Portal:New Genesis/Wired Lance Photon Arts and Actions
Jump to navigation
Jump to search
New Genesis: Photon Arts and Actions | |||
---|---|---|---|
Hunter | Sword | Wired Lance | Partisan |
Fighter | Twin Daggers | Double Saber | Knuckles |
Ranger | Assault Rifle | Launcher | |
Gunner | Twin Machine Guns | ||
Force | Rod | Talis | |
Techter | Wand | ||
Braver | Katana | Bow | |
Bouncer | Soaring Blades | Jet Boots | |
Waker | Harmonizer | ||
Slayer | Gunblade |
New Genesis: Wired Lance Photon Arts | |||
---|---|---|---|
Cutting Layer | Vane Mixture | Turbulent Train | Hellish Fall |
Overview
Photon Arts
Cutting Layer
Icon | Name | Stat | Lv.1 | Description |
---|---|---|---|---|
Cutting Layer | Power | 715 | Wired Lance Photon Art. Launch a wide attack in front of you repeatedly. | |
PP | 25 |
- Performs 7 slashes over a wide area.
- You can only move in any direction upon using the PA, and during the 6th slash of the PA. Distance is based on how long the movement input is held.
- Same for canceling with a Weapon Action or Step. The end of the 7th slash has noticeable endlag, making you vulnerable.
- The final slash's hitbox appears earlier than its visual; you can "cancel" the slash while still doing damage via a Weapon Action.
- Power Notation: The first 6 slashes deal 11% of noted power, while the final slash deals 34%.
Vane Mixture
Icon | Name | Stat | Lv.1 | Description |
---|---|---|---|---|
Vane Mixture | Power | 740 | Wired Lance Photon Art. Spin and cleave through enemies before unleashing a powerful final blow. Can be used while moving. | |
PP | 28 |
- Performs 2 wide spin attacks that hit multiple times, then a slash.
- You can move in any direction while spinning.
- The final slash will lock you in place, though you can adjust which direction you attack in.
- Ideal to use within groups of enemies.
- Power Notation: The first spin deals 10% of noted power over 3 hits, the second spin deals 6% over 4 hits, and the final slash deals 46%.
Turbulent Train
Icon | Name | Stat | Lv.1 | Description |
---|---|---|---|---|
Turbulent Train | Power | 510 | Wired Lance Photon Art. Launch a vertical slash while spinning aggressively. | |
PP | 20 |
- Performs 4 vertical slashes.
- Can launch small enemies into the air.
- On the first two slashes and with lock-on, you can ascend or descend using the forwards or backwards inputs respectively when activating the PA.
- The PA will also stop you from ascending when you are somewhat above the target.
- You can cancel the first slash with Step only, and with Weapon Action and Step after the second slash.
- Power Notation: The first slash deals 34% of noted power, while the other 3 slashes deal 22%.
Hellish Fall
Icon | Name | Stat | Lv.1 | Description |
---|---|---|---|---|
Hellish Fall | Power | 1010 | Wired Lance Photon Art. When you strike an enemy, you leap into the air and follow up with a powerful overhead attack. Charge for 5 seconds to launch an alternate attack. While charging, you take less damage and cannot be knocked back or launched. However, being hit twice will interrupt your charge and release the attack. | |
PP | 30 |
- Performs a grab and slam uncharged and a powerful, retaliating attack when charged that follows the enemy.
- Unlike other Wired Lance PAs and Actions, Hellish Fall does not require ideal range.
- Uncharged has short reach and requires an enemy to fully perform the PA, which can launch small enemies into the air.
- The slam attack will guard in all directions.
- Charged requires 5 seconds or 2 hits to skip the charge. The first hit you take reduces damage by 50%, and the second hit will automatically track and attack the enemy.
- Will trigger Avenger-related skills automatically upon taking a second hit if they are unlocked.
- Highly recommended to use against low damage, multi-hit attacks to deal a massive amount of damage to the enemy. Such examples include Kelkundo's rapid kicks or Doldoris's bullet barrage.
- Beware that freeze can occur on the first hit if enemies are capable of doing so, most notably Ancient Ams Kvaris or Frostyl Sword.
- Power Notation: If uncharged, the grab deals 5% of noted power, and 55% for the slam. If charged, 100%.