Difference between revisions of "Portal:New Genesis/Hunter"
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{{Portal:New_Genesis/Class_List}} | {{Portal:New_Genesis/Class_List}} | ||
</div> | </div> | ||
− | Hunter is a returning class in Phantasy Star Online 2: New Genesis. | + | Hunter is a returning class in Phantasy Star Online 2: New Genesis.<br> |
+ | '''A class geared towards close range combat,''' they excel at engaging enemies in close quarters. Boasting high HP and Defense, they can hold their own when operating solo. | ||
== Class Weapon Overview == | == Class Weapon Overview == | ||
+ | Hunters has access to three unique weapons: {{icons|NGS Swords}} [[Portal:New_Genesis/Swords|Swords]], {{icons|NGS Wired Lances}} [[Portal:New_Genesis/Wired_Lances|Wired Lances]], and {{icons|NGS Partisans}} [[Portal:New_Genesis/Partisans|Partisans]]. | ||
=== Sword === | === Sword === | ||
A large broadsword used for heavy melee strikes. What it lacks in speed, it makes up for in raw damage. The Sword is a jack-of-all-trades weapon, possessing utility in almost any situation and being capable in a variety of areas, however, its attack range is lacking. | A large broadsword used for heavy melee strikes. What it lacks in speed, it makes up for in raw damage. The Sword is a jack-of-all-trades weapon, possessing utility in almost any situation and being capable in a variety of areas, however, its attack range is lacking. | ||
<!--[[File:NGS Sword 5th Normal.jpg|thumb|right|Fifth normal attack]]--> | <!--[[File:NGS Sword 5th Normal.jpg|thumb|right|Fifth normal attack]]--> | ||
Using the Guard Weapon Action, you can block attacks and negate their damage when Guarding right before the attack hits you. | Using the Guard Weapon Action, you can block attacks and negate their damage when Guarding right before the attack hits you. | ||
+ | === Wired Lances === | ||
+ | A pair of blades hooked to handles by an extendable cable. The specialized blades are capable of striking targets far and wide, at the cost of some raw damage. Wired Lances also excel in grappling targets, manipulating their positions and using them to strike other foes around them. By being in the ideal range, you can deal increased damage to enemies using this weapon. | ||
+ | |||
+ | Using the Grapple Weapon Action allows for versitile movement and action when striking an enemy. | ||
+ | |||
+ | === Partisans === | ||
+ | A long, bladed spear. It has a wide range among the melee weapons, but it has many "heavy" attacks with long motions and limited cancelling inbetween.<br> | ||
+ | Attacking aggressively isn't the best option, but reading the enemy's attack patterns and choosing the appropriate actions can help turn the tides of battle.<br> | ||
+ | In addition, it doesn't have its own counter attack, so if you want to deal damage while dealing with enemy attacks, skills related to Hunter Arts Avenger will be important.<br> | ||
+ | Once you get used to using it, you'll want to use it effectively. | ||
+ | |||
+ | Using the Parry Weapon Action allows the user to swiftly parry incoming attacks. | ||
+ | |||
+ | <!-- | ||
==== Sword Mechanics ==== | ==== Sword Mechanics ==== | ||
* '''Sword Attack Extra''': After unlocking the "Sword Attack Extra" skill on the Hunter skill tree, the Sword gains a 5th normal attack that can be used in your attack combo. This 5th normal attack is just as powerful as a Photon Art. | * '''Sword Attack Extra''': After unlocking the "Sword Attack Extra" skill on the Hunter skill tree, the Sword gains a 5th normal attack that can be used in your attack combo. This 5th normal attack is just as powerful as a Photon Art. | ||
* '''Sword Guard Counter''': Pressing the normal attack button after a successful Just Guard with a Sword will allow for a counterattack, and if "Sword Guard Counter Plus" is unlocked, jump to the 5th normal attack. | * '''Sword Guard Counter''': Pressing the normal attack button after a successful Just Guard with a Sword will allow for a counterattack, and if "Sword Guard Counter Plus" is unlocked, jump to the 5th normal attack. | ||
− | + | [[File:NGS Sword JustGuard.jpg|thumb|right|Just Guarding successfully]] | |
* '''Step Counterattack''': After successfully dodging through an attack with a Step, a unique counterattack can be performed by pressing the normal attack button right after the Step, similar to Hero Sword counters. | * '''Step Counterattack''': After successfully dodging through an attack with a Step, a unique counterattack can be performed by pressing the normal attack button right after the Step, similar to Hero Sword counters. | ||
− | + | [[File:NGS Sword Counter Step.jpg|thumb|right|Step Counterattack]] | |
+ | --> | ||
===Skill Tree Overview=== | ===Skill Tree Overview=== | ||
− | {| class="wikitable table-bordered | + | <div class="table-responsive"> |
+ | {| style="width:800px" class="wikitable table-bordered" | ||
|- style="text-align:center" | |- style="text-align:center" | ||
− | | width="136px" |'''''War Cry | + | | width="136px" |[[File:NGSUISkillWarCry.png|link=|38px]]<br>'''''[[#wc|War Cry]]''''' {{Icons|NGS Main Class}} |
− | |Hunter Physique | + | | width="136px" |[[File:NGSUISkillHunterPhysique.png|link=|38px]]<br>[[#hp|Hunter Physique]] |
− | |Flash Guard | + | | width="136px" |[[File:NGSUISkillFlashGuard.png|link=|38px]]<br>[[#fg|Flash Guard]] |
− | |'''''Iron Will''''' {{Icons|Main Class}} | + | | width="136px" |[[File:NGSUISkillIronWill.png|link=|38px]]<br>'''''[[#iw|Iron Will]]''''' {{Icons|NGS Main Class}} |
− | |Omnidirectional Guard | + | | width="136px" |[[File:NGSUISkillOmnidirectionalGuard.png|link=|38px]]<br>[[#og|Omnidirectional Guard]] |
− | |Slow Landing Charge-Hunter | + | | width="136px" |[[File:UISkillSlowLandingCharge-Hunter.png|link=|38px]]<br>[[#slch|Slow Landing Charge-Hunter]] |
|- style="text-align:center" | |- style="text-align:center" | ||
− | |Hunter Arts Avenger | + | |[[File:UISkillHunterArtsAvenger.png|link=|38px]]<br>[[#haa|Hunter Arts Avenger]] |
− | | | + | |[[File:UISkillHunterPhysiqueShortCycle.png|link=|38px]]<br>[[#hpsc|Hunter Physique Short Cycle]] |
− | | | + | |[[File:UISkillHunterPhysiqueExtraShield.png|link=|38px]]<br>[[#hpes|Hunter Physique Extra Shield]] |
− | | | + | | |
− | |Same Arts Skip Attack-Hunter | + | |[[File:UISkillSameArtsSkipAttack-Hunter.png|link=|38px]]<br>[[#sasah|Same Arts Skip Attack-Hunter]] |
− | |Another Arts Skip Attack-Hunter | + | |[[File:UISkillAnotherArtsSkipAttack-Hunter.png|link=|38px]]<br>[[#aasah|Another Arts Skip Attack-Hunter]] |
|- style="text-align:center" | |- style="text-align:center" | ||
| | | | ||
− | | | + | |[[File:UISkillHunterArtsAvenger.png|link=|38px]]<br>[[#happ|Hunter Arts Perfect Parry]] |
− | | | + | |[[File:UISkillSwordAttackExtra.png|link=|38px]]<br>[[#sae|Sword Attack Extra]] |
− | | | ||
− | | | ||
| | | | ||
+ | |[[File:UISkillWiredAttackExtra.png|link=|38px]]<br>[[#wae|Wired Attack Extra]] | ||
+ | |[[File:UISkillPartisanAttackExtra.png|link=|38px]]<br>[[#pae|Partisan Attack Extra]] | ||
|- style="text-align:center" | |- style="text-align:center" | ||
| | | | ||
− | |Sword Guard Counter | + | |[[File:UISkillHunterArtsParryAdvanced.png|link=|38px]]<br>'''''[[#hapa|Hunter Arts Parry Advanced]]''''' {{Icons|NGS Main Class}} |
− | |Wired Anchor | + | |[[File:UISkillSwordGuardCounter.png|link=|38px]]<br>[[#sgc|Sword Guard Counter]] |
− | + | |[[File:UISkillSwordArtsOverCharge.png|link=|38px]]<br>[[#saoc|Sword Arts Over Charge]] | |
