Difference between revisions of "Braver"

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{{:Class Listing}}
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{{Class Listing}}
 
='''Braver'''=
 
='''Braver'''=
 
The {{icons|Braver}} '''Braver''' ("Br") class is a hybrid class that specializes in short range Melee combat and long Ranged combat. Bravers have the option to hone their timing and precision for greater play.
 
The {{icons|Braver}} '''Braver''' ("Br") class is a hybrid class that specializes in short range Melee combat and long Ranged combat. Bravers have the option to hone their timing and precision for greater play.
  
Reaching Level 75 on this class will give the following bonuses to the base stats of all classes and all characters of the same account: +2 PP, {{icons|MEL}}+20, {{icons|RNG}}20, {{icons|DEX}}+30.
+
Reaching Level 75 on this class will give the following bonuses to the base stats of all classes and all characters of the same account: +2 PP, {{icons|MEL}}+20, {{icons|RNG}}+20, {{icons|DEX}}+30.
  
 
== Class Weapon Overview ==
 
== Class Weapon Overview ==
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|-style="text-align:center"
 
|-style="text-align:center"
 
|  
 
|  
|  
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| [[#bravercombination|Braver Combination]]
|  
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| [[#highlevel|High Level Bonus: Braver]]
 
|  
 
|  
 
|  
 
|  
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|-style="text-align:center"
 
|-style="text-align:center"
 
| Dexterity Up 2
 
| Dexterity Up 2
| [[#tecup|Dexterity Up 1]] Lv3
+
| [[#dexup|Dexterity Up 1]] Lv3
 
| +4
 
| +4
 
| +9
 
| +9
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| [[File:UIIconMelUp.png|link=|38px]]
 
| [[File:UIIconMelUp.png|link=|38px]]
 
| Melee Power Up
 
| Melee Power Up
| [[#tecup|Dexterity Up 1]] Lv3
+
| [[#dexup|Dexterity Up 1]] Lv3
 
! Base MEL Boost
 
! Base MEL Boost
 
| +3
 
| +3
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| [[File:UIIconRngUp.png|link=|38px]]
 
| [[File:UIIconRngUp.png|link=|38px]]
 
| Ranged Power Up
 
| Ranged Power Up
| [[#tecup|Dexterity Up 1]] Lv3
+
| [[#dexup|Dexterity Up 1]] Lv3
 
! Base RNG Boost
 
! Base RNG Boost
 
| +3
 
| +3
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| [[File:UIIconKatanaFocus.png|link=|38px]]
 
| [[File:UIIconKatanaFocus.png|link=|38px]]
 
| Katana Focus
 
| Katana Focus
| [[#tecup|Dexterity Up 1]] Lv1
+
| [[#dexup|Dexterity Up 1]] Lv1
 
| -
 
| -
 
|}
 
|}
 
</div>
 
</div>
 
* The Focus Gauge increases by hitting the enemy with your Katana.
 
* The Focus Gauge increases by hitting the enemy with your Katana.
* There is a damage boost based on the level of your Focus Gauge. Focus Lv.1-2 +5%, Focus Lv2+ / Focus Release +10%.
+
* The Focus Gauge will always start out at MAX Gauge at the start of a Quest.
 +
* There is a damage boost based on the level of your Focus Gauge. Focus Lv.0-1 +35%, Focus Lv1-2 +38. Focus 2+ / Focus Release +40%.
 
* If you perform a Perfect Guard with Lv.2 Focus or higher, the Focus Gauge will be "released" and your character will be enveloped in a purple aura signifying an increase to power and critical hit rate.
 
* If you perform a Perfect Guard with Lv.2 Focus or higher, the Focus Gauge will be "released" and your character will be enveloped in a purple aura signifying an increase to power and critical hit rate.
* If you perform a Perfect Guard with less than Lv.2 Focus, the Focus Gauge will not release and will empty the remaining Gauge.
+
* If you perform a Perfect Guard with less than Lv.2 Focus, the Focus Gauge will not release and will not empty the remaining Gauge.
 
** The "Released" state increases your total {{icons|MEL}} MEL excluding weapon stats by 30% and critical hit rate by 50%.
 
** The "Released" state increases your total {{icons|MEL}} MEL excluding weapon stats by 30% and critical hit rate by 50%.
 
** If you switch to different weapon while in the Released state, the effect ends.
 
** If you switch to different weapon while in the Released state, the effect ends.
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** Does not apply to other weapons that can Perfect Guard.
 
** Does not apply to other weapons that can Perfect Guard.
 
* The shockwave is considered a MEL attack that scales on MEL and dependent on the weapon's Element.
 
* The shockwave is considered a MEL attack that scales on MEL and dependent on the weapon's Element.
 +
** The Potency does not change based on Focus Gauge levels and its released state.
  
