Difference between revisions of "Portal:New Genesis/MARS"

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{{DISPLAYTITLE: New Genesis: M.A.R.S.}}
 
{{DISPLAYTITLE: New Genesis: M.A.R.S.}}
{{Upcoming|warning|This article is incomplete and/or missing information! You can help the wiki by editing this page.<br>Reason Provided: Preliminary page created prior to the release of MARS; work-in-progress!}}
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{{NGS_MARSNav}}
  
 
The '''M.A.R.S.''' ('''M'''ultirole '''A'''RKS '''R'''eactive '''S'''ystem) is an action system introduced to Phantasy Star Online 2: New Genesis in the July 31st, 2024 update.
 
The '''M.A.R.S.''' ('''M'''ultirole '''A'''RKS '''R'''eactive '''S'''ystem) is an action system introduced to Phantasy Star Online 2: New Genesis in the July 31st, 2024 update.
  
 
==Overview==
 
==Overview==
Unlockable following the completion of Chapter 1, the M.A.R.S. is a customizable combat system that is usable via its designated Sub-Palette button.
+
Unlockable following the completion of Chapter 1, the M.A.R.S. is a customizable weapon that is usable via its designated Sub-Palette button.
  
The M.A.R.S. is composed of four different Main Weapons, and three different Sub Weapons. Players can equip any combination of two Main Weapons and one Sub Weapon at a time, with each one having different properties, effects, and gameplay styles.
+
The M.A.R.S. is composed of four different main armaments, and three different sub armaments. Players can equip any combination of two main armaments and one sub armament at a time, with each one having different properties, effects, and gameplay styles.
  
Similarly to Photon Blasts, the M.A.R.S. charges passively at a rate of 1% every 5.4 seconds: with nine minutes being required to fully charge the system. Players can activate the M.A.R.S. after it reaches 25% of its maximum charge or higher, and the system's charge will drain at a rate of 1% every 0.83 second: allowing for a maximum usage time of 2 minutes.
+
Similarly to Photon Blasts, the "M.A.R.S. Battery" charges passively at a rate of 1% every 5.4 seconds: with nine minutes being required to fully charge the system. Players can activate the M.A.R.S. after its battery has reached at least 25% of its maximum charge, and the battery's charge will drain at a rate of 1% every 0.83 second: allowing for a maximum usage time of 2 minutes.
  
 
The M.A.R.S. system can be activated and deactivated at will multiple times at any point in the majority of quests. <u>'''However, prematurely deactivating the M.A.R.S. before it has been used for at least 30 seconds will consume additional charge (up to 25% of the maximum gauge).'''</u>
 
The M.A.R.S. system can be activated and deactivated at will multiple times at any point in the majority of quests. <u>'''However, prematurely deactivating the M.A.R.S. before it has been used for at least 30 seconds will consume additional charge (up to 25% of the maximum gauge).'''</u>
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Note that becoming incapacitated will automatically deactivate the M.A.R.S.
 
Note that becoming incapacitated will automatically deactivate the M.A.R.S.
  
==Main Weapons==
+
==Main Armaments==
The M.A.R.S. Main Weapons all have a Normal Attack, a single Photon Art, and a Weapon Action. Each Main Weapon has its own playstyle and specialty that are the biggest influences in how you operate the system. There are a total of four Main Weapons, with two being equippable simultaneously (one weapon will fill the Main Weapon Palette, while the other will fill the Back Palette).
+
The M.A.R.S. main armaments all have a Normal Attack, a single Photon Art, and a Weapon Action. Each main armament has its own playstyle and specialty that are the biggest influences in how you operate the system. There are a total of four main armaments, with two being equippable simultaneously (one weapon will fill the main armament Palette, while the other will fill the Back Palette).
 +
 
 +
<gallery mode=nolines heights=128px widths=128px style=text-align:center>
 +
File:UIIconVA1SRMGarm.png|'''VA-1SRM Garm'''
 +
File:UIIconVA2MRMNidhoggr.png|'''VA-2MRM Nidhoggr'''
 +
File:UIIconVA3LRMHydra.png|'''VA-3LRM Hydra'''
 +
File:UIIconVA4XRMScylla.png|'''VA-4XRM Scylla'''
 +
</gallery>
  
 
===VA-1SRM Garm===
 
===VA-1SRM Garm===
Close-ranged M.A.R.S. Main Weapon. A relatively-straightforward weapon comparable to the Hunter class' Sword. It's Normal Attacks recover HP, while its Weapon Action can attack while blocking enemy attacks with Guard frames.
+
Close-ranged M.A.R.S. main armament. A relatively-straightforward weapon comparable to the Hunter class' Sword. It's Normal Attacks recover HP, while its Weapon Action can attack while blocking enemy attacks with Guard frames.
  
 
{{Portal:New_Genesis/PhotonArtList/Header}}
 
{{Portal:New_Genesis/PhotonArtList/Header}}
|[[File:.png]]
+
|[[File:UINGSGarmNormalAttack.png]]
| Normal Attack
+
| Garm: Normal Attack
 
| Power<br>PP Recov.
 
| Power<br>PP Recov.
 
| ?<br>?
 
| ?<br>?
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| Default
 
| Default
 
<!--Description-->
 
<!--Description-->
|  
+
| Normal Attack for the "VA-1SRM Garm".<br>Swing the greatsword, producing a combo of up to 4 hits.<br>Recover HP when the attacks hit enemies.
 
