User:Corbis

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Revision as of 05:05, 13 September 2023 by Corbis (talk | contribs)
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Hello, simple user page for now. I often use this wiki and see missing information every so often, so I decided to step in to help out during my free time. Please let me know if you have any concerns about my editing; I've edited on Fandom/Wikia before so I will not be surprised or offended by any edits you may make to my own.

Played a little PSO2 JP in 2018 and stopped until Global came out in 2020, and I've continuing playing ever since. I've played and maxed all of the classes in PSO2 and NGS, but I mostly know what I'm doing for all of NGS's classes, so I have some reasonable knowledge about them. I'm on Global's Ship 2, as catetaro. On Discord, you can find me on the Fleet and Official servers as cate#4502.

Thanks for reading!

Overview

The Fighter's Double Saber focuses on dealing constant damage through the use of its Whirlwind mechanic, which is built up using any Double Saber attacks barring Dash, Dive, or special attacks that consume Whirlwind.

Though the Double Saber deals a considerable amount of damage to enemies in an area with a fully-built Whirlwind, it tends to be weakened during gaps between combat as you may lose your built-up Whirlwind. Without Whirlwind, its PAs also lack in power in comparison to other melee weapons.

Fighter's weapon PAs are split into two halves, and learning Fighter Skip Arts allows you to use the first half by inputting a directional key, or to instead skip to the second half by not inputting.
For Double Saber PAs, the first half provides various utilities (Julien's gap-closing, Unchained's generous autoguard and mobbing), while the second half focuses on damage or Whirlwind building. It is recommended to understand when to use each half according to your combat situation.

Features of Double Saber

Whirlwind

Whirlwind Stage Power
WW1 32
WW2 80
WW3 144

Double Saber's built-in mechanic to deal damage to nearby enemies every second. By default, it can be built up to 2 stages by using Double Saber attacks, excluding Dash, Dive, and special attacks that consume Whirlwind. The 1st stage creates blue slashes around you, and the 2nd stage increases its damage and adds purple slashes. If Saber Wind Extra is learned, the 3rd stage is unlocked, further increasing the damage and slightly increasing the range of your Whirlwind. The Whirlwind will also appear as a purple circle surrounding you.

Whirlwind will disappear in 15 seconds if no Whirlwind-building attack is made. In certain combat situations, it may be smart to consume Whirlwind with the aforementioned skills if you don't expect to hit an enemy in that time span. However, keep in mind before using them that the Double Saber relies on its Whirlwind to deal competitive damage to other melee weapons.

When using the Double Saber in a multiweapon setup, Whirlwind will deal 1/4th of its damage while using the other weapon. Though it is still a damage increase, it is recommended to use other melee weapons so you can stay in range to deal damage with Double Saber.

Related Skills
Saber Wind Extra
Saber Glaze PP Gain: Hitting an enemy with Whirlwind Stage 2 or 3 provides 2 PP per hit.
Saber Wind Amplify: Using Deadly Archer or Spiral Drive increases Whirlwind accumulation by 1.5x and 1.2x, for 20 and 25 seconds, respectively.

Normal Attacks

Icon Stat NA1 NA2 NA3 NA4 Spiral Drive
NGSUINormalAttackDoubleSaber.png Potency 45 x 2 46 x 2 55 x 3 255 350 x 2
PP Recovery 3 x 2 3 x 2 3 x 3 14 15 x 2

Swing each side of the Double Saber to slash enemies in front of you. Saber Attack Extra adds the 4th NA. Same Arts Skip Attack - Fighter and Another Arts Skip Attack - Fighter allows you to skip to the 3rd and 4th NAs after using a PA twice or two different PAs, respectively.

Normal Attacks

  • NA4 moves you forward and has a wide reach, allowing it to hit multiple enemies in front of you. It is also better in terms of damage and PP recovery compared to other NAs, making it effective to utilize Another Arts Skip for good and sustainable damage.
  • NA4 autoguards from all directions from the beginning to the middle of the swing.
  • NAs (barring NA4) can be canceled at any time with Weapon Action.

Spiral Drive

  • Hold down the NA input to consume Whirlwind and perform a quick, gap-closing attack that finishes off with a retreat. Restores 30 PP on hit.
  • Using Spiral Drive during WW3 will revert it to WW2, and using it with WW2 will consume it completely.
  • Can be effectively combo'd if used before a Photon Blast as it will return you to WW3 during the attack.
  • You are invincible during the animation.

Related Skills
Saber Attack Extra
Spiral Drive
Same Arts Skip Attack - Fighter
Another Arts Skip Attack - Fighter

Weapon Action

Icon Stat Parry Counter Another Counter Deadly Archer
NGSUIWeaponActionDoubleSaber.png Potency 125 x 3 500 140 x 9 + 168 x 2
PP Recovery 4 x 3 7 0

Spin to guard yourself from all directions. You can completely negate attacks (excluding grabs and certain attacks) if you guard before an attack hits you.

Parry Counter

  • Allows you to counter by pressing Normal Attack after successfully guarding an attack.
  • You can move roughly 2 Sideteps in any direction using the respective movement input as you counter.
  • Versus Another Counter, it provides better PP recovery and Whirlwind build-up value, but deals less damage, shorter gap-close, and less invincibility time; less invincibility however makes it better for multiple attacks.
  • You are invincible until the end of its animation.

Another Counter

  • Allows you to use an alternate counter with by pressing Weapon Action after successfully guarding an attack.
  • Versus Parry Counter, it provides higher damage, a further gap-close, and longer invincibility time, but has worse PP recovery and very poor Whirlwind build-up value.
  • You are invincible until the end of its animation.

Deadly Archer

  • Hold down the Weapon Action to consume all Whirlwind to enhance your Double Saber, then toss it, where it spins rapidly to attack the enemy.
  • Has a relatively long startup time, and you will remain in place while performing the attack.
  • If you plan to fully consume your Whirlwind with WW3, consider using Spiral Drive first before using Deadly Archer.
  • You are invincible until the end of its animation.

Universal Actions

Action Potency PP Recovery
Sidestep Attack 80 + 80 4 + 4
Sidestep Counter 190 + 190 9 + 9
Dash Attack 280 15
Dive Attack 200 0
  • Sidestep Attack/Counter: After a Sidestep, press Normal Attack to spin the Double Saber and hit the enemy twice. If you dodge an enemy's attack with Sidestep, the damage is increased and you instead perform a diagonal slash that hits the enemy twice.
  • Dash Attack: Swing the Double Saber in front of you.
  • Dive Attack: Nearly the same across all weapons. Dive deals damage to nearby enemies and restores no PP, and is mainly used to reach the ground faster.

Priority List

As I've been slacking off the past few months on the game, so have my edits! I briefly tried out adding additional links to class and weapon skills and I kind of like the addition (even though I took the idea from Swiki), so I will be prioritizing that. In addition, the balance changes introduced on 6/07 have not been reflected on most of the PA pages, so that is another reason I will be focusing on them for now. Techniques will have to wait.

I tend to edit every now and then (and like a page a day), so excuse my inconsistencies.

  1. (WIP) Links to related class and weapon skills under respective categories on PA pages
  2. (WIP) Gunblade overview and additional info for its PAs.
  3. (WIP) Creating Technique pages for each type of technique.
  4. (WIP) Additional information for techniques.

Test stuff