Difference between revisions of "User:Corbis"

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Thanks for reading!
 
Thanks for reading!
 
==Priority List==
 
==Priority List==
At the moment, I'm adding details to the PA pages. Even though I take details from the Swiki, I make sure to verify things in-game, as I've already encountered some lost-in-translation specifics using DeepL.
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It's finally done! The weapon PA and Action pages more or less have an analysis on each weapon's kit. There may be some inconsistencies between each page for stuff like game terms, so I'll still be combing through them. Ultra Evolution will be the next update for these pages if additional class skills modify part of a weapon's kit at a glance.
Thank you very much for your time Engouku and Frozen Yellow Containers.
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 +
I am considering formatting each class's skills so I can put them similarly to Swiki's format of linking to related class skills, as I find they sort of bloat NAs and Weapon Action sections. In addition, class skills like counterattacks may benefit with additional info on their specific sections. At the moment, I'm a little exhausted with looking at numbers, so the current format will suffice for now.
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'''Next up are Techniques and Compound Techniques.''' I don't expect this to take as long. '''Slayer and Gunblade''' will probably have some additional info up, but as of the day of writing this (4/7) I'd rather wait at this point for release.
  
Sorry if it's been taking so long to get info onto these pages, I haven't been active in-game for the past few months. For the PA pages waiting to be finished, I should definitely have them done by the time Slayer comes around; very excited for that class. Many thanks to Time for filling out Rod, Talis, and Wand pages, along with fixing up some table formatting and game terms.
 
  
 
# '''(Done)''' Creating Photon Art pages for each weapon.
 
# '''(Done)''' Creating Photon Art pages for each weapon.
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# '''(Done)''' Including additional information to each weapon's PA (guard, inv. frames, PA cancel opportunities, any extra quirks)
 
# '''(Done)''' Including additional information to each weapon's PA (guard, inv. frames, PA cancel opportunities, any extra quirks)
 
# '''(Done)''' Updating NGSEquipment template to properly link respective weapons' PA pages.
 
# '''(Done)''' Updating NGSEquipment template to properly link respective weapons' PA pages.
# '''(WIP)''' Weapon Action, Normal Attacks, and Photon Blast info on PA pages
+
# '''(Done)''' Weapon Action, Normal Attacks, and Photon Blast info on PA pages
# Creating Technique pages for each type of technique.
+
# '''(WIP)''' Creating Technique pages for each type of technique.
# Additional information for techniques.
+
# '''(WIP)''' Additional information for techniques.
 +
# '''(WIP)''' Slayer and Gunblade info and analysis.
 
# Dark Falz Aegis/Battle of Halphia Lake strategy and attack patterns.
 
# Dark Falz Aegis/Battle of Halphia Lake strategy and attack patterns.
 
==Test stuff==
 
==Test stuff==
 
{{Template:New_Genesis_Photon_Arts_Listing}}
 
{{Template:New_Genesis_Photon_Arts_Listing}}
 
=Overview=
 
The [[Portal:New_Genesis/Bouncer|Bouncer's]] Soaring Blades has long, 2 stage PAs that can be separated as single-tap and double-tap versions, each providing different attack animations and utilities. The weapon is also able to inflict and contribute to one of Bouncer's skills, '''Physical Decline''', to make enemies more vulnerable to Physical Downs, and can dish out powerful counterattacks.
 
 
However, the Soaring Blades relies heavily on PP management to perform these counterattacks, requiring PA usage and canceling to effectively perform them. The length of the Soaring Blades PAs can also leave you vulnerable, even with its defense options learned.
 
==Features of Soaring Blades==
 
===Normal Attacks===
 
<div class="mx-auto table-responsive-md">
 
{| class="prettytable"
 
! style="width: 80px;text-align:center"| Icon
 
! style="width: 100px;text-align:center"| Stat
 
! style="width: 90px;text-align:center"| NA1
 
! style="width: 90px;text-align:center"| NA2
 
! style="width: 90px;text-align:center"| NA3
 
|- style="text-align:center"
 
| rowspan="2" | [[File:NGSUINormalAttackSoaringBlades.png|link=]]
 
| Potency || 90 || 100 || 60 + 130
 
|- style="text-align:center"
 
| PP Recovery || 4 || 4 || 2 + 6
 
|}
 
</div>
 
Slash the enemy with the Soaring Blades.
 
 
'''Normal Attacks'''
 
* NAs move you forward both on the ground and in the air.
 
* NA3 creates an X-shaped shockwave that can hit enemies at range. This attack also hits twice.
 
* The beginning of NA3 has an auto-guard from the front.
 