<!--Notes-->
 
<!--Notes-->
 
|  
 
|  
 
|-
 
|-
|[[File:.png]]
+
|[[File:UINGSGarmWeaponAction.png]]
| Weapon Action
+
| Garm: Weapon Action
 
| Power<br>PP Recov.
 
| Power<br>PP Recov.
 
| ?<br>?
 
| ?<br>?
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| Default
 
| Default
 
<!--Description-->
 
<!--Description-->
|  
+
| Weapon Action for the "VA-1SRM Garm".<br>Perform a slash in front of you.<br>Enemy attacks are nullified at the moment the attacks<br>occur.<br>Press and hold the Weapon Action Button to perform "Garm<br>Detonation".
 
<!--Notes-->
 
<!--Notes-->
 
|  
 
|  
 
|-
 
|-
|[[File:.png]]
+
|[[File:UINGSPhotonArtAbsoluteShatter.png]]
| Absolute Shutter
+
| Absolute Shatter
 
| Power<br>PP
 
| Power<br>PP
 
| ?<br>?
 
| ?<br>?
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| Default
 
| Default
 
<!--Description-->
 
<!--Description-->
|  
+
| Photon Art for the "VA-1SRM Garm".<br>Dash in on an enemy and launch a powerful attack.<br>Press and hold the PA Button to spend all your PP and<br>dash in and perform a knock-down slash all around<br>yourself.<br>Enemy attacks are nullified during the dash.
 
<!--Notes-->
 
<!--Notes-->
 
|  
 
|  
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===VA-2MRM Nidhoggr===
 
===VA-2MRM Nidhoggr===
Close-ranged M.A.R.S. Main Weapon. A weapon that specializes in inflicting enemies with "markers", short-duration debuffs that nearby players can take advantage of. Depending on the action and input, VA-2MRM Nidhoggr can alternate between inflicting markers to weaken enemies, and detonating markers to deal additional damage.
+
Close-ranged M.A.R.S. main armament. A weapon that specializes in inflicting enemies with "markers", short-duration debuffs that nearby players can take advantage of. Depending on the action and input, VA-2MRM Nidhoggr can alternate between inflicting markers to weaken enemies, and detonating markers to deal additional damage.
  
 
{{Portal:New_Genesis/PhotonArtList/Header}}
 
{{Portal:New_Genesis/PhotonArtList/Header}}
|[[File:.png]]
+
|[[File:UINGSNidhoggrNormalAttack.png]]
| Normal Attack
+
| Nidhoggr: Normal Attack
 
| Power<br>PP Recov.
 
| Power<br>PP Recov.
 
| ?<br>?
 
| ?<br>?
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| Default
 
| Default
 
<!--Description-->
 
<!--Description-->
|  
+
| Normal Attack for the "VA-2MRM Nidhoggr".<br>Swing the greatscythe, producing a combo of up to 5 hits.<br>Press and hold the Normal Attack Button to perform a<br>series of powerful attacks.<br>Enemy attacks are nullified at the moment the attacks<br>occur.
 
<!--Notes-->
 
<!--Notes-->
 
|  
 
|  
 
|-
 
|-
|[[File:.png]]
+
|[[File:UINGSNidhoggrWeaponAction.png]]
| Weapon Action
+
| Nidhoggr: Weapon Action
 
| Power<br>PP Recov.
 
| Power<br>PP Recov.
 
| ?<br>?
 
| ?<br>?
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| Default
 
| Default
 
<!--Description-->
 
<!--Description-->
|  
+
| Weapon Action for the "VA-2MRM Nidhoggr".<br>Fire a series of slashes in front of you, ending in an energy<br>buzzsaw.<br>Press and hold the Weapon Action Button to perform<br>"Nidhoggr Execution".
 
<!--Notes-->
 
<!--Notes-->
 
|  
 
|  
 
|-
 
|-
|[[File:.png]]
+
|[[File:UINGSPhotonArtWhirlwind.png]]
 
| Whirlwind
 
| Whirlwind
 
| Power<br>PP
 
| Power<br>PP
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| Default
 
| Default
 
<!--Description-->
 
<!--Description-->
|  
+
| Photon Art for the "VA-2MRM Nidhoggr".<br>Spin rapidly to the side, slashing at nearby enemies.<br>Press and hold the PA Button to spend all your PP and<br>perform a slash-through attack at the end.<br>If this slash hits, Nidhoggr's Augments are temporarily<br>improved. Nidhoggr's Normal Attack remains at the same stage after performing this PA.<br>Enemy attacks are nullified while attacking.
 
<!--Notes-->
 
<!--Notes-->
 
|  
 
|  
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===VA-3LRM Hydra===
 
===VA-3LRM Hydra===
Long-ranged M.A.R.S. Main Weapon. A weapon that attacks from a distance with projectiles and lasers, and reaches its maximum potential when the player maintains a continuous barrage of attacks. Additionally, the impact of its Photon Art creates an affect-of-effect that can heal other players--although not the creator of the aura.
+
Long-ranged M.A.R.S. main armament. A weapon that attacks from a distance with projectiles and lasers, and reaches its maximum potential when the player maintains a continuous barrage of attacks. Additionally, the impact of its Photon Art creates an affect-of-effect that can heal other players--although not the creator of the aura.
  
 
{{Portal:New_Genesis/PhotonArtList/Header}}
 
{{Portal:New_Genesis/PhotonArtList/Header}}
|[[File:.png]]
+
|[[File:UINGSHydraNormalAttack.png]]
| Normal Attack
+
| Hydra: Normal Attack
 
| Power<br>PP Recov.
 
| Power<br>PP Recov.
 
| ?<br>?
 
| ?<br>?
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| Default
 
| Default
 
<!--Description-->
 
<!--Description-->
|  
+
| Normal Attack for the "VA-3LRM Hydra".<br>Perform a ranged attack by firing photon rounds from the<br>Launcher.<br>Press and hold the Normal Attack Button to gradually<br>increase the rate of fire.<br>Launch a single powerful shell when the rate of fire is at<br>max.
 
