Difference between revisions of "Portal:New Genesis/Hunter"
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Hunter is a returning class in Phantasy Star Online 2: New Genesis.<br> | Hunter is a returning class in Phantasy Star Online 2: New Genesis.<br> | ||
− | '''A class geared towards close | + | '''A class geared towards close-range combat,''' they excel at engaging enemies in close quarters. Boasting high HP and Defense, they can hold their own when operating solo. |
== Class Weapon Overview == | == Class Weapon Overview == | ||
− | Hunters has access to three unique weapons: {{icons|NGS Swords}} [[Portal:New_Genesis/Swords|Swords]], {{icons|NGS Wired Lances}} [[Portal:New_Genesis/Wired_Lances|Wired Lances]], and {{icons|NGS Partisans}} [[Portal:New_Genesis/Partisans|Partisans]] | + | Hunters has access to three unique weapons: {{icons|NGS Swords}} [[Portal:New_Genesis/Swords|Swords]], {{icons|NGS Wired Lances}} [[Portal:New_Genesis/Wired_Lances|Wired Lances]], and {{icons|NGS Partisans}} [[Portal:New_Genesis/Partisans|Partisans]]. |
=== Sword === | === Sword === | ||
− | A large broadsword used for heavy melee strikes. What it lacks in speed, it makes up for in raw damage. The Sword is a jack-of-all-trades weapon, possessing utility in almost any situation and being capable in a variety of areas, however, its | + | A large broadsword used for heavy melee strikes. What it lacks in speed, it makes up for in raw damage. The Sword is a jack-of-all-trades weapon, possessing utility in almost any situation and being capable in a variety of areas, however, its mobility and slower attacks can be lacking. |
<!--[[File:NGS Sword 5th Normal.jpg|thumb|right|Fifth normal attack]]--> | <!--[[File:NGS Sword 5th Normal.jpg|thumb|right|Fifth normal attack]]--> | ||
− | Using the Guard Weapon Action, you can block attacks and negate their damage when | + | Using the Guard Weapon Action, you can block attacks and negate their damage when guarding right before the attack hits you. |
=== Wired Lances === | === Wired Lances === | ||
− | A pair of blades hooked to handles by an extendable cable. The specialized blades are capable of striking targets far and wide, at the cost of some raw damage. Wired Lances also | + | A pair of blades hooked to handles by an extendable cable. The specialized blades are capable of striking targets far and wide, at the cost of some raw damage. Among the Hunter weapons, Wired Lances also possesses the most versatile mobility, and faster attacks. |
− | Using the Grapple Weapon Action allows for | + | By being in the ideal range, you can deal increased damage to enemies using this weapon. |
+ | |||
+ | Using the Grapple Weapon Action allows for versatile movement and action when striking an enemy. | ||
=== Partisans === | === Partisans === | ||
− | A long, bladed spear. It has | + | A long, bladed spear. It has decent reach and flexible maneuverability, but also has many attacks with long motions and high commitment.<br> |
− | Attacking aggressively isn't the best option, but reading the enemy's attack patterns and choosing the appropriate actions can help turn the tides of battle.<br> | + | Attacking aggressively with the Partisan isn't the best option, but reading the enemy's attack patterns and choosing the appropriate actions can help turn the tides of battle.<br> |
− | |||
− | |||
− | Using the Parry Weapon Action allows the user to swiftly | + | Using the Parry Weapon Action allows the user to swiftly guard incoming attacks. While this Weapon Action lacks its own counterattack, the Partisan is poised to take full advantage of skills related to Hunter Arts Avenger, giving it a way to deal large amounts of damage while dealing with enemy attacks. |
<!-- | <!-- | ||
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|- style="text-align:center" | |- style="text-align:center" | ||
|[[File:UISkillHunterArtsAvenger.png|link=|38px]]<br>[[#haa|Hunter Arts Avenger]] | |[[File:UISkillHunterArtsAvenger.png|link=|38px]]<br>[[#haa|Hunter Arts Avenger]] | ||
− | |[[File: | + | |[[File:UISkillHunterPhysiqueShortCycle.png|link=|38px]]<br>[[#hpsc|Hunter Physique Short Cycle]] |
− | |[[File: | + | |[[File:UISkillHunterPhysiqueExtraShield.png|link=|38px]]<br>[[#hpes|Hunter Physique Extra Shield]] |
| | | | ||
|[[File:UISkillSameArtsSkipAttack-Hunter.png|link=|38px]]<br>[[#sasah|Same Arts Skip Attack-Hunter]] | |[[File:UISkillSameArtsSkipAttack-Hunter.png|link=|38px]]<br>[[#sasah|Same Arts Skip Attack-Hunter]] | ||
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|- style="text-align:center" | |- style="text-align:center" | ||
| | | | ||
+ | |[[File:UISkillHunterArtsAvenger.png|link=|38px]]<br>[[#happ|Hunter Arts Perfect Parry]] | ||
+ | |[[File:UISkillSwordAttackExtra.png|link=|38px]]<br>[[#sae|Sword Attack Extra]] | ||
+ | | | ||
+ | |[[File:UISkillWiredAttackExtra.png|link=|38px]]<br>[[#wae|Wired Attack Extra]] | ||
+ | |[[File:UISkillPartisanAttackExtra.png|link=|38px]]<br>[[#pae|Partisan Attack Extra]] | ||
+ | |- style="text-align:center" | ||
+ | | | ||
