Difference between revisions of "Force"

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{{Class Listing}}
 
='''Force'''=
 
='''Force'''=
 
The {{icons|Force}} '''Force''' ("Fo") class is a standard Tech class. The Force is capable of wielding powerful magic-like abilities known as Techniques, which come in a diverse range of options and enable the Force to tackle a wide range of situations. In addition, the Force is also able to access support abilities that can boost and heal allies, making them invaluable to party play. Furthermore, they are one of two classes that have access to the powerful Fused Techniques, which expand their offensive capabilities even further than normally possible. Their Skill Tree promotes the use of Techniques and assistance in usage of Techniques, but lacks defensive support.
 
The {{icons|Force}} '''Force''' ("Fo") class is a standard Tech class. The Force is capable of wielding powerful magic-like abilities known as Techniques, which come in a diverse range of options and enable the Force to tackle a wide range of situations. In addition, the Force is also able to access support abilities that can boost and heal allies, making them invaluable to party play. Furthermore, they are one of two classes that have access to the powerful Fused Techniques, which expand their offensive capabilities even further than normally possible. Their Skill Tree promotes the use of Techniques and assistance in usage of Techniques, but lacks defensive support.

Revision as of 08:53, 4 November 2020

Force

The Force Force ("Fo") class is a standard Tech class. The Force is capable of wielding powerful magic-like abilities known as Techniques, which come in a diverse range of options and enable the Force to tackle a wide range of situations. In addition, the Force is also able to access support abilities that can boost and heal allies, making them invaluable to party play. Furthermore, they are one of two classes that have access to the powerful Fused Techniques, which expand their offensive capabilities even further than normally possible. Their Skill Tree promotes the use of Techniques and assistance in usage of Techniques, but lacks defensive support.

Reaching Level 75 on this class will give the following bonuses to the base stats of all classes and all characters of the same account: RNG+15, TEC+20, TEC Def+40.

Class Weapon Overview

Force use two unique weapons: Rod Rods and Talis Talis

Rod

A long-shafted weapon augmented for Technique casting. The Rod class of weapon possesses much higher TEC TEC than any of its Tech weapon counterparts and has extremely high PP recovery, but has poor melee range and damage to compensate. Techs cast with a Rod make the caster the Technique point of origin.

Talis

Talis are Technique casting weapons that can be thrown to manipulate the focal point of technique casting. Effectively, this can allow the player to cast techs from different positions without actually moving. However, Talises possess lower TEC TEC than Rods to balance their superior mobility and more accessible range.

Skill Tree Overview

ForceSkillTree.png

Skills

Stat Skills

Tech. Power Up

Increases your base TEC TEC stat.

Icon Skill Name Prerequisite Effect Skill level
1 2 3 4 5 6 7 8 9 10
UIIconTecUp.png Tech. Power Up 1 - Base TEC Boost +3 +6 +10 +14 +18 +23 +28 +34 +40 +50
Tech. Power Up 2 Tech. Power Up 1 Lv2 +4 +9 +14 +19 +25 +31 +39 +50 +62 +75

Tech. Power Up 1 and 2 are cumulative (Total TEC +125).

Technique Power Mega Up

Further increases your base TEC TEC stat. Bigger bonus than Tech. Power Up.

Icon Skill Name Prerequisite Effect Skill level
1 2 3 4 5
UIIconTecUp.png Technique Power Mega Up Tech. Power Up 1 Lv3 Base TEC Boost +40 +60 +80 +100 +120

Can stack with the other Tech. Power Ups.

Dexterity Up

Increases your base Dex DEX stat.

Icon Skill Name Prerequisite Effect Skill level
1 2 3 4 5 6 7 8 9 10
UIIconDexUp.png Dexterity Up - Base DEX Boost +3 +6 +10 +14 +18 +23 +28 +34 +40 +50

PP Up

Increases your Max PP.

