Techter
Classes | ||||||||
---|---|---|---|---|---|---|---|---|
Hunter | Fighter | Ranger | Gunner | Force | Techter | Braver | Bouncer | Summoner |
Scion Classes | ||||||||
Hero | Phantom | Étoile | Luster |
Techter
The Techter ("Te") class is a specialized Tech class that focuses on supporting allies and blending Tech and melee combat. Using their specialized weapon, the Wand, the Techter is able to approach the front lines of the battlefield and use Technique-augmented Melee attacks to cut down waves of foes all at once. Their Skill Tree boosts the capabilities of Support-type Techniques, as well as elemental attributes not covered by the Force class, making them incredibly viable as both a Main and Sub Class.
Reaching Level 75 on this class will give the following bonuses to the base stats of all classes and all characters of the same account: +2 PP, +15, +50, +10.
Class Weapon Overview
Techters use two unique weapons: Wands and Talis
Wand
Wands are general purpose Technique casting weapons with a sizable amount of base TEC. They also have good MEL, as they are able to be used in melee combat, thanks to the Techter's skills in their tree. Wands can be powered up with the Skill Wand Focus, which allows them to create Technique "explosions" when striking enemies with melee attacks that inflict additional damage and strike all enemies near the blast.
Talis
Talis are Technique casting weapons that can be thrown to manipulate the focal point of technique casting. Effectively, this can allow the player to cast techs from different positions without actually moving. However, Talises possess lower TEC than Rods to balance their superior mobility and more accessible range.
Skill Tree Overview
Skills
Stat Skills
Tech. Power Up
Increases your base TEC stat.
Icon | Skill Name | Prerequisite | Effect | Skill level | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | ||||
Tech. Power Up 1 | - | Base TEC Boost | +3 | +6 | +10 | +14 | +18 | +23 | +28 | +34 | +40 | +50 | |
Tech. Power Up 2 | Tech. Power Up 1 Lv2 | +4 | +9 | +14 | +19 | +25 | +31 | +39 | +50 | +62 | +75 |
Tech. Power Up 1 and 2 are cumulative (Total TEC +125).
Melee Power Up
Increases your base MEL stat.
Icon | Skill Name | Prerequisite | Effect | Skill level | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | ||||
Melee Power Up | - | Base MEL Boost | +3 | +6 | +10 | +14 | +18 | +23 | +28 | +34 | +40 | +50 |
Dexterity Up
Increases your base DEX stat.
Icon | Skill Name | Prerequisite | Effect | Skill level | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | ||||
Dexterity Up | - | Base DEX Boost | +3 | +6 | +10 | +14 | +18 | +23 | +28 | +34 | +40 | +50 |
PP Up
Increases your Max PP.
Icon | Skill Name | Prerequisite | Effect | Skill level | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | ||||
PP Up 1 | - | Max PP Boost | +1 | +2 | +3 | +4 | +5 | +6 | +7 | +8 | +9 | +10 | |
PP Up 2 |
PP Up 1 and 2 are cumulative (Max PP +20).
Technique DEF Up
Increases your base TEC Def stat.
Icon | Skill Name | Prerequisite | Effect | Skill level | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | ||||
Technique DEF Up | - | Base TEC Def Boost | +3 | +6 | +10 | +14 | +18 | +23 | +28 | +34 | +40 | +50 |
Class and Weapon Related Skills
Wand Focus
Wand Skill. Charges your Focus Gauge when you hit an enemy with a Charged Technique and activates Photonic Fury when you perform a Normal Attack.
Icon | Skill Name | Prerequisite | Skill Level |
---|---|---|---|
1 | |||
Wand Focus | Tech. Power Up 1 Lv1 | - |
- Overview
- If you hit an enemy with your weapon with accumulated Focus, Photonic Fury will trigger and will cause an additional blast.
- Focus Gauge accumulates when you fully charge a Technique and decreases over time.
- You don't need a full Focus Gauge to trigger Photonic Fury as it be active with any amount of gauge.
- Focus Gauge will be fixed to Max with the Wand Lovers Skill.
