Difference between revisions of "User:Corbis"

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Thanks for reading!
 
Thanks for reading!
==Priority List==
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=Overview=
At the moment, I'm adding details to the PA pages. Even though I take details from the Swiki, I make sure to verify things in-game, as I've already encountered some lost-in-translation specifics using DeepL.  
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The [[Portal:New Genesis/Fighter|Fighter's]] Double Saber focuses on dealing constant damage through the use of its Whirlwind mechanic, which is built up using any Double Saber attacks barring Dash, Dive, or special attacks that consume Whirlwind.
Thank you very much for your time Engouku and Frozen Yellow Containers.  
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 +
Though the Double Saber deals a considerable amount of damage to enemies in an area with a fully-built Whirlwind, it tends to be weakened during gaps between combat as you may lose your built-up Whirlwind. Without Whirlwind, its PAs also lack in power in comparison to other melee weapons.
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Fighter's weapon PAs are split into two halves, and learning [[Portal:New_Genesis/Fighter#fsa|Fighter Skip Arts]] allows you to use the first half by inputting a directional key, or to instead skip to the second half by not inputting.<br>
 +
For Double Saber PAs, the first half provides various utilities (Julien's gap-closing, Unchained's generous autoguard and mobbing), while the second half focuses on damage or Whirlwind building. It is recommended to understand when to use each half according to your combat situation.
  
# '''(Done)''' Creating Photon Art pages for each weapon.
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==Features of Double Saber==
# '''(Done)''' Rename PA pages to fit NGS page name schemes and for accuracy (New Genesis Swords Photon Arts -> Portal:New Genesis/Sword Photon Arts and Actions)
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=== Whirlwind ===
# '''(Done)''' Including additional information to each weapon's PA (guard, inv. frames, PA cancel opportunities, any extra quirks)
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<div class="mx-auto table-responsive-md">
# '''(Done)''' Updating NGSEquipment template to properly link respective weapons' PA pages.
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{| class="prettytable"
# '''(WIP)''' Weapon Action, Normal Attacks, and Photon Blast info on PA pages
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! style="width: 100px;| Whirlwind Stage !! style="width: 80px;| Power
# Creating Technique pages for each type of technique.
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|- style="text-align:center"
# Additional information for techniques.
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| WW1 || 32
# Dark Falz Aegis/Battle of Halphia Lake strategy and attack patterns.
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|- style="text-align:center"
==Test stuff==
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| WW2 || 80
{{Template:New_Genesis_Photon_Arts_Listing}}
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|- style="text-align:center"
 +
| WW3 || 144
 +
|}
 +
Double Saber's built-in mechanic to deal damage to nearby enemies every second. By default, it can be built up to 2 stages by using Double Saber attacks, excluding Dash, Dive, and special attacks that consume Whirlwind. The 1st stage creates blue slashes around you, and the 2nd stage increases its damage and adds purple slashes. If [[Portal:New_Genesis/Fighter#swe|Saber Wind Extra]] is learned, the 3rd stage is unlocked, further increasing the damage and slightly increasing the range of your Whirlwind. The Whirlwind will also appear as a purple circle surrounding you.
  
Trinitas R2 notes
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Whirlwind will disappear in 15 seconds if no Whirlwind-building attack is made. In certain combat situations, it may be smart to consume Whirlwind with the aforementioned skills if you don't expect to hit an enemy in that time span. However, keep in mind before using them that the Double Saber relies on its Whirlwind to deal competitive damage to other melee weapons.
* Drops all dominas, gigas III-IV, soul IV, secreta III-IV, dread keeper III-IV, stat IV, Tenebrous, Crystia, Justitean, and rare accessory FBP-100 Annihilator
 
  
=Overview=
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When using the Double Saber in a multiweapon setup, Whirlwind will deal '''1/4th of its damage''' while using the other weapon. Though it is still a damage increase, it is recommended to use other melee weapons so you can stay in range to deal damage with Double Saber.
The [[Portal:New Genesis/Ranger|Ranger's]] and the [[Portal:New Genesis/Gunner|Gunner's]] Assault Rifle possesses accurate attacks, and deals increased damage in ideal range, signified by an orange targeting reticle; it is highly recommended to stay within this range. As a result, it provides a good amount of safety to its user as they would fight at range, in addition to having an evasive slide as its Weapon Action.  
 