+ | |[[File:UISkillWiredAnchorAdvance.png|link=|38px]]<br>[[#waa|Wired Anchor Advanced]] | ||
| | | | ||
+ | |- style="text-align:center" | ||
| | | | ||
+ | |[[File:UISkillHunterArtsAvengerPPGain.png|link=|38px]]<br>[[#haappg|Hunter Arts Avenger PP Gain]] | ||
+ | |[[File:UISkillSwordGuardCounterPlus.png|link=|38px]]<br>[[#sgcp|Sword Guard Counter Plus]] | ||
+ | |[[File:UISkillCrossingFeather.png|link=|38px]]<br>[[#cf|Crossing Feather]] | ||
+ | |[[File:UISkillWiredAnchorPerfectParry.png|link=|38px]]<br>[[#wapp|Wired Anchor Perfect Parry]] | ||
+ | |[[File:UISkillVolkraptor.png|link=|38px]]<br>[[#v|Volkraptor]] | ||
+ | |- style="text-align:center" | ||
+ | |[[File:UISkillSwordArtsChargeAvenger.png|link=|38px]]<br>'''''[[#saca|Sword Arts Charge Avenger]]''''' {{Icons|NGS Main Class}} | ||
+ | |[[File:UISkillSwordAttackAlternation.png|link=|38px]]<br>[[#saa|Sword Attack Alternation]] | ||
+ | |[[File:UISkillWiredAnchorAvenger.png|link=|38px]]<br>'''''[[#waav|Wired Anchor Avenger]]''''' {{Icons|NGS Main Class}} | ||
+ | |[[File:UISkillWiredAnchorRangeCollection.png|link=|38px]]<br>[[#warc|Wired Anchor Range Collection]] | ||
+ | |[[File:UISkillAssaultCharge.png|link=|38px]]<br>[[#ac|Assault Charge]] | ||
+ | |[[File:UISkillVolkraptorShortCooldown.png|link=|38px]]<br>'''''[[#vsc|Volkraptor Short Cooldown]]''''' {{Icons|NGS Main Class}} | ||
|- style="text-align:center" | |- style="text-align:center" | ||
− | |||
| | | | ||
+ | |[[File:UISkillSwordSCAlternation.png|link=|38px]]<br>[[#ssa|Sword SC Alternation]] | ||
+ | |[[File:UISkillWiredAnchorStrikeback.png|link=|38px]]<br>'''''[[#was|Wired Anchor Strikeback]]''''' {{Icons|NGS Main Class}} | ||
| | | | ||
− | |Assault Charge | + | |[[File:UISkillAssaultChargeAvenger.png|link=|38px]]<br>[[#aca|Assault Charge Avenger]] |
− | | | + | |[[File:UISkillPartisanParryAlternateAssault.png|link=|38px]]<br>'''''[[#ppaa|Partisan Parry Alternate Assault]]''''' {{Icons|NGS Main Class}} |
− | | | ||
|- style="text-align:center" | |- style="text-align:center" | ||
| | | | ||
| | | | ||
| | | | ||
− | |||
| | | | ||
+ | |[[File:UISkillPartisanQuickAssault.png|link=|38px]]<br>[[#pqc|Partisan Quick Assault]] | ||
| | | | ||
|- | |- | ||
|} | |} | ||
+ | </div> | ||
== Skills== | == Skills== | ||
− | + | <div id="wc"> | |
− | + | </div> | |
− | [Active Skill] Draws the attention of nearby enemies for a set time. Enemies you hit are more likely to target you. '''Can only be used by a Main Class.''' | + | {|style="width:600px" class="wikitable table-bordered table-responsive-md" |
− | + | ! style="text-align:center" width="100px"|[[File:NGSUISkillWarCry.png|link=|38px]]<br>War Cry | |
− | + | | colspan="10"| '''[Active Skill]'''<br>Draws the attention of nearby enemies for a set time. Enemies you hit are more likely to target you.<br>'''Can only be used by a Main Class.''' {{Icons|NGS Main Class}} | |
− | + | |- style="text-align:center" | |
− | + | | colspan="10"|Prerequisite - | |
− | ! rowspan="2 | + | |- style="text-align:center" |
− | ! | + | ! rowspan="2" |Effect |
− | + | ! width="100px"|Skill Level | |
+ | | rowspan="5" | | ||
|- style="text-align:center" | |- style="text-align:center" | ||
− | ! | + | ! 1 |
|- style="text-align:center" | |- style="text-align:center" | ||
− | + | !Threat Level | |
− | + | | 200% | |
− | |||
− | ! | ||
− | |200% | ||
|- style="text-align:center" | |- style="text-align:center" | ||
!Duration | !Duration | ||
− | |30s | + | | 30s |
|- style="text-align:center" | |- style="text-align:center" | ||
!Cooldown | !Cooldown | ||
− | |30s | + | | 30s |
|} | |} | ||
− | + | <div id="hp"> | |
− | + | </div> | |
− | [Active Skill] Temporarily reduces damage taken, and stops you from being launched or knocked back by enemy attacks. | + | {| style="width:600px" class="wikitable table-bordered table-responsive-md" |
− | + | ! style="text-align:center; width:100px" |[[File:NGSUISkillHunterPhysique.png|link=|38px]]<br>Hunter Physique | |
− | + | | colspan="10"| '''[Active Skill]'''<br>Temporarily reduces damage taken, and stops you from being launched or knocked back by enemy attacks. | |
− | + | |- style="text-align:center" | |
− | + | | colspan="11"|Prerequisite - | |
− | + | |- style="text-align:center" | |
− | ! rowspan="2 | + | ! rowspan="2" |Effect |
− | ! | + | ! colspan="5" |Skill Level |
|- style="text-align:center" | |- style="text-align:center" | ||
− | ! | + | ! 1 !! 2 !! 3 !! 4 !! 5 |
|- style="text-align:center" | |- style="text-align:center" | ||
− | + | ! Damage Taken {{Icons|NGS Main Class}} | |
− | + | | 50% || 45% || 40% || 35% || 30% | |
− | |||
− | !Damage Taken | ||
− | | 50% || 45% || 40% || 35% || 30% | ||
|- style="text-align:center" | |- style="text-align:center" | ||
− | !Damage Taken | + | ! Damage Taken {{Icons|NGS Sub Class}} |
− | | | + | | 70% || 65% || 60% || 55% || 50% |
|- style="text-align:center" | |- style="text-align:center" | ||
− | !Duration | + | ! Duration |
| colspan="5" | 30s | | colspan="5" | 30s | ||
|- style="text-align:center" | |- style="text-align:center" | ||
− | !Cooldown | + | ! Cooldown |
| colspan="5" | 180s | | colspan="5" | 180s | ||
|} | |} | ||
− | ''' | + | <div id="hpsc"> |
+ | </div> | ||
+ | {| style="width:600px" class="wikitable table-bordered table-responsive-md" | ||
+ | ! style="text-align:center; width:100px" |[[File:UISkillHunterPhysiqueShortCycle.png|link=|38px]]<br>Hunter Physique Short Cycle | ||
+ | | colspan="10"| '''[Active Skill]'''<br>Reduces the effect duration of Hunter Physique, but also shortens its cooldown time. | ||
+ | |- style="text-align:center" | ||
+ | | colspan="11"|Prerequisite - Hunter Physique Lv. 1 | ||
+ | |- style="text-align:center" | ||
+ | ! rowspan="2" |Effect | ||
+ | ! colspan="5" |Skill Level | ||
+ | |- style="text-align:center" | ||
+ | ! 1 !! 2 !! 3 !! 4 !! 5 | ||
+ | |- style="text-align:center" | ||
+ | ! Duration | ||
+ | | 25s || 20s || 15s || 10s || 5s | ||
+ | |- style="text-align:center" | ||
+ | ! Cooldown | ||
+ | | 140s || 115s || 90s || 60s || 30s | ||
+ | |} | ||
− | + | <div id="hpes"> | |
+ | </div> | ||
+ | {|style="width:600px" class="wikitable table-bordered table-responsive-md" | ||
+ | ! style="text-align:center" width="100px"|[[File:UISkillHunterPhysiqueExtraShield.png|link=|38px]]<br>Hunter Physique Extra Shield | ||
+ | | colspan="10"| '''[Active Skill]'''<br>Provides shielding when Hunter Physique ends.<br>Deploys a shield only while a PA is in effect, reduces damage received, and protects you from being knocked back or launched.<br>Being hit a certain number of times while the shield is deployed will cause it to deactivate. | ||
+ | |- style="text-align:center" | ||
+ | | colspan="11"|Prerequisite - Hunter Physique Lv. 1 | ||
+ | |- style="text-align:center" | ||
+ | ! rowspan="2" |Effect | ||
+ | ! colspan="4" |Skill Level | ||
+ | |- style="text-align:center" | ||
+ | ! 1 !! 2 !! 3 | ||
+ | |- style="text-align:center" | ||
+ | |- style="text-align:center" | ||
+ | ! Damage Taken {{Icons|NGS Main Class}} | ||
+ | | 60% || 60% || 60% | ||
+ | |- style="text-align:center" | ||
+ | ! Damage Taken {{Icons|NGS Sub Class}} | ||
+ | | 70% || 70% || 70% | ||
+ | |- style="text-align:center" | ||
+ | ! Shield Durability {{Icons|NGS Main Class}} | ||
+ | | 1 || 2 || 3 | ||
+ | |- style="text-align:center" | ||
+ | ! Shield Durability {{Icons|NGS Sub Class}} | ||
+ | | 3 || 3 || 3 | ||
+ | |} | ||
− | {| class="wikitable table-bordered table-responsive-md" | + | <div id="fg"> |
− | ! | + | </div> |