+ | |[[File:UISkillHunterArtsParryAdvanced.png|link=|38px]]<br>'''''[[#hapa|Hunter Arts Parry Advanced]]''''' {{Icons|NGS Main Class}} | ||
|[[File:UISkillSwordGuardCounter.png|link=|38px]]<br>[[#sgc|Sword Guard Counter]] | |[[File:UISkillSwordGuardCounter.png|link=|38px]]<br>[[#sgc|Sword Guard Counter]] | ||
+ | |[[File:UISkillSwordArtsOverCharge.png|link=|38px]]<br>[[#saoc|Sword Arts Over Charge]] | ||
|[[File:UISkillWiredAnchorAdvance.png|link=|38px]]<br>[[#waa|Wired Anchor Advanced]] | |[[File:UISkillWiredAnchorAdvance.png|link=|38px]]<br>[[#waa|Wired Anchor Advanced]] | ||
− | |||
− | |||
| | | | ||
|- style="text-align:center" | |- style="text-align:center" | ||
| | | | ||
+ | |[[File:UISkillHunterArtsAvengerPPGain.png|link=|38px]]<br>[[#haappg|Hunter Arts Avenger PP Gain]] | ||
|[[File:UISkillSwordGuardCounterPlus.png|link=|38px]]<br>[[#sgcp|Sword Guard Counter Plus]] | |[[File:UISkillSwordGuardCounterPlus.png|link=|38px]]<br>[[#sgcp|Sword Guard Counter Plus]] | ||
+ | |[[File:UISkillCrossingFeather.png|link=|38px]]<br>[[#cf|Crossing Feather]] | ||
|[[File:UISkillWiredAnchorPerfectParry.png|link=|38px]]<br>[[#wapp|Wired Anchor Perfect Parry]] | |[[File:UISkillWiredAnchorPerfectParry.png|link=|38px]]<br>[[#wapp|Wired Anchor Perfect Parry]] | ||
+ | |[[File:UISkillVolkraptor.png|link=|38px]]<br>[[#v|Volkraptor]] | ||
+ | |- style="text-align:center" | ||
+ | |[[File:UISkillSwordArtsChargeAvenger.png|link=|38px]]<br>'''''[[#saca|Sword Arts Charge Avenger]]''''' {{Icons|NGS Main Class}} | ||
+ | |[[File:UISkillSwordAttackAlternation.png|link=|38px]]<br>[[#saa|Sword Attack Alternation]] | ||
+ | |[[File:UISkillWiredAnchorAvenger.png|link=|38px]]<br>'''''[[#waav|Wired Anchor Avenger]]''''' {{Icons|NGS Main Class}} | ||
+ | |[[File:UISkillWiredAnchorRangeCollection.png|link=|38px]]<br>[[#warc|Wired Anchor Range Collection]] | ||
+ | |[[File:UISkillAssaultCharge.png|link=|38px]]<br>[[#ac|Assault Charge]] | ||
+ | |[[File:UISkillVolkraptorShortCooldown.png|link=|38px]]<br>'''''[[#vsc|Volkraptor Short Cooldown]]''''' {{Icons|NGS Main Class}} | ||
+ | |- style="text-align:center" | ||
| | | | ||
+ | |[[File:UISkillSwordSCAlternation.png|link=|38px]]<br>[[#ssa|Sword SC Alternation]] | ||
+ | |[[File:UISkillWiredAnchorStrikeback.png|link=|38px]]<br>'''''[[#was|Wired Anchor Strikeback]]''''' {{Icons|NGS Main Class}} | ||
| | | | ||
+ | |[[File:UISkillAssaultChargeAvenger.png|link=|38px]]<br>[[#aca|Assault Charge Avenger]] | ||
+ | |[[File:UISkillPartisanParryAlternateAssault.png|link=|38px]]<br>'''''[[#ppaa|Partisan Parry Alternate Assault]]''''' {{Icons|NGS Main Class}} | ||
+ | |- style="text-align:center" | ||
| | | | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
| | | | ||
− | |||
− | |||
| | | | ||
| | | | ||
− | |[[File: | + | |[[File:UISkillPartisanQuickAssault.png|link=|38px]]<br>[[#pqc|Partisan Quick Assault]] |
− | |||
| | | | ||
|- | |- | ||
|} | |} | ||
</div> | </div> | ||
+ | |||
== Skills== | == Skills== | ||
<div id="wc"> | <div id="wc"> | ||
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|- style="text-align:center" | |- style="text-align:center" | ||
! Damage Taken {{Icons|NGS Main Class}} | ! Damage Taken {{Icons|NGS Main Class}} | ||
− | | | + | | 50% || 45% || 40% || 35% || 30% |
|- style="text-align:center" | |- style="text-align:center" | ||
! Damage Taken {{Icons|NGS Sub Class}} | ! Damage Taken {{Icons|NGS Sub Class}} | ||
− | | | + | | 70% || 65% || 60% || 55% || 50% |
|- style="text-align:center" | |- style="text-align:center" | ||
! Duration | ! Duration | ||
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! Cooldown | ! Cooldown | ||
| colspan="5" | 180s | | colspan="5" | 180s | ||
+ | |} | ||
+ | |||
+ | <div id="hpsc"> | ||
+ | </div> | ||
+ | {| style="width:600px" class="wikitable table-bordered table-responsive-md" | ||
+ | ! style="text-align:center; width:100px" |[[File:UISkillHunterPhysiqueShortCycle.png|link=|38px]]<br>Hunter Physique Short Cycle | ||
+ | | colspan="10"| '''[Active Skill]'''<br>Reduces the effect duration of Hunter Physique, but also shortens its cooldown time. | ||
+ | |- style="text-align:center" | ||
+ | | colspan="11"|Prerequisite - Hunter Physique Lv. 1 | ||
+ | |- style="text-align:center" | ||
+ | ! rowspan="2" |Effect | ||
+ | ! colspan="5" |Skill Level | ||
+ | |- style="text-align:center" | ||
+ | ! 1 !! 2 !! 3 !! 4 !! 5 | ||
+ | |- style="text-align:center" | ||
+ | ! Duration | ||
+ | | 25s || 20s || 15s || 10s || 5s | ||
+ | |- style="text-align:center" | ||
+ | ! Cooldown | ||
+ | | 140s || 115s || 90s || 60s || 30s | ||
+ | |} | ||
+ | |||
+ | <div id="hpes"> | ||
+ | </div> | ||
+ | {|style="width:600px" class="wikitable table-bordered table-responsive-md" | ||
+ | ! style="text-align:center" width="100px"|[[File:UISkillHunterPhysiqueExtraShield.png|link=|38px]]<br>Hunter Physique Extra Shield | ||
+ | | colspan="10"| '''[Active Skill]'''<br>Provides shielding when Hunter Physique ends.<br>Deploys a shield only while a PA is in effect, reduces damage received, and protects you from being knocked back or launched.<br>Being hit a certain number of times while the shield is deployed will cause it to deactivate. | ||