  
The Ranger's PAs tend to need commitment from its user, as most of them cannot be canceled once they are fired.
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'''Related Skills'''<br>
 +
[[Portal:New_Genesis/Fighter#swe|Saber Wind Extra]]<br>
 +
[[Portal:New_Genesis/Fighter#sgpg|Saber Glaze PP Gain]]: Hitting an enemy with Whirlwind Stage 2 or 3 provides 2 PP per hit.<br>
 +
[[Portal:New_Genesis/Fighter#swa|Saber Wind Amplify]]: Using Deadly Archer or Spiral Drive increases Whirlwind accumulation by 1.5x and 1.2x, for 20 and 25 seconds, respectively.  
  
Gunner tends to use an Assault Rifle to mainly attack with Spread Shot and the Weapon Action's grenade/mine.
 
==Features of Assault Rifle==
 
 
=== Normal Attacks ===
 
=== Normal Attacks ===
 
<div class="mx-auto table-responsive-md">
 
<div class="mx-auto table-responsive-md">
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! style="width: 80px;text-align:center"| Icon
 
! style="width: 80px;text-align:center"| Icon
 
! style="width: 100px;text-align:center"| Stat
 
! style="width: 100px;text-align:center"| Stat
! style="width: 90px;text-align:center"| NA
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! style="width: 90px;text-align:center"| NA1
 +
! style="width: 90px;text-align:center"| NA2
 +
! style="width: 90px;text-align:center"| NA3
 +
! style="width: 90px;text-align:center"| NA4
 +
! style="width: 90px;text-align:center"| Spiral Drive
 
|- style="text-align:center"
 
|- style="text-align:center"
| rowspan="2" | [[File:UINGSNormalAttackKnuckles.png|link=]]
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| rowspan="2" | [[File:UINGSNormalAttackDoubleSaber.png|link=]]
| Power || 27
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| Potency || 45 x 2 || 46 x 2 || 55 x 3 || 255 || 350 x 2
 
|- style="text-align:center"
 
|- style="text-align:center"
| PP Recovery || 2
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| PP Recovery || 3 x 2 || 3 x 2 || 3 x 3 || 14 || 15 x 2
 
|}
 
|}
 
</div>
 
</div>
Fire a 3-round burst with the Assault Rifle. Hold the Normal Attack input to keep firing.
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Swing each side of the Double Saber to slash enemies in front of you. [[Portal:New_Genesis/Fighter#sae|Saber Attack Extra]] adds the 4th NA.
 +
[[Portal:New_Genesis/Fighter#sasaf|Same Arts Skip Attack - Fighter]] and [[Portal:New_Genesis/Fighter#aasaf|Another Arts Skip Attack - Fighter]] allows you to skip to the 3rd and 4th NAs after using a PA twice or two different PAs, respectively.
 +
 +
'''Normal Attacks'''
 +
* NA4 moves you forward and has a wide reach, allowing it to hit multiple enemies in front of you. It is also better in terms of damage and PP recovery compared to other NAs, making it effective to utilize Another Arts Skip for good and sustainable damage.
 +
* NA4 autoguards from all directions from the beginning to the middle of the swing.
 +
* NAs (barring NA4) can be canceled at any time with Weapon Action.
 +
'''[[Portal:New_Genesis/Fighter#sd|Spiral Drive]]'''
 +
* Hold down the NA input to consume Whirlwind and perform a quick, gap-closing attack that finishes off with a retreat. Restores 30 PP on hit.
 +
* Using Spiral Drive during WW3 will revert it to WW2, and using it with WW2 will consume it completely.
 +
* Can be effectively combo'd if used before a Photon Blast as it will return you to WW3 during the attack.
 +
* You are invincible during the animation.
  