<!--Notes-->
 
<!--Notes-->
 
|  
 
|  
 
|-
 
|-
|[[File:.png]]
+
|[[File:UINGSHydraWeaponAction.png]]
| Weapon Action
+
| Hydra: Weapon Action
 
| Power<br>PP Recov.
 
| Power<br>PP Recov.
 
| ?<br>?
 
| ?<br>?
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| Default
 
| Default
 
<!--Description-->
 
<!--Description-->
|  
+
| Weapon Action for the "VA-3LRM Hydra".<br>After charging up photons, the next Normal Attacks from<br>the Hydra start at an accelerated rate of fire.<br>Press and hold the Weapon Action Button to perform "Hydra<br>Termination".
 
<!--Notes-->
 
<!--Notes-->
 
|  
 
|  
 
|-
 
|-
|[[File:.png]]
+
|[[File:UINGSPhotonArtBlessingNapalm.png]]
| Blessed Napalm
+
| Blessing Napalm
 
| Power<br>PP
 
| Power<br>PP
 
| ?<br>?
 
| ?<br>?
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| Default
 
| Default
 
<!--Description-->
 
<!--Description-->
|  
+
| Photon Art for the "VA-3LRM Hydra".<br>Fire a round that explodes on impact and creates an HP<br>recovery field for everyone except for yourself.<br>Press and hold the PA Button to spend all your PP and<br>release a field that reduces PP consumption for<br>everyone except yourself.
 
<!--Notes-->
 
<!--Notes-->
 
|  
 
|  
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===VA-4XRM Scylla===
 
===VA-4XRM Scylla===
Hybrid-ranged M.A.R.S. Main Weapon. Specializes in attacks with high commitment and utilizing "star insignias", which are automatically gained as long as there are nearby enemies, but lost by performing Sidesteps and being hit by enemy attacks.
+
Hybrid-ranged M.A.R.S. main armament. Specializes in attacks with high commitment and utilizing "star insignias", which are automatically gained as long as there are nearby enemies, but lost by performing Sidesteps and being hit by enemy attacks.
  
 
{{Portal:New_Genesis/PhotonArtList/Header}}
 
{{Portal:New_Genesis/PhotonArtList/Header}}
|[[File:.png]]
+
|[[File:UINGSScyllaNormalAttack.png]]
| Normal Attack
+
| Scylla: Normal Attack
 
| Power<br>PP Recov.
 
| Power<br>PP Recov.
 
| ?<br>?
 
| ?<br>?
Line 146: Line 153:
 
| Default
 
| Default
 
<!--Description-->
 
<!--Description-->
|  
+
| Normal Attack for the "VA-4XRM Scylla".<br>Swing the Rod to unleash extradimensional photon beams,<br>producing a combo of up to 3 hits.<br>Press and hold the Normal Attack Button to transform the<br>weapon and fire photon beams while moving rapidly.
 
<!--Notes-->
 
<!--Notes-->
 
|  
 
|  
 
|-
 
|-
|[[File:.png]]
+
|[[File:UINGSWeaponAction.png]]
| Weapon Action
+
| Scylla: Weapon Action
 
| Power<br>PP Recov.
 
| Power<br>PP Recov.
 
| ?<br>?
 
| ?<br>?
Line 157: Line 164:
 
| Default
 
| Default
 
<!--Description-->
 
<!--Description-->
|  
+
| Weapon Action for the "VA-4XRM Scylla".<br>Fire an explosive photon shell in front of you.<br>Press and hold the Weapon Action Button to perform "Scylla<br>Retaliation".
 
<!--Notes-->
 
<!--Notes-->
 
|  
 
|  
 
|-
 
|-
|[[File:.png]]
+
|[[File:UINGSPhotonArtMeteorRider.png]]
 
| Meteor Rider
 
| Meteor Rider
 
| Power<br>PP
 
| Power<br>PP
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| Default
 
| Default
 
<!--Description-->
 
<!--Description-->
|  
+
| Photon Art for the "VA-4XRM Scylla".<br>Transform M.A.R.S. and shower surrounding enemies with<br>photon beams while moving at high speed.<br>Press and hold the PA Button to sustain the transformation<br>for as long as you have PP.
 
<!--Notes-->
 
<!--Notes-->
 
|  
 
|  
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{{Footer}}
 
{{Footer}}
  
==Sub Weapons==
+
==Sub Armaments==
While Main Weapons determine the combat and playstyle of the M.A.R.S., Sub Weapons provide passive effects to its user. There are a total of three Sub Weapons, with only one being equippable at a time.
+
While main armaments determine the combat and playstyle of the M.A.R.S., sub armaments provide passive effects to its user. There are a total of three sub armaments, with only one being equippable at a time.
 +
 
 +
<gallery mode=nolines heights=128px widths=128px style=text-align:center>
 +
File:UIIconSA1HMPFenrir.png|'''SA-1HMP Fenrir'''
 +
File:UIIconSA2HDPFafnir.png|'''SA-2HDP Fafnir'''
 +
File:UIIconSA3HFPLindworm.png|'''SA-3HFP Lindworm'''
 +
</gallery>
  
 
===SA-1HMP Fenrir===
 
===SA-1HMP Fenrir===
A M.A.R.S. Sub Weapon that specializes in mobility, increasing its user's movement speed. This Sub Weapon also allows its user to perform consecutive Step Dodges, and performs additional attacks when the player successfully dodges through enemy attacks.
+
A M.A.R.S. sub armament that specializes in mobility, increasing its user's movement speed. This sub armament also allows its user to perform consecutive Step Dodges, and performs additional attacks when the player successfully dodges through enemy attacks.
  
