Difference between revisions of "Viola"
(Created page with "<div class="table-responsive"> {{SuHeader}} {{SuPets}} </div> '''Viola''' is a Pet usable by the Summoner class. Resembling a fusion of pegasus and poodle, Viola...") |
(added additional info for Viola) |
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'''Viola''' is a [[Pets|Pet]] usable by the [[Summoner]] class. Resembling a fusion of pegasus and poodle, Violas are advanced pets that can shift forms to focus on speed and PP regen, or power and defense. This mechanic comes with a steep learning curve, though in the hands of a master a Viola is a potent weapon whose durability affords a very aggressive play style. | '''Viola''' is a [[Pets|Pet]] usable by the [[Summoner]] class. Resembling a fusion of pegasus and poodle, Violas are advanced pets that can shift forms to focus on speed and PP regen, or power and defense. This mechanic comes with a steep learning curve, though in the hands of a master a Viola is a potent weapon whose durability affords a very aggressive play style. | ||
− | + | [[File:UIPetViola.png|175px|right|thumb|link=|Viola]] | |
== Drop Locations == | == Drop Locations == | ||
− | {| class=" | + | {{rarity|7}} to {{rarity|12}} Viola drops from Nightfall Province Exploration and Tokyo Field area drops. |
+ | {| class=" wikitable table-bordered" | ||
! Rarity !! Requirements | ! Rarity !! Requirements | ||
|- | |- | ||
Line 14: | Line 14: | ||
|- | |- | ||
| style="text-align: center;| {{rarity|7}} | | style="text-align: center;| {{rarity|7}} | ||
− | | | + | | |
|- | |- | ||
| style="text-align: center;| {{rarity|8}} | | style="text-align: center;| {{rarity|8}} | ||
− | | | + | | Nightfall Province Exploration (N)<br> |
+ | Tokyo Field (N) Area Drop | ||
|- | |- | ||
| style="text-align: center;| {{rarity|9}} | | style="text-align: center;| {{rarity|9}} | ||
Line 23: | Line 24: | ||
|- | |- | ||
| style="text-align: center; | {{rarity|10}} | | style="text-align: center; | {{rarity|10}} | ||
− | | | + | | Nightfall Province Exploration (VH)<br> |
+ | Tokyo Field (VH) Area Drop | ||
|- | |- | ||
| style="text-align: center; | {{rarity|11}} | | style="text-align: center; | {{rarity|11}} | ||
Line 29: | Line 31: | ||
|- | |- | ||
| style="text-align: center; | {{rarity|12}} | | style="text-align: center; | {{rarity|12}} | ||
− | | | + | | Nightfall Province Exploration (SH)<br> |
+ | Tokyo Field (SH) Area Drop | ||
|- | |- | ||
| style="text-align: center; | {{rarity|13}} | | style="text-align: center; | {{rarity|13}} | ||
− | | Lv. | + | | Lv. 71+ Apos Dorios <br> |
+ | Lv. 71+ Gwahl Jigmolde <br> | ||
+ | Nightfall Province Exploration (XH)<br> | ||
+ | Tokyo Field (XH) Area Drop<br> | ||
+ | Las Vegas Field (XH) Area Drop | ||
+ | Imposing Iron Assault (XH)<br> | ||
+ | Crimson Fellwyrm Over the Castle (XH)<br> | ||
+ | Black Fellwyrm Rises From Ruin (XH)<br> | ||
+ | Wisdom Incarnate (SH)<br> | ||
+ | Longing for Omniscience (XH) | ||
|- | |- | ||
+ | | style="text-align: center; | {{rarity|14}} | ||
+ | | | ||
|} | |} | ||
+ | ==Pet Stats== | ||
+ | * Base pet stats at the time of level cap (Excluding Pet Plus Points and Sweets). | ||
+ | {| class="wikitable table-responsive-md" style="text-align: right;" | ||
+ | ! style="text-align: center;"| Rarity | ||
+ | ! style="text-align: center;"| Level | ||
+ | ! style="text-align: center;"| HP | ||
+ | ! style="text-align: center;"| MEL Pwr | ||
