Difference between revisions of "Automata"

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*{{props|Stigma}}|<!--Breakpoints-->|Element:<br>• {{icons|Lightning}}<br>Weakspots:<br>• Blue Core|Rare variant of Tranmizer.}}
 
*{{props|Stigma}}|<!--Breakpoints-->|Element:<br>• {{icons|Lightning}}<br>Weakspots:<br>• Blue Core|Rare variant of Tranmizer.}}
  
{{EnemyRow|Big Varder|UIEnemyBigVarder.png|Big Varder|Desert<br>Underground Shafts|Lv. 1+
+
{{EnemyRow|Big Varder|UIEnemyBigVarder.png|Big Varder|Desert (Extremely Rare)<br>Underground Shafts|Lv. 1+
 
*{{props|Varder Soul}}
 
*{{props|Varder Soul}}
 
Lv. 26+
 
Lv. 26+
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*{{rarity|8}} {{icons|Wand}} [[Lambda Hexigraph]]|• Front Lasers<br>• Side Turrets<br>• Side Cannons<br>• Back Missile<br>• Launchers<br>• Flamethrowers<br>• Turrets on top<br>• Arm Cores on top<br>• Missile Pods on top<br>• Cannons on top|Element:<br>• {{icons|Lightning}}<br>Weakspots:<br>• Blue Core on Main Body|Boss-type Automata. Breaks in 49 places. Avoid the big lasers in front. Destroy the main cannon to expose its core. When defeated, it will self destruct. Leave the hull to avoid taking damage when it destructs.}}
 
*{{rarity|8}} {{icons|Wand}} [[Lambda Hexigraph]]|• Front Lasers<br>• Side Turrets<br>• Side Cannons<br>• Back Missile<br>• Launchers<br>• Flamethrowers<br>• Turrets on top<br>• Arm Cores on top<br>• Missile Pods on top<br>• Cannons on top|Element:<br>• {{icons|Lightning}}<br>Weakspots:<br>• Blue Core on Main Body|Boss-type Automata. Breaks in 49 places. Avoid the big lasers in front. Destroy the main cannon to expose its core. When defeated, it will self destruct. Leave the hull to avoid taking damage when it destructs.}}
  
{{EnemyRow|Kindidd|UIEnemyKindidd.png|Kindidd|Desert<br>Underground Shafts|Lv. 41+
+
{{EnemyRow|Kindidd|<!--UIEnemyKindidd.png-->UIEnemyUnknown.png|Kindidd|Desert (Extremely Rare)<br>Underground Shafts|Lv. 41+
 
*{{rarity|8}} {{icons|Rifle}} [[Lambda Schwann]]
 
*{{rarity|8}} {{icons|Rifle}} [[Lambda Schwann]]
 
Lv. 51+
 
Lv. 51+
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*{{rarity|10}} {{icons|Katana}} [[Deo Salizania]]|<!--Breakpoints-->|Element:<br>• {{icons|Lightning}}<br>Weakspots:<br>• Blue Core|Basic Automata. Spawns from the main gun of Big Varder. It can only travel in one direction but will change its course if you attacked or near the edge of the deck.}}
 
*{{rarity|10}} {{icons|Katana}} [[Deo Salizania]]|<!--Breakpoints-->|Element:<br>• {{icons|Lightning}}<br>Weakspots:<br>• Blue Core|Basic Automata. Spawns from the main gun of Big Varder. It can only travel in one direction but will change its course if you attacked or near the edge of the deck.}}
  
{{EnemyRow|King Varder|UIEnemyKingVarder.png|King Varder|Desert<br>Underground Shafts|Lv. 1+
+
{{EnemyRow|King Varder|UIEnemyKingVarder.png|King Varder|Desert (Extremely Rare)<br>Underground Shafts|Lv. 1+
 
*{{props|Stigma}}|• Front Lasers<br>• Side Turrets<br>• Side Cannons<br>• Back Missile<br>• Launchers<br>• Flamethrowers<br>• Turrets on top<br>• Arm Cores on top<br>• Missile Pods on top<br>• Cannons on top|Element:<br>• {{icons|Lightning}}<br>Weakspots:<br>• Blue Core on Main Body|Rare variant of Big Varder.}}
 
*{{props|Stigma}}|• Front Lasers<br>• Side Turrets<br>• Side Cannons<br>• Back Missile<br>• Launchers<br>• Flamethrowers<br>• Turrets on top<br>• Arm Cores on top<br>• Missile Pods on top<br>• Cannons on top|Element:<br>• {{icons|Lightning}}<br>Weakspots:<br>• Blue Core on Main Body|Rare variant of Big Varder.}}
  
{{EnemyRow|Wynvid|UIEnemyWynvid.png|Wynvid|Desert<br>Underground Shafts|<!--DropList-->|<!--Breakpoints-->|Elements:<br>• {{icons|Lightning}}<br>Weakspots:<br>• Blue Core|Rare variant of Kindidd which spawns from King Varder.}}
+
{{EnemyRow|Wynvid|<!--UIEnemyWynvid.png-->UIEnemyUnknown.png|Wynvid|Desert (Extremely Rare)<br>Underground Shafts|<!--DropList-->|<!--Breakpoints-->|Elements:<br>• {{icons|Lightning}}<br>Weakspots:<br>• Blue Core|Rare variant of Kindidd which spawns from King Varder.}}
  