- Explosion Range
- The range is large enough to even hit enemies behind you depending on where the hit is.
- The explosion occurring is separate from the actual Wand hit, so it may hit or miss a different part of the enemy on Wand hits.
- About Overlapping Explosions
- If the Wand hits multiple enemies, each hit on the enemy will trigger a Photonic Fury explosion, additionally hitting every enemy caught in the explosion.
- Damage Calculation
- Photonic Fury explosions use a different formula for calculating damage.
Attribute | Affected Attribute | Explanation |
---|---|---|
Attack Power | TEC | The damage increases as the TEC increases. No effect on MEL and RNG. |
Enemy Defense Power | TEC Def | The damage decreases as the TEC Def increases. No effect on MEL Def and RNG Def. |
Weapon Element Damage | TEC | Unlike Techniques, Weapon Elements are affected. It also affects the weapon's TEC. |
Part Boost | Elemental Attribute | The entirety of the damage is treated as Elemental damage, and if you attack the weak point of the enemy, the multiplier for the damage increases. Melee Resistance, Ranged Resistance, and Technique Resistance have no effect. Braver's Precision Stance skill is only applied if the Photonic Fury explosion matches the weak Element. |
Final Attack Type | MEL | Skills that affect Melee damage, such as Wand Lovers and Hunter's Fury Stance skill are applied. |
- Skills/Potentials
- Since the Final Attack Type is MEL, any skills that affect Melee damage are applied to the explosion.
- Braver's Basic Stance is applied to both Wand hits and explosions.
Precision Stance is only applied upon hitting weak spots for Wand hits, but is applied for the explosion if it hits the weak spot or weak Element. - Since the explosion is not regarded as a Normal Attack, skills that boost the potency of Normal Attacks are not applied.
- Since the explosion is not regarded as a Technique Attack, skills that boost the potency of Techniques are not applied.
- Hunter's Perfect Attack Bonus 1 and 2 are applied to the explosion, but Perfect Fury Bonus is not applied.
- Other
- The Element of the explosion depends on the weapon's Element. There are 7 types, the 6 Elements + no Element.
- Status Ailments are not applied on the explosions unless Wand Focus Element is learned.
Wand Lovers
Wand Skill. Active Skill. Grants a bonus to your Wand Focus, Normal Attack, and Photonic Fury potency, and enables fast Sidestep attacks. Only works if Wand Focus has been learned.
Icon | Skill Name | Prerequisite | Effect | Skill Level | ||||
---|---|---|---|---|---|---|---|---|
1 | 2 | 3 | 4 | 5 | ||||
Wand Lovers | Tech. Power Up 1 Lv1 | Cooldown | 30s | |||||
Melee Potency | 105% | 111% | 118% | 126% | 140% |
- When activated, the Wand Focus Gauge will be fixed at Max, and you will receive a damage bonus to Normal Attacks and Photonic Fury explosions. In addition, the Dodge action for Wands changes to a Sidestep and makes it possible to perform Sidestep Strikes.
- Sidestep Strike can be regardless of learning the skill or not.
- Sidestep Plus effect is applied onto the Sidestep.
- Braver's Sidestep Tackle is also applied.
- The skill is an ON/OFF Switch skill, which can be turned on until the quest ends. However, it cannot be used unless you have learned Wand Focus.
- The skill will be maintained even when switching weapons, but they do not get the benefit from that skill.
- Has a fast animation for activating the skill.
- When turned off, the Focus Gauge will decrease normally over time.
Wand Reactor
Wand Skill. Adds Melee Power based on a set percentage of the Technique Power of the equipped Wand.
Icon | Skill Name | Prerequisite | Effect | Skill Level |
---|---|---|---|---|
1 | ||||
Wand Reactor | Wand Lovers Lv3 | Conversion Rate | 40% |
- The Wand's TEC in use is added to MEL at fixed rate.
- Only effective for Wands.
- Although it is displayed as "Conversion Rate" in the description, it does not actually reduce TEC.
- Augments are not included.
Wand Focus Element
Wand Skill. Active Skill. Main Class Only. Inflicts a status ailment when Photonic Fury is used.