+ | ! style="text-align: center;"| RNG Pwr | ||
+ | ! style="text-align: center;"| TEC Pwr | ||
+ | ! style="text-align: center;"| DEX | ||
+ | ! style="text-align: center;"| MEL Def | ||
+ | ! style="text-align: center;"| RNG Def | ||
+ | ! style="text-align: center;"| TEC Def | ||
+ | |- | ||
+ | | style="text-align: center;"| Initial || 1 || 411 || 48 || 49 || 49 || 34 || 96 || 94 || 91 | ||
+ | |- | ||
+ | | style="text-align: center;"| {{rarity|6}} || 60 || 1704 || 608 || 614 || 620 || 131 || 794 || 778 || 754 | ||
+ | |- | ||
+ | | style="text-align: center;"| {{rarity|7}} || 65 || 1789 || 684 || 691 || 698 || 145 || 870 || 852 || 826 | ||
+ | |- | ||
+ | | style="text-align: center;"| {{rarity|8}} || 70 || 1875 || 760 || 768 || 776 || 161 || 946 || 927 || 898 | ||
+ | |- | ||
+ | | style="text-align: center;"| {{rarity|9}} || 75 || 1979 || 797 || 806 || 814 || 174 || 1022 || 1001 || 970 | ||
+ | |- | ||
+ | | style="text-align: center;"| {{rarity|10}} || 85 || 2139 || 871 || 880 || 889 || 206 || 1174 || 1150 || 1114 | ||
+ | |- | ||
+ | | style="text-align: center;"| {{rarity|11}} || 90 || 2194 || 907 || 917 || 926 || 223 || 1250 || 1224 || 1186 | ||
+ | |- | ||
+ | | style="text-align: center;"| {{rarity|12}} || 100 || 2309 || 1062 || 1073 || 1084 || 263 || 1372 || 1344 || 1302 | ||
+ | |- | ||
+ | | style="text-align: center;"| {{rarity|12}}+ || 110 || 2367 || 1115 || 1126 || 1138 || 277 || 1419 || 1390 || 1346 | ||
+ | |- | ||
+ | | style="text-align: center;"| {{rarity|13}}+ || 120 || 2424 || 1167 || 1179 || 1191 || 291 || 1466 || 1436 || 1391 | ||
+ | |- | ||
+ | | style="text-align: center;"| {{rarity|14}}+ || 130 || 2539 || 1335 || 1348 || 1361 || 300 || 1509 || 1478 || 1432 | ||
+ | |} | ||
+ | * Maximum values for Pet Plus Points | ||
+ | {| class="wikitable table-responsive-md" style="text-align: right;" | ||
+ | ! style="text-align: center;"| HP | ||
+ | ! style="text-align: center;"| MEL Pwr | ||
+ | ! style="text-align: center;"| RNG Pwr | ||
+ | ! style="text-align: center;"| TEC Pwr | ||
+ | ! style="text-align: center;"| DEX | ||
+ | |- | ||
+ | | 80 || 90 || 115 || 100 || 140 | ||
+ | |} | ||
+ | * The Revive time for Viola is 30 seconds. | ||
==Candy Box== | ==Candy Box== | ||
Line 47: | Line 108: | ||
| UIPetPAViolaSlicer.png | | UIPetPAViolaSlicer.png | ||
| Viola Slicer | | Viola Slicer | ||
− | | Lv.1- | + | | Lv.1-17 PP Cost: 25 |
− | | 100% | + | | 100% |
− | | | + | | Lv1 = 1326 |
− | | Lv.1 at Lv.1<br>Lv.10 at Lv.41<br>Lv. | + | | Lv10 = 1447 |
+ | | Lv17 = 1540 | ||
+ | | Viola Photon Art. A strike that covers a wide area, hitting many enemies at once. | ||
+ | | Lv.1 at Lv.1<br>Lv.10 at Lv.41<br>Lv.17 at Lv.76 | ||
}} | }} | ||
</table> | </table> | ||
</div> | </div> | ||
+ | * Starting PA. | ||
* Viola sweeps twice in a wide arc to the front. | * Viola sweeps twice in a wide arc to the front. | ||
− | ** Power notation: 100% full motion, 40% first swing + 60% second swing. | + | ** '''Power notation: 100% full motion, 40% first swing + 60% second swing.''' |
** You can act immediately after the first swing, but this will cancel the second. This includes using another Viola Slicer. | ** You can act immediately after the first swing, but this will cancel the second. This includes using another Viola Slicer. | ||
− | ** Compared with Wanda Slicer the action is faster and | + | ** Compared with Wanda Slicer the action is faster and higher DEX correction, though power is lower and PP usage is greater. |