Icon Skill Name Prerequisite Effect Skill level
1 2 3 4 5 6 7 8 9 10
UIIconPPUp.png PP Up 1 - Max PP Boost +1 +2 +3 +4 +5 +6 +7 +8 +9 +10
PP Up 2

PP Up 1 and 2 are cumulative (Max PP +20).

Technique DEF Up

Increases your base TEC Def TEC Def stat.

Icon Skill Name Prerequisite Effect Skill level
1 2 3 4 5 6 7 8 9 10
UIIconTecDefUp.png Technique DEF Up - Base TEC Def Boost +3 +6 +10 +14 +18 +23 +28 +34 +40 +50

HP Up

Increases your Max HP.

Icon Skill Name Prerequisite Effect Skill level
1 2 3 4 5 6 7 8 9 10
UIIconHPUp.png HP Up - Max HP Boost +3 +6 +10 +14 +18 +23 +28 +34 +40 +50

Class and Weapon Related Skills

Photon Bullet

Rod Skill. Main Class Only. Adds a Technique round when you perform Normal Attack with a Rod.

Icon Skill Name Prerequisite Effect Skill Level
1 2 3 4 5
UIIconPhotonBullet.png Photon Bullet - Potency 100% 150% 300% 650% 1000%
PP Recovery +5 +8 +10
  • Unlike the normal attacks of Talis, the projectiles shot off of the Rod is considered Melee Damage that scales off of TEC TEC.
  • The Element and Element Value will be applied onto the projectiles.
  • The projectiles have a slight homing property.
  • The actual power notation of the Photon Bullet is 30% x Potency based on Skill Level (Lv5 Notation 300%). Note that this skill is not affected by any of its skills, except for Technique Power Up and Photon Flare. Braver's Skill Enhanced Attack has no effect on this skill due to the attack not being considered as a Normal Attack.
  • Has no effect if the class is set as a subclass.

Charged Escape

Main Class Only. Temporarily maintains charging when you perform a Dodge Action while charging a Technique.

Icon Skill Name Prerequisite Skill Level
1
UIIconChargedEscape.png Charged Escape Tech. Power Up 1 Lv3 -
  • Using Blind Escape while charging a Technique will allow you to keep the charge of the Technique with its elemental visual effect covered around you.
    • Whatever leftover charge time required for the Technique can be completed with that remaining time when charging the same Technique.
  • This can be applied to other evasion actions such as Sidestep, Blinding Sidestep, and Dive Roll
    • Does not apply to Stylish Rolls.
  • PP will be consumed again when charging the same Technique.
  • Maintained charges of Techniques will need a Perfect Attack to get the most benefit.
  • Does not apply to continuously draining Techniques.
  • Has no effect if the class is set as a subclass.

Rod Preservation Bonus

Rod Skill. While a Rod is equipped, allows you to use a Technique maintained with Charged Escape without consuming PP.

Icon Skill Name Prerequisite Skill Level
1
UIIconRodPreservationBonus.png Charged Escape Charged Escape Lv1 -
  • Since Charged Escape is Main Class Only, this skill is also restricted to Main Class Only.
  • Charging a Technique and maintaining it will allow you charge the same Technique with no PP cost.

Talis Tech Bonus

Talis Skill. Grants a potency bonus to Techniques casted from a thrown Talis.

Icon Skill Name Prerequisite Effect Skill Level
1
UIIconTalisTechBonus.png Talis Tech Bonus - Potency 120%
  • The effect is only applied to offensive Techniques on thrown talis. No effect for auxiliary Techniques.

Talis Fast Throw

Talis Skill. Active Skill. Main Class Only. Boosts the throwing speed of Talis.

Icon Skill Name Prerequisite Skill Level
1
UIIconTalisFastThrow.png Talis Fast Throw - -
  • Having the skill active will increase the speed at which the thrown talis reach their target destination.
    • No effect on the rate of fire or distance.
    • It is an active ON/OFF switch skill that has a very quick animation.
  • Has no effect if the class is set as a subclass.

Arms Enthusiast: Force

Default Skill. Main Class Only. Increases damage if equipped with a 10★ or higher rarity weapon.

