Difference between revisions of "Bouncer"
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The {{icons|Bouncer}} '''Bouncer''' ("Bo") class is a melee-type Class that is known for its prowess in aerial combat and its capability to weave Techniques into its fighting style. Boasting two very different types of Melee weapons, a Bouncer is capable of both instantaneous support while punishing foes and incredible burst damage, making Bouncer a valuable asset in team play. | The {{icons|Bouncer}} '''Bouncer''' ("Bo") class is a melee-type Class that is known for its prowess in aerial combat and its capability to weave Techniques into its fighting style. Boasting two very different types of Melee weapons, a Bouncer is capable of both instantaneous support while punishing foes and incredible burst damage, making Bouncer a valuable asset in team play. | ||
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Latest revision as of 02:57, 6 July 2021
Classes | ||||||||
---|---|---|---|---|---|---|---|---|
Hunter | Fighter | Ranger | Gunner | Force | Techter | Braver | Bouncer | Summoner |
Scion Classes | ||||||||
Hero | Phantom | Étoile | Luster |
Bouncer
The Bouncer ("Bo") class is a melee-type Class that is known for its prowess in aerial combat and its capability to weave Techniques into its fighting style. Boasting two very different types of Melee weapons, a Bouncer is capable of both instantaneous support while punishing foes and incredible burst damage, making Bouncer a valuable asset in team play.
Reaching Level 75 on this class will give the following bonuses to the base stats of all classes and all characters of the same account: +2 PP, +20, +20, +30.
Class Weapon Overview
Bouncers use two unique weapons: Soaring Blades and Jet Boots
Soaring Blades
A twin pair of medium-sized swords. Specializes in rapid attacks that deal minimal damage per individual hit, but hit repeatedly to build up high damage over time. Limited range, but certain Photon Arts can strike from midrange or even afar. Soaring Blades can be powered up with the Skill Soaring Blades Focus, which allows them to expend Focus built up by attacking to use their Weapon Action.
Dual Blades' Weapon Action is Photon Blades. By pressing the Weapon Action Button, the player will swing their right blade, or fly in a given direction if one is held, while firing a salvo of miniature Photon Blades at targets. The number of Photon Blades fired depends on the Focus Gauge level. When Photon Blades impact a target, the blades will inflict damage while recovering the player's PP. If any player then strikes a target that has been impaled with Photon Blades, they will gain increased PP recovery on hit. This ability can be augmented with Skills such as "Photon Blades Fever" and "Photon Blades Escape".
Jet Boots
Mechanized footwear that enables flight. Armed with a double jump, Jet Boots are one of the most mobile weapon classes. They are equipped with both powerful Melee-based Photon Arts while having high TEC, and, with Bouncer's innate Technique capability, are capable of alternating between casting Techniques and closing in on opponents on the fly. Jet Boots can be powered up with the Skill Jet Boots Focus, which allows the user to change the active Element of the Jet Boots to adapt to the enemy's elemental weakness; in addition, Jet Boots Focus can be expended to power up their strongest Photon Art, Jetsweep Kick.
Jet Boots' Weapon Action is Variant Action. By pressing the Weapon Action Button during Photon Arts, the player will execute an alternate second attack. The properties of this attack vary depending on the base move; some Photon Arts are capable of casting Support Techniques when their Branched Action is used. When used during a Normal Attack, Sidestep Strike, or Blinding Sidestep, the player will execute a 4 hit kick combo that has high PP gain. When used without a prior move, the player will perform a flip that negates any elemental changes from charged Techniques. This flip can be chained up to three times.
Skill Tree Overview
Skills
Stat Skills
Dexterity Up
Increases your base DEX stat.
Icon | Skill Name | Prerequisite | Effect | Skill level | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | ||||
Dexterity Up 1 | - | Base DEX Boost | +3 | +6 | +10 | +14 | +18 | +23 | +28 | +34 | +40 | +50 |
Melee Power Up
Increases your base MEL stat.
Icon | Skill Name | Prerequisite | Effect | Skill level | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | ||||
Melee Power Up 1 | Dexterity Up 1 Lv3 | Base MEL Boost | +3 | +6 | +10 | +14 | +18 | +23 | +28 | +34 | +40 | +50 | |
Melee Power Up 2 | Melee Power Up 2 Lv3 | +4 | +9 | +14 | +19 | +25 | +31 | +39 | +50 | +62 | +75 |
Melee Power Up 1 and 2 are cumulative (Total MEL +125).