− | + | {|style="width:600px" class="wikitable table-bordered table-responsive-md" | |
− | + | ! style="text-align:center" width="100px"|[[File:NGSUISkillFlashGuard.png|link=|38px]]<br>Flash Guard | |
− | ! rowspan="2 | + | | colspan="15"| Reduces damage taken. |
− | ! | + | |- style="text-align:center" |
+ | | colspan="16"|Prerequisite - | ||
+ | |- style="text-align:center" | ||
+ | ! rowspan="2" |Effect | ||
+ | ! colspan="15"|Skill Level | ||
|- style="text-align:center" | |- style="text-align:center" | ||
− | ! | + | ! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9 !! 10 !! 11 !! 12 !! 13 !! 14 !! 15 |
|- style="text-align:center" | |- style="text-align:center" | ||
− | + | ! Damage Taken {{Icons|NGS Main Class}} | |
− | + | | 90% || 89% || 88% || 87% || 86% || 85% || 84% || 83% || 82% || 80% || 79% || 78% || 77% || 76% || 75% | |
− | |||
− | !Damage Taken | ||
− | |90% || 89% || 88% || 87% || 86% || 85% || 84% || 83% || 82% || 80% | ||
|- style="text-align:center" | |- style="text-align:center" | ||
− | !Damage Taken | + | ! Damage Taken {{Icons|NGS Sub Class}} |
− | |99% || 98% || 97% || 96% || 95% || 94% || 93% || 92% || 91% || 90% | + | | 99% || 98% || 97% || 96% || 95% || 94% || 93% || 92% || 91% || 90% || 89% || 88% || 87% || 86% || 85% |
|} | |} | ||
− | + | <div id="iw"> | |
− | + | </div> | |
− | An incapacitating attack will leave you with 1 HP, and a moment of invulnerability when this skill is triggered. '''Can only be used by a Main Class.''' | + | {|style="width:600px" class="wikitable table-bordered table-responsive-md" |
− | + | ! style="text-align:center" width="100px"|[[File:NGSUISkillIronWill.png|link=|38px]]<br>Iron Will | |
− | + | | colspan="2"|An incapacitating attack will leave you with 1 HP, and a moment of invulnerability when this skill is triggered.<br>'''Can only be used by a Main Class.''' {{Icons|NGS Main Class}} | |
− | + | |- style="text-align:center" | |
− | + | | colspan="10"|Prerequisite - | |
− | ! rowspan="2 | + | |- style="text-align:center" |
− | ! | + | ! rowspan="2" |Effect |
− | + | ! width="100px"|Skill Level | |
+ | |rowspan="4" | | ||
|- style="text-align:center" | |- style="text-align:center" | ||
− | ! | + | ! 1 |
|- style="text-align:center" | |- style="text-align:center" | ||
− | + | !Duration | |
− | + | | 10s | |
− | |||
− | ! | ||
− | |10s | ||
|- style="text-align:center" | |- style="text-align:center" | ||
!Cooldown | !Cooldown | ||
− | |180s | + | | 180s |
|} | |} | ||
− | ''' | + | <div id="og"> |
+ | </div> | ||
+ | {|style="width:600px" class="wikitable table-bordered table-responsive-md" | ||
+ | ! style="text-align:center" width="100px"|[[File:NGSUISkillOmnidirectionalGuard.png|link=|38px]]<br>Omnidirectional Guard | ||
+ | | colspan="2"| Guarding with Weapon Action will protect you from attacks from all directions.<br>'''Can only be used with Hunter Weapons.''' | ||
+ | |- style="text-align:center" | ||
+ | | colspan="10"|Prerequisite - | ||
+ | |- style="text-align:center" | ||
+ | ! rowspan="2" |Effect | ||
+ | ! width="100px"| Skill Level | ||
+ | |rowspan="4"| | ||
+ | |- style="text-align:center" | ||
+ | ! 1 | ||
+ | |- style="text-align:center" | ||
+ | ! - | ||
+ | | - | ||
+ | |} | ||
− | + | <div id="slch"> | |
+ | </div> | ||
+ | {|style="width:600px" class="wikitable table-bordered table-responsive-md" | ||
+ | ! style="text-align:center" width="100px"|[[File:UISkillSlowLandingCharge-Hunter.png|link=|38px]]<br>Slow Landing<br>Charge-Hunter | ||
+ | | colspan="2"| Slows fall speed when charging a Photon Art.<br>'''Can only be used with Hunter Weapons.''' | ||
+ | |- style="text-align:center" | ||
+ | | colspan="10"|Prerequisite - | ||
+ | |- style="text-align:center" | ||
+ | ! rowspan="2" |Effect | ||
+ | ! width="100px"|Skill Level | ||
+ | |rowspan="4" | | ||
+ | |- style="text-align:center" | ||
+ | ! 1 | ||
+ | |- style="text-align:center" | ||
+ | ! - | ||
+ | | - | ||
+ | |} | ||
− | {| class="wikitable table-bordered table-responsive-md" | + | <div id="haa"> |
− | ! | + | </div> |
− | + | {|style="width:600px" class="wikitable table-bordered table-responsive-md" | |
− | + | ! style="text-align:center" width="100px"|[[File:UISkillHunterArtsAvenger.png|link=|38px]]<br>Hunter Arts<br>Avenger | |
− | + | | colspan="2"| Taking a hit within a set time of using a Photon Art increases that Photon Art's potency.<br>'''Can only be used with Hunter Weapons.''' | |
− | |||
|- style="text-align:center" | |- style="text-align:center" | ||
− | + | | colspan="10"|Prerequisite - | |
|- style="text-align:center" | |- style="text-align:center" | ||
− | | | + | ! rowspan="2" |Effect |
− | | | + | ! width="100px"|Skill Level |
− | | | + | |rowspan="4" | |
− | ! | + | |- style="text-align:center" |
− | | | + | ! 1 |
+ | |- style="text-align:center" | ||
+ | ! Potency | ||
+ | | 150% | ||
|} | |} | ||
− | ''' | + | <div id="sae"> |
+ | </div> | ||
+ | {|style="width:600px" class="wikitable table-bordered table-responsive-md" | ||
+ | ! style="text-align:center" width="100px"|[[File:UISkillSwordAttackExtra.png|link=|38px]]<br>Sword<br>Attack Extra | ||
+ | | colspan="2"| You can string up to 5 Normal Attacks.<br>'''Can only be used with a Sword.''' {{icons|NGS Sword}} | ||
+ | |- style="text-align:center" | ||
+ | | colspan="10"|Prerequisite - | ||
+ | |- style="text-align:center" | ||
+ | ! rowspan="2" |Effect | ||
+ | ! width="100px"|Skill Level | ||
+ | |rowspan="4" | | ||
+ | |- style="text-align:center" | ||
+ | ! 1 | ||
+ | |- style="text-align:center" | ||
+ | ! - | ||
+ | | - | ||
+ | |} | ||
− | + | <div id="wae"> | |
+ | </div> | ||
+ | {|style="width:600px" class="wikitable table-bordered table-responsive-md" | ||
+ | ! style="text-align:center" width="100px"|[[File:UISkillWiredAttackExtra.png|link=|38px]]<br>Wired<br>Attack Extra | ||
+ | | colspan="2"| You can string up to 4 Normal Attacks.<br>'''Can only be used with a Wired Lance.''' {{icons|NGS Wired Lances}} | ||
+ | |- style="text-align:center" | ||
+ | | colspan="10"|Prerequisite - | ||
+ | |- style="text-align:center" | ||
+ | ! rowspan="2" |Effect | ||
+ | ! width="100px"|Skill Level | ||
+ | |rowspan="4" | | ||
+ | |- style="text-align:center" | ||
+ | ! 1 | ||
+ | |- style="text-align:center" | ||
+ | ! - | ||
+ | | - | ||
+ | |} | ||
− | {| class="wikitable table-bordered table-responsive-md" | + | <div id="pae"> |
− | ! | + | </div> |
− | + | {|style="width:600px" class="wikitable table-bordered table-responsive-md" | |
− | + | ! style="text-align:center" width="100px"|[[File:UISkillPartisanAttackExtra.png|link=|38px]]<br>Partisan<br>Attack Extra | |
− | + | | colspan="2"|Allows you to string up to 4 Normal Attacks.<br>'''Can only be used by Partisans.''' {{icons|NGS Partisans}} | |
− | |||
|- style="text-align:center" | |- style="text-align:center" | ||
− | + | | colspan="10"|Prerequisite - | |
|- style="text-align:center" | |- style="text-align:center" | ||
− | | | + | ! rowspan="2" |Effect |
− | | | + | ! width="100px"|Skill Level |
− | | | + | |rowspan="4" | |
− | ! | + | |- style="text-align:center" |
− | | | + | ! 1 |
+ | |- style="text-align:center" | ||
+ | ! - | ||
+ | | - | ||
|} | |} | ||
− | ''' | + | <div id="sgc"> |
+ | </div> | ||
+ | {|style="width:600px" class="wikitable table-bordered table-responsive-md" | ||
+ | ! style="text-align:center" width="100px"|[[File:UISkillSwordGuardCounter.png|link=|38px]]<br>Sword Guard Counter | ||