Icon Skill Name Prerequisite Effect Skill Level
1
UIIconArmsEnthusiast.png Arms Enthusiast: Force - Damage Multiplier 110%

Element Conversion

Main Class Only. Converts your weapon's Element Level into a Technique damage bonus. The combined bonus is maximized when the weapon and Technique Elements are aligned.

Icon Skill Name Prerequisite Effect Skill Level
1 2 3 4 5
UIIconTecUp.png Element Conversion - Same Element Level Potency 50%
Different Element Level 35% 37% 39% 42% 45%
  • Normally, the weapon's Element Value has no effect on the power of Techniques.
    However by learning this skill, the weapon's Element Value will greatly benefit towards the power of Techniques.
  • If the Element of the weapon is changed due to Jet Boots Focus, etc. the skill will refer to the changed Element.
  • Has no effect if the class is set as a subclass.
  • Damage bonus when using same Element and different Element Techniques
Damage Bonus Element 10 Element 30 Element 50 Element 60
Same Element Technique 5% 15% 25% 30%
Different Element Technique 4.5% 13.5% 22.5% 27%

Other Skills

Charge PP Revival

Recovers PP while a Technique is being charged.

Icon Skill Name Prerequisite Skill Level
1
UIIconPPUp.png Charge PP Revival Tech. Power Up 1 Lv3 -
  • Normally, the PP's natural recovery will stop when charging Techniques and during the action motion, but by learning this skill, PP will recover naturally when charging Techniques.
  • No effect on charged PAs.

Advanced Normal Tech

Boosts damage dealt by uncharged Techniques.

Icon Skill Name Prerequisite Effect Skill level
1 2 3 4 5 6 7 8 9 10
UIIconTecUp.png Advanced Normal Tech Tech. Power Up 1 Lv3 Potency 101% 102% 103% 104% 105% 106% 107% 108% 109% 110%
  • Only applies to uncharged Techniques.
  • Applies to Nabarta, Nabarta Type-0, Gigrants Type-0 (while charging), Namegid, and the class skills Freeze Detonation and Poison Detonation.

Advanced Tech. Perfect Attacks

Grants a damage bonus to Technique Perfect Attacks.

Icon Skill Name Prerequisite Effect Skill level
1 2 3 4 5 6 7 8 9 10
UIIconTecUp.png Advanced Tech. Perfect Attacks Tech. Power Up 1 Lv3 Potency 101% 102% 103% 104% 105% 106% 107% 108% 109% 110%
  • Since it applies to Perfect Attacks, both uncharged and charged Techniques benefit from this skill.

Advanced Tech Charge

Boosts damage dealt using Charged Techniques.

Icon Skill Name Prerequisite Effect Skill level
1 2 3 4 5 6 7 8 9 10
UIIconTecUp.png Advanced Tech Charge 1 Tech. Power Up 1 Lv1 Potency 101% 102% 103% 104% 105% 106% 107% 108% 109% 110%
Advanced Tech Charge 2 101% 103% 104% 107% 110%

Photon Flare

Active Skill. Temporarily boosts your TEC Technique Power.

Icon Skill Name Prerequisite Effect Skill Level
1 2 3 4 5 6 7 8 9 10
UIIconPhotonFlare.png Photon Flare Tech. Power Up 1 Lv2 TEC Power Boost +20 +40 +60 +80 +100 +120 +140 +160 +180 +200
Effect Duration 45s
Cooldown 90s
  • The skill is not affected by buffs such as Shifta and Shifta Drinks

Advanced Photon Flare

Futher boosts your TEC Technique Power when Photon Flare is activated.

Icon Skill Name Prerequisite Effect Skill Level
1 2 3 4 5 6 7 8 9 10
UIIconAdvancedPhotonFlare.png Advanced Photon Flare Photon Flare Lv3 TEC Power Boost +20 +40 +60 +80 +100 +120 +140 +160 +180 +200

Photon Flare Afterburst

Boosts your TEC Technique Power for 30 seconds after the end of a Photon Flare effect.