 
===SA-2HDP Fafnir===
 
===SA-2HDP Fafnir===
A M.A.R.S. Sub Weapon that specializes in defense, increasing its user's damage resistance when their HP falls below 70%. The Sub Weapon can also generate a field that decreases the damage taken by any player within its range, as well as perform counterattacks when enemy attacks are successfully parried.
+
A M.A.R.S. sub armament that specializes in defense, increasing its user's damage resistance when their HP falls below 70%. The sub armament can also generate a field that decreases the damage taken by any player within its range, as well as perform counterattacks when enemy attacks are successfully parried.
  
 
===SA-3HFP Lindworm===
 
===SA-3HFP Lindworm===
A M.A.R.S. Sub Weapon that specializes in offense, increasing PP recovery rates. Can additionally reduce damage from enemies, as well as perform additional attacks after 40 of your attacks.
+
A M.A.R.S. sub armament that specializes in offense, increasing PP recovery rates. Can additionally reduce damage from enemies, as well as perform additional attacks after 40 of your attacks.
  
 
==Skill Tree==
 
==Skill Tree==
M.A.R.S.  
+
The M.A.R.S. features its own Skill Tree, which can be used to enable and enhance effects for the system. The full Skill Tree can be viewed on its [[Portal:New_Genesis/MARS_Skill_Tree|own dedicated page]].
 +
 
 +
Skill Points for the M.A.R.S. are achieved by turning in [Portal:New_Genesis/Materials|M.A.R.S. Updaters] at the Class Counter's "M.A.R.S. Skill Point Exchange". As your total M.A.R.S. Skill Points increase, more M.A.R.S. Updaters are required to unlock Points. A total of 242 Skill Points is required to unlock the maximum level of every single M.A.R.S. skill.
  
 
<div class="table-responsive">
 
<div class="table-responsive">
{| style="width:800px" class="wikitable table-bordered"
+
{| class="mx-auto wikitable table-bordered table-responsive-md" style="text-align: center;"
|- style="text-align:center"
+
! Skill Points Possessed
| colspan="5" |'''VA-1SRM Garm'''
+
! Required Materials
|- style="text-align:center"
+
! Skill Points Received
| width="20%" |[[File:UISkillGarmHeatCharge.png|link=|38px]]<br>[[#ghc|Garm Heat Charge]]
+
|-
| width="20%" |[[File:UISkillGarmQuickAssault.png|link=|38px]]<br>[[#gqa|Garm Quick Assault]]
+
| 0-49
| width="20%" |[[File:UISkillKillingPrize.png|link=|38px]]<br>[[#gkp|Garm Killing Prize]]
+
| {{Icons|NGS Tool}} M.A.R.S. Updater
| width="20%" |[[File:UISkillGarmRiskyStyle.png|link=|38px]]<br>[[#grs|Garm Risky Style]]
+
| 1
| width="20%" |[[File:UISkillGarmBeatUp.png|link=|38px]]<br>[[#gbu|Garm Beat Up]]
+
|-
|- style="text-align:center"
+
| 50-99
| colspan="5" |'''VA-2MRM Nidhoggr'''
+
| {{Icons|NGS Tool}} M.A.R.S. Updater (x2)
|- style="text-align:center"
+
| 1
| width="20%" |[[File:UISkillNidhoggrWeakenMarker.png|link=|38px]]<br>[[#nwm|Nidhoggr Weaken Marker]]
+
|-
| width="20%" |[[File:UISkillNidhoggrAddAttack.png|link=|38px]]<br>[[#naa|Nidhoggr Add Attack]]
+
| 100-149
| width="20%" |[[File:UISkillNidhoggrDelayAction.png|link=|38px]]<br>[[#nda|Nidhoggr Delay Action]]
+
| {{Icons|NGS Tool}} M.A.R.S. Updater (x3)
| width="20%" |[[File:UISkillNidhoggrExtendedTime.png|link=|38px]]<br>[[#net|Nidhoggr Extended Time]]
+
| 1
| width="20%" |[[File:UISkillNidhoggrWeakness.png|link=|38px]]<br>[[#nw|Nidhoggr Weakness]]
+
|-
|- style="text-align:center"
+
| 150-199
| colspan="5" |'''VA-3LRM Hydra'''
+
| {{Icons|NGS Tool}} M.A.R.S. Updater (x4)
|- style="text-align:center"
+
| 1
| width="20%" |[[File:UISkillHydraOvercharge.png|link=|38px]]<br>[[#ho|Hydra Overcharge]]
+
|-
| width="20%" |[[File:UISkillHydraEvadeCounter.png|link=|38px]]<br>[[#hec|Hydra Evade Counter]]
+
| 200-241
| width="20%" |[[File:UISkillHydraTacticalReload.png|link=|38px]]<br>[[#htr|Hydra Tactical Reload]]
+
| {{Icons|NGS Tool}} M.A.R.S. Updater (x5)
| width="20%" |[[File:UISkillHydraForcefulAttack.png|link=|38px]]<br>[[#hfa|Hydra Forceful Attack]]
+
| 1
| width="20%" |[[File:UISkillHydraExtendedTime.png|link=|38px]]<br>[[#het|Hydra Extended Time]]
 
|- style="text-align:center"
 
| colspan="5" |'''VA-4XRM Scylla'''
 
|- style="text-align:center"
 
| width="20%" |[[File:UISkillScyllaStarLink.png|link=|38px]]<br>[[#ssl|Scylla Star Link]]
 
| width="20%" |[[File:UISkillScyllaHighManeuver.png|link=|38px]]<br>[[#shm|Scylla High Maneuver]]
 
| width="20%" |[[File:UISkillScyllaInvincibleMode.png|link=|38px]]<br>[[#sim|Scylla Invincible Mode]]
 
| width="20%" |[[File:UISkillScyllaAddAttack.png|link=|38px]]<br>[[#saa|Scylla Add Attack]]
 
| width="20%" |[[File:UISkillScyllaAnnihilation.png|link=|38px]]<br>[[#sa|Scylla Annihilation]]
 
|- style="text-align:center"
 