Tech. Power Up
Increases your base TEC stat.
Icon | Skill Name | Prerequisite | Effect | Skill level | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | ||||
Tech. Power Up | Dexterity Up 1 Lv3 | Base TEC Boost | +3 | +6 | +10 | +14 | +18 | +23 | +28 | +34 | +40 | +50 |
Class and Weapon Related Skills
Soaring Blades Focus
Soaring Blades Skill. Boosts the potency of your Photon Arts based on Focus level and makes it possible to expend the Focus Gauge to throw Photon Blades at the enemy with a Weapon Action. Further attacks against the area hit by your Photon Blades will boost PP recovery.
Icon | Skill Name | Prerequisite | Skill Level |
---|---|---|---|
1 | |||
Soaring Blades Focus | Dexterity Up Lv1 | - |
- When you perform a Weapon Action, a Photon Blade is created and is sent flying towards the target.
- The Photon Blade itself also has Focus Gauge Recovery and PP recovery capabilities.
- Elemental PP Restorate Field does not apply to the Photon Blades even with Elemental Weakness but will have the Elemental Stance effects.
- Since the Photon Blade is not a Normal Attack, Braver's Skill Enhanced Attack will not apply.
- However, Deband Attack PP Restorate will apply.
- The visual effect of the Photon Blades hitting the parts will only be seen by the player themselves.
- The power and effects of PAs changes according to the Focus Gauge Level. The power increase is different for each PA. (Approximately 10% with Focus Level 1, approximately 15% with Focus Level 2, approximately 20% with Focus Level 3)
- There is a Perfect Attack window after performing the Weapon Action, but you cannot continuously Perfect Attack the Weapon Action.
Photon Blades Fever
Soaring Blades Skill. Active Skill. Doubles the number of Photon Blade attacks while in effect.
Icon | Skill Name | Prerequisite | Effect | Skill Level | ||||
---|---|---|---|---|---|---|---|---|
1 | 2 | 3 | 4 | 5 | ||||
Photon Blades Fever | Dexterity Up Lv3 | Effect Duration | 45s | 48s | 51s | 54s | 60s | |
Cooldown | 120s |
- The effect of shooting a Photon Blade with the Soaring Blades Weapon Action is doubled.
- The number of shots will be doubled, and more effects will be shown, but the actual number of hits does not change, only the effect per hit doubles.
- Not only the damage but also the Focus Gauge accumulation by the Photon Blades and PP recovery will be doubled in proportion.
Photon Blades Fever Up
Soaring Blades Skill. Increases the potency of your Photon Blades while Photon Blade Fever is in effect.
Icon | Skill Name | Prerequisite | Effect | Skill Level | ||||
---|---|---|---|---|---|---|---|---|
1 | 2 | 3 | 4 | 5 | ||||
Photon Blades Fever Up | Photon Blades Fever Lv3 | Potency | 105% | 110% | 115% | 120% | 130% |
- Since Photon Blade Fever doubles the Photon Blades, the power at each Lv compared to normally is twice as much as the notation.
Photon Blades Escape
Soaring Blades Skill. Activates a period of invulnerability when you move while using Photon Blades.
Icon | Skill Name | Prerequisite | Effect | Skill Level | ||||
---|---|---|---|---|---|---|---|---|
1 | 2 | 3 | 4 | 5 | ||||
Photon Blades Escape | Dexterity Up Lv3 | Effect Duration | 0.15s | 0.19s | 0.24s | 0.29s | 0.35s |
- This skill gives invulnerability time to the movement performed by the Soaring Blades Weapon Action + Movement Direction.
- The Weapon Action when performed stationary will not have th invulnerability time.
Jet Boots Focus
Jet Boots Skill. Gain Focus when you successfully land an attack or charge a Technique. Applies the element of the last Technique you charged to your weapon and boosts attack potency.
Icon | Skill Name | Prerequisite | Skill Level |
---|---|---|---|
1 | |||
Jet Boots Focus | Dexterity Up Lv1 | - |
- Temporarily changes your Element of your Jet Boots by charging Techniques.
- Resta, Anti, Shifta, and Deband will not apply the effect.
Nabarta, Namegid, and Fused Techniques will not apply the effect.
- Resta, Anti, Shifta, and Deband will not apply the effect.
