Difference between revisions of "Portal:New Genesis/MARS Skill Tree"

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Line 71: Line 71:
 
| width="20%" |[[File:UISkillCriticalHitRateUp-MARS.png|link=|38px]]<br>[[#chru|Critical Hit Rate Up]]
 
| width="20%" |[[File:UISkillCriticalHitRateUp-MARS.png|link=|38px]]<br>[[#chru|Critical Hit Rate Up]]
 
|- style="text-align:center"
 
|- style="text-align:center"
| width="20%" |[[File:UISkillCriticalHitPotencyRateUp-MARS.png|link=|38px]]<br>[[#chpu|Critical Hit Potency Up]]
+
| width="20%" |[[File:UISkillCriticalHitPotencyUp-MARS.png|link=|38px]]<br>[[#chpu|Critical Hit Potency Up]]
 
| width="20%" |[[File:UISkillHPUp-MARS.png|link=|38px]]<br>[[#hu|HP Up]]
 
| width="20%" |[[File:UISkillHPUp-MARS.png|link=|38px]]<br>[[#hu|HP Up]]
 
| width="20%" |[[File:UISkillHPNaturalRecovery-MARS.png|link=|38px]]<br>[[#hnr|HP Natural Recovery]]
 
| width="20%" |[[File:UISkillHPNaturalRecovery-MARS.png|link=|38px]]<br>[[#hnr|HP Natural Recovery]]
Line 101: Line 101:
 
! HP Recovery Rate Per Level
 
! HP Recovery Rate Per Level
 
| 1%
 
| 1%
 +
|}
 +
 +
<div id="gqa">
 +
</div>
 +
{| style="width:600px" class="wikitable table-bordered table-responsive-md"
 +
! style="text-align:center; width:100px" |[[File:UISkillGarmQuickAssault.png|link=|38px]]<br>Garm Quick Assault
 +
| colspan="10"| Weapon automatically switches to Garm, and rush forward with an attack when you successfully dodge with Forward Thrust.<br>'''Can only be used with VA-1SRM Garm.'''
 +
|- style="text-align:center"
 +
| colspan="11"|Prerequisite -
 +
|- style="text-align:center"
 +
! rowspan="2" |Effect
 +
! width="100px"| Skill Level
 +
|rowspan="3"|
 +
|- style="text-align:center"
 +
! 1
 +
|- style="text-align:center"
 +
! -
 +
| -
 +
|}
 +
 +
<div id="gkp">
 +
</div>
 +
{| style="width:600px" class="wikitable table-bordered table-responsive-md"
 +
! style="text-align:center; width:100px" |[[File:UISkillKillingPrize.png|link=|38px]]<br>Garm Killing Prize
 +
| colspan="10"| Recover HP and PP when you destroy nearby enemies.'''Can only be used with VA-1SRM Garm.'''
 +
|- style="text-align:center"
 +
| colspan="11"|Prerequisite -
 +
|- style="text-align:center"
 +
! rowspan="2" |Effect
 +
! width="100px"| Skill Level
 +
|rowspan="4"|
 +
|- style="text-align:center"
 +
! 1
 +
|- style="text-align:center"
 +
! HP Recovery Rate
 +
| 100%
 +
|- style="text-align:center"
 +
! PP Recovery Rate
 +
| 100%
 +
|}
 +
 +
<div id="grs">
 +
</div>
 +
{| style="width:600px" class="wikitable table-bordered table-responsive-md"
 +
! style="text-align:center; width:100px" |[[File:UISkillGarmRiskyStyle.png|link=|38px]]<br>Garm Risky Style
 +
| colspan="10"| Press and hold the Normal Attack Button to spend HP and perform up to 2 attacks.<br>The Normal Attacks of all Armaments you use after this attack are changed to their final attack.<br>'''Can only be used with VA-1SRM Garm.'''
 +
|- style="text-align:center"
 +
| colspan="11"|Prerequisite -
 +
|- style="text-align:center"
 +
! rowspan="2" |Effect
 +
! width="100px"| Skill Level
 +
|rowspan="3"|
 +
|- style="text-align:center"
 +
! 1
 +
|- style="text-align:center"
 +
! -
 +
| -
 +
|}
 +
 +
<div id="gbu">
 +
</div>
 +
{| style="width:600px" class="wikitable table-bordered table-responsive-md"
 +
! style="text-align:center; width:100px" |[[File:UISkillGarmBeatUp.png|link=|38px]]<br>Garm Beat Up
 +
| colspan="10"| Hitting a downed enemy with Garm Detonation extends the length of time it is down.<br>Some powerful enemies are not affected, but Garm Detonation's Potency increases instead.<br>'''Can only be used with VA-1SRM Garm.'''
 +
|- style="text-align:center"
 +
| colspan="11"|Prerequisite -
 +
|- style="text-align:center"
 +
! rowspan="2" |Effect
 +
! width="100px"| Skill Level
 +
|rowspan="4"|
 +
|- style="text-align:center"
 +
! 1
 +
|- style="text-align:center"
 +
! Effect Duration
 +
| 4 sec
 +
|- style="text-align:center"
 +
! Potency
 +
| 120%
 
|}
 
|}
  
Line 108: Line 186:
 
{| style="width:600px" class="wikitable table-bordered table-responsive-md"
 
{| style="width:600px" class="wikitable table-bordered table-responsive-md"
 
! style="text-align:center; width:100px" |[[File:UISkillNidhoggrWeakenMarker.png|link=|38px]]<br>Nidhoggr Weaken Marker
 
! style="text-align:center; width:100px" |[[File:UISkillNidhoggrWeakenMarker.png|link=|38px]]<br>Nidhoggr Weaken Marker
| colspan="10"| Mark enemies by hitting them a certain number of times with<br> attacks.<br>Enemies can be marked up to 2 times, reducing the amount of<br>damage you take from them depending on the number.<br>Hitting a marked enemy with Nidhoggr Execution will cause an<br>explosion, causing additional attacks of a Potency contingent upon the number of marks.<br>'''Can only be used with VA-2MRM Nidhoggr.'''
+
| colspan="10"| Mark enemies by hitting them a certain number of times with attacks.<br>Enemies can be marked up to 2 times, reducing the amount of damage you take from them depending on the number.<br>Hitting a marked enemy with Nidhoggr Execution will cause an explosion, causing additional attacks of a Potency contingent upon the number of marks.<br>'''Can only be used with VA-2MRM Nidhoggr.'''
 
|- style="text-align:center"
 
|- style="text-align:center"
 
| colspan="11"|Prerequisite -
 
| colspan="11"|Prerequisite -
Line 119: Line 197:
 
|- style="text-align:center"
 
|- style="text-align:center"
 
! Damage Taken Rate (Stage 1)
 
! Damage Taken Rate (Stage 1)
| ???
+
| 90%
 
|- style="text-align:center"
 
|- style="text-align:center"
 
! Damage Taken Rate (Stage 2)
 
! Damage Taken Rate (Stage 2)
| ???
+
| 85%
 +
|}
 +
 
 +
<div id="naa">
 +
</div>
 +
{| style="width:600px" class="wikitable table-bordered table-responsive-md"
 +
! style="text-align:center; width:100px" |[[File:UISkillNidhoggrAddAttack.png|link=|38px]]<br>Nidhoggr Add Attack
 +
| colspan="10"| Produce an additional attack when an attack is successfully nullified.<br>As long as Nidhoggr is set as one of the main weapons this effect will be activated even if a different weapon is in use.<br>'''Can only be used with VA-2MRM Nidhoggr.'''
 +
|- style="text-align:center"
 +
| colspan="11"|Prerequisite -
 +
|- style="text-align:center"
 +
! rowspan="2" |Effect
 +
! width="100px"| Skill Level
 +
|rowspan="3"|
 +
|- style="text-align:center"
 +
! 1
 +
|- style="text-align:center"
 +
! -
 +
| -
 +
|}
 +
 
