Difference between revisions of "User:Corbis"

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=Overview=
 
=Overview=
The [[Portal:New Genesis/Gunner|Gunner's]] Twin Machine Guns revolves around the class's Chain Trigger, focusing on dealing multiple, fast attacks, then performing a combo during Chain Finish's 3 seconds duration to deal increased damage in bursts. Its Weapon Action, Stylish Roll, is overall safe and can also be used to deal damage and build chain, with Gunner's skill tree providing skills that expands its utility. Despite being a ranged weapon, the weapon's ideal range to deal increased damage is close to medium range.
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The [[Portal:New_Genesis/Bouncer|Bouncer's]] Soaring Blades
 
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==Features of Soaring Blades==
Twin Machine Guns deal low damage overall until a sufficient amount of Chain is built up for Chain Finish, making the weapon effective only for Gunner. Performing combos during Chain Finish can be mechanically demanding due to its short duration.
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===Normal Attacks===
==Features of Twin Machine Guns==
 
=== Normal Attacks ===
 
 
<div class="mx-auto table-responsive-md">
 
<div class="mx-auto table-responsive-md">
 
{| class="prettytable"
 
{| class="prettytable"
Line 35: Line 33:
 
! style="width: 90px;text-align:center"| NA3
 
! style="width: 90px;text-align:center"| NA3
 
|- style="text-align:center"
 
|- style="text-align:center"
| rowspan="2" | [[File:NGSUINormalAttackTwinMachineGuns.png|link=]]
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| rowspan="2" | [[File:NGSUINormalAttackSoaringBlades.png|link=]]
| Power || 26 x 4 || 26 x 4 || 27 x 6
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| Potency || 90 || 100 || 60 + 130
 
|- style="text-align:center"
 
|- style="text-align:center"
| PP Recovery || 2 x 4 || 2 x 4 || 3 x 6
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| PP Recovery || 4 || 4 || 2 + 6
 
|}
 
|}
 
</div>
 
</div>
Fire a burst of rounds with the Twin Machine Guns.  
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Slash the enemy with the Soaring Blades.
  
 
'''Normal Attacks'''
 
'''Normal Attacks'''
* NA1 and NA2 can be canceled with Step or Weapon Action.
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* NAs move you forward both on the ground and in the air.
 
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* NA3 creates an X-shaped shockwave that can hit enemies at range. This attack also hits twice.
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* The beginning of NA3 has an auto-guard from the front.
 
=== Weapon Action ===
 
=== Weapon Action ===
 
<div class="mx-auto table-responsive-md">
 
<div class="mx-auto table-responsive-md">
 
{| class="prettytable"
 
{| class="prettytable"
 
! style="width: 80px;text-align:center"| Icon
 
! style="width: 80px;text-align:center"| Icon
! style="width: 120px;text-align:center"| Stat
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! style="width: 100px;text-align:center"| Stat
! style="width: 110px;text-align:center"| Stylish Roll Attack
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! style="width: 90px;text-align:center"| Photon Blade
! style="width: 110px;text-align:center"| Stylish Roll Arts
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! style="width: 90px;text-align:center"| Fanatic Blade
! style="width: 90px;text-align:center"| Stylish Onslaught
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! style="width: 90px;text-align:center"| Counter Edge
! style="width: 90px;text-align:center"| Stylish Counter Bullet
 
 
|- style="text-align:center"
 
|- style="text-align:center"
| rowspan="2" | [[File:NGSUIWeaponActionTwinMachineGuns.png|link=]]
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| rowspan="2" | [[File:NGSUIWeaponActionBow.png|link=]]
| Power, (Chain Boost) || 20 x 4 (15 x 6) || 25 x 4 (26 x 4) || 135 || 4.5 x 4
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| Potency || 90 x 2 || 36 x (4, 6) || 500
 
|- style="text-align:center"
 
|- style="text-align:center"
| PP Recovery, (Chain Boost) || 2 x 4 (1.5 x 6) || -10 || -10 || 0  
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| PP Recovery || 1.5 x 2 || 1.5 x (4, 6) || 0
 
|}
 
|}
</div>
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Fire two Photon Blades at the enemy. Learning the active skill '''Fanatic Blade'''
Perform a roll on the ground or in the air to evade attacks. You can roll forwards, backwards, left, or right using the respective movement input. Pressing NA input during a roll will fire a burst of rounds. '''Chain Boost''' slightly increases the speed and damage of roll attacks. Skills in the Gunner tree provide additional attacks and utilities to Stylish Roll.
 