Icon | Skill Name | Prerequisite | Effect | Skill Level |
---|---|---|---|---|
1 | ||||
Wand Focus Element | Wand Lovers Lv1 | Activation Rate | 15% |
- Allows Photonic Fury explosions to inflict a status ailment at a fixed chance.
- Status I is given regardless.
- Has no effect if the class is set as a subclass.
Arms Enthusiast: Techter
Default Skill. Main Class Only. Increases damage if equipped with a 10★ or higher rarity weapon.
Icon | Skill Name | Prerequisite | Effect | Skill Level |
---|---|---|---|---|
1 | ||||
Arms Enthusiast: Force | - | Damage Multiplier | 110% |
Longarm Assist
Main Class Only. Increases the effect duration each time for Shifta and Deband.
Icon | Skill Name | Prerequisite | Effect | Skill Level |
---|---|---|---|---|
1 | ||||
Longarm Assist | - | Effect Duration | +30s |
- This skill directly adds to the duration of every hit of Shifta/Deband.
- Normally a hit of Shifta/Deband gives +15 seconds per hit, with Adrenaline, the duration increases to +45 seconds per hit.
- Unlike Fighter's Adrenaline, this skill can affect everyone that receives Shifta/Deband.
- This skill can also be applied to pets.
Shifta Strike
Main Class Only. Increases the damage you deal to enemies while Shifta is in effect.
Icon | Skill Name | Prerequisite | Effect | Skill Level | ||||
---|---|---|---|---|---|---|---|---|
1 | 2 | 3 | 4 | 5 | ||||
Shifta Strike | Advanced Shifta Lv3 | Potency | 102% | 104% | 106% | 108% | 110% |
- Learning this skill will add a red double helix and electric shock-like visual effects on Shifta.
Deband Toughness
Main Class Only. Boosts your Max HP while Deband is in effect.
Icon | Skill Name | Prerequisite | Effect | Skill Level | ||||
---|---|---|---|---|---|---|---|---|
1 | 2 | 3 | 4 | 5 | ||||
Deband Toughness | Advanced Deband Lv3 | Max HP | 110% | 111% | 113% | 115% | 125% |
- Learning this skill will add a blue double helix and circular barrier visual effects on Deband.
- Also affects AIS.
Reverser Field
Active Skill. Main Class Only. Deploys a field that revives nearby allies.
Icon | Skill Name | Prerequisite | Effect | Skill Level | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | ||||
Reverser Field | Tech. Power Up 1 Lv5 | HP Recovery Rate | 5% | 10% | 15% | 20% | 25% | 35% | 45% | 60% | 75% | 100% | |
Activation Time | 5s | 6s | 8s | 11s | 15s | ||||||||
Cooldown | 600s |
- A field appears around the player that revives any player caught in the field.
Support Range Extender
Main Class Only. Boosts the area of effect of Resta, Anti, Shifta, and Deband.
Icon | Skill Name | Prerequisite | Skill Level |
---|---|---|---|
1 | |||
Support Range Extender | Territory Burst Lv1 | - |
- Expands the range of the listed Techniques by 2 meters, 4 meters total if Territory Burst is learned.
Technique customization is also applied.
Other Skills
Extend Assist
Default Skill Extends the maximum effect duration of Shifta and Deband to 180 seconds.
Icon | Skill Name | Prerequisite | Effect | Skill Level |
---|---|---|---|---|
1 | ||||
Extend Assist | - | Effect Duration | +120s |
- Increases the max duration of Shifta and Deband casted by the player to 180 seconds (3 minutes).
PP Restorate
Boosts automatic PP Recovery. Futher boosts automatic PP recovery while stationary.
Icon | Skill Name | Prerequisite | Effect | Skill level | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | ||||
PP Restorate | Tech. Power Up 1 Lv3 | PP Increase Rate | 110% | 113% | 116% | 119% | 121% | 124% | 127% | 130% | 135% | 140% | |
Stationary PP Increase Rate | 220% | 226% | 232% | 238% | 242% | 248% | 254% | 286% | 324% | 350% |
- The natural PP recovery interval is shortened.