 
<div id="kfboost">
 
<div id="kfboost">
 
===='''Katana Focus Boost'''====
 
===='''Katana Focus Boost'''====
 
</div>
 
</div>
'''Katana Skill.''' '''Main Class Only.'''' Increases your Katana Focus boost and boosts your PP recovery while Focus is active.
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'''Katana Skill.''' '''Main Class Only.'''' Increases your Katana Focus boost and boosts your PP recovery.
 
<div class="table-responsive">
 
<div class="table-responsive">
 
{| class="wikitable table-bordered"
 
{| class="wikitable table-bordered"
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</div>
 
</div>
 
* This Focus Gauge increase applies whether or not the Focus has any Gauge.
 
* This Focus Gauge increase applies whether or not the Focus has any Gauge.
* Both Automatic PP Recovery and Attack PP Recovery are increased while you have Focus Gauge accumulated.
+
* Both Automatic PP Recovery and Attack PP Recovery are increased even without Focus is released.
  
 
<div id="cbonus">
 
<div id="cbonus">
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| rowspan="2"|[[File:UIIconKatanaCombat.png|link=|38px]]
 
| rowspan="2"|[[File:UIIconKatanaCombat.png|link=|38px]]
 
| rowspan="2"|Katana Combat
 
| rowspan="2"|Katana Combat
| rowspan="2"|[[#tecup|Dexterity Up 1]] Lv3
+
| rowspan="2"|[[#dexup|Dexterity Up 1]] Lv3
 
! Effect Duration
 
! Effect Duration
 
| colspan="5"| 20s
 
| colspan="5"| 20s
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| rowspan="2"|[[File:UIIconChargedShot.png|link=|38px]]
 
| rowspan="2"|[[File:UIIconChargedShot.png|link=|38px]]
 
| rowspan="2"| Charged Shot
 
| rowspan="2"| Charged Shot
| rowspan="2"|[[#tecup|Dexterity Up 1]] Lv3
+
| rowspan="2"|[[#dexup|Dexterity Up 1]] Lv3
 
! Potency
 
! Potency
 
| 103%
 
| 103%
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* Allows all weapon types (excluding Jet Boots) to have a double jump
 
* Allows all weapon types (excluding Jet Boots) to have a double jump
 
** Jet Boots can double jump regardless of this skill. <br> Even with learning this skill, this does not allow you to jump up to three times.
 
** Jet Boots can double jump regardless of this skill. <br> Even with learning this skill, this does not allow you to jump up to three times.
 +
 +
<div id="highlevel">
 +
===='''High Level Bonus: Braver'''====
 +
</div>
 +
 +
Grants a damage bonus to the Player.
 +
<div class="table-responsive">
 +
{| class="wikitable table-bordered"
 +
! width="60px" rowspan="2" |Icon
 +
! width="100px" rowspan="2" |Skill Name
 +
! width="130px" rowspan="2" |Prerequisite
 +
! width="100px" rowspan="2" |Effect
 +
! colspan="5" |Skill Level
 +
|-style="text-align:center"
 +
! width="36px" | 1
 +
! width="36px" | 2
 +
! width="36px" | 3 
 +
! width="36px" | 4
 +
! width="36px" | 5
 +
|-style="text-align:center"
 +
| [[File:UIIconHighLevelBonus.png|link=|38px]]
 +
| High Level Bonus: Braver
 +
| Level 80
 +
! Potency
 +
| 101%
 +
| 102%
 +
| 103%
 +
| 104%
 +
| 105%
 +
|}
 +
</div>
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* This skill is common to all classes and can be learned at level 80 or higher.
 +
 +
<div id="bravercombination">
 +
===='''Braver Combination'''====
 +
</div>
 +
 +
'''Main Class Only.''' Critical Rate boosted when equipped with a Katana or Photon Bow. Active Focus Gauge is maintained when switching between Katana and Photon Bow.
 +
<div class="table-responsive">
 +
{| class="wikitable table-bordered"
 +
! width="60px" rowspan="2" |Icon
 +
! width="100px" rowspan="2" |Skill Name
 +
! width="130px" rowspan="2" |Prerequisite
 +
! width="100px" rowspan="2" |Effect
 +
! colspan="1" |Skill Level
 +
|-style="text-align:center"
 +
! width="36px" | 1
 +
|-style="text-align:center"
 +
| [[File:UIIconBraverCombination.png|link=|38px]]
 +
| Braver Combination
 +
| Level 85
 +
! Critical Rate
 +
| +50%
 +
|}
 +
</div>
 +
* This skill can be learned at level 85 or higher.
 +
* This skill does not consume SP when learning it.
 +
* When equipped with a Katana or Bow, the critical rate is always increased by 50%
 +
** Releasing Focus with Katana will increase the critical rate to a total of 100% with this skill.
 +
** Focus release from Katana does not apply to Bows.
 +
*** As a side note, the critical rate increase from Katana's Focus release state applies to Bow for unknown reasons (possibly a bug).
 +
* Changing from Katana to Bow with Katana Focus release will allow you to maintain the Focus Gauge.
 +
** When switching, the released aura changes from purple to blue.
 +
** The remaining amount of the Focus Gauge is maintained when switching.
 +
** The state is maintained even when switching to multiple Bows. When switching back to Katana, the Focus Gauge will start to decrease again. <br> Note that the Focus Gauge will reset when switching to a weapon other than Katana or Bow.
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{{Class Listing}}
 +
{{PSO2 Navbox}}

Latest revision as of 02:57, 6 July 2021

Braver

The Braver Braver ("Br") class is a hybrid class that specializes in short range Melee combat and long Ranged combat. Bravers have the option to hone their timing and precision for greater play.

