Difference between revisions of "Gold Primm Series"

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(Created page with "{{Portal:New Genesis/WpnPageTable |SeriesName = Gold Primm |SeriesSuf = |NGSRarity = 3 |NGSLevelRequirement = 10 |NGSElement = |NGSVariance = 70% - 100% |WpnSpecCV =...")
 
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|HarmonCV1  =  
 
|HarmonCV1  =  
 
|HarmonCV2  =  
 
|HarmonCV2  =  
|DropsFrom  = * Drop from [[Portal:New_Genesis/Enemies#Rare_Enemies|Golden Enemies]]<br>
+
|DropsFrom  = {{Icons|NGS Enemy}} Drop from [[Portal:New_Genesis/Enemies#Rare_Enemies|Golden Enemies]]<br>
* Drop from [[Portal:New_Genesis/Battledia_Quests|Battledia: Yellow (Aelio Troopers)]]<br>
+
{{NGSMenuIcons|Pedestal Outline}} Drop from [[Portal:New_Genesis/Battledia_Quests|Battledia: Yellow (Aelio Troopers)]]<br>
* Drop from [[Portal:New_Genesis/Battledia_Quests|Battledia: Yellow (Retem Troopers)]]<br>
+
{{NGSMenuIcons|Pedestal Outline}} Drop from [[Portal:New_Genesis/Battledia_Quests|Battledia: Yellow (Retem Troopers)]]<br>
* Drop from [[Portal:New_Genesis/Battledia_Quests|Battledia: Yellow (Kvaris Troopers)]]<br>
+
{{NGSMenuIcons|Pedestal Outline}} Drop from [[Portal:New_Genesis/Battledia_Quests|Battledia: Yellow (Kvaris Troopers)]]<br>
* Drop from [[Portal:New_Genesis/Trinitas_Quests|Geometric Labyrinth]]
+
{{NGSMenuIcons|Trainia Quest Outline}} Drop from [[Portal:New_Genesis/Trinitas_Quests|Geometric Labyrinth]]
|Notes      =  
+
|Notes      = * This weapon will always drop with the Augment {{NGS Augs|Esperio II}} affixed.
 
}}
 
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{{NGS Navbox}}
 
{{NGS Navbox}}

Revision as of 05:15, 8 July 2024

← View All Weapon Series

Gold Primm Series
Rarity: NGSUIStarBlueIconTemp.pngNGSUIStarBlueIconTemp.pngNGSUIStarBlueIconTemp.png
Level Req: 10
Variance: 70% - 100%
CV:
X
X
Enhancement Level
Stats
+0
Natural Limit
Max
ATK (NGS) ATK
223
255 (+30)
953 (+90)
Potential
Potential (NGS) Recycler Unit
Lv. 1 : Potency +18%; 20% chance of Restasigne not being consumed on use. Effect starts 10 seconds after being equipped.
Lv. 2 : Potency +20%; 20% chance of Restasigne not being consumed on use. Effect starts 10 seconds after being equipped.
Lv. 3 : Potency +23%; 20% chance of Restasigne not being consumed on use. Effect starts 10 seconds after being equipped.
Lv. 4 : Potency +24%; 20% chance of Restasigne not being consumed on use. Effect starts 10 seconds after being equipped.
Lv. 5 : Potency +25%; 30% chance of Restasigne not being consumed on use. Effect starts 10 seconds after being equipped.
Lv. 6 : Potency +42%; 30% chance of Restasigne not being consumed on use. Effect starts 10 seconds after being equipped.
Weapon Types
Sword (NGS) Gold Primm Sword
Wired Lance (NGS) No Weapon
Partizan (NGS) No Weapon
Daggers (NGS) No Weapon
Double Saber (NGS) No Weapon
Potential (NGS) Recycler Unit
Potential (NGS) Recycler Unit
Potential (NGS) N/A
Potential (NGS) N/A
Potential (NGS) N/A
NGSUIItemGoldPrimmSword.png
NGSUIEnemyNoData.png
NGSUIEnemyNoData.png
NGSUIEnemyNoData.png
NGSUIEnemyNoData.png
Knuckles (NGS) No Weapon
Katana (NGS) No Weapon
Soaring Blades (NGS) No Weapon
Rifle (NGS) No Weapon
Launcher (NGS) No Weapon
Potential (NGS) N/A
Potential (NGS) N/A
Potential (NGS) N/A
Potential (NGS) N/A
Potential (NGS) N/A
NGSUIEnemyNoData.png
NGSUIEnemyNoData.png
NGSUIEnemyNoData.png
NGSUIEnemyNoData.png
NGSUIEnemyNoData.png
Twin Machineguns (NGS) No Weapon
Bow (NGS) No Weapon
Gunblade (NGS) No Weapon
Rod (NGS) No Weapon
Talis (NGS) No Weapon
Potential (NGS) N/A
Potential (NGS) N/A
Potential (NGS) N/A
Potential (NGS) N/A
Potential (NGS) N/A
NGSUIEnemyNoData.png
NGSUIEnemyNoData.png
NGSUIEnemyNoData.png
NGSUIEnemyNoData.png
NGSUIEnemyNoData.png
Wand (NGS) No Weapon
Jet Boots (NGS) No Weapon
Harmonizer (NGS) No Weapon
Potential (NGS) N/A
Potential (NGS) N/A
Potential (NGS) N/A
NGSUIEnemyNoData.png
NGSUIEnemyNoData.png
NGSUIEnemyNoData.png
Acquisition
Additional Notes
  • This weapon will always drop with the Augment Ability (NGS) C/Esperio II affixed.