- The power of Melee Attacks increases based on the Focus level as well as visual effects when attacking. The Focus Gauge gradually decreases over time.
- Power is increased by 105% at Focus Level 1-2, 115% at Focus Level 2-MAX.
- The power increase does not apply to Techniques and Elemental Burst.
- You can cancel the changed Element by performing the Weapon Action by itself.
- This will only cancel the changed Element, it will not consume the Focus Gauge.
- An attack hitbox is included in the double-jump effect when the Focus Gauge is Level 2 or higher.
- The attack has the effect of inflicting a status ailment depending on the weapon's current Element.
Jet Boots Focus Boost
Jet Boots Skill. Main Class Only. Boosts the increment by which your Focus Gauge increases from attacks while Shifta or Deband are in effect and Jet Boots are equipped.
Icon | Skill Name | Prerequisite | Effect | Skill Level |
---|---|---|---|---|
1 | ||||
Jet Boots Focus Boost | Jet Boots Focus Lv1 | Focus Gauge Boost | 150% |
Jet Boots Escape
Jet Boots Skill. Main Class Only. Makes you invulnerable for a period of time when you perform a Weapon Action during Normal Attacks and PAs while Jet boots are equipped.
Icon | Skill Name | Prerequisite | Effect | Skill Level | ||||
---|---|---|---|---|---|---|---|---|
1 | 2 | 3 | 4 | 5 | ||||
Jet Boots Escape | Dexterity Up Lv3 | Effect Duration | 0.20s | 0.22s | 0.25s | 0.29s | 0.35s |
- This skill gives invulnerability time to the actions performed during the Jet Boots Weapon Action of Normal Attacks and PAs.
Encore Jump
Jet Boots Skill. Main Class Only. Allows for an additional jump to be performed when you land an attack using 1 Focus Gauge accumulation or while performing a Normal Attack or PA with Jet Boots equipped.
Icon | Skill Name | Prerequisite | Skill Level |
---|---|---|---|
1 | |||
Encore Jump | Dexterity Up Lv1 | - |
- This skill allows you to do an additional jump as long as it is performed on a hittable target while you have Focus.
Rapid Boost
Jet Boots Skill. Active Skill. Greatly boosts your Jet Boots PA charge speed while in effect. Also slightly boosts your Technique charge speed.
Icon | Skill Name | Prerequisite | Effect | Skill Level | ||||
---|---|---|---|---|---|---|---|---|
1 | 2 | 3 | 4 | 5 | ||||
Rapid Boost | Dexterity Up Lv3 | Charge Time (Technique) | 97% | 94% | 91% | 88% | 85% | |
Charge Time (PA) | 90% | 80% | 70% | 60% | 50% | |||
Effect Duration | 45s | 48s | 51s | 54s | 60s | |||
Cooldown | 120s |
- The charge speed of PAs and Techniques becomes faster.
- Techniques like Nabarta and Namegid are not applied as they are not chargeable.
- The increase/decrease to the charge time of Techniques is based on the initial Technique Customization, then multiplying the factors of Class Skills, Ring Skills, and Potentials.
- Can be activated without having Jet Boots equipped, but the effect only applies while Jet Boots are equipped.
- The effect will not goto cooldown if you switch out weapons.
Rapid Boost PA Bonus
Jet Boots Skill. Grants a potency bonus to Perfect Attacks performed during Rapid Boost.
Icon | Skill Name | Prerequisite | Effect | Skill Level | ||||
---|---|---|---|---|---|---|---|---|
1 | 2 | 3 | 4 | 5 | ||||
Rapid Boost PA Bonus | Rapid Boost Lv3 | Potency | 105% | 106% | 108% | 111% | 115% |
- Only applies to Perfect Attacks performed while Jet Boots are equipped.
Elemental Burst
Jet Boots Skill. Triggers an elemental blast which can inflict a status ailment when a Weapon action cancels an Element stored in your Focus Gauge. Jet Boots Focus required.
Icon | Skill Name | Prerequisite | Effect | Skill Level | ||||
---|---|---|---|---|---|---|---|---|
1 | 2 | 3 | 4 | 5 | ||||
Elemental Burst | Dexterity Up Lv3 | Potency | 200% | 220% | 250% | 320% | 400% | |
Activation Rate | 10% | 15% | 18% | 19% | 20% |
- When cancelling out the changed Element of the weapon, the effect releases a ranged attack based on the Element centering around the player.