 
 
| colspan="5" |'''SA-1HMP Fenrir'''
 
|- style="text-align:center"
 
| width="20%" |[[File:UISkillFenrirSupportAction.png|link=|38px]]<br>[[#fesa|Fenrir Support Action]]
 
| width="20%" |[[File:UISkillFenrirDoubleSidestep.png|link=|38px]]<br>[[#feds|Fenrir Double Sidestep]]
 
| width="20%" |[[File:UISkillFenrirAddAttack.png|link=|38px]]<br>[[#feaa|Fenrir Add Attack]]
 
|
 
|
 
|- style="text-align:center"
 
| colspan="5" |'''SA-2HDP Fafnir'''
 
|- style="text-align:center"
 
| width="20%" |[[File:UISkillFafnirSupportAction.png|link=|38px]]<br>[[#fasa|Fafnir Support Action]]
 
| width="20%" |[[File:UISkillFafnirDebandField.png|link=|38px]]<br>[[#fadf|Fafnir Deband Field]]
 
| width="20%" |[[File:UISkillFafnirAddAttack.png|link=|38px]]<br>[[#faaa|Fafnir Add Attack]]
 
|
 
|
 
|- style="text-align:center"
 
| colspan="5" |'''SA-3HFP Lindworm'''
 
|- style="text-align:center"
 
| width="20%" |[[File:UISkillLindwormSupportAction.png|link=|38px]]<br>[[#lsa|Lindworm Support Action]]
 
| width="20%" |[[File:UISkillLindwormJammer.png|link=|38px]]<br>[[#lj|Lindworm Jammer]]
 
| width="20%" |[[File:UISkillLindwormAddAttack.png|link=|38px]]<br>[[#laa|Lindworm Add Attack]]
 
|
 
|
 
|- style="text-align:center"
 
| colspan="5" |'''Common Skills'''
 
|- style="text-align:center"
 
| width="20%" |[[File:UISkillQuickEvade-MARS.png|link=|38px]]<br>[[#qe|Quick Evade]]
 
| width="20%" |[[File:UISkillForwardThrust-MARS.png|link=|38px]]<br>[[#ft|Forward Thrust]]
 
| width="20%" |[[File:UISkillVerticalThrust-MARS.png|link=|38px]]<br>[[#vt|Vertical Thrust]]
 
| width="20%" |[[File:UISkillPotencyUp-MARS.png|link=|38px]]<br>[[#pu|Potency Up]]
 
| width="20%" |[[File:UISkillCriticalHitRateUp-MARS.png|link=|38px]]<br>[[#chru|Critical Hit Rate Up]]
 
|- style="text-align:center"
 
| width="20%" |[[File:UISkillCriticalHitPotencyRateUp-MARS.png|link=|38px]]<br>[[#chpu|Critical Hit Potency Up]]
 
| width="20%" |[[File:UISkillHPUp-MARS.png|link=|38px]]<br>[[#hu|HP Up]]
 
| width="20%" |[[File:UISkillHPNaturalRecovery-MARS.png|link=|38px]]<br>[[#hnr|HP Natural Recovery]]
 
| width="20%" |[[File:UISkillPPUp-MARS.png|link=|38px]]<br>[[#pu|PP Up]]
 
| width="20%" |[[File:UISkillOffensivePPRecoveryUp-MARS.png|link=|38px]]<br>[[#opru|Offensive PP Recovery Up]]
 
 
|-
 
|-
 
|}
 
|}
 
</div>
 
</div>
 
===Skills===
 
<div id="ghc">
 
</div>
 
{| style="width:600px" class="wikitable table-bordered table-responsive-md"
 
! style="text-align:center; width:100px" |[[File:UISkillGarmHeatCharge.png|link=|38px]]<br>Garm Heat Charge
 
| colspan="10"| Store up to two energy charges by hitting enemies with attacks a<br>certain number of times.<br>Boosts Potency and HP Recovered by Normal Attacks depending<br>on the number of charges.<br>When you use Garm Detonation, all of your energy charges are<br>consumed and the attack is boosted depending on the number.<br>'''Can only be used with VA-1SRM Garm.'''
 
|- style="text-align:center"
 
| colspan="11"|Prerequisite -
 
|- style="text-align:center"
 
! rowspan="2" |Effect
 
! width="100px"| Skill Level
 
|rowspan="4"|
 
|- style="text-align:center"
 
! 1
 
|- style="text-align:center"
 
! Potency Per Level
 
| 2.50%
 
|- style="text-align:center"
 
! HP Recovery Rate Per Level
 
| 1%
 
|}
 
 
<div id="nwm">
 
</div>
 
{| style="width:600px" class="wikitable table-bordered table-responsive-md"
 
! style="text-align:center; width:100px" |[[File:UISkillNidhoggrWeakenMarker.png|link=|38px]]<br>Nidhoggr Weaken Marker
 
| colspan="10"| Mark enemies by hitting them a certain number of times with<br> attacks.<br>Enemies can be marked up to 2 times, reducing the amount of<br>damage you take from them depending on the number.<br>Hitting a marked enemy with Nidhoggr Execution will cause an<br>explosion, causing additional attacks of a Potency contingent upon the number of marks.<br>'''Can only be used with VA-2MRM Nidhoggr.'''
 
