Difference between revisions of "Braver"
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** The remaining amount of the Focus Gauge is maintained when switching. | ** The remaining amount of the Focus Gauge is maintained when switching. | ||
** The state is maintained even when switching to multiple Bows. When switching back to Katana, the Focus Gauge will start to decrease again. <br> Note that the Focus Gauge will reset when switching to a weapon other than Katana or Bow. | ** The state is maintained even when switching to multiple Bows. When switching back to Katana, the Focus Gauge will start to decrease again. <br> Note that the Focus Gauge will reset when switching to a weapon other than Katana or Bow. | ||
+ | {{Class Listing}} |
Revision as of 20:56, 29 November 2020
Classes | ||||||||
---|---|---|---|---|---|---|---|---|
Hunter | Fighter | Ranger | Gunner | Force | Techter | Braver | Bouncer | Summoner |
Scion Classes | ||||||||
Hero | Phantom | Étoile | Luster |
Braver
The Braver ("Br") class is a hybrid class that specializes in short range Melee combat and long Ranged combat. Bravers have the option to hone their timing and precision for greater play.
Reaching Level 75 on this class will give the following bonuses to the base stats of all classes and all characters of the same account: +2 PP, +20, +20, +30.
Class Weapon Overview
Bravers use two unique weapons: Katanas and Bows
Katana
Katanas are short-ranged melee weapons that strike a delicate balance between versatility and elegance. Katana has a PA for every situation and uses them with spectacular coolness that captivates the hearts of both allies and enemies. While the Katana's power is overall average, it can string together easy combos that grant it a damage-per-second ratio rivaling the Hunter's Swords. Katana rewards players for precision and timing with its unique mechanic of Just Charge, which is present in several Katana PA's and increases their power if they are charged and released at the right moment. Despite being versatile, Katanas have practically no long-range capabilities without exposing oneself to danger. Katanas can be powered up with the Skill Katana Focus, which, following a successful Perfect Guard, will envelop the wielder in an aura that boosts their MEL and Critical Hit Rate.
Katana's Weapon Action is Guard. By holding the Weapon Action Button, any frontal attack dealt to you will inflict sharply reduced damage and minimal knockback at the cost of PP. Katanas have an innate Perfect Guard function included; pressing the Weapon Action Button right before an attack connects will completely negate the incoming attack's damage, and the player will counterattack with a powerful strike that activates Katana Focus.
Bullet Bow
If the Katana is the heated coolness of the Braver, the Bow is its cold majesty. Complementing perfectly the Katana's close-range potential, the Bow offers great long-range coverage. Contrary to the Katana, the Bow's attacks are generally not as extravagant, shooting cold, unfeeling arrows with a solidified intent to kill. The Bow's accuracy is also dependant on stability: standing still will allow its arrows to hit more consistently their target while running-&-gunning will result in more than a few missed shots. Some of the Bow's PA's also require and enable followups and setups by combining different PA's into an excedingly high single-target damage burst. Despite some of its PA's actually being Melee Attacks instead of Ranged, the Bow does quite poorly in close quarters combat or against multiple targets.
Skill Tree Overview
Skills
Stat Skills
Dexterity Up
Increases your base DEX stat.
Icon | Skill Name | Prerequisite | Effect | Skill level | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | ||||
Dexterity Up 1 | - | Base DEX Boost | +3 | +6 | +10 | +14 | +18 | +23 | +28 | +34 | +40 | +50 | |
Dexterity Up 2 | Dexterity Up 1 Lv3 | +4 | +9 | +14 | +19 | +25 | +31 | +39 | +50 | +62 | +75 |
Dexterity 1 and 2 are cumulative (Total DEX +125).
Melee Power Up
Increases your base MEL stat.
Icon | Skill Name | Prerequisite | Effect | Skill level | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | ||||
Melee Power Up | Dexterity Up 1 Lv3 | Base MEL Boost | +3 | +6 | +10 | +14 | +18 | +23 | +28 | +34 | +40 | +50 |
Ranged Power Up
Increases your base RNG stat.