=== Weapon Action ===
 
<div class="mx-auto table-responsive-md">
 
{| class="prettytable"
 
! style="width: 80px;text-align:center"| Icon
 
! style="width: 100px;text-align:center"| Stat
 
! style="width: 90px;text-align:center"| Photon Blade
 
! style="width: 90px;text-align:center"| Fanatic Blade
 
! style="width: 90px;text-align:center"| Counter Edge
 
|- style="text-align:center"
 
| rowspan="2" | [[File:NGSUIWeaponActionBow.png|link=]]
 
| Potency || 90 x 2 || 36 x (4, 6) || 500
 
|- style="text-align:center"
 
| PP Recovery || 1.5 x 2 || 1.5 x (4, 6) || 0
 
|}
 
Fire two Photon Blades at the enemy with a cooldown of 1 second.
 
 
**Photon Blade**
 
* You can fire the blades while using any movement action (jumping, gliding, photon dash, etc.). You will continuously fire the blades while holding the Weapon Action button as well.
 
* Cooldown is increased to 2 seconds if any sort of attack is performed during the initial 1 second cooldown.
 
* Damage reduced by 1/4th if used in a multiweapon setup with the other weapon unsheathed.
 
* Cannot be used during Sidestep Attacks, NAs, and PAs.
 
* Does not cause the enemy to flinch when they are hit.
 
 
**Fanatic Blade**
 
* Increases damage and attack speed of the Photon Blades. Learning **Fanatic Blade Augment** increases the amount of blades sent out per level of the skill (level 1 sends out 4, level 2 sends out 6).
 
* Deals high damage-per-second while Fanatic Blade is active. This can be further increased using the add-on skill Encore Jump to constantly jump on the enemy while sending out blades.
 
* Can still be affected by the aforementioned 2 second cooldown.
 
 
**Blade Arts Parry Counter Edge**
 
* Successfully guarding an attack with '''Blade Arts Parry''' during a PA creates a massive Photon Blade that drops directly onto the enemy. Can only be performed once per PA (as Blade Arts Parry can only be used once as well).
 
** Can hit enemies at a distance as long as they are targeted.
 
* You can perform a high-damaging but difficult counter by guarding an attack with Blade Arts Parry, then quickly pressing Sidestep to dodge the same attack. The Parry's hitlag is essentially the time you want to press Sidestep.
 
 
=== Universal Actions ===
 
<div class="mx-auto table-responsive-md">
 
{| class="prettytable"
 
! style="width: 100px;| Action !! style="width: 80px;| Potency !! style="width: 100px;| PP Recovery
 
|- style="text-align:center"
 
| Sidestep Attack || 95 x 2 || 4 x 2
 
|- style="text-align:center"
 
| Sidestep Counter || 260 x 2 || 7 x 2
 
|- style="text-align:center"
 
| Dash Attack || 280 || 15
 
|- style="text-align:center"
 
| Dive Attack || 200 || 0
 
|}
 
</div>
 
* '''Sidestep Attack/Counter:''' After a Sidestep, press Normal Attack to slash the enemy twice instantly. If you dodge an enemy's attack with Sidestep, damage and PP recovery is increased.
 
** You will remain in the air during Sidestep Counter.
 
* '''Dash Attack:''' Swing the Soaring Blades in a horizontal sweeping motion in front of you.
 
* '''Dive Attack:''' Nearly the same across all weapons. Dive deals damage to nearby enemies and restores no PP, and is mainly used to reach the ground faster.
 
=== Photon Blast ===
 
Fire enhanced Photon Blades at the enemy, then combine your Soaring Blades into a massive Photon Blade to then perform a powerful cleave.
 
* You will remain still during this Photon Blast. You can slightly adjust the horizontal direction of the Photon Blades, but they will not home onto the enemy.
 
** As a result, it can perform poorly against enemies that move fast or vertically.
 
* You can adjust the horizontal direction of the cleave, even to hit an enemy behind you.
 
* The Photon Blades have a wide hitbox, which can cause them to hit unwanted parts of the enemy.
 
* Like all Photon Blasts, you are invincible during its animation.
 
* '''Power Notation: Measured in Potency, deals 180 x 18 hits (Photon Blades) + 960 (cleave).
 
 
  
 
<div class="panel panel-default">
 
<div class="panel panel-default">

Revision as of 20:58, 7 April 2023

Hello, simple user page for now. I often use this wiki and see missing information every so often, so I decided to step in to help out during my free time. Please let me know if you have any concerns about my editing; I've edited on Fandom/Wikia before so I will not be surprised or offended by any edits you may make to my own.