 
</table>
 
</table>
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</table>
 
</table>
 +
 +
 +
==Ultralized==
 +
{{EnemyHeader}}
 +
{{EnemyRow|Shutolmizer|UIEnemyShutolmizer.png|Shutolmizer|Risk Exploration: Lillipa|Lv. 91+
 +
*{{rarity|15}} {{icons|Twin Machine Guns}} [[Dyne Ombros]]| |Element: •{{icons|Lightning}}<br>Weakpoints:<br>•Core|Ultra Hard variant of Tranmizer. Can freely change its forms at will . Core will only be exposed after its stationary laser cannon attack. Counts as a Tranmizer for Client Orders.}}
 +
</table>
 +
{{PSO2 Navbox}}

Latest revision as of 19:02, 18 August 2023

Tainted Enemies Falspawn Draconians Automata Sylvants Oceanids Nightfallers Phantasms Supernaturals Luminmechs Special Enemies

Desert / Underground Shafts

Enemy Area Drop List Breakpoints Weakness Notes
UIEnemySpardunA.png
Spardun A
Desert
Underground Shafts
Lv. 21+

Lv. 46+

Lv. 61+

Element:
Lightning
Weakspots:
• Blue Core
Basic Automata. Usually appears in large numbers. Lunges itself towards you and throws stun mines.
UIEnemySpargun.png
Spargun
Desert
Underground Shafts
Lv. 21+

Lv. 61+

Element:
Lightning
Weakspots:
• Blue Core
Basic Automata. Usually appears in large numbers. Shoots beams from a distance. Lunges itself towards you and throws stun mines.
UIEnemySparzile.png
Sparzile
Underground Shafts Lv. 41+

Lv. 61+

Element:
LightningIce
Weakspots:
• Bomb Core
Basic Automata. Usually appears in large numbers. Detonates itself after chasing you around. Blows up even if defeated.
UIEnemyGillnas.png
Gillnas
Desert
Underground Shafts
Element:
Lightning
Weakspots:
• Blue Core
Basic Automata. Shoots lasers and energy balls. Swings its body around to melee. When defeated, splits into three moving parts: Legs, Upper body and Gillnas Core.
UIEnemyGillnasCore.png
Gillnas Core
Desert
Underground Shafts
Lv. 46+

Lv. 61+

Element:
Lightning
Weakspots:
• Blue Core
Basic Automata. Appears after defeating Gillnas. Defeating the core will rid of Gillnas entirely.
UIEnemyGillnach.png
Gillnach
Underground Shafts Lv. 31+

Lv. 46+

Lv. 61+

Element:
Lightning
Weakspots:
• Blue Core
Basic Automata. Swings its body around to melee. Heals its allies.
UIEnemyGuardine.png
Guardine
Underground Shafts Lv. 41+ Element:
Lightning
Weakspots:
• Blue Core
Basic Automata. Spawns in a line with other Guardines. Fires small lasers.
UIEnemyGuardinan.png
Guardinan
Underground Shafts Lv. 46+ Element:
Lightning
Weakspots:
• Blue Core
Rare variant of Guardine.
UIEnemySignogun.png
Signogun
Underground Shafts Element:
Lightning
Weakspots:
• Blue Core
Basic Automata. Drive-by shoots you and charges a powerful laser.
UIEnemySignoBeat.png
Signo Beat
Underground Shafts Lv. 1+
  • Affix Signo Soul
Element:
Lightning
Weakspots:
• Blue Core
Strong Automata. Charges at you with its sword. Makes holograms of itself which deals damage.
UIEnemySignoBlue.png
Signo Blue
Underground Shafts Lv. 1+
  • Affix Stigma

Lv. 41+

Lv. 51+

Element:
Lightning
Weakspots:
• Blue Core
Rare variant of Signo Beat.
UIEnemyTranmizer.png
Tranmizer
Desert
Underground Shafts
ARKS Quest: "Destroy Giant Transforming Automata"
Lv. 1+
  • Affix Mizer Soul
Element:
Lightning
Weakspots:
• Blue Core
Strong Automata. Tranmizer can transform into three forms. It can focus on melee, on long-range bullets and missiles, or it can shoot a stationary laser cannon.
UIEnemyTranzexia.png
Tranzexia
Desert
Underground Shafts
Lv. 1+
  • Affix Stigma
Element:
Lightning
Weakspots:
• Blue Core
Rare variant of Tranmizer.
UIEnemyBigVarder.png
Big Varder
Desert (Extremely Rare)
Underground Shafts
Lv. 1+
  • Affix Varder Soul

Lv. 26+

Lv. 41+

  • 10 Back Unit Varder Puck
  • 10 Arm Unit Varder Arm
  • 10 Leg Unit Varder Legs