Icon | Skill Name | Prerequisite | Effect | Skill level | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | ||||
Ranged Power Up | Dexterity Up 1 Lv3 | Base RNG Boost | +3 | +6 | +10 | +14 | +18 | +23 | +28 | +34 | +40 | +50 |
Class and Weapon Related Skills
Katana Focus
Katana Skill. Boosts your Melee Potency as your Focus Gauge is charged. Grants a bonus to your Melee Power and Critical Rate for a set time when you perform a Counter when your Focus Gauge is maxed out.
Icon | Skill Name | Prerequisite | Skill Level |
---|---|---|---|
1 | |||
Katana Focus | Dexterity Up 1 Lv1 | - |
- The Focus Gauge increases by hitting the enemy with your Katana.
- The Focus Gauge will always start out at MAX Gauge at the start of a Quest.
- There is a damage boost based on the level of your Focus Gauge. Focus Lv.0-1 +35%, Focus Lv1-2 +38. Focus 2+ / Focus Release +40%.
- If you perform a Perfect Guard with Lv.2 Focus or higher, the Focus Gauge will be "released" and your character will be enveloped in a purple aura signifying an increase to power and critical hit rate.
- If you perform a Perfect Guard with less than Lv.2 Focus, the Focus Gauge will not release and will not empty the remaining Gauge.
- The "Released" state increases your total MEL excluding weapon stats by 30% and critical hit rate by 50%.
- If you switch to different weapon while in the Released state, the effect ends.
Counter Edge
Katana Skill. Releases an additional strike that skewers enemies when countering.
Icon | Skill Name | Prerequisite | Effect | Skill Level |
---|---|---|---|---|
1 | ||||
Counter Edge | Katana Focus Lv1 | Potency | 200% |
- This skill creates a shock wave to the counter attack performed by Perfect Guards.
- Does not apply to other weapons that can Perfect Guard.
- The shockwave is considered a MEL attack that scales on MEL and dependent on the weapon's Element.
- The Potency does not change based on Focus Gauge levels and its released state.
Katana Focus Boost
Katana Skill. Main Class Only.' Increases your Katana Focus boost and boosts your PP recovery.
Icon | Skill Name | Prerequisite | Effect | Skill Level |
---|---|---|---|---|
1 | ||||
Katana Focus Boost | Katana Focus Lv1 | Focus Gauge Boost | 150% | |
PP Increase Rate |
- This Focus Gauge increase applies whether or not the Focus has any Gauge.
- Both Automatic PP Recovery and Attack PP Recovery are increased even without Focus is released.
Counter Bonus
Katana Skill. Main Class Only.' Grants a potency bonus and recovers PP when a counter or Counter Edge is performed.
Icon | Skill Name | Prerequisite | Effect | Skill Level |
---|---|---|---|---|
1 | ||||
Counter Bonus | Counter Edge Lv1 | Potency | 700% | |
PP Recovery | +5 | |||
Edge Potency | 300% | |||
Edge PP Recovery | +10 |
- The PP recovery applies to all hits the Counter and Counter Edge they connect to.
Katana Combat
Katana Skill. Active Skill. Move at high speed and make slashing attacks on nearby enemies for a set time. Press the skill icon again to unleash a finishing blow.
Icon | Skill Name | Prerequisite | Effect | Skill Level | ||||
---|---|---|---|---|---|---|---|---|
1 | 2 | 3 | 4 | 5 | ||||
Katana Combat | Dexterity Up 1 Lv3 | Effect Duration | 20s | |||||
Cooldown | 180s | 170s | 150s | 120s | 90s |
- Has an Effect Duration of 20 seconds while Katana Combat is activated. Shows a visual effect of a blue disc-shaped fog around the player, and turns red when the skill is about to expires.
- Changing to a different weapon will prematurely end the effect.
- While the skill is in effect, Normal Attacks will track any locked on target within distance.
- Also has vertical tracking, and faster Normal Attacks.