 +
<div id="nda">
 +
</div>
 +
{| style="width:600px" class="wikitable table-bordered table-responsive-md"
 +
! style="text-align:center; width:100px" |[[File:UISkillNidhoggrDelayAction.png|link=|38px]]<br>Nidhoggr Delay Action
 +
| colspan="10"| Delaying your attack after Normal Attacks produces an additional attack.<br>The additional attack's Potency increases according to the length of the delay.<br>'''Can only be used with VA-2MRM Nidhoggr.'''
 +
|- style="text-align:center"
 +
| colspan="11"|Prerequisite -
 +
|- style="text-align:center"
 +
! rowspan="2" |Effect
 +
! width="100px"| Skill Level
 +
|rowspan="3"|
 +
|- style="text-align:center"
 +
! 1
 +
|- style="text-align:center"
 +
! -
 +
| -
 +
|}
 +
 
 +
<div id="net">
 +
</div>
 +
{| style="width:600px" class="wikitable table-bordered table-responsive-md"
 +
! style="text-align:center; width:100px" |[[File:UISkillNidhoggrExtendedTime.png|link=|38px]]<br>Nidhoggr Extended Time
 +
| colspan="10"| Hitting an enemy with the 5th Normal Attack extends M.A.R.S. usage time.<br>'''Can only be used with VA-2MRM Nidhoggr.'''
 +
|- style="text-align:center"
 +
| colspan="11"|Prerequisite -
 +
|- style="text-align:center"
 +
! rowspan="2" |Effect
 +
! width="100px"| Skill Level
 +
|rowspan="3"|
 +
|- style="text-align:center"
 +
! 1
 +
|- style="text-align:center"
 +
! M.A.R.S. Operation Time Extension
 +
| 1.80 sec
 +
|}
 +
 
 +
<div id="nw">
 +
</div>
 +
{| style="width:600px" class="wikitable table-bordered table-responsive-md"
 +
! style="text-align:center; width:100px" |[[File:UISkillNidhoggrWeakness.png|link=|38px]]<br>Nidhoggr Weakness
 +
| colspan="10"| Hitting an enemy with Nidhoggr's Weaken Marker explosion temporarily increases the damage you deal.<br>This effect is reduced against some powerful enemies.<br>'''Can only be used with VA-2MRM Nidhoggr.'''
 +
|- style="text-align:center"
 +
| colspan="11"|Prerequisite -
 +
|- style="text-align:center"
 +
! rowspan="2" |Effect
 +
! width="100px"| Skill Level
 +
|rowspan="5"|
 +
|- style="text-align:center"
 +
! 1
 +
|- style="text-align:center"
 +
! Potency
 +
| 150%
 +
|- style="text-align:center"
 +
! Potency (Temp for Some Enemies)
 +
| 110%
 +
|- style="text-align:center"
 +
! Effect Duration
 +
| 4 sec
 
|}
 
|}
  
Line 130: Line 286:
 
{| style="width:600px" class="wikitable table-bordered table-responsive-md"
 
{| style="width:600px" class="wikitable table-bordered table-responsive-md"
 
! style="text-align:center; width:100px" |[[File:UISkillHydraOvercharge.png|link=|38px]]<br>Hydra Overcharge
 
! style="text-align:center; width:100px" |[[File:UISkillHydraOvercharge.png|link=|38px]]<br>Hydra Overcharge
| colspan="10"| Builds up a gauge when you hit enemies a certain number of<br>times.<br>Once the gauge is full, a certain number of Normal Attacks will<br>become powerful attacks, and for as long as the effect is active,<br>the amount of PP that each weapon recovers naturally will be<br>increased.<br>'''Can only be used with VA-3LRM Hydra.'''
+
| colspan="10"| Builds up a gauge when you hit enemies a certain number of times.<br>Once the gauge is full, a certain number of Normal Attacks will become powerful attacks, and for as long as the effect is active,<br>the amount of PP that each weapon recovers naturally will be increased.<br>'''Can only be used with VA-3LRM Hydra.'''
 
|- style="text-align:center"
 
|- style="text-align:center"
 
| colspan="11"|Prerequisite -
 
| colspan="11"|Prerequisite -
Line 141: Line 297:
 
|- style="text-align:center"
 
|- style="text-align:center"
 
! PP Natural Recovery
 
! PP Natural Recovery
| ???
+
| 150%
 
|- style="text-align:center"
 
|- style="text-align:center"
 
! Times Sustained
 
! Times Sustained
| ???
+
| 5
 +
|}
 +
 
 +
<div id="hec">
 +
</div>
 +
{| style="width:600px" class="wikitable table-bordered table-responsive-md"
 +
! style="text-align:center; width:100px" |[[File:UISkillHydraEvadeCounter.png|link=|38px]]<br>Hydra Evade Counter
 +
| colspan="10"| Automatically counterattack when you dodge an enemy attack with Sidestep or Quick Evade while locked-on.<br>As long as Hydra is set as one of the main weapons this effect will be activated even if a different weapon is in use.<br>'''Can only be used with VA-3LRM Hydra.'''
 +
|- style="text-align:center"
 +
| colspan="11"|Prerequisite -
 +
|- style="text-align:center"
 +
! rowspan="2" |Effect
 +
! width="100px"| Skill Level
 +
|rowspan="3"|
 +
|- style="text-align:center"
 +
! 1
 +
|- style="text-align:center"
 +
! -
 +
| -
 +
|}
 +
 
 +
<div id="htr">
 +
</div>
 +
{| style="width:600px" class="wikitable table-bordered table-responsive-md"
 +
! style="text-align:center; width:100px" |[[File:UISkillHydraTacticalReload.png|link=|38px]]<br>Hydra Tactical Reload
 +
| colspan="10"| Pressing the Weapon Action Button after some attacks, such as the last attack in a combo, will start the Hydra's next Normal Attack at a higher rate of fire.<br>'''Can only be used with VA-3LRM Hydra.'''
 +
|- style="text-align:center"
 +
| colspan="11"|Prerequisite -
 +
|- style="text-align:center"
 +
! rowspan="2" |Effect
 +
! width="100px"| Skill Level
 +
|rowspan="3"|
 +
|- style="text-align:center"
 +
! 1
 +
|- style="text-align:center"
 +
! -
 +
| -
 +
|}
 +
 
 +
<div id="hfa">
 +
</div>
 +
{| style="width:600px" class="wikitable table-bordered table-responsive-md"
 +
! style="text-align:center; width:100px" |[[File:UISkillHydraForcefulAttack.png|link=|38px]]<br>Hydra Forceful Attack
 +
| colspan="10"| A Normal Attack becomes a powerful attack when PP is at 5 or less.<br>'''Can only be used with VA-3LRM Hydra.'''
 +
|- style="text-align:center"
 +
| colspan="11"|Prerequisite -
 +
|- style="text-align:center"
 +
! rowspan="2" |Effect
 +
! width="100px"| Skill Level
 +
|rowspan="3"|
 +
|- style="text-align:center"
 +
! 1
 +
|- style="text-align:center"
 +
! -
 +
| -
 +
|}
 +
 