Learning '''Slow Landing Attack-Ranger''' allows you to slowly fall while firing. '''Slow Landing Attack-Gunner''' provides the same benefit.
+
'''Related Skills'''<br>
 +
[[Portal:New_Genesis/Fighter#sae|Saber Attack Extra]]<br>
 +
[[Portal:New_Genesis/Fighter#sd|Spiral Drive]]<br>
 +
[[Portal:New_Genesis/Fighter#sasaf|Same Arts Skip Attack - Fighter]]<br>
 +
[[Portal:New_Genesis/Fighter#aasaf|Another Arts Skip Attack - Fighter]]<br>
  
'''Normal Attacks'''
 
* Can be canceled with Step.
 
 
=== Weapon Action ===
 
=== Weapon Action ===
 
<div class="mx-auto table-responsive-md">
 
<div class="mx-auto table-responsive-md">
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! style="width: 80px;text-align:center"| Icon
 
! style="width: 80px;text-align:center"| Icon
 
! style="width: 100px;text-align:center"| Stat
 
! style="width: 100px;text-align:center"| Stat
! style="width: 90px;text-align:center"| Slide Shot
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! style="width: 90px;text-align:center"| Parry Counter
! style="width: 90px;text-align:center"| Grenade
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! style="width: 90px;text-align:center"| Another Counter
! style="width: 90px;text-align:center"| Mine
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! style="width: 90px;text-align:center"| Deadly Archer
 
|- style="text-align:center"
 
|- style="text-align:center"
| rowspan="2" | [[File:NGSUIWeaponActionRifle.png|link=]]
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| rowspan="2" | [[File:UINGSWeaponActionDoubleSaber.png|link=]]
| Power || 25 x 4 || 500 || 760
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| Potency || 125 x 3 || 500 || 140 x 9 + 168 x 2
 
|- style="text-align:center"
 
|- style="text-align:center"
| PP Recovery || 2 x 4 || 22 || 22
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| PP Recovery || 4 x 3 || 7 || 0
 
|}
 
|}
 
</div>
 
</div>
Fire a 4-round burst while performing an evasive slide. Skills in the Ranger tree allow you to use grenades and mines, as well as additional invincibility while using the slide, grenades, or mines.
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Spin to guard yourself from all directions. You can completely negate attacks (excluding grabs and certain attacks) if you guard before an attack hits you.
  
'''Rifle Grenadier'''
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'''Parry Counter'''
* Hold the Weapon Action input to perform an additional attack based on movement input: with movement, grenade, with none, mine. Has a cooldown of 30 seconds, and indicates when it's finished with a blue circle around your character. Not affected by ideal range.
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* Allows you to counter by pressing Normal Attack after successfully guarding an attack.
* Grenade: fire a slow moving grenade towards the enemy. Small explosion radius.
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* You can move roughly 2 Sideteps in any direction using the respective movement input as you counter.
* Mine: place a floating mine where you are standing. Creates a grid sphere around it indicating its activation and explosion range. Explodes a second after an enemy steps into it.  
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* Versus Another Counter, it provides better PP recovery and Whirlwind build-up value, but deals less damage, shorter gap-close, and less invincibility time; less invincibility however makes it better for multiple attacks.
* Learning '''Rifle Grenadier Quick Reload''' reduces the cooldown time every time you dodge an attack with Weapon Action. At skill level 5, dodging an attack can completely refresh your grenade/mine.
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* You are invincible until the end of its animation.
 
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'''Another Counter'''
'''Slide Shot Advanced''' and '''Rifle Grenadier Advanced'''
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* Allows you to use an alternate counter with by pressing Weapon Action after successfully guarding an attack.
* Provides invincibility for the entire slide animation, and invincibility while using a grenade or mine, respectively.
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* Versus Parry Counter, it provides higher damage, a further gap-close, and longer invincibility time, but has worse PP recovery and very poor Whirlwind build-up value.
* With these skills combined, you can chain grenade/mine attacks and evasions, providing safety and constant damage. This is most apparent on faster enemies like Bujin or Engouku.
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* You are invincible until the end of its animation.
 +
'''Deadly Archer'''
 +
* Hold down the Weapon Action to consume all Whirlwind to enhance your Double Saber, then toss it, where it spins rapidly to attack the enemy.
 +
* Has a relatively long startup time, and you will remain in place while performing the attack.
 +
* If you plan to fully consume your Whirlwind with WW3, consider using Spiral Drive first before using Deadly Archer.
 +
* You are invincible until the end of its animation.
  
