User:Corbis

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Revision as of 06:48, 16 February 2023 by Corbis (talk | contribs)
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Hello, simple user page for now. I often use this wiki and see missing information every so often, so I decided to step in to help out during my free time. Please let me know if you have any concerns about my editing; I've edited on Fandom/Wikia before so I will not be surprised or offended by any edits you may make to my own.

Played a little PSO2 JP in 2018 and stopped until Global came out in 2020, and I've continuing playing ever since. I've played and maxed all of the classes in PSO2 and NGS, but I mostly know what I'm doing for all of NGS's classes, so I have some reasonable knowledge about them. I'm on Global's Ship 2, as catetaro. On Discord, you can find me on the Fleet and Official servers as cate#4502.

Thanks for reading!

Priority List

At the moment, I'm adding details to the PA pages. Even though I take details from the Swiki, I make sure to verify things in-game, as I've already encountered some lost-in-translation specifics using DeepL. Thank you very much for your time Engouku and Frozen Yellow Containers.

  1. (Done) Creating Photon Art pages for each weapon.
  2. (Done) Rename PA pages to fit NGS page name schemes and for accuracy (New Genesis Swords Photon Arts -> Portal:New Genesis/Sword Photon Arts and Actions)
  3. (Done) Including additional information to each weapon's PA (guard, inv. frames, PA cancel opportunities, any extra quirks)
  4. (Done) Updating NGSEquipment template to properly link respective weapons' PA pages.
  5. (WIP) Weapon Action, Normal Attacks, and Photon Blast info on PA pages
  6. Creating Technique pages for each type of technique.
  7. Additional information for techniques.
  8. Dark Falz Aegis/Battle of Halphia Lake strategy and attack patterns.

Test stuff


Overview

The Fighter's Double Saber focuses on dealing damage through the use of its Whirlwind mechanic, which is built up using any Double Saber attacks barring Dash, Dive, or special attacks that consume Whirlwind. Though the Double Saber deals a considerable amount of damage to enemies in an area with a fully-built Whirlwind, it tends to be weakened during gaps between combat as you may lose your built-up Whirlwind. Without Whirlwind, its PAs also lack in power in comparison to other melee weapons.

Fighter's weapon PAs are split into two halves, and learning Fighter Skip Arts allows you to use the first half by inputting a directional key, or to instead skip to the second half by not inputting.
For Double Saber PAs, the first half provides various utilities (Julien's gap-closing, Unchained's generous autoguard and mobbing), while the second half focuses on damage or whirlwind building. It is recommended to understand when to use each half according to your combat situation.

Features of Double Saber

Normal Attacks

Icon Stat NA1 NA2 NA3 NA4 SD
NGSUINormalAttackTwinDaggers.png Power 45 x 2 46 x 2 55 x 3 255 350 x 2
PP Recovery 3 x 2 3 x 2 3 x 3 14 15 x 2

Swing the Twin Daggers multiple times across 3 Normal Attacks to hit enemies in front of you. Dagger Attack Extra adds the 4th NA. Same Arts Skip Attack - Fighter and Another Arts Skip - Fighter allows you to skip to the 3rd and 4th NAs after using a PA twice or two different PAs, respectively. Twin Daggers Quick Attack can be performed after NA4, Acceleration Drive, or Photon Blast.

Normal Attacks

  • NA4 moves you forward and upwards.
  • NA4 autoguards from the front until the end of the animation.

Twin Daggers Quick Attack

  • Quick Attack provides invincibility and can hit the enemy at a decent range. A purple glow on your character signals when you can use it, provided you're performing one of the actions seen above to trigger it.
  • You can move to the left, right, forwards, or backwards using their respective input before performing Quick Attack.

Weapon Action

Icon Stat Spin Spin Counter Acceleration Drive
NGSUIWeaponActionTwinDaggers.png Power 30 300 120
PP Recovery 2 8 0

Spin to guard yourself in all directions. The spin deals a miniscule amount of damage if you're close enough to an enemy.

Weapon Action

  • Requires Dagger Spin Counter to counter after a guard.
  • You are briefly vulnerable between spins if you do not guard an attack.

