Difference between revisions of "Marron"

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** The thrown Marron will explode even if it comes into contact with an enemy or collides with an object.
 
** The thrown Marron will explode even if it comes into contact with an enemy or collides with an object.
 
** Regardless of HP on Marron, the "Underdog" personality bonus is applied to the damage on hit.
 
** Regardless of HP on Marron, the "Underdog" personality bonus is applied to the damage on hit.
* Marron's expansion is rest by switching to another pet, moving to another area, or effects such as stun.
+
* Marron's expansion is reset by switching to another pet, moving to another area, or effects such as stun.
 
* In order for Zanverse's followup damage to apply for the PA, Marron needs to be within the range of the field.
 
* In order for Zanverse's followup damage to apply for the PA, Marron needs to be within the range of the field.
 
'''Regarding the timed explosion after maximum power'''
 
'''Regarding the timed explosion after maximum power'''

Revision as of 04:18, 15 November 2020

Maron is a Pet usable by the Summoner class. It is a bipedal pet with movements similar to Sally's, and uses a Technique attack style PA, but performs its Normal Attacks within close range with some of its other PAs similar in nature to Wanda's. Marron's most notable feature is Marron Strike, a one-hit deadly self-destructive PA that expands and changes in appearance when Marron takes damage, dramatically increasing damage.

Maron

Drop Locations

7 to 12 Marron drops by mainly boss type Special Enemies.

Rarity Requirements
6
7 Lv. 1+ Common Mobs
Lv. 1+ Mini-bosses
8 Lv. 1+ Bosses
9 Lv. 41+ Mini-bosses
10 Lv. 41+ Bosses
11 Lv. 56+ Mini-bosses
12 Lv. 56+ Bosses
13 Corruption Investigation: Naverius Area Drop

Mining Base Defense Operations: Ending (XH)
Crimson Fellwyrm Over the Castle (XH)
Black Fellwyrm Rises From Ruin (XH)
Wisdom Incarnate (SH)
Longing for Omniscience (XH)
Castrum Demonica Battle

14 Corruption Investigation: Naverius Area Drop

Corruption Investigation: Lillipa Area Drop
Corruption Investigation: Amduskia Area Drop

Pet Stats

  • Base pet stats at the time of level cap (Excluding Pet Plus Points and Sweets).
Rarity Level HP MEL Pwr RNG Pwr TEC Pwr DEX MEL Def RNG Def TEC Def
Initial 1 525 51 52 52 39 93 98 83
6 60 2177 645 658 652 149 770 811 689
7 65 2286 726 740 733 165 844 888 755
8 70 2395 807 823 815 180 917 966 821
9 75 2528 847 863 855 198 991 1043 886
10 85 2732 925 943 934 234 1138 1198 1018
11 90 2803 964 982 973 253 1212 1276 1084
12 100 2950 1127 1149 1138 299 1330 1400 1190
12+ 110 3024 1183 1206 1195 314 1375 1448 1230
13+ 120 3097 1240 1264 1252 330 1421 1496 1271
14+ 130 3244 1375 1415 1388 341 1463 1540 1309
  • Maximum values for Pet Plus Points
HP MEL Pwr RNG Pwr TEC Pwr DEX
120 120 105 115 90
  • The Revive time for Marron is 60 seconds.

Candy Box

UIPetMarronCandyBox.png

Photon Arts

Marron Strike

Name Stats Potency In-game Description Level Learned
  • UIPetPAMarronStrike.png
  • Marron Strike
  • Lv.1-17 PP Cost: 5
  • DEX Correction: 100%
  • Potency Lv.1: 21720
  • Potency Lv.10: 23771
  • Potency Lv.17: 25500
  • Marron Photon Art. Grab Marron and hurl it at an enemy. If the hit connects, Marron explodes.
  • Lv.1 at Lv.1
    Lv.10 at Lv.42
    Lv.17 at Lv.77
  • Starting PA.
  • Differences from Melon
    • Required number of hits to reach maximum power is 4.5x more (9 hits)
    • Power is about 10x greater
    • PP consumption is 5 less
    • Power adjustment besides maximum is greater
    • Explodes after a certain period of time from maximum power
  • Can stun the target upon hitting.
  • The larger Marron gets, the more damage the PA will do.
    • Marron increases in size when hit. The amount of damage done to Marron is irrelevant, and will reach to maximum power after being hit 9 times.
    • There are 3 stages of expansion. Stage 1: Hit 1 - 2 times. Slight body swelling. Stage 2: Hit 3 - 8 times. Larger body swelling and glows red. Stage 3: Hit 9+ times. Body swells and emits smoke while shining red.
      • Along with this, the potency of Marron Strike also changes in its 3 stages.
        0 - 2 hits: 10% of notation 3 - 8 hits: 35% of notation 9+ hits: 100% of notation
      • The attack range of the PA also expands, from hitting 1 target to hitting multiple targets at maximum power.
      • When reaching maximum power, Marron explodes after 15 seconds and will stun itself. Details about the explosion is described later.
  • Can walk and jump slowly while holding down the PA.
    • PP recovery stops during the hold.
    • Can be canceled by Blind Sidestepping.
    • The PA is canceled if the player is hit during the hold and gets knocked down/back.
  • Marron will explode and stun itself regardless of stage.
    • The thrown Marron will explode even if it comes into contact with an enemy or collides with an object.
    • Regardless of HP on Marron, the "Underdog" personality bonus is applied to the damage on hit.
  • Marron's expansion is reset by switching to another pet, moving to another area, or effects such as stun.
  • In order for Zanverse's followup damage to apply for the PA, Marron needs to be within the range of the field.