+ | |- style="text-align:center" | ||
+ | | colspan="11"|Prerequisite - Hunter Physique Lv. 1 | ||
+ | |- style="text-align:center" | ||
+ | ! rowspan="2" |Effect | ||
+ | ! colspan="4" |Skill Level | ||
+ | |- style="text-align:center" | ||
+ | ! 1 !! 2 !! 3 | ||
+ | |- style="text-align:center" | ||
+ | |- style="text-align:center" | ||
+ | ! Damage Taken {{Icons|NGS Main Class}} | ||
+ | | 60% || 60% || 60% | ||
+ | |- style="text-align:center" | ||
+ | ! Damage Taken {{Icons|NGS Sub Class}} | ||
+ | | 70% || 70% || 70% | ||
+ | |- style="text-align:center" | ||
+ | ! Shield Durability {{Icons|NGS Main Class}} | ||
+ | | 1 || 2 || 3 | ||
+ | |- style="text-align:center" | ||
+ | ! Shield Durability {{Icons|NGS Sub Class}} | ||
+ | | 3 || 3 || 3 | ||
|} | |} | ||
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{|style="width:600px" class="wikitable table-bordered table-responsive-md" | {|style="width:600px" class="wikitable table-bordered table-responsive-md" | ||
! style="text-align:center" width="100px"|[[File:NGSUISkillFlashGuard.png|link=|38px]]<br>Flash Guard | ! style="text-align:center" width="100px"|[[File:NGSUISkillFlashGuard.png|link=|38px]]<br>Flash Guard | ||
− | | colspan=" | + | | colspan="15"| Reduces damage taken. |
|- style="text-align:center" | |- style="text-align:center" | ||
− | | colspan=" | + | | colspan="16"|Prerequisite - |
|- style="text-align:center" | |- style="text-align:center" | ||
! rowspan="2" |Effect | ! rowspan="2" |Effect | ||
− | ! colspan=" | + | ! colspan="15"|Skill Level |
|- style="text-align:center" | |- style="text-align:center" | ||
− | ! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9 !! 10 | + | ! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9 !! 10 !! 11 !! 12 !! 13 !! 14 !! 15 |
|- style="text-align:center" | |- style="text-align:center" | ||
! Damage Taken {{Icons|NGS Main Class}} | ! Damage Taken {{Icons|NGS Main Class}} | ||
− | | 90% || 89% || 88% || 87% || 86% || 85% || 84% || 83% || 82% || 80% | + | | 90% || 89% || 88% || 87% || 86% || 85% || 84% || 83% || 82% || 80% || 79% || 78% || 77% || 76% || 75% |
|- style="text-align:center" | |- style="text-align:center" | ||
! Damage Taken {{Icons|NGS Sub Class}} | ! Damage Taken {{Icons|NGS Sub Class}} | ||
− | | 99% || 98% || 97% || 96% || 95% || 94% || 93% || 92% || 91% || 90% | + | | 99% || 98% || 97% || 96% || 95% || 94% || 93% || 92% || 91% || 90% || 89% || 88% || 87% || 86% || 85% |
|} | |} | ||
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|} | |} | ||
− | <div id=" | + | <div id="pae"> |
</div> | </div> | ||
{|style="width:600px" class="wikitable table-bordered table-responsive-md" | {|style="width:600px" class="wikitable table-bordered table-responsive-md" | ||
− | ! style="text-align:center" width="100px"|[[File: | + | ! style="text-align:center" width="100px"|[[File:UISkillPartisanAttackExtra.png|link=|38px]]<br>Partisan<br>Attack Extra |
− | | colspan="2"| | + | | colspan="2"|Allows you to string up to 4 Normal Attacks.<br>'''Can only be used by Partisans.''' {{icons|NGS Partisans}} |
|- style="text-align:center" | |- style="text-align:center" | ||
| colspan="10"|Prerequisite - | | colspan="10"|Prerequisite - | ||
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|} | |} | ||
− | <div id=" | + | <div id="sgc"> |
</div> | </div> | ||
{|style="width:600px" class="wikitable table-bordered table-responsive-md" | {|style="width:600px" class="wikitable table-bordered table-responsive-md" | ||
− | ! style="text-align:center" width="100px"|[[File: | + | ! style="text-align:center" width="100px"|[[File:UISkillSwordGuardCounter.png|link=|38px]]<br>Sword Guard Counter |
− | | colspan="2"| | + | | colspan="2"| Performing a Perfect Guard with Weapon Action will automatically unleash a counterattack.<br>'''Can only be used with a Sword.''' {{icons|NGS Sword}} |
|- style="text-align:center" | |- style="text-align:center" | ||
| colspan="10"|Prerequisite - | | colspan="10"|Prerequisite - | ||
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|} | |} | ||
− | <div id=" | + | <div id="saoc"> |
</div> | </div> | ||
{|style="width:600px" class="wikitable table-bordered table-responsive-md" | {|style="width:600px" class="wikitable table-bordered table-responsive-md" | ||
− | ! style="text-align:center" width="100px"|[[File: | + | ! style="text-align:center" width="100px"|[[File:UISkillSwordArtsOverCharge.png|link=|38px]]<br>Sword Arts<br>Over Charge |
− | | colspan="2"| | + | | colspan="2"| Charging a Photon Art for a set time increases its potency.<br>'''Can only be used by Swords.''' {{icons|NGS Sword}} |
|- style="text-align:center" | |- style="text-align:center" | ||
| colspan="10"|Prerequisite - | | colspan="10"|Prerequisite - | ||
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! 1 | ! 1 | ||
|- style="text-align:center" | |- style="text-align:center" | ||
− | ! - | + | ! Potency |
− | | | + | | 200% |
+ | |- style="text-align:center" | ||
+ | ! Charge Time | ||
+ | | 3s | ||
|} | |} | ||
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|} | |} | ||
− | <div id=" | + | <div id="sasah"> |
</div> | </div> | ||