Reaching Level 75 on this class will give the following bonuses to the base stats of all classes and all characters of the same account: +2 PP, MEL+20, RNG+20, Dex+30.

Class Weapon Overview

Bravers use two unique weapons: Katana Katanas and Bow Bows

Katana

Katana Katanas are short-ranged melee weapons that strike a delicate balance between versatility and elegance. Katana has a PA for every situation and uses them with spectacular coolness that captivates the hearts of both allies and enemies. While the Katana's power is overall average, it can string together easy combos that grant it a damage-per-second ratio rivaling the Hunter's Swords. Katana rewards players for precision and timing with its unique mechanic of Just Charge, which is present in several Katana PA's and increases their power if they are charged and released at the right moment. Despite being versatile, Katanas have practically no long-range capabilities without exposing oneself to danger. Katanas can be powered up with the Skill Katana Focus, which, following a successful Perfect Guard, will envelop the wielder in an aura that boosts their MEL and Critical Hit Rate.

Katana's Weapon Action is Guard. By holding the Weapon Action Button, any frontal attack dealt to you will inflict sharply reduced damage and minimal knockback at the cost of PP. Katanas have an innate Perfect Guard function included; pressing the Weapon Action Button right before an attack connects will completely negate the incoming attack's damage, and the player will counterattack with a powerful strike that activates Katana Focus.

Bullet Bow

Bow If the Katana is the heated coolness of the Braver, the Bow is its cold majesty. Complementing perfectly the Katana's close-range potential, the Bow offers great long-range coverage. Contrary to the Katana, the Bow's attacks are generally not as extravagant, shooting cold, unfeeling arrows with a solidified intent to kill. The Bow's accuracy is also dependant on stability: standing still will allow its arrows to hit more consistently their target while running-&-gunning will result in more than a few missed shots. Some of the Bow's PA's also require and enable followups and setups by combining different PA's into an excedingly high single-target damage burst. Despite some of its PA's actually being Melee Attacks instead of Ranged, the Bow does quite poorly in close quarters combat or against multiple targets.

Skill Tree Overview

BraverSkillTree.png

Skills

Stat Skills

Dexterity Up

Increases your base Dex DEX stat.

Icon Skill Name Prerequisite Effect Skill level
1 2 3 4 5 6 7 8 9 10
UIIconDexUp.png Dexterity Up 1 - Base DEX Boost +3 +6 +10 +14 +18 +23 +28 +34 +40 +50
Dexterity Up 2 Dexterity Up 1 Lv3 +4 +9 +14 +19 +25 +31 +39 +50 +62 +75

Dexterity 1 and 2 are cumulative (Total DEX +125).

Melee Power Up

Increases your base MEL MEL stat.

Icon Skill Name Prerequisite Effect Skill level
1 2 3 4 5 6 7 8 9 10
UIIconMelUp.png Melee Power Up Dexterity Up 1 Lv3 Base MEL Boost +3 +6 +10 +14 +18 +23 +28 +34 +40 +50

Ranged Power Up

Increases your base RNG RNG stat.

Icon Skill Name Prerequisite Effect Skill level
1 2 3 4 5 6 7 8 9 10
UIIconRngUp.png Ranged Power Up Dexterity Up 1 Lv3 Base RNG Boost +3 +6 +10 +14 +18 +23 +28 +34 +40 +50

Class and Weapon Related Skills

Katana Focus

Katana Skill. Boosts your Melee Potency as your Focus Gauge is charged. Grants a bonus to your Melee Power and Critical Rate for a set time when you perform a Counter when your Focus Gauge is maxed out.

Icon Skill Name Prerequisite Skill Level
1
UIIconKatanaFocus.png Katana Focus Dexterity Up 1 Lv1 -
  • The Focus Gauge increases by hitting the enemy with your Katana.
  • The Focus Gauge will always start out at MAX Gauge at the start of a Quest.
  • There is a damage boost based on the level of your Focus Gauge. Focus Lv.0-1 +35%, Focus Lv1-2 +38. Focus 2+ / Focus Release +40%.
  • If you perform a Perfect Guard with Lv.2 Focus or higher, the Focus Gauge will be "released" and your character will be enveloped in a purple aura signifying an increase to power and critical hit rate.
  • If you perform a Perfect Guard with less than Lv.2 Focus, the Focus Gauge will not release and will not empty the remaining Gauge.
    • The "Released" state increases your total MEL MEL excluding weapon stats by 30% and critical hit rate by 50%.
    • If you switch to different weapon while in the Released state, the effect ends.