− | *Released form: | + | * Released form: |
**The motion is slower, but range and power increase dramatically. | **The motion is slower, but range and power increase dramatically. | ||
− | ** Power notation: 340% full motion, 160% first swing + 180% second swing. | + | ** '''Power notation: 340% full motion, 160% first swing + 180% second swing.''' |
** Caution is advised as this version can be interrupted with another actions '''even before the first swing completes.''' | ** Caution is advised as this version can be interrupted with another actions '''even before the first swing completes.''' | ||
** Compared to Viola Stomp the average DPS is slightly lower, though PP efficiency is higher. | ** Compared to Viola Stomp the average DPS is slightly lower, though PP efficiency is higher. | ||
Line 71: | Line 136: | ||
| UIPetPAViolaStomp.png | | UIPetPAViolaStomp.png | ||
| Viola Stomp | | Viola Stomp | ||
− | | Lv.1- | + | | Lv.1-17 PP Cost: 25 |
| 100% | | 100% | ||
− | | | + | | Lv1 = 1194 |
− | | Lv.1 at Lv.1<br>Lv.10 at Lv.43<br>Lv. | + | | Lv10 = 1303 |
+ | | Lv17 = 1394 | ||
+ | | Viola Photon Art. Stomps, producing a shockwave. The center of the shockwave has particularly high intensity. | ||
+ | | Lv.1 at Lv.1<br>Lv.10 at Lv.43<br>Lv.17 at Lv.78 | ||
}} | }} | ||
</table> | </table> | ||
</div> | </div> | ||
+ | * Starting PA. | ||
* Viola jumps and stomps back down, generating a shockwave. | * Viola jumps and stomps back down, generating a shockwave. | ||
** Two shockwaves are generated. One weaker with a wide diameter, the second stronger within a much smaller radius. | ** Two shockwaves are generated. One weaker with a wide diameter, the second stronger within a much smaller radius. | ||
− | ** Power notation: 100% full motion, 70% wide + 30% center. | + | ** '''Power notation: 100% full motion, 70% wide + 30% center.''' |
** The center shockwave imparts Stun. | ** The center shockwave imparts Stun. | ||
− | *** Enemies | + | *** Enemies that are stunned are vulnerable to Fighter's Chaser Damage bonuses. |
* Released form: | * Released form: | ||
** Viola jumps and rears up, bringing down a pair of massive hooves to generate a huge shockwave. The center shockwave shares a higher ratio of the wide's area, and imparts Stun | ** Viola jumps and rears up, bringing down a pair of massive hooves to generate a huge shockwave. The center shockwave shares a higher ratio of the wide's area, and imparts Stun | ||
− | **Power notation: 320% full motion, 160% wide + 160% center. | + | ** '''Power notation: 320% full motion, 160% wide + 160% center.''' |
** Limited tracking during the rearing up motion. | ** Limited tracking during the rearing up motion. | ||
** Similar to released Viola Slicer, the motion can be interrupted by another action before damage is applied. Careful timing is critical. | ** Similar to released Viola Slicer, the motion can be interrupted by another action before damage is applied. Careful timing is critical. | ||
Line 97: | Line 166: | ||
| UIPetPAViolaAssault.png | | UIPetPAViolaAssault.png | ||
| Viola Assault | | Viola Assault | ||
− | | Lv.1- | + | | Lv.1-17 PP Cost: 10 |
| 100% | | 100% | ||
− | | | + | | Lv1 = 621 |
− | | Lv.1 at Lv.1<br>Lv.10 at Lv.42<br>Lv. | + | | Lv10 = 675 |
+ | | Lv17 = 720 | ||
+ | | Viola Photon Art. Charges forth in a straight line while clad in photons, and then returns to the player's side. | ||