 +
<div id="het">
 +
</div>
 +
{| style="width:600px" class="wikitable table-bordered table-responsive-md"
 +
! style="text-align:center; width:100px" |[[File:UISkillHydraExtendedTime.png|link=|38px]]<br>Hydra Extended Time
 +
| colspan="10"| Hitting an enemy with Hydra Termination extends M.A.R.S. usage time.<br>'''Can only be used with VA-3LRM Hydra.'''
 +
|- style="text-align:center"
 +
| colspan="11"|Prerequisite -
 +
|- style="text-align:center"
 +
! rowspan="2" |Effect
 +
! width="100px"| Skill Level
 +
|rowspan="3"|
 +
|- style="text-align:center"
 +
! 1
 +
|- style="text-align:center"
 +
! M.A.R.S. Operation Time Extension
 +
| 6 sec
 
|}
 
|}
  
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{| style="width:600px" class="wikitable table-bordered table-responsive-md"
 
{| style="width:600px" class="wikitable table-bordered table-responsive-md"
 
! style="text-align:center; width:100px" |[[File:UISkillScyllaStarLink.png|link=|38px]]<br>Scylla Star Link
 
! style="text-align:center; width:100px" |[[File:UISkillScyllaStarLink.png|link=|38px]]<br>Scylla Star Link
| colspan="10"| When enemies remain within a certain range or if you hit them<br>with attacks, up to 3 star insignia will appear.<br>Using a Weapon Action attack in that state will consume the<br>stars and make your explosive rounds more powerful depending<br>on their number.<br>Lose 1 star when enemies are out of range for a while, you are<br>hit by an attack, or you Sidestep.<br>'''Can only be used with VA-4XRM Scylla.'''
+
| colspan="10"| When enemies remain within a certain range or if you hit them with attacks, up to 3 star insignia will appear.<br>Using a Weapon Action attack in that state will consume the stars and make your explosive rounds more powerful depending on their number.<br>Lose 1 star when enemies are out of range for a while, you are hit by an attack, or you Sidestep.<br>'''Can only be used with VA-4XRM Scylla.'''
 +
|- style="text-align:center"
 +
| colspan="11"|Prerequisite -
 +
|- style="text-align:center"
 +
! rowspan="2" |Effect
 +
! width="100px"| Skill Level
 +
|rowspan="3"|
 +
|- style="text-align:center"
 +
! 1
 +
|- style="text-align:center"
 +
! -
 +
| -
 +
|}
 +
 
 +
<div id="shm">
 +
</div>
 +
{| style="width:600px" class="wikitable table-bordered table-responsive-md"
 +
! style="text-align:center; width:100px" |[[File:UISkillScyllaHighManeuver.png|link=|38px]]<br>Scylla High Maneuver
 +
| colspan="10"| Scylla Normal Attacks performed after activating a PA with each weapon change to a maximum of 3 highly mobile attacks.<br>'''Can only be used with VA-4XRM Scylla.'''
 +
|- style="text-align:center"
 +
| colspan="11"|Prerequisite -
 +
|- style="text-align:center"
 +
! rowspan="2" |Effect
 +
! width="100px"| Skill Level
 +
|rowspan="3"|
 +
|- style="text-align:center"
 +
! 1
 +
|- style="text-align:center"
 +
! -
 +
| -
 +
|}
 +
 
 +
<div id="sim">
 +
</div>
 +
{| style="width:600px" class="wikitable table-bordered table-responsive-md"
 +
! style="text-align:center; width:100px" |[[File:UISkillScyllaInvincibleMode.png|link=|38px]]<br>Scylla Invincible Mode
 +
| colspan="10"| Hitting an enemy with a Weapon Action attack while you have 3 stars makes you temporarily invulnerable.<br>You do not naturally recover PP while in this invulnerable state, but Scylla Retaliation's Potency is increased.<br>'''Can only be used with VA-4XRM Scylla.'''
 
|- style="text-align:center"
 
|- style="text-align:center"
 
| colspan="11"|Prerequisite -
 
| colspan="11"|Prerequisite -
Line 159: Line 423:
 
! width="100px"| Skill Level
 
! width="100px"| Skill Level
 
|rowspan="4"|
 
|rowspan="4"|
 +
|- style="text-align:center"
 +
! 1
 +
|- style="text-align:center"
 +
! Effect Duration
 +
| 12 sec
 +
|- style="text-align:center"
 +
! Potency
 +
| 120%
 +
|}
 +
 +
<div id="saa">
 +
</div>
 +
{| style="width:600px" class="wikitable table-bordered table-responsive-md"
 +
! style="text-align:center; width:100px" |[[File:UISkillScyllaAddAttack.png|link=|38px]]<br>Scylla Add Attack
 +
| colspan="10"| Automatically attack when enemies remain within a certain range and you don't take damage.<br>'''Can only be used with VA-4XRM Scylla.'''
 +
|- style="text-align:center"
 +
| colspan="11"|Prerequisite -
 +
|- style="text-align:center"
 +
! rowspan="2" |Effect
 +
! width="100px"| Skill Level
 +
|rowspan="3"|
 
|- style="text-align:center"
 
|- style="text-align:center"
 
! 1  
 
! 1  
Line 164: Line 449:
 
! -
 
! -
 
| -
 
| -
 +
|}
 +
 +
<div id="sa">
 +
</div>
 +
{| style="width:600px" class="wikitable table-bordered table-responsive-md"
 +
! style="text-align:center; width:100px" |[[File:UISkillScyllaAnnihilation.png|link=|38px]]<br>Scylla Annihilation
 +
| colspan="10"| Hitting an enemy with Scylla Retaliation temporarily creates a field around you that occasionally produces attacks over a wide area.<br>'''Can only be used with VA-4XRM Scylla.'''
 +
|- style="text-align:center"
 +
| colspan="11"|Prerequisite -
 +
|- style="text-align:center"
 +
! rowspan="2" |Effect
 +
! width="100px"| Skill Level
 +
|rowspan="3"|
 +
|- style="text-align:center"
 +
! 1
 +
|- style="text-align:center"
 +
! Effect Duration
 +
| 15 sec
 
|}
 
|}
  
Line 171: Line 474:
 
{| style="width:600px" class="wikitable table-bordered table-responsive-md"
 
{| style="width:600px" class="wikitable table-bordered table-responsive-md"
 
! style="text-align:center; width:100px" |[[File:UISkillFenrirSupportAction.png|link=|38px]]<br>Fenrir Support Action
 
! style="text-align:center; width:100px" |[[File:UISkillFenrirSupportAction.png|link=|38px]]<br>Fenrir Support Action
| colspan="10"| Automatically produce periodic support attacks.<br>These support attacks become more powerful after M.A.R.S. has<br>been equipped for a while.<br>In addition, your movement speed is increased.<br>'''Can only be used with SA-1HMP Fenrir.'''
+
| colspan="10"| Automatically produce periodic support attacks.<br>These support attacks become more powerful after M.A.R.S. has been equipped for a while.<br>In addition, your movement speed is increased.<br>'''Can only be used with SA-1HMP Fenrir.'''
 
|- style="text-align:center"
 
|- style="text-align:center"
 
| colspan="11"|Prerequisite -
 
| colspan="11"|Prerequisite -
Line 177: Line 480:
 
! rowspan="2" |Effect
 
! rowspan="2" |Effect
 
! width="100px"| Skill Level
 
! width="100px"| Skill Level
|rowspan="4"|
+
|rowspan="7"|
 
|- style="text-align:center"
 
|- style="text-align:center"
 
! 1  
 
! 1  
 
|- style="text-align:center"
 
|- style="text-align:center"
 
! Movement Speed Increase Rate
 
! Movement Speed Increase Rate
| ???
+
| 115%
 
|- style="text-align:center"
 
|- style="text-align:center"
 
! Support Attack Interval
 
! Support Attack Interval
| ???
+
| 6 sec
 
|- style="text-align:center"
 
|- style="text-align:center"
 
