Difference between revisions of "Oceanids"

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{| class="wikitable table-bordered table-responsive-md" style="text-align:center; margin-left:auto; margin-right:auto;"
+
{{EnemyList}}
|- style="background-color:""
 
| [[Tainted Enemies]] || [[Falspawn]] || [[Draconians]] || [[Automata]] || [[Sylvants]] || [[Oceanids]] || [[Nightfallers]]  || [[Special Enemies]]
 
|}
 
  
 
==Coast==
 
==Coast==
 
{{EnemyHeader}}
 
{{EnemyHeader}}
{{EnemyRow|Turbon|UIEnemyTurbon.png|[[Turbon]]|Coast|<!--DropList-->|<!--Breakpoints-->|Element:<br>• {{icons|Fire}}{{icons|Ice}}<br>Weakspots:<br>• Core|Basic Oceanid. Spins towards enemies. Throws themselves at enemies.}}
+
{{EnemyRow|Turbon|UIEnemyTurbon.png|Turbon|Coast|<!--DropList-->|<!--Breakpoints-->|Element:<br>• {{icons|Fire}}{{icons|Ice}}<br>Weakspots:<br>• Core|Basic Oceanid. Spins towards enemies. Throws themselves at enemies.}}
  
{{EnemyRow|Segrezun|UIEnemySegrezun.png|[[Segrezun]]|Coast|<!--DropList-->|<!--Breakpoints-->|Element:<br>• {{icons|Fire}}{{icons|Ice}}|Basic Oceanid. It is almost invisible until it decides to attack. It can charge itself with electricity, which causes Shock upon getting hit.}}
+
{{EnemyRow|Segrezun|UIEnemySegrezun.png|Segrezun|Coast|<!--DropList-->|<!--Breakpoints-->|Element:<br>• {{icons|Fire}}{{icons|Ice}}|Basic Oceanid. It is almost invisible until it decides to attack. It can charge itself with electricity, which causes Shock upon getting hit.}}
  
{{EnemyRow|???|UIEnemyDegilzn.png|???<br>(Degilz'n)|Coast|<!--DropList-->|<!--Breakpoints-->|Element:<br>• {{icons|Fire}}{{icons|Ice}}|Rare variant of Segrezun.}}
+
{{EnemyRow|Degrezun|UIEnemyDegilzn.png|Degrezun|Coast|Lv. 1+
 +
*{{props|Stigma}}|<!--Breakpoints-->|Element:<br>• {{icons|Fire}}{{icons|Ice}}|Rare variant of Segrezun.}}
  
{{EnemyRow|Aqualupus|UIEnemyAqualupus.png|[[Aqualupus]]|Coast|<!--DropList-->|• Head|Element:<br>• {{icons|Fire}}{{icons|Ice}}|Basic Oceanid. Can dive underground and pop up to attack enemies. It can be seen with the shark fin that sticks up through the ground.}}
+
{{EnemyRow|Aqualupus|UIEnemyAqualupus.png|Aqualupus|Coast|<!--DropList-->|• Head|Element:<br>• {{icons|Fire}}{{icons|Ice}}|Basic Oceanid. Can dive underground and pop up to attack enemies. It can be seen with the shark fin that sticks up through the ground.}}
  
{{EnemyRow|Bloometta|UIEnemyBloometta.png|[[Bloometta]]|Coast|<!--DropList-->|• Head|Element:<br>• {{icons|Fire}}{{icons|Ice}}|Basic Oceanid. Attacks enemies with a melee attack and can shoot bubbles that poisons the player.}}
+
{{EnemyRow|Bloometta|UIEnemyBloometta.png|Bloometta|Coast|Lv. 41+
 +
*{{rarity|8}} {{icons|Wired Lance}} [[Lambda Hyperion]]|• Head|Element:<br>• {{icons|Fire}}{{icons|Ice}}|Basic Oceanid. Attacks enemies with a melee attack and can shoot bubbles that poisons the player.}}
  
{{EnemyRow|Bloomegara|UIEnemyBloomegara.png|[[Bloomegara]]|Coast|<!--DropList-->|• Tail Flower|Element:<br>• {{icons|Fire}}{{icons|Ice}}|Basic Oceanid. Attacks the player by shooting beams from its tail flower and a melee attack that causes Poison if it hits the player. Hides in the ground but can be seen with the tail flower sticking out of the ground.}}
+
{{EnemyRow|Bloomegara|UIEnemyBloomegara.png|Bloomegara|Coast|<!--DropList-->|• Tail Flower|Element:<br>• {{icons|Fire}}{{icons|Ice}}|Basic Oceanid. Attacks the player by shooting beams from its tail flower and a melee attack that causes Poison if it hits the player. Hides in the ground but can be seen with the tail flower sticking out of the ground.}}
  