If unlearned, PP recovers by 1 every 0.2 seconds (Total 5 PP recovered in 1 second), but if learned up to Lv10, PP will recover by 1 every 0.14 seconds (Total 7 PP recovered in 1 second).- Normally takes 20 seconds to recover 100 PP, but with the effect at Lv10, the recovery amount is 1.4x, allowing you to recover 100 PP in about 14 seconds.
- The condition for stationary PP recovery triggers when the player does not move for more than 1 second.
- Potentials and Augments are multiplicative with PP Restorate.
Advanced Shifta
Boosts the effect of Shifta
Icon | Skill Name | Prerequisite | Effect | Skill Level | ||||
---|---|---|---|---|---|---|---|---|
1 | 2 | 3 | 4 | 5 | ||||
Advanced Shifta | Tech. Power Up 1 Lv3 | Shifta Effect | 105% | 109% | 113% | 119% | 125% |
- The Shifta buff rate (N(%)) is multiplied by the increase rate of this skill (N x 1.25(%) for Lv5)
Critical Shifta
Boosts the chance of scoring a critical hit while Shifta is in effect.
Icon | Skill Name | Prerequisite | Effect | Skill Level | ||||
---|---|---|---|---|---|---|---|---|
1 | 2 | 3 | 4 | 5 | ||||
Critical Shifta | Advanced Shifta Lv3 | Activation Rate | +5% | +10% | +14% | +17% | +20% |
- This skill adds critical rate chance to your Shifta.
- Learning this skill will add a red double helix and electric shock-like visual effects on Shifta.
Advanced Deband
Boosts the effect of Deband.
Icon | Skill Name | Prerequisite | Effect | Skill Level | ||||
---|---|---|---|---|---|---|---|---|
1 | 2 | 3 | 4 | 5 | ||||
Advanced Deband | Tech. Power Up 1 Lv3 | Deband Effect | 105% | 109% | 113% | 119% | 125% |
- The Deband buff rate (N(%)) is multiplied by the increase rate of this skill (N x 1.25(%) for Lv5)
Deband Cut
Reduces damage you take by a set percentage while Deband is in effect.
Icon | Skill Name | Prerequisite | Effect | Skill Level | ||||
---|---|---|---|---|---|---|---|---|
1 | 2 | 3 | 4 | 5 | ||||
Deband Cut | Advanced Deband Lv3 | Reduction Rate | 95% | 93% | 91% | 89% | 85% |
- This skill adds Damage Reduction to your Deband.
- Learning this skill will add a blue double helix and circular barrier visual effects on Deband.
Advanced Resta
Boosts the effect of Resta.
Icon | Skill Name | Prerequisite | Effect | Skill Level | ||||
---|---|---|---|---|---|---|---|---|
1 | 2 | 3 | 4 | 5 | ||||
Advanced Resta | Tech. Power Up 1 Lv3 | Resta Effect | 105% | 109% | 113% | 119% | 125% |
- The skill increases the HP recovery rate that Resta provides.
Reverse Bonus
Your own Shifta and Deband are applied to allies that have been revived.
Icon | Skill Name | Prerequisite | Skill Level |
---|---|---|---|
1 | |||
Reverse Bonus | Tech. Power Up 1 Lv3 | - |
- This skill activates for anyone that has been revived by your Moon/Cosmo Atomizer or Reverser Field.
- Will apply your own Shifta and Deband onto the revived player with maximum effect duration.
PP Conversion
Active Skill. Boosts automatic PP recovery for a set time, while lowering your Max HP
Icon | Skill Name | Prerequisite | Effect | Skill Level | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | ||||
PP Conversion | Tech. Power Up 1 Lv3 | Max HP | 99% | 98% | 97% | 96% | 95% | 94% | 93% | 92% | 91% | 90% | |
PP Recovery | +1 | +2 | +3 | +4 | +5 | ||||||||
Effect Duration | 30s | ||||||||||||
Cooldown | 120s | 118s | 116s | 114s | 112s | 110s | 108s | 106s | 104s | 100s |
- Strictly speaking, it's not the amount of PP recovered, but the rate of PP recovery increases.