! Enhance Necessary Time
 
! Enhance Necessary Time
| ???
+
| 30 sec
 +
|}
 +
 
 +
<div id="feds">
 +
</div>
 +
{| style="width:600px" class="wikitable table-bordered table-responsive-md"
 +
! style="text-align:center; width:100px" |[[File:UISkillFenrirDoubleSidestep.png|link=|38px]]<br>Fenrir Double Sidestep
 +
| colspan="10"| Allows you to perform two consecutive Sidesteps.<br>'''Can only be used with SA-1HMP Fenrir.'''
 +
|- style="text-align:center"
 +
| colspan="11"|Prerequisite -
 +
|- style="text-align:center"
 +
! rowspan="2" |Effect
 +
! width="100px"| Skill Level
 +
|rowspan="3"|
 +
|- style="text-align:center"
 +
! 1
 +
|- style="text-align:center"
 +
! -
 +
| -
 +
|}
 +
 
 +
<div id="feaa">
 +
</div>
 +
{| style="width:600px" class="wikitable table-bordered table-responsive-md"
 +
! style="text-align:center; width:100px" |[[File:UISkillFenrirAddAttack.png|link=|38px]]<br>Fenrir Add Attack
 +
| colspan="10"| Produce an additional attack when you dodge an attack.<br>'''Can only be used with SA-1HMP Fenrir.'''
 +
|- style="text-align:center"
 +
| colspan="11"|Prerequisite -
 +
|- style="text-align:center"
 +
! rowspan="2" |Effect
 +
! width="100px"| Skill Level
 +
|rowspan="3"|
 +
|- style="text-align:center"
 +
! 1
 +
|- style="text-align:center"
 +
! Cooldown
 +
| 5 sec
 
|}
 
|}
  
Line 196: Line 535:
 
{| style="width:600px" class="wikitable table-bordered table-responsive-md"
 
{| style="width:600px" class="wikitable table-bordered table-responsive-md"
 
! style="text-align:center; width:100px" |[[File:UISkillFafnirSupportAction.png|link=|38px]]<br>Fafnir Support Action
 
! style="text-align:center; width:100px" |[[File:UISkillFafnirSupportAction.png|link=|38px]]<br>Fafnir Support Action
| colspan="10"| Automatically produce periodic support attacks.<br>These support attacks become more powerful after M.A.R.S. has<br>been equipped for a while.<br>In addition, damage you take is reduced once your HP is under a<br>certain level.<br>'''Can only be used with SA-2HDP Fafnir.'''
+
| colspan="10"| Automatically produce periodic support attacks.<br>These support attacks become more powerful after M.A.R.S. has been equipped for a while.<br>In addition, damage you take is reduced once your HP is under a certain level.<br>'''Can only be used with SA-2HDP Fafnir.'''
 
|- style="text-align:center"
 
|- style="text-align:center"
 
| colspan="11"|Prerequisite -
 
| colspan="11"|Prerequisite -
Line 202: Line 541:
 
! rowspan="2" |Effect
 
! rowspan="2" |Effect
 
! width="100px"| Skill Level
 
! width="100px"| Skill Level
|rowspan="4"|
+
|rowspan="9"|
 
|- style="text-align:center"
 
|- style="text-align:center"
 
! 1  
 
! 1  
 +
|- style="text-align:center"
 +
! Activation HP
 +
| 70%
 
|- style="text-align:center"
 
|- style="text-align:center"
 
! Damage Taken Rate
 
! Damage Taken Rate
| ???
+
| 75%
 
|- style="text-align:center"
 
|- style="text-align:center"
 
! Support Attack Interval
 
! Support Attack Interval
| ???
+
| 12 sec
 
|- style="text-align:center"
 
|- style="text-align:center"
 
! Enhance Necessary Time
 
! Enhance Necessary Time
| ???
+
| 30 sec
 +
|}
 +
 
 +
<div id="fadf">
 +
</div>
 +
{| style="width:600px" class="wikitable table-bordered table-responsive-md"
 +
! style="text-align:center; width:100px" |[[File:UISkillFafnirDebandField.png|link=|38px]]<br>Fafnir Deband Field
 +
| colspan="10"| Create a field that reduces damage taken centered around where the attack hits.<br>'''Can only be used with SA-2HDP Fafnir.'''
 +
|- style="text-align:center"
 +
| colspan="11"|Prerequisite -
 +
|- style="text-align:center"
 +
! rowspan="2" |Effect
 +
! width="100px"| Skill Level
 +
|rowspan="7"|
 +
|- style="text-align:center"
 +
! 1
 +
|- style="text-align:center"
 +
! Effect Duration
 +
| 30 sec
 +
|- style="text-align:center"
 +
! Damage Taken Rate
 +
| 90%
 +
|- style="text-align:center"
 +
! Cooldown
 +
| 15 sec
 +
|}
 +
 
 +
<div id="faaa">
 +
</div>
 +
{| style="width:600px" class="wikitable table-bordered table-responsive-md"
 +
! style="text-align:center; width:100px" |[[File:UISkillFafnirAddAttack.png|link=|38px]]<br>Fafnir Add Attack
 +
| colspan="10"| Produce an additional attack when you successfully nullify an attack.<br>'''Can only be used with SA-2HDP Fafnir.'''
 +
|- style="text-align:center"
 +
| colspan="11"|Prerequisite -
 +
|- style="text-align:center"
 +
! rowspan="2" |Effect
 +
! width="100px"| Skill Level
 +
|rowspan="3"|
 +
|- style="text-align:center"
 +
! 1
 +
|- style="text-align:center"
 +
! Cooldown
 +
| 10 sec
 
|}
 
|}
  
Line 221: Line 605:
 
{| style="width:600px" class="wikitable table-bordered table-responsive-md"
 
{| style="width:600px" class="wikitable table-bordered table-responsive-md"
 
! style="text-align:center; width:100px" |[[File:UISkillLindwormSupportAction.png|link=|38px]]<br>Lindworm Support Action
 
! style="text-align:center; width:100px" |[[File:UISkillLindwormSupportAction.png|link=|38px]]<br>Lindworm Support Action
| colspan="10"| Automatically produce periodic support attacks.<br>These support attacks become more powerful after M.A.R.S. has<br>been equipped for a while.<br>In addition, your natural PP recovery rate and PP recovery rate<br>while attacking are increased.<br>'''Can only be used with SA-3HFP Lindworm.'''
+
| colspan="10"| Automatically produce periodic support attacks.<br>These support attacks become more powerful after M.A.R.S. has been equipped for a while.<br>In addition, your natural PP recovery rate and PP recovery rate while attacking are increased.<br>'''Can only be used with SA-3HFP Lindworm.'''
 
|- style="text-align:center"
 
|- style="text-align:center"
 
| colspan="11"|Prerequisite -
 
| colspan="11"|Prerequisite -
Line 227: Line 611:
 
! rowspan="2" |Effect
 
! rowspan="2" |Effect
 
! width="100px"| Skill Level
 
! width="100px"| Skill Level
|rowspan="4"|
+
|rowspan="7"|
 
|- style="text-align:center"
 
|- style="text-align:center"
 
! 1  
 
! 1  
 
|- style="text-align:center"
 
|- style="text-align:center"
! Damage Taken Rate
+
! PP Recovery Rate
| ???
+
| 110%
 
|- style="text-align:center"
 
|- style="text-align:center"
 
! Support Attack Interval
 
! Support Attack Interval
| ???
+
| 9 sec
 
|- style="text-align:center"
 
|- style="text-align:center"
 