− | {|style="width: | + | {|style="width:600px" class="wikitable table-bordered table-responsive-md" |
− | ! style="text-align:center" width="100px"|[[File: | + | ! style="text-align:center" width="100px"|[[File:UISkillSameArtsSkipAttack-Hunter.png|link=|38px]]<br>Same Arts Skip<br>Attack-Hunter |
− | | colspan="2 | + | | colspan="2"| After using the same PA with the same weapon, your next Normal Attack will charge at the third step.<br>'''Can only be used with Hunter Weapons.''' |
|- style="text-align:center" | |- style="text-align:center" | ||
| colspan="10"|Prerequisite - | | colspan="10"|Prerequisite - | ||
|- style="text-align:center" | |- style="text-align:center" | ||
! rowspan="2" |Effect | ! rowspan="2" |Effect | ||
− | ! width="100px"|Skill Level | + | ! width="100px"|Skill Level |
− | | rowspan="4" | | + | |rowspan="4" | |
+ | |- style="text-align:center" | ||
+ | ! 1 | ||
+ | |- style="text-align:center" | ||
+ | ! - | ||
+ | | - | ||
+ | |} | ||
+ | |||
+ | <div id="aasah"> | ||
+ | </div> | ||
+ | {|style="width:600px" class="wikitable table-bordered table-responsive-md" | ||
+ | ! style="text-align:center" width="100px"|[[File:UISkillAnotherArtsSkipAttack-Hunter.png|link=|38px]]<br>Another Arts Skip<br>Attack-Hunter | ||
+ | | colspan="2"| After using different PAs with the same weapon, your next Normal Attack will change at the fourth step. If the combo has fewer than four steps, it will change at the final step.<br>'''Can only be used with Hunter Weapons.''' | ||
+ | |- style="text-align:center" | ||
+ | | colspan="10"|Prerequisite - | ||
|- style="text-align:center" | |- style="text-align:center" | ||
− | ! width="100px"| | + | ! rowspan="2" |Effect |
+ | ! width="100px"|Skill Level | ||
+ | |rowspan="4" | | ||
|- style="text-align:center" | |- style="text-align:center" | ||
− | ! | + | ! 1 |
− | |||
|- style="text-align:center" | |- style="text-align:center" | ||
− | ! | + | ! - |
− | + | | - | |
− | |- | ||
− | |||
|} | |} | ||
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{|style="width:600px" class="wikitable table-bordered table-responsive-md" | {|style="width:600px" class="wikitable table-bordered table-responsive-md" | ||
! style="text-align:center" width="100px"|[[File:UISkillSwordGuardCounterPlus.png|link=|38px]]<br>Sword Guard Counter Plus | ! style="text-align:center" width="100px"|[[File:UISkillSwordGuardCounterPlus.png|link=|38px]]<br>Sword Guard Counter Plus | ||
− | | colspan="2"| Performing a Sword Guard and following it with a Normal Attack will unleash an additional counterattack. | + | | colspan="2"| Performing a Sword Guard and following it with a Normal Attack will unleash an additional counterattack. |
|- style="text-align:center" | |- style="text-align:center" | ||
| colspan="10"|Prerequisite - Sword Attack Counter Lv. 1 | | colspan="10"|Prerequisite - Sword Attack Counter Lv. 1 | ||
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! - | ! - | ||
| - | | - | ||
+ | |} | ||
+ | |||
+ | <div id="cf"> | ||
+ | </div> | ||
+ | {|style="width:600px" class="wikitable table-bordered table-responsive-md" | ||
+ | ! style="text-align:center" width="100px"|[[File:UISkillCrossingFeather.png|link=|38px]]<br>Crossing Feather | ||
+ | | colspan="2"| [Active Skill] Unleashes a powerful forward slash by expending gauge built up via attacking.<br>'''Can only be used with a Wired Lance.''' {{icons|NGS Wired Lances}} | ||
+ | |- style="text-align:center" | ||
+ | | colspan="10"|Prerequisite - | ||
+ | |- style="text-align:center" | ||
+ | ! rowspan="2" |Effect | ||
+ | ! width="100px"|Skill Level | ||
+ | |rowspan="4" | | ||
+ | |- style="text-align:center" | ||
+ | ! 1 | ||
+ | |- style="text-align:center" | ||
+ | ! width="100px"|Potency | ||
+ | | 1,500 | ||
+ | |- style="text-align:center" | ||
+ | ! width="100px"|Cooldown | ||
+ | | 30 sec | ||
|} | |} | ||
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! - | ! - | ||
| - | | - | ||
+ | |} | ||
+ | |||
+ | <div id="v"> | ||
+ | </div> | ||
+ | {|style="width:800px" class="wikitable table-bordered table-responsive-md" | ||
+ | ! style="text-align:center" width="100px"|[[File:UISkillVolkraptor.png|link=|38px]]<br>Volkraptor | ||
+ | | colspan="2" width="700px"|Pressing and holding the Weapon Action button will unleash a spear of photons that accumulate damage. The spear will explode after a set time or taking a certain amount of damage.<br>'''Can only be used with a Partisan.''' {{icons|NGS Partisan}} | ||
+ | |- style="text-align:center" | ||
+ | | colspan="10"|Prerequisite - | ||
+ | |- style="text-align:center" | ||
+ | ! rowspan="2" |Effect | ||
+ | ! width="100px"|Skill Level | ||
+ | | rowspan="4" | | ||
+ | |- style="text-align:center" | ||
+ | ! width="100px"| 1 | ||
+ | |- style="text-align:center" | ||
+ | ! Damage<br>Accumulation<br>Rate | ||
+ | | width="100px"|50% | ||
+ | |- style="text-align:center" | ||
+ | ! Cooldown | ||
+ | | width="100px"|60s | ||
+ | |- | ||
+ | | colspan="10"| Note: Only damage from a Partisan will count towards the explosion. As while you can "bypass" the need for a Partisan with a multiweapon, any damage from any other source than a Partisan will not cause explosion afterwards. | ||
