Summoner

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Summoner

The Summoner Summoner ("Su") is a class that fights by summoning PetPets. While their fighting style is vastly different from that of other, more conventional classes, they have access to a wide range of options through their Pets; combined with a Skill Tree that promotes ease of use and Pet support, a Summoner is capable of handling nearly any battlefield situation with ease.

Reaching Level 75 on this class will give the following bonuses to the base stats of all classes and all characters of the same account: +10 HP, MEL Def+40, RNG Def+40, TEC Def+40.

Class Weapon Overview

Summoners use an unique weapon: Harmonizer Harmonizer

Harmonizers

A small baton used to control Pets. Unlike most other weapons, Harmonizers bear several unique properties. Harmonizers are largely useless as actual weapons, only capable of inflicting a pitifully weak Melee attack in point-blank range that restores no PP. Instead, Pets are bound to Harmonizers and are summoned while your Harmonizer is out. Pets take the place of weaponry for Summoner, armed with their own Photon Arts and attacks as well.

Pet Overview

Summoner is capable of binding Pets, creatures that the Summoner commands to battle, to their Takts as their primary method of combat. for damage calculation the ATK stat use is both summoner and active Pet combine. the ATK used is TEC Power by default, but can switch to RNG Power or MEL Power using skill, however, the damage result is always count as Tech.

Wanda/Jinga

UIPetWanda.pngWanda UIPetJinga.pngJinga
A wolf/dog-like Pet that specializes in area-of-effect damage. Has high stats overall and capable of taking down large crowds of enemies in short time. Their main appeal is their utility with knockdown, stun, damage-over-time, and wide area Photon Arts. A Wanda can evolve to Jinga if the proper Egg is acquired. Jinga Assault will become more powerful, with wider range, allowing it to be used as a low-cost Trim Slam.

Trim/Aero

UIPetTrim.pngTrim UIPetAero.pngAero
A falcon-like Pet that specializes in single target combat. Has significantly lower HP than other Pets, making it rather fragile. Their main appeal is their high-powered Photon Arts and overall ease of use. A Trim can evolve to an Aero if the proper Egg is acquired. Aero Spiral will become more powerful with increased power and range.

Sally/Popple

UIPetSally.pngSally UIPetPopple.pngPopple
A Pet that specializes in ranged attack and support. Stays next to the player and have respectable defense. Their main appeal is their long-range Photon Arts that has a variety of functions, that is knockdown homing attack, area damage-over-time, weakening an enemy's attack, and a small area suction. A Sally can evolve to a Popple if the proper Egg is acquired. Popple Plode will become more powerful as it is chargeable and hits a wider area.

Marron

UIPetMaron.pngMarron
A Pet centered around self-destruction. Compared to Melon, Marron has a significantly higher HP but lower defenses. Their main appeal is their ludicrously powerful self-destruct attack, which can be powered up by letting them take hit until they become big, blinking, with flames spewing from them. Marron also has utility Photon Arts, that is a high accuracy homing attack, a powerful damage-over-time, and shielding. Their area-of-attacks are rudimentary, however.

Melon

UIPetMelon.pngMelon
A Pet centered around self-destruction. Compared to Marron, Melon has higher defenses but significantly lower HP. Its self-destruct attack is similar to Marron, but can be thrown repeatedly, much like throwing a yo-yo. Only when the throwing stops, will they die.

Viola

ViolaViola
A purple poodle-like Pet specialized in taking heat. Their stat is comparable to a Wanda, with lower defense. Their Photon Arts is very similar to a Wanda, but Viola has a shorter area attack. Their main appeal is their increased PP gain from normal attacks, form change, which increases their ability to draw enemy attention and significantly increase the damage of their other Photon Arts. However, PP regeneration will be a lot slower, as will their Photon Arts animation.

Synchro

UIPetSynchro.pngSynchro
A humanoid fox-like Pet specialized in efficiency. Their Photon Arts are PP efficient close-range attacks, with only one Photon Attack acts as an approach. Despite this, Synchro is one of the least defensive. Their main appeal is their of method of chaining Photon Arts that will cause them to build up power for Strike. A common tactic is using two alternating attacks until the player glows, indicating a maximum power for Strike. However, player cannot move while doing a combo or else the combo might break.