{{EnemyRow|Fjorgalla|UIEnemyFjorgalla.png|???<br>(Fjorgalla)|Coast|<!--DropList-->|• Tail Flower|Element:<br>• {{icons|Fire}}{{icons|Ice}}|Rare variant of Bloomegara.}}
+
{{EnemyRow|Fiorgara|UIEnemyFjorgalla.png|Fiorgara|Coast|Lv. 1+
 +
*{{props|Stigma}}
 +
Lv. 66+
 +
*{{rarity|10}} {{icons|Rifle}} [[Deo Tigridore]]|• Tail Flower|Element:<br>• {{icons|Fire}}{{icons|Ice}}|Rare variant of Bloomegara.}}
  
{{EnemyRow|Orgbran|UIEnemyOrgbran.png|[[Orgbran]]|Coast|Lv. 51+
+
{{EnemyRow|Orgbran|UIEnemyOrgbran.png|Orgbran|Coast|Lv. 1+
*{{Rarity|10}}{{Icons|Sword}} [[Flamme Brand]]|• Belly|Element:<br>• {{icons|Fire}}{{icons|Ice}}<br>Weakspots:<br>• Head<br>• Back Fins<br>• Tail|Boss-type Oceanid. It attacks the player with punches and a slam. Can also pick up boulders to throw and can shoot a water beam.}}
+
*{{props|Org Soul}}
 +
*{{rarity|7}} {{icons|Launcher}} [[Saint Kilda]]
 +
Lv. 51+
 +
*{{Rarity|10}} {{Icons|Sword}} [[Flamme Brand]]|• Belly|Element:<br>• {{icons|Fire}}{{icons|Ice}}<br>Weakspots:<br>• Head<br>• Back Fins<br>• Tail|Boss-type Oceanid. It attacks the player with punches and a slam. Can also pick up boulders to throw and can shoot a water beam. Susceptible to Freeze and Burn.}}
  
{{EnemyRow|Orgceratos|UIEnemyOrgceratos.png|[[Orgceratos]]|Coast|<!--DropList-->|• Belly|Element:<br>• {{icons|Fire}}{{icons|Ice}}<br>Weakspots:<br>• Head<br>• Back Fins<br>• Tail|Rare variant of Orgbran.}}
+
{{EnemyRow|Orgceratos|UIEnemyOrgceratos.png|Orgceratos|Coast|Lv. 1+
 +
*{{props|Stigma}}
 +
Lv. 66+
 +
*{{rarity|10}} {{icons|Partisan}} [[Deo Reisenoch]]|• Belly|Element:<br>• {{icons|Fire}}{{icons|Ice}}<br>Weakspots:<br>• Head<br>• Back Fins<br>• Tail|Rare variant of Orgbran.}}
  
{{EnemyRow|Bar Lodos|UIEnemyBarLodos.png|[[Bar Lodos]]|Coast<br>Floating Facility|<!--DropList-->|• Nose Horn<br>• Broken Face<br>• Mouth|Element:<br>• {{icons|Fire}}{{icons|Ice}}<br>Weakspots:<br>• Nose Horn<br>• Face<br>• Scales<br>• Body Spikes<br>• Neck Spikes<br>• Fins|Boss-type Oceanid. Can only be attacked with melee while it is close to the arena. Otherwise, only ranged attacks will be able to hit it. Use the harpoon turret to restraint Bar Lodos by shooting in the mouth. When he rises up in front of the arena and starts charging, get into one of the turrets and start shooting the giant water ball he shoots from his mouth.}}
+
{{EnemyRow|Bar Lodos|UIEnemyBarLodos.png|Bar Lodos|Coast<br>Floating Facility|Lv. 1+
 +
*{{props|Bar Soul}}
 +
Lv. 51+
 +
*{{rarity|10}} {{icons|Twin Machine Guns}} [[Blanc Mirrors]]|• Nose Horn<br>• Broken Face<br>• Mouth|Element:<br>• {{icons|Fire}}{{icons|Ice}}<br>Weakspots:<br>• Nose Horn<br>• Face<br>• Scales<br>• Body Spikes<br>• Neck Spikes<br>• Fins|Boss-type Oceanid. Can only be attacked with melee while it is close to the arena. Otherwise, only ranged attacks will be able to hit it. Use the harpoon turret to restraint Bar Lodos by shooting in the mouth. When he rises up in front of the arena and starts charging, get into one of the turrets and start shooting the giant water ball he shoots from his mouth.}}
  