 
=== Universal Actions ===
 
=== Universal Actions ===
 
<div class="mx-auto table-responsive-md">
 
<div class="mx-auto table-responsive-md">
 
{| class="prettytable"
 
{| class="prettytable"
! style="width: 100px;| Action !! style="width: 80px;| Power !! style="width: 100px;| PP Recovery
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! style="width: 100px;| Action !! style="width: 80px;| Potency !! style="width: 100px;| PP Recovery
 
|- style="text-align:center"
 
|- style="text-align:center"
| Step Attack || 170 || 6
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| Sidestep Attack || 80 + 80 || 4 + 4
 
|- style="text-align:center"
 
|- style="text-align:center"
| Step Counter || 450 || 10
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| Sidestep Counter || 190 + 190 || 9 + 9
 
|- style="text-align:center"
 
|- style="text-align:center"
 
| Dash Attack || 280 || 15
 
| Dash Attack || 280 || 15
Line 89: Line 117:
 
|}
 
|}
 
</div>  
 
</div>  
* '''Step Attack/Counter:''' After a Step, press Normal Attack to fire a shot. If you dodge an enemy's attack with Step, the damage is increased.
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* '''Sidestep Attack/Counter:''' After a Sidestep, press Normal Attack to spin the Double Saber and hit the enemy twice. If you dodge an enemy's attack with Sidestep, the damage is increased and you instead perform a diagonal slash that hits the enemy twice.
* '''Dash Attack:''' Fire a piercing shot.
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* '''Dash Attack:''' Swing the Double Saber in front of you.
 
* '''Dive Attack:''' Nearly the same across all weapons. Dive deals damage to nearby enemies and restores no PP, and is mainly used to reach the ground faster.
 
* '''Dive Attack:''' Nearly the same across all weapons. Dive deals damage to nearby enemies and restores no PP, and is mainly used to reach the ground faster.
 +
==Priority List==
 +
As I've been slacking off the past few months on the game, so have my edits! I briefly tried out adding additional links to class and weapon skills and I kind of like the addition (even though I took the idea from Swiki), so I will be prioritizing that. In addition, the balance changes introduced on 6/07 have not been reflected on most of the PA pages, so that is another reason I will be focusing on them for now. Techniques will have to wait.
  
=== Photon Blast ===
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I tend to edit every now and then (and like a page a day), so excuse my inconsistencies.
Call down an aerial strike of photons to devastate enemies in an area.
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# '''(WIP)''' Links to related class and weapon skills under respective categories on PA pages
* Unlike other Photon Blasts, this attack hits from the top-down. This makes it difficult to attack certain parts of an enemy, like the weakpoints of Nex, Fortos, or Daityl.
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# '''(WIP)''' Gunblade overview and additional info for its PAs.
* Like all Photon Blasts, you are invincible during its animation.
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# '''(WIP)''' Creating Technique pages for each type of technique.
* '''Power Notation: Measured in Power, deals 216 x 11 hits + 1200.
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# '''(WIP)''' Additional information for techniques.
 
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==Test stuff==
 
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{{Template:New_Genesis_Photon_Arts_Listing}}
<div class="panel panel-default">
 
<div class="panel-body" >
 
'''''Crawford''': Okay, everyone. We've detected Dark Falz in the immediate vicinity of Halphia Lake.<br>We'll commence our assault once it materializes.<br>We need you to keep it tied up while we get Central Cannon online and ready.<br>Support units will be deployed to the rear.<br>Give this everything you've got.''<br>
 
'''''Aina''': Can you hear me? I guess we'll be fighting separately this time...''<br>
 
'''''Manon''': We'll be here providing support.''<br>
 
'''''Aina''': We'll provide the best support anyone's ever seen. Good luck.''<br>
 
'''''Ran''': High energy signal! Incoming!''<br>
 
</div>
 
</div>
 
 
 
<div class="panel panel-default">
 
<div class="panel-body" >
 
'''''Ran''': Dark Falz sighted!''<br>
 
'''''Crawford''': Now, commence the assault!''<br>
 
'''''Ran''': It's surrounded numerous other enemies!<br>Please engage them while keeping sight of the target.''<br>
 
