Difference between revisions of "User:Corbis"
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=Overview= | =Overview= | ||
− | The [[Portal:New Genesis/ | + | The [[Portal:New Genesis/Ranger|Ranger's]] and the [[Portal:New Genesis/Gunner|Gunner's]] Assault Rifle possesses accurate attacks, and deals increased damage in ideal range, signified by an orange targeting reticle; it is highly recommended to stay within this range. As a result, it provides a good amount of safety to its user as they would fight at range, in addition to having an evasive slide as its Weapon Action. |
− | + | The Ranger's PAs tend to need commitment from its user, as most of them cannot be canceled once they are fired. | |
− | + | Gunner tends to use an Assault Rifle to mainly attack with Spread Shot and the Weapon Action's grenade/mine. | |
− | + | ==Features of Assault Rifle== | |
− | ==Features of | ||
=== Normal Attacks === | === Normal Attacks === | ||
<div class="mx-auto table-responsive-md"> | <div class="mx-auto table-responsive-md"> | ||
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! style="width: 80px;text-align:center"| Icon | ! style="width: 80px;text-align:center"| Icon | ||
! style="width: 100px;text-align:center"| Stat | ! style="width: 100px;text-align:center"| Stat | ||
− | ! style="width: 90px;text-align:center"| | + | ! style="width: 90px;text-align:center"| NA |
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|- style="text-align:center" | |- style="text-align:center" | ||
| rowspan="2" | [[File:UINGSNormalAttackKnuckles.png|link=]] | | rowspan="2" | [[File:UINGSNormalAttackKnuckles.png|link=]] | ||
− | | Power || | + | | Power || 27 |
|- style="text-align:center" | |- style="text-align:center" | ||
− | | PP Recovery || 2 | + | | PP Recovery || 2 |
|} | |} | ||
</div> | </div> | ||
− | + | Fire a 3-round burst with the Assault Rifle. Hold the Normal Attack input to keep firing. | |
+ | |||
+ | Learning '''Slow Landing Attack-Ranger''' allows you to slowly fall while firing. '''Slow Landing Attack-Gunner''' provides the same benefit. | ||
'''Normal Attacks''' | '''Normal Attacks''' | ||
− | * | + | * Can be canceled with Step. |
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=== Weapon Action === | === Weapon Action === | ||
<div class="mx-auto table-responsive-md"> | <div class="mx-auto table-responsive-md"> | ||
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! style="width: 80px;text-align:center"| Icon | ! style="width: 80px;text-align:center"| Icon | ||
! style="width: 100px;text-align:center"| Stat | ! style="width: 100px;text-align:center"| Stat | ||
− | ! style="width: 90px;text-align:center"| | + | ! style="width: 90px;text-align:center"| Slide Shot |
− | ! style="width: 90px;text-align:center"| | + | ! style="width: 90px;text-align:center"| Grenade |
− | ! style="width: 90px;text-align:center"| | + | ! style="width: 90px;text-align:center"| Mine |
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|- style="text-align:center" | |- style="text-align:center" | ||
− | | rowspan="2" | [[File: | + | | rowspan="2" | [[File:NGSUIWeaponActionRifle.png|link=]] |
− | | Power || | + | | Power || 25 x 4 || 500 || 760 |
|- style="text-align:center" | |- style="text-align:center" | ||
− | | PP Recovery || | + | | PP Recovery || 2 x 4 || 22 || 22 |
|} | |} | ||
</div> | </div> | ||
− | + | Fire a 4-round burst while performing an evasive slide. Skills in the Ranger tree allow you to use grenades and mines, as well as additional invincibility while using the slide, grenades, or mines. | |
− | ''' | + | '''Rifle Grenadier''' |
− | * | + | * Hold the Weapon Action input to perform an additional attack based on movement input: with movement, grenade, with none, mine. Has a cooldown of 30 seconds, and indicates when it's finished with a blue circle around your character. Not affected by ideal range. |
− | + | * Grenade: fire a slow moving grenade towards the enemy. Small explosion radius. | |
− | + | * Mine: place a floating mine where you are standing. Creates a grid sphere around it indicating its activation and explosion range. Explodes a second after an enemy steps into it. | |
− | + | * Learning '''Rifle Grenadier Quick Reload''' reduces the cooldown time every time you dodge an attack with Weapon Action. At skill level 5, dodging an attack can completely refresh your grenade/mine. | |
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− | ''' | ||
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+ | '''Slide Shot Advanced''' and '''Rifle Grenadier Advanced''' | ||
+ | * Provides invincibility for the entire slide animation, and invincibility while using a grenade or mine, respectively. | ||
+ | * With these skills combined, you can chain grenade/mine attacks and evasions, providing safety and constant damage. This is most apparent on faster enemies like Bujin or Engouku. | ||
=== Universal Actions === | === Universal Actions === | ||