Icon Skill Name Prerequisite Effect Skill Level
1
UIIconAdvancedPhotonFlare.png Advanced Photon Flare Photon Flare Lv2 TEC Power Boost +100
Effect Duration 30s
  • The skill will not trigger if the activation of Photon Flare is interrupted by an attack.

Photon Flare Boost

Boosts the chance of inflicting a status ailment when Photon Flare is activated.

Icon Skill Name Prerequisite Effect Skill Level
1 2 3 4 5 6 7 8 9 10
UIIconPhotonFlareBoost.png Photon Flare Boost Advanced Photon Flare Lv1 Activation Rate 110% 116% 122% 128% 134% 140% 146% 153% 160% 170%
  • This skill multiplies the status infliction rate on Techniques.

Flame Mastery

Boosts the potency of Fire Techniques.

Icon Skill Name Prerequisite Effect Skill level
1 2 3 4 5 6 7 8 9 10
UIIconFlameMastery.png Flame Mastery 1 Tech. Power Up 1 Lv3 Potency 105% 108% 110% 112% 114% 116% 117% 118% 119% 120%
Flame Mastery 2 Flame Mastery 1 Lv2 110% 114% 116% 118% 120%
  • The Technique Shifta will not benefit off of this skill.

Flame Tech Short Charge

Reduces the charging time of Fire Techniques.

Icon Skill Name Prerequisite Effect Skill level
1 2 3 4 5
UIIconFlameMastery.png Flame Tech Short Charge Flame Mastery 1 Lv5 Reduction Rate 90% 80% 70% 60% 50%
  • The increase/decrease of charge time for Techniques are as follows:
    Technique Customization x Class Skill x Ring Skill x Potential.

Burn Boost

Boosts the chance of inflicting a Burn status ailment.

Icon Skill Name Prerequisite Effect Skill level
1 2 3 4 5 6 7 8 9 10
UIIconFlameMastery.png Burn Boost Flame Mastery 1 Lv3 Activation Rate 101% 102% 103% 104% 105% 106% 107% 108% 109% 110%
  • Also applies to the status Augments on weapons.
  • The noted skill description only modifies the status infliction value ie. 110% of 20% infliction rate = 22%.

Freeze Mastery

Boosts the potency of Ice Techniques.

Icon Skill Name Prerequisite Effect Skill level
1 2 3 4 5 6 7 8 9 10
UIIconFreezeMastery.png Freeze Mastery 1 Tech. Power Up 1 Lv3 Potency 105% 108% 110% 112% 114% 116% 117% 118% 119% 120%
Freeze Mastery 2 Freeze Mastery 1 Lv2 110% 114% 116% 118% 120%
  • The Technique Deband will not benefit off of this skill.

Deep Freeze

Boosts resistance to the Freeze status ailment on enemies and makes it harder to undo with attacks.

Icon Skill Name Prerequisite Effect Skill level
1 2 3 4 5
UIIconDeepFreeze.png Deep Freeze Freeze Mastery 1 Lv5 Freeze Resistance 200% 300% 400% 500% 600%
  • Resistance is the "durability of the freeze until broken" when hitting a frozen enemy, and the duration effect (until the ailment wears off) does not change.
  • Does not apply to Mag's Auto-Action Technique/Barta's Freeze.
  • Also applies to the status Augments on weapons.

Freeze Boost

Boosts the chance of inflicting a Freeze status ailment.

Icon Skill Name Prerequisite Effect Skill level
1 2 3 4 5 6 7 8 9 10
UIIconFreezeMastery.png Freeze Boost Freeze Mastery 1 Lv3 Activation Rate 101% 102% 103% 104% 105% 106% 107% 108% 109% 110%
  • Also applies to the status Augments on weapons.
  • The noted skill description only modifies the status infliction value ie. 110% of 20% infliction rate = 22%.

Frozen Detonation

Active Skill. Deals major damage with an explosive blast to frozen enemies.