- Has Guard frames when activating the skill.
- The Combat Finish slash is an active range attack. Activating the skill again before the duration ends will perform the attack.
- After swinging your Katana, a slash is delivered. You are invincible during this action until the Katana is sheathed from the effect.
- The first hit has the same attack judgement as a Normal Attack, and if it connects, PP is recovered. The power of the slash is 154%. Not affected by the number of hits accumulated.
- A ripple-like effect spreads 360 degrees around the slash, dealing a huge single hit.
- The damage increases based on the total number of hits accumulated by your weapon (Normal Attacks, PAs, etc.) while this skill is active. Techniques are not included.
- The damage also increases if the skill is activated on a Perfect Attack. Skills that increase Perfect Attack damage are applied, but Katana P. Attack Bonus is not applied due to the skill finishing.
- Can also be activated in the air.
- Does not apply as a Chain Finisher for Gunner's Chain Trigger skill.
Total Hits | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
---|---|---|---|---|---|---|---|---|---|---|---|
Power | 300% | 330% | 360% | 390% | 420% | 450% | 480% | 510% | 540% | 570% | 600% |
Total Hits | - | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 |
Power | - | 630% | 660% | 690% | 720% | 750% | 780% | 810% | 840% | 870% | 900% |
Total Hits | - | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 |
Power | - | 930% | 960% | 990% | 1020% | 1050% | 1080% | 1110% | 1140% | 1170% | 1200% |
Total Hits | - | 31 | 32 | 33 | 34 | 35 | 36 | 37 | 38 | 39 | 40 |
Power | - | 1230% | 1260% | 1290% | 1320% | 1350% | 1380% | 1410% | 1440% | 1470% | 1500% |
Total Hits | - | 41 | 42 | 43 | 44 | 45 | 46 | 47 | 48 | 49 | 50 |
Power | - | 1530% | 1560% | 1590% | 1620% | 1650% | 1680% | 1710% | 1740% | 1770% | 1800% |
Katana P. Attack Bonus
Katana Skill. Grants a damage bonus to Perfect Attacks performed during Katana Combat.
Icon | Skill Name | Prerequisite | Effect | Skill Level | ||||
---|---|---|---|---|---|---|---|---|
1 | 2 | 3 | 4 | 5 | ||||
Katana P. Attack Bonus | Katana Combat Lv3 | Potency | 105% | 107% | 109% | 112% | 115% |
- Also applies to Techniques.
- Since this skill only applies to Perfect Attacks made during Katana Combat, it is not applied on Combat Finish.
Combat Finish
Katana Skill. Grants a damage bonus to Katana Combat Finishers.
Icon | Skill Name | Prerequisite | Effect | Skill Level | ||||
---|---|---|---|---|---|---|---|---|
1 | 2 | 3 | 4 | 5 | ||||
Combat Finish | Katana Combat Lv3 | Potency | 200% | 220% | 240% | 260% | 300% |
- At skill level 5 and 50 hits made with Katana Combat, the total power will be 300% x 1800% = 5400% damage.
Combat Escape
Katana Skill. Main Class Only. Triggers a period of invulnerability when you initate Katana Combat.
Icon | Skill Name | Prerequisite | Effect | Skill Level |
---|---|---|---|---|
1 | ||||
Combat Escape | Katana P. Attack Bonus Lv3 | Effect Duration | 20s |
- With this skill, you will always be invincible for the entire duration of Katana Combat.
- Note that Perfect Guard Counters cannot be made while you are invincible.
Charged Shot
Bow Skill. Boosts the potency and round velocity of charged Normal Attacks while a Bow is equipped.
Icon | Skill Name | Prerequisite | Effect | Skill Level | ||||
---|---|---|---|---|---|---|---|---|
1 | 2 | 3 | 4 | 5 | ||||
Charged Shot | Dexterity Up 1 Lv3 | Potency | 103% | 106% | 109% | 112% | 115% | |
Round Velocity | 110% | 120% | 130% | 140% | 150% |
- Allows charged shots from your Bow to home in on enemies better.