+ | | Lv.1 at Lv.1<br>Lv.10 at Lv.42<br>Lv.17 at Lv.77 | ||
}} | }} | ||
</table> | </table> | ||
</div> | </div> | ||
− | * Viola rushes towards the target, inflicting damage to enemies in its path before returning to the | + | * Starting PA. |
− | ** Power notation is as shown (100%). | + | * Viola rushes towards the target, inflicting damage to enemies in its path before returning to the player. |
− | ** Compared with Wanda Assault, the power | + | ** '''Power notation is as shown (100%).''' |
+ | ** Compared with Wanda Assault, the PA has less power and the slightly faster motion. | ||
* Released form: | * Released form: | ||
** Powers up for a moment before launching forward. | ** Powers up for a moment before launching forward. | ||
− | ** Power notation: 300%. | + | ** '''Power notation: 300%.''' |
− | ** Direction judgement is made before the launch. Account carefully for enemy position ( | + | ** Direction judgement is made before the launch. Account carefully for enemy position (OTS if necessary). |
===Viola Pulser=== | ===Viola Pulser=== | ||
Line 117: | Line 190: | ||
{{PAList/HeaderSu}} | {{PAList/HeaderSu}} | ||
{{PAListSu | {{PAListSu | ||
− | | | + | | UIPetPAViolaPulser.png |
| Viola Pulser | | Viola Pulser | ||
− | | Lv.4- | + | | Lv.4-17 PP Cost: 30 |
| 100% | | 100% | ||
− | | | + | | Lv4 = 4002 |
− | | Lv.4 at Lv.20<br>Lv.10 at Lv.44<br>Lv. | + | | Lv10 = 4248 |
+ | | Lv17 = 4522 | ||
+ | | Viola Photon Art. Swirls up into the air, attacking enemies. Enemies struck will continue to sustain damage for a period of time. | ||
+ | | Lv.4 at Lv.20<br>Lv.10 at Lv.44<br>Lv.17 at Lv.79 | ||
}} | }} | ||
</table> | </table> | ||
</div> | </div> | ||
+ | * Learned at Lv. 20. | ||
* Viola spirals upward, applying a DoT debuff to the foe. | * Viola spirals upward, applying a DoT debuff to the foe. | ||
− | **Power notation: 100% full duration, 4% initial motion, 12% × 8 DoT duration. | + | ** '''Power notation: 100% full duration, 4% initial motion, 12% × 8 DoT duration.''' |
** DoT interval is 2 seconds. | ** DoT interval is 2 seconds. | ||
− | *Released form: | + | * Released form: |
** The attack spiral becomes much more dramatic, accompanying a wider range. | ** The attack spiral becomes much more dramatic, accompanying a wider range. | ||
− | ** Power notation: 170% full duration, 10% initial motion, 20% × 8 DoT duration. | + | ** '''Power notation: 170% full duration, 10% initial motion, 20% × 8 DoT duration.''' |
− | * The normal and released PA versions can stack, though reapplying the same one will only refresh the matching DoT. | + | * The normal and released PA versions can stack, though reapplying the same one will only refresh the matching DoT. |
− | |||
===Viola Change=== | ===Viola Change=== | ||
Line 142: | Line 218: | ||
| UIPetPAViolaChange.png | | UIPetPAViolaChange.png | ||
| Viola Change | | Viola Change | ||
− | | Lv.9- | + | | Lv.9-17 PP Cost: 1 |
| 100% | | 100% | ||
− | | | + | | Lv9 = 100 |
− | | Lv.9 at Lv.40<br>Lv.10 at Lv.45<br>Lv. | + | | Lv10 = 100 |
+ | | Lv17 = 100 | ||
+ | | Viola Photon Art. Switches into a sluggish, strong mode. Using this Photon Art again will return Viola its original state. | ||
+ | | Lv.9 at Lv.40<br>Lv.10 at Lv.45<br>Lv.17 at Lv.80 | ||
}} | }} | ||
</table> | </table> | ||
</div> | </div> | ||
+ | * Learned at Lv. 40. | ||