! Enhance Necessary Time
 
! Enhance Necessary Time
| ???
+
| 30 sec
 +
|}
 +
 
 +
<div id="lj">
 +
</div>
 +
{| style="width:600px" class="wikitable table-bordered table-responsive-md"
 +
! style="text-align:center; width:100px" |[[File:UISkillLindwormJammer.png|link=|38px]]<br>Lindworm Jammer
 +
| colspan="10"| Confer a debuff effect to enemies within your field of view that causes them to do less damage to you.<br>Some powerful enemies are not affected.<br>'''Can only be used with SA-3HFP Lindworm.'''
 +
|- style="text-align:center"
 +
| colspan="11"|Prerequisite -
 +
|- style="text-align:center"
 +
! rowspan="2" |Effect
 +
! width="100px"| Skill Level
 +
|rowspan="3"|
 +
|- style="text-align:center"
 +
! 1
 +
|- style="text-align:center"
 +
! Damage Taken Rate
 +
| 95%
 +
|}
 +
 
 +
<div id="laa">
 +
</div>
 +
{| style="width:600px" class="wikitable table-bordered table-responsive-md"
 +
! style="text-align:center; width:100px" |[[File:UISkillLindwormAddAttack.png|link=|38px]]<br>Lindworm Add Attack
 +
| colspan="10"| Produce an additional attack after hitting a certain number of times.<br>'''Can only be used with SA-3HFP Lindworm.'''
 +
|- style="text-align:center"
 +
| colspan="11"|Prerequisite -
 +
|- style="text-align:center"
 +
! rowspan="2" |Effect
 +
! width="100px"| Skill Level
 +
|rowspan="5"|
 +
|- style="text-align:center"
 +
! 1
 +
|- style="text-align:center"
 +
! Cooldown
 +
| 10 sec
 +
|- style="text-align:center"
 +
! Number Required
 +
| 40 times
 
|}
 
|}
  
Line 246: Line 669:
 
{| style="width:600px" class="wikitable table-bordered table-responsive-md"
 
{| style="width:600px" class="wikitable table-bordered table-responsive-md"
 
! style="text-align:center; width:100px" |[[File:UISkillQuickEvade-MARS.png|link=|38px]]<br>Quick Evade
 
! style="text-align:center; width:100px" |[[File:UISkillQuickEvade-MARS.png|link=|38px]]<br>Quick Evade
| colspan="10"| Jumping with back, left, or right held down while locked-on<br>changes the jump to a maneuver that dodges attacks while<br>moving rapidly.
+
| colspan="10"| Jumping with back, left, or right held down while locked-on changes the jump to a maneuver that dodges attacks while moving rapidly.
 
|- style="text-align:center"
 
|- style="text-align:center"
 
| colspan="11"|Prerequisite -
 
| colspan="11"|Prerequisite -
Line 252: Line 675:
 
! rowspan="2" |Effect
 
! rowspan="2" |Effect
 
! width="100px"| Skill Level
 
! width="100px"| Skill Level
|rowspan="4"|
+
|rowspan="3"|
 +
|- style="text-align:center"
 +
! 1
 +
|- style="text-align:center"
 +
! -
 +
| -
 +
|}
 +
 
 +
<div id="ft">
 +
</div>
 +
{| style="width:600px" class="wikitable table-bordered table-responsive-md"
 +
! style="text-align:center; width:100px" |[[File:UISkillForwardThrust-MARS.png|link=|38px]]<br>Forward Thrust
 +
| colspan="10"| Jumping with forward held down while locked-on changes the jump to a maneuver that dodges attacks while moving rapidly.
 +
|- style="text-align:center"
 +
| colspan="11"|Prerequisite -
 +
|- style="text-align:center"
 +
! rowspan="2" |Effect
 +
! width="100px"| Skill Level
 +
|rowspan="3"|
 +
|- style="text-align:center"
 +
! 1
 +
|- style="text-align:center"
 +
! -
 +
| -
 +
|}
 +
 
 +
<div id="vt">
 +
</div>
 +
{| style="width:600px" class="wikitable table-bordered table-responsive-md"
 +
! style="text-align:center; width:100px" |[[File:UISkillVerticalThrust-MARS.png|link=|38px]]<br>Vertical Thrust
 +
| colspan="10"| Jumping without pressing a directional button while locked-on changes the jump to a maneuver that dodges attacks while moving rapidly, to the same height as the lock-on location.
 +
|- style="text-align:center"
 +
| colspan="11"|Prerequisite -
 +
|- style="text-align:center"
 +
! rowspan="2" |Effect
 +
! width="100px"| Skill Level
 +
|rowspan="3"|
 
|- style="text-align:center"
 
|- style="text-align:center"
 
! 1  
 
! 1  
Line 258: Line 717:
 
! -
 
! -
 
| -
 
| -
 +
|}
 +
 +
<div id="pu">
 +
</div>
 +
{| style="width:600px" class="wikitable table-bordered table-responsive-md"
 +
! style="text-align:center; width:100px" |[[File:UISkillPotencyUp-MARS.png|link=|38px]]<br>Potency Up
 +
| colspan="15"| Boosts M.A.R.S. Potency.
 +
|- style="text-align:center"
 +
| colspan="16"|Prerequisite -
 +
|- style="text-align:center"
 +
! rowspan="2" |Effect (1)
 +
! colspan="15"|Skill Level
 +
|- style="text-align:center"
 +
! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9 !! 10 !! 11 !! 12 !! 13 !! 14 !! 15
 +
|- style="text-align:center"
 +
! Potency
 +
| 101.00% || 102.00% || 103.00% || 104.00% || 105.00% || 105.50% || 106.00% || 106.50% || 106.75% || 107.00% || 107.20% || 107.40% || 107.60% || 107.80% || 108.00%
 +
|- style="text-align:center"
 +
! rowspan="1" |Effect (2)
 +
! 16 !! 17 !! 18 !! 19 !! 20 !! 21 !! 22 !! 23 !! 24 !! 25 !! 26 !! 27 !! 28 !! 29 !! 30
 +
|- style="text-align:center"
 +
! Potency
 +
| 108.20% || 108.40% || 108.60% || 108.80% || 109.00% || 109.10% || 109.20% || 109.30% || 109.40% || 109.50% || 109.60% || 109.70% || 109.80% || 109.90% || 110.00%
 +
|}
 +
 +
<div id="chru">
 +
</div>
 +
{| style="width:600px" class="wikitable table-bordered table-responsive-md"
 +
! style="text-align:center; width:100px" |[[File:UISkillCriticalHitRateUp-MARS.png|link=|38px]]<br>Critical Hit Rate Up
 +
| colspan="15"| Boosts M.A.R.S. Critical Hit Rate.
 +
|- style="text-align:center"
 +
| colspan="16"|Prerequisite -
 +
|- style="text-align:center"
 +
! rowspan="2" |Effect (1)
 +
! colspan="15"|Skill Level
 +
|- style="text-align:center"
 +
! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9 !! 10 !! 11 !! 12 !! 13 !! 14 !! 15
 +
|- style="text-align:center"
 +
! Critical Hit Rate Up
 +
| 1.00% || 2.00% || 3.00% || 4.00% || 5.00% || 5.50% || 6.00% || 6.50% || 6.75% || 7.00% || 7.20% || 7.40% || 7.60% || 7.80% || 8.00%
 +
|- style="text-align:center"
 +
! rowspan="1" |Effect (2)
 +
! 16 !! 17 !! 18 !! 19 !! 20 !! 21 !! 22 !! 23 !! 24 !! 25 !! 26 !! 27 !! 28 !! 29 !! 30
 +
|- style="text-align:center"
 +
! Critical Hit Rate Up
 +
| 8.20% || 8.40% || 8.60% || 8.80% || 9.00% || 9.10% || 9.20% || 9.30% || 9.40% || 9.50% || 9.60% || 9.70% || 9.80% || 9.90% || 10.00%
 
|}
 
|}
  
Line 263: Line 768:
 