+ | | colspan="2"| Performing a Perfect Guard with Weapon Action will automatically unleash a counterattack.<br>'''Can only be used with a Sword.''' {{icons|NGS Sword}} | ||
+ | |- style="text-align:center" | ||
+ | | colspan="10"|Prerequisite - | ||
+ | |- style="text-align:center" | ||
+ | ! rowspan="2" |Effect | ||
+ | ! width="100px"|Skill Level | ||
+ | |rowspan="4" | | ||
+ | |- style="text-align:center" | ||
+ | ! 1 | ||
+ | |- style="text-align:center" | ||
+ | ! - | ||
+ | | - | ||
+ | |} | ||
− | + | <div id="saoc"> | |
+ | </div> | ||
+ | {|style="width:600px" class="wikitable table-bordered table-responsive-md" | ||
+ | ! style="text-align:center" width="100px"|[[File:UISkillSwordArtsOverCharge.png|link=|38px]]<br>Sword Arts<br>Over Charge | ||
+ | | colspan="2"| Charging a Photon Art for a set time increases its potency.<br>'''Can only be used by Swords.''' {{icons|NGS Sword}} | ||
+ | |- style="text-align:center" | ||
+ | | colspan="10"|Prerequisite - | ||
+ | |- style="text-align:center" | ||
+ | ! rowspan="2" |Effect | ||
+ | ! width="100px"|Skill Level | ||
+ | |rowspan="4" | | ||
+ | |- style="text-align:center" | ||
+ | ! 1 | ||
+ | |- style="text-align:center" | ||
+ | ! Potency | ||
+ | | 200% | ||
+ | |- style="text-align:center" | ||
+ | ! Charge Time | ||
+ | | 3s | ||
+ | |} | ||
− | {| class="wikitable table-bordered table-responsive-md" | + | <div id="waa"> |
− | ! | + | </div> |
− | + | {|style="width:600px" class="wikitable table-bordered table-responsive-md" | |
− | + | ! style="text-align:center" width="100px"|[[File:UISkillWiredAnchorAdvance.png|link=|38px]]<br>Wired<br>Anchor Advanced | |
− | ! rowspan="2 | + | | colspan="2"| Inputting a direction when Weapon Action is activated, will change its behavior.<br>'''Can only be used with a Wired Lance.''' {{icons|NGS Wired Lances}} |
− | ! width="100px" |Skill Level | + | |- style="text-align:center" |
+ | | colspan="10"|Prerequisite - | ||
+ | |- style="text-align:center" | ||
+ | ! rowspan="2" |Effect | ||
+ | ! width="100px"|Skill Level | ||
+ | |rowspan="4" | | ||
|- style="text-align:center" | |- style="text-align:center" | ||
− | ! | + | ! 1 |
|- style="text-align:center" | |- style="text-align:center" | ||
− | + | ! - | |
− | + | | - | |
− | |||
− | ! | ||
− | | | ||
|} | |} | ||
− | ''' | + | <div id="sasah"> |
+ | </div> | ||
+ | {|style="width:600px" class="wikitable table-bordered table-responsive-md" | ||
+ | ! style="text-align:center" width="100px"|[[File:UISkillSameArtsSkipAttack-Hunter.png|link=|38px]]<br>Same Arts Skip<br>Attack-Hunter | ||
+ | | colspan="2"| After using the same PA with the same weapon, your next Normal Attack will charge at the third step.<br>'''Can only be used with Hunter Weapons.''' | ||
+ | |- style="text-align:center" | ||
+ | | colspan="10"|Prerequisite - | ||
+ | |- style="text-align:center" | ||
+ | ! rowspan="2" |Effect | ||
+ | ! width="100px"|Skill Level | ||
+ | |rowspan="4" | | ||
+ | |- style="text-align:center" | ||
+ | ! 1 | ||
+ | |- style="text-align:center" | ||
+ | ! - | ||
+ | | - | ||
+ | |} | ||
− | + | <div id="aasah"> | |
+ | </div> | ||
+ | {|style="width:600px" class="wikitable table-bordered table-responsive-md" | ||
+ | ! style="text-align:center" width="100px"|[[File:UISkillAnotherArtsSkipAttack-Hunter.png|link=|38px]]<br>Another Arts Skip<br>Attack-Hunter | ||
+ | | colspan="2"| After using different PAs with the same weapon, your next Normal Attack will change at the fourth step. If the combo has fewer than four steps, it will change at the final step.<br>'''Can only be used with Hunter Weapons.''' | ||
+ | |- style="text-align:center" | ||
+ | | colspan="10"|Prerequisite - | ||
+ | |- style="text-align:center" | ||
+ | ! rowspan="2" |Effect | ||
+ | ! width="100px"|Skill Level | ||
+ | |rowspan="4" | | ||
+ | |- style="text-align:center" | ||
+ | ! 1 | ||
+ | |- style="text-align:center" | ||
+ | ! - | ||
+ | | - | ||
+ | |} | ||
− | {| class="wikitable table-bordered table-responsive-md" | + | <div id="sgcp"> |
− | ! | + | </div> |
− | + | {|style="width:600px" class="wikitable table-bordered table-responsive-md" | |
− | + | ! style="text-align:center" width="100px"|[[File:UISkillSwordGuardCounterPlus.png|link=|38px]]<br>Sword Guard Counter Plus | |
− | + | | colspan="2"| Performing a Sword Guard and following it with a Normal Attack will unleash an additional counterattack. | |
− | |||
|- style="text-align:center" | |- style="text-align:center" | ||
− | + | | colspan="10"|Prerequisite - Sword Attack Counter Lv. 1 | |
|- style="text-align:center" | |- style="text-align:center" | ||
− | | | + | ! rowspan="2" |Effect |
− | | | + | ! width="100px"|Skill Level |
− | | | + | |rowspan="4" | |
− | ! | + | |- style="text-align:center" |
− | | | + | ! 1 |
+ | |- style="text-align:center" | ||
+ | ! - | ||
+ | | - | ||
|} | |} | ||
− | '''Wired | + | <div id="cf"> |
+ | </div> | ||
+ | {|style="width:600px" class="wikitable table-bordered table-responsive-md" | ||
+ | ! style="text-align:center" width="100px"|[[File:UISkillCrossingFeather.png|link=|38px]]<br>Crossing Feather | ||
+ | | colspan="2"| [Active Skill] Unleashes a powerful forward slash by expending gauge built up via attacking.<br>'''Can only be used with a Wired Lance.''' {{icons|NGS Wired Lances}} | ||
+ | |- style="text-align:center" | ||
+ | | colspan="10"|Prerequisite - | ||
+ | |- style="text-align:center" | ||
+ | ! rowspan="2" |Effect | ||
+ | ! width="100px"|Skill Level | ||
+ | |rowspan="4" | | ||
+ | |- style="text-align:center" | ||
+ | ! 1 | ||
+ | |- style="text-align:center" | ||
+ | ! width="100px"|Potency | ||
+ | | 1,500 | ||
+ | |- style="text-align:center" | ||
+ | ! width="100px"|Cooldown | ||
+ | | 30 sec | ||
+ | |} | ||
− | + | <div id="wapp"> | |
+ | </div> | ||
+ | {|style="width:600px" class="wikitable table-bordered table-responsive-md" | ||
+ | ! style="text-align:center" width="100px"|[[File:UISkillWiredAnchorPerfectParry.png|link=|38px]]<br>Wired Anchor Perfect Parry | ||
+ | | colspan="2"| Negate enemy attacks when Weapon Action is activated.<br>'''Can only be used with a Wired Lance.''' {{icons|NGS Wired Lances}} | ||
+ | |- style="text-align:center" | ||
+ | | colspan="10"|Prerequisite - | ||
+ | |- style="text-align:center" | ||
+ | ! rowspan="2" |Effect | ||
+ | ! width="100px"|Skill Level | ||
+ | |rowspan="4" | | ||
+ | |- style="text-align:center" | ||
+ | ! 1 | ||
+ | |- style="text-align:center" | ||
+ | ! - | ||
+ | | - | ||
+ | |} | ||
− | {| class="wikitable table-bordered table-responsive-md" | + | <div id="v"> |
− | ! | + | </div> |
− | + | {|style="width:800px" class="wikitable table-bordered table-responsive-md" | |
− | + | ! style="text-align:center" width="100px"|[[File:UISkillVolkraptor.png|link=|38px]]<br>Volkraptor | |
− | + | | colspan="2" width="700px"|Pressing and holding the Weapon Action button will unleash a spear of photons that accumulate damage. The spear will explode after a set time or taking a certain amount of damage.<br>'''Can only be used with a Partisan.''' {{icons|NGS Partisan}} | |
− | |||
|- style="text-align:center" | |- style="text-align:center" | ||
− | + | | colspan="10"|Prerequisite - | |
|- style="text-align:center" | |- style="text-align:center" | ||
− | | | + | ! rowspan="2" |Effect |
− | | | + | ! width="100px"|Skill Level |
− | | | + | | rowspan="4" | |
− | + | |- style="text-align:center" | |
− | | | + | ! width="100px"| 1 |
+ | |- style="text-align:center" | ||
+ | ! Damage<br>Accumulation<br>Rate | ||
+ | | width="100px"|50% | ||