</div>
 
</div>
 
 
 
<div class="panel panel-default">
 
<div class="panel-body" >
 
'''''Ran''': High energy reading from Dark Falz detected!<br>Aim for all targets deployed in the area!''<br>
 
</div>
 
</div>
 
 
 
<div class="panel panel-default">
 
<div class="panel-body" >
 
'''''Ran''': Special equipment now available!<br>Summon what you need from the teleporter!''<br>
 
</div>
 
</div>
 
 
 
<div class="panel panel-default">
 
<div class="panel-body" >
 
'''''Ran''': Central Cannon final launch sequence commencing.''<br>
 
'''''Crawford''': Just a little bit longer, everyone!''
 
</div>
 
</div>
 
 
 
<div class="panel panel-default">
 
<div class="panel-body" >
 
'''''Ran''': Central Cannon launch sequence complete!''<br>
 
'''''Ilma''': It's ready, Crawford!''<br>
 
'''''Crawford''': Roger! Prepare to fire!''<br>
 
'''''Ran''': Direct hit! Dark Falz is incapacitated.''<br>
 
'''''Crawford''': Prepare to fire!''<br>
 
'''''Ilma''': Huh...? The output is unstable. Hold on. I'll make some adjustments.''<br>
 
'''''Crawford''': Hurry! All ARKS defenders, do not let up!''
 
</div>
 
</div>
 
 
 
<div class="panel panel-default">
 
<div class="panel-body" >
 
'''''Ran''': Dark Falz has recovered!<br>High energy reading from Dark Falz detected! Powerful attack incoming! Take cover now!''<br>
 
</div>
 
</div>
 
 
 
<div class="panel panel-default">
 
<div class="panel-body" >
 
'''''Ran''': Special equipment unavailable! I'm working on it...''<br>
 
'''''Crawford''': All rear guard units, I need you to support as soon as possible.''<br>
 
</div>
 
</div>
 
 
 
<div class="panel panel-default">
 
<div class="panel-body" >
 
'''''Glen''': I'm moving to support.<br> Hit it once for us, too.''<br>
 
</div>
 
</div>
 
 
 
 
 
<div class="panel panel-default">
 
<div class="panel-body" >
 
'''''Nadareh''': Time for me to make my appearance.''<br>
 
</div>
 
</div>
 
 
 
<div class="panel panel-default">
 
<div class="panel-body" >
 
'''''Ilma''': I'm moving out!<br> We've never tested it, but it should be okay...''<br>
 
</div>
 
</div>
 
 
 
<div class="panel panel-default">
 
<div class="panel-body" >
 
'''''Aina''': This is Aina. Moving to support!''<br>
 
'''''Manon''': You got it worked out just in time.''
 
</div>
 
</div>
 
 
 
==Features of Sword==
 
* '''Normal Attacks:'''
 
<div class="mx-auto table-responsive-sm">
 
{| class="prettytable"
 
! style="width: 80px;text-align:center"| Icon
 
! style="width: 100px;text-align:center"| Step
 
! style="width: 90px;text-align:center"| NA1
 
! style="width: 90px;text-align:center"| NA2
 
! style="width: 90px;text-align:center"| NA3
 
! style="width: 90px;text-align:center"| NA4
 
! style="width: 90px;text-align:center"| NA5
 
! style="width: 90px;text-align:center"| Alt.
 
|- style="text-align:center"
 
| rowspan="2" | [[File:UINGSNormalAttackSword.png|link=]]
 
| Potency || 135 || 145 || 135 || 160 || 500 || 480
 
|- style="text-align:center"
 
| PP Recovery || 7 || 7 || 8 || 15 || 3 || 15
 
|}
 
</div>
 
=Photon Arts=
 
==Spiral Edge==
 
{| class="center wikitable mx-auto table-responsive-sm" style="width: 100%;"
 
! style="width: 80px;"| Icon
 
! style="width: 160px;"| Name
 
! style="width: 160px;"| Stat
 
! | Lv.1
 
|-
 
| rowspan="2" | [[File:UINGSPhotonArtSpiralEdge.png|link=]]
 
| rowspan="2" | Spiral Edge
 
| Power
 
| 800
 
|-
 
| PP || 25
 
|-
 
! style="text-align:center;" colspan="4"| Description
 
|-
 
| colspan="4" | Sword Photon Art. Rise in a vertical slashing, spiral ascent.<br>Charging increases the potency.
 
|}
 
* Performs two vertical slashes while moving upwards that can hit enemies above you and somewhat below you. Can be charged for 0.7 seconds to increase damage and amount of hits, causing a hitstop effect and "grinding" sound effect on initial hit.
 
