Difference between revisions of "Battle Arena"
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Latest revision as of 04:25, 12 May 2024
The Battle Arena is Phantasy Star Online 2's Player versus Player (PvP) area. It is hosted on a Universal Ship, where players from all Ships can enter with certain temporary restrictions applied to their character. To access the Battle Arena, a player must enter a Block Transporter, and select the Universal Ship Battle Lobby.
Emblem Scramble
Emblem Scramble is the main game mode in the Battle Arena. Two teams of six form Red Union and Blue Union, with each team seeking to collect more points than other by collecting coloured emblems on the field and stealing points by eliminating enemy players. Players can mine weapons from Weapon Points (visually like Gathering Points), granting them a Battle Weapon. At two differing intervals, the weapons in the Weapon Points will be updated to have better stats. After five minutes have passed, the team with the most points wins.
Players
All players use the same class, the Battle Warrior. During Emblem Scramble, Battle Warriors are set to level 30 with 300 HP and 100 PP, regardless of chosen race. Most weapons have an affix that grants an HP boost based on the weapon.
Players are not able to double-jump (unless they use the Jet Boots).
When a Battle Warrior is defeated, they quickly respawn and do not need to be revived by a Moon Atomizer.
Strategy
For a general list of basic strategies, see Strategy.
Weapons
By mining from a Weapon Point, the player will obtain a random weapon, with the power varying based on the current weapon update level. Should more than one player attempt to mine the same Weapon Point, the game will grant the weapon to the one who completes the mining animation first and will cancel the attempt for the other players. Weapon Points automatically update to give Level 2 weapons at 3:20 remaining and do another update to Level 3 weapons at 1:20 remaining. If the player mines while the weapon updates mid-animation, the player will be granted the newly updated weapons. Held weapons do not upgrade during a Weapon Update.
Obtaining a weapon automatically adjusts your Weapon Palette to match the current weapon and it's chosen Photon Art/Technique. Weapon Actions are also added to the palette when applicable. These Photon Arts/Techniques have been adjusted for use in the Battle Arena, with some actions having unique functionality not seen outside of the Battle Arena.
Like Challenge Quests, weapons obtained during a match are not conserved between matches and cannot be brought back to the player's inventory.
Image | Name | Power | Affixes | Photon Arts / Techniques |
---|---|---|---|---|
Battle Sword | Level 1: 100 Level 2: 120 Level 3: 150 |
Level 1: Battle Sword I Level 2: Battle Sword II Level 3: Battle Sword III |
Rising Edge (Battle Arena) Nova Strike (Battle Arena) Ride Slash (Battle Arena) | |
Battle Partisan | Level 1: 100 Level 2: 120 Level 3: 150 |
Level 1: Battle Partisan I Level 2: Battle Partisan II Level 3: Battle Partisan III |
Assault Buster (Battle Arena) | |
Battle Twin Daggers | Level 1: 100 Level 2: 120 Level 3: 150 |
Level 1: Battle Daggers I Level 2: Battle Daggers II Level 3: Battle Daggers III |
Symphonic Driver (Battle Arena) | |
Battle Knuckles | Level 1: 100 Level 2: 120 Level 3: 150 |
Level 1: Battle Knuckles I Level 2: Battle Knuckles II Level 3: Battle Knuckles III |
Advancing Charge (Battle Arena) | |
Battle Soaring Blades | Level 1: 100 Level 2: 120 Level 3: 150 |
Level 1: Battle Blade I Level 2: Battle Blade II Level 3: Battle Blade III |
Immortal Dove (Battle Arena) | |
Battle Rifle | Level 1: 80 Level 2: 100 Level 3: 120 |
Level 1: Battle Rifle I Level 2: Battle Rifle II Level 3: Battle Rifle III |
Piercing Round (Battle Arena) Steady Shot (Battle Arena) Positron Blast (Battle Arena) | |
Battle Machine Guns | Level 1: 80 Level 2: 100 Level 3: 120 |
Level 1: Battle Machine Guns I Level 2: Battle Machine Guns II Level 3: Battle Machine Guns III |
Satellite Aim (Battle Arena) | |
Battle Bow | Level 1: 80 Level 2: 100 Level 3: 120 |
Level 1: Battle Bow I Level 2: Battle Bow II Level 3: Battle Bow III |
Final Nemesis (Battle Arena) | |
Battle Rod | Level 1: 100 Level 2: 120 Level 3: 150 |
Level 1: Battle Rod I Level 2: Battle Rod II Level 3: Battle Rod III |
Foie (Battle Arena) Zonde (Battle Arena) Megid (Battle Arena) | |
Battle Talis | Level 1: 100 Level 2: 120 Level 3: 150 |
Level 1: Battle Talis I Level 2: Battle Talis II Level 3: Battle Talis III |
Nagrants (Battle Arena) | |
Battle Jet Boots | Level 1: 100 Level 2: 120 Level 3: 150 |
Level 1: Battle Boots I Level 2: Battle Boots II Level 3: Battle Boots III |
Strike Gust (Battle Arena) Grand Wave (Battle Arena) |
Weapon appearances change based on their Level, with the Level 3 weapons using the Battle camos from the Battle Coin Barterer.