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|} | |} | ||
</div> | </div> | ||
− | * '''Step Attack/Counter:''' After a Step, press Normal Attack to | + | * '''Step Attack/Counter:''' After a Step, press Normal Attack to fire a shot. If you dodge an enemy's attack with Step, the damage is increased. |
− | * '''Dash Attack:''' | + | * '''Dash Attack:''' Fire a piercing shot. |
* '''Dive Attack:''' Nearly the same across all weapons. Dive deals damage to nearby enemies and restores no PP, and is mainly used to reach the ground faster. | * '''Dive Attack:''' Nearly the same across all weapons. Dive deals damage to nearby enemies and restores no PP, and is mainly used to reach the ground faster. | ||
=== Photon Blast === | === Photon Blast === | ||
− | + | Call down an aerial strike of photons to devastate enemies in an area. | |
− | * | + | * Unlike other Photon Blasts, this attack hits from the top-down. This makes it difficult to attack certain parts of an enemy, like the weakpoints of Nex, Fortos, or Daityl. |
− | |||
* Like all Photon Blasts, you are invincible during its animation. | * Like all Photon Blasts, you are invincible during its animation. | ||
* '''Power Notation: Measured in Power, deals 216 x 11 hits + 1200. | * '''Power Notation: Measured in Power, deals 216 x 11 hits + 1200. |
Revision as of 20:50, 2 March 2023
Hello, simple user page for now. I often use this wiki and see missing information every so often, so I decided to step in to help out during my free time. Please let me know if you have any concerns about my editing; I've edited on Fandom/Wikia before so I will not be surprised or offended by any edits you may make to my own.
Played a little PSO2 JP in 2018 and stopped until Global came out in 2020, and I've continuing playing ever since. I've played and maxed all of the classes in PSO2 and NGS, but I mostly know what I'm doing for all of NGS's classes, so I have some reasonable knowledge about them. I'm on Global's Ship 2, as catetaro. On Discord, you can find me on the Fleet and Official servers as cate#4502.
Thanks for reading!
Priority List
At the moment, I'm adding details to the PA pages. Even though I take details from the Swiki, I make sure to verify things in-game, as I've already encountered some lost-in-translation specifics using DeepL. Thank you very much for your time Engouku and Frozen Yellow Containers.
- (Done) Creating Photon Art pages for each weapon.
- (Done) Rename PA pages to fit NGS page name schemes and for accuracy (New Genesis Swords Photon Arts -> Portal:New Genesis/Sword Photon Arts and Actions)
- (Done) Including additional information to each weapon's PA (guard, inv. frames, PA cancel opportunities, any extra quirks)
- (Done) Updating NGSEquipment template to properly link respective weapons' PA pages.
- (WIP) Weapon Action, Normal Attacks, and Photon Blast info on PA pages
- Creating Technique pages for each type of technique.
- Additional information for techniques.
- Dark Falz Aegis/Battle of Halphia Lake strategy and attack patterns.
Test stuff
New Genesis: Photon Arts and Actions | |||
---|---|---|---|
Hunter | Sword | Wired Lance | Partisan |
Fighter | Twin Daggers | Double Saber | Knuckles |
Ranger | Assault Rifle | Launcher | |
Gunner | Twin Machine Guns | ||
Force | Rod | Talis | |
Techter | Wand | ||
Braver | Katana | Bow | |
Bouncer | Soaring Blades | Jet Boots | |
Waker | Harmonizer | ||
Slayer | Gunblade |
Trinitas R2 notes
- Drops all dominas, gigas III-IV, soul IV, secreta III-IV, dread keeper III-IV, stat IV, Tenebrous, Crystia, Justitean, and rare accessory FBP-100 Annihilator
Overview
The Ranger's and the Gunner's Assault Rifle possesses accurate attacks, and deals increased damage in ideal range, signified by an orange targeting reticle; it is highly recommended to stay within this range. As a result, it provides a good amount of safety to its user as they would fight at range, in addition to having an evasive slide as its Weapon Action.
The Ranger's PAs tend to need commitment from its user, as most of them cannot be canceled once they are fired.
Gunner tends to use an Assault Rifle to mainly attack with Spread Shot and the Weapon Action's grenade/mine.
Features of Assault Rifle
Normal Attacks
Icon | Stat | NA |
---|---|---|
Power | 27 | |
PP Recovery | 2 |
Fire a 3-round burst with the Assault Rifle. Hold the Normal Attack input to keep firing.
Learning Slow Landing Attack-Ranger allows you to slowly fall while firing. Slow Landing Attack-Gunner provides the same benefit.
Normal Attacks
- Can be canceled with Step.
Weapon Action
Icon | Stat | Slide Shot | Grenade | Mine |
---|---|---|---|---|
File:NGSUIWeaponActionRifle.png | Power | 25 x 4 | 500 | 760 |
PP Recovery | 2 x 4 | 22 | 22 |
Fire a 4-round burst while performing an evasive slide. Skills in the Ranger tree allow you to use grenades and mines, as well as additional invincibility while using the slide, grenades, or mines.