Redran

UIPetRedran.pngRedran
A small dragon-like Pet specialized in ranged damage and multi-target enemies. They have a very low defense stat, but among the highest attack. Their Photon Arts are mostly ranged attack with different usage, that is homing focused attack, homing multi-target attack, area damage-over-time, a small area suction, and an extremely efficient close-ranged knockdown attack. Although counterintuitive, the knockdown attack Slash is the recall skill.

Rappy

UIPetRappy.pngRappy
A Rappy Pet. A well-rounded Pet that covers multiple bases with its plethora of attack and support-based Photon Arts.

Skill Tree Overview

SummonerSkillTree.png

Skills

Stat Skills

HP Up

Increases your Max HP.

Icon Skill Name Prerequisite Effect Skill level
1 2 3 4 5 6 7 8 9 10
UIIconHPUp.png HP Up - Max HP Boost +20 +25 +30 +35 +50
HP Mega-Up Pet Recovery Lv3 +60 +70 +80 +90 +100

HP Up and HP Mega-Up are cumulative (Total Max HP +150).

PP Up

Increases your Max PP.

Icon Skill Name Prerequisite Effect Skill level
1 2 3 4 5 6 7 8 9 10
UIIconPPUp.png PP Up 1 Pet Recovery Lv3 Max PP Boost +1 +2 +3 +4 +5
PP Up 2 PP Up 1 Lv3 +6 +7 +8 +9 +10

PP Up 1 and 2 are cumulative (Total PP +15).

Total Attack Up

Increases your base MELMEL, RNGRNG, and TECTEC.

Icon Skill Name Prerequisite Effect Skill level
1 2 3 4 5 6 7 8 9 10
UIIconAllAttackUp.png Total Attack Up Pet Recovery Lv3 Power Boost +20 +25 +30 +35 +50
Total Attack Mega-Up Total Attack Up Lv3 +65 +80 +100 +120 +150

Total Attack Up and Total Attack Mega-Up are cumulative (Total Attack Boost +200).

Total Defense/Dexterity Up

Increases your base MEL DefMEL Def, RNG DefRNG Def, TEC DefTEC Def, and DexDexterity.

Icon Skill Name Prerequisite Effect Skill level
1 2 3 4 5 6 7 8 9 10
UIIconAllDefUp.png Total Defense/Dexterity Up Pet Recovery Lv3 Def Boost +20 +25 +30 +35 +50
Dexterity Boost +10 +13 +15 +18 +25
Total Defense/Dexterity Mega-Up Total Defense/Dexterity Up Lv3 Def Boost +20 +25 +30 +35 +50 +65 +80 +100 +120 +150
Dexterity Boost +10 +13 +15 +18 +25 +30 +35 +45 +55 +75

Total Defense/Dexterity Up and Total Defense/Dexterity Mega-Up are cumulative (Total Def Boost +200, DEX +125). The Defense Boost does not apply to Pets.

Class Skills

Sub-Class Growth Up

Default Skill. Main Class Only. Grants a double bonus to EXP earned by your selected Sub-Class during a quest.

Icon Skill Name Prerequisite Effect Skill Level
1
UIIconSubClassGrowthUp.png Sub-Class Growth Up - EXP Multiplier 100%
  • Sub-Class experience gain is increased to 50% of gained EXP during quests.
  • As explained in the description, the effect only applies during quests. EXP tickets and Client Order EXP rewards are not applied.

Assist Share

Main Class Only. When you switch pets, allows the pet you switch to inherit Pet Sympathy effects, as well as other effects such as Shifta and Deband.

Icon Skill Name Prerequisite Skill Level
1
UIIconAssistShare.png Assist Share - -
  • Shifta, Deband, Pet Sympathy Power and Recovery effect and their remaining Effect Duration carries over to the switched Pet.
  • It is possible to switch over to a different weapon without having the Pet lose their remainin Effect Duration.

Pet Switch Strike/Shot

Active Skill. Main Class Only. Converts your pet's attacks so that they're carried out with Melee/Ranged Power.