Maps
When doing a ranked match, the matchmaker will select one out of five stages at random for the match. Each stage has their own limited selection of the weapons above, making the other weapons inaccessible on that map, as well as a Photon Art/Technique selection for weapons with more than one Photon Art/Technique.
Certain maps have hazards that always occur after each weapon update.
Image | Name | Weapon Selection | Hazards |
---|---|---|---|
??? | VR Forest | Sword Jet Boots Rifle Twin Machine Guns Bow ??? |
None |
??? | VR Forest (Rain) | Partisan Twin Machine Guns Bow Talis Jet Boots |
Lightning: After a Weapon Update, channels a lightning bolt that tracks the top two players with a warning siren. After the warning siren ends, the lightning area of effect ceases to follow the players, and channels a lightning bolt that kills any player caught within the area when it strikes. Water Stream: From spawn point, to the player's left resides a stream of fast water that'll move players going with the flow faster, and significantly slow down players going against the flow. |
??? | VR Volcano | Knuckles Twin Daggers Twin Machine Guns Soaring Blades Talis |
Lava: Instantly kills any player who touches it. Does not kill after the match is over. Rising Lava Level: After a Weapon Update, a warning siren alerts to rising lava. After the siren ends, the lava rises by one stage, and any player positioned in an area that the lava will reach will be given a personal danger indicator. The rising lava will rise twice per match. |
??? | VR Volcano (Night) | Sword Soaring Blades Rod Rifle |
Lava: Instantly kills any player who touches it. Does not kill after the match is over. Rising Lava Level: After a Weapon Update, a warning siren alerts to rising lava. After the siren ends, the lava rises by one stage, and any player positioned in an area that the lava will reach will be given a personal danger indicator. The rising lava will rise twice per match. |
??? | VR Tokyo | Sword Rifle Bow Talis |
None |
Skills
At the start of a match, players are each given a randomly selected pool of three skills, where they can choose one of them to use from their Sub-Palette. Should the player not choose their skill before the match countdown appears, the game will automatically select their skill.
Image | Name | Description | Properties |
---|---|---|---|
??? | Cure | Fully restores your HP and heals any status ailments. | Number of Uses: 4 |
??? | Casting Frenzy | Sets your PP consumption to 1 and reduces Max HP when active. | Number of Uses: 2 Max HP: 75% |
??? | Sprint | Increases your movement speed when active. | Number of Uses: 4 |
??? | Protect | Fully restores your HP, reduces damage taken, and provides resistance to status ailments. | Number of Uses: 1 Reduction Rate: 70% |
??? | Stun Shot | Launches a guided missile that stuns opponents. | Number of Uses: 3 |
Points and Emblems
Collecting emblems is the main goal of Emblem Scramble. Each player begins the match by holding 300 Points, but an uneven team size before the match begins will award each player of the handicapped team a few more Points at the start of the match. Collecting an emblem grants that emblem's value in Points to the points of the player who collected it.
Emblems come in three forms.
- Ally: Grants 1 Point but placed in proximity to the player's team spawn. The colour matches the player's team colour.
- Enemy: Grants 5 Points, and act as an Ally Emblem for the player's opponents. The colour matches the player's opponent team colour.
- Rainbow: Grants 10 Points, located at the centre of the map or at equal distance from both teams.
When a player is defeated their Points count is reduced by 10% (always rounded down). If they were defeated by an opponent, that opponent is granted an equal amount. If they were eliminated by an environmental hazard (such as Lightning or Lava), the Points are split evenly between the opposing team's members.
Emblem Fever
On rare occasions when a team has a significant point difference from their opponents, there is a small chance that Emblem Fever will occur. All standard positions for the Emblems are temporarily removed, and a group of faster respawning Rainbow Emblems are positioned closer to the losing team, forcing the winning team to move further within the losing team's territory.
After Emblem Fever ends, the remaining fast respawning Rainbow Emblems are removed, and the map's standard Emblem layout is restored.
Ranking & Arena Points
There are 26 ranks between Legendary and D5; all new accounts start at D5. Rank is decided by how many Arena Points (ARP) the account has.
Irrespective of team member ranking or team size, all victories in ranked matchmaking award 20 ARP. All defeats in ranked matchmaking reduce ARP depending only on the rank of the player at the start of the match. After every match rank is updated immediately if the new ARP total passes a threshold to rise or fall a rank.