</div>
 
</div>
 
{| style="width:600px" class="wikitable table-bordered table-responsive-md"
 
{| style="width:600px" class="wikitable table-bordered table-responsive-md"
! style="text-align:center; width:100px" |[[File:UISkillCriticalHitPotencyRateUp-MARS.png|link=|38px]]<br>Critical Hit Potency Up
+
! style="text-align:center; width:100px" |[[File:UISkillCriticalHitPotencyUp-MARS.png|link=|38px]]<br>Critical Hit Potency Up
 
| colspan="15"| Boosts M.A.R.S. Critical Hit Potency.
 
| colspan="15"| Boosts M.A.R.S. Critical Hit Potency.
 
|- style="text-align:center"
 
|- style="text-align:center"
Line 274: Line 779:
 
|- style="text-align:center"
 
|- style="text-align:center"
 
! Potency
 
! Potency
| ? || ? || ? || ? || ? || ? || ? || ? || ? || ? || ? || ? || ? || ? || ?
+
| 101.00% || 102.00% || 103.00% || 104.00% || 105.00% || 105.50% || 106.00% || 106.50% || 106.75% || 107.00% || 107.20% || 107.40% || 107.60% || 107.80% || 108.00%
 
|- style="text-align:center"
 
|- style="text-align:center"
 
! rowspan="1" |Effect (2)
 
! rowspan="1" |Effect (2)
Line 280: Line 785:
 
|- style="text-align:center"
 
|- style="text-align:center"
 
! Potency
 
! Potency
| ? || ? || ? || ? || ? || ? || ? || ? || ? || ? || ? || ? || ? || ? || ?
+
| 108.20% || 108.40% || 108.60% || 108.80% || 109.00% || 109.10% || 109.20% || 109.30% || 109.40% || 109.50% || 109.60% || 109.70% || 109.80% || 109.90% || 110.00%
 
|}
 
|}
 +
 +
<div id="hu">
 +
</div>
 +
{| style="width:600px" class="wikitable table-bordered table-responsive-md"
 +
! style="text-align:center; width:100px" |[[File:UISkillHPUp-MARS.png|link=|38px]]<br>HP Up
 +
| colspan="15"| Increases M.A.R.S. Max HP.
 +
|- style="text-align:center"
 +
| colspan="16"|Prerequisite -
 +
|- style="text-align:center"
 +
! rowspan="2" |Effect (1)
 +
! colspan="15"|Skill Level
 +
|- style="text-align:center"
 +
! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9 !! 10 !! 11 !! 12 !! 13 !! 14 !! 15
 +
|- style="text-align:center"
 +
! Max HP Increase Rate
 +
| 105.00% || 110.00% || 115.00% || 120.00% || 125.00% || 127.00% || 129.00% || 131.00% || 133.00% || 135.00% || 136.00% || 137.00% || 138.00% || 139.00% || 140.00%
 +
|- style="text-align:center"
 +
! rowspan="1" |Effect (2)
 +
! 16 !! 17 !! 18 !! 19 !! 20 !! 21 !! 22 !! 23 !! 24 !! 25 !! 26 !! 27 !! 28 !! 29 !! 30
 +
|- style="text-align:center"
 +
! Max HP Increase Rate
 +
| 141.00% || 142.00% || 143.00% || 144.00% || 145.00% || 145.50% || 146.00% || 146.50% || 147.00% || 147.50% || 148.00% || 148.50% || 149.00% || 149.50% || 150.00%
 +
|}
 +
 +
<div id="hnr">
 +
</div>
 +
{| style="width:600px" class="wikitable table-bordered table-responsive-md"
 +
! style="text-align:center; width:100px" |[[File:UISkillHPNaturalRecovery-MARS.png|link=|38px]]<br>HP Natural Recovery
 +
| colspan="15"| M.A.R.S. HP recovers automatically.
 +
|- style="text-align:center"
 +
| colspan="16"|Prerequisite -
 +
|- style="text-align:center"
 +
! rowspan="2" |Effect (1)
 +
! colspan="15"|Skill Level
 +
|- style="text-align:center"
 +
! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9 !! 10 !! 11 !! 12 !! 13 !! 14 !! 15
 +
|- style="text-align:center"
 +
! HP Recovery Rate
 +
| 2.00% || 4.00% || 6.00% || 8.00% || 10.00% || 10.50% || 11.00% || 11.50% || 11.75% || 12.00% || 12.20% || 12.40% || 12.60% || 12.80% || 13.00%
 +
|- style="text-align:center"
 +
! rowspan="1" |Effect (2)
 +
! 16 !! 17 !! 18 !! 19 !! 20 !! 21 !! 22 !! 23 !! 24 !! 25 !! 26 !! 27 !! 28 !! 29 !! 30
 +
|- style="text-align:center"
 +
! HP Recovery Rate
 +
| 13.20% || 13.40% || 13.60% || 13.80% || 14.00% || 14.10% || 14.20% || 14.30% || 14.40% || 14.50% || 14.60% || 14.70% || 14.80% || 14.90% || 15.00%
 +
|}
 +
 +
<div id="pu">
 +
</div>
 +
{| style="width:600px" class="wikitable table-bordered table-responsive-md"
 +
! style="text-align:center; width:100px" |[[File:UISkillPPUp-MARS.png|link=|38px]]<br>PP Up
 +
| colspan="15"| Increases M.A.R.S. Max PP.
 +
|- style="text-align:center"
 +
| colspan="16"|Prerequisite -
 +
|- style="text-align:center"
 +
! rowspan="2" |Effect (1)
 +
! colspan="15"|Skill Level
 +
|- style="text-align:center"
 +
! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9 !! 10 !! 11 !! 12 !! 13 !! 14 !! 15
 +
|- style="text-align:center"
 +
! Max PP Increase Rate
 +
| 100 || 130 || 160 || 180 || 200 || 210 || 220 || 230 || 240 || 250 || 253 || 256 || 259 || 262 || 265
 +
|- style="text-align:center"
 +
! rowspan="1" |Effect (2)
 +
! 16 !! 17 !! 18 !! 19 !! 20 !! 21 !! 22 !! 23 !! 24 !! 25 !! 26 !! 27 !! 28 !! 29 !! 30
 +
|- style="text-align:center"
 +
! Max PP Increase Rate
 +
| 268 || 271 || 274 || 277 || 280 || 282 || 284 || 286 || 288 || 290 || 292 || 294 || 296 || 298 || 300
 +
|}
 +
 +
<div id="opru">
 +
</div>
 +
{| style="width:600px" class="wikitable table-bordered table-responsive-md"
 +
! style="text-align:center; width:100px" |[[File:UISkillOffensivePPRecoveryUp-MARS.png|link=|38px]]<br>Offensive PP Recovery Up
 +
| colspan="15"| Increases PP recovery when attacking with M.A.R.S.
 +
|- style="text-align:center"
 +
| colspan="16"|Prerequisite -
 +
|- style="text-align:center"
 +
! rowspan="2" |Effect (1)
 +
! colspan="15"|Skill Level
 +
|- style="text-align:center"
 +
! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9 !! 10 !! 11 !! 12 !! 13 !! 14 !! 15
 +
|- style="text-align:center"
 +
! PP Recovery Rate
 +
| 105.00% || 110.00% || 115.00% || 120.00% || 125.00% || 127.00% || 129.00% || 131.00% || 133.00% || 135.00% || 136.00% || 137.00% || 138.00% || 139.00% || 140.00%
 +
|- style="text-align:center"
 +
! rowspan="1" |Effect (2)
 +
! 16 !! 17 !! 18 !! 19 !! 20 !! 21 !! 22 !! 23 !! 24 !! 25 !! 26 !! 27 !! 28 !! 29 !! 30
 +
|- style="text-align:center"
 +
! PP Recovery Rate
 +
| 141.00% || 142.00% || 143.00% || 144.00% || 145.00% || 145.50% || 146.00% || 146.50% || 147.00% || 147.50% || 148.00% || 148.50% || 149.00% || 149.50% || 150.00%
 +
|}
 +
 +
 +
{{NGS Navbox}}