+ | |- style="text-align:center" | ||
+ | ! Cooldown | ||
+ | | width="100px"|60s | ||
+ | |- | ||
+ | | colspan="10"| Note: Only damage from a Partisan will count towards the explosion. As while you can "bypass" the need for a Partisan with a multiweapon, any damage from any other source than a Partisan will not cause explosion afterwards. | ||
|} | |} | ||
− | ''' | + | <div id="happ"> |
+ | </div> | ||
+ | {|style="width:600px" class="wikitable table-bordered table-responsive-md" | ||
+ | ! style="text-align:center" width="100px"|[[File:UISkillHunterArtsPerfectParry.png|link=|38px]]<br>Hunter Arts Perfect Parry | ||
+ | | colspan="2"| Negate enemy attacks when you release a Photon Art.<br>'''Can only be used with Hunter Weapons.''' | ||
+ | |- style="text-align:center" | ||
+ | | colspan="10"|Prerequisite - Hunter Arts Avenger Lv. 1 | ||
+ | |- style="text-align:center" | ||
+ | ! rowspan="2" |Effect | ||
+ | ! width="100px"|Skill Level | ||
+ | | rowspan="4" | | ||
+ | |- style="text-align:center" | ||
+ | ! 1 | ||
+ | |- style="text-align:center" | ||
+ | ! - | ||
+ | | - | ||
+ | |} | ||
− | + | <div id="saca"> | |
+ | </div> | ||
+ | {|style="width:600px" class="wikitable table-bordered table-responsive-md" | ||
+ | ! style="text-align:center" width="100px"|[[File:UISkillSwordArtsChargeAvenger.png|link=|38px]]<br>Sword Arts Charge Avenger | ||
+ | | colspan="2"|Once you've charge a photon art for a certain amount of time, being hit by an enemy will cause the photon art to be released with Hunter Arts Avenger applied to it.<br>'''Can only be used as Main Class with Swords.''' {{icons|NGS Main Class}} {{icons|NGS Sword}} | ||
+ | |- style="text-align:center" | ||
+ | | colspan="10"|Prerequisite - Hunter Arts Avenger Lv. 1 | ||
+ | |- style="text-align:center" | ||
+ | ! rowspan="2" |Effect | ||
+ | ! width="100px"|Skill Level | ||
+ | | rowspan="4" | | ||
+ | |- style="text-align:center" | ||
+ | ! width="100px"|1 | ||
+ | |- style="text-align:center" | ||
+ | ! - | ||
+ | | - | ||
+ | |} | ||
− | {| class="wikitable table-bordered table-responsive-md" | + | <div id="saa"> |
− | ! | + | </div> |
− | + | {|style="width:600px" class="wikitable table-bordered table-responsive-md" | |
− | + | ! style="text-align:center" width="100px"|[[File:UISkillSwordAttackAlternation.png|link=|38px]]<br>Sword Attack Alternation | |
− | + | | colspan="2"|Causes the first Normal Attack you perform after activating Hunter Arts Avenger to be<br>changed into a powerful attack.<br>'''Can only be used with Swords.''' {{icons|NGS Sword}} | |
− | |||
|- style="text-align:center" | |- style="text-align:center" | ||
− | + | | colspan="10"|Prerequisite - Hunter Arts Avenger Lv. 1 | |
|- style="text-align:center" | |- style="text-align:center" | ||
− | | | + | ! rowspan="2" |Effect |
− | | | + | ! width="100px"|Skill Level |
− | | | + | | rowspan="4" | |
− | ! | + | |- style="text-align:center" |
− | | | + | ! width="100px"|1 |
+ | |- style="text-align:center" | ||
+ | ! - | ||
+ | | - | ||
|} | |} | ||
− | ''' | + | <div id="waav"> |
+ | </div> | ||
+ | {|style="width:600px" class="wikitable table-bordered table-responsive-md" | ||
+ | ! style="text-align:center" width="100px"|[[File:UISkillWiredAnchorAvenger.png|link=|38px]]<br>Wired Anchor Avenger | ||
+ | | colspan="2"|When Hunter Arts Avenger is triggered, following the photon art up with a weapon action increases the potency.<br>'''Can only be used as Main Class with Wired Lances.''' {{icons|NGS Main Class}} {{icons|NGS Wired Lances}} | ||
+ | |- style="text-align:center" | ||
+ | | colspan="10"|Prerequisite - Hunter Arts Avenger Lv. 1 | ||
+ | |- style="text-align:center" | ||
+ | ! rowspan="2" |Effect | ||
+ | ! width="100px"|Skill Level | ||
+ | | rowspan="4" | | ||
+ | |- style="text-align:center" | ||
+ | ! width="100px"|1 | ||
+ | |- style="text-align:center" | ||
+ | ! width="100px"|Potency | ||
+ | | 150% | ||
+ | |} | ||
− | + | <div id="warc"> | |
− | + | </div> | |
− | {| class="wikitable table-bordered table-responsive-md" | + | {|style="width:600px" class="wikitable table-bordered table-responsive-md" |
− | ! | + | ! style="text-align:center" width="100px"|[[File:UISkillWiredAnchorRangeCollection.png|link=|38px]]<br>Wired Anchor Range Collection |
− | + | | colspan="2"|Always maximizes the Potency Increase based on the distance of Photon Arts unleashed by Hunter Arts Avenger.<br>'''Can only be used with Wired Lances.''' {{icons|NGS Wired Lances}} | |
− | + | |- style="text-align:center" | |
− | ! rowspan="2 | + | | colspan="10"|Prerequisite - Hunter Arts Avenger Lv. 1 |
− | ! width="100px" |Skill Level | + | |- style="text-align:center" |
+ | ! rowspan="2" |Effect | ||
+ | ! width="100px"|Skill Level | ||
+ | | rowspan="4" | | ||
|- style="text-align:center" | |- style="text-align:center" | ||
− | ! width=" | + | ! width="100px"|1 |
|- style="text-align:center" | |- style="text-align:center" | ||
− | + | ! - | |
− | | | + | | - |
− | |||
− | |||
− | |||
|} | |} | ||
− | + | <div id="ac"> | |
− | + | </div> | |
− | + | {|style="width:600px" class="wikitable table-bordered table-responsive-md" | |
− | + | ! style="text-align:center" width="100px"|[[File:UISkillAssaultCharge.png|link=|38px]]<br>Assault Charge | |
− | {| class="wikitable table-bordered table-responsive-md" | + | | colspan="2"|Pressing the Weapon Action button at just the right time after a Photon Art will unleash a chargeable thrust attack.<br>'''Can only be used with a Partisan.''' {{icons|NGS Partisan}} |
− | ! | + | |- style="text-align:center" |
− | + | | colspan="10"|Prerequisite - Hunter Arts Avenger Lv. 1 | |
− | + | |- style="text-align:center" | |
− | ! rowspan="2 | + | ! rowspan="2" |Effect |
− | ! width="100px" |Skill Level | + | ! width="100px"|Skill Level |
+ | | rowspan="4" | | ||
|- style="text-align:center" | |- style="text-align:center" | ||
− | ! width=" | + | ! width="100px"|1 |
|- style="text-align:center" | |- style="text-align:center" | ||
− | + | ! - | |
− | + | | - | |
− | |||
− | ! | ||
− | | | ||
|} | |} | ||
− | + | <div id="vsc"> | |
− | + | </div> | |
− | + | {|style="width:600px" class="wikitable table-bordered table-responsive-md" | |
− | + | ! style="text-align:center" width="100px"|[[File:UISkillVolkraptorShortCooldown.png|link=|38px]]<br>Volkraptor Short Cooldown | |
− | {| class="wikitable table-bordered table-responsive-md" | + | | colspan="2"| Reduces the cooldown time of Volkraptor when you successfully negate an attack with a Weapon Action.<br>However, there is a limit to how many times the cooldown time can be reduced.<br>'''Can only be used with a Main Class/Partisan.''' {{icons|NGS Main Class}} {{icons|NGS Partisan}} |
− | ! | + | |- style="text-align:center" |
− | + | | colspan="10"|Prerequisite - Volkraptor Lv. 1 | |
− | + | |- style="text-align:center" | |
− | ! rowspan="2 | + | ! rowspan="2" |Effect |
− | ! width="100px" |Skill Level | + | ! width="100px"|Skill Level |
+ | |rowspan="4" | | ||
+ | |- style="text-align:center" | ||
+ | ! 1 | ||
|- style="text-align:center" | |- style="text-align:center" | ||
− | ! width=" | + | ! width="100px"|Cooldown Reduction |
+ | | 15 sec | ||
|- style="text-align:center" | |- style="text-align:center" | ||
− | + | ! width="100px"|Maximum | |
− | + | | 3 times | |
− | |||
− | |||
− | | | ||
|} | |} | ||
− | + | <div id="haappg"> | |
− | + | </div> | |
− | + | {|style="width:600px" class="wikitable table-bordered table-responsive-md" | |