* Viola's cornerstone mechanic. Swaps between normal and released forms. | * Viola's cornerstone mechanic. Swaps between normal and released forms. | ||
− | ** When released, the power of PAs is increased, and Viola's defenses are multiplied by 1.4 (before | + | ** When released, the power of PAs is increased, and Viola's defenses are multiplied by 1.4 (before Sweets). |
** Normal attack motion and power do not change when released. | ** Normal attack motion and power do not change when released. | ||
** Both active and passive PP recovery suffer a -70% penalty during released form. '''However''', this seems to be subtractive rather than multiplicative. Hence, PP regenerative skills have a dramatic effect on countering the penalty. | ** Both active and passive PP recovery suffer a -70% penalty during released form. '''However''', this seems to be subtractive rather than multiplicative. Hence, PP regenerative skills have a dramatic effect on countering the penalty. | ||
− | * The entirety of the transformation animation provides | + | * The entirety of the transformation animation provides invulnerability frames. |
− | ** Be careful when relying on these | + | ** Be careful when relying on these invulnerability frames, as Viola's auto-attack can interrupt the motion (Though not the form switch). |
+ | <div class="table-responsive"> | ||
+ | {{SuPets}} | ||
+ | {{SuHeader}} | ||
+ | </div> | ||
[[Category: Equipment]][[Category: Summoner Equipment]][[Category: Pets]][[Category: Photon Arts]][[Category: Pet Photon Arts]] | [[Category: Equipment]][[Category: Summoner Equipment]][[Category: Pets]][[Category: Photon Arts]][[Category: Pet Photon Arts]] |
Revision as of 02:53, 3 November 2020
Viola is a Pet usable by the Summoner class. Resembling a fusion of pegasus and poodle, Violas are advanced pets that can shift forms to focus on speed and PP regen, or power and defense. This mechanic comes with a steep learning curve, though in the hands of a master a Viola is a potent weapon whose durability affords a very aggressive play style.
Drop Locations
to Viola drops from Nightfall Province Exploration and Tokyo Field area drops.
Rarity | Requirements |
---|---|
Nightfall Province Exploration (N) Tokyo Field (N) Area Drop | |
Nightfall Province Exploration (VH) Tokyo Field (VH) Area Drop | |
Nightfall Province Exploration (SH) Tokyo Field (SH) Area Drop | |
Lv. 71+ Apos Dorios Lv. 71+ Gwahl Jigmolde | |
Pet Stats
- Base pet stats at the time of level cap (Excluding Pet Plus Points and Sweets).
Rarity | Level | HP | MEL Pwr | RNG Pwr | TEC Pwr | DEX | MEL Def | RNG Def | TEC Def |
---|---|---|---|---|---|---|---|---|---|
Initial | 1 | 411 | 48 | 49 | 49 | 34 | 96 | 94 | 91 |
60 | 1704 | 608 | 614 | 620 | 131 | 794 | 778 | 754 | |
65 | 1789 | 684 | 691 | 698 | 145 | 870 | 852 | 826 | |
70 | 1875 | 760 | 768 | 776 | 161 | 946 | 927 | 898 | |
75 | 1979 | 797 | 806 | 814 | 174 | 1022 | 1001 | 970 | |
85 | 2139 | 871 | 880 | 889 | 206 | 1174 | 1150 | 1114 | |
90 | 2194 | 907 | 917 | 926 | 223 | 1250 | 1224 | 1186 | |
100 | 2309 | 1062 | 1073 | 1084 | 263 | 1372 | 1344 | 1302 | |
+ | 110 | 2367 | 1115 | 1126 | 1138 | 277 | 1419 | 1390 | 1346 |
+ | 120 | 2424 | 1167 | 1179 | 1191 | 291 | 1466 | 1436 | 1391 |
+ | 130 | 2539 | 1335 | 1348 | 1361 | 300 | 1509 | 1478 | 1432 |
- Maximum values for Pet Plus Points
HP | MEL Pwr | RNG Pwr | TEC Pwr | DEX |
---|---|---|---|---|
80 | 90 | 115 | 100 | 140 |
- The Revive time for Viola is 30 seconds.