|} | |} | ||
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{|style="width:600px" class="wikitable table-bordered table-responsive-md" | {|style="width:600px" class="wikitable table-bordered table-responsive-md" | ||
! style="text-align:center" width="100px"|[[File:UISkillSwordArtsChargeAvenger.png|link=|38px]]<br>Sword Arts Charge Avenger | ! style="text-align:center" width="100px"|[[File:UISkillSwordArtsChargeAvenger.png|link=|38px]]<br>Sword Arts Charge Avenger | ||
− | | colspan="2"|Once you've charge a photon art for a certain amount of time, being hit by an enemy will cause the photon art to be released with Hunter Arts Avenger applied to it.<br>'''Can only be used as Main Class with Swords.''' {{icons|NGS Sword}} | + | | colspan="2"|Once you've charge a photon art for a certain amount of time, being hit by an enemy will cause the photon art to be released with Hunter Arts Avenger applied to it.<br>'''Can only be used as Main Class with Swords.''' {{icons|NGS Main Class}} {{icons|NGS Sword}} |
+ | |- style="text-align:center" | ||
+ | | colspan="10"|Prerequisite - Hunter Arts Avenger Lv. 1 | ||
+ | |- style="text-align:center" | ||
+ | ! rowspan="2" |Effect | ||
+ | ! width="100px"|Skill Level | ||
+ | | rowspan="4" | | ||
+ | |- style="text-align:center" | ||
+ | ! width="100px"|1 | ||
+ | |- style="text-align:center" | ||
+ | ! - | ||
+ | | - | ||
+ | |} | ||
+ | |||
+ | <div id="saa"> | ||
+ | </div> | ||
+ | {|style="width:600px" class="wikitable table-bordered table-responsive-md" | ||
+ | ! style="text-align:center" width="100px"|[[File:UISkillSwordAttackAlternation.png|link=|38px]]<br>Sword Attack Alternation | ||
+ | | colspan="2"|Causes the first Normal Attack you perform after activating Hunter Arts Avenger to be<br>changed into a powerful attack.<br>'''Can only be used with Swords.''' {{icons|NGS Sword}} | ||
|- style="text-align:center" | |- style="text-align:center" | ||
| colspan="10"|Prerequisite - Hunter Arts Avenger Lv. 1 | | colspan="10"|Prerequisite - Hunter Arts Avenger Lv. 1 | ||
Line 448: | Line 588: | ||
! width="100px"|Potency | ! width="100px"|Potency | ||
| 150% | | 150% | ||
+ | |} | ||
+ | |||
+ | <div id="warc"> | ||
+ | </div> | ||
+ | {|style="width:600px" class="wikitable table-bordered table-responsive-md" | ||
+ | ! style="text-align:center" width="100px"|[[File:UISkillWiredAnchorRangeCollection.png|link=|38px]]<br>Wired Anchor Range Collection | ||
+ | | colspan="2"|Always maximizes the Potency Increase based on the distance of Photon Arts unleashed by Hunter Arts Avenger.<br>'''Can only be used with Wired Lances.''' {{icons|NGS Wired Lances}} | ||
+ | |- style="text-align:center" | ||
+ | | colspan="10"|Prerequisite - Hunter Arts Avenger Lv. 1 | ||
+ | |- style="text-align:center" | ||
+ | ! rowspan="2" |Effect | ||
+ | ! width="100px"|Skill Level | ||
+ | | rowspan="4" | | ||
+ | |- style="text-align:center" | ||
+ | ! width="100px"|1 | ||
+ | |- style="text-align:center" | ||
+ | ! - | ||
+ | | - | ||
|} | |} | ||
Line 466: | Line 624: | ||
! - | ! - | ||
| - | | - | ||
+ | |} | ||
+ | |||
+ | <div id="vsc"> | ||
+ | </div> | ||
+ | {|style="width:600px" class="wikitable table-bordered table-responsive-md" | ||
+ | ! style="text-align:center" width="100px"|[[File:UISkillVolkraptorShortCooldown.png|link=|38px]]<br>Volkraptor Short Cooldown | ||
+ | | colspan="2"| Reduces the cooldown time of Volkraptor when you successfully negate an attack with a Weapon Action.<br>However, there is a limit to how many times the cooldown time can be reduced.<br>'''Can only be used with a Main Class/Partisan.''' {{icons|NGS Main Class}} {{icons|NGS Partisan}} | ||
+ | |- style="text-align:center" | ||
+ | | colspan="10"|Prerequisite - Volkraptor Lv. 1 | ||
+ | |- style="text-align:center" | ||
+ | ! rowspan="2" |Effect | ||
+ | ! width="100px"|Skill Level | ||
+ | |rowspan="4" | | ||
+ | |- style="text-align:center" | ||
+ | ! 1 | ||
+ | |- style="text-align:center" | ||
+ | ! width="100px"|Cooldown Reduction | ||
+ | | 15 sec | ||
+ | |- style="text-align:center" | ||
+ | ! width="100px"|Maximum | ||
+ | | 3 times | ||
|} | |} | ||
Line 493: | Line 672: | ||
|- style="text-align:center" | |- style="text-align:center" | ||
| colspan="10"|Prerequisite - Hunter Arts Perfect Parry Lv. 1 | | colspan="10"|Prerequisite - Hunter Arts Perfect Parry Lv. 1 | ||
+ | |- style="text-align:center" | ||
+ | ! rowspan="2" |Effect | ||
+ | ! width="100px"|Skill Level | ||
+ | | rowspan="4" | | ||
+ | |- style="text-align:center" | ||
+ | ! width="100px"|1 | ||
+ | |- style="text-align:center" | ||
+ | ! - | ||
+ | | - | ||
+ | |} | ||
+ | |||
+ | <div id="ssa"> | ||
+ | </div> | ||
+ | {|style="width:600px" class="wikitable table-bordered table-responsive-md" | ||
+ | ! style="text-align:center" width="100px"|[[File:UISkillSwordSCAlternation.png|link=|38px]]<br>Sword SC Alternation | ||
+ | | colspan="2"| The Sidestep Counter changes to an attack that quickly rushes at the enemy.<br>'''Can only be used with Swords. {{icons|NGS Sword}}''' | ||