- Only applies on charged Normal Attacks.
Bow Charge Bonus
Bow Skill. Main Class Only. Reduces your PP consumption and charge time for charged Photon Arts performed while a Bow is equipped.
Icon | Skill Name | Prerequisite | Effect | Skill Level |
---|---|---|---|---|
1 | ||||
Bow Charge Bonus | Charged Shot Lv3 | Charge Time | 80% | |
PP Consumption Rate | -5 |
- Does not apply to Techniques.
- Although the description is a little confusing, the stated charge time is actually up to 80% of the original charge time instead of decreasing charge time by 80%. It is a 20% reduction to charge time.
- If it's a chargeable PA, the PP reduction effect is applied regardless if it is charged or not.
- There are four PAs that do not apply for this skill: Strike Bomber (not Zero), Final Nemesis, Million Storm, Chaser Arrow.
- The PP Consumption Rate effect is fixed and is applied after any PP reduction % effects.
Rapid Fire
Bow Skill. Active Skill. For set time, sacrifices your Bow's standard attack potency and attack interval to perform a combo of up to three consecutive Normal Attacks.
Icon | Skill Name | Prerequisite | Effect | Skill Level | ||||
---|---|---|---|---|---|---|---|---|
1 | 2 | 3 | 4 | 5 | ||||
Rapid Fire | Dexterity Up 1 Lv3 | Attack Interval | 0.20s | 0.18s | 0.16s | 0.13s | 0.10s | |
Potency | 25% | 27% | 29% | 31% | 34% | |||
Effect Duration | 60s | |||||||
Cooldown | 110s |
- PP recovery efficiency is improved with the increase in the interval of Normal Attacks.
- Attack behavior is similar to the 3-round burst of Rifles.
- Regardless of skill level, the Effect Duration is 60 seconds and the cooldown is 110 seconds. This makes the effective cooldown only 50 seconds.
- Since the damage is affected onto Normal Attacks with Bows, it does not affect the power of PAs performed during the skill or other weapon types.
- The skill at level 5 will have the power of Normal Attacks be 34% x 3, making it more powerful than a standard Normal Attack.
Rapid Fire Up
Bow Skill. Boosts your Ranged Power when a Bow is equipped while in Rapid Fire Mode.
Icon | Skill Name | Prerequisite | Effect | Skill Level | ||||
---|---|---|---|---|---|---|---|---|
1 | 2 | 3 | 4 | 5 | ||||
Rapid Fire Up 1 | Rapid Fire Lv3 | RNG Pwr | +100 | +120 | +140 | +160 | +200 | |
Rapid Fire Up 2 | Rapid Fire Up 1 Lv3 | +140 | +180 | +240 | +300 |
- Unlike Rapid Fire Mastery, this skill only increases your RNG.
Rapid Fire Mastery
Bow Skill. Grants a damage bonus when a Bow is equipped during Rapid Fire.
Icon | Skill Name | Prerequisite | Effect | Skill Level | ||||
---|---|---|---|---|---|---|---|---|
1 | 2 | 3 | 4 | 5 | ||||
Rapid Fire Mastery | Rapid Fire Lv3 | Potency | 105% | 107% | 109% | 112% | 115% |
- As long as the skill is active, the effect applies on all forms of damage.
Advanced Rapid Fire
Bow Skill. Reduces the cooldown period for Rapid Fire and boost PP recovery induced by performing a Normal Attack while in Rapid Fire mode.
Icon | Skill Name | Prerequisite | Effect | Skill Level | ||||
---|---|---|---|---|---|---|---|---|
1 | 2 | 3 | 4 | 5 | ||||
Advanced Rapid Fire | Rapid Fire Mastery Lv3 | PP Increase Rate | 108% | 116% | 124% | 132% | 140% | |
Cooldown Reduction | 95% | 90% | 85% | 80% | 70% |
- With the skill at level 5, the cooldown is reduced to 110 seconds x 70% = 77 seconds, making the effective cooldown factoring in Rapid Fire duration time (60 seconds) 17 seconds.
