Viola is a Pet usable by the Summoner class. Resembling a fusion of pegasus and poodle, Violas are advanced pets that can shift forms to focus on speed and PP regen, or power and defense. This mechanic comes with a steep learning curve, though in the hands of a master a Viola is a potent weapon whose durability affords a very aggressive play style.
Drop Locations
Rarity |
Requirements
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Lv. 1+ Common Mobs Lv. 1+ Mini-bosses Red Container (Quest Lv. 1+)
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Lv. 76+ Apostle Dritzer
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Lv. 76+ Apostle Dritzer
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Candy Box
Photon Arts
Viola Slicer
Name |
Stats |
Potency |
In-game Description |
Level Learned |
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- Lv.1-16 PP Cost: 25
- DEX Correction: 100%
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- Lv.1 at Lv.1
Lv.10 at Lv.41 Lv.16 at Lv.71
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- Viola sweeps twice in a wide arc to the front.
- Power notation: 100% full motion, 40% first swing + 60% second swing.
- You can act immediately after the first swing, but this will cancel the second. This includes using another Viola Slicer.
- Compared with Wanda Slicer the action is faster and skill correction higher, though power is lower and PP usage is greater.
- Released form:
- The motion is slower, but range and power increase dramatically.
- Power notation: 340% full motion, 160% first swing + 180% second swing.
- Caution is advised as this version can be interrupted with another actions even before the first swing completes.
- Compared to Viola Stomp the average DPS is slightly lower, though PP efficiency is higher.
Viola Stomp
Name |
Stats |
Potency |
In-game Description |
Level Learned |
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- Lv.1-16 PP Cost: 25
- DEX Correction: 100%
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- Lv.1 at Lv.1
Lv.10 at Lv.43 Lv.16 at Lv.73
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- Viola jumps and stomps back down, generating a shockwave.
- Two shockwaves are generated. One weaker with a wide diameter, the second stronger within a much smaller radius.
- Power notation: 100% full motion, 70% wide + 30% center.
- The center shockwave imparts Stun.
- Enemies suffering stun are vulnerable to Fighter's Chaser Damage bonuses.
- Released form:
- Viola jumps and rears up, bringing down a pair of massive hooves to generate a huge shockwave. The center shockwave shares a higher ratio of the wide's area, and imparts Stun
- Power notation: 320% full motion, 160% wide + 160% center.
- Limited tracking during the rearing up motion.
- Similar to released Viola Slicer, the motion can be interrupted by another action before damage is applied. Careful timing is critical.
- However, this also allows for possible synergy with Techs such as Zondeel or Zanverse.
Viola Assault
Name |
Stats |
Potency |
In-game Description |
Level Learned |
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- Lv.1-16 PP Cost: 10
- DEX Correction: 100%
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- Lv.1 at Lv.1
Lv.10 at Lv.42 Lv.16 at Lv.72
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- Viola rushes towards the target, inflicting damage to enemies in its path before returning to the owner (Recall PA) .
- Power notation is as shown (100%).
- Compared with Wanda Assault, the power is lesser and the motion slightly faster.
- Released form:
- Powers up for a moment before launching forward.
- Power notation: 300%.
- Direction judgement is made before the launch. Account carefully for enemy position (TPS if necessary).
Viola Pulser
Name |
Stats |
Potency |
In-game Description |
Level Learned |
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- Lv.4-16 PP Cost: 30
- DEX Correction: 100%
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- Lv.4 at Lv.20
Lv.10 at Lv.44 Lv.16 at Lv.74
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- Viola spirals upward, applying a DoT debuff to the foe.
- Power notation: 100% full duration, 4% initial motion, 12% × 8 DoT duration.
- DoT interval is 2 seconds.
- Released form:
- The attack spiral becomes much more dramatic, accompanying a wider range.
- Power notation: 170% full duration, 10% initial motion, 20% × 8 DoT duration.
- The normal and released PA versions can stack, though reapplying the same one will only refresh the matching DoT.
Viola Change
Name |
Stats |
Potency |
In-game Description |
Level Learned |
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- Lv.9-16 PP Cost: 1
- DEX Correction: 100%
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- Lv.9 at Lv.40
Lv.10 at Lv.45 Lv.16 at Lv.75
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- Viola's cornerstone mechanic. Swaps between normal and released forms.
- When released, the power of PAs is increased, and Viola's defenses are multiplied by 1.4 (before Candy).
- Normal attack motion and power do not change when released.
- Both active and passive PP recovery suffer a -70% penalty during released form. However, this seems to be subtractive rather than multiplicative. Hence, PP regenerative skills have a dramatic effect on countering the penalty.
- The entirety of the transformation animation provides i-frames.
- Be careful when relying on these i-frames, as Viola's auto-attack can interrupt the motion (Though not the form switch).