* Provides super armor.
 
* Can be canceled with Weapon Action at any time.
 
** If charged and hitting an enemy, you cannot Guard for a moment the "grinding" effect occurs.
 
*'''Power Notation: If uncharged, the first slash deals 22%, second 28% of noted power. If charged, the first slash deals 6% over 12 hits, and 28% for the second slash.'''
 
<br>
 

Latest revision as of 05:05, 13 September 2023

Hello, simple user page for now. I often use this wiki and see missing information every so often, so I decided to step in to help out during my free time. Please let me know if you have any concerns about my editing; I've edited on Fandom/Wikia before so I will not be surprised or offended by any edits you may make to my own.

Played a little PSO2 JP in 2018 and stopped until Global came out in 2020, and I've continuing playing ever since. I've played and maxed all of the classes in PSO2 and NGS, but I mostly know what I'm doing for all of NGS's classes, so I have some reasonable knowledge about them. I'm on Global's Ship 2, as catetaro. On Discord, you can find me on the Fleet and Official servers as cate#4502.

Thanks for reading!

Overview

The Fighter's Double Saber focuses on dealing constant damage through the use of its Whirlwind mechanic, which is built up using any Double Saber attacks barring Dash, Dive, or special attacks that consume Whirlwind.

Though the Double Saber deals a considerable amount of damage to enemies in an area with a fully-built Whirlwind, it tends to be weakened during gaps between combat as you may lose your built-up Whirlwind. Without Whirlwind, its PAs also lack in power in comparison to other melee weapons.

Fighter's weapon PAs are split into two halves, and learning Fighter Skip Arts allows you to use the first half by inputting a directional key, or to instead skip to the second half by not inputting.
For Double Saber PAs, the first half provides various utilities (Julien's gap-closing, Unchained's generous autoguard and mobbing), while the second half focuses on damage or Whirlwind building. It is recommended to understand when to use each half according to your combat situation.

Features of Double Saber

Whirlwind

Whirlwind Stage Power
WW1 32
WW2 80
WW3 144

Double Saber's built-in mechanic to deal damage to nearby enemies every second. By default, it can be built up to 2 stages by using Double Saber attacks, excluding Dash, Dive, and special attacks that consume Whirlwind. The 1st stage creates blue slashes around you, and the 2nd stage increases its damage and adds purple slashes. If Saber Wind Extra is learned, the 3rd stage is unlocked, further increasing the damage and slightly increasing the range of your Whirlwind. The Whirlwind will also appear as a purple circle surrounding you.

Whirlwind will disappear in 15 seconds if no Whirlwind-building attack is made. In certain combat situations, it may be smart to consume Whirlwind with the aforementioned skills if you don't expect to hit an enemy in that time span. However, keep in mind before using them that the Double Saber relies on its Whirlwind to deal competitive damage to other melee weapons.

When using the Double Saber in a multiweapon setup, Whirlwind will deal 1/4th of its damage while using the other weapon. Though it is still a damage increase, it is recommended to use other melee weapons so you can stay in range to deal damage with Double Saber.

Related Skills
Saber Wind Extra
Saber Glaze PP Gain: Hitting an enemy with Whirlwind Stage 2 or 3 provides 2 PP per hit.
Saber Wind Amplify: Using Deadly Archer or Spiral Drive increases Whirlwind accumulation by 1.5x and 1.2x, for 20 and 25 seconds, respectively.