+ | |- style="text-align:center" | ||
+ | | colspan="10"|Prerequisite - | ||
+ | |- style="text-align:center" | ||
+ | ! rowspan="2" |Effect | ||
+ | ! width="100px"|Skill Level | ||
+ | | rowspan="4" | | ||
+ | |- style="text-align:center" | ||
+ | ! width="100px"|1 | ||
+ | |- style="text-align:center" | ||
+ | ! - | ||
+ | | - | ||
+ | |} | ||
+ | |||
+ | <div id="was"> | ||
+ | </div> | ||
+ | {|style="width:600px" class="wikitable table-bordered table-responsive-md" | ||
+ | ! style="text-align:center" width="100px"|[[File:UISkillWiredAnchorStrikeback.png|link=|38px]]<br>Wired Anchor Strikeback | ||
+ | | colspan="2"| After learning Wired Anchor Perfect Parry, when you successfully neutralize an attack using a Weapon Action, Hunter Arts Avenger is applied to the next Photon Art you use.<br>'''Can only be used as Main Class with Wired Lances.''' {{icons|NGS Main Class}} {{icons|NGS Wired Lances}} | ||
+ | |- style="text-align:center" | ||
+ | | colspan="10"|Prerequisite - Wired Anchor Avenger Lv. 1 | ||
|- style="text-align:center" | |- style="text-align:center" | ||
! rowspan="2" |Effect | ! rowspan="2" |Effect | ||
Line 508: | Line 723: | ||
{|style="width:600px" class="wikitable table-bordered table-responsive-md" | {|style="width:600px" class="wikitable table-bordered table-responsive-md" | ||
! style="text-align:center" width="100px"|[[File:UISkillAssaultChargeAvenger.png|link=|38px]]<br>Assault Charge Avenger | ! style="text-align:center" width="100px"|[[File:UISkillAssaultChargeAvenger.png|link=|38px]]<br>Assault Charge Avenger | ||
− | | colspan="2"| After activating Hunter Arts Avenger, performing an Assault Charge with the Photon Art will increase its potency. {{icons|NGS Partisan}} | + | | colspan="2"| After activating Hunter Arts Avenger, performing an Assault Charge with the Photon Art will increase its potency.<br>'''Can only be used with Partisans. {{icons|NGS Partisan}}''' |
|- style="text-align:center" | |- style="text-align:center" | ||
| colspan="10"|Prerequisite - Assault Charge Lv. 1 | | colspan="10"|Prerequisite - Assault Charge Lv. 1 | ||
Line 537: | Line 752: | ||
|- style="text-align:center" | |- style="text-align:center" | ||
! width="100px"|Potency | ! width="100px"|Potency | ||
− | | | + | | 250% |
|} | |} | ||
+ | <div id="pqc"> | ||
+ | </div> | ||
+ | {|style="width:600px" class="wikitable table-bordered table-responsive-md" | ||
+ | ! style="text-align:center" width="100px"|[[File:UISkillPartisanQuickAssault.png|link=|38px]]<br>Partisan Quick Assault | ||
+ | | colspan="2"| Pressing the Weapon Action button at just the right time after performing Sidestep Strike, Sidestep Counter, Assault Charge, or Photon Blast causes you to rapidly close in on an enemy and perform an attack.<br>'''Can only be used with Partisans. {{icons|NGS Partisan}}''' | ||
+ | |- style="text-align:center" | ||
+ | | colspan="10"|Prerequisite - Assault Charge Avenger | ||
+ | |- style="text-align:center" | ||
+ | ! rowspan="2" |Effect | ||
+ | ! width="100px"|Skill Level | ||
+ | |rowspan="4" | | ||
+ | |- style="text-align:center" | ||
+ | ! 1 | ||
+ | |- style="text-align:center" | ||
+ | ! - | ||
+ | | - | ||
+ | |} | ||
{{NGS Navbox}} | {{NGS Navbox}} |
Latest revision as of 17:13, 23 November 2024
Hunter is a returning class in Phantasy Star Online 2: New Genesis.
A class geared towards close-range combat, they excel at engaging enemies in close quarters. Boasting high HP and Defense, they can hold their own when operating solo.
Class Weapon Overview
Hunters has access to three unique weapons: Swords, Wired Lances, and Partisans.
Sword
A large broadsword used for heavy melee strikes. What it lacks in speed, it makes up for in raw damage. The Sword is a jack-of-all-trades weapon, possessing utility in almost any situation and being capable in a variety of areas, however, its mobility and slower attacks can be lacking. Using the Guard Weapon Action, you can block attacks and negate their damage when guarding right before the attack hits you.
Wired Lances
A pair of blades hooked to handles by an extendable cable. The specialized blades are capable of striking targets far and wide, at the cost of some raw damage. Among the Hunter weapons, Wired Lances also possesses the most versatile mobility, and faster attacks.
By being in the ideal range, you can deal increased damage to enemies using this weapon.
Using the Grapple Weapon Action allows for versatile movement and action when striking an enemy.
Partisans
A long, bladed spear. It has decent reach and flexible maneuverability, but also has many attacks with long motions and high commitment.
Attacking aggressively with the Partisan isn't the best option, but reading the enemy's attack patterns and choosing the appropriate actions can help turn the tides of battle.
Using the Parry Weapon Action allows the user to swiftly guard incoming attacks. While this Weapon Action lacks its own counterattack, the Partisan is poised to take full advantage of skills related to Hunter Arts Avenger, giving it a way to deal large amounts of damage while dealing with enemy attacks.
