User:Corbis

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Revision as of 21:48, 15 February 2023 by Corbis (talk | contribs)
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Hello, simple user page for now. I often use this wiki and see missing information every so often, so I decided to step in to help out during my free time. Please let me know if you have any concerns about my editing; I've edited on Fandom/Wikia before so I will not be surprised or offended by any edits you may make to my own.

Played a little PSO2 JP in 2018 and stopped until Global came out in 2020, and I've continuing playing ever since. I've played and maxed all of the classes in PSO2 and NGS, but I mostly know what I'm doing for all of NGS's classes, so I have some reasonable knowledge about them. I'm on Global's Ship 2, as catetaro. On Discord, you can find me on the Fleet and Official servers as cate#4502.

Thanks for reading!

Priority List

At the moment, I'm adding details to the PA pages. Even though I take details from the Swiki, I make sure to verify things in-game, as I've already encountered some lost-in-translation specifics using DeepL. Thank you very much for your time Engouku and Frozen Yellow Containers.

  1. (Done) Creating Photon Art pages for each weapon.
  2. (Done) Rename PA pages to fit NGS page name schemes and for accuracy (New Genesis Swords Photon Arts -> Portal:New Genesis/Sword Photon Arts and Actions)
  3. (Done) Including additional information to each weapon's PA (guard, inv. frames, PA cancel opportunities, any extra quirks)
  4. (Done) Updating NGSEquipment template to properly link respective weapons' PA pages.
  5. (WIP) Weapon Action, Normal Attacks, and Photon Blast info on PA pages
  6. Creating Technique pages for each type of technique.
  7. Additional information for techniques.
  8. Dark Falz Aegis/Battle of Halphia Lake strategy and attack patterns.

Test stuff


Overview

The Fighter's Twin Daggers mainly focus on quick attacks across its kit, and provides skills you can learn from the Fighter's Skill Tree that help you stay close to the enemy, even if they're in the air. The Twin Daggers Normal Attacks and PAs have many opportunities where you can cancel it with the Guard Weapon Action. If you learn the skill Dagger Spin Counter, you can follow up with a quick counter, then resume your onslaught on the enemy. However, the Twin Daggers struggles with groups of enemies, being more suited with one-on-one combat.

Fighter's weapon PAs are split into two halves, and learning Fighter Skip Arts allows you to use the first half by inputting a directional key, or to instead skip to the second half by not inputting.
For Twin Daggers PAs, the first half is a quick, gap-closing attack. It is recommended to understand when to use the halves according to your combat situation.

The Twin Daggers, as mentioned previously, has skills that help you stick close to the enemy and continuously attack them. Acceleration Drive performs a gap-closing attack that can reach airborne enemies after a PA, and Dagger Spin Axle allows you to perform it after using the Weapon Action as well. Twin Daggers Quick Attack performs a gap-closing attack that can hit enemies at range; it can be used after the 4th Normal Attack (requires Dagger Attack Extra), Acceleration Drive, or a Photon Blast. To maintain your PP while attacking the enemy, Dagger Hitcount Up PP Gain restores 15 PP after hitting the enemy 20 times with PAs or a Photon Blast.

Features of Twin Daggers

Normal Attacks

Icon Stat NA1 NA2 NA3 NA4 QA
NGSUINormalAttackTwinDaggers.png Power 45 x 2 50 x 2 55 x 2 50 x 4 165 x 2
PP Recovery 2 x 2 2 x 2 5 x 2 3 x 4 5 x 2

Swing the Twin Daggers multiple times across 3 Normal Attacks to hit enemies in front of you. Dagger Attack Extra adds the 4th NA. Same Arts Skip Attack - Fighter and Another Arts Skip - Fighter allows you to skip to the 3rd and 4th Normal Attacks after using a PA twice or two different PAs, respectively.