Arms Enthusiast: Braver
Default Skill. Main Class Only. Increases damage if equipped with a 10★ or higher rarity weapon.
Icon | Skill Name | Prerequisite | Effect | Skill Level |
---|---|---|---|---|
1 | ||||
Arms Enthusiast: Force | - | Damage Multiplier | 110% |
Stance Skills
Basic Stance
Passive Stance Skill. Passive Stance skill that provides an unconditional damage bonus.
Icon | Skill Name | Prerequisite | Effect | Skill Level | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | ||||
Basic Stance | Dexterity Up 1 Lv3 | Melee Potency | 101% | 102% | 103% | 104% | 105% | 107% | 109% | 111% | 113% | 115% | |
Ranged Potency | |||||||||||||
Technique Potency |
- There is no downside for this skill, but in exchange for an unconditional damage boost, the effect is smaller compared to other Stance Skills.
- This Stance skill is disabled while Precision Stance is active.
- Can also be used in combination with other Stance skills of different class (Hunter's Fury Stance, etc.).
Basic Stance Up
Grants a damage bonus to attacks performed during Basic Stance.
Icon | Skill Name | Prerequisite | Effect | Skill Level | ||||
---|---|---|---|---|---|---|---|---|
1 | 2 | 3 | 4 | 5 | ||||
Basic Stance Up | Basic Stance Lv5 | Potency | 102% | 104% | 106% | 108% | 110% |
Basic Stance Charge
Boosts the damage of charged attacks performed while in Basic Stance.
Icon | Skill Name | Prerequisite | Effect | Skill Level |
---|---|---|---|---|
1 | ||||
Basic Stance Up | Basic Stance Up Lv3 | Potency | 110% |
- The effect applies to all attacks that can be charged by pressing and holding down the button.
- The Perfect Charge of Thriving Bellflower, Cherry Blossom Finale, Eviscerating Bloom, and Spring Flowerstorm also applies if they are activated at the right time.
Basic Stance Critical
Boosts your critical hit rate while in Basic Stance.
Icon | Skill Name | Prerequisite | Effect | Skill Level | ||||
---|---|---|---|---|---|---|---|---|
1 | 2 | 3 | 4 | 5 | ||||
Basic Stance Critical | Basic Stance Up Lv3 | Activation Rate | +10% | +16% | +20% | +23% | +25% |
Precision Stance
Active Stance Skill. Active Stance Skill that boosts damage dealt when attacking an enemy's weak point or exploiting an enemy's elemental weakness with a Technique. Renders Basic Stance ineffective.
Icon | Skill Name | Prerequisite | Effect | Skill Level | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | ||||
Precision Stance | Dexterity Up 1 Lv3 | Weak Point Melee Potency | 103% | 106% | 109% | 112% | 115% | 118% | 121% | 125% | 130% | 135% | |
Weak Point Ranged Potency | |||||||||||||
Weak Point Technique Potency | |||||||||||||
Non-Weak Point Potency | 100% |
- This Stance skill cannot be used in tandem with Basic Stance.
- When both are learned, turning this skill ON will turn Basic Stance OFF, and turning this skill OFF will turn Basic Stance ON.
- Can also be used in combination with other Stance skills of different classes (Hunter's Fury Stance, etc.).
- The effect is handled different only in the case of 100% element attacks (Technique explosions from Wand's Photonic Fury), and the effect is applied if either the Elemental weakness or weak point part condition is met.
- If the Wand's Photonic Fury explosion is also a weak point Element, the condition of Elemental weakness is met and the power is increased.
Therefore, if you hit with an Elemental weakness Wand against a non-weak part, the effect does not apply for the hit, but will apply to the explosion. - Even if you hit the weak point with Elemental weakness, the effect is up to 135% at Lv10. There is no doubled increase in power.
- Pet attacks made onto weak points is only applicable for Weak Point Melee Potency and Weak Point Ranged Potency.