- Cannot be activated for Weapon Actions performed during Normal Attacks and PAs.
- Cannot be activated if the Element has not been changed.
- Does not decrease the Focus Gauge when activated.
- The Power of the attack is equivalent to the magnification of the Skill Lv x 280 (%). The attack is 100% Elemental damage (Treated like a Technique) that is not affected by the Elemental Value of the weapon, regardless of Switch Strike.
- Unlike Techniques, there are no "Final Attack Type", which means that no factors that affect final damage are applied.
- The attack range is about 1.5 Sidesteps wide.
Switch Strike
Jet Boots Skill. Active Skill Main Class Only Causes attacks performed using Jet Boots to be executed using Melee Power.
Icon | Skill Name | Prerequisite | Skill Level |
---|---|---|---|
1 | |||
Switch Strike | Dexterity Up Lv3 | - |
- Changes the Jet Boots PAs and Normal Attacks to scale off of MEL instead of TEC.
- Even if this skill is not used, the attacks performed by Jet Boots are always treated as Melee Attacks, and any skills that apply to Melee are applied.
- It is not a direct damage boost skill. It will only change the reference scaling.
- The main use of this skill is for using Jet Boots with equipment augmented for MEL so that both Jet Boots and Soaring Blades can benefit off of MEL.
- Does not affect the reference scaling for Techniques.
Attribute | Without Switch Strike | With Switch Strike | Explanation |
---|---|---|---|
Attack Power | TEC | MEL | The damage increases as the stated power increases. No effect if it is not the stated power. |
Enemy Defense Power | TEC Def | MEL Def | The damage decreases as the stated defense increases. No effect if it is not the stated defense. |
Weapon Element Damage | TEC | MEL | The weapon's Element Value is applied to both attributes. If you attack the enemy with Fire weakness with Fire Element Jet Boots, the damage will be increased accordingly. |
Part Boost | Melee | Melee | Regardless of Switch Strike, it will always be treated as Melee damage. Hitting the weak point will increase the power of the player and pet, increasing damage. Whether you use Switch Strike or not, the Braver's Skill Precision Stance of Elemental Weakness does not apply. |
Final Attack Type | Melee | Melee | Regardless of Switch Strike, all damage in the end is considered Melee damage. In both cases, the Melee potency part of Hunter's Skill Fury Stance is applied. |
Break Stance D Bonus
Soaring Blades Skill. Main Class Only Makes the skill Break Stance effective against areas that can't be destroyed while Soaring Blades are equipped.
Icon | Skill Name | Prerequisite | Effect | Skill Level |
---|---|---|---|---|
1 | ||||
Break Stance D Bonus | Break Stance Lv1 | Efficacy Percentage | 90% |
- While in Break Stance, the damage bonus with Soaring Blades will be applied to non-destructible body parts at a certain percentage.
- Effects that increase damage on destructible body parts are not applied.
- When learning Break Stance at Lv10 and applying Break Stance D Bonus, the bonus is (100% + 35% x 90% = 131.5%) for non-destructible body parts.
Arms Enthusiast: Bouncer
Default Skill. Main Class Only. Increases damage if equipped with a 10★ or higher rarity weapon.
Icon | Skill Name | Prerequisite | Effect | Skill Level |
---|---|---|---|---|
1 | ||||
Arms Enthusiast: Bouncer | - | Damage Multiplier | 110% |
Stance Skills
Elemental Stance
Passive Stance Skill. Passive Stance skill that boosts damage dealt when you exploit an enemy's Elemental Weakness with a Technique, or when you attack the enemy with a weapon that has an Element the enemy is weak against.
Icon | Skill Name | Prerequisite | Effect | Skill Level | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | ||||
Elemental Stance | Dexterity Up Lv3 | Elemental Weakness Potency | 101% | 102% | 103% | 104% | 105% | 108% | 111% | 114% | 117% | 120% | |
Non-Elemental Weakness Potency | 100% | 103% | 106% | 109% | 112% | 115% |
- This Stance skill is disabled while Break Stance is active.
- Can also be used in combination with other Stance skills of different class (Hunter's Fury Stance, etc.).
- This Stance skill increases damage for attacking the Elemental Weakness of enemies.
Elemental Stance Up
While Elemental Stance is active, grants a damage bonus when you exploit an enemy's Elemental Weakness with a Technique, or when you attack the enemy with a weapon that has an Element the enemy is weak against.