Icon Skill Name Prerequisite Skill Level
1
UIIconPetSwitchStrike.png Pet Switch Strike - -
UIIconPetSwitchShot.png Pet Switch Shot
  • Changes the Pet's PAs and Normal Attacks to scale off of specified Stat instead of TEC.
    • Even if this skill is not used, the attacks performed by Pets are always treated as Technique Attacks, and any skills that apply to any of the attack types are not applied.
    • It is not a direct damage boost skill. It will only change the reference scaling for both the Player and the Pet.
      • Example: Player MEL 900 RNG 600 TEC 600, Pet MEL 700 RNG 800 TEC 900
        Without Switch: TEC 1500
        Switch Strike: MEL 1600
        Switch Shot: RNG 1400.
    • Even when using Switch Strike/Shot, skills that give a damage bonus to Melee and Ranged Potency are not applied.
    • Best used for when the Player's equipment offers more in a certain stat.
    • Since it only affects the Pet's Attacks, the player's Techniques are still based on TEC.
Attribute Without Switch With Switch Strike With Switch Shot Explanation
Attack Power TEC MEL RNG The damage increases as the stated power increases. No effect if it is not the stated power.
Enemy Defense Power TEC Def MEL Def RNG Def The damage decreases as the stated defense increases. No effect if it is not the stated defense.
Weapon Element Damage TEC MEL RNG The Pet's Element Value is applied to both attributes. If you attack the enemy with Fire weakness with Fire Element Pets, the damage will be increased accordingly.
Part Boost Technique Technique Technique Regardless of the Switch, it will always be treated as Technique damage. Hitting the weak point will increase the power of the player and pet, increasing damage. Melee Resistance and Ranged Resistance do not have any effect. If a Pet's Element is Fire and attacks an enemy's Elemental Weakness, it will have no effect (The Pet's Elemental Value from above is affected).
Whether you use Switch or not, the Braver's Skill Precision Stance of Elemental Weakness does not apply.
Final Attack Type Technique Technique Technique Regardless of the Switch, all attacks are treated as Technique damage. Skills that increase Potency of Melee, Ranged, and Technique damage are not applied.

Pet Sympathy

Main Class Only. Boosts pet recovery and damage dealt for a set time when you respond to a request by your pet for Shifta or Resta.

Icon Skill Name Prerequisite Effect Skill Level
1 2 3 4 5 6 7 8 9 10
UIIconPetSympathy.png Pet Sympathy All Attack Bonus 1 Lv5 Pet Potency 120%
HP Recovery Rate 200%
Effect Duration 30s 36s 42s 48s 54s 60s 66s 72s 80s 90s
  • Rarely during Combat, the effect occurs when a Pet requests for a Shifta or Resta and is responded to that request.
    • Requests Resta when past a certain HP threshold, and requests Shifta when attacking an enemy with certain probability.
    • By responding to the request of Shifta, it will give them Sympathy (Power)(Potency+20%), and by responding to the request of Resta, it will give them Sympathy (Recovery)(HP Recovery +100%).
      • Sympathy (Power) does not occur even if you respond to the request of Resta.
    • A red ♪ icon is shown in the Sympathy (Power) request, and a yellow ♪ icon is shown in the Sympathy (Recovery) request. The icon flashes for 5 seconds before it expires.
    • No Resta request can be made while Shifta is being requested and vice versa.
    • The receptive time of Sympathy is 10 seconds. Can be further extended with Easy Sympathy.
  • If you change weapons and switch Pets, the requests and buffs will disappear.
  • Even if your Pet faints, the buffs from Pet Sympathy will not disappear.
  • You cannot see the visual effects of Pet Sympathy of other players.


Dia Master

Main Class Only. Adds a chance of incapacitating damage being taken by your pet instead. A period of invulnerability occurs after activation.

Icon Skill Name Prerequisite Effect Skill Level
1 2 3 4 5
UIIconDiaMaster.png Dia Master All Attack Bonus 1 Lv1 Activation Rate 30% 50% 70% 90% 100%
Effect Duration 2s 3s 4s 5s 6s
  • When you would recieve a fatal attack, the skill will be activated with probability according to the Skill Lv, and the pet will instead receive the damage.
    When activated, instead of the originally displayed damage value, a visual effect that causes light and red fragments to scatter from the player is shown, and the damage that should have been received is shown on the Pet's side.
  • The order of proccing fatal attack survivalability is
    (First) Dia Master > Iron Will > Potentials, etc.
  • As a general rule, the pet receives the final damage calculated based on the player's Defense Power without considering the Defense Power of the Pet.
  • The Invulnerability effect is created by the player.
    • Will persist even when switching weapons.
    • Does not prevent DoT damage (Damage over Time).
    • Does not prevent Instant Death attacks.

Harmonize Up

Main Class Only. Boosts the probability of Pet Sympathy signs emerging.