Normal Attacks

Icon Stat NA1 NA2 NA3 NA4 Spiral Drive
NGSUINormalAttackDoubleSaber.png Potency 45 x 2 46 x 2 55 x 3 255 350 x 2
PP Recovery 3 x 2 3 x 2 3 x 3 14 15 x 2

Swing each side of the Double Saber to slash enemies in front of you. Saber Attack Extra adds the 4th NA. Same Arts Skip Attack - Fighter and Another Arts Skip Attack - Fighter allows you to skip to the 3rd and 4th NAs after using a PA twice or two different PAs, respectively.

Normal Attacks

  • NA4 moves you forward and has a wide reach, allowing it to hit multiple enemies in front of you. It is also better in terms of damage and PP recovery compared to other NAs, making it effective to utilize Another Arts Skip for good and sustainable damage.
  • NA4 autoguards from all directions from the beginning to the middle of the swing.
  • NAs (barring NA4) can be canceled at any time with Weapon Action.

Spiral Drive

  • Hold down the NA input to consume Whirlwind and perform a quick, gap-closing attack that finishes off with a retreat. Restores 30 PP on hit.
  • Using Spiral Drive during WW3 will revert it to WW2, and using it with WW2 will consume it completely.
  • Can be effectively combo'd if used before a Photon Blast as it will return you to WW3 during the attack.
  • You are invincible during the animation.

Related Skills
Saber Attack Extra
Spiral Drive
Same Arts Skip Attack - Fighter
Another Arts Skip Attack - Fighter

Weapon Action

Icon Stat Parry Counter Another Counter Deadly Archer
NGSUIWeaponActionDoubleSaber.png Potency 125 x 3 500 140 x 9 + 168 x 2
PP Recovery 4 x 3 7 0

Spin to guard yourself from all directions. You can completely negate attacks (excluding grabs and certain attacks) if you guard before an attack hits you.

Parry Counter

  • Allows you to counter by pressing Normal Attack after successfully guarding an attack.
  • You can move roughly 2 Sideteps in any direction using the respective movement input as you counter.
  • Versus Another Counter, it provides better PP recovery and Whirlwind build-up value, but deals less damage, shorter gap-close, and less invincibility time; less invincibility however makes it better for multiple attacks.
  • You are invincible until the end of its animation.

Another Counter

  • Allows you to use an alternate counter with by pressing Weapon Action after successfully guarding an attack.
  • Versus Parry Counter, it provides higher damage, a further gap-close, and longer invincibility time, but has worse PP recovery and very poor Whirlwind build-up value.
  • You are invincible until the end of its animation.

Deadly Archer

  • Hold down the Weapon Action to consume all Whirlwind to enhance your Double Saber, then toss it, where it spins rapidly to attack the enemy.
  • Has a relatively long startup time, and you will remain in place while performing the attack.
  • If you plan to fully consume your Whirlwind with WW3, consider using Spiral Drive first before using Deadly Archer.
  • You are invincible until the end of its animation.

Universal Actions

Action Potency PP Recovery
Sidestep Attack 80 + 80 4 + 4
Sidestep Counter 190 + 190 9 + 9
Dash Attack 280 15
Dive Attack 200 0
  • Sidestep Attack/Counter: After a Sidestep, press Normal Attack to spin the Double Saber and hit the enemy twice. If you dodge an enemy's attack with Sidestep, the damage is increased and you instead perform a diagonal slash that hits the enemy twice.
  • Dash Attack: Swing the Double Saber in front of you.
  • Dive Attack: Nearly the same across all weapons. Dive deals damage to nearby enemies and restores no PP, and is mainly used to reach the ground faster.

Priority List

As I've been slacking off the past few months on the game, so have my edits! I briefly tried out adding additional links to class and weapon skills and I kind of like the addition (even though I took the idea from Swiki), so I will be prioritizing that. In addition, the balance changes introduced on 6/07 have not been reflected on most of the PA pages, so that is another reason I will be focusing on them for now. Techniques will have to wait.

I tend to edit every now and then (and like a page a day), so excuse my inconsistencies.

  1. (WIP) Links to related class and weapon skills under respective categories on PA pages
  2. (WIP) Gunblade overview and additional info for its PAs.
  3. (WIP) Creating Technique pages for each type of technique.
  4. (WIP) Additional information for techniques.

Test stuff