Lv. 46+

• Front Lasers
• Side Turrets
• Side Cannons
• Back Missile
• Launchers
• Flamethrowers
• Turrets on top
• Arm Cores on top
• Missile Pods on top
• Cannons on top
Element:
Lightning
Weakspots:
• Blue Core on Main Body
Boss-type Automata. Breaks in 49 places. Avoid the big lasers in front. Destroy the main cannon to expose its core. When defeated, it will self destruct. Leave the hull to avoid taking damage when it destructs.
UIEnemyUnknown.png
Kindidd
Desert (Extremely Rare)
Underground Shafts
Lv. 41+

Lv. 51+

  • 10 Back Unit King's Puck
  • 10 Arm Unit King's Arm
  • 10 Leg Unit King's Legs

Lv. 66+

Element:
Lightning
Weakspots:
• Blue Core
Basic Automata. Spawns from the main gun of Big Varder. It can only travel in one direction but will change its course if you attacked or near the edge of the deck.
UIEnemyKingVarder.png
King Varder
Desert (Extremely Rare)
Underground Shafts
Lv. 1+
  • Affix Stigma
• Front Lasers
• Side Turrets
• Side Cannons
• Back Missile
• Launchers
• Flamethrowers
• Turrets on top
• Arm Cores on top
• Missile Pods on top
• Cannons on top
Element:
Lightning
Weakspots:
• Blue Core on Main Body
Rare variant of Big Varder.
UIEnemyUnknown.png
Wynvid
Desert (Extremely Rare)
Underground Shafts
Elements:
Lightning
Weakspots:
• Blue Core
Rare variant of Kindidd which spawns from King Varder.

Abandoned Mine

Enemy Area Drop List Breakpoints Weakness Notes
UIEnemyGuardinanCustom.png
Guardinan Custom
Abandoned Mine Lv. 21+ Element:
Lightning
Weakspots:
• Blue Core
Basic Automata. Sucks you closer to deal damage.
UIEnemyKindiddCustom.png
Kindidd Custom
Abandoned Mine Lv. 31+ Element:
Lightning
Weakspots:
• Blue Core
Basic Automata. Charges at you or fires energy balls from a distance.
UIEnemyBatragun.png
Batragun
Abandoned Mine Element:
Lightning
Basic Automata. Kicks you or slams down from the sky.
UIEnemyStarkgun.png
Starkgun
Abandoned Mine Lv. 26+ Element:
Lightning
Basic Automata. Shoots lasers or missiles.
UIEnemyVintBalger.png
Vint Balger
Abandoned Mine Lv. 41+ Lightning
Blue Core
Basic Automata. Charges at you and creates a barrier for itself.
UIEnemyGanonBalger.png
Ganon Balger
Abandoned Mine Element:
Lightning
Weakspots:
• Blue Core
Basic Automata. Charges at you and shoots lasers.
UIEnemyJagdBalger.png
Jagd Balger
Abandoned Mine Element:
Lightning
Weakspots:
• Blue Core
Basic Automata. Charges at you with its sword.
UIEnemyDingale.png
Dingale
Abandoned Mine Lv. 31+ Element:
Lightning
Weakspots:
• Blue Core
Strong Automata. Shoots with twin machineguns and shoulder cannon. Attack the cannon or core to knock it down.
UIEnemyDingapolce.png
Dingapolce
Abandoned Mine Lv. 1+
  • Affix Stigma
Element:
Lightning
Weakspots:
• Blue Core
Rare variant of Dingale.
UIEnemyJagdDingale.png
Jagd Dingale
Abandoned Mine Element:
Lightning
Weakspots:
• Blue Core
Strong Automata. Attacks with its sword and can inflict burn when sword is heated. Attack the core to knock it down.
UIEnemyDingaNoche.png
Dinganoche
Abandoned Mine Lv. 1+
  • Affix Stigma

Lv. 66+

Element
Lightning
Weakspots:
• Blue Core
Rare variant of Jagd Dingale.
UIEnemyVardersoma.png
Vardersoma
Abandoned Mine Lv. 1+
  • Affix Soma Soul

Lv. 36+

  • 10 Back Unit Varder Puck
• Thrusters
• Launchers
• Front Cannons
• Main Cannon
Element:
Lightning
Weakspots:
• Main Core
Boss-type Automata. Fires rockets, lifts off, fires lasers below and shocks the area nearby. When the chest opens, it will sweep the area around itself with a laser from the main cannon.
UIEnemyEmbryoVarder.png
Embryo Varder
Abandoned Mine Lv. 1+
  • Affix Stigma

Lv. 51+

  • 10 Back Unit King's Puck
• Thrusters
• Launchers
• Front Cannons
• Main Cannon
Element:
Lightning
Weakspots:
• Main Core
Rare variant of Vardersoma.


Ultralized

Enemy Area Drop List Breakpoints Weakness Notes
UIEnemyShutolmizer.png
Shutolmizer
Risk Exploration: Lillipa Lv. 91+ Element: •Lightning
Weakpoints:
•Core
Ultra Hard variant of Tranmizer. Can freely change its forms at will . Core will only be exposed after its stationary laser cannon attack. Counts as a Tranmizer for Client Orders.