Rifle Grenadier
- Hold the Weapon Action input to perform an additional attack based on movement input: with movement, grenade, with none, mine. Has a cooldown of 30 seconds, and indicates when it's finished with a blue circle around your character. Not affected by ideal range.
- Grenade: fire a slow moving grenade towards the enemy. Small explosion radius.
- Mine: place a floating mine where you are standing. Creates a grid sphere around it indicating its activation and explosion range. Explodes a second after an enemy steps into it.
- Learning Rifle Grenadier Quick Reload reduces the cooldown time every time you dodge an attack with Weapon Action. At skill level 5, dodging an attack can completely refresh your grenade/mine.
Slide Shot Advanced and Rifle Grenadier Advanced
- Provides invincibility for the entire slide animation, and invincibility while using a grenade or mine, respectively.
- With these skills combined, you can chain grenade/mine attacks and evasions, providing safety and constant damage. This is most apparent on faster enemies like Bujin or Engouku.
Universal Actions
Action | Power | PP Recovery |
---|---|---|
Step Attack | 170 | 6 |
Step Counter | 450 | 10 |
Dash Attack | 280 | 15 |
Dive Attack | 200 | 0 |
- Step Attack/Counter: After a Step, press Normal Attack to fire a shot. If you dodge an enemy's attack with Step, the damage is increased.
- Dash Attack: Fire a piercing shot.
- Dive Attack: Nearly the same across all weapons. Dive deals damage to nearby enemies and restores no PP, and is mainly used to reach the ground faster.
Photon Blast
Call down an aerial strike of photons to devastate enemies in an area.
- Unlike other Photon Blasts, this attack hits from the top-down. This makes it difficult to attack certain parts of an enemy, like the weakpoints of Nex, Fortos, or Daityl.
- Like all Photon Blasts, you are invincible during its animation.
- Power Notation: Measured in Power, deals 216 x 11 hits + 1200.
Crawford: Okay, everyone. We've detected Dark Falz in the immediate vicinity of Halphia Lake.
We'll commence our assault once it materializes.
We need you to keep it tied up while we get Central Cannon online and ready.
Support units will be deployed to the rear.
Give this everything you've got.
Aina: Can you hear me? I guess we'll be fighting separately this time...
Manon: We'll be here providing support.
Aina: We'll provide the best support anyone's ever seen. Good luck.
Ran: High energy signal! Incoming!
Ran: Dark Falz sighted!
Crawford: Now, commence the assault!
Ran: It's surrounded numerous other enemies!
Please engage them while keeping sight of the target.
Ran: High energy reading from Dark Falz detected!
Aim for all targets deployed in the area!
Ran: Special equipment now available!
Summon what you need from the teleporter!
Ran: Central Cannon final launch sequence commencing.
Crawford: Just a little bit longer, everyone!
Ran: Central Cannon launch sequence complete!
Ilma: It's ready, Crawford!
Crawford: Roger! Prepare to fire!
Ran: Direct hit! Dark Falz is incapacitated.
Crawford: Prepare to fire!
Ilma: Huh...? The output is unstable. Hold on. I'll make some adjustments.
Crawford: Hurry! All ARKS defenders, do not let up!
Ran: Dark Falz has recovered!
High energy reading from Dark Falz detected! Powerful attack incoming! Take cover now!
Ran: Special equipment unavailable! I'm working on it...
Crawford: All rear guard units, I need you to support as soon as possible.
Glen: I'm moving to support.
Hit it once for us, too.
Nadareh: Time for me to make my appearance.
Ilma: I'm moving out!
We've never tested it, but it should be okay...
Aina: This is Aina. Moving to support!
Manon: You got it worked out just in time.
Features of Sword
- Normal Attacks:
Icon | Step | NA1 | NA2 | NA3 | NA4 | NA5 | Alt. |
---|---|---|---|---|---|---|---|
Potency | 135 | 145 | 135 | 160 | 500 | 480 | |
PP Recovery | 7 | 7 | 8 | 15 | 3 | 15 |
Photon Arts
Spiral Edge
Icon | Name | Stat | Lv.1 |
---|---|---|---|
Spiral Edge | Power | 800 | |
PP | 25 | ||
Description | |||
Sword Photon Art. Rise in a vertical slashing, spiral ascent. Charging increases the potency. |
- Performs two vertical slashes while moving upwards that can hit enemies above you and somewhat below you. Can be charged for 0.7 seconds to increase damage and amount of hits, causing a hitstop effect and "grinding" sound effect on initial hit.
- Provides super armor.
- Can be canceled with Weapon Action at any time.
- If charged and hitting an enemy, you cannot Guard for a moment the "grinding" effect occurs.
- Power Notation: If uncharged, the first slash deals 22%, second 28% of noted power. If charged, the first slash deals 6% over 12 hits, and 28% for the second slash.