Icon Skill Name Prerequisite Effect Skill Level
1 2 3 4 5
UIIconHarmonizeUp.png Harmonize Up Pet Sympathy Lv1 Activation Rate 200% 220% 240% 260% 300%

Sympathy Time

Main Class Only. Extends the Pet Sympathy effect duration.

Icon Skill Name Prerequisite Effect Skill Level
1 2 3 4 5
UIIconHarmonizeUp.png Sympathy Time Pet Sympathy Lv1 Effect Duration 120% 140% 160% 180% 200%
  • Doubles the effect duration of Pet Sympathy at Skill Lv5.
    • Pet Sympathy Lv10 + Sympathy Time Lv5 = 180 seconds (3 minutes).
    • Does not extend the effect duration of Shifta and Deband.

Easy Sympathy

Main Class Only. Extends the receptive period of [#psympathy|Pet Sympathy]].

Icon Skill Name Prerequisite Effect Skill Level
1
UIIconHarmonizeUp.png Easy Sympathy Pet Sympathy Lv1 Reception Time 10s
  • Learning this skill will increase the reception time of up to 20 seconds.

Long Distance Love

Main Class Only. Allows Shifta and Resta requested by your Pet to remain in effect even when your Pet leaves your side.

Icon Skill Name Prerequisite Skill Level
1
UIIconLongDistanceLove.png Long Distance Love - -
  • Learning this skill will allow you to respond to the Sympathy Requests of your Pet at any distance without needing to recall your Pet.

Pet Photon Barrier

Main Class Only. Gives a set probability of neutralizing damage sustained by a Pet.

Icon Skill Name Prerequisite Effect Skill Level
1 2 3 4 5
UIIconPetPhotonBarrier.png Pet Photon Barrier All Attack Bonus 2 Lv1 Activation Rate 4% 5% 6% 7% 10%
  • When the Pet is damaged, the skill will be activated with certain probability based on the Skill Lv, and nullifies the damage.
    When activated, a blue hexagonal polyhedron visual effect is briefly shown on the Pet.

Pet Recovery

Main Class Only. Allows deployed pets to gradually recover their HP.

Icon Skill Name Prerequisite Effect Skill Level
1 2 3 4 5
UIIconPetRecovery.png Pet Recovery Summoner's Mark Lv3 Recovery 1.00% 1.50% 2.00% 2.50% 3.00%
Recovery Interval 5s

Pet Elemental PP Restorate

Main Class Only. Boosts PP Recovery when a pet hits the enemy with a Normal Attack that exploits the latter's Elemental Weakness.

Icon Skill Name Prerequisite Effect Skill Level
1 2 3 4 5
UIIconPetEPPR.png Pet Elemental PP Restorate Pet Recovery Lv3 PP Increase Rate 110% 120% 130% 140% 150%

Alter Ego

Active Skill. Main Class Only. Grants a damage bonus for a set time in exchange for the player also taking damage whenever a Pet takes damage.

Icon Skill Name Prerequisite Effect Skill Level
1 2 3 4 5 6 7 8 9 10
UIIconAlterEgo.png Alter Ego Pet Recovery Lv3 Potency 105% 110% 115% 116% 117% 118% 119% 120%
Damage Taken 100% 95% 90% 85% 80%
Effect Duration 10s 15s 20s 25s 30s 35s 40s 45s 50s 60s
Cooldown 60s 65s 70s 75s 80s 90s
  • The damage taken by the Pet will be based on their Defense Power. The player's Defense Power and Resistances are not applied.
  • If a Pet and the player takes damage at the same time, the player will receive double the damage.
  • When a Pet gets damaged while the player is performing a Dodge Action, the player receives no damage.

Other Skills

HP Restorate

Causes you to recover HP gradually when your HP falls below a certain threshold.

Icon Skill Name Prerequisite Effect Skill Level
1 2 3 4 5 6 7 8 9 10
UIIconHPRestorate.png HP Restorate HP Up Lv1 Recovery 5.00% 5.50% 6.00% 6.50% 7.00% 7.50%
Recovery Interval 5s
HP Threshold 50% 55% 60% 70% 75% 80% 85% 90% 95% 100%
  • This skill allows you to gradually recover HP every 5 seconds when HP is below a certain threshold.

All Attack Bonus

Grants a bonus to damage dealt by the player and pets.