Icon | Skill Name | Prerequisite | Effect | Skill Level | ||||
---|---|---|---|---|---|---|---|---|
1 | 2 | 3 | 4 | 5 | ||||
Elemental Stance Up | Elemental Stance Lv5 | Potency | 102% | 104% | 106% | 108% | 110% |
- Also effective for Techniques that target the Elemental Weakness and Wand's Photonic Fury explosions.
Elemental Stance Critical
While Elemental Stance is active, boosts your critical hit rate when you exploit an enemy's Elemental Weakness with a Technique, or when you attack the enemy with a weapon that has an Element the enemy is weak against.
Icon | Skill Name | Prerequisite | Effect | Skill Level | ||||
---|---|---|---|---|---|---|---|---|
1 | 2 | 3 | 4 | 5 | ||||
Elemental Stance Critical | Elemental Stance Lv3 | Activation Rate | +10% | +16% | +20% | +23% | +25% |
Break Stance
Active Stance Skill. Active Stance Skill that increases the damage you deal to destructible body parts. Renders Elemental Stance ineffective
Icon | Skill Name | Prerequisite | Effect | Skill Level | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | ||||
Break Stance | Dexterity Up Lv3 | Un-Destroyed Part Potency | 103% | 106% | 109% | 112% | 115% | 118% | 121% | 125% | 130% | 135% | |
Non-Destroyable Part Potency | 90% | 91% | 92% | 93% | 94% | 95% | 96% | 97% | 98% | 100% |
- This Stance skill cannot be used in tandem with Elemental Stance.
- When both are learned, turning this skill ON will turn Elemental Stance OFF, and turning this skill OFF will turn Elemental Stance ON.
- Can also be used in combination with other Stance skills of different classes (Hunter's Fury Stance, etc.).
Break Stance Up
Grants a damage bonus when you attack a destructible body part while Break Stance is active.
Icon | Skill Name | Prerequisite | Effect | Skill Level | ||||
---|---|---|---|---|---|---|---|---|
1 | 2 | 3 | 4 | 5 | ||||
Break Stance Up | Break Stance Lv5 | Potency | 102% | 104% | 106% | 108% | 110% |
Break Stance Critical
Boosts your critical hit rate when you attack a destructible body part while break Stance is active.
Icon | Skill Name | Prerequisite | Effect | Skill Level | ||||
---|---|---|---|---|---|---|---|---|
1 | 2 | 3 | 4 | 5 | ||||
Break Stance Critical | Break Stance Lv3 | Activation Rate | +10% | +16% | +20% | +23% | +25% |
Other Skills
Elemental PP Restorate Field
Active Skill. Deploys a field around you that increases PP recovery when you connect an attack exploiting the enemy's Elemental Weakness.
Icon | Skill Name | Prerequisite | Effect | Skill Level | ||||
---|---|---|---|---|---|---|---|---|
1 | 2 | 3 | 4 | 5 | ||||
Elemental PP Restorate Field | Dexterity Up Lv3 | PP Recovery | +1 | +2 | +3 | |||
Effect Duration | 30s | 37s | 44s | 51s | 60s | |||
Cooldown | 90s |
- A field is generated around the player when the skill is activated, allowing anyone inside the field including the player themselves to get a PP Recovery bonus to connecting attacks that targets the enemy's Elemental Weakness.
- Since it is a bonus to PP recovery, it only works if the PP recovers on hit.
- This skill has the same effect as Deband Attack PP Restorate, but this effect will not apply to the Normal Weapon Action of Jet Boots or Photon Blades.
- More effective on weapons that hits a lot.
- The area of effect is shown with a circular blue ring effect, and anyone inside the field will have a blue aura effect.
- The effect disappears if anyone leaves the field.
- Can be used in tandem with Critical Field.
Critical Field
Active Skill. Deploys a field around you that boosts your critical hit rate.
Icon | Skill Name | Prerequisite | Effect | Skill Level | ||||
---|---|---|---|---|---|---|---|---|
1 | 2 | 3 | 4 | 5 | ||||
Critical Field | Dexterity Up Lv3 | Activation Rate | +5% | +10% | +15% | +20% | +30% | |
Effect Duration | 30s | 37s | 44s | 51s | 60s | |||
Cooldown | 90s |
- A field is generated around the player when the skill is activated, allowing anyone inside the field including the player themselves to get a critical hit rate bonus.