− | + | ! style="text-align:center" width="100px"|[[File:UISkillHunterArtsAvengerPPGain.png|link=|38px]]<br>Hunter Arts Avenger<br>PP Gain | |
− | {| class="wikitable table-bordered table-responsive-md" | + | | colspan="2"|Recovers PP upon executing Hunter Arts Avenger. |
− | ! | + | |- style="text-align:center" |
− | + | | colspan="10"|Prerequisite - Hunter Arts Avenger Lv. 1 | |
− | |||
− | |||
− | |||
|- style="text-align:center" | |- style="text-align:center" | ||
− | ! width=" | + | ! rowspan="2" |Effect |
+ | ! width="100px"|Skill Level | ||
+ | | rowspan="4" | | ||
|- style="text-align:center" | |- style="text-align:center" | ||
− | + | ! width="100px"|1 | |
− | |||
− | |||
− | |||
− | |||
|- style="text-align:center" | |- style="text-align:center" | ||
− | ! | + | ! PP Recovery |
− | | | + | | +10 |
|} | |} | ||
− | + | <div id="hapa"> | |
− | + | </div> | |
− | + | {|style="width:600px" class="wikitable table-bordered table-responsive-md" | |
− | + | ! style="text-align:center" width="100px"|[[File:UISkillHunterArtsParryAdvanced.png|link=|38px]]<br>Hunter Arts Parry Advanced | |
− | {| class="wikitable table-bordered table-responsive-md" | + | | colspan="2"|Confers an additional invulnerability period upon a successful Hunter Arts Perfect Parry.<br>'''Can only be used as Main Class with Hunter weapons.''' {{icons|NGS Main Class}} |
− | ! | + | |- style="text-align:center" |
− | + | | colspan="10"|Prerequisite - Hunter Arts Perfect Parry Lv. 1 | |
− | + | |- style="text-align:center" | |
− | ! rowspan="2 | + | ! rowspan="2" |Effect |
− | ! width="100px" |Skill Level | + | ! width="100px"|Skill Level |
+ | | rowspan="4" | | ||
|- style="text-align:center" | |- style="text-align:center" | ||
− | ! width=" | + | ! width="100px"|1 |
|- style="text-align:center" | |- style="text-align:center" | ||
− | + | ! - | |
− | + | | - | |
− | |||
− | ! | ||
− | | | ||
|} | |} | ||
− | + | <div id="ssa"> | |
− | + | </div> | |
− | + | {|style="width:600px" class="wikitable table-bordered table-responsive-md" | |
− | + | ! style="text-align:center" width="100px"|[[File:UISkillSwordSCAlternation.png|link=|38px]]<br>Sword SC Alternation | |
− | {| class="wikitable table-bordered table-responsive-md" | + | | colspan="2"| The Sidestep Counter changes to an attack that quickly rushes at the enemy.<br>'''Can only be used with Swords. {{icons|NGS Sword}}''' |
− | ! | + | |- style="text-align:center" |
− | + | | colspan="10"|Prerequisite - | |
− | + | |- style="text-align:center" | |
− | ! rowspan="2 | + | ! rowspan="2" |Effect |
− | ! width="100px" |Skill Level | + | ! width="100px"|Skill Level |
+ | | rowspan="4" | | ||
|- style="text-align:center" | |- style="text-align:center" | ||
− | ! width=" | + | ! width="100px"|1 |
|- style="text-align:center" | |- style="text-align:center" | ||
− | + | ! - | |
− | + | | - | |
− | |||
− | ! | ||
− | | | ||
|} | |} | ||
− | + | <div id="was"> | |
− | + | </div> | |
− | + | {|style="width:600px" class="wikitable table-bordered table-responsive-md" | |
− | + | ! style="text-align:center" width="100px"|[[File:UISkillWiredAnchorStrikeback.png|link=|38px]]<br>Wired Anchor Strikeback | |
− | {| class="wikitable table-bordered table-responsive-md" | + | | colspan="2"| After learning Wired Anchor Perfect Parry, when you successfully neutralize an attack using a Weapon Action, Hunter Arts Avenger is applied to the next Photon Art you use.<br>'''Can only be used as Main Class with Wired Lances.''' {{icons|NGS Main Class}} {{icons|NGS Wired Lances}} |
− | ! | + | |- style="text-align:center" |
− | + | | colspan="10"|Prerequisite - Wired Anchor Avenger Lv. 1 | |
− | + | |- style="text-align:center" | |
− | ! rowspan="2 | + | ! rowspan="2" |Effect |
− | ! width="100px" |Skill Level | + | ! width="100px"|Skill Level |
+ | | rowspan="4" | | ||
|- style="text-align:center" | |- style="text-align:center" | ||
− | ! width=" | + | ! width="100px"|1 |
|- style="text-align:center" | |- style="text-align:center" | ||
− | + | ! - | |
− | + | | - | |
− | |||
− | ! | ||
− | | | ||
|} | |} | ||
− | + | <div id="aca"> | |
− | + | </div> | |
− | + | {|style="width:600px" class="wikitable table-bordered table-responsive-md" | |
− | + | ! style="text-align:center" width="100px"|[[File:UISkillAssaultChargeAvenger.png|link=|38px]]<br>Assault Charge Avenger | |
− | {| class="wikitable table-bordered table-responsive-md" | + | | colspan="2"| After activating Hunter Arts Avenger, performing an Assault Charge with the Photon Art will increase its potency.<br>'''Can only be used with Partisans. {{icons|NGS Partisan}}''' |
− | ! | + | |- style="text-align:center" |
− | + | | colspan="10"|Prerequisite - Assault Charge Lv. 1 | |
− | + | |- style="text-align:center" | |
− | ! rowspan="2 | + | ! rowspan="2" |Effect |
− | ! width="100px" |Skill Level | + | ! width="100px"|Skill Level |
+ | | rowspan="4" | | ||
|- style="text-align:center" | |- style="text-align:center" | ||
− | ! width=" | + | ! width="100px"|1 |
|- style="text-align:center" | |- style="text-align:center" | ||
− | + | ! width="100px"|Potency | |
− | + | | 150% | |
− | |||
− | |||
− | | | ||
|} | |} | ||
− | + | <div id="ppaa"> | |
− | + | </div> | |
− | + | {|style="width:600px" class="wikitable table-bordered table-responsive-md" | |
− | + | ! style="text-align:center" width="100px"|[[File:UISkillPartisanParryAlternateAssault.png|link=|38px]]<br>Partisan Parry Alternate Assault | |
− | {| class="wikitable table-bordered table-responsive-md" | + | | colspan="2"| After a successful guard with a Weapon Action, the potency of your next Assault Charge will be increased.<br>'''Can only be used as Main Class with Partisans.''' {{icons|NGS Main Class}} {{icons|NGS Partisan}} |
− | ! | + | |- style="text-align:center" |
− | + | | colspan="10"|Prerequisite - Assault Charge Lv. 1 | |
− | + | |- style="text-align:center" | |
− | ! rowspan="2 | + | ! rowspan="2" |Effect |
− | ! width="100px" |Skill Level | + | ! width="100px"|Skill Level |
+ | | rowspan="4" | | ||
|- style="text-align:center" | |- style="text-align:center" | ||
− | ! width=" | + | ! width="100px"|1 |
|- style="text-align:center" | |- style="text-align:center" | ||
− | + | ! width="100px"|Potency | |
− | + | | 250% | |
− | |||
− | |||
− | | | ||
|} | |} | ||
− | + | <div id="pqc"> | |
− | + | </div> | |
− | + | {|style="width:600px" class="wikitable table-bordered table-responsive-md" | |
− | + | ! style="text-align:center" width="100px"|[[File:UISkillPartisanQuickAssault.png|link=|38px]]<br>Partisan Quick Assault | |
− | {| class="wikitable table-bordered table-responsive-md" | + | | colspan="2"| Pressing the Weapon Action button at just the right time after performing Sidestep Strike, Sidestep Counter, Assault Charge, or Photon Blast causes you to rapidly close in on an enemy and perform an attack.<br>'''Can only be used with Partisans. {{icons|NGS Partisan}}''' |
− | ! | + | |- style="text-align:center" |
− | + | | colspan="10"|Prerequisite - Assault Charge Avenger | |
− | + | |- style="text-align:center" | |
− | ! rowspan="2 | + | ! rowspan="2" |Effect |
− | ! width="100px" |Skill Level | + | ! width="100px"|Skill Level |
+ | |rowspan="4" | | ||
|- style="text-align:center" | |- style="text-align:center" | ||
− | ! | + | ! 1 |
|- style="text-align:center" | |- style="text-align:center" | ||
− | + | ! - | |
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{{NGS Navbox}} | {{NGS Navbox}} |
Latest revision as of 02:29, 16 August 2023
Hunter is a returning class in Phantasy Star Online 2: New Genesis.