Counter Edge

Katana Skill. Releases an additional strike that skewers enemies when countering.

Icon Skill Name Prerequisite Effect Skill Level
1
UIIconCounterEdge.png Counter Edge Katana Focus Lv1 Potency 200%
  • This skill creates a shock wave to the counter attack performed by Perfect Guards.
    • Does not apply to other weapons that can Perfect Guard.
  • The shockwave is considered a MEL attack that scales on MEL and dependent on the weapon's Element.
    • The Potency does not change based on Focus Gauge levels and its released state.

Katana Focus Boost

Katana Skill. Main Class Only.' Increases your Katana Focus boost and boosts your PP recovery.

Icon Skill Name Prerequisite Effect Skill Level
1
UIIconKatanaFocusBoost.png Katana Focus Boost Katana Focus Lv1 Focus Gauge Boost 150%
PP Increase Rate
  • This Focus Gauge increase applies whether or not the Focus has any Gauge.
  • Both Automatic PP Recovery and Attack PP Recovery are increased even without Focus is released.

Counter Bonus

Katana Skill. Main Class Only.' Grants a potency bonus and recovers PP when a counter or Counter Edge is performed.

Icon Skill Name Prerequisite Effect Skill Level
1
UIIconCounterBonus.png Counter Bonus Counter Edge Lv1 Potency 700%
PP Recovery +5
Edge Potency 300%
Edge PP Recovery +10
  • The PP recovery applies to all hits the Counter and Counter Edge they connect to.

Katana Combat

Katana Skill. Active Skill. Move at high speed and make slashing attacks on nearby enemies for a set time. Press the skill icon again to unleash a finishing blow.

Icon Skill Name Prerequisite Effect Skill Level
1 2 3 4 5
UIIconKatanaCombat.png Katana Combat Dexterity Up 1 Lv3 Effect Duration 20s
Cooldown 180s 170s 150s 120s 90s
  • Has an Effect Duration of 20 seconds while Katana Combat is activated. Shows a visual effect of a blue disc-shaped fog around the player, and turns red when the skill is about to expires.
  • Changing to a different weapon will prematurely end the effect.
  • While the skill is in effect, Normal Attacks will track any locked on target within distance.
    • Also has vertical tracking, and faster Normal Attacks.
    • Has Guard frames when activating the skill.
  • The Combat Finish slash is an active range attack. Activating the skill again before the duration ends will perform the attack.
    • After swinging your Katana, a slash is delivered. You are invincible during this action until the Katana is sheathed from the effect.
    • The first hit has the same attack judgement as a Normal Attack, and if it connects, PP is recovered. The power of the slash is 154%. Not affected by the number of hits accumulated.
    • A ripple-like effect spreads 360 degrees around the slash, dealing a huge single hit.
    • The damage increases based on the total number of hits accumulated by your weapon (Normal Attacks, PAs, etc.) while this skill is active. Techniques are not included.
    • The damage also increases if the skill is activated on a Perfect Attack. Skills that increase Perfect Attack damage are applied, but Katana P. Attack Bonus is not applied due to the skill finishing.
    • Can also be activated in the air.
    • Does not apply as a Chain Finisher for Gunner's Chain Trigger skill.
Total Hits 0 1 2 3 4 5 6 7 8 9 10
Power 300% 330% 360% 390% 420% 450% 480% 510% 540% 570% 600%
Total Hits - 11 12 13 14 15 16 17 18 19 20
Power - 630% 660% 690% 720% 750% 780% 810% 840% 870% 900%
Total Hits - 21 22 23 24 25 26 27 28 29 30
Power - 930% 960% 990% 1020% 1050% 1080% 1110% 1140% 1170% 1200%
Total Hits - 31 32 33 34 35 36 37 38 39 40
Power - 1230% 1260% 1290% 1320% 1350% 1380% 1410% 1440% 1470% 1500%
Total Hits - 41 42 43 44 45 46 47 48 49 50
Power - 1530% 1560% 1590% 1620% 1650% 1680% 1710% 1740% 1770% 1800%

Katana P. Attack Bonus

Katana Skill. Grants a damage bonus to Perfect Attacks performed during Katana Combat.

Icon Skill Name Prerequisite Effect Skill Level
1 2 3 4 5
UIIconCombatBonus.png Katana P. Attack Bonus Katana Combat Lv3 Potency 105% 107% 109% 112% 115%
  • Also applies to Techniques.
  • Since this skill only applies to Perfect Attacks made during Katana Combat, it is not applied on Combat Finish.

Combat Finish

Katana Skill. Grants a damage bonus to Katana Combat Finishers.