- The area of effect is shown with a circular red ring effect, and anyone inside the field will have a red aura effect.
- The effect disappears if anyone leaves the field.
- Can be used in tandem with Elemental PP Restorate Field.
Field Remain
Maintains a field effect for a set time even outside the area of effect of a field used by the learner. Only effective for fields that produce player-enhancing effects.
Icon | Skill Name | Prerequisite | Effect | Skill Level |
---|---|---|---|---|
1 | ||||
Field Remain | Dexterity Up Lv3 | Effect Duration | 30s |
- The effect given from the Field Skills are extended by 30s upon leaving the field.
Shifta Air Attack Boost
Grants a damage bonus to attacks performed in the air while Shifta is in effect.
Icon | Skill Name | Prerequisite | Effect | Skill Level | ||||
---|---|---|---|---|---|---|---|---|
1 | 2 | 3 | 4 | 5 | ||||
Shifta Air Attack Boost | Dexterity Up Lv3 | Potency | 101% | 102% | 103% | 104% | 105% |
- Only effective for attacks performed while in the air while Shifta is in effect.
- Does not apply to the Shifta Technique itself, therefore not applying to other players if they are given Shifta.
- Does not apply to Jet Boots on the ground, even if they appear to be floating.
Deband Attack PP Restorate
Boosts the PP recovery of Normal Attacks while Deband is in effect.
Icon | Skill Name | Prerequisite | Effect | Skill Level | ||||
---|---|---|---|---|---|---|---|---|
1 | 2 | 3 | 4 | 5 | ||||
Deband Attack PP Restorate | Dexterity Up Lv3 | PP Recovery | +1 | +2 | +3 | +4 | +5 |
- Only effective for Normal Attacks performed while Deband is in effect.
- Does not apply to the Deband Technique itself, therefore not applying to other players if they are given Deband.
- This skill has the same effect as Elemental PP Restorate Field, but this effect will apply to the Normal Weapon Action of Jet Boots and Photon Blades.
- When used in tandem with Gunner's Skill Attack PP Restorate, the Attack PP Recovery rate is first applied as a multiplier to the original PP recovery amount, and the recovery amount from this skill is added afterwards.
- (Original PP Recovery Amount x Attack PP Recovery Rate) + Elemental PP Restorate Field and Deband PP Attack Restorate (Fixed Value Addition)
Heal Sharing
When you recover HP, surrounding characters will also be healed by a set percentage of the amount of HP you recovered.
Icon | Skill Name | Prerequisite | Effect | Skill Level | ||||
---|---|---|---|---|---|---|---|---|
1 | 2 | 3 | 4 | 5 | ||||
Heal Sharing | Dexterity Up Lv3 | HP Recovery Rate | 3% | 6% | 9% | 12% | 20% |
- This skill allows you to give other players an additional HP recovery whenever you recover HP.
- The range of the effect is about a charged Zondeel/Megiverse without Territory Burst.
- Applies to any form of HP recovery applied to yourself.
- Megiverse applies differently for Heal Sharing.
Example: If 10,000 damage is dealt within the Megiverse range, HP recovery is 2,500, but if the Heal Sharing (Lv5) effect is applied to the Megiverse recovery amount of 2,500, the HP recovery is not 500 but (2,500 x 0.25) x 0.20 = 125.
Healing Bonus
Grants a recovery bonus when you recover HP.
Icon | Skill Name | Prerequisite | Effect | Skill Level | ||||
---|---|---|---|---|---|---|---|---|
1 | 2 | 3 | 4 | 5 | ||||
Healing Bonus | Heal Sharing Lv5 | HP Recovery Improvement | 105% | 106% | 108% | 111% | 115% |
- Applies to all forms of healing HP.
- Even if the recovery amount as a set limit, the skill will allow you to get the bonus on top.
- The effect only applies to the learner themself. The amount of surrounding recovery does not increase.
- Does not apply to Pets as well.
Bouncer Mag
Default Skill. Adds a set percentage of an equipped Mag's Dexterity to Melee Power and Technique Power.
Icon | Skill Name | Prerequisite | Effect | Skill level |
---|---|---|---|---|
1 | ||||
Bouncer Mag | - | MEL Conversion Rate | 100% | |
TEC Conversion Rate |
- Learning this skill will make your Melee and Technique Support have the same value as the Mag's Dexterity Support.