Candy Box
Photon Arts
Viola Slicer
Name | Stats | Potency | In-game Description | Level Learned |
---|---|---|---|---|
|
|
|
|
|
- Starting PA.
- Viola sweeps twice in a wide arc to the front.
- Power notation: 100% full motion, 40% first swing + 60% second swing.
- You can act immediately after the first swing, but this will cancel the second. This includes using another Viola Slicer.
- Compared with Wanda Slicer the action is faster and higher DEX correction, though power is lower and PP usage is greater.
- Released form:
- The motion is slower, but range and power increase dramatically.
- Power notation: 340% full motion, 160% first swing + 180% second swing.
- Caution is advised as this version can be interrupted with another actions even before the first swing completes.
- Compared to Viola Stomp the average DPS is slightly lower, though PP efficiency is higher.
Viola Stomp
Name | Stats | Potency | In-game Description | Level Learned |
---|---|---|---|---|
|
|
|
|
|
- Starting PA.
- Viola jumps and stomps back down, generating a shockwave.
- Two shockwaves are generated. One weaker with a wide diameter, the second stronger within a much smaller radius.
- Power notation: 100% full motion, 70% wide + 30% center.
- The center shockwave imparts Stun.
- Enemies that are stunned are vulnerable to Fighter's Chaser Damage bonuses.
- Released form:
- Viola jumps and rears up, bringing down a pair of massive hooves to generate a huge shockwave. The center shockwave shares a higher ratio of the wide's area, and imparts Stun
- Power notation: 320% full motion, 160% wide + 160% center.
- Limited tracking during the rearing up motion.
- Similar to released Viola Slicer, the motion can be interrupted by another action before damage is applied. Careful timing is critical.
- However, this also allows for possible synergy with Techs such as Zondeel or Zanverse.
Viola Assault
Name | Stats | Potency | In-game Description | Level Learned |
---|---|---|---|---|
|
|
|
|
|
- Starting PA.
- Viola rushes towards the target, inflicting damage to enemies in its path before returning to the player.
- Power notation is as shown (100%).
- Compared with Wanda Assault, the PA has less power and the slightly faster motion.
- Released form:
- Powers up for a moment before launching forward.
- Power notation: 300%.
- Direction judgement is made before the launch. Account carefully for enemy position (OTS if necessary).
Viola Pulser
Name | Stats | Potency | In-game Description | Level Learned |
---|---|---|---|---|
|
|
|
|
|
- Learned at Lv. 20.
- Viola spirals upward, applying a DoT debuff to the foe.
- Power notation: 100% full duration, 4% initial motion, 12% × 8 DoT duration.
- DoT interval is 2 seconds.
- Released form:
- The attack spiral becomes much more dramatic, accompanying a wider range.
- Power notation: 170% full duration, 10% initial motion, 20% × 8 DoT duration.
- The normal and released PA versions can stack, though reapplying the same one will only refresh the matching DoT.
Viola Change
Name | Stats | Potency | In-game Description | Level Learned |
---|---|---|---|---|
|
|
|
|
|
- Learned at Lv. 40.
- Viola's cornerstone mechanic. Swaps between normal and released forms.
- When released, the power of PAs is increased, and Viola's defenses are multiplied by 1.4 (before Sweets).
- Normal attack motion and power do not change when released.
- Both active and passive PP recovery suffer a -70% penalty during released form. However, this seems to be subtractive rather than multiplicative. Hence, PP regenerative skills have a dramatic effect on countering the penalty.
- The entirety of the transformation animation provides invulnerability frames.
- Be careful when relying on these invulnerability frames, as Viola's auto-attack can interrupt the motion (Though not the form switch).