{{EnemyRow|Bar Dominus|UIEnemyBarDominus.png|[[Bar Dominus]]|Coast<br>Floating Facility|<!--DropList-->|• Nose Horn<br>• Broken Face<br>• Mouth|{{icons|Fire}}{{icons|Ice}}<br>Nose Horn<br>Face<br>Scales<br>Body Spikes<br>Neck Spikes<br>Fins|Rare variant of Bar Lodos.}}
+
{{EnemyRow|Bar Dominus|UIEnemyBarDominus.png|Bar Dominus|Coast<br>Floating Facility|Lv. 1+
 +
*{{props|Stigma}}|• Nose Horn<br>• Broken Face<br>• Mouth|{{icons|Fire}}{{icons|Ice}}<br>Nose Horn<br>Face<br>Scales<br>Body Spikes<br>Neck Spikes<br>Fins|Rare variant of Bar Lodos.}}
 
</table>
 
</table>
  
Line 33: Line 45:
 
{{EnemyHeader}}
 
{{EnemyHeader}}
  
{{EnemyRow|Tarobekko|UIEnemyTarobekko.png|[[Tarobekko]]|Seabed|||{{icons|Ice}}|Basic Oceanid.}}
+
{{EnemyRow|Tarobekko|UIEnemyTarobekko.png|Tarobekko|Seabed||• Head|Element:<br>• {{icons|Ice}}|Basic Oceanid. Attacks by pecking at the player within melee range and shoots water at the player.}}
  
{{EnemyRow|Jigrubekko|UIEnemyJigrubekko.png|[[Jigrubekko]]|Seabed|||{{icons|Ice}}|Rare variant of Tarobekko.}}
+
{{EnemyRow|Jigrubekko|UIEnemyJigrubekko.png|Jigrubekko|Seabed|Lv. 1+
 +
*{{props|Stigma}}|• Head|Element:<br>• {{icons|Ice}}|Rare variant of Tarobekko.}}
  
{{EnemyRow|Bluturbon|UIEnemyBluturbon.png|[[Bluturbon]]|Seabed|||{{icons|Ice}}|Basic Oceanid.}}
+
{{EnemyRow|Bluturbon|UIEnemyBluturbon.png|Bluturbon|Seabed|||Element:<br>• {{icons|Ice}}|Basic Oceanid. Attacks by throwing itself at the player, spinning in a circle while firing bubbles that damage the player.}}
  
{{EnemyRow|Tag Aqualupus|UIEnemyTagAqualupus.png|[[Tag Aqualupus]]|Seabed|||{{icons|Ice}}|Basic Oceanid.}}
+
{{EnemyRow|Tag Aqualupus|UIEnemyTagAqualupus.png|Tag Aqualupus|Seabed|Lv. 21+
 +
*{{rarity|7}} {{icons|Gunblade}} [[Gunblade Zero]]|• Head|Element:<br>• {{icons|Ice}}|Basic Oceanid. Goes underground to attack the player by jumping up from the ground and going back down, then jumping up and doing a spin.}}
  
{{EnemyRow|Sevanian|UIEnemySevanian.png|[[Sevanian]]|Seabed|||{{icons|Ice}}|Basic Oceanid.}}
+
{{EnemyRow|Sevanian|UIEnemySevanian.png|Sevanian|Seabed||• Head|Element:<br>• {{icons|Ice}}|Basic Oceanid. Goes up to the player and attacks them by flinging themselves at the player.}}
  
{{EnemyRow|Tag Sevanian|UIEnemyTagSevanian.png|[[Tag Sevanian]]|Seabed|||{{icons|Ice}}|Rare variant of Sevanian.}}
+
{{EnemyRow|Tag Sevanian|UIEnemyTagSevanian.png|Tag Sevanian|Seabed||• Head|Element:<br>• {{icons|Ice}}|Basic Oceanid. Has a melee attack and shoots ink at the player from a distance.}}
  
{{EnemyRow|Falcabone|UIEnemyFalcabone.png|[[Falcabone]]|Seabed|||{{icons|Ice}}|Basic Oceanid.}}
+
{{EnemyRow|Falcabone|UIEnemyFalcabone.png|Falcabone|Seabed||• Head|Element:<br>• {{icons|Ice}}|Basic Oceanid. Attacks players within melee range with its claws.}}
  
{{EnemyRow|Vid Giros|UIEnemyVidGiros.png|[[Vid Giros]]|Seabed|||{{icons|Fire}}{{icons|Ice}}{{icons|Lightning}}<br>Heads|Strong Oceanid.}}
+
{{EnemyRow|Vid Giros|UIEnemyVidGiros.png|Vid Giros|Seabed|Lv. 21+
 +
*{{rarity|9}} {{icons|Rod}} [[Garland]]|• Heads|Element:<br>• {{icons|Fire}}{{icons|Ice}}{{icons|Lightning}}<br>Weakspots:<br>• Heads|Strong Oceanid. Has three attacks that each correspond to a different element(Ice, Fire and Wind). If it takes too much damage, it will retreat back into its shell. If the player is too close, it will attempt to attack the player within melee range.}}
  