- When the Mag's Dexterity Support Level is 200, total Mag Support amount is equivalent to Level 600 (DEX 200, MEL 200, TEC 200).
- The effect can overlap with Braver's Skill Braver Mag.
Crafting Mastery
Grants a bonus to your equipment stats when you equip a crafted weapon or unit.
Icon | Skill Name | Prerequisite | Effect | Skill Level | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | ||||
Crafting Mastery | - | Crafting Bonus | 1% | 2% | 3% | 4% | 5% | 6% | 7% | 8% | 9% | 10% |
- The stat that is referenced to is based only on the equipment's base Attack and Defense Stats (including max enhancement).
Stats from Augments are not included.- Set effects and innate stats from units are also not included.
- The effect will also apply to units with Timed Abilities. Expired Timed Abilities will still apply.
- The value increased by this skill is treated as the same as Augments, so it is not affected by Shifta/Deband effects but does affect Resta's recovery.
Sidestep & Perf. ATK Combo
Default Skill. Creates a Perfect Attack window when Sidestepping.
Icon | Skill Name | Prerequisite | Skill Level | |
---|---|---|---|---|
1 | ||||
Sidestep & Perf. ATK Combo | - | - |
Blinding Sidestep
Default Skill. Press the Dodge key to do a fast blinding step that has invincibility. Can be used in any direction.
Icon | Skill Name | Prerequisite | Skill Level | |
---|---|---|---|---|
1 | ||||
Blinding Sidestep | - | - |
- A Dodge Action that only applies to Bouncer's weapons only, regardless of class.
- When a Gunblade is equipped, the Dodge Action becomes a Sidestep.
- Similar to Sidestep with an added visual effect and sound effect.
- Although it behaves like a Sidestep in terms of animation, it's slower to connect attacks after the animation. In the case of Jet Boots, the altitude does not drop while Blinding Sidestepping in the air.
- Invincibility time is roughly 0.05 seconds when initially using Blinding Sidestep. Sidestep Plus adds onto the invincibility time.
- The dodge action is determined by the weapon type currently equipped.
Sidestep:
Blinding Sidestep:
Dive Roll:
Blind Escape:
Sidestep Plus
Increases the invincibility time on Sidestep.
Icon | Skill Name | Prerequisite | Effect | Skill level | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | ||||
Sidestep Plus | Sidestep Lv1 | Invincibility Duration Increase | +0.05s | +0.09s | +0.11s | +0.13s | +0.14s | +0.15s | +0.16s | +0.17s | +0.18s | +0.20s |
- This skill is effective for both Sidestep and Blinding Sidestep.
- For a frame of reference, the motion time of the Sidestep is about 0.20 seconds.
- Fighter, Braver, and Bouncer also share the same skill, but only the higher level will be applied.
Sidestep Strike
Default Skill. Allows you to attack immediately after Sidestep.
Icon | Skill Name | Prerequisite | Skill Level | |
---|---|---|---|---|
1 | ||||
Sidestep Strike | Sidestep Lv1 | - |
- Pressing the attack button during the Sidestep will activate Sidestep Strike. Can also be used in midair.
- Even during a Sidestep Strike, a Perfect Attack window will appear for your character, allowing you to Perfect Attack into another attack or PA.
- The PA after the Sidestep Strike is regarded as the first one for First Arts Perfect Attack Addition.
Perfect Recovery
Default Skill. When knocked down, press the Jump key at the moment you hit the ground to get up instantly.
Icon | Skill Name | Prerequisite | Skill Level | |
---|---|---|---|---|
1 | ||||
Perfect Recovery | - | - |
- The timing of the effect starts when you hit the ground the moment it happens.
- The skill allows you to prevent yourself from knockdown and gives yourself invincibility during the motion.
Perfect Recovery PP Gain
Recovers PP when a Perfect Recovery is activated.
Icon | Skill Name | Prerequisite | Effect | Skill level | ||||
---|---|---|---|---|---|---|---|---|
1 | 2 | 3 | 4 | 5 | ||||
Perfect Recovery PP Gain | Perfect Recovery Lv1 | PP Recovery Rate | 10% | 12% | 14% | 16% | 20% |
- If you successfully perform a Perfect Recovery, PP is recovered in proportion to your maximum PP at the time.
- Unlike Braver's Skill Perfect Recovery Heal, there is no visual effect displayed for PP recovery.