A class geared towards close range combat, they excel at engaging enemies in close quarters. Boasting high HP and Defense, they can hold their own when operating solo.
Class Weapon Overview
Hunters has access to three unique weapons: Swords, Wired Lances, and Partisans.
Sword
A large broadsword used for heavy melee strikes. What it lacks in speed, it makes up for in raw damage. The Sword is a jack-of-all-trades weapon, possessing utility in almost any situation and being capable in a variety of areas, however, its attack range is lacking. Using the Guard Weapon Action, you can block attacks and negate their damage when Guarding right before the attack hits you.
Wired Lances
A pair of blades hooked to handles by an extendable cable. The specialized blades are capable of striking targets far and wide, at the cost of some raw damage. Wired Lances also excel in grappling targets, manipulating their positions and using them to strike other foes around them. By being in the ideal range, you can deal increased damage to enemies using this weapon.
Using the Grapple Weapon Action allows for versitile movement and action when striking an enemy.
Partisans
A long, bladed spear. It has a wide range among the melee weapons, but it has many "heavy" attacks with long motions and limited cancelling inbetween.
Attacking aggressively isn't the best option, but reading the enemy's attack patterns and choosing the appropriate actions can help turn the tides of battle.
In addition, it doesn't have its own counter attack, so if you want to deal damage while dealing with enemy attacks, skills related to Hunter Arts Avenger will be important.
Once you get used to using it, you'll want to use it effectively.
Using the Parry Weapon Action allows the user to swiftly parry incoming attacks.
Skill Tree Overview
Skills
War Cry |
[Active Skill] Draws the attention of nearby enemies for a set time. Enemies you hit are more likely to target you. Can only be used by a Main Class. | |||||||||
---|---|---|---|---|---|---|---|---|---|---|
Prerequisite - | ||||||||||
Effect | Skill Level | |||||||||
1 | ||||||||||
Threat Level | 200% | |||||||||
Duration | 30s | |||||||||
Cooldown | 30s |
Hunter Physique |
[Active Skill] Temporarily reduces damage taken, and stops you from being launched or knocked back by enemy attacks. | |||||||||
---|---|---|---|---|---|---|---|---|---|---|
Prerequisite - | ||||||||||
Effect | Skill Level | |||||||||
1 | 2 | 3 | 4 | 5 | ||||||
Damage Taken | 50% | 45% | 40% | 35% | 30% | |||||
Damage Taken | 70% | 65% | 60% | 55% | 50% | |||||
Duration | 30s | |||||||||
Cooldown | 180s |
Hunter Physique Short Cycle |
[Active Skill] Reduces the effect duration of Hunter Physique, but also shortens its cooldown time. | |||||||||
---|---|---|---|---|---|---|---|---|---|---|
Prerequisite - Hunter Physique Lv. 1 | ||||||||||
Effect | Skill Level | |||||||||
1 | 2 | 3 | 4 | 5 | ||||||
Duration | 25s | 20s | 15s | 10s | 5s | |||||
Cooldown | 140s | 115s | 90s | 60s | 30s |
Hunter Physique Extra Shield |
[Active Skill] Provides shielding when Hunter Physique ends. Deploys a shield only while a PA is in effect, reduces damage received, and protects you from being knocked back or launched. Being hit a certain number of times while the shield is deployed will cause it to deactivate. | |||||||||
---|---|---|---|---|---|---|---|---|---|---|
Prerequisite - Hunter Physique Lv. 1 | ||||||||||
Effect | Skill Level | |||||||||
1 | 2 | 3 | ||||||||
Damage Taken | 60% | 60% | 60% | |||||||
Damage Taken | 70% | 70% | 70% | |||||||
Shield Durability | 1 | 2 | 3 | |||||||
Shield Durability | 3 | 3 | 3 |
Flash Guard |
Reduces damage taken. | ||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Prerequisite - | |||||||||||||||
Effect | Skill Level | ||||||||||||||
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | |
Damage Taken | 90% | 89% | 88% | 87% | 86% | 85% | 84% | 83% | 82% | 80% | 79% | 78% | 77% | 76% | 75% |
Damage Taken | 99% | 98% | 97% | 96% | 95% | 94% | 93% | 92% | 91% | 90% | 89% | 88% | 87% | 86% | 85% |
Iron Will |
An incapacitating attack will leave you with 1 HP, and a moment of invulnerability when this skill is triggered. Can only be used by a Main Class. | ||||||||
---|---|---|---|---|---|---|---|---|---|
Prerequisite - | |||||||||
Effect | Skill Level | ||||||||
1 | |||||||||
Duration | 10s | ||||||||
Cooldown | 180s |
Omnidirectional Guard |
Guarding with Weapon Action will protect you from attacks from all directions. Can only be used with Hunter Weapons. | ||||||||
---|---|---|---|---|---|---|---|---|---|
Prerequisite - | |||||||||
Effect | Skill Level | ||||||||
1 | |||||||||
- | - |
Slow Landing Charge-Hunter |
Slows fall speed when charging a Photon Art. Can only be used with Hunter Weapons. | ||||||||
---|---|---|---|---|---|---|---|---|---|
Prerequisite - | |||||||||
Effect | Skill Level | ||||||||
1 | |||||||||
- | - |
Hunter Arts Avenger |
Taking a hit within a set time of using a Photon Art increases that Photon Art's potency. Can only be used with Hunter Weapons. | ||||||||
---|---|---|---|---|---|---|---|---|---|
Prerequisite - | |||||||||
Effect | Skill Level | ||||||||
1 | |||||||||
Potency | 150% |
Sword Attack Extra |
You can string up to 5 Normal Attacks. Can only be used with a Sword. | ||||||||
---|---|---|---|---|---|---|---|---|---|
Prerequisite - | |||||||||
Effect | Skill Level | ||||||||
1 | |||||||||
- | - |
Wired Attack Extra |
You can string up to 4 Normal Attacks. Can only be used with a Wired Lance. | ||||||||
---|---|---|---|---|---|---|---|---|---|
Prerequisite - | |||||||||
Effect | Skill Level | ||||||||
1 | |||||||||
- | - |
Partisan Attack Extra |
Allows you to string up to 4 Normal Attacks. Can only be used by Partisans. | ||||||||
---|---|---|---|---|---|---|---|---|---|
Prerequisite - | |||||||||
Effect | Skill Level | ||||||||
1 | |||||||||
- | - |
Sword Guard Counter |
Performing a Perfect Guard with Weapon Action will automatically unleash a counterattack. Can only be used with a Sword. | ||||||||
---|---|---|---|---|---|---|---|---|---|
Prerequisite - | |||||||||
Effect | Skill Level | ||||||||
1 | |||||||||
- | - |
Sword Arts Over Charge |
Charging a Photon Art for a set time increases its potency. Can only be used by Swords. | ||||||||
---|---|---|---|---|---|---|---|---|---|
Prerequisite - | |||||||||
Effect | Skill Level | ||||||||
1 | |||||||||
Potency | 200% | ||||||||
Charge Time | 3s |
Wired Anchor Advanced |
Inputting a direction when Weapon Action is activated, will change its behavior. Can only be used with a Wired Lance. | ||||||||
---|---|---|---|---|---|---|---|---|---|
Prerequisite - | |||||||||
Effect | Skill Level | ||||||||
1 | |||||||||
- | - |
Same Arts Skip Attack-Hunter |
After using the same PA with the same weapon, your next Normal Attack will charge at the third step. Can only be used with Hunter Weapons. | ||||||||