{{EnemyRow|Biol Meduna|UIEnemyBiolMeduna.png|[[Biol Meduna]]|Seabed|||{{icons|Ice}}<br>Claws<br>Tentacle Tips<br>Tail Base|Powerful Oceanid.}}
+
{{EnemyRow|Biol Meduna|UIEnemyBiolMeduna.png|Biol Meduna|Seabed|Lv. 1+
 +
*{{props|Meduna Soul}}
 +
Lv. 26+
 +
*{{rarity|7}} {{icons|Twin Machine Guns}} [[Aresvis]]|• Head<br>• Tentacle Tips|Element:<br>• {{icons|Ice}}<br>Weakspots:<br>• Claws<br>Tentacle Tips<br>Tail Base|Boss-type Oceanid. Has two phases. Phase one, it can attack by readying a charge and then goes up in the air and slams into the ground at the player's current location that can cause Shock if struck. When one of the tentacles are broken, it moves on to phase two, which it then slams into the ground, creating bubbles and poison around itself. It will attempt to attack and grab the player if they're too close. Attacking from behind can cause Biol Meduna to unleash an attack that causes Shock. After enough time passes, it will go back to phase one. Susceptible to Freeze, remains immobilized for a brief moment when inflicted.}}
  
{{EnemyRow|Magisa Meduna|UIEnemyMagisaMeduna.png|[[Magisa Meduna]]|Seabed|||{{icons|Ice}}<br>Claws<br>Tentacle Tips<br>Tail Base|Rare variant of Biol Meduna.}}
+
{{EnemyRow|Magisa Meduna|UIEnemyMagisaMeduna.png|Magisa Meduna|Seabed|Lv. 1+
 +
*{{props|Stigma}}
 +
Lv. 66+
 +
*{{rarity|10}} {{icons|Knuckles}} [[Deo Bietigars]]|• Head<br>• Tentacle Tips|Element:<br>• {{icons|Ice}}<br>Weakspots:<br>• Claws<br>Tentacle Tips<br>Tail Base|Rare variant of Biol Meduna.}}
  
 
</table>
 
</table>
Line 57: Line 78:
 
==Floating Facility==
 
==Floating Facility==
 
{{EnemyHeader}}
 
{{EnemyHeader}}
{{EnemyRow|Falgurbon|UIEnemyFalgurbon.png|[[Falgurbon]]|Floating Facility|||{{icons|Ice}}|Basic Oceanid.}}
+
{{EnemyRow|Falgurbon|UIEnemyFalgurbon.png|Falgurbon|Floating Facility|Lv. 41+
 +
*{{rarity|8}} {{icons|Sword}} [[Lambda Aristene]]||Element:<br>• {{icons|Ice}}<br>Weakspots<br>• Head|Basic Oceanid. Attacks with melee and has a jump that can stun the player.}}
  
{{EnemyRow|Gabonarog|UIEnemyGabonarog.png|[[Gabonarog]]|Floating Facility|||{{icons|Ice}}|Rare variant of Falgurbon.}}
+
{{EnemyRow|Gabonarog|UIEnemyGabonarog.png|Gabonarog|Floating Facility|Lv. 1+
 +
*{{props|Stigma}}||Element:<br>• {{icons|Ice}}<br>Weakspots<br>• Head|Rare variant of Falgurbon.}}
  
{{EnemyRow|Dalbolupus|UIEnemyDalbolupus.png|[[Dalbolupus]]|Floating Facility|||{{icons|Ice}}|Basic Oceanid.}}
+
{{EnemyRow|Dalbolupus|UIEnemyDalbolupus.png|Dalbolupus|Floating Facility|Lv. 31+
 +
*{{rarity|9}} {{icons|Daggers}} [[Lexaga]]||Element:<br>• {{icons|Ice}}<br>Weakspots:<br>• Head|Basic Oceanid. Attacks by sliding towards the player.}}
  
{{EnemyRow|Valadinan|UIEnemyValadinan.png|[[Valadinan]]|Floating Facility||Body|{{icons|Ice}}|Basic Oceanid.}}
+
{{EnemyRow|Valadinan|UIEnemyValadinan.png|Valadinan|Floating Facility|Lv. 1+
 +
*{{rarity|7}} {{icons|Gunblade}} [[Rey Duple]]
 +
Lv. 41+
 +
*{{rarity|8}} {{icons|Gunblade}} [[Lambda Twissler]]|Body|Element:<br>• {{icons|Ice}}<br>Weakspots:<br>• Head<br>• Legs when the body is broken|Basic Oceanid. Attacks with melee and drinks to buff itself.}}
  
{{EnemyRow|O Valadinan|UIEnemyOValadinan.png|[[O Valadinan]]|Floating Facility||Body|{{icons|Ice}}|Basic Oceanid.}}
+
{{EnemyRow|O Valadinan|UIEnemyOValadinan.png|O Valadinan|Floating Facility|Lv. 1+
 +
*{{rarity|7}} {{icons|Rifle}} [[Yasminokov 3000R]]
 +
Lv. 31+
 +
*{{rarity|9}} {{icons|Rifle}} [[Tigridore]]|Body|Element:<br>• {{icons|Ice}}<br>Weakspots:<br>• Head<br>• Legs when the body is broken|Basic Oceanid. This creature attacks by shooting at the player, drinking to buff itself and tossing its drink.}}
  