- Since it is a percentage recovery, the more maximum PP you have, the greater the effect.
Level Limit Skills
Sidestep Jump
Jumping right after doing a Sidestep in forward motion will transition you into running speed.
Icon | Skill Name | Prerequisite | Skill Level | |
---|---|---|---|---|
1 | ||||
Sidestep Jump | Level 10 | - |
- This skill is common to all classes and can be learned at level 10 or higher
- This skill does not consume SP when learning it.
First Arts Perfect Attack Addition
Turns your first attack into a Perfect Attack. A cooldown is applied after activation. Doesn't affect Harmonizer attacks, pet attacks, or Techniques.
Icon | Skill Name | Prerequisite | Effect | Skill Level | |
---|---|---|---|---|---|
1 | |||||
First Arts Perfect Attacks Addition | Level 20 | Cooldown | 0.25s |
- This skill is common to all classes and can be learned at level 20 or higher.
- This skill does not consume SP when learning it.
- Allows your first attack to get the damage bonus from Perfect Attack without the need to chain into it.
- Cooldown is applied after doing the action, and will not be activated again unless 0.25 seconds have passed after the action is finished or interrupted.
Air Reversal
Allows you to perform a break-fall while in the air.
Icon | Skill Name | Prerequisite | Skill Level | |
---|---|---|---|---|
1 | ||||
Air Reversal | Level 30 | - |
- This skill is common to all classes and can be learned at level 30 or higher
- This skill does not consume SP when learning it.
- Pressing the jump button while being launched into the air will allow you to do the Air Reversal.
- The effect does not occur if you press the jump button the moment you get launched into the air.
- Perfect Recovery Heal and Perfect Recovery PP Gain can also activate when this skill is triggered.
- If you recover in the air, Twin Daggers Focus will be maintained.
Perf. Recovery & ATK Combo
Makes Perfect-Attack timing apply after a Perfect Recovery.
Icon | Skill Name | Prerequisite | Skill Level | |
---|---|---|---|---|
1 | ||||
Perf. Recovery & ATK Combo | Level 30 | - |
- This skill is common to all classes and can be learned at level 30 or higher
- This skill does not consume SP when learning it.
- Air Reversal is also applicable for this skill.
Double Jump
Enables two-stage jumping
Icon | Skill Name | Prerequisite | Skill Level | |
---|---|---|---|---|
1 | ||||
Double Jump | Level 40 | - |
- This skill is common to all classes and can be learned at level 40 or higher
- This skill does not consume SP when learning it.
- Allows all weapon types (excluding Jet Boots) to have a double jump
- Jet Boots can double jump regardless of this skill.
Even with learning this skill, this does not allow you to jump up to three times.
- Jet Boots can double jump regardless of this skill.
High Level Bonus: Bouncer
Grants a damage bonus to the Player.
Icon | Skill Name | Prerequisite | Effect | Skill Level | ||||
---|---|---|---|---|---|---|---|---|
1 | 2 | 3 | 4 | 5 | ||||
High Level Bonus: Bouncer | Level 80 | Potency | 101% | 102% | 103% | 104% | 105% |
- This skill is common to all classes and can be learned at level 80 or higher.
Dodge Auto Field
Main Class Only. Automatically deploys a learned field when you successfully perform a Blinding Sidestep. This skill doesn't include a cooldown.
Icon | Skill Name | Prerequisite | Skill Level |
---|---|---|---|
1 | |||
Dodge Auto Field | Level 85 | - |
- This skill can be learned at level 85 or higher.
- This skill does not consume SP when learning it.
- When successfully evading an attack with the evasion action of Soaring Blades or Jet Boots, all learned Field skills will be activated.
- The currently learned level of each Field is used. If you have not learned the skill, the Field will not be activated.
- As said in the description, cooldown is ignored when activated by this skill.
- The invulnerability time for Photon Blades Escape, Jet Boots Escape, and Grand Wave (when its variant is used) are not considered as evasion actions.
- Even if the Field skills is being activated or put on cooldown, it will still be activated with this skill.
- At the time, if the field skill is being activated, the effect duration will be overwritten instead of being extended.
- No effect on cooldown time.
Classes | ||||||||
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Hunter | Fighter | Ranger | Gunner | Force | Techter | Braver | Bouncer | Summoner |
Scion Classes | ||||||||
Hero | Phantom | Étoile | Luster |
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