Played a little PSO2 JP in 2018 and stopped until Global came out in 2020, and I've continuing playing ever since. I've played and maxed all of the classes in PSO2 and NGS, but I mostly know what I'm doing for all of NGS's classes, so I have some reasonable knowledge about them. I'm on Global's Ship 2, as catetaro. On Discord, you can find me on the Fleet and Official servers as cate#4502.

Thanks for reading!

Priority List

It's finally done! The weapon PA and Action pages more or less have an analysis on each weapon's kit. There may be some inconsistencies between each page for stuff like game terms, so I'll still be combing through them. Ultra Evolution will be the next update for these pages if additional class skills modify part of a weapon's kit at a glance.

I am considering formatting each class's skills so I can put them similarly to Swiki's format of linking to related class skills, as I find they sort of bloat NAs and Weapon Action sections. In addition, class skills like counterattacks may benefit with additional info on their specific sections. At the moment, I'm a little exhausted with looking at numbers, so the current format will suffice for now.

Next up are Techniques and Compound Techniques. I don't expect this to take as long. Slayer and Gunblade will probably have some additional info up, but as of the day of writing this (4/7) I'd rather wait at this point for release.


  1. (Done) Creating Photon Art pages for each weapon.
  2. (Done) Rename PA pages to fit NGS page name schemes and for accuracy (New Genesis Swords Photon Arts -> Portal:New Genesis/Sword Photon Arts and Actions)
  3. (Done) Including additional information to each weapon's PA (guard, inv. frames, PA cancel opportunities, any extra quirks)
  4. (Done) Updating NGSEquipment template to properly link respective weapons' PA pages.
  5. (Done) Weapon Action, Normal Attacks, and Photon Blast info on PA pages
  6. (WIP) Creating Technique pages for each type of technique.
  7. (WIP) Additional information for techniques.
  8. (WIP) Slayer and Gunblade info and analysis.
  9. Dark Falz Aegis/Battle of Halphia Lake strategy and attack patterns.

Test stuff


Crawford: Okay, everyone. We've detected Dark Falz in the immediate vicinity of Halphia Lake.
We'll commence our assault once it materializes.
We need you to keep it tied up while we get Central Cannon online and ready.
Support units will be deployed to the rear.
Give this everything you've got.

Aina: Can you hear me? I guess we'll be fighting separately this time...
Manon: We'll be here providing support.
Aina: We'll provide the best support anyone's ever seen. Good luck.
Ran: High energy signal! Incoming!

Ran: Dark Falz sighted!
Crawford: Now, commence the assault!
Ran: It's surrounded numerous other enemies!
Please engage them while keeping sight of the target.

Ran: High energy reading from Dark Falz detected!
Aim for all targets deployed in the area!

Ran: Special equipment now available!
Summon what you need from the teleporter!

Ran: Central Cannon final launch sequence commencing.
Crawford: Just a little bit longer, everyone!

Ran: Central Cannon launch sequence complete!
Ilma: It's ready, Crawford!
Crawford: Roger! Prepare to fire!
Ran: Direct hit! Dark Falz is incapacitated.
Crawford: Prepare to fire!
Ilma: Huh...? The output is unstable. Hold on. I'll make some adjustments.
Crawford: Hurry! All ARKS defenders, do not let up!

Ran: Dark Falz has recovered!
High energy reading from Dark Falz detected! Powerful attack incoming! Take cover now!

Ran: Special equipment unavailable! I'm working on it...
Crawford: All rear guard units, I need you to support as soon as possible.

Glen: I'm moving to support.
Hit it once for us, too.


Nadareh: Time for me to make my appearance.

Ilma: I'm moving out!
We've never tested it, but it should be okay...

Aina: This is Aina. Moving to support!
Manon: You got it worked out just in time.

Features of Sword

  • Normal Attacks:
Icon Step NA1 NA2 NA3 NA4 NA5 Alt.
NGSUINormalAttackSword.png Potency 135 145 135 160 500 480
PP Recovery 7 7 8 15 3 15

Photon Arts

Spiral Edge

Icon Name Stat Lv.1
UINGSPhotonArtSpiralEdge.png Spiral Edge Power 800
PP 25
Description
Sword Photon Art. Rise in a vertical slashing, spiral ascent.
Charging increases the potency.
  • Performs two vertical slashes while moving upwards that can hit enemies above you and somewhat below you. Can be charged for 0.7 seconds to increase damage and amount of hits, causing a hitstop effect and "grinding" sound effect on initial hit.
  • Provides super armor.
  • Can be canceled with Weapon Action at any time.
    • If charged and hitting an enemy, you cannot Guard for a moment the "grinding" effect occurs.
  • Power Notation: If uncharged, the first slash deals 22%, second 28% of noted power. If charged, the first slash deals 6% over 12 hits, and 28% for the second slash.