- If the Wand's Photonic Fury explosion is also a weak point Element, the condition of Elemental weakness is met and the power is increased.
Precision Stance Up
Grants a damage bonus to effective attacks performed during Precision Stance.
Icon | Skill Name | Prerequisite | Effect | Skill Level | ||||
---|---|---|---|---|---|---|---|---|
1 | 2 | 3 | 4 | 5 | ||||
Precision Stance Up | Precision Stance Lv5 | Potency | 102% | 104% | 106% | 108% | 110% |
- Only applies to attacks done on weak points / Elemental Weakness.
Precision Stance Charge
Grants a damage bonus to effective charged attacks performed during Precision Stance.
Icon | Skill Name | Prerequisite | Effect | Skill Level |
---|---|---|---|---|
1 | ||||
Precision Stance Charge | Precision Stance Up Lv5 | Potency | 110% |
- The effect applies to all attacks that can be charged by pressing and holding down the button.
Only applies to charged attacks done on weak points / Elemental Weakness.- The Perfect Charge of Thriving Bellflower, Cherry Blossom Finale, Eviscerating Bloom, and Spring Flowerstorm also applies if they are activated at the right time.
Precision Stance Critical
Boosts your critical hit rate of attacks that are effective while in Precision Stance.
Icon | Skill Name | Prerequisite | Effect | Skill Level | ||||
---|---|---|---|---|---|---|---|---|
1 | 2 | 3 | 4 | 5 | ||||
Precision Stance Critical | Precision Stance Up Lv5 | Activation Rate | +10% | +16% | +20% | +23% | +25% |
Other Skills
Enhanced Attack
Boosts the potency of Normal Attacks.
Icon | Skill Name | Prerequisite | Effect | Skill Level | ||||
---|---|---|---|---|---|---|---|---|
1 | 2 | 3 | 4 | 5 | ||||
Enhanced Attack | Dexterity Up 1 Lv3 | Potency | 110% | 120% | 125% | 130% | 135% |
- This skill increases power of Normal Attacks and Sidestep Strikes.
- Also applies to all weapons, Stylish Roll shots, and Pet Normal Attacks
- Does not apply to attacks made by weapon actions, class skills, potentials, etc.
Quick Mate
Enables accerlated use of "-mate" items
Icon | Skill Name | Prerequisite | Skill level |
---|---|---|---|
1 | |||
Quick Mate | Dexterity Up 1 Lv3 | - |
- Learning this skill can reduce the animation of using mates by about 40%
(The higher the rank of the -mate, the longer the animation). - When 1/60th of a second is set to 1 Frame (1 second = 60F), the whole animation is simplified to:
Monomate - 100F, Dimate - 151F, Trimate - 200F
With Quick Mate:
Monomate - 62F, Dimate - 94F, Trimate - 125F - Unlike Summoner's Skill Unstoppable Recovery, it does not apply to atomizers.
- The skill that has an effect on atomizers is the Skill Ring Atomizer Fanatic (L).
- Can be used together with the Skill Ring Mate Manic (L) for even faster animation.
Braver Mag
Default Skill. Adds a set percentage of an equipped Mag's Dexterity to Melee Power and Ranged Power.
Icon | Skill Name | Prerequisite | Effect | Skill level |
---|---|---|---|---|
1 | ||||
Braver Mag | - | MEL Conversion Rate | 100% | |
RNG Conversion Rate |
- Learning this skill will make your Melee and Ranged Support have the same value as the Mag's Dexterity Support.
- When the Mag's Dexterity Support Level is 200, total Mag Support amount is equivalent to Level 600 (DEX 200, MEL 200, RNG 200).
- The effect can overlap with Bouncer's Skill Bouncer Mag.
Sidestep & Perf. ATK Combo
Default Skill. Creates a Perfect Attack window when Sidestepping.
Icon | Skill Name | Prerequisite | Skill Level | |
---|---|---|---|---|
1 | ||||
Sidestep & Perf. ATK Combo | - | - |
Sidestep
Default Skill. Press the Dodge key to do a fast step that has invincibility. Can be used in any direction.