|- style="text-align:center"
 
| colspan="11"|Prerequisite -
 
|- style="text-align:center"
 
! rowspan="2" |Effect
 
! width="100px"| Skill Level
 
|rowspan="4"|
 
|- style="text-align:center"
 
! 1
 
|- style="text-align:center"
 
! Damage Taken Rate (Stage 1)
 
| ???
 
|- style="text-align:center"
 
! Damage Taken Rate (Stage 2)
 
| ???
 
|}
 
 
<div id="ho">
 
</div>
 
{| style="width:600px" class="wikitable table-bordered table-responsive-md"
 
! style="text-align:center; width:100px" |[[File:UISkillHydraOvercharge.png|link=|38px]]<br>Hydra Overcharge
 
| colspan="10"| Builds up a gauge when you hit enemies a certain number of<br>times.<br>Once the gauge is full, a certain number of Normal Attacks will<br>become powerful attacks, and for as long as the effect is active,<br>the amount of PP that each weapon recovers naturally will be<br>increased.<br>'''Can only be used with VA-3LRM Hydra.'''
 
|- style="text-align:center"
 
| colspan="11"|Prerequisite -
 
|- style="text-align:center"
 
! rowspan="2" |Effect
 
! width="100px"| Skill Level
 
|rowspan="4"|
 
|- style="text-align:center"
 
! 1
 
|- style="text-align:center"
 
! PP Natural Recovery
 
| ???
 
|- style="text-align:center"
 
! Times Sustained
 
| ???
 
|}
 
 
<div id="ssl">
 
</div>
 
{| style="width:600px" class="wikitable table-bordered table-responsive-md"
 
! style="text-align:center; width:100px" |[[File:UISkillScyllaStarLink.png|link=|38px]]<br>Scylla Star Link
 
| colspan="10"| When enemies remain within a certain range or if you hit them<br>with attacks, up to 3 star insignia will appear.<br>Using a Weapon Action attack in that state will consume the<br>stars and make your explosive rounds more powerful depending<br>on their number.<br>Lose 1 star when enemies are out of range for a while, you are<br>hit by an attack, or you Sidestep.<br>'''Can only be used with VA-4XRM Scylla.'''
 
|- style="text-align:center"
 
| colspan="11"|Prerequisite -
 
|- style="text-align:center"
 
! rowspan="2" |Effect
 
! width="100px"| Skill Level
 
|rowspan="4"|
 
|- style="text-align:center"
 
! 1
 
|- style="text-align:center"
 
! -
 
| -
 
|}
 
 
<div id="fesa">
 
</div>
 
{| style="width:600px" class="wikitable table-bordered table-responsive-md"
 
! style="text-align:center; width:100px" |[[File:UISkillFenrirSupportAction.png|link=|38px]]<br>Fenrir Support Action
 
| colspan="10"| Automatically produce periodic support attacks.<br>These support attacks become more powerful after M.A.R.S. has<br>been equipped for a while.<br>In addition, your movement speed is increased.<br>'''Can only be used with SA-1HMP Fenrir.'''
 
|- style="text-align:center"
 
| colspan="11"|Prerequisite -
 
|- style="text-align:center"
 
! rowspan="2" |Effect
 
! width="100px"| Skill Level
 
|rowspan="4"|
 
|- style="text-align:center"
 
! 1
 
|- style="text-align:center"
 
! Movement Speed Increase Rate
 
| ???
 
|- style="text-align:center"
 
! Support Attack Interval
 
| ???
 
|- style="text-align:center"
 
! Enhance Necessary Time
 
| ???
 
|}
 
 
<div id="fasa">
 
</div>
 
{| style="width:600px" class="wikitable table-bordered table-responsive-md"
 
! style="text-align:center; width:100px" |[[File:UISkillFafnirSupportAction.png|link=|38px]]<br>Fafnir Support Action
 
| colspan="10"| Automatically produce periodic support attacks.<br>These support attacks become more powerful after M.A.R.S. has<br>been equipped for a while.<br>In addition, damage you take is reduced once your HP is under a<br>certain level.<br>'''Can only be used with SA-2HDP Fafnir.'''
 
|- style="text-align:center"
 
| colspan="11"|Prerequisite -
 
|- style="text-align:center"
 
! rowspan="2" |Effect
 
! width="100px"| Skill Level
 
|rowspan="4"|
 
|- style="text-align:center"
 
! 1
 
|- style="text-align:center"
 
! Damage Taken Rate
 
| ???
 
|- style="text-align:center"
 
! Support Attack Interval
 
| ???
 
|- style="text-align:center"
 
! Enhance Necessary Time
 
| ???
 
|}
 
 
<div id="lsa">
 
</div>
 
{| style="width:600px" class="wikitable table-bordered table-responsive-md"
 
! style="text-align:center; width:100px" |[[File:UISkillLindwormSupportAction.png|link=|38px]]<br>Lindworm Support Action
 
| colspan="10"| Automatically produce periodic support attacks.<br>These support attacks become more powerful after M.A.R.S. has<br>been equipped for a while.<br>In addition, your natural PP recovery rate and PP recovery rate<br>while attacking are increased.<br>'''Can only be used with SA-3HFP Lindworm.'''
 
|- style="text-align:center"
 
| colspan="11"|Prerequisite -
 
|- style="text-align:center"
 
! rowspan="2" |Effect
 
! width="100px"| Skill Level
 
|rowspan="4"|
 
|- style="text-align:center"
 