- The original recovery speed is 1 PP per 0.2 seconds (5 PP in 1 second, 100 PP in 20 seconds), but when this skill is activated, the recovery speed increases by 2x for Lv1-2, 3x for Lv3-5, 4x for Lv6-8, 5x for Lv9, and 6x for Lv10.
- Skills that increase PP recovery are also combined, allowing for even faster PP recovery.
- Cooldown is immediately applied after activation.
- No effect for actions that consumes PP.
- At the end of the skill, the HP reduction will be healed.
- The HP reduction effect is not considered as a status ailment.
Territory Burst
Boosts the area of effect of support Techniques.
Icon | Skill Name | Prerequisite | Skill Level |
---|---|---|---|
1 | |||
Territory Burst | Tech. Power Up 1 Lv3 | - |
- Expands the range of effect of support Techniques by 2 meters uncharged, and 4 meters charged.
- Customized Techniques are also applied.
- Applicable Techniques:
Resta, Anti, Shifta, Deband, Megiverse, Zanverse, Zondeel - Applicable Skills:
Poison Detonation, Freeze Detonation
Territory PP Save
Reduces PP cost of support Techniques. Only works if Territory Burst has been learned.
Icon | Skill Name | Prerequisite | Effect | Skill Level | ||||
---|---|---|---|---|---|---|---|---|
1 | 2 | 3 | 4 | 5 | ||||
Territory PP Save | - | PP Consumption Rate | -3 | -4 | -5 | -6 | -7 |
- The PP consumption is reduced by the stated value.
- Applicable Techniques:
Resta, Anti, Shifta, Deband, Megiverse, Zanverse, Zondeel
Super Treatment
When you heal from a status ailment, boosts automatic PP recovery for a set time and recovers your HP and your target's HP.
Icon | Skill Name | Prerequisite | Effect | Skill Level |
---|---|---|---|---|
1 | ||||
Super Treatment | Tech. Power Up 1 Lv3 | Effect Duration | 30s | |
HP Recovery Rate | 25% | |||
PP Recovery | +3 |
- The skill activates when the player who has learned the skill heals another player's status ailment.
- Any form of status ailment recovery is effective.
- The effect applies to the player and the and player who was healed from a status ailment. Can be used on multiple players.
- Cases That Do Not Apply
- Natural recovery of the status ailment.
- Mag Trigger Action.
- Hunter's Guard Stance Burn, Guard Stance Poison.
- Jellen (This is a debuff, not a status)
- Some instances of Stun
Elemental Precision Hit
Boosts damage dealt against an enemy's Elemental Weakness.
Icon | Skill Name | Prerequisite | Effect | Skill Level | ||||
---|---|---|---|---|---|---|---|---|
1 | 2 | 3 | 4 | 5 | ||||
Elemental Precision Hit | Tech. Power Up 1 Lv3 | Elemental Weakness Potency | 103% | 106% | 112% | 120% | ||
Non-Elemental Weakness Potency | 100% | 110% |
Wind Mastery
Boosts the potency of Wind Techniques.
Icon | Skill Name | Prerequisite | Effect | Skill level | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | ||||
Wind Mastery 1 | Tech. Power Up 1 Lv3 | Potency | 105% | 108% | 110% | 112% | 114% | 116% | 117% | 118% | 119% | 120% | |
Wind Mastery 2 | Wind Mastery 1 Lv2 | 110% | 114% | 116% | 118% | 120% |
- The Technique Zanverse will not benefit off of this skill.
Blind Boost
Boosts the chance of inflicting a Blind status ailment.
Icon | Skill Name | Prerequisite | Effect | Skill level | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | ||||
Blind Boost | Wind Mastery 1 Lv3 | Activation Rate | 101% | 102% | 103% | 104% | 105% | 106% | 107% | 108% | 109% | 110% |
- Also applies to the status Augments on weapons.
- The noted skill description only modifies the status infliction value ie. 110% of 20% infliction rate = 22%.
Light Mastery
Boosts the potency of Light Techniques.