Skill Tree Overview
Skills
War Cry |
[Active Skill] Draws the attention of nearby enemies for a set time. Enemies you hit are more likely to target you. Can only be used by a Main Class. | |||||||||
---|---|---|---|---|---|---|---|---|---|---|
Prerequisite - | ||||||||||
Effect | Skill Level | |||||||||
1 | ||||||||||
Threat Level | 200% | |||||||||
Duration | 30s | |||||||||
Cooldown | 30s |
Hunter Physique |
[Active Skill] Temporarily reduces damage taken, and stops you from being launched or knocked back by enemy attacks. | |||||||||
---|---|---|---|---|---|---|---|---|---|---|
Prerequisite - | ||||||||||
Effect | Skill Level | |||||||||
1 | 2 | 3 | 4 | 5 | ||||||
Damage Taken | 50% | 45% | 40% | 35% | 30% | |||||
Damage Taken | 70% | 65% | 60% | 55% | 50% | |||||
Duration | 30s | |||||||||
Cooldown | 180s |
Hunter Physique Short Cycle |
[Active Skill] Reduces the effect duration of Hunter Physique, but also shortens its cooldown time. | |||||||||
---|---|---|---|---|---|---|---|---|---|---|
Prerequisite - Hunter Physique Lv. 1 | ||||||||||
Effect | Skill Level | |||||||||
1 | 2 | 3 | 4 | 5 | ||||||
Duration | 25s | 20s | 15s | 10s | 5s | |||||
Cooldown | 140s | 115s | 90s | 60s | 30s |
Hunter Physique Extra Shield |
[Active Skill] Provides shielding when Hunter Physique ends. Deploys a shield only while a PA is in effect, reduces damage received, and protects you from being knocked back or launched. Being hit a certain number of times while the shield is deployed will cause it to deactivate. | |||||||||
---|---|---|---|---|---|---|---|---|---|---|
Prerequisite - Hunter Physique Lv. 1 | ||||||||||
Effect | Skill Level | |||||||||
1 | 2 | 3 | ||||||||
Damage Taken | 60% | 60% | 60% | |||||||
Damage Taken | 70% | 70% | 70% | |||||||
Shield Durability | 1 | 2 | 3 | |||||||
Shield Durability | 3 | 3 | 3 |
Flash Guard |
Reduces damage taken. | ||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Prerequisite - | |||||||||||||||
Effect | Skill Level | ||||||||||||||
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | |
Damage Taken | 90% | 89% | 88% | 87% | 86% | 85% | 84% | 83% | 82% | 80% | 79% | 78% | 77% | 76% | 75% |
Damage Taken | 99% | 98% | 97% | 96% | 95% | 94% | 93% | 92% | 91% | 90% | 89% | 88% | 87% | 86% | 85% |
Iron Will |
An incapacitating attack will leave you with 1 HP, and a moment of invulnerability when this skill is triggered. Can only be used by a Main Class. | ||||||||
---|---|---|---|---|---|---|---|---|---|
Prerequisite - | |||||||||
Effect | Skill Level | ||||||||
1 | |||||||||
Duration | 10s | ||||||||
Cooldown | 180s |
Omnidirectional Guard |
Guarding with Weapon Action will protect you from attacks from all directions. Can only be used with Hunter Weapons. | ||||||||
---|---|---|---|---|---|---|---|---|---|
Prerequisite - | |||||||||
Effect | Skill Level | ||||||||
1 | |||||||||
- | - |
Slow Landing Charge-Hunter |
Slows fall speed when charging a Photon Art. Can only be used with Hunter Weapons. | ||||||||
---|---|---|---|---|---|---|---|---|---|
Prerequisite - | |||||||||
Effect | Skill Level | ||||||||
1 | |||||||||
- | - |
Hunter Arts Avenger |
Taking a hit within a set time of using a Photon Art increases that Photon Art's potency. Can only be used with Hunter Weapons. | ||||||||
---|---|---|---|---|---|---|---|---|---|
Prerequisite - | |||||||||
Effect | Skill Level | ||||||||
1 | |||||||||
Potency | 150% |
Sword Attack Extra |
You can string up to 5 Normal Attacks. Can only be used with a Sword. | ||||||||
---|---|---|---|---|---|---|---|---|---|
Prerequisite - | |||||||||
Effect | Skill Level | ||||||||
1 | |||||||||
- | - |
Wired Attack Extra |
You can string up to 4 Normal Attacks. Can only be used with a Wired Lance. | ||||||||
---|---|---|---|---|---|---|---|---|---|
Prerequisite - | |||||||||
Effect | Skill Level | ||||||||
1 | |||||||||
- | - |
Partisan Attack Extra |
Allows you to string up to 4 Normal Attacks. Can only be used by Partisans. | ||||||||
---|---|---|---|---|---|---|---|---|---|
Prerequisite - | |||||||||
Effect | Skill Level | ||||||||
1 | |||||||||
- | - |
Sword Guard Counter |
Performing a Perfect Guard with Weapon Action will automatically unleash a counterattack. Can only be used with a Sword. | ||||||||
---|---|---|---|---|---|---|---|---|---|
Prerequisite - | |||||||||
Effect | Skill Level | ||||||||
1 | |||||||||
- | - |
Sword Arts Over Charge |
Charging a Photon Art for a set time increases its potency. Can only be used by Swords. | ||||||||
---|---|---|---|---|---|---|---|---|---|
Prerequisite - | |||||||||
Effect | Skill Level | ||||||||
1 | |||||||||
Potency | 200% | ||||||||
Charge Time | 3s |
Wired Anchor Advanced |
Inputting a direction when Weapon Action is activated, will change its behavior. Can only be used with a Wired Lance. | ||||||||
---|---|---|---|---|---|---|---|---|---|
Prerequisite - | |||||||||
Effect | Skill Level | ||||||||
1 | |||||||||
- | - |
Same Arts Skip Attack-Hunter |
After using the same PA with the same weapon, your next Normal Attack will charge at the third step. Can only be used with Hunter Weapons. | ||||||||
---|---|---|---|---|---|---|---|---|---|
Prerequisite - | |||||||||
Effect | Skill Level | ||||||||
1 | |||||||||
- | - |
Another Arts Skip Attack-Hunter |
After using different PAs with the same weapon, your next Normal Attack will change at the fourth step. If the combo has fewer than four steps, it will change at the final step. Can only be used with Hunter Weapons. | ||||||||
---|---|---|---|---|---|---|---|---|---|
Prerequisite - | |||||||||
Effect | Skill Level | ||||||||
1 | |||||||||
- | - |
Sword Guard Counter Plus |
Performing a Sword Guard and following it with a Normal Attack will unleash an additional counterattack. | ||||||||
---|---|---|---|---|---|---|---|---|---|
Prerequisite - Sword Attack Counter Lv. 1 | |||||||||
Effect | Skill Level | ||||||||
1 | |||||||||
- | - |
Crossing Feather |