! 1
 
|- style="text-align:center"
 
! Damage Taken Rate
 
| ???
 
|- style="text-align:center"
 
! Support Attack Interval
 
| ???
 
|- style="text-align:center"
 
! Enhance Necessary Time
 
| ???
 
|}
 
 
<div id="qe">
 
</div>
 
{| style="width:600px" class="wikitable table-bordered table-responsive-md"
 
! style="text-align:center; width:100px" |[[File:UISkillQuickEvade-MARS.png|link=|38px]]<br>Quick Evade
 
| colspan="10"| Jumping with back, left, or right held down while locked-on<br>changes the jump to a maneuver that dodges attacks while<br>moving rapidly.
 
|- style="text-align:center"
 
| colspan="11"|Prerequisite -
 
|- style="text-align:center"
 
! rowspan="2" |Effect
 
! width="100px"| Skill Level
 
|rowspan="4"|
 
|- style="text-align:center"
 
! 1
 
|- style="text-align:center"
 
! -
 
| -
 
|}
 
 
<div id="chpu">
 
</div>
 
{| style="width:600px" class="wikitable table-bordered table-responsive-md"
 
! style="text-align:center; width:100px" |[[File:UISkillCriticalHitPotencyRateUp-MARS.png|link=|38px]]<br>Critical Hit Potency Up
 
| colspan="15"| Boosts M.A.R.S. Critical Hit Potency.
 
|- style="text-align:center"
 
| colspan="16"|Prerequisite -
 
|- style="text-align:center"
 
! rowspan="2" |Effect (1)
 
! colspan="15"|Skill Level
 
|- style="text-align:center"
 
! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9 !! 10 !! 11 !! 12 !! 13 !! 14 !! 15
 
|- style="text-align:center"
 
! Potency
 
| ? || ? || ? || ? || ? || ? || ? || ? || ? || ? || ? || ? || ? || ? || ?
 
|- style="text-align:center"
 
! rowspan="1" |Effect (2)
 
! 16 !! 17 !! 18 !! 19 !! 20 !! 21 !! 22 !! 23 !! 24 !! 25 !! 26 !! 27 !! 28 !! 29 !! 30
 
|- style="text-align:center"
 
! Potency
 
| ? || ? || ? || ? || ? || ? || ? || ? || ? || ? || ? || ? || ? || ? || ?
 
|}
 
  
 
{{NGS Navbox}}
 
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Latest revision as of 00:15, 14 August 2024

M.A.R.S. M.A.R.S.
Main Class Skill Tree

The M.A.R.S. (Multirole ARKS Reactive System) is an action system introduced to Phantasy Star Online 2: New Genesis in the July 31st, 2024 update.

Overview

Unlockable following the completion of Chapter 1, the M.A.R.S. is a customizable weapon that is usable via its designated Sub-Palette button.

The M.A.R.S. is composed of four different main armaments, and three different sub armaments. Players can equip any combination of two main armaments and one sub armament at a time, with each one having different properties, effects, and gameplay styles.

Similarly to Photon Blasts, the "M.A.R.S. Battery" charges passively at a rate of 1% every 5.4 seconds: with nine minutes being required to fully charge the system. Players can activate the M.A.R.S. after its battery has reached at least 25% of its maximum charge, and the battery's charge will drain at a rate of 1% every 0.83 second: allowing for a maximum usage time of 2 minutes.

The M.A.R.S. system can be activated and deactivated at will multiple times at any point in the majority of quests. However, prematurely deactivating the M.A.R.S. before it has been used for at least 30 seconds will consume additional charge (up to 25% of the maximum gauge).

Note that becoming incapacitated will automatically deactivate the M.A.R.S.

Main Armaments

The M.A.R.S. main armaments all have a Normal Attack, a single Photon Art, and a Weapon Action. Each main armament has its own playstyle and specialty that are the biggest influences in how you operate the system. There are a total of four main armaments, with two being equippable simultaneously (one weapon will fill the main armament Palette, while the other will fill the Back Palette).

VA-1SRM Garm

Close-ranged M.A.R.S. main armament. A relatively-straightforward weapon comparable to the Hunter class' Sword. It's Normal Attacks recover HP, while its Weapon Action can attack while blocking enemy attacks with Guard frames.

Icon Name Stat Lv.1 Obtain List Description Notes
UINGSGarmNormalAttack.png Garm: Normal Attack Power
PP Recov.
?
?
Default Normal Attack for the "VA-1SRM Garm".
Swing the greatsword, producing a combo of up to 4 hits.
Recover HP when the attacks hit enemies.
UINGSGarmWeaponAction.png Garm: Weapon Action Power
PP Recov.
?
?
Default Weapon Action for the "VA-1SRM Garm".
Perform a slash in front of you.
Enemy attacks are nullified at the moment the attacks
occur.
Press and hold the Weapon Action Button to perform "Garm
Detonation".
UINGSPhotonArtAbsoluteShatter.png Absolute Shatter Power
PP
?
?
Default Photon Art for the "VA-1SRM Garm".
Dash in on an enemy and launch a powerful attack.
Press and hold the PA Button to spend all your PP and
dash in and perform a knock-down slash all around
yourself.
Enemy attacks are nullified during the dash.

VA-2MRM Nidhoggr

Close-ranged M.A.R.S. main armament. A weapon that specializes in inflicting enemies with "markers", short-duration debuffs that nearby players can take advantage of. Depending on the action and input, VA-2MRM Nidhoggr can alternate between inflicting markers to weaken enemies, and detonating markers to deal additional damage.