{{EnemyRow|Su Valadinan|UIEnemySuValadinan.png|[[Su Valadinan]]|Floating Facility||Body|{{icons|Ice}}|Basic Oceanid.}}
+
{{EnemyRow|Su Valadinan|UIEnemySuValadinan.png|Su Valadinan|Floating Facility|Lv. 1+
 +
*{{rarity|7}} {{icons|Double Saber}} [[D Saber Legacy]]
 +
Lv. 31+
 +
*{{rarity|9}} {{icons|Double Saber}} [[Feilnaught]]|Body|Element:<br>• {{icons|Ice}}<br>Weakspots:<br>• Head<br>• Legs when the body is broken|Basic Oceanid. This creature attacks by pulling out spiked balls and juggling them for a few seconds, then tossing them. It then tries to attack the player using melee.}}
  
{{EnemyRow|Branadian|UIEnemyBranadian.png|[[Branadian]]|Floating Facility||Body|{{icons|Ice}}|Basic Oceanid.}}
+
{{EnemyRow|Branadian|UIEnemyBranadian.png|Branadian|Floating Facility|Lv. 1+
 +
*{{rarity|7}} {{icons|Wand}} [[Regalia]]
 +
Lv. 31+
 +
*{{rarity|9}} {{icons|Wand}} [[Crestigar]]|Body|Element:<br>• {{icons|Ice}}<br>Weakspots:<br>• Legs when the body is broken|Basic Oceanid. Attacks the player with a small AOE or a melee attack if the player is within melee range.}}
  
{{EnemyRow|Silt Grimian|UIEnemySiltGrimian.png|[[Silt Grimian]]|Floating Facility||Shield|{{icons|Ice}}|Strong Oceanid.}}
+
{{EnemyRow|Silt Grimian|UIEnemySiltGrimian.png|Silt Grimian|Floating Facility||Shield|Element:<br>• {{icons|Ice}}<br>Weakspots:<br>• Head|Strong Oceanid. Uses its shield to attack the player by slamming down into the player or by doing a twist and launching itself towards the player.}}
  
{{EnemyRow|Banoridian|UIEnemyBanoridian.png|[[Banoridian]]|Floating Facility||Arm Cannons<br>Body Armor|{{icons|Ice}}|Strong Oceanid.}}
+
{{EnemyRow|Banoridian|UIEnemyBanoridian.png|Banoridian|Floating Facility|Lv. 31+
 +
*{{rarity|9}} {{icons|Knuckles}} [[Bietigars]]|Arm Cannons<br>Body Armor|Element:<br>• {{icons|Ice}}|Strong Oceanid. This creature attacks the player by shooting bubbles at a distance. Can also melee with its hands, as well as clap its hands together that causes a stun effect if the player is too close. If you break all armor and the arm cannons, it becomes scared.}}
  
{{EnemyRow|Nept Casadohra|UIEnemyNeptCasadohra.png|[[Nept Casadohra]]|Floating Facility||Weapon<br>Legs|{{icons|Ice}}|Powerful Oceanid.}}
+
{{EnemyRow|Nept Casadohra|UIEnemyNeptCasadohra.png|Nept Casadohra|Floating Facility|Lv. 1+
 +
*{{props|Nept Soul}}
 +
*{{rarity|7}} {{icons|Partisan}} [[Knight Lancer]]
 +
Lv. 41+
 +
*{{rarity|8}} {{icons|Partisan}} [[Lambda Patilmeria]]|Weapon<br>Legs|Element:<br>• {{icons|Ice}}<br>Weakspots:<br>• Head without Helmet|Boss-type Oceanid. This boss attacks the player by swinging into them, slamming his spear into the ground and doing a spin attack or attacking with its spear. Its weakpoint is exposed after it does its air-swinging attack.}}
  
{{EnemyRow|Casado Badoohl|UIEnemyCasadoBadoohl.png|[[Casado Badoohl]]|Floating Facility||Weapon<br>Legs|{{icons|Ice}}|Rare variant of Nept Casadohra.}}
+
{{EnemyRow|Casado Badoohl|UIEnemyCasadoBadoohl.png|Casado Badoohl|Floating Facility|Lv. 1+
 +
*{{props|Stigma}}|• Weapon<br>Legs|Element:<br>• {{icons|Ice}}<br>Weakspots:<br>• Head without Helmet|Rare variant of Nept Casadohra.}}
  
