Difference between revisions of "Wired Lances Photon Arts"
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+ | <br><br> | ||
+ | == Wired Lance Frame Data == | ||
+ | 60F = 1 second <br> | ||
+ | DPS = Damage per second <br> | ||
+ | DPP = Damage per PP <br> | ||
+ | Damage increases when focus gauge is consumed. Some abilities do not consume focus, because they are used to increase the focus gauge.<br> | ||
+ | Some abilities grab enemies. When these abilities are used on enemies that cannot be grabbed (e.g. bosses), a light ball is used in place of the grabbed enemy. <br> | ||
+ | <br> | ||
+ | Disclaimer: <br> | ||
+ | This data assumes level 17 discs, which do not currently exist in NA <br> | ||
+ | Type Zero PAs are not currently available in NA <br><br><br> | ||
+ | |||
+ | {| class="wikitable" | ||
+ | |- | ||
+ | ! Name !! Frame !! Power(Focus) !! DPS(Focus) !! Notes !! PP Cost !! DPP (Focus) | ||
+ | |- | ||
+ | | Wire Driver || 77F (normal)<br>81F (light ball) || 1732(2252) || 1350(1754)<br>1283(1668) || - || 20 || 86.6(112.5) | ||
+ | |- | ||
+ | | Grapple Kick || 66F (hold)<br>55F (no hold) || 1393(1811)<br>1254(1630) || 1266(1646)<br>1368(1778) || - || 20 || 69.7(90.5)<br>62.7(81.4) | ||
+ | |- | ||
+ | | Heavenly Drop || 82F || 1769(2300) || 1294(1683) || - || 20 || 88.5(114.9) | ||
+ | |- | ||
+ | | PG Heavenly Drop Ring lvl 20 || 82F || 2249(2924) || 1646(2139) || - || 0 || - | ||
+ | |- | ||
+ | | Cyclone Driver || 206F (normal)<br>220F (light ball) || 2770(3601) || 807(1049)<br>756(982) || - || 32 || 86.6(112.5) | ||
+ | |- | ||
+ | | Cyclone Driver Type Zero || 410F (normal)<br>418F (light ball) || 6850(8905)<br>6447(8382) || 1002(1303)<br>925(1203) || Best Customization || 32 || 214.1(278.3)<br>201.5(261.9) | ||
+ | |- | ||
+ | | Twist Driver || 111F || 1678(2181) || 907(1179) || - || 28 || 59.9(77.9) | ||
+ | |- | ||
+ | | Shock Tether || 269F || 6226(8094)<br>5977(7770) || 1389(1805)<br>1333(1733) || Hold <br>No Hold || 30 || 207(269.8)<br>199.2(259.0) | ||
+ | |- | ||
+ | | Fulcrum Swing || 252F || 5266 || 957<br>1227<br>1364<br>1215<br>1254 || 1 Perfect Attack: 66F<br>2 Perfect Attacks: 103F<br>3 Perfect Attacks: 139F<br>4 Perfect Attacks: 208F<br>5 Perfect Attacks: 252F || 15 || 70.2<br>140.4<br>210.6<br>280.8<br>351.0 | ||
+ | |- | ||
+ | | Cerberus Dance || 178F || 2416 || 814 || - || 30 || 80.5 | ||
+ | |- | ||
+ | | Cerberus Dance Type Zero || 111F || 2568 || 1388 || Best Customization || 30 || 85.6 | ||
+ | |- | ||
+ | | Wild Round || 123F || 2259 ||1102 || - || 28 || 80.7 | ||
+ | |- | ||
+ | | Rising Kaiser || 45F || 957 || 957 || Final Hit occurs at 90F || 20 || 47.9 | ||
+ | |- | ||
+ | | Spin Dance || 27F (normal)<br>37F (2 hits) || 276<br>551 || 590<br>894 || Perfect attack possible from 27F to 70F || 5 || 55.2<br>110.2 | ||
+ | |- | ||
+ | | Normal Attack 1<br>Normal Attack 2<br>Normal Attack 3<br>Normal Attack 1~3 || 30F<br>41F<br>39F<br>110F || 380<br>315x2<br>908<br>1918 || 760<br>922<br>1397<br>1046 || PP recovery per second is listed in DPP Column || -11<br>-16<br>-18<br>-45 || 21.3<br>21.3<br>25.7<br>22.9 | ||
+ | |- | ||
+ | | Step Attack || 15+33F || 349x2 || 873 || PP recovery per second is listed in DPP Column || -16 || 16.8 | ||