Regarding the timed explosion after maximum power

  • Marron will spontaneously explode 15 seconds after reaching maximum power.
  • This explosion will only deal damage to Marron itself and the player.
  • There is no way to tell how much time is left before Marron spontaneously explodes.
  • The explosion will deal at least the maximum HP worth of damage to Marron and stuns it. There is no propagated damage to the player from self destruction even while using Alter Ego.
  • Does not prematurely explode even while being hit during maximum power. It will explode only when thrown or a certain amount of time passes.
  • If the player is nearby at the time of the explosion, they will be caught in the explosion, knocked down and be damaged.
    If the player receives more damage than their remaining HP, they will be put to 1 HP instead.
  • Increases Photon Blast gauge if the player takes the damage.


Marron Break

Name Stats Potency In-game Description Level Learned
  • UIPetPAMarronBreak.png
  • Marron Break
  • Lv.1-17 PP Cost: 15
  • DEX Correction: 100%
  • Potency Lv.1: 1206
  • Potency Lv.10: 1319
  • Potency Lv.17: 1414
  • Marron Photon Art. Unleashes a powerful circular attack. Very effective when surrounded by foes.
  • Lv.1 at Lv.1
    Lv.10 at Lv.41
    Lv.17 at Lv.76
  • Starting PA.
  • Differences from Melon
    • Power is about 12% lower
    • PP consumption is 5 less
  • Marron damages enemies in the area of effect similar to Wanda Break.
    • Has no special effect other than dealing damage.
    • Does not have a wide range of attack.


Marron Shield

Name Stats Potency In-game Description Level Learned
  • UIPetPAMarronShield.png
  • Marron Shield
  • Lv.1-17 PP Cost: 5
  • DEX Correction: 100%
  • Potency Lv.1: 100
  • Potency Lv.10: 100
  • Potency Lv.17: 100
  • Marron Photon Art. Hold down the button to use Marron as a shield to guard against enemy attacks.
  • Lv.1 at Lv.1
    Lv.10 at Lv.43
    Lv.17 at Lv.78
  • Starting PA.
  • Differences from Melon
    • No difference
  • Marron floats in front of the player, acting as a shield. Can move around while holding the PA.
    • Although the PA says that it consumes 5 PP, it actually consumes 6 PP when activated (Probably due to the "0th second" of the hold consumption being taken into account). In addition, 1 PP is consumed every 2 seconds during the hold.
  • The damage taken will directly goto Marron, and if Marron receives more than max HP's worth of damage, you will not be able to fight with that Pet.
    • In addition, propagation damage will occur during the effects of Alter Ego.
    • While the PA is in use, damage taken by Marron is reduced by 50%.
  • While shielded, the player will always have a parry window in front of them, and any guardable attack can be prevented with no damage.
    • Does not protect from behind.
    • Does not protect from unguardable attacks.
    • Can also activate Hunter's Healing Guard skill.
  • Only during the moment the shield is activated, the parry window occurs on Marron itself.


Marron Chaser

Name Stats Potency In-game Description Level Learned
  • UIPetPAMarronChaser.png
  • Marron Chaser
  • Lv.4-17 PP Cost: 25
  • DEX Correction: 100%
  • Potency Lv.4: 283
  • Potency Lv.10: 295
  • Potency Lv.17: 315
  • Marron Photon Art. Fires a long-lasting homing projectile. Low intensity, but flexible in its offensive utility.
  • Lv.4 at Lv.20
    Lv.10 at Lv.44
    Lv.17 at Lv.79
  • Learned at Lv. 20.
  • Differences from Melon
    • About 4% more power
  • Similar in name to Sally Chaser, but quite different in nature.
    • Has enormous tracking, and turns on a trajectory that seems to snap rather than bend. If there are a lot of enemies, the projectile hits one after another in a trajectory that seems to bounce around rather than track.
    • If there is only one enemy, it will hit up to 4 to 5 times, depending on the distance and the movement of the enemy.
    • Has slightly slower speed.
    • Can shoot up to about 4 shots in a row.


Marron Curse

Name Stats Potency In-game Description Level Learned
  • UIPetPAMarronCurse.png
  • Marron Curse
  • Lv.9-17 PP Cost: 40
  • DEX Correction: 100%
  • Potency Lv.9: 4801
  • Potency Lv.10: 4849
  • Potency Lv.17: 5197
  • Marron Photon Art. Fires a projectile that continuously deals damage. The projectile is relatively slow and has a homing effect.
  • Lv.9 at Lv.40
    Lv.10 at Lv.45
    Lv.17 at Lv.80
  • Learned at Lv. 40.
  • Differences from Melon
    • Has about 14% less power
    • PP consumption is 15 more
  • When the PA hits, deals 10% of the notation and then 9% of the notation of continuous damage 10 times.
  • A PA that causes DoT (Damage over Time), and has guided bullets with properties similar to Trim's shots. Does not have an effect of returning.