Icon | Skill Name | Prerequisite | Effect | Skill level | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | ||||
Light Mastery 1 | Tech. Power Up 1 Lv3 | Potency | 105% | 108% | 110% | 112% | 114% | 116% | 117% | 118% | 119% | 120% | |
Light Mastery 2 | Light Mastery 1 Lv2 | 110% | 114% | 116% | 118% | 120% |
- The Technique Resta will not benefit off of this skill.
Panic Boost
Boosts the chance of inflicting a Panic status ailment.
Icon | Skill Name | Prerequisite | Effect | Skill level | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | ||||
Panic Boost | Light Mastery 1 Lv3 | Activation Rate | 101% | 102% | 103% | 104% | 105% | 106% | 107% | 108% | 109% | 110% |
- Also applies to the status Augments on weapons.
- The noted skill description only modifies the status infliction value ie. 110% of 20% infliction rate = 22%.
Dark Mastery
Boosts the potency of Dark Techniques.
Icon | Skill Name | Prerequisite | Effect | Skill level | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | ||||
Dark Mastery 1 | Tech. Power Up 1 Lv3 | Potency | 105% | 108% | 110% | 112% | 114% | 116% | 117% | 118% | 119% | 120% | |
Dark Mastery 2 | Dark Mastery 1 Lv2 | 110% | 114% | 116% | 118% | 120% |
- The Technique Megiverse will not benefit off of this skill.
Poison Boost
Boosts the chance of inflicting a Poison status ailment.
Icon | Skill Name | Prerequisite | Effect | Skill level | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | ||||
Poison Boost | Dark Mastery 1 Lv3 | Activation Rate | 101% | 102% | 103% | 104% | 105% | 106% | 107% | 108% | 109% | 110% |
- Also applies to the status Augments on weapons.
- The noted skill description only modifies the status infliction value ie. 110% of 20% infliction rate = 22%.
Poison Detonation
Active Skill. Blasts poisoned enemies, dealing major damage. Other enemies caught up in the blast may also be poisoned.
Icon | Skill Name | Prerequisite | Effect | Skill level | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | ||||
Poison Detonation | Dark Mastery 1 Lv5 | Potency | 100% | 120% | 140% | 160% | 180% | 200% | 220% | 240% | 260% | 300% | |
Poison Probability | 10% | 12% | 14% | 16% | 18% | 20% | 22% | 24% | 26% | 30% | |||
Cooldown | 120s | 110s | 100s | 90s | 80s | 70s | 60s | 50s | 40s | 30s |
- The actual power is 3000% at lv10 (10 times the listed value).
- The skill is treated as a non-charged Technique with no Element and Perfect Attack disabled.
- Activating the effect requires the player to be close to the poisoned enemy.
- The range of the skill can be increased with Territory Burst.
Tech Charge Perf. ATK Addition
Charged Techniques gain the effect of a Perfect Attack. The cooldown starts after activation.
Icon | Skill Name | Prerequisite | Effect | Skill Level | |
---|---|---|---|---|---|
1 | |||||
Tech Charge Perf. ATK Addition | - | Cooldown | 0.50s |
- This skill will treat the first charged Technique as a Perfect Attack.
- Cooldown is applied after doing the action, and will not be activated again unless 0.50 seconds have passed after the action is finished or interrupted.
- Perfect Attack related skills are applied with this effect. (Skills like Combo Var. P.Attack PP Save are not applied)
- Does not apply to continuously draining Techniques like Nabarta.
Sidestep & Perf. ATK Combo
Default Skill. Creates a Perfect Attack window when Sidestepping.
Icon | Skill Name | Prerequisite | Skill Level | |
---|---|---|---|---|
1 | ||||
Sidestep & Perf. ATK Combo | - | - |
Blind Escape
Default Skill. Press the Dodge key to do phase through the air that has long invincibility. Can be used in any direction.
Icon | Skill Name | Prerequisite | Skill Level | |
---|---|---|---|---|
1 | ||||
Blind Escape | - | - |
- Can be used for normal attacks and cancelling some Techniques.