 
 
'''Stylish Roll'''
 
* Can be performed consecutively. Successfully dodging an attack will extend invincibility to the end of the roll.
 
 
 
'''Stylish Roll Arts'''
 
* Pressing a PA input during a roll will fire a higher damaging burst of rounds that targets other enemies in a close proximity that consumes 10 PP.
 
 
 
'''Stylish Onslaught'''
 
* Pressing the Weapon Action input without movement performs an elbow strike that moves you forward, and consumes 10 PP.
 
* Moves you forward if you are targeting an enemy. If you are close to the enemy, you will not move forward.
 
* Provides super armor and autoguards from the front during the forward movement.
 
  
'''Stylish Roll Counter Bullet'''
 
* Fires 4 low damage bullets automatically on a successful dodge against an attack; merely provides +4 chain.
 
 
=== Universal Actions ===
 
=== Universal Actions ===
 
<div class="mx-auto table-responsive-md">
 
<div class="mx-auto table-responsive-md">
 
{| class="prettytable"
 
{| class="prettytable"
! style="width: 100px;| Action !! style="width: 80px;| Power !! style="width: 100px;| PP Recovery
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! style="width: 100px;| Action !! style="width: 80px;| Potency !! style="width: 100px;| PP Recovery
 
|- style="text-align:center"
 
|- style="text-align:center"
| Step Attack || 39 x 4 || 3 x 4
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| Sidestep Attack || 95 x 2 || 4 x 2
 
|- style="text-align:center"
 
|- style="text-align:center"
| Step Counter || 78 x 4 || 5 x 4
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| Sidestep Counter || 260 x 2 || 7 x 2
 
|- style="text-align:center"
 
|- style="text-align:center"
| Dash Attack || 250 || 18
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| Dash Attack || 280 || 15
 
|- style="text-align:center"
 
|- style="text-align:center"
 
| Dive Attack || 200 || 0
 
| Dive Attack || 200 || 0
 
|}
 
|}
 
</div>  
 
</div>  
* '''Step Attack/Counter:''' After a Step, press Normal Attack to fire a 4-round burst. If you dodge an enemy's attack with Step, the damage and PP recovery is increased.
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* '''Sidestep Attack/Counter:''' After a Sidestep, press Normal Attack to slash the enemy twice instantly. If you dodge an enemy's attack with Sidestep, damage and PP recovery is increased.
** Step Counters during a Chain Finish can deal massive damage.
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** You will remain in the air during Sidestep Counter.
* '''Dash Attack:''' Fire a piercing shot. Not affected by ideal range.
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* '''Dash Attack:''' Swing the Soaring Blades in a horizontal sweeping motion in front of you.  
* '''Dive Attack:''' Nearly the same across all weapons. Dive deals damage to nearby enemies and restores no PP, and is mainly used to reach the ground faster. Not affected by ideal range.
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* '''Dive Attack:''' Nearly the same across all weapons. Dive deals damage to nearby enemies and restores no PP, and is mainly used to reach the ground faster.
 