Icon Skill Name Prerequisite Effect Skill Level
1 2 3 4 5
UIIconCombatBonus.png Combat Finish Katana Combat Lv3 Potency 200% 220% 240% 260% 300%
  • At skill level 5 and 50 hits made with Katana Combat, the total power will be 300% x 1800% = 5400% damage.

Combat Escape

Katana Skill. Main Class Only. Triggers a period of invulnerability when you initate Katana Combat.

Icon Skill Name Prerequisite Effect Skill Level
1
UIIconSidestep.png Combat Escape Katana P. Attack Bonus Lv3 Effect Duration 20s
  • With this skill, you will always be invincible for the entire duration of Katana Combat.
  • Note that Perfect Guard Counters cannot be made while you are invincible.

Charged Shot

Bow Skill. Boosts the potency and round velocity of charged Normal Attacks while a Bow is equipped.

Icon Skill Name Prerequisite Effect Skill Level
1 2 3 4 5
UIIconChargedShot.png Charged Shot Dexterity Up 1 Lv3 Potency 103% 106% 109% 112% 115%
Round Velocity 110% 120% 130% 140% 150%
  • Allows charged shots from your Bow to home in on enemies better.
  • Only applies on charged Normal Attacks.

Bow Charge Bonus

Bow Skill. Main Class Only. Reduces your PP consumption and charge time for charged Photon Arts performed while a Bow is equipped.

Icon Skill Name Prerequisite Effect Skill Level
1
UIIconBowChargeBonus.png Bow Charge Bonus Charged Shot Lv3 Charge Time 80%
PP Consumption Rate -5
  • Does not apply to Techniques.
    • Although the description is a little confusing, the stated charge time is actually up to 80% of the original charge time instead of decreasing charge time by 80%. It is a 20% reduction to charge time.
  • If it's a chargeable PA, the PP reduction effect is applied regardless if it is charged or not.
  • There are four PAs that do not apply for this skill: Strike Bomber (not Zero), Final Nemesis, Million Storm, Chaser Arrow.
  • The PP Consumption Rate effect is fixed and is applied after any PP reduction % effects.

Rapid Fire

Bow Skill. Active Skill. For set time, sacrifices your Bow's standard attack potency and attack interval to perform a combo of up to three consecutive Normal Attacks.

Icon Skill Name Prerequisite Effect Skill Level
1 2 3 4 5
UIIconRapidFire.png Rapid Fire Dexterity Up 1 Lv3 Attack Interval 0.20s 0.18s 0.16s 0.13s 0.10s
Potency 25% 27% 29% 31% 34%
Effect Duration 60s
Cooldown 110s
  • PP recovery efficiency is improved with the increase in the interval of Normal Attacks.
  • Attack behavior is similar to the 3-round burst of Rifles.
  • Regardless of skill level, the Effect Duration is 60 seconds and the cooldown is 110 seconds. This makes the effective cooldown only 50 seconds.
  • Since the damage is affected onto Normal Attacks with Bows, it does not affect the power of PAs performed during the skill or other weapon types.
  • The skill at level 5 will have the power of Normal Attacks be 34% x 3, making it more powerful than a standard Normal Attack.

Rapid Fire Up

Bow Skill. Boosts your Ranged Power when a Bow is equipped while in Rapid Fire Mode.

Icon Skill Name Prerequisite Effect Skill Level
1 2 3 4 5
UIIconRapidUp.png Rapid Fire Up 1 Rapid Fire Lv3 RNG Pwr +100 +120 +140 +160 +200
Rapid Fire Up 2 Rapid Fire Up 1 Lv3 +140 +180 +240 +300
  • Unlike Rapid Fire Mastery, this skill only increases your RNG.

Rapid Fire Mastery

Bow Skill. Grants a damage bonus when a Bow is equipped during Rapid Fire.

Icon Skill Name Prerequisite Effect Skill Level
1 2 3 4 5
UIIconRapidUp.png Rapid Fire Mastery Rapid Fire Lv3 Potency 105% 107% 109% 112% 115%
  • As long as the skill is active, the effect applies on all forms of damage.

Advanced Rapid Fire

Bow Skill. Reduces the cooldown period for Rapid Fire and boost PP recovery induced by performing a Normal Attack while in Rapid Fire mode.

Icon Skill Name Prerequisite Effect Skill Level
1 2 3 4 5
UIIconRapidUp.png Advanced Rapid Fire Rapid Fire Mastery Lv3 PP Increase Rate 108% 116% 124% 132% 140%
Cooldown Reduction 95% 90% 85% 80% 70%
  • With the skill at level 5, the cooldown is reduced to 110 seconds x 70% = 77 seconds, making the effective cooldown factoring in Rapid Fire duration time (60 seconds) 17 seconds.

Arms Enthusiast: Braver

Default Skill. Main Class Only. Increases damage if equipped with a 10★ or higher rarity weapon.