{{EnemyRow|Leomaduraad|UIEnemyLeomaduraad.png|[[Leomaduraad]]|Floating Facility||Claws|{{icons|Fire}}{{icons|Ice}}|Powerful Oceanid.}}
+
{{EnemyRow|Leomaduraad|UIEnemyLeomaduraad.png|Leomaduraad|Floating Facility|Lv. 1+
 +
*{{props|Madu Soul}}|Claws|Element:<br>• {{icons|Fire}}{{icons|Ice}}<br>Weakspots:<br>• Belly|Boss-type Oceanid. This creature attacks with melee and slime, which can inflict Panic to the player. When enraged, its attack speed and power increases. Inflicting Burn to it will cause it to freak out and lose its buffs.}}
  
{{EnemyRow|Malduzareed|UIEnemyMalduzareed.png|[[Malduzareed]]|Floating Facility||Claws<br>Helmet|{{icons|Fire}}{{icons|Ice}}|Rare variant of Leomaduraad.}}
+
{{EnemyRow|Malduzareed|UIEnemyMalduzareed.png|Malduzareed|Floating Facility|Lv. 1+
 +
*{{props|Stigma}}|• Claws<br>Helmet|Element:<br>• {{icons|Fire}}{{icons|Ice}}<br>Weakspots:<br>• Belly|Rare variant of Leomaduraad.}}
 +
 
 +
</table>
 +
 
 +
==Ultralized==
 +
{{EnemyHeader}}
 +
{{EnemyRow|Gazar Casadohra|UIEnemyGazarCasadohra.png|Gazar Casadohra|Risk Exploration: Wopal|Lv. 91+
 +
*{{rarity|15}} {{icons|Double Saber}} [[Anacates Cyan]]|<br>•Weapon <br>•legs|Element:{{icons|Ice}}<br>Weakpoints:<br>•Head without helmet|Ultra Hard variant of Nept Casadohra. Counts as a Nept Casadohra for Client Orders.}}
 +
 
 +
 
 +
{{EnemyRow|Anfeduraad|UIEnemyAnfeduraad.png|Anfeduraad|Risk Exploration: Wopal|Lv. 91+
 +
*{{rarity|15}} {{icons|Gunblade}} [[Anacates Himmel]]|<br>•Helmet <br>•Claws|Element:{{icons|Fire}}<br>Weakpoints:<br>•Chest|Ultra Hard variant of Leomaduraad. Counts as a Leomaduraad for Client Orders.}}
 +
 
 +
 
 +
{{EnemyRow|Brigantbran|UIEnemyBrigantbran.png|Brigantbran|Risk Exploration: Wopal|Lv. 91+
 +
*{{rarity|15}} {{icons|Rifle}} [[Yasminokov 5000S]]|<br>•Head <br>•Back fins <br>•Tail|Element:{{icons|Ice}}{{icons|Fire}}<br>Weakpoints:<br>•Broken head <br>•Belly|Ultra Hard variant of Orgbran. Counts as a Orgbran for Client Orders.}}
 +
 
 +
 
 +
{{EnemyRow|Gratsi Meduna|UIEnemyGratsiMeduna.png|Gratsi Meduna|Risk Exploration: Wopal|Lv. 91+
 +
*{{rarity|15}} {{icons|Rod}} [[Anacates Logiarda]]|<br>•Tentacles <br>•Claws <br>•Tail|Element:{{icons|Ice}}<br>Weakpoints:<br>•Head |Ultra Hard variant of Biol Meduna . Counts as a Biol Meduna for Client Orders.}}
 +
</table>
 +
{{PSO2 Navbox}}

Latest revision as of 14:40, 4 December 2021

Tainted Enemies Falspawn Draconians Automata Sylvants Oceanids Nightfallers Phantasms Supernaturals Luminmechs Special Enemies

Coast

Enemy Area Drop List Breakpoints Weakness Notes
UIEnemyTurbon.png
Turbon
Coast Element:
FireIce
Weakspots:
• Core
Basic Oceanid. Spins towards enemies. Throws themselves at enemies.
UIEnemySegrezun.png
Segrezun
Coast Element:
FireIce
Basic Oceanid. It is almost invisible until it decides to attack. It can charge itself with electricity, which causes Shock upon getting hit.
UIEnemyDegilzn.png
Degrezun
Coast Lv. 1+
  • Affix Stigma
Element:
FireIce
Rare variant of Segrezun.
UIEnemyAqualupus.png
Aqualupus
Coast • Head Element:
FireIce
Basic Oceanid. Can dive underground and pop up to attack enemies. It can be seen with the shark fin that sticks up through the ground.
UIEnemyBloometta.png
Bloometta
Coast Lv. 41+ • Head Element:
FireIce
Basic Oceanid. Attacks enemies with a melee attack and can shoot bubbles that poisons the player.
UIEnemyBloomegara.png
Bloomegara
Coast • Tail Flower Element:
FireIce
Basic Oceanid. Attacks the player by shooting beams from its tail flower and a melee attack that causes Poison if it hits the player. Hides in the ground but can be seen with the tail flower sticking out of the ground.
UIEnemyFjorgalla.png
Fiorgara
Coast Lv. 1+
  • Affix Stigma