---|---|---|---|---|---|---|---|---|---|
Prerequisite - | |||||||||
Effect | Skill Level | ||||||||
1 | |||||||||
- | - |
Another Arts Skip Attack-Hunter |
After using different PAs with the same weapon, your next Normal Attack will change at the fourth step. If the combo has fewer than four steps, it will change at the final step. Can only be used with Hunter Weapons. | ||||||||
---|---|---|---|---|---|---|---|---|---|
Prerequisite - | |||||||||
Effect | Skill Level | ||||||||
1 | |||||||||
- | - |
Sword Guard Counter Plus |
Performing a Sword Guard and following it with a Normal Attack will unleash an additional counterattack. | ||||||||
---|---|---|---|---|---|---|---|---|---|
Prerequisite - Sword Attack Counter Lv. 1 | |||||||||
Effect | Skill Level | ||||||||
1 | |||||||||
- | - |
Crossing Feather |
[Active Skill] Unleashes a powerful forward slash by expending gauge built up via attacking. Can only be used with a Wired Lance. | ||||||||
---|---|---|---|---|---|---|---|---|---|
Prerequisite - | |||||||||
Effect | Skill Level | ||||||||
1 | |||||||||
Potency | 1,500 | ||||||||
Cooldown | 30 sec |
Wired Anchor Perfect Parry |
Negate enemy attacks when Weapon Action is activated. Can only be used with a Wired Lance. | ||||||||
---|---|---|---|---|---|---|---|---|---|
Prerequisite - | |||||||||
Effect | Skill Level | ||||||||
1 | |||||||||
- | - |
Volkraptor |
Pressing and holding the Weapon Action button will unleash a spear of photons that accumulate damage. The spear will explode after a set time or taking a certain amount of damage. Can only be used with a Partisan. | ||||||||
---|---|---|---|---|---|---|---|---|---|
Prerequisite - | |||||||||
Effect | Skill Level | ||||||||
1 | |||||||||
Damage Accumulation Rate |
50% | ||||||||
Cooldown | 60s | ||||||||
Note: Only damage from a Partisan will count towards the explosion. As while you can "bypass" the need for a Partisan with a multiweapon, any damage from any other source than a Partisan will not cause explosion afterwards. |
Hunter Arts Perfect Parry |
Negate enemy attacks when you release a Photon Art. Can only be used with Hunter Weapons. | ||||||||
---|---|---|---|---|---|---|---|---|---|
Prerequisite - Hunter Arts Avenger Lv. 1 | |||||||||
Effect | Skill Level | ||||||||
1 | |||||||||
- | - |
Sword Arts Charge Avenger |
Once you've charge a photon art for a certain amount of time, being hit by an enemy will cause the photon art to be released with Hunter Arts Avenger applied to it. Can only be used as Main Class with Swords. | ||||||||
---|---|---|---|---|---|---|---|---|---|
Prerequisite - Hunter Arts Avenger Lv. 1 | |||||||||
Effect | Skill Level | ||||||||
1 | |||||||||
- | - |
Sword Attack Alternation |
Causes the first Normal Attack you perform after activating Hunter Arts Avenger to be changed into a powerful attack. Can only be used with Swords. | ||||||||
---|---|---|---|---|---|---|---|---|---|
Prerequisite - Hunter Arts Avenger Lv. 1 | |||||||||
Effect | Skill Level | ||||||||
1 | |||||||||
- | - |
Wired Anchor Avenger |
When Hunter Arts Avenger is triggered, following the photon art up with a weapon action increases the potency. Can only be used as Main Class with Wired Lances. | ||||||||
---|---|---|---|---|---|---|---|---|---|
Prerequisite - Hunter Arts Avenger Lv. 1 | |||||||||
Effect | Skill Level | ||||||||
1 | |||||||||
Potency | 150% |
Wired Anchor Range Collection |
Always maximizes the Potency Increase based on the distance of Photon Arts unleashed by Hunter Arts Avenger. Can only be used with Wired Lances. | ||||||||
---|---|---|---|---|---|---|---|---|---|
Prerequisite - Hunter Arts Avenger Lv. 1 | |||||||||
Effect | Skill Level | ||||||||
1 | |||||||||
- | - |
Assault Charge |
Pressing the Weapon Action button at just the right time after a Photon Art will unleash a chargeable thrust attack. Can only be used with a Partisan. | ||||||||
---|---|---|---|---|---|---|---|---|---|
Prerequisite - Hunter Arts Avenger Lv. 1 | |||||||||
Effect | Skill Level | ||||||||
1 | |||||||||
- | - |
Volkraptor Short Cooldown |
Reduces the cooldown time of Volkraptor when you successfully negate an attack with a Weapon Action. However, there is a limit to how many times the cooldown time can be reduced. Can only be used with a Main Class/Partisan. | ||||||||
---|---|---|---|---|---|---|---|---|---|
Prerequisite - Volkraptor Lv. 1 | |||||||||
Effect | Skill Level | ||||||||
1 | |||||||||
Cooldown Reduction | 15 sec | ||||||||
Maximum | 3 times |
Hunter Arts Avenger PP Gain |
Recovers PP upon executing Hunter Arts Avenger. | ||||||||
---|---|---|---|---|---|---|---|---|---|
Prerequisite - Hunter Arts Avenger Lv. 1 | |||||||||
Effect | Skill Level | ||||||||
1 | |||||||||
PP Recovery | +10 |
Hunter Arts Parry Advanced |
Confers an additional invulnerability period upon a successful Hunter Arts Perfect Parry. Can only be used as Main Class with Hunter weapons. | ||||||||
---|---|---|---|---|---|---|---|---|---|
Prerequisite - Hunter Arts Perfect Parry Lv. 1 | |||||||||
Effect | Skill Level | ||||||||
1 | |||||||||
- | - |
Sword SC Alternation |
The Sidestep Counter changes to an attack that quickly rushes at the enemy. Can only be used with Swords. | ||||||||
---|---|---|---|---|---|---|---|---|---|
Prerequisite - | |||||||||
Effect | Skill Level | ||||||||
1 | |||||||||
- | - |
Wired Anchor Strikeback |
After learning Wired Anchor Perfect Parry, when you successfully neutralize an attack using a Weapon Action, Hunter Arts Avenger is applied to the next Photon Art you use. Can only be used as Main Class with Wired Lances. | ||||||||
---|---|---|---|---|---|---|---|---|---|
Prerequisite - Wired Anchor Avenger Lv. 1 | |||||||||
Effect | Skill Level | ||||||||
1 | |||||||||
- | - |
Assault Charge Avenger |
After activating Hunter Arts Avenger, performing an Assault Charge with the Photon Art will increase its potency. Can only be used with Partisans. | ||||||||
---|---|---|---|---|---|---|---|---|---|
Prerequisite - Assault Charge Lv. 1 | |||||||||
Effect | Skill Level | ||||||||
1 | |||||||||
Potency | 150% |
Partisan Parry Alternate Assault |
After a successful guard with a Weapon Action, the potency of your next Assault Charge will be increased. Can only be used as Main Class with Partisans. | ||||||||
---|---|---|---|---|---|---|---|---|---|
Prerequisite - Assault Charge Lv. 1 | |||||||||
Effect | Skill Level | ||||||||
1 | |||||||||
Potency | 250% |
Partisan Quick Assault |
Pressing the Weapon Action button at just the right time after performing Sidestep Strike, Sidestep Counter, Assault Charge, or Photon Blast causes you to rapidly close in on an enemy and perform an attack. Can only be used with Partisans. | ||||||||
---|---|---|---|---|---|---|---|---|---|
Prerequisite - Assault Charge Avenger | |||||||||
Effect | Skill Level | ||||||||
1 | |||||||||
- | - |
|