Icon Skill Name Prerequisite Effect Skill Level
1
UIIconArmsEnthusiast.png Arms Enthusiast: Force - Damage Multiplier 110%

Stance Skills

Basic Stance

Passive Stance Skill. Passive Stance skill that provides an unconditional damage bonus.

Icon Skill Name Prerequisite Effect Skill Level
1 2 3 4 5 6 7 8 9 10
UIIconBasicStanceUp.png Basic Stance Dexterity Up 1 Lv3 Melee Potency 101% 102% 103% 104% 105% 107% 109% 111% 113% 115%
Ranged Potency
Technique Potency
  • There is no downside for this skill, but in exchange for an unconditional damage boost, the effect is smaller compared to other Stance Skills.
  • This Stance skill is disabled while Precision Stance is active.
    • Can also be used in combination with other Stance skills of different class (Hunter's Fury Stance, etc.).

Basic Stance Up

Grants a damage bonus to attacks performed during Basic Stance.

Icon Skill Name Prerequisite Effect Skill Level
1 2 3 4 5
UIIconBasicStanceUp.png Basic Stance Up Basic Stance Lv5 Potency 102% 104% 106% 108% 110%

Basic Stance Charge

Boosts the damage of charged attacks performed while in Basic Stance.

Icon Skill Name Prerequisite Effect Skill Level
1
UIIconBasicStanceUp.png Basic Stance Up Basic Stance Up Lv3 Potency 110%
  • The effect applies to all attacks that can be charged by pressing and holding down the button.
    • The Perfect Charge of Thriving Bellflower, Cherry Blossom Finale, Eviscerating Bloom, and Spring Flowerstorm also applies if they are activated at the right time.

Basic Stance Critical

Boosts your critical hit rate while in Basic Stance.

Icon Skill Name Prerequisite Effect Skill Level
1 2 3 4 5
UIIconBasicStanceUp.png Basic Stance Critical Basic Stance Up Lv3 Activation Rate +10% +16% +20% +23% +25%

Precision Stance

Active Stance Skill. Active Stance Skill that boosts damage dealt when attacking an enemy's weak point or exploiting an enemy's elemental weakness with a Technique. Renders Basic Stance ineffective.

Icon Skill Name Prerequisite Effect Skill Level
1 2 3 4 5 6 7 8 9 10
UIIconPrecisionStance.png Precision Stance Dexterity Up 1 Lv3 Weak Point Melee Potency 103% 106% 109% 112% 115% 118% 121% 125% 130% 135%
Weak Point Ranged Potency
Weak Point Technique Potency
Non-Weak Point Potency 100%
  • This Stance skill cannot be used in tandem with Basic Stance.
    • When both are learned, turning this skill ON will turn Basic Stance OFF, and turning this skill OFF will turn Basic Stance ON.
    • Can also be used in combination with other Stance skills of different classes (Hunter's Fury Stance, etc.).
  • The effect is handled different only in the case of 100% element attacks (Technique explosions from Wand's Photonic Fury), and the effect is applied if either the Elemental weakness or weak point part condition is met.
    • If the Wand's Photonic Fury explosion is also a weak point Element, the condition of Elemental weakness is met and the power is increased.
      Therefore, if you hit with an Elemental weakness Wand against a non-weak part, the effect does not apply for the hit, but will apply to the explosion.
    • Even if you hit the weak point with Elemental weakness, the effect is up to 135% at Lv10. There is no doubled increase in power.
    • Pet attacks made onto weak points is only applicable for Weak Point Melee Potency and Weak Point Ranged Potency.

Precision Stance Up

Grants a damage bonus to effective attacks performed during Precision Stance.

Icon Skill Name Prerequisite Effect Skill Level
1 2 3 4 5
UIIconPrecisionStanceUp.png Precision Stance Up Precision Stance Lv5 Potency 102% 104% 106% 108% 110%
  • Only applies to attacks done on weak points / Elemental Weakness.

Precision Stance Charge

Grants a damage bonus to effective charged attacks performed during Precision Stance.

Icon Skill Name Prerequisite Effect Skill Level
1
UIIconPrecisionStanceUp.png Precision Stance Charge Precision Stance Up Lv5 Potency 110%
  • The effect applies to all attacks that can be charged by pressing and holding down the button.
    Only applies to charged attacks done on weak points / Elemental Weakness.
    • The Perfect Charge of Thriving Bellflower, Cherry Blossom Finale, Eviscerating Bloom, and Spring Flowerstorm also applies if they are activated at the right time.

Precision Stance Critical

Boosts your critical hit rate of attacks that are effective while in Precision Stance.

Icon Skill Name Prerequisite Effect Skill Level
1 2 3 4 5
UIIconPrecisionStanceUp.png Precision Stance Critical Precision Stance Up Lv5 Activation Rate +10% +16% +20% +23% +25%

Other Skills

Enhanced Attack

Boosts the potency of Normal Attacks.