Icon Skill Name Prerequisite Effect Skill level
1 2 3 4 5 6 7 8 9 10
UIIconFreezeDetonation.png Freeze Detonation Freeze Mastery 1 Lv5 Potency 10% 40% 80% 100% 120% 140% 160% 180% 190% 200%
Cooldown 60s 57s 54s 51s 48s 45s 42s 38s 34s 30s
  • The actual power is 2000% at lv10 (10 times the listed value). The maximum is 4000% including F Detonation Boost.
  • The Perfect Attack is uncharged.
  • Activating the effect requires the player to be close to the frozen enemy.
  • The range of the skill can be increased with Techter's Territory Burst.

F Detonation Boost

Boosts the potency and area of effect of Frozen Detonation.

Icon Skill Name Prerequisite Effect Skill level
1 2 3 4 5
UIIconFDetonationBoost.png F Detonation Boost Frozen Detonation Lv2 Potency 120% 140% 160% 180% 200%
  • This skill increases the range of Frozen Detonation to about 5 meters.
  • Does not apply to Techter's Poison Detonation.

Lightning Mastery

Boosts the potency of Lightning Techniques.

Icon Skill Name Prerequisite Effect Skill level
1 2 3 4 5 6 7 8 9 10
UIIconLightningMastery.png Lightning Mastery 1 Tech. Power Up 1 Lv3 Potency 105% 108% 110% 112% 114% 116% 117% 118% 119% 120%
Lightning Mastery 2 Lightning Mastery 1 Lv2 110% 114% 116% 118% 120%

Lightning Tech PP Perservation

Reduces the amount of PP consumed by Lightning Techniques

Icon Skill Name Prerequisite Effect Skill level
1 2 3 4 5
UIIconLightningMastery.png Lightning Tech PP Perservation Lightning Mastery 1 Lv5 PP Consumption Rate -2 -4 -6 -8 -10
  • The skill effect is applied after other skills and potentials that reduce PP consumption by a % amount.

Shock Boost

Boosts the chance of inflicting a Shock status ailment.

Icon Skill Name Prerequisite Effect Skill level
1 2 3 4 5 6 7 8 9 10
UIIconLightningMastery.png Shock Boost Lightning Mastery 1 Lv3 Activation Rate 101% 102% 103% 104% 105% 106% 107% 108% 109% 110%
  • Also applies to the status Augments on weapons.
  • The noted skill description only modifies the status infliction value ie. 110% of 20% infliction rate = 22%.

Tech Charge PA Addition

Charged Techniques gain the effect of a Perfect Attack. The cooldown starts after activation.

Icon Skill Name Prerequisite Effect Skill Level
1
UIIconTechChargePAAddition.png Tech Charge PA Addition - Cooldown 0.50s
  • This skill will treat the first charged Technique as a Perfect Attack.
  • Cooldown is applied after doing the action, and will not be activated again unless 0.50 seconds have passed after the action is finished or interrupted.
  • Perfect Attack related skills are applied with this effect. (Skills like Combo Var. P.Attack PP Save are not applied)
  • Does not apply to continuously draining Techniques like Nabarta.

Sidestep & Perf. ATK Combo

Default Skill. Creates a Perfect Attack window when Sidestepping.

Icon Skill Name Prerequisite Skill Level
1
UIIconTecRecovery.png Sidestep & Perf. ATK Combo - -

Blind Escape

Default Skill. Press the Dodge key to do phase through the air that has long invincibility. Can be used in any direction.

Icon Skill Name Prerequisite Skill Level
1
UIIconBlindEscape.png Blind Escape - -
  • Can be used for normal attacks and cancelling some Techniques.
  • Blind Escape features a long period of invincibility, movement distance, and flexibility of movement direction during the action.
  • The dodge action is determined by the weapon type currently equipped.
    Sidestep: SwordWired LancePartisanDaggersDouble SaberKnucklesGunbladeKatanaBow
    Blinding Sidestep: Soaring BladesJet Boots
    Dive Roll: RifleLauncherTwin Machineguns
    Blind Escape: RodTalisWandHarmonizer

Perfect Recovery

Default Skill. When knocked down, press the Jump key at the moment you hit the ground to get up instantly.