Lv. 66+

• Tail Flower Element:
FireIce
Rare variant of Bloomegara.
UIEnemyOrgbran.png
Orgbran
Coast Lv. 1+

Lv. 51+

• Belly Element:
FireIce
Weakspots:
• Head
• Back Fins
• Tail
Boss-type Oceanid. It attacks the player with punches and a slam. Can also pick up boulders to throw and can shoot a water beam. Susceptible to Freeze and Burn.
UIEnemyOrgceratos.png
Orgceratos
Coast Lv. 1+
  • Affix Stigma

Lv. 66+

• Belly Element:
FireIce
Weakspots:
• Head
• Back Fins
• Tail
Rare variant of Orgbran.
UIEnemyBarLodos.png
Bar Lodos
Coast
Floating Facility
Lv. 1+
  • Affix Bar Soul

Lv. 51+

• Nose Horn
• Broken Face
• Mouth
Element:
FireIce
Weakspots:
• Nose Horn
• Face
• Scales
• Body Spikes
• Neck Spikes
• Fins
Boss-type Oceanid. Can only be attacked with melee while it is close to the arena. Otherwise, only ranged attacks will be able to hit it. Use the harpoon turret to restraint Bar Lodos by shooting in the mouth. When he rises up in front of the arena and starts charging, get into one of the turrets and start shooting the giant water ball he shoots from his mouth.
UIEnemyBarDominus.png
Bar Dominus
Coast
Floating Facility
Lv. 1+
  • Affix Stigma
• Nose Horn
• Broken Face
• Mouth
FireIce
Nose Horn
Face
Scales
Body Spikes
Neck Spikes
Fins
Rare variant of Bar Lodos.

Seabed

Enemy Area Drop List Breakpoints Weakness Notes
UIEnemyTarobekko.png
Tarobekko
Seabed • Head Element:
Ice
Basic Oceanid. Attacks by pecking at the player within melee range and shoots water at the player.
UIEnemyJigrubekko.png
Jigrubekko
Seabed Lv. 1+
  • Affix Stigma
• Head Element:
Ice
Rare variant of Tarobekko.
UIEnemyBluturbon.png
Bluturbon
Seabed Element:
Ice
Basic Oceanid. Attacks by throwing itself at the player, spinning in a circle while firing bubbles that damage the player.
UIEnemyTagAqualupus.png
Tag Aqualupus
Seabed Lv. 21+ • Head Element:
Ice
Basic Oceanid. Goes underground to attack the player by jumping up from the ground and going back down, then jumping up and doing a spin.
UIEnemySevanian.png
Sevanian
Seabed • Head Element:
Ice
Basic Oceanid. Goes up to the player and attacks them by flinging themselves at the player.
UIEnemyTagSevanian.png
Tag Sevanian
Seabed • Head Element:
Ice
Basic Oceanid. Has a melee attack and shoots ink at the player from a distance.
UIEnemyFalcabone.png
Falcabone
Seabed • Head Element:
Ice
Basic Oceanid. Attacks players within melee range with its claws.
UIEnemyVidGiros.png
Vid Giros
Seabed Lv. 21+ • Heads Element:
FireIceLightning
Weakspots:
• Heads
Strong Oceanid. Has three attacks that each correspond to a different element(Ice, Fire and Wind). If it takes too much damage, it will retreat back into its shell. If the player is too close, it will attempt to attack the player within melee range.
UIEnemyBiolMeduna.png
Biol Meduna
Seabed Lv. 1+
  • Affix Meduna Soul

Lv. 26+

• Head
• Tentacle Tips
Element:
Ice
Weakspots:
• Claws
• Tentacle Tips
• Tail Base
Boss-type Oceanid. Has two phases. Phase one, it can attack by readying a charge and then goes up in the air and slams into the ground at the player's current location that can cause Shock if struck. When one of the tentacles are broken, it moves on to phase two, which it then slams into the ground, creating bubbles and poison around itself. It will attempt to attack and grab the player if they're too close. Attacking from behind can cause Biol Meduna to unleash an attack that causes Shock. After enough time passes, it will go back to phase one. Susceptible to Freeze, remains immobilized for a brief moment when inflicted.
UIEnemyMagisaMeduna.png
Magisa Meduna
Seabed Lv. 1+
  • Affix Stigma

Lv. 66+

• Head
• Tentacle Tips
Element:
Ice
Weakspots:
• Claws
• Tentacle Tips
• Tail Base
Rare variant of Biol Meduna.