Icon Skill Name Prerequisite Effect Skill Level
1 2 3 4 5
UIIconMelUp.png Enhanced Attack Dexterity Up 1 Lv3 Potency 110% 120% 125% 130% 135%
  • This skill increases power of Normal Attacks and Sidestep Strikes.
    • Also applies to all weapons, Stylish Roll shots, and Pet Normal Attacks
    • Does not apply to attacks made by weapon actions, class skills, potentials, etc.

Quick Mate

Enables accerlated use of "-mate" items

Icon Skill Name Prerequisite Skill level
1
UIIconQuickMate.png Quick Mate Dexterity Up 1 Lv3 -
  • Learning this skill can reduce the animation of using mates by about 40%
    (The higher the rank of the -mate, the longer the animation).
  • When 1/60th of a second is set to 1 Frame (1 second = 60F), the whole animation is simplified to:
    Monomate - 100F, Dimate - 151F, Trimate - 200F
    With Quick Mate:
    Monomate - 62F, Dimate - 94F, Trimate - 125F
  • Unlike Summoner's Skill Unstoppable Recovery, it does not apply to atomizers.
    • The skill that has an effect on atomizers is the Skill Ring Atomizer Fanatic (L).
    • Can be used together with the Skill Ring Mate Manic (L) for even faster animation.

Braver Mag

Default Skill. Adds a set percentage of an equipped Mag's Dex Dexterity to MEL Melee Power and RNG Ranged Power.

Icon Skill Name Prerequisite Effect Skill level
1
UIIconBraverMag.png Braver Mag - MEL Conversion Rate 100%
RNG Conversion Rate
  • Learning this skill will make your Melee and Ranged Support have the same value as the Mag's Dexterity Support.
  • When the Mag's Dexterity Support Level is 200, total Mag Support amount is equivalent to Level 600 (DEX 200, MEL 200, RNG 200).
  • The effect can overlap with Bouncer's Skill Bouncer Mag.


Sidestep & Perf. ATK Combo

Default Skill. Creates a Perfect Attack window when Sidestepping.

Icon Skill Name Prerequisite Skill Level
1
UIIconSidestep.png Sidestep & Perf. ATK Combo - -

Sidestep

Default Skill. Press the Dodge key to do a fast step that has invincibility. Can be used in any direction.

Icon Skill Name Prerequisite Skill Level
1
UIIconSidestep.png Sidestep - -
  • Can be used for normal attacks and cancelling some PAs.
  • Invincibility time is roughly 0.05 seconds when initially using Sidestep. Sidestep Plus adds onto the invincibility time.
  • The dodge action is determined by the weapon type currently equipped.
    Sidestep: SwordWired LancePartisanDaggersDouble SaberKnucklesGunbladeKatanaBow
    Blinding Sidestep: Soaring BladesJet Boots
    Dive Roll: RifleLauncherTwin Machineguns
    Blind Escape: RodTalisWandHarmonizer

Sidestep Plus

Increases the invincibility time on Sidestep.

Icon Skill Name Prerequisite Effect Skill level
1 2 3 4 5 6 7 8 9 10
UIIconSidestepPlus.png Sidestep Plus Sidestep Lv1 Invincibility Duration Increase +0.05s +0.09s +0.11s +0.13s +0.14s +0.15s +0.16s +0.17s +0.18s +0.20s
  • This skill is effective for both Sidestep and Blinding Sidestep.
  • For a frame of reference, the motion time of the Sidestep is about 0.20 seconds.
  • Hunter, Fighter, and Bouncer also share the same skill, but only the higher level will be applied.

Sidestep Strike

Default Skill. Allows you to attack immediately after Sidestep.

Icon Skill Name Prerequisite Skill Level
1
UIIconSidestepPlus.png Sidestep Strike Sidestep Lv1 -
  • Pressing the attack button during the Sidestep will activate Sidestep Strike. Can also be used in midair.
    • Even during a Sidestep Strike, a Perfect Attack window will appear for your character, allowing you to Perfect Attack into another attack or PA.
    • The PA after the Sidestep Strike is regarded as the first one for First Arts Perfect Attack Addition.

Sidestep Tackle

Allows you to inflict melee damage while performing a Sidestep. Doesn't apply to Blinding Sidestep.

Icon Skill Name Prerequisite Skill Level
1
UIIconSidestepPlus.png Sidestep Tackle - -
  • Allows you to deal damage when performing a Sidestep. No effect on Blinding Sidestep.
  • A shockwave is made when Sidestepping. The range is very narrow that you have to directly hit the enemy for the shockwave to connect. Can also hit enemies behind as well.
    • Power notation is 240%, PP recovery amount is +8.
    • Element and Status Inflicting Ailment from the currently equipped weapon are applied.
    • Does not cut grass for some reason.
  • You are unable to do a Perfect Attack, but performing it at the Perfect Attack timing window will increase the Tackle's damage. However the Perfect Attack effect does not appear.
  • No hit stop.
  • Can also damage nearby objects.

Perfect Recovery

Default Skill. When knocked down, press the Jump key at the moment you hit the ground to get up instantly.