Weapon Action

Icon
NGSUIWeaponActionTwinDaggers.png


Universal Actions

Action Power PP Recovery
Step Attack 170 5.5
Step Counter 520 16
Dash Attack 280 15
Dive Attack 200 0
  • Step Attack/Counter: After a Step, press Normal Attack to perform a diagonal slash. If you dodge an enemy's attack with Step, the damage is increased.
  • Dash Attack: Swing the Partisan in front of you.
  • Dive Attack: Nearly the same across all weapons. Dive deals damage to nearby enemies and restores no PP, and is mainly used to reach the ground faster.

Photon Blast

Enhance your Partisan with photons to perform 3 slashes, then charge up to perform a devastating thrust that creates shockwaves.

  • The Photon Blast hits slightly in front of you, so it is recommended you space yourself (roughly a Step) from the enemy before performing it.
  • The thrust will make you go through the enemy. As a result, the shockwaves may not hit where you want it to.
  • Displaces you somewhat after the thrust, roughly the distance of an uncharged Assault Charge. Using Partisan Quick Assault after the Photon Blast can help return you to your original position.
  • Power Notation: Measured in Power, deals 360 x 3 hits (slashes), 2400 (thrust), then 600 x 5 hits (shockwaves).


Crawford: Okay, everyone. We've detected Dark Falz in the immediate vicinity of Halphia Lake.
We'll commence our assault once it materializes.
We need you to keep it tied up while we get Central Cannon online and ready.
Support units will be deployed to the rear.
Give this everything you've got.

Aina: Can you hear me? I guess we'll be fighting separately this time...
Manon: We'll be here providing support.
Aina: We'll provide the best support anyone's ever seen. Good luck.
Ran: High energy signal! Incoming!

Ran: Dark Falz sighted!
Crawford: Now, commence the assault!
Ran: It's surrounded numerous other enemies!
Please engage them while keeping sight of the target.

Ran: High energy reading from Dark Falz detected!
Aim for all targets deployed in the area!

Ran: Special equipment now available!
Summon what you need from the teleporter!

Ran: Central Cannon final launch sequence commencing.
Crawford: Just a little bit longer, everyone!

Ran: Central Cannon launch sequence complete!
Ilma: It's ready, Crawford!
Crawford: Roger! Prepare to fire!
Ran: Direct hit! Dark Falz is incapacitated.
Crawford: Prepare to fire!
Ilma: Huh...? The output is unstable. Hold on. I'll make some adjustments.
Crawford: Hurry! All ARKS defenders, do not let up!

Ran: Dark Falz has recovered!
High energy reading from Dark Falz detected! Powerful attack incoming! Take cover now!

Ran: Special equipment unavailable! I'm working on it...
Crawford: All rear guard units, I need you to support as soon as possible.

Glen: I'm moving to support.
Hit it once for us, too.


Nadareh: Time for me to make my appearance.

Ilma: I'm moving out!
We've never tested it, but it should be okay...

Aina: This is Aina. Moving to support!
Manon: You got it worked out just in time.

Features of Sword

  • Normal Attacks:
Icon Step NA1 NA2 NA3 NA4 NA5 Alt.
NGSUINormalAttackSword.png Potency 135 145 135 160 500 480
PP Recovery 7 7 8 15 3 15

Photon Arts

Spiral Edge

Icon Name Stat Lv.1
UINGSPhotonArtSpiralEdge.png Spiral Edge Power 800
PP 25
Description
Sword Photon Art. Rise in a vertical slashing, spiral ascent.
Charging increases the potency.
  • Performs two vertical slashes while moving upwards that can hit enemies above you and somewhat below you. Can be charged for 0.7 seconds to increase damage and amount of hits, causing a hitstop effect and "grinding" sound effect on initial hit.
  • Provides super armor.
  • Can be canceled with Weapon Action at any time.
    • If charged and hitting an enemy, you cannot Guard for a moment the "grinding" effect occurs.
  • Power Notation: If uncharged, the first slash deals 22%, second 28% of noted power. If charged, the first slash deals 6% over 12 hits, and 28% for the second slash.