Icon Skill Name Prerequisite Effect Skill Level
1 2 3 4 5
UIIconAllAttackUp.png All Attack Bonus 1 HP Restorate Lv1 Potency 103% 106% 109% 112% 115%
All Attack Bonus 2 Pet Sympathy Lv3
  • The only non-restrictive skill for this Class that unconditionally boosts damage.
  • Does not apply to Partisan's PA Volkraptor and Bow's PA Banishing Arrow.

Quick Recovery

Reduces the duration of your Jellen, Blight Rounds, and status ailments.

Icon Skill Name Prerequisite Effect Skill Level
1 2 3 4 5
UIIconQuickRecovery.png Quick Recovery HP Restorate Lv1 Status Ailment Duration 75% 65% 50% 40% 30%
  • Overlaps with Hunter's Skill Not Bad.

Unstoppable Recovery

Eliminates recoil and reduces damage taken when you use a Recovery Item.

Icon Skill Name Prerequisite Effect Skill Level
1
UIIconUnstoppableRecovery.png Unstoppable Recovery HP Restorate Lv1 Reduction Rate 20%
  • Recovery will not be interrupted even if damage is received between the use of Recovery Items and HP Recovery.
  • Unlike Braver's Skill Quick Mate, it is also effective for Atomizers.

Summoner's Mark

Active Skill. Confers a marker that increases the damage dealt to enemies by you and your Pet.

Icon Skill Name Prerequisite Effect Skill Level
1 2 3 4 5 6 7 8 9 10
UIIconSummonersMark.png Summoner's Mark All Attack Bonus 2 Lv5 Potency 115%
Effect Duration 12s 16s 20s 24s 28s 32s 36s 40s
Cooldown 20s 19s 18s 17s 16s 15s 10s 5s
  • The Mark attached will stay fixed onto the targeted part.
    • Only visible to the player.
    • The Mark does not disappear when switching weapons.
  • One marker can be placed per enemy.
  • Unlike Blight Rounds, it does not have the effect of altering the Part Boost, so Precision Stance will not be effective.
  • Can be activated in the air, and will not drop your altitude when activating the skill.
  • A sound effect can be heard when activating the skill.

Enhanced Mark

Boosts damage you deal to any area of an enemy that has a Summoner's Mark attached.

Icon Skill Name Prerequisite Effect Skill Level
1
UIIconEnhancedMark.png Enhanced Mark Summoner's Mark Lv3 Potency 110%

Reserve Recovery

Boosts the rate of recovery of Pets that aren't equipped and are included in the Weapon Palette.

Icon Skill Name Prerequisite Effect Skill Level
1
UIIconReserveRecovery.png Reserve Recovery Summoner's Mark Lv3 HP Recovery 7.50%

Pet Elemental Precision Hit

Boosts damage dealt when exploiting an Elemental Weakness. Greatly boosts the damage dealt by a Pet.

Icon Skill Name Prerequisite Effect Skill Level
1 2 3 4 5
UIIconPetElementalPrecisionHit.png Pet Elemental Precision Hit Pet Recovery Lv3 Pet Potency 106% 107% 108% 109% 110%
Potency 101% 102% 103% 104% 105%
  • This skill increases the damage made by the player and Pet that targets the enemy's Elemental Weakness.

Advanced Photon Blast

Boosts Photon Blast damage.

Icon Skill Name Prerequisite Effect Skill Level
1 2 3 4 5
UIIconAdvancedPhotonBlast.png Advanced Photon Blast Pet Recovery Lv3 Potency 110% 115% 120% 125% 130%
  • Does not apply to Cetus Proi (HP/PP Recovery)
  • The Pet's stats are also applied on the Photon Blasts.

Sidestep & Perf. ATK Combo

Default Skill. Creates a Perfect Attack window when Sidestepping.

Icon Skill Name Prerequisite Skill Level
1
UIIconTecRecovery.png Sidestep & Perf. ATK Combo - -

Blind Escape

Default Skill. Press the Dodge key to do phase through the air that has long invincibility. Can be used in any direction.