+ | |- | ||
+ | |} | ||
+ | <br> | ||
+ | Source: [https://pso2.swiki.jp/index.php?%E3%83%95%E3%82%A9%E3%83%88%E3%83%B3%E3%82%A2%E3%83%BC%E3%83%84%2F%E3%83%AF%E3%82%A4%E3%83%A4%E3%83%BC%E3%83%89%E3%83%A9%E3%83%B3%E3%82%B9%E7%B3%BB#p333e23b JP Wiki] |
Revision as of 12:44, 2 July 2020
Photon Arts | |||
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Hunter | Swords | Wired Lances | Partisans |
Fighter | Daggers | Double Sabers | Knuckles |
Ranger | Rifles | Launchers | |
Gunner | Twin Machine Guns | ||
Techter | Wands | ||
Braver | Katanas | Bows | |
Bouncer | Soaring Blades | Jet Boots | |
Hero | Swords | Twin Machine Guns | Talis |
Phantom | Katanas | Rifles | Rods |
Etoile | Double Sabers | Soaring Blades | Wands |
Luster | Gunblades | ||
All Class | Gunblades | ||
Buildup Photon Arts |
Wired Lances
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Wired Lance Frame Data
60F = 1 second
DPS = Damage per second
DPP = Damage per PP
Damage increases when focus gauge is consumed. Some abilities do not consume focus, because they are used to increase the focus gauge.
Some abilities grab enemies. When these abilities are used on enemies that cannot be grabbed (e.g. bosses), a light ball is used in place of the grabbed enemy.
Disclaimer:
This data assumes level 17 discs, which do not currently exist in NA
Type Zero PAs are not currently available in NA
Name | Frame | Power(Focus) | DPS(Focus) | Notes | PP Cost | DPP (Focus) |
---|---|---|---|---|---|---|
Wire Driver | 77F (normal) 81F (light ball) |
1732(2252) | 1350(1754) 1283(1668) |
- | 20 | 86.6(112.5) |
Grapple Kick | 66F (hold) 55F (no hold) |
1393(1811) 1254(1630) |
1266(1646) 1368(1778) |
- | 20 | 69.7(90.5) 62.7(81.4) |
Heavenly Drop | 82F | 1769(2300) | 1294(1683) | - | 20 | 88.5(114.9) |
PG Heavenly Drop Ring lvl 20 | 82F | 2249(2924) | 1646(2139) | - | 0 | - |
Cyclone Driver | 206F (normal) 220F (light ball) |
2770(3601) | 807(1049) 756(982) |
- | 32 | 86.6(112.5) |
Cyclone Driver Type Zero | 410F (normal) 418F (light ball) |
6850(8905) 6447(8382) |
1002(1303) 925(1203) |
Best Customization | 32 | 214.1(278.3) 201.5(261.9) |
Twist Driver | 111F | 1678(2181) | 907(1179) | - | 28 | 59.9(77.9) |
Shock Tether | 269F | 6226(8094) 5977(7770) |
1389(1805) 1333(1733) |
Hold No Hold |
30 | 207(269.8) 199.2(259.0) |
Fulcrum Swing | 252F | 5266 | 957 1227 1364 1215 1254 |
1 Perfect Attack: 66F 2 Perfect Attacks: 103F 3 Perfect Attacks: 139F 4 Perfect Attacks: 208F 5 Perfect Attacks: 252F |
15 | 70.2 140.4 210.6 280.8 351.0 |
Cerberus Dance | 178F | 2416 | 814 | - | 30 | 80.5 |
Cerberus Dance Type Zero | 111F | 2568 | 1388 | Best Customization | 30 | 85.6 |
Wild Round | 123F | 2259 | 1102 | - | 28 | 80.7 |
Rising Kaiser | 45F | 957 | 957 | Final Hit occurs at 90F | 20 | 47.9 |
Spin Dance | 27F (normal) 37F (2 hits) |
276 551 |
590 894 |
Perfect attack possible from 27F to 70F | 5 | 55.2 110.2 |
Normal Attack 1 Normal Attack 2 Normal Attack 3 Normal Attack 1~3 |
30F 41F 39F 110F |
380 315x2 908 1918 |
760 922 1397 1046 |
PP recovery per second is listed in DPP Column | -11 -16 -18 -45 |
21.3 21.3 25.7 22.9 |
Step Attack | 15+33F | 349x2 | 873 | PP recovery per second is listed in DPP Column | -16 | 16.8 |
Source: JP Wiki