Acceleration Drive

  • Moves you about 4 Steps in any direction towards the enemy while performing an attack. If learned, it can be performed after a Photon Art; a purple glow on your character signals when you can use it after a Photon Art. If Dagger Spin Axle is learned, it can be performed after a Weapon Action as well.
  • Recommended to be performed in the air, as it is faster than performing it on the ground; damage still remains the same as well.
  • Provides invincibility until you slash the enemy.
  • Can be canceled with Weapon Action at any time.

Universal Actions

Action Power PP Recovery
Step Attack 80 + 80 4 + 4
Step Counter 190 + 190 9 + 9
Dash Attack 280 15
Dive Attack 200 0
  • Step Attack/Counter: After a Step, press Normal Attack to perform a quick slash. If you dodge an enemy's attack with Step, the damage is increased.
  • Dash Attack: Swing the Twin Daggers directly in front of you. Has a narrow range compared to other Dash Attacks.
  • Dive Attack: Nearly the same across all weapons. Dive deals damage to nearby enemies and restores no PP, and is mainly used to reach the ground faster.

Photon Blast

Quickly attack the enemy with numerous horizontal slashes before finishing off with a rising spin attack.

  • One of the fastest Photon Blasts, but also deals relatively low damage in comparison.
  • The rising spin attack may accidentally hit unintended parts of the enemy. Consider activating the Photon Blast somewhat lower than the part you intend to hit.
  • Power Notation: Measured in Power, deals 240 x 5 hits (slashes), 300 (transition slash), then 360 x 5 hits (rising spin).


Crawford: Okay, everyone. We've detected Dark Falz in the immediate vicinity of Halphia Lake.
We'll commence our assault once it materializes.
We need you to keep it tied up while we get Central Cannon online and ready.
Support units will be deployed to the rear.
Give this everything you've got.

Aina: Can you hear me? I guess we'll be fighting separately this time...
Manon: We'll be here providing support.
Aina: We'll provide the best support anyone's ever seen. Good luck.
Ran: High energy signal! Incoming!

Ran: Dark Falz sighted!
Crawford: Now, commence the assault!
Ran: It's surrounded numerous other enemies!
Please engage them while keeping sight of the target.

Ran: High energy reading from Dark Falz detected!
Aim for all targets deployed in the area!

Ran: Special equipment now available!
Summon what you need from the teleporter!

Ran: Central Cannon final launch sequence commencing.
Crawford: Just a little bit longer, everyone!

Ran: Central Cannon launch sequence complete!
Ilma: It's ready, Crawford!
Crawford: Roger! Prepare to fire!
Ran: Direct hit! Dark Falz is incapacitated.
Crawford: Prepare to fire!
Ilma: Huh...? The output is unstable. Hold on. I'll make some adjustments.
Crawford: Hurry! All ARKS defenders, do not let up!

Ran: Dark Falz has recovered!
High energy reading from Dark Falz detected! Powerful attack incoming! Take cover now!

Ran: Special equipment unavailable! I'm working on it...
Crawford: All rear guard units, I need you to support as soon as possible.

Glen: I'm moving to support.
Hit it once for us, too.


Nadareh: Time for me to make my appearance.

Ilma: I'm moving out!
We've never tested it, but it should be okay...

Aina: This is Aina. Moving to support!
Manon: You got it worked out just in time.

Features of Sword

  • Normal Attacks:
Icon Step NA1 NA2 NA3 NA4 NA5 Alt.
NGSUINormalAttackSword.png Potency 135 145 135 160 500 480
PP Recovery 7 7 8 15 3 15

Photon Arts

Spiral Edge

Icon Name Stat Lv.1
UINGSPhotonArtSpiralEdge.png Spiral Edge Power 800
PP 25
Description
Sword Photon Art. Rise in a vertical slashing, spiral ascent.
Charging increases the potency.
  • Performs two vertical slashes while moving upwards that can hit enemies above you and somewhat below you. Can be charged for 0.7 seconds to increase damage and amount of hits, causing a hitstop effect and "grinding" sound effect on initial hit.
  • Provides super armor.
  • Can be canceled with Weapon Action at any time.
    • If charged and hitting an enemy, you cannot Guard for a moment the "grinding" effect occurs.
  • Power Notation: If uncharged, the first slash deals 22%, second 28% of noted power. If charged, the first slash deals 6% over 12 hits, and 28% for the second slash.