22 384,123 2,538,168
22 -> 23 409,539 2,947,707
23 -> 24 435,103 3,382,810
24 -> 25 460,818 3,843,628
25 -> 26 487,425 4,331,053
26 -> 27 514,187 4,845,240
27 -> 28 541,852 5,387,092
28 -> 29 569,678 5,956,770
29 -> 30 598,417 6,555,187
30 -> 31 634,324 7,178,511
31 -> 32 649,398 7,838,909
32 -> 33 686,399 8,525,308
33 -> 34 716,574 9,241,882
34 -> 35 746,924 9,988,806
35 -> 36 777,450 10,766,256
36 -> 37 808,919 11,575,175
37 -> 38 841,338 12,416,513
38 -> 39 873,174 13,289,687
39 -> 40 905,966 14,195,653
40 -> 41 938,948 15,134,601
41 -> 42 972,897 16,107,498
42 -> 43 1,006,261 17,113,759
43 -> 44 1,040,600 18,154,359
44 -> 45 1,075,921 19,230,280
45 -> 46 1,110,657 20,340,937
46 -> 47 1,146,381 21,487,318
47 -> 48 1,182,310 22,669,628
48 -> 49 1,219,239 23,888,867
49 -> 50 1,255,582 25,144,449
50 -> 51 1,292,931 26,437,380
51 -> 52 1,330,493 27,767,873
52 -> 53 1,369,073 29,136,946
53 -> 54 1,407,873 30,544,819
54 -> 55 1,446,084 31,990,903
55 -> 56 1,486,135 33,477,038
56 -> 57 1,525,599 35,002,637
57 -> 58 1,566,103 36,568,740
58 -> 59 1,606,018 38,174,758
59 -> 60 1,646,979 39,821,737
60 -> 61 1,688,995 41,510,732
61 -> 62 1,730,423 43,241,155
62 -> 63 1,772,912 45,014,067
63 -> 64 1,815,641 46,829,708
64 -> 65 1,858,611 48,688,319
65 -> 66 1,901,821 50,590,140
66 -> 67 1,946,114 52,536,254
67 -> 68 1,990,654 54,526,908
68 -> 69 2,035,445 56,562,353
69 -> 70 2,080,486 58,642,839
70 -> 71 2,125,780 60,768,619
71 -> 72 2,172,177 62,940,796
72 -> 73 2,218,835 65,159,631
73 -> 74 2,265,752 67,425,383
74 -> 75 2,312,931 69,738,314
75 -> 76 2,360,373 72,098,687
76 -> 77 2,408,943 74,507,630
77 -> 78 2,457,783 76,965,413
78 -> 79 2,506,894 79,472,307
79 -> 80 2,556,278 82,028,585
80 -> 81 2,605,936 84,634,521
81 -> 82 2,656,746 87,291,267
82 -> 83 2,706,957 89,998,224
83 -> 84 2,758,329 92,756,553
84 -> 85 2,809,984 95,566,537
85 -> 86 2,861,925 98,428,462
86 -> 87 2,915,042 101,343,504
87 -> 88 2,967,559 104,311,063
88 -> 89 3,021,261 107,332,324
89 -> 90 3,075,258 110,407,582
90 -> 91 3,129,553 113,537,135
91 -> 92 3,184,145 116,721,280
92 -> 93 3,239,943 119,961,223
93 -> 94 3,295,138 123,256,361
94 -> 95 3,351,548 126,607,909
N-EX-Cube
Lv 95 3,351,548
Level Next Level
EXP
Cumulative
Total

Overview

  • Level Cap
    • With the maximum level cap provided at Class Level 80, if you earn a certain amount of experience points, you can get 1 N-EX-Cube used for many things at the Item Lab, and 10 N-Class-EX-Cubes used for Add-on Skills.
    • In some quests, such as some Urgent Quests, do not allow you to earn experience points for some sections. Defeating enemies will display "GREAT!" instead of X EXP.


  • Subclasses
    • Subclasses earn 90% of the EXP received by the main class regardless of the subclass level.


  • EXP Scaling
    • When the current level of the Class is over or under the enemy level, a certain amount of scaling is adjusted for the amount of EXP earned.
EXP Scaling by Level Difference with Enemy
< -5* -4 -3 -2 -1 0 +1 +2 +3 +4 +5 +6 +7 +8 +9 +10 <
0.0x 1.00x 0.90x 0.85x 0.80x 0.75x 0.70x 0.65x 0.60x 0.55x 0.50x 0.10x
  • If you can reach the BP threshold for the enemy of that level, the amount of exp you receive will be 1.00x regardless of your level.
    • For more information on EXP by enemy, see Enemy EXP.

Increasing Earned EXP

By utilizing various EXP boosts provided, you can dramatically increase the gain of EXP gained from enemies.

Please note that experience gained from completing quests/tasks accepted from NPCs cannot be increased by any currently known means (6/19/22); this includes from MAG bonuses, concert bonuses, eating food while having an active Premium subscription, or using consumable AC or SG items.

The actual effect is expressed as a numerical value, such as N-EXP Earned +50%, and can be divided into two main types depending on how the bonus is calculated.

There are two types of EXP boosts, one for multiplication and the other for addition, and the formula is as follows.


 Experience Gained = Enemy XP x Food Boost
       x (Region Mag Boost + Party Boost)
       x (Concert Effect + Item Effect + PSO2 Day Boost + Limited Time Boost)
 * Enemy XP is adjusted for level differences, rare enemies, etc.

The food boost is multiplied as is. Region Mag boosts and party boosts are added and then multiplied. Concert effects, item effects (N-EXP Earned + x%, etc.), PSO2 daily boosts, and limited-time boosts (such as boosts for specific sections) are added and then multiplied.

Party Bonus

  • When forming a party of two or more people, a bonus multiplier is added to EXP earned.
    • As long as you're in a party with a player, you'll get bonuses even if the other party members are not present in the area.
Number of Party Members
2 3 4
5.0% 7.5% 10.0%