- Blind Escape features a long period of invincibility, movement distance, and flexibility of movement direction during the action.
- The dodge action is determined by the weapon type currently equipped.
Sidestep:
Blinding Sidestep:
Dive Roll:
Blind Escape:
Perfect Recovery
Default Skill. When knocked down, press the Jump key at the moment you hit the ground to get up instantly.
Icon | Skill Name | Prerequisite | Skill Level | |
---|---|---|---|---|
1 | ||||
Perfect Recovery | Blind Escape Lv1 | - |
- The timing of the effect starts when you hit the ground the moment it happens.
- The skill allows you to prevent yourself from knockdown and gives yourself invincibility during the motion.
Level Limit Skills
Sidestep Jump
Jumping right after doing a Dodge Action in forward motion will transition you into running speed.
Icon | Skill Name | Prerequisite | Skill Level | |
---|---|---|---|---|
1 | ||||
Sidestep Jump | Level 10 | - |
- This skill is common to all classes and can be learned at level 10 or higher
- This skill does not consume SP when learning it.
First Arts Perfect Attack Addition
Turns your first attack into a Perfect Attack. A cooldown is applied after activation. Doesn't affect Harmonizer attacks, pet attacks, or Techniques.
Icon | Skill Name | Prerequisite | Effect | Skill Level | |
---|---|---|---|---|---|
1 | |||||
First Arts Perfect Attacks Addition | Level 20 | Cooldown | 0.25s |
- This skill is common to all classes and can be learned at level 20 or higher.
- This skill does not consume SP when learning it.
- Allows your first attack to get the damage bonus from Perfect Attack without the need to chain into it.
- Cooldown is applied after doing the action, and will not be activated again unless 0.25 seconds have passed after the action is finished or interrupted.
Air Reversal
Allows you to perform a break-fall while in the air.
Icon | Skill Name | Prerequisite | Skill Level | |
---|---|---|---|---|
1 | ||||
Air Reversal | Level 30 | - |
- This skill is common to all classes and can be learned at level 30 or higher
- This skill does not consume SP when learning it.
- Pressing the jump button while being launched into the air will allow you to do the Air Reversal.
- The effect does not occur if you press the jump button the moment you get launched into the air.
- Perfect Recovery Heal and Perfect Recovery PP Gain can also activate when this skill is triggered.
- If you recover in the air, Twin Daggers Focus will be maintained.
Perf. Recovery & ATK Combo
Makes Perfect-Attack timing apply after a Perfect Recovery.
Icon | Skill Name | Prerequisite | Skill Level | |
---|---|---|---|---|
1 | ||||
Perf. Recovery & ATK Combo | Level 30 | - |
- This skill is common to all classes and can be learned at level 30 or higher
- This skill does not consume SP when learning it.
- Air Reversal is also applicable for this skill.
Double Jump
Enables two-stage jumping
Icon | Skill Name | Prerequisite | Skill Level | |
---|---|---|---|---|
1 | ||||
Double Jump | Level 40 | - |
- This skill is common to all classes and can be learned at level 40 or higher
- This skill does not consume SP when learning it.
- Allows all weapon types (excluding Jet Boots) to have a double jump
- Jet Boots can double jump regardless of this skill.
Even with learning this skill, this does not allow you to jump up to three times.
- Jet Boots can double jump regardless of this skill.
High Level Bonus: Techter
Grants a damage bonus to the Player.
Icon | Skill Name | Prerequisite | Effect | Skill Level | ||||
---|---|---|---|---|---|---|---|---|
1 | 2 | 3 | 4 | 5 | ||||
High Level Bonus: Techter | Level 80 | Potency | 101% | 102% | 103% | 104% | 105% |
- This skill is common to all classes and can be learned at level 80 or higher.
Party Support
Main Class Only. When you use Shifta and Deband, their effect will cover all party members in the field.
Icon | Skill Name | Prerequisite | Skill Level |
---|---|---|---|
1 | |||
Party Support | Level 85 | - |
- This skill can be learned at level 85 or higher.
- This skill does not consume SP when learning it.
- Applicable to all party members in 'your' party.
Also affects their pets.