Latest revision as of 03:18, 1 August 2024

M.A.R.S. M.A.R.S.
Main Class Skill Tree

Skill Tree

Skills

VA-1SRM Garm

UISkillGarmHeatCharge.png
Garm Heat Charge
Store up to two energy charges by hitting enemies with attacks a
certain number of times.
Boosts Potency and HP Recovered by Normal Attacks depending
on the number of charges.
When you use Garm Detonation, all of your energy charges are
consumed and the attack is boosted depending on the number.
Can only be used with VA-1SRM Garm.
Prerequisite -
Effect Skill Level
1
Potency Per Level 2.50%
HP Recovery Rate Per Level 1%
UISkillGarmQuickAssault.png
Garm Quick Assault
Weapon automatically switches to Garm, and rush forward with an attack when you successfully dodge with Forward Thrust.
Can only be used with VA-1SRM Garm.
Prerequisite -
Effect Skill Level
1
- -
UISkillKillingPrize.png
Garm Killing Prize
Recover HP and PP when you destroy nearby enemies.Can only be used with VA-1SRM Garm.
Prerequisite -
Effect Skill Level
1
HP Recovery Rate 100%
PP Recovery Rate 100%
UISkillGarmRiskyStyle.png
Garm Risky Style
Press and hold the Normal Attack Button to spend HP and perform up to 2 attacks.
The Normal Attacks of all Armaments you use after this attack are changed to their final attack.
Can only be used with VA-1SRM Garm.
Prerequisite -
Effect Skill Level
1
- -
UISkillGarmBeatUp.png
Garm Beat Up
Hitting a downed enemy with Garm Detonation extends the length of time it is down.
Some powerful enemies are not affected, but Garm Detonation's Potency increases instead.
Can only be used with VA-1SRM Garm.
Prerequisite -
Effect Skill Level
1
Effect Duration 4 sec
Potency 120%

VA-2MRM Nidhoggr

UISkillNidhoggrWeakenMarker.png
Nidhoggr Weaken Marker
Mark enemies by hitting them a certain number of times with attacks.
Enemies can be marked up to 2 times, reducing the amount of damage you take from them depending on the number.
Hitting a marked enemy with Nidhoggr Execution will cause an explosion, causing additional attacks of a Potency contingent upon the number of marks.
Can only be used with VA-2MRM Nidhoggr.
Prerequisite -
Effect Skill Level
1
Damage Taken Rate (Stage 1) 90%
Damage Taken Rate (Stage 2) 85%
UISkillNidhoggrAddAttack.png
Nidhoggr Add Attack
Produce an additional attack when an attack is successfully nullified.
As long as Nidhoggr is set as one of the main weapons this effect will be activated even if a different weapon is in use.
Can only be used with VA-2MRM Nidhoggr.
Prerequisite -
Effect Skill Level
1
- -
UISkillNidhoggrDelayAction.png
Nidhoggr Delay Action
Delaying your attack after Normal Attacks produces an additional attack.
The additional attack's Potency increases according to the length of the delay.
Can only be used with VA-2MRM Nidhoggr.
Prerequisite -
Effect Skill Level
1
- -
UISkillNidhoggrExtendedTime.png
Nidhoggr Extended Time
Hitting an enemy with the 5th Normal Attack extends M.A.R.S. usage time.
Can only be used with VA-2MRM Nidhoggr.
Prerequisite -
Effect Skill Level
1
M.A.R.S. Operation Time Extension 1.80 sec
UISkillNidhoggrWeakness.png
Nidhoggr Weakness
Hitting an enemy with Nidhoggr's Weaken Marker explosion temporarily increases the damage you deal.
This effect is reduced against some powerful enemies.
Can only be used with VA-2MRM Nidhoggr.
Prerequisite -
Effect Skill Level
1
Potency 150%
Potency (Temp for Some Enemies) 110%
Effect Duration 4 sec

VA-3LRM Hydra

UISkillHydraOvercharge.png
Hydra Overcharge
Builds up a gauge when you hit enemies a certain number of times.
Once the gauge is full, a certain number of Normal Attacks will become powerful attacks, and for as long as the effect is active,
the amount of PP that each weapon recovers naturally will be increased.
Can only be used with VA-3LRM Hydra.
Prerequisite -
Effect Skill Level
1
PP Natural Recovery 150%
Times Sustained 5
UISkillHydraEvadeCounter.png
Hydra Evade Counter
Automatically counterattack when you dodge an enemy attack with Sidestep or Quick Evade while locked-on.
As long as Hydra is set as one of the main weapons this effect will be activated even if a different weapon is in use.
Can only be used with VA-3LRM Hydra.
Prerequisite -
Effect Skill Level
1
- -
UISkillHydraTacticalReload.png
Hydra Tactical Reload
Pressing the Weapon Action Button after some attacks, such as the last attack in a combo, will start the Hydra's next Normal Attack at a higher rate of fire.
Can only be used with VA-3LRM Hydra.
Prerequisite -
Effect Skill Level
1
- -
UISkillHydraForcefulAttack.png
Hydra Forceful Attack
A Normal Attack becomes a powerful attack when PP is at 5 or less.
Can only be used with VA-3LRM Hydra.
Prerequisite -
Effect Skill Level
1
- -
UISkillHydraExtendedTime.png
Hydra Extended Time
Hitting an enemy with Hydra Termination extends M.A.R.S. usage time.
Can only be used with VA-3LRM Hydra.
Prerequisite -
Effect Skill Level
1
M.A.R.S. Operation Time Extension 6 sec

VA-4XRM Scylla

UISkillScyllaStarLink.png
Scylla Star Link
When enemies remain within a certain range or if you hit them with attacks, up to 3 star insignia will appear.
Using a Weapon Action attack in that state will consume the stars and make your explosive rounds more powerful depending on their number.
Lose 1 star when enemies are out of range for a while, you are hit by an attack, or you Sidestep.
Can only be used with VA-4XRM Scylla.
Prerequisite -
Effect Skill Level
1
- -
UISkillScyllaHighManeuver.png
Scylla High Maneuver
Scylla Normal Attacks performed after activating a PA with each weapon change to a maximum of 3 highly mobile attacks.
Can only be used with VA-4XRM Scylla.
Prerequisite -
Effect Skill Level
1
- -
UISkillScyllaInvincibleMode.png
Scylla Invincible Mode
Hitting an enemy with a Weapon Action attack while you have 3 stars makes you temporarily invulnerable.
You do not naturally recover PP while in this invulnerable state, but Scylla Retaliation's Potency is increased.
Can only be used with VA-4XRM Scylla.
Prerequisite -
Effect Skill Level
1
Effect Duration 12 sec
Potency 120%
UISkillScyllaAddAttack.png
Scylla Add Attack
Automatically attack when enemies remain within a certain range and you don't take damage.
Can only be used with VA-4XRM Scylla.
Prerequisite -
Effect Skill Level
1
- -
UISkillScyllaAnnihilation.png
Scylla Annihilation
Hitting an enemy with Scylla Retaliation temporarily creates a field around you that occasionally produces attacks over a wide area.
Can only be used with VA-4XRM Scylla.
Prerequisite -
Effect Skill Level
1
Effect Duration 15 sec