Icon Skill Name Prerequisite Skill Level
1
UIIconBlindEscape.png Blind Escape - -
  • Can be used for normal attacks and cancelling some Techniques.
  • Blind Escape features a long period of invincibility, movement distance, and flexibility of movement direction during the action.
  • The dodge action is determined by the weapon type currently equipped.
    Sidestep: SwordWired LancePartisanDaggersDouble SaberKnucklesGunbladeKatanaBow
    Blinding Sidestep: Soaring BladesJet Boots
    Dive Roll: RifleLauncherTwin Machineguns
    Blind Escape: RodTalisWandHarmonizer

Perfect Recovery

Default Skill. When knocked down, press the Jump key at the moment you hit the ground to get up instantly.

Icon Skill Name Prerequisite Skill Level
1
UIIconTecRecovery.png Perfect Recovery Blind Escape Lv1 -
  • The timing of the effect starts when you hit the ground the moment it happens.
  • The skill allows you to prevent yourself from knockdown and gives yourself invincibility during the motion.

Level Limit Skills

Sidestep Jump

Jumping right after doing a Dodge Action in forward motion will transition you into running speed.

Icon Skill Name Prerequisite Skill Level
1
UIIconTecRecovery.png Sidestep Jump Level 10 -
  • This skill is common to all classes and can be learned at level 10 or higher
  • This skill does not consume SP when learning it.

First Arts Perfect Attack Addition

Turns your first attack into a Perfect Attack. A cooldown is applied after activation. Doesn't affect Harmonizer attacks, pet attacks, or Techniques.

Icon Skill Name Prerequisite Effect Skill Level
1
UIIconFirstArts.png First Arts Perfect Attacks Addition Level 20 Cooldown 0.25s
  • This skill is common to all classes and can be learned at level 20 or higher.
  • This skill does not consume SP when learning it.
  • Allows your first attack to get the damage bonus from Perfect Attack without the need to chain into it.
  • Cooldown is applied after doing the action, and will not be activated again unless 0.25 seconds have passed after the action is finished or interrupted.

Air Reversal

Allows you to perform a break-fall while in the air.

Icon Skill Name Prerequisite Skill Level
1
UIIconTecJump.png Air Reversal Level 30 -
  • This skill is common to all classes and can be learned at level 30 or higher
  • This skill does not consume SP when learning it.
  • Pressing the jump button while being launched into the air will allow you to do the Air Reversal.
  • The effect does not occur if you press the jump button the moment you get launched into the air.
  • Perfect Recovery Heal and Perfect Recovery PP Gain can also activate when this skill is triggered.
  • If you recover in the air, Twin Daggers Focus will be maintained.

Perf. Recovery & ATK Combo

Makes Perfect-Attack timing apply after a Perfect Recovery.

Icon Skill Name Prerequisite Skill Level
1
UIIconTecJump.png Perf. Recovery & ATK Combo Level 30 -
  • This skill is common to all classes and can be learned at level 30 or higher
  • This skill does not consume SP when learning it.
  • Air Reversal is also applicable for this skill.

Double Jump

Enables two-stage jumping

Icon Skill Name Prerequisite Skill Level
1
UIIconTecJump.png Double Jump Level 40 -
  • This skill is common to all classes and can be learned at level 40 or higher
  • This skill does not consume SP when learning it.
  • Allows all weapon types (excluding Jet Boots) to have a double jump
    • Jet Boots can double jump regardless of this skill.
      Even with learning this skill, this does not allow you to jump up to three times.

High Level Bonus: Summoner

Grants a damage bonus to the Player.

Icon Skill Name Prerequisite Effect Skill Level
1 2 3 4 5
UIIconHighLevelBonus.png High Level Bonus: Summoner Level 80 Potency 101% 102% 103% 104% 105%
  • This skill is common to all classes and can be learned at level 80 or higher.

Alter Ego Harmony

Main Class Only. Damage is reduced and status ailments are neutralized while your pet is deployed and Alter Ego is active.

Icon Skill Name Prerequisite Effect Skill Level
1
UIIconAlterEgoHarmony.png Alter Ego Harmony Level 85 Reduction Rate 80%
Reduction Rate (Pets) 20%
Damage Transmission Rate 50%
  • This skill can be learned at level 85 or higher.
  • This skill does not consume SP when learning it.
  • While Alter Ego is active, the damage caused by attacks on the player is greatly reduced and the player is given Super Armor, and the damage transmissioned by Alter Ego is also halved.
  • Renders all status ailments neutralized including Stun, but cannot neutralize Luther's Time Stop, PP Suction, Grapple attacks, Jellen, Blight Round, etc.
  • Only applies while a Harmonizer is equipped and the Pet is alive.