Icon | Skill Name | Prerequisite | Skill Level | |
---|---|---|---|---|
1 | ||||
Sidestep | - | - |
- Can be used for normal attacks and cancelling some PAs.
- Invincibility time is roughly 0.05 seconds when initially using Sidestep. Sidestep Plus adds onto the invincibility time.
- The dodge action is determined by the weapon type currently equipped.
Sidestep:
Blinding Sidestep:
Dive Roll:
Blind Escape:
Sidestep Plus
Increases the invincibility time on Sidestep.
Icon | Skill Name | Prerequisite | Effect | Skill level | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | ||||
Sidestep Plus | Sidestep Lv1 | Invincibility Duration Increase | +0.05s | +0.09s | +0.11s | +0.13s | +0.14s | +0.15s | +0.16s | +0.17s | +0.18s | +0.20s |
- This skill is effective for both Sidestep and Blinding Sidestep.
- For a frame of reference, the motion time of the Sidestep is about 0.20 seconds.
- Hunter, Fighter, and Bouncer also share the same skill, but only the higher level will be applied.
Sidestep Strike
Default Skill. Allows you to attack immediately after Sidestep.
Icon | Skill Name | Prerequisite | Skill Level | |
---|---|---|---|---|
1 | ||||
Sidestep Strike | Sidestep Lv1 | - |
- Pressing the attack button during the Sidestep will activate Sidestep Strike. Can also be used in midair.
- Even during a Sidestep Strike, a Perfect Attack window will appear for your character, allowing you to Perfect Attack into another attack or PA.
- The PA after the Sidestep Strike is regarded as the first one for First Arts Perfect Attack Addition.
Sidestep Tackle
Allows you to inflict melee damage while performing a Sidestep. Doesn't apply to Blinding Sidestep.
Icon | Skill Name | Prerequisite | Skill Level | |
---|---|---|---|---|
1 | ||||
Sidestep Tackle | - | - |
- Allows you to deal damage when performing a Sidestep. No effect on Blinding Sidestep.
- A shockwave is made when Sidestepping. The range is very narrow that you have to directly hit the enemy for the shockwave to connect. Can also hit enemies behind as well.
- Power notation is 240%, PP recovery amount is +8.
- Element and Status Inflicting Ailment from the currently equipped weapon are applied.
- Does not cut grass for some reason.
- You are unable to do a Perfect Attack, but performing it at the Perfect Attack timing window will increase the Tackle's damage. However the Perfect Attack effect does not appear.
- No hit stop.
- Can also damage nearby objects.
Perfect Recovery
Default Skill. When knocked down, press the Jump key at the moment you hit the ground to get up instantly.
Icon | Skill Name | Prerequisite | Skill Level | |
---|---|---|---|---|
1 | ||||
Perfect Recovery | - | - |
- The timing of the effect starts when you hit the ground the moment it happens.
- The skill allows you to prevent yourself from knockdown and gives yourself invincibility during the motion.
Perfect Recovery Heal
Recovers HP when a Perfect Recovery is activated.
Icon | Skill Name | Prerequisite | Effect | Skill level | ||||
---|---|---|---|---|---|---|---|---|
1 | 2 | 3 | 4 | 5 | ||||
Perfect Recovery Heal | Perfect Recovery Lv1 | HP Recovery Rate | 10% | 12% | 14% | 16% | 20% |
- When a Perfect Recovery is performed, it recovers 10% to 20% of your maximum HP.
- For example, if your Max HP is 500, Lv1 is 50 and Lv5 is 100. The higher your Max HP, the greater the effect.
- When combined with Hunter's Skill Iron Will, you can instantly recover HP above 2, allowing for more viability.
Level Limit Skills
Sidestep Jump
Jumping right after doing a Sidestep in forward motion will transition you into running speed.