S - Legendary Rank Range | |||||
Rank | ARP | ARP per Win | ARP per Loss | per Win | per Loss |
---|---|---|---|---|---|
Legendary | 2,000 | +20 | -20 | +80 | +64 |
S1 | 1,840 | +20 | -15 | +80 | +64 |
S2 | 1,680 | ||||
S3 | 1,520 | ||||
S4 | 1,360 | ||||
S5 | 1,200 |
A Rank Range | |||||
Rank | ARP | ARP per Win | ARP per Loss | per Win | per Loss |
---|---|---|---|---|---|
A1 | 1,100 | +20 | -10 | +70 | +56 |
A2 | 1,000 | ||||
A3 | 900 | ||||
A4 | 800 | ||||
A5 | 700 |
B Rank Range | |||||
Rank | ARP | ARP per Win | ARP per Loss | per Win | per Loss |
---|---|---|---|---|---|
B1 | 620 | +20 | -6 | +60 | +48 |
B2 | 540 | ||||
B3 | 460 | ||||
B4 | 380 | ||||
B5 | 300 |
C Rank Range | |||||
Rank | ARP | ARP per Win | ARP per Loss | per Win | per Loss |
---|---|---|---|---|---|
C1 | 260 | +20 | -5 | +50 | +40 |
C2 | 220 | ||||
C3 | 180 | ||||
C4 | 140 | ||||
C5 | 100 |
D Rank Range | |||||
Rank | ARP | ARP per Win | ARP per Loss | per Win | per Loss |
---|---|---|---|---|---|
D1 | 80 | +20 | -0 | +40 | +32 |
D2 | 60 | ||||
D3 | 40 | ||||
D4 | 20 | ||||
D5 | 0 |
Monthly Ranking Rewards
On the first day of every month, a player's Battle Arena rank (and if Legendary, their ranking position decided by ARP) decides monthly rewards they receive, which can be collected from Mimi in the Gate Area.*
* Note: If you do not collect your rewards before a new month starts, the rewards for the previous month will be gone.
After this distribution, the player's rank is reduced by one tier and their ARP is set to the base amount for that tier. For instance, a player that has 1620 ARP at the time of the monthly reset would be receive rewards for their S3 rank and then be lowered to S4 with their ARP set to 1360.
Rank | Reward |
---|---|
Legendary: 1st | SG 1000 Ticket x 2 |
Legendary: 2nd - 5th | SG 1000 Ticket SG 200 Ticket x 3 |
Legendary: 6th - 10th | SG 1000 Ticket SG 200 Ticket x 2 |
Legendary: 11th - 20th | SG 1000 Ticket |
Legendary: 21st - 100th | SG 200 Ticket x 3 |
Legendary: 101st and below | SG 200 Ticket x 2 |
S5 - S1 | SG 200 Ticket |
A5 - A1 | SG 100 Ticket |
B5 - B1 | SG 20 Ticket x 4 |
C5 - C1 | SG 20 Ticket x 2 |
Battle Coins
At the end of every ranked match, each player is given Battle Coins based on performance, regardless of match outcome. Obtaining a Battle Coin Boost from a previous end of match Scratch Card will boost the battle coins obtained by the amount listed.
Picking several Battle Coin Boosts from one Scratch Card allows them to be stacked up to a maximum possible of +350%.
By performing better, players are awarded MVP statuses which in turn award additional . MVP Statuses include:
MVP Requirement | Reward |
---|---|
MVP for Most Kills | 30 |
MVP for Most Damage Dealt | 30 |
MVP for Most Emblems Acquired | 30 |
MVP for Least Deaths | 10 |
In addition, there are also Battle Achievements, giving each player additional . These include:
Weapon-Related Achievements | Reward |
---|---|
Killed the most with a single Weapon Type | 3 |
Died the most by a single Weapon Type | 3 |
Kills | Reward |
0-2 | 0 |
3-5 | 1 |
6-10 | 2 |
11-15 | 3 per kill |
Consecutive Kills Before Dying | Reward |
2-4 | 1 |
5-7 | 2 per kill |
8-11 | 3 per kill |
Enemy Team Emblems Obtained | Reward |
---|---|
10 | 0 |
20 | 1 |
30 | 1 |
40 | 2 |
50 | 2 |
60 | 3 |
Rainbow Emblems Obtained | Reward |
10 | 0 |
20 | 1 |
30 | 1 |
40 | 2 |
50 | 2 |
60 | 3 |
70 | 3 |
Scratch Card
At the end of each ranked match, players open a special Battle Arena Scratch Card.
There are three unique prizes per card, each prize being listed at the top of the card. The player can spend 10 Star Gems to open another prize from the same card, and it can be repeated until all prizes have been redeemed from the scratch card.
Except for always non-tradable consumables and Battle Coin Boosters, all items can be traded on the Player Shops.
Jilad/Jhirad Camos | Warrior Camos | Other Camos | Other Items |
---|---|---|---|
* Jilad Zalba * Jhirad Maidei |
* Warrior Sword * Warrior Lance |
* Coated Edge * Coated Doubliss |
Battle Coin +50% Battle Coin +100% |
|