[Active Skill] Unleashes a powerful forward slash by expending gauge built up via attacking. Can only be used with a Wired Lance. | ||||||||
---|---|---|---|---|---|---|---|---|---|
Prerequisite - | |||||||||
Effect | Skill Level | ||||||||
1 | |||||||||
Potency | 1,500 | ||||||||
Cooldown | 30 sec |
Wired Anchor Perfect Parry |
Negate enemy attacks when Weapon Action is activated. Can only be used with a Wired Lance. | ||||||||
---|---|---|---|---|---|---|---|---|---|
Prerequisite - | |||||||||
Effect | Skill Level | ||||||||
1 | |||||||||
- | - |
Volkraptor |
Pressing and holding the Weapon Action button will unleash a spear of photons that accumulate damage. The spear will explode after a set time or taking a certain amount of damage. Can only be used with a Partisan. | ||||||||
---|---|---|---|---|---|---|---|---|---|
Prerequisite - | |||||||||
Effect | Skill Level | ||||||||
1 | |||||||||
Damage Accumulation Rate |
50% | ||||||||
Cooldown | 60s | ||||||||
Note: Only damage from a Partisan will count towards the explosion. As while you can "bypass" the need for a Partisan with a multiweapon, any damage from any other source than a Partisan will not cause explosion afterwards. |
Hunter Arts Perfect Parry |
Negate enemy attacks when you release a Photon Art. Can only be used with Hunter Weapons. | ||||||||
---|---|---|---|---|---|---|---|---|---|
Prerequisite - Hunter Arts Avenger Lv. 1 | |||||||||
Effect | Skill Level | ||||||||
1 | |||||||||
- | - |
Sword Arts Charge Avenger |
Once you've charge a photon art for a certain amount of time, being hit by an enemy will cause the photon art to be released with Hunter Arts Avenger applied to it. Can only be used as Main Class with Swords. | ||||||||
---|---|---|---|---|---|---|---|---|---|
Prerequisite - Hunter Arts Avenger Lv. 1 | |||||||||
Effect | Skill Level | ||||||||
1 | |||||||||
- | - |
Sword Attack Alternation |
Causes the first Normal Attack you perform after activating Hunter Arts Avenger to be changed into a powerful attack. Can only be used with Swords. | ||||||||
---|---|---|---|---|---|---|---|---|---|
Prerequisite - Hunter Arts Avenger Lv. 1 | |||||||||
Effect | Skill Level | ||||||||
1 | |||||||||
- | - |
Wired Anchor Avenger |
When Hunter Arts Avenger is triggered, following the photon art up with a weapon action increases the potency. Can only be used as Main Class with Wired Lances. | ||||||||
---|---|---|---|---|---|---|---|---|---|
Prerequisite - Hunter Arts Avenger Lv. 1 | |||||||||
Effect | Skill Level | ||||||||
1 | |||||||||
Potency | 150% |
Wired Anchor Range Collection |
Always maximizes the Potency Increase based on the distance of Photon Arts unleashed by Hunter Arts Avenger. Can only be used with Wired Lances. | ||||||||
---|---|---|---|---|---|---|---|---|---|
Prerequisite - Hunter Arts Avenger Lv. 1 | |||||||||
Effect | Skill Level | ||||||||
1 | |||||||||
- | - |
Assault Charge |
Pressing the Weapon Action button at just the right time after a Photon Art will unleash a chargeable thrust attack. Can only be used with a Partisan. | ||||||||
---|---|---|---|---|---|---|---|---|---|
Prerequisite - Hunter Arts Avenger Lv. 1 | |||||||||
Effect | Skill Level | ||||||||
1 | |||||||||
- | - |
Volkraptor Short Cooldown |
Reduces the cooldown time of Volkraptor when you successfully negate an attack with a Weapon Action. However, there is a limit to how many times the cooldown time can be reduced. Can only be used with a Main Class/Partisan. | ||||||||
---|---|---|---|---|---|---|---|---|---|
Prerequisite - Volkraptor Lv. 1 | |||||||||
Effect | Skill Level | ||||||||
1 | |||||||||
Cooldown Reduction | 15 sec | ||||||||
Maximum | 3 times |
Hunter Arts Avenger PP Gain |
Recovers PP upon executing Hunter Arts Avenger. | ||||||||
---|---|---|---|---|---|---|---|---|---|
Prerequisite - Hunter Arts Avenger Lv. 1 | |||||||||
Effect | Skill Level | ||||||||
1 | |||||||||
PP Recovery | +10 |
Hunter Arts Parry Advanced |
Confers an additional invulnerability period upon a successful Hunter Arts Perfect Parry. Can only be used as Main Class with Hunter weapons. | ||||||||
---|---|---|---|---|---|---|---|---|---|
Prerequisite - Hunter Arts Perfect Parry Lv. 1 | |||||||||
Effect | Skill Level | ||||||||
1 | |||||||||
- | - |
Sword SC Alternation |
The Sidestep Counter changes to an attack that quickly rushes at the enemy. Can only be used with Swords. | ||||||||
---|---|---|---|---|---|---|---|---|---|
Prerequisite - | |||||||||
Effect | Skill Level | ||||||||
1 | |||||||||
- | - |
Wired Anchor Strikeback |
After learning Wired Anchor Perfect Parry, when you successfully neutralize an attack using a Weapon Action, Hunter Arts Avenger is applied to the next Photon Art you use. Can only be used as Main Class with Wired Lances. | ||||||||
---|---|---|---|---|---|---|---|---|---|
Prerequisite - Wired Anchor Avenger Lv. 1 | |||||||||
Effect | Skill Level | ||||||||
1 | |||||||||
- | - |
Assault Charge Avenger |
After activating Hunter Arts Avenger, performing an Assault Charge with the Photon Art will increase its potency. Can only be used with Partisans. | ||||||||
---|---|---|---|---|---|---|---|---|---|
Prerequisite - Assault Charge Lv. 1 | |||||||||
Effect | Skill Level | ||||||||
1 | |||||||||
Potency | 150% |
Partisan Parry Alternate Assault |
After a successful guard with a Weapon Action, the potency of your next Assault Charge will be increased. Can only be used as Main Class with Partisans. | ||||||||
---|---|---|---|---|---|---|---|---|---|
Prerequisite - Assault Charge Lv. 1 | |||||||||
Effect | Skill Level | ||||||||
1 | |||||||||
Potency | 250% |
Partisan Quick Assault |
Pressing the Weapon Action button at just the right time after performing Sidestep Strike, Sidestep Counter, Assault Charge, or Photon Blast causes you to rapidly close in on an enemy and perform an attack. Can only be used with Partisans. | ||||||||
---|---|---|---|---|---|---|---|---|---|
Prerequisite - Assault Charge Avenger | |||||||||
Effect | Skill Level | ||||||||
1 | |||||||||
- | - |
|