Rappy (Pet)
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Rappy is a Pet usable by the Summoner class. Taking the form of a popular mascot, Rappy boasts great survivalbility paired with average firepower. Rappy can buy time for incapcitated pets until they're revived with its personality. Unique to Rappy in its version is their extremely high amount of DEX at max level.
Drop Locations
Rarity | Requirements |
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Lv. 71+ ARKS Rappy Deus Esca, Maker of New Epochs (XH) | |
14★ Eggs Collection 1 |
Pet Stats
- Base pet stats at the time of level cap (Excluding Pet Plus Points and Sweets).
Rarity | Level | HP | MEL Pwr | RNG Pwr | TEC Pwr | DEX | MEL Def | RNG Def | TEC Def |
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Initial | 1 | 330 | 34 | 35 | 35 | 35 | 102 | 98 | 102 |
60 | 1368 | 432 | 438 | 445 | 134 | 851 | 811 | 851 | |
65 | 1437 | 486 | 493 | 500 | 148 | 932 | 888 | 932 | |
70 | 1505 | 540 | 548 | 556 | 162 | 1014 | 966 | 1014 | |
75 | 1589 | 567 | 575 | 583 | 178 | 1095 | 1043 | 1095 | |
85 | 1717 | 619 | 628 | 637 | 210 | 1258 | 1198 | 1258 | |
90 | 1762 | 645 | 655 | 664 | 227 | 1339 | 1276 | 1339 | |
100 | 1854 | 755 | 766 | 777 | 269 | 1469 | 1400 | 1469 | |
+ | 110 | 1900 | 942 | 954 | 994 | 354 | 1520 | 1448 | 1520 |
+ | 120 | 1947 | 1143 | 1155 | 1228 | 447 | 1570 | 1496 | 1570 |
+ | 130 | 2187 | 1401 | 1415 | 1495 | 7527 | 2032 | 1986 | 2556 |
- Maximum values for Pet Plus Points
HP | MEL Pwr | RNG Pwr | TEC Pwr | DEX |
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250 | 250 | 250 | 250 | 250 |
- The Revive time for Rappy is 20 seconds.
Candy Box
Photon Arts
Rappy Melody
Name | Stats | Potency | In-game Description | Level Learned |
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- Starting PA.
- Heals and attacks at the same time. Hits and heals 4 times in a single PA.
- Power notation per hit is 25% x 4.
- Has moderate horizontal range, but is not wide enough to spread the ripple effect.
- Restores HP of players within the range including Rappy itself. Has about the same range as the attack.
- Although the heals are smaller, the heals occur faster than Resta.
- Since the heal is not considered a Resta, this Pet PA cannot meet the requirements for Pet Sympathy (Resta).
- Power notation per hit is 25% x 4.
Rappy Drop
Name | Stats | Potency | In-game Description | Level Learned |
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- Starting PA.
- Rappy moves to above the target, and then drops down, making a damaging impact.
- Power notation is 100% as shown.
- By nature, it is rather easy to hit above the target.
- It is the only ranged attack with decent firepower for a Rappy PA.
- The range of the attack is almost exactly as it appears in the PA, with a slightly wider area of attack in the direction and not attack judgement below the point of origin. Due to this, the PA tends to not connect on flying enemies.
- Moves fairly fast, but the range is limited to about 1 Blind escape from the Rappy's position when activated.
Rappy Cannon
Name | Stats | Potency | In-game Description | Level Learned |
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- Starting PA.
- When activated, Rappy will place itself in a barrel from its position. The shots are automatically fired upwards about 2 seconds after placement and are guided towards the target. Returns to the wielder after activation.
- Power notation is 100% as shown.
- The tracking performance is not as effective due to the direction of the fired shot and the turning performance. In addition, the shots are small range attacks that explode at the point of impact.
- If you lose sight of the target before firing, the shot be launched directly above and explode.
- When deploying the barrel, Rappy retreats about 1 character behind in the direction it was facing.
Rappy Sonic
Name | Stats | Potency | In-game Description | Level Learned |
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- Learned at Lv. 20.
- By connecting the first hit on a locked on enemy, Rappy will make a series of attacks. Has similar animation to Facet Folia
- Even if it hits an object, continuous attacks will not occur.
- The first hit occurs fairly fast, but the collision detection is quite narrow.
- It is easier to connect the PA after making a Normal Attack onto the enemy.
- The continuous attacks occurs 6 times at the designated location, and also hits surrounding enemies.
- Power notation is 17% x 6, for a total of 102%.
- Has a high power multiplier, fast attack speed, and low PP cost, which makes it a decent PA for single targets.
However, even if it the enemy moves, the attack will not track the enemy. - Unlike Facet Folia, Rappy does not become invulnerable during the PA.
- It is possible to perform other actions during the PA.
- Since the player is not locked in place during the PA, it is also possible to weave in other actions.
Rappy Finisher
Name | Stats | Potency | In-game Description | Level Learned |
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- Learned at Lv. 40.
- Greatly increased potency at Lv.17.
- Creates a tower of Rappies that collapses onto the target.
- When charging, the number of Rappies increases by 1 at regular intervals. A total of 4 Rappies (including itself) can be stacked at max charge.
- Potency and attack range increases according to the charge time.
- Power notation is 10% uncharged, 40% for first stage charge, and 100% for second stage charge.
- Takes about 1 second for first stage charge and about 2 seconds for second stage charge.
- While charging, Rappy cannot move at all (nor turn), but if locked onto an enemy, it will track the target and turn.