Floating Facility

Enemy Area Drop List Breakpoints Weakness Notes
UIEnemyFalgurbon.png
Falgurbon
Floating Facility Lv. 41+ Element:
Ice
Weakspots
• Head
Basic Oceanid. Attacks with melee and has a jump that can stun the player.
UIEnemyGabonarog.png
Gabonarog
Floating Facility Lv. 1+
  • Affix Stigma
Element:
Ice
Weakspots
• Head
Rare variant of Falgurbon.
UIEnemyDalbolupus.png
Dalbolupus
Floating Facility Lv. 31+ Element:
Ice
Weakspots:
• Head
Basic Oceanid. Attacks by sliding towards the player.
UIEnemyValadinan.png
Valadinan
Floating Facility Lv. 1+

Lv. 41+

• Body Element:
Ice
Weakspots:
• Head
• Legs when the body is broken
Basic Oceanid. Attacks with melee and drinks to buff itself.
UIEnemyOValadinan.png
O Valadinan
Floating Facility Lv. 1+

Lv. 31+

• Body Element:
Ice
Weakspots:
• Head
• Legs when the body is broken
Basic Oceanid. This creature attacks by shooting at the player, drinking to buff itself and tossing its drink.
UIEnemySuValadinan.png
Su Valadinan
Floating Facility Lv. 1+

Lv. 31+

• Body Element:
Ice
Weakspots:
• Head
• Legs when the body is broken
Basic Oceanid. This creature attacks by pulling out spiked balls and juggling them for a few seconds, then tossing them. It then tries to attack the player using melee.
UIEnemyBranadian.png
Branadian
Floating Facility Lv. 1+

Lv. 31+

• Body Element:
Ice
Weakspots:
• Legs when the body is broken
Basic Oceanid. Attacks the player with a small AOE or a melee attack if the player is within melee range.
UIEnemySiltGrimian.png
Silt Grimian
Floating Facility • Shield Element:
Ice
Weakspots:
• Head
Strong Oceanid. Uses its shield to attack the player by slamming down into the player or by doing a twist and launching itself towards the player.
UIEnemyBanoridian.png
Banoridian
Floating Facility Lv. 31+ • Arm Cannons
• Body Armor
Element:
Ice
Strong Oceanid. This creature attacks the player by shooting bubbles at a distance. Can also melee with its hands, as well as clap its hands together that causes a stun effect if the player is too close. If you break all armor and the arm cannons, it becomes scared.
UIEnemyNeptCasadohra.png
Nept Casadohra
Floating Facility Lv. 1+

Lv. 41+

• Weapon
• Legs
Element:
Ice
Weakspots:
• Head without Helmet
Boss-type Oceanid. This boss attacks the player by swinging into them, slamming his spear into the ground and doing a spin attack or attacking with its spear. Its weakpoint is exposed after it does its air-swinging attack.
UIEnemyCasadoBadoohl.png
Casado Badoohl
Floating Facility Lv. 1+
  • Affix Stigma
• Weapon
• Legs
Element:
Ice
Weakspots:
• Head without Helmet
Rare variant of Nept Casadohra.
UIEnemyLeomaduraad.png
Leomaduraad
Floating Facility Lv. 1+
  • Affix Madu Soul
• Claws Element:
FireIce
Weakspots:
• Belly
Boss-type Oceanid. This creature attacks with melee and slime, which can inflict Panic to the player. When enraged, its attack speed and power increases. Inflicting Burn to it will cause it to freak out and lose its buffs.
UIEnemyMalduzareed.png
Malduzareed
Floating Facility Lv. 1+
  • Affix Stigma
• Claws
• Helmet
Element:
FireIce
Weakspots:
• Belly
Rare variant of Leomaduraad.

Ultralized

Enemy Area Drop List Breakpoints Weakness Notes
UIEnemyGazarCasadohra.png
Gazar Casadohra
Risk Exploration: Wopal Lv. 91+
•Weapon
•legs
Element:Ice
Weakpoints:
•Head without helmet
Ultra Hard variant of Nept Casadohra. Counts as a Nept Casadohra for Client Orders.
UIEnemyAnfeduraad.png
Anfeduraad
Risk Exploration: Wopal Lv. 91+
•Helmet
•Claws
Element:Fire
Weakpoints:
•Chest
Ultra Hard variant of Leomaduraad. Counts as a Leomaduraad for Client Orders.
UIEnemyBrigantbran.png
Brigantbran
Risk Exploration: Wopal Lv. 91+
•Head
•Back fins
•Tail
Element:IceFire
Weakpoints:
•Broken head
•Belly
Ultra Hard variant of Orgbran. Counts as a Orgbran for Client Orders.
UIEnemyGratsiMeduna.png
Gratsi Meduna
Risk Exploration: Wopal Lv. 91+
•Tentacles
•Claws
•Tail
Element:Ice
Weakpoints:
•Head
Ultra Hard variant of Biol Meduna . Counts as a Biol Meduna for Client Orders.