 
 
=== Photon Blast ===
 
=== Photon Blast ===
Fire ricocheting bullets that hit enemies in a wide area in front of you that then explodes.
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Fire enhanced Photon Blades at the enemy, then combine your Soaring Blades into a massive Photon Blade to then perform a powerful cleave.
* Builds chain, but is not affected by ideal range, Chain Boost, or Chain Finish.
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* You will remain still during this Photon Blast. You can slightly adjust the horizontal direction of the Photon Blades, but they will not home onto the enemy.
* Can be difficult to land on specific parts of the enemy; being at a lower elevation than the part and being somewhere near the edge of ideal range can help target specific parts.  
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** As a result, it can perform poorly against enemies that move fast or vertically.
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* You can adjust the horizontal direction of the cleave, even to hit an enemy behind you.
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* The Photon Blades have a wide hitbox, which can cause them to hit unwanted parts of the enemy.
 
* Like all Photon Blasts, you are invincible during its animation.
 
* Like all Photon Blasts, you are invincible during its animation.
* '''Power Notation: Measured in Power, deals 120 x 22 hits (ricochet) + 1200 (explosion).
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* '''Power Notation: Measured in Potency, deals 180 x 18 hits (Photon Blades) + 960 (cleave).
  
  

Revision as of 06:06, 29 March 2023

Hello, simple user page for now. I often use this wiki and see missing information every so often, so I decided to step in to help out during my free time. Please let me know if you have any concerns about my editing; I've edited on Fandom/Wikia before so I will not be surprised or offended by any edits you may make to my own.

Played a little PSO2 JP in 2018 and stopped until Global came out in 2020, and I've continuing playing ever since. I've played and maxed all of the classes in PSO2 and NGS, but I mostly know what I'm doing for all of NGS's classes, so I have some reasonable knowledge about them. I'm on Global's Ship 2, as catetaro. On Discord, you can find me on the Fleet and Official servers as cate#4502.

Thanks for reading!

Priority List

At the moment, I'm adding details to the PA pages. Even though I take details from the Swiki, I make sure to verify things in-game, as I've already encountered some lost-in-translation specifics using DeepL. Thank you very much for your time Engouku and Frozen Yellow Containers.

Sorry if it's been taking so long to get info onto these pages, I haven't been active in-game for the past few months. For the PA pages waiting to be finished, I should definitely have them done by the time Slayer comes around; very excited for that class. Many thanks to Time for filling out Rod, Talis, and Wand pages, along with fixing up some table formatting and game terms.

  1. (Done) Creating Photon Art pages for each weapon.
  2. (Done) Rename PA pages to fit NGS page name schemes and for accuracy (New Genesis Swords Photon Arts -> Portal:New Genesis/Sword Photon Arts and Actions)
  3. (Done) Including additional information to each weapon's PA (guard, inv. frames, PA cancel opportunities, any extra quirks)
  4. (Done) Updating NGSEquipment template to properly link respective weapons' PA pages.
  5. (WIP) Weapon Action, Normal Attacks, and Photon Blast info on PA pages
  6. Creating Technique pages for each type of technique.
  7. Additional information for techniques.
  8. Dark Falz Aegis/Battle of Halphia Lake strategy and attack patterns.

Test stuff


Overview

The Bouncer's Soaring Blades

Features of Soaring Blades

Normal Attacks

Icon Stat NA1 NA2 NA3
NGSUINormalAttackSoaringBlades.png Potency 90 100 60 + 130
PP Recovery 4 4 2 + 6

Slash the enemy with the Soaring Blades.

Normal Attacks

  • NAs move you forward both on the ground and in the air.
  • NA3 creates an X-shaped shockwave that can hit enemies at range. This attack also hits twice.
  • The beginning of NA3 has an auto-guard from the front.

Weapon Action

Icon Stat Photon Blade Fanatic Blade Counter Edge
NGSUIWeaponActionBow.png Potency 90 x 2 36 x (4, 6) 500
PP Recovery 1.5 x 2 1.5 x (4, 6) 0

Fire two Photon Blades at the enemy. Learning the active skill Fanatic Blade

Universal Actions

Action Potency PP Recovery
Sidestep Attack 95 x 2 4 x 2
Sidestep Counter 260 x 2 7 x 2
Dash Attack 280 15
Dive Attack 200 0
  • Sidestep Attack/Counter: After a Sidestep, press Normal Attack to slash the enemy twice instantly. If you dodge an enemy's attack with Sidestep, damage and PP recovery is increased.
    • You will remain in the air during Sidestep Counter.
  • Dash Attack: Swing the Soaring Blades in a horizontal sweeping motion in front of you.
  • Dive Attack: Nearly the same across all weapons. Dive deals damage to nearby enemies and restores no PP, and is mainly used to reach the ground faster.