Icon Skill Name Prerequisite Skill Level
1
UIIconTecRecovery.png Perfect Recovery Blind Escape Lv1 -
  • The timing of the effect starts when you hit the ground the moment it happens.
  • The skill allows you to prevent yourself from knockdown and gives yourself invincibility during the motion.

Level Limit Skills

Sidestep Jump

Jumping right after doing a Dodge Action in forward motion will transition you into running speed.

Icon Skill Name Prerequisite Skill Level
1
UIIconTecRecovery.png Sidestep Jump Level 10 -
  • This skill is common to all classes and can be learned at level 10 or higher
  • This skill does not consume SP when learning it.

First Arts Perfect Attack Addition

Turns your first attack into a Perfect Attack. A cooldown is applied after activation. Doesn't affect Harmonizer attacks, pet attacks, or Techniques.

Icon Skill Name Prerequisite Effect Skill Level
1
UIIconFirstArts.png First Arts Perfect Attacks Addition Level 20 Cooldown 0.25s
  • This skill is common to all classes and can be learned at level 20 or higher.
  • This skill does not consume SP when learning it.
  • Allows your first attack to get the damage bonus from Perfect Attack without the need to chain into it.
  • Cooldown is applied after doing the action, and will not be activated again unless 0.25 seconds have passed after the action is finished or interrupted.

Air Reversal

Allows you to perform a break-fall while in the air.

Icon Skill Name Prerequisite Skill Level
1
UIIconTecJump.png Air Reversal Level 30 -
  • This skill is common to all classes and can be learned at level 30 or higher
  • This skill does not consume SP when learning it.
  • Pressing the jump button while being launched into the air will allow you to do the Air Reversal.
  • The effect does not occur if you press the jump button the moment you get launched into the air.
  • Perfect Recovery Heal and Perfect Recovery PP Gain can also activate when this skill is triggered.
  • If you recover in the air, Twin Daggers Focus will be maintained.

Perf. Recovery & ATK Combo

Makes Perfect-Attack timing apply after a Perfect Recovery.

Icon Skill Name Prerequisite Skill Level
1
UIIconTecJump.png Perf. Recovery & ATK Combo Level 30 -
  • This skill is common to all classes and can be learned at level 30 or higher
  • This skill does not consume SP when learning it.
  • Air Reversal is also applicable for this skill.

Double Jump

Enables two-stage jumping

Icon Skill Name Prerequisite Skill Level
1
UIIconTecJump.png Double Jump Level 40 -
  • This skill is common to all classes and can be learned at level 40 or higher
  • This skill does not consume SP when learning it.
  • Allows all weapon types (excluding Jet Boots) to have a double jump
    • Jet Boots can double jump regardless of this skill.
      Even with learning this skill, this does not allow you to jump up to three times.

High Level Bonus: Force

Grants a damage bonus to the Player.

Icon Skill Name Prerequisite Effect Skill Level
1 2 3 4 5
UIIconHighLevelBonus.png High Level Bonus: Force Level 80 Potency 101% 102% 103% 104% 105%
  • This skill is common to all classes and can be learned at level 80 or higher.

Photon Flare Rod Short Charge

Main Class Only. Reduces your Rod Technique charge time for 20 seconds following activation of a Photon Flare.

Icon Skill Name Prerequisite Effect Skill Level
1
UIIconPhotonFlareRodShortCharge.png Photon Flare Rod Short Charge Level 85 Effect Duration 20s
Charge Reduction 60%
  • This skill can be learned at level 85 or higher.
  • This skill does not consume SP when learning it.
  • The charge time of Techniques is reduced by 60%, effectively making the charge time 40% of its original.
    • 0 Gigrants, Namegid, and Fused Techniques are not applicable.
  • Technique Customizations are applied first, then multiplied by class skills, ring skills, and potentials.