SA-1HMP Fenrir

UISkillFenrirSupportAction.png
Fenrir Support Action
Automatically produce periodic support attacks.
These support attacks become more powerful after M.A.R.S. has been equipped for a while.
In addition, your movement speed is increased.
Can only be used with SA-1HMP Fenrir.
Prerequisite -
Effect Skill Level
1
Movement Speed Increase Rate 115%
Support Attack Interval 6 sec
Enhance Necessary Time 30 sec
UISkillFenrirDoubleSidestep.png
Fenrir Double Sidestep
Allows you to perform two consecutive Sidesteps.
Can only be used with SA-1HMP Fenrir.
Prerequisite -
Effect Skill Level
1
- -
UISkillFenrirAddAttack.png
Fenrir Add Attack
Produce an additional attack when you dodge an attack.
Can only be used with SA-1HMP Fenrir.
Prerequisite -
Effect Skill Level
1
Cooldown 5 sec

SA-2HDP Fafnir

UISkillFafnirSupportAction.png
Fafnir Support Action
Automatically produce periodic support attacks.
These support attacks become more powerful after M.A.R.S. has been equipped for a while.
In addition, damage you take is reduced once your HP is under a certain level.
Can only be used with SA-2HDP Fafnir.
Prerequisite -
Effect Skill Level
1
Activation HP 70%
Damage Taken Rate 75%
Support Attack Interval 12 sec
Enhance Necessary Time 30 sec
UISkillFafnirDebandField.png
Fafnir Deband Field
Create a field that reduces damage taken centered around where the attack hits.
Can only be used with SA-2HDP Fafnir.
Prerequisite -
Effect Skill Level
1
Effect Duration 30 sec
Damage Taken Rate 90%
Cooldown 15 sec
UISkillFafnirAddAttack.png
Fafnir Add Attack
Produce an additional attack when you successfully nullify an attack.
Can only be used with SA-2HDP Fafnir.
Prerequisite -
Effect Skill Level
1
Cooldown 10 sec

SA-3HFP Lindworm

UISkillLindwormSupportAction.png
Lindworm Support Action
Automatically produce periodic support attacks.
These support attacks become more powerful after M.A.R.S. has been equipped for a while.
In addition, your natural PP recovery rate and PP recovery rate while attacking are increased.
Can only be used with SA-3HFP Lindworm.
Prerequisite -
Effect Skill Level
1
PP Recovery Rate 110%
Support Attack Interval 9 sec
Enhance Necessary Time 30 sec
UISkillLindwormJammer.png
Lindworm Jammer
Confer a debuff effect to enemies within your field of view that causes them to do less damage to you.
Some powerful enemies are not affected.
Can only be used with SA-3HFP Lindworm.
Prerequisite -
Effect Skill Level
1
Damage Taken Rate 95%
UISkillLindwormAddAttack.png
Lindworm Add Attack
Produce an additional attack after hitting a certain number of times.
Can only be used with SA-3HFP Lindworm.
Prerequisite -
Effect Skill Level
1
Cooldown 10 sec
Number Required 40 times

Common Skills

UISkillQuickEvade-MARS.png
Quick Evade
Jumping with back, left, or right held down while locked-on changes the jump to a maneuver that dodges attacks while moving rapidly.
Prerequisite -
Effect Skill Level
1
- -
UISkillForwardThrust-MARS.png
Forward Thrust
Jumping with forward held down while locked-on changes the jump to a maneuver that dodges attacks while moving rapidly.
Prerequisite -
Effect Skill Level
1
- -
UISkillVerticalThrust-MARS.png
Vertical Thrust
Jumping without pressing a directional button while locked-on changes the jump to a maneuver that dodges attacks while moving rapidly, to the same height as the lock-on location.
Prerequisite -
Effect Skill Level
1
- -
UISkillPotencyUp-MARS.png
Potency Up
Boosts M.A.R.S. Potency.
Prerequisite -
Effect (1) Skill Level
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15
Potency 101.00% 102.00% 103.00% 104.00% 105.00% 105.50% 106.00% 106.50% 106.75% 107.00% 107.20% 107.40% 107.60% 107.80% 108.00%
Effect (2) 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30
Potency 108.20% 108.40% 108.60% 108.80% 109.00% 109.10% 109.20% 109.30% 109.40% 109.50% 109.60% 109.70% 109.80% 109.90% 110.00%
UISkillCriticalHitRateUp-MARS.png
Critical Hit Rate Up
Boosts M.A.R.S. Critical Hit Rate.
Prerequisite -
Effect (1) Skill Level
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15
Critical Hit Rate Up 1.00% 2.00% 3.00% 4.00% 5.00% 5.50% 6.00% 6.50% 6.75% 7.00% 7.20% 7.40% 7.60% 7.80% 8.00%
Effect (2) 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30
Critical Hit Rate Up 8.20% 8.40% 8.60% 8.80% 9.00% 9.10% 9.20% 9.30% 9.40% 9.50% 9.60% 9.70% 9.80% 9.90% 10.00%
UISkillCriticalHitPotencyUp-MARS.png
Critical Hit Potency Up
Boosts M.A.R.S. Critical Hit Potency.
Prerequisite -
Effect (1) Skill Level
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15
Potency 101.00% 102.00% 103.00% 104.00% 105.00% 105.50% 106.00% 106.50% 106.75% 107.00% 107.20% 107.40% 107.60% 107.80% 108.00%
Effect (2) 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30
Potency 108.20% 108.40% 108.60% 108.80% 109.00% 109.10% 109.20% 109.30% 109.40% 109.50% 109.60% 109.70% 109.80% 109.90% 110.00%
UISkillHPUp-MARS.png
HP Up
Increases M.A.R.S. Max HP.
Prerequisite -
Effect (1) Skill Level
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15
Max HP Increase Rate 105.00% 110.00% 115.00% 120.00% 125.00% 127.00% 129.00% 131.00% 133.00% 135.00% 136.00% 137.00% 138.00% 139.00% 140.00%
Effect (2) 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30
Max HP Increase Rate 141.00% 142.00% 143.00% 144.00% 145.00% 145.50% 146.00% 146.50% 147.00% 147.50% 148.00% 148.50% 149.00% 149.50% 150.00%
UISkillHPNaturalRecovery-MARS.png
HP Natural Recovery
M.A.R.S. HP recovers automatically.
Prerequisite -
Effect (1) Skill Level
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15
HP Recovery Rate 2.00% 4.00% 6.00% 8.00% 10.00% 10.50% 11.00% 11.50% 11.75% 12.00% 12.20% 12.40% 12.60% 12.80% 13.00%
Effect (2) 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30
HP Recovery Rate 13.20% 13.40% 13.60% 13.80% 14.00% 14.10% 14.20% 14.30% 14.40% 14.50% 14.60% 14.70% 14.80% 14.90% 15.00%
UISkillPPUp-MARS.png
PP Up
Increases M.A.R.S. Max PP.
Prerequisite -
Effect (1) Skill Level
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15
Max PP Increase Rate 100 130 160 180 200 210 220 230 240 250 253 256 259 262 265
Effect (2) 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30
Max PP Increase Rate 268 271 274 277 280 282 284 286 288 290 292 294 296 298 300
UISkillOffensivePPRecoveryUp-MARS.png
Offensive PP Recovery Up
Increases PP recovery when attacking with M.A.R.S.
Prerequisite -
Effect (1) Skill Level
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15
PP Recovery Rate 105.00% 110.00% 115.00% 120.00% 125.00% 127.00% 129.00% 131.00% 133.00% 135.00% 136.00% 137.00% 138.00% 139.00% 140.00%
Effect (2) 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30
PP Recovery Rate 141.00% 142.00% 143.00% 144.00% 145.00% 145.50% 146.00% 146.50% 147.00% 147.50% 148.00% 148.50% 149.00% 149.50% 150.00%