Icon Skill Name Prerequisite Skill Level
1
UIIconSidestepPlus.png Perfect Recovery - -
  • The timing of the effect starts when you hit the ground the moment it happens.
  • The skill allows you to prevent yourself from knockdown and gives yourself invincibility during the motion.

Perfect Recovery Heal

Recovers HP when a Perfect Recovery is activated.

Icon Skill Name Prerequisite Effect Skill level
1 2 3 4 5
UIIconPerfectRecoveryHeal.png Perfect Recovery Heal Perfect Recovery Lv1 HP Recovery Rate 10% 12% 14% 16% 20%
  • When a Perfect Recovery is performed, it recovers 10% to 20% of your maximum HP.
    • For example, if your Max HP is 500, Lv1 is 50 and Lv5 is 100. The higher your Max HP, the greater the effect.
  • When combined with Hunter's Skill Iron Will, you can instantly recover HP above 2, allowing for more viability.

Level Limit Skills

Sidestep Jump

Jumping right after doing a Sidestep in forward motion will transition you into running speed.

Icon Skill Name Prerequisite Skill Level
1
UIIconSidestepPlus.png Sidestep Jump Level 10 -
  • This skill is common to all classes and can be learned at level 10 or higher
  • This skill does not consume SP when learning it.

First Arts Perfect Attack Addition

Turns your first attack into a Perfect Attack. A cooldown is applied after activation. Doesn't affect Harmonizer attacks, pet attacks, or Techniques.

Icon Skill Name Prerequisite Effect Skill Level
1
UIIconFirstArts.png First Arts Perfect Attacks Addition Level 20 Cooldown 0.25s
  • This skill is common to all classes and can be learned at level 20 or higher.
  • This skill does not consume SP when learning it.
  • Allows your first attack to get the damage bonus from Perfect Attack without the need to chain into it.
  • Cooldown is applied after doing the action, and will not be activated again unless 0.25 seconds have passed after the action is finished or interrupted.

Air Reversal

Allows you to perform a break-fall while in the air.

Icon Skill Name Prerequisite Skill Level
1
UIIconJump.png Air Reversal Level 30 -
  • This skill is common to all classes and can be learned at level 30 or higher
  • This skill does not consume SP when learning it.
  • Pressing the jump button while being launched into the air will allow you to do the Air Reversal.
  • The effect does not occur if you press the jump button the moment you get launched into the air.
  • Perfect Recovery Heal and Perfect Recovery PP Gain can also activate when this skill is triggered.
  • If you recover in the air, Twin Daggers Focus will be maintained.

Perf. Recovery & ATK Combo

Makes Perfect-Attack timing apply after a Perfect Recovery.

Icon Skill Name Prerequisite Skill Level
1
UIIconJump.png Perf. Recovery & ATK Combo Level 30 -
  • This skill is common to all classes and can be learned at level 30 or higher
  • This skill does not consume SP when learning it.
  • Air Reversal is also applicable for this skill.

Double Jump

Enables two-stage jumping

Icon Skill Name Prerequisite Skill Level
1
UIIconJump.png Double Jump Level 40 -
  • This skill is common to all classes and can be learned at level 40 or higher
  • This skill does not consume SP when learning it.
  • Allows all weapon types (excluding Jet Boots) to have a double jump
    • Jet Boots can double jump regardless of this skill.
      Even with learning this skill, this does not allow you to jump up to three times.

High Level Bonus: Braver

Grants a damage bonus to the Player.

Icon Skill Name Prerequisite Effect Skill Level
1 2 3 4 5
UIIconHighLevelBonus.png High Level Bonus: Braver Level 80 Potency 101% 102% 103% 104% 105%
  • This skill is common to all classes and can be learned at level 80 or higher.

Braver Combination

Main Class Only. Critical Rate boosted when equipped with a Katana or Photon Bow. Active Focus Gauge is maintained when switching between Katana and Photon Bow.

Icon Skill Name Prerequisite Effect Skill Level
1
UIIconBraverCombination.png Braver Combination Level 85 Critical Rate +50%
  • This skill can be learned at level 85 or higher.
  • This skill does not consume SP when learning it.
  • When equipped with a Katana or Bow, the critical rate is always increased by 50%
    • Releasing Focus with Katana will increase the critical rate to a total of 100% with this skill.
    • Focus release from Katana does not apply to Bows.
      • As a side note, the critical rate increase from Katana's Focus release state applies to Bow for unknown reasons (possibly a bug).
  • Changing from Katana to Bow with Katana Focus release will allow you to maintain the Focus Gauge.
    • When switching, the released aura changes from purple to blue.
    • The remaining amount of the Focus Gauge is maintained when switching.
    • The state is maintained even when switching to multiple Bows. When switching back to Katana, the Focus Gauge will start to decrease again.
      Note that the Focus Gauge will reset when switching to a weapon other than Katana or Bow.