Icon | Skill Name | Prerequisite | Skill Level | |
---|---|---|---|---|
1 | ||||
Sidestep Jump | Level 10 | - |
- This skill is common to all classes and can be learned at level 10 or higher
- This skill does not consume SP when learning it.
First Arts Perfect Attack Addition
Turns your first attack into a Perfect Attack. A cooldown is applied after activation. Doesn't affect Harmonizer attacks, pet attacks, or Techniques.
Icon | Skill Name | Prerequisite | Effect | Skill Level | |
---|---|---|---|---|---|
1 | |||||
First Arts Perfect Attacks Addition | Level 20 | Cooldown | 0.25s |
- This skill is common to all classes and can be learned at level 20 or higher.
- This skill does not consume SP when learning it.
- Allows your first attack to get the damage bonus from Perfect Attack without the need to chain into it.
- Cooldown is applied after doing the action, and will not be activated again unless 0.25 seconds have passed after the action is finished or interrupted.
Air Reversal
Allows you to perform a break-fall while in the air.
Icon | Skill Name | Prerequisite | Skill Level | |
---|---|---|---|---|
1 | ||||
Air Reversal | Level 30 | - |
- This skill is common to all classes and can be learned at level 30 or higher
- This skill does not consume SP when learning it.
- Pressing the jump button while being launched into the air will allow you to do the Air Reversal.
- The effect does not occur if you press the jump button the moment you get launched into the air.
- Perfect Recovery Heal and Perfect Recovery PP Gain can also activate when this skill is triggered.
- If you recover in the air, Twin Daggers Focus will be maintained.
Perf. Recovery & ATK Combo
Makes Perfect-Attack timing apply after a Perfect Recovery.
Icon | Skill Name | Prerequisite | Skill Level | |
---|---|---|---|---|
1 | ||||
Perf. Recovery & ATK Combo | Level 30 | - |
- This skill is common to all classes and can be learned at level 30 or higher
- This skill does not consume SP when learning it.
- Air Reversal is also applicable for this skill.
Double Jump
Enables two-stage jumping
Icon | Skill Name | Prerequisite | Skill Level | |
---|---|---|---|---|
1 | ||||
Double Jump | Level 40 | - |
- This skill is common to all classes and can be learned at level 40 or higher
- This skill does not consume SP when learning it.
- Allows all weapon types (excluding Jet Boots) to have a double jump
- Jet Boots can double jump regardless of this skill.
Even with learning this skill, this does not allow you to jump up to three times.
- Jet Boots can double jump regardless of this skill.
High Level Bonus: Braver
Grants a damage bonus to the Player.
Icon | Skill Name | Prerequisite | Effect | Skill Level | ||||
---|---|---|---|---|---|---|---|---|
1 | 2 | 3 | 4 | 5 | ||||
High Level Bonus: Braver | Level 80 | Potency | 101% | 102% | 103% | 104% | 105% |
- This skill is common to all classes and can be learned at level 80 or higher.
Braver Combination
Main Class Only. Critical Rate boosted when equipped with a Katana or Photon Bow. Active Focus Gauge is maintained when switching between Katana and Photon Bow.
Icon | Skill Name | Prerequisite | Effect | Skill Level |
---|---|---|---|---|
1 | ||||
Braver Combination | Level 85 | Critical Rate | +50% |
- This skill can be learned at level 85 or higher.
- This skill does not consume SP when learning it.
- When equipped with a Katana or Bow, the critical rate is always increased by 50%
- Releasing Focus with Katana will increase the critical rate to a total of 100% with this skill.
- Focus release from Katana does not apply to Bows.
- As a side note, the critical rate increase from Katana's Focus release state applies to Bow for unknown reasons (possibly a bug).
- Changing from Katana to Bow with Katana Focus release will allow you to maintain the Focus Gauge.
- When switching, the released aura changes from purple to blue.
- The remaining amount of the Focus Gauge is maintained when switching.
- The state is maintained even when switching to multiple Bows. When switching back to Katana, the Focus Gauge will start to decrease again.
Note that the Focus Gauge will reset when switching to a weapon other than Katana or Bow.