Icon Name Stat Lv.1 Obtain List Description Notes
UINGSNidhoggrNormalAttack.png Nidhoggr: Normal Attack Power
PP Recov.
?
?
Default Normal Attack for the "VA-2MRM Nidhoggr".
Swing the greatscythe, producing a combo of up to 5 hits.
Press and hold the Normal Attack Button to perform a
series of powerful attacks.
Enemy attacks are nullified at the moment the attacks
occur.
UINGSNidhoggrWeaponAction.png Nidhoggr: Weapon Action Power
PP Recov.
?
?
Default Weapon Action for the "VA-2MRM Nidhoggr".
Fire a series of slashes in front of you, ending in an energy
buzzsaw.
Press and hold the Weapon Action Button to perform
"Nidhoggr Execution".
UINGSPhotonArtWhirlwind.png Whirlwind Power
PP
?
?
Default Photon Art for the "VA-2MRM Nidhoggr".
Spin rapidly to the side, slashing at nearby enemies.
Press and hold the PA Button to spend all your PP and
perform a slash-through attack at the end.
If this slash hits, Nidhoggr's Augments are temporarily
improved. Nidhoggr's Normal Attack remains at the same stage after performing this PA.
Enemy attacks are nullified while attacking.

VA-3LRM Hydra

Long-ranged M.A.R.S. main armament. A weapon that attacks from a distance with projectiles and lasers, and reaches its maximum potential when the player maintains a continuous barrage of attacks. Additionally, the impact of its Photon Art creates an affect-of-effect that can heal other players--although not the creator of the aura.

Icon Name Stat Lv.1 Obtain List Description Notes
UINGSHydraNormalAttack.png Hydra: Normal Attack Power
PP Recov.
?
?
Default Normal Attack for the "VA-3LRM Hydra".
Perform a ranged attack by firing photon rounds from the
Launcher.
Press and hold the Normal Attack Button to gradually
increase the rate of fire.
Launch a single powerful shell when the rate of fire is at
max.
UINGSHydraWeaponAction.png Hydra: Weapon Action Power
PP Recov.
?
?
Default Weapon Action for the "VA-3LRM Hydra".
After charging up photons, the next Normal Attacks from
the Hydra start at an accelerated rate of fire.
Press and hold the Weapon Action Button to perform "Hydra
Termination".
UINGSPhotonArtBlessingNapalm.png Blessing Napalm Power
PP
?
?
Default Photon Art for the "VA-3LRM Hydra".
Fire a round that explodes on impact and creates an HP
recovery field for everyone except for yourself.
Press and hold the PA Button to spend all your PP and
release a field that reduces PP consumption for
everyone except yourself.

VA-4XRM Scylla

Hybrid-ranged M.A.R.S. main armament. Specializes in attacks with high commitment and utilizing "star insignias", which are automatically gained as long as there are nearby enemies, but lost by performing Sidesteps and being hit by enemy attacks.

Icon Name Stat Lv.1 Obtain List Description Notes
UINGSScyllaNormalAttack.png Scylla: Normal Attack Power
PP Recov.
?
?
Default Normal Attack for the "VA-4XRM Scylla".
Swing the Rod to unleash extradimensional photon beams,
producing a combo of up to 3 hits.
Press and hold the Normal Attack Button to transform the
weapon and fire photon beams while moving rapidly.
UINGSWeaponAction.png Scylla: Weapon Action Power
PP Recov.
?
?
Default Weapon Action for the "VA-4XRM Scylla".
Fire an explosive photon shell in front of you.
Press and hold the Weapon Action Button to perform "Scylla
Retaliation".
UINGSPhotonArtMeteorRider.png Meteor Rider Power
PP
?
?
Default Photon Art for the "VA-4XRM Scylla".
Transform M.A.R.S. and shower surrounding enemies with
photon beams while moving at high speed.
Press and hold the PA Button to sustain the transformation
for as long as you have PP.

Sub Armaments

While main armaments determine the combat and playstyle of the M.A.R.S., sub armaments provide passive effects to its user. There are a total of three sub armaments, with only one being equippable at a time.

SA-1HMP Fenrir

A M.A.R.S. sub armament that specializes in mobility, increasing its user's movement speed. This sub armament also allows its user to perform consecutive Step Dodges, and performs additional attacks when the player successfully dodges through enemy attacks.

SA-2HDP Fafnir

A M.A.R.S. sub armament that specializes in defense, increasing its user's damage resistance when their HP falls below 70%. The sub armament can also generate a field that decreases the damage taken by any player within its range, as well as perform counterattacks when enemy attacks are successfully parried.

SA-3HFP Lindworm

A M.A.R.S. sub armament that specializes in offense, increasing PP recovery rates. Can additionally reduce damage from enemies, as well as perform additional attacks after 40 of your attacks.

Skill Tree

The M.A.R.S. features its own Skill Tree, which can be used to enable and enhance effects for the system. The full Skill Tree can be viewed on its own dedicated page.

Skill Points for the M.A.R.S. are achieved by turning in [Portal:New_Genesis/Materials|M.A.R.S. Updaters] at the Class Counter's "M.A.R.S. Skill Point Exchange". As your total M.A.R.S. Skill Points increase, more M.A.R.S. Updaters are required to unlock Points. A total of 242 Skill Points is required to unlock the maximum level of every single M.A.R.S. skill.

Skill Points Possessed Required Materials Skill Points Received
0-49 NGS Tool Icon M.A.R.S. Updater 1
50-99 NGS Tool Icon M.A.R.S. Updater (x2) 1
100-149 NGS Tool Icon M.A.R.S. Updater (x3) 1
150-199 NGS Tool Icon M.A.R.S. Updater (x4) 1
200-241 NGS Tool Icon M.A.R.S. Updater (x5) 1