Photon Blast

Fire enhanced Photon Blades at the enemy, then combine your Soaring Blades into a massive Photon Blade to then perform a powerful cleave.

  • You will remain still during this Photon Blast. You can slightly adjust the horizontal direction of the Photon Blades, but they will not home onto the enemy.
    • As a result, it can perform poorly against enemies that move fast or vertically.
  • You can adjust the horizontal direction of the cleave, even to hit an enemy behind you.
  • The Photon Blades have a wide hitbox, which can cause them to hit unwanted parts of the enemy.
  • Like all Photon Blasts, you are invincible during its animation.
  • Power Notation: Measured in Potency, deals 180 x 18 hits (Photon Blades) + 960 (cleave).


Crawford: Okay, everyone. We've detected Dark Falz in the immediate vicinity of Halphia Lake.
We'll commence our assault once it materializes.
We need you to keep it tied up while we get Central Cannon online and ready.
Support units will be deployed to the rear.
Give this everything you've got.

Aina: Can you hear me? I guess we'll be fighting separately this time...
Manon: We'll be here providing support.
Aina: We'll provide the best support anyone's ever seen. Good luck.
Ran: High energy signal! Incoming!

Ran: Dark Falz sighted!
Crawford: Now, commence the assault!
Ran: It's surrounded numerous other enemies!
Please engage them while keeping sight of the target.

Ran: High energy reading from Dark Falz detected!
Aim for all targets deployed in the area!

Ran: Special equipment now available!
Summon what you need from the teleporter!

Ran: Central Cannon final launch sequence commencing.
Crawford: Just a little bit longer, everyone!

Ran: Central Cannon launch sequence complete!
Ilma: It's ready, Crawford!
Crawford: Roger! Prepare to fire!
Ran: Direct hit! Dark Falz is incapacitated.
Crawford: Prepare to fire!
Ilma: Huh...? The output is unstable. Hold on. I'll make some adjustments.
Crawford: Hurry! All ARKS defenders, do not let up!

Ran: Dark Falz has recovered!
High energy reading from Dark Falz detected! Powerful attack incoming! Take cover now!

Ran: Special equipment unavailable! I'm working on it...
Crawford: All rear guard units, I need you to support as soon as possible.

Glen: I'm moving to support.
Hit it once for us, too.


Nadareh: Time for me to make my appearance.

Ilma: I'm moving out!
We've never tested it, but it should be okay...

Aina: This is Aina. Moving to support!
Manon: You got it worked out just in time.

Features of Sword

  • Normal Attacks:
Icon Step NA1 NA2 NA3 NA4 NA5 Alt.
NGSUINormalAttackSword.png Potency 135 145 135 160 500 480
PP Recovery 7 7 8 15 3 15

Photon Arts

Spiral Edge

Icon Name Stat Lv.1
UINGSPhotonArtSpiralEdge.png Spiral Edge Power 800
PP 25
Description
Sword Photon Art. Rise in a vertical slashing, spiral ascent.
Charging increases the potency.
  • Performs two vertical slashes while moving upwards that can hit enemies above you and somewhat below you. Can be charged for 0.7 seconds to increase damage and amount of hits, causing a hitstop effect and "grinding" sound effect on initial hit.
  • Provides super armor.
  • Can be canceled with Weapon Action at any time.
    • If charged and hitting an enemy, you cannot Guard for a moment the "grinding" effect occurs.
  • Power Notation: If uncharged, the first slash deals 22%, second 28% of noted power. If charged, the first slash deals 6% over 12 hits, and 28% for the second slash.