Wired Lances Photon Arts

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Revision as of 12:44, 2 July 2020 by Slyve (talk | contribs) (added wired lance frame data)
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Wired Lances

Name Stats Potency In-game Description Drop Location
  • UIPAWireDriver.png
  • Wire Driver
  • PP Cost: 20
  • DEX Correction: 100%
  • Potency Lv.1: ??
  • Potency Lv.15: 1665
  • Grabs a target then smashes them hard into the ground.
  • UIPAGrappleKick.png
  • Grapple Kick
  • PP Cost: 20
  • DEX Correction: 100%
  • Potency Lv.1: ??
  • Potency Lv.15: 1339
  • Grabs a target, then uses the force of the retracting wire to unleash a powerful kick.
  • UIPAHeavenlyDrop.png
  • Heavenly Drop
  • PP Cost: 20
  • DEX Correction: 100%
  • Potency Lv.1: ??
  • Potency Lv.15: 1700
  • Grabs a target and soars high into the air with them before slamming them back down into the ground.
  • UIPACycloneDriver.png
  • Cyclone Driver
  • PP Cost: 32
  • DEX Correction: 85%
  • Potency Lv.1: ??
  • Potency Lv.15: 2466
  • Grabs a target and whirls it around at high speeds, damaging both it and the surrounding enemies.
  •  ??
  • UIPATwistDriver.png
  • Twist Driver
  • PP Cost: 28
  • DEX Correction: 100%
  • Potency Lv.1: ??
  • Potency Lv.15: 1613
  • Grabs a target and then releases it spinning at a high speed, which can draw in and damage other foes.
  • UIPAShocktether.png
  • Shocktether
  • PP Cost: 30
  • DEX Correction: 100%
  • Potency Lv.1: ??
  • Potency Lv.15: 4788
  • Grabs a target and then zaps it with electricity. Repeatedly press the button to increase the number of hits.
  • Lv.4-9 Turbon (Hard)
    Lv.4-6 Kodoniagari (Hard)
    Lv10 Nightfall Province Exploration (Hard)
  • UIPAFulcrumSwing.png
  • Fulcrum Swing
  • PP Cost: 15
  • DEX Correction: 100%
  • Potency Lv.1: ??
  • Potency Lv.15: 5162
  • Hook onto a point in empty space and unleash a back-and-forth swinging attack.
  • Lv9 Volcanic Exploration (Hard)
    Lv.4-8 Gigur Gunnegam (Hard)
    Lv9 Daybreak Exploration (Hard).
  • UIPACerberusDance.png
  • Cerberus Dance
  • PP Cost: 30
  • DEX Correction: 100%
  • Potency Lv.1: ??
  • Potency Lv.15: 2322
  • Taps into the lance's unique properties to unleash a furious flurry of blows.
  • Lv.4-5 Snow Banshee (Hard)
    Lv.4-7 Snow Banser (Hard)
    Lv10 Tundra Exploration (Hard)
    Lv10 Underground Shafts Exploration (Hard)
    Lv.4-10 Quartz Dragon (Hard)
    Lv10 Ruins Exploration (Hard)
    Lv10 Dragon Alter Exploration (Hard)
    Lv10 Daybreak Province Exploration (Hard)
  • UIPAWildRound.png
  • Wild Cyclone
  • PP Cost: 28
  • DEX Correction: 100%
  • Potency Lv.1: ??
  • Potency Lv.15: 2172
  • Swings the weapon from a standing position unleashing a string of attacks on surrounding targets.
  • UIPARisingKaiser.png
  • Rising Kaiser
  • PP Cost: 20
  • DEX Correction: 100%
  • Potency Lv.1: ??
  • Potency Lv.15: 920
  • Hurl the weapon into the ground, attacking foes by shooting back up from beneath them.
  • ??
  • UIPASpinDance.png
  • Spin Dance
  • PP Cost: 10
  • DEX Correction: 100%
  • Potency Lv.1: ??
  • Potency Lv.10: 515
  • Deftly avoid enemy attacks while unleashing attacks of your own. Pressing in a direction will alter the Photon Art's trajectory.



Wired Lance Frame Data

60F = 1 second
DPS = Damage per second
DPP = Damage per PP
Damage increases when focus gauge is consumed. Some abilities do not consume focus, because they are used to increase the focus gauge.
Some abilities grab enemies. When these abilities are used on enemies that cannot be grabbed (e.g. bosses), a light ball is used in place of the grabbed enemy.

Disclaimer:
This data assumes level 17 discs, which do not currently exist in NA
Type Zero PAs are not currently available in NA


Name Frame Power(Focus) DPS(Focus) Notes PP Cost DPP (Focus)
Wire Driver 77F (normal)
81F (light ball)
1732(2252) 1350(1754)
1283(1668)
- 20 86.6(112.5)
Grapple Kick 66F (hold)
55F (no hold)
1393(1811)
1254(1630)
1266(1646)
1368(1778)
- 20 69.7(90.5)
62.7(81.4)
Heavenly Drop 82F 1769(2300) 1294(1683) - 20 88.5(114.9)
PG Heavenly Drop Ring lvl 20 82F 2249(2924) 1646(2139) - 0 -
Cyclone Driver 206F (normal)
220F (light ball)
2770(3601) 807(1049)
756(982)
- 32 86.6(112.5)
Cyclone Driver Type Zero 410F (normal)
418F (light ball)
6850(8905)
6447(8382)
1002(1303)
925(1203)
Best Customization 32 214.1(278.3)
201.5(261.9)
Twist Driver 111F 1678(2181) 907(1179) - 28 59.9(77.9)
Shock Tether 269F 6226(8094)
5977(7770)
1389(1805)
1333(1733)
Hold
No Hold
30 207(269.8)
199.2(259.0)
Fulcrum Swing 252F 5266 957
1227
1364
1215
1254
1 Perfect Attack: 66F
2 Perfect Attacks: 103F
3 Perfect Attacks: 139F
4 Perfect Attacks: 208F
5 Perfect Attacks: 252F
15 70.2
140.4
210.6
280.8
351.0
Cerberus Dance 178F 2416 814 - 30 80.5
Cerberus Dance Type Zero 111F 2568 1388 Best Customization 30 85.6
Wild Round 123F 2259 1102 - 28 80.7
Rising Kaiser 45F 957 957 Final Hit occurs at 90F 20 47.9
Spin Dance 27F (normal)
37F (2 hits)
276
551
590
894
Perfect attack possible from 27F to 70F 5 55.2
110.2
Normal Attack 1
Normal Attack 2
Normal Attack 3
Normal Attack 1~3
30F
41F
39F
110F
380
315x2
908
1918
760
922
1397
1046
PP recovery per second is listed in DPP Column -11
-16
-18
-45
21.3
21.3
25.7
22.9
Step Attack 15+33F 349x2 873 PP recovery per second is listed in DPP Column -16 16.8


Source: JP Wiki