Difference between revisions of "User:Corbis"
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=Overview= | =Overview= | ||
− | The [[Portal:New Genesis/ | + | The [[Portal:New Genesis/Gunner|Gunner's]] Twin Machine Guns revolves around the class's Chain Trigger, focusing on dealing multiple, fast attacks, then performing a combo during Chain Finish's 3 seconds duration to deal increased damage in bursts. Its Weapon Action, Stylish Roll, is overall safe and can also be used to deal damage and build chain, with Gunner's skill tree providing skills that expands its utility. Despite being a ranged weapon, the weapon's ideal range to deal increased damage is close to medium range. |
− | |||
− | + | Twin Machine Guns deal low damage overall until a sufficient amount of Chain is built up for Chain Finish, making the weapon effective only for Gunner. Performing combos during Chain Finish can be mechanically demanding due to its short duration. | |
− | ==Features of | + | ==Features of Twin Machine Guns== |
=== Normal Attacks === | === Normal Attacks === | ||
<div class="mx-auto table-responsive-md"> | <div class="mx-auto table-responsive-md"> | ||
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! style="width: 90px;text-align:center"| NA2 | ! style="width: 90px;text-align:center"| NA2 | ||
! style="width: 90px;text-align:center"| NA3 | ! style="width: 90px;text-align:center"| NA3 | ||
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|- style="text-align:center" | |- style="text-align:center" | ||
− | | rowspan=" | + | | rowspan="2" | [[File:NGSUINormalAttackTwinMachineGuns.png|link=]] |
− | | Power || | + | | Power || 26 x 4 || 26 x 4 || 27 x 6 |
− | | | ||
− | |||
|- style="text-align:center" | |- style="text-align:center" | ||
− | + | | PP Recovery || 2 x 4 || 2 x 4 || 3 x 6 | |
− | |||
− | | PP Recovery || | ||
|} | |} | ||
</div> | </div> | ||
− | Fire a | + | Fire a burst of rounds with the Twin Machine Guns. |
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− | |||
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− | ''' | + | '''Normal Attacks''' |
− | * | + | * NA1 and NA2 can be canceled with Step or Weapon Action. |
− | |||
=== Weapon Action === | === Weapon Action === | ||
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{| class="prettytable" | {| class="prettytable" | ||
! style="width: 80px;text-align:center"| Icon | ! style="width: 80px;text-align:center"| Icon | ||
− | ! style="width: | + | ! style="width: 120px;text-align:center"| Stat |
− | ! style="width: | + | ! style="width: 110px;text-align:center"| Stylish Roll Attack |
− | ! style="width: 90px;text-align:center"| | + | ! style="width: 110px;text-align:center"| Stylish Roll Arts |
− | ! style="width: 90px;text-align:center"| | + | ! style="width: 90px;text-align:center"| Stylish Onslaught |
+ | ! style="width: 90px;text-align:center"| Stylish Counter Bullet | ||
|- style="text-align:center" | |- style="text-align:center" | ||
− | | rowspan="2" | [[File: | + | | rowspan="2" | [[File:NGSUIWeaponActionTwinMachineGuns.png|link=]] |
− | | Power || | + | | Power, (Chain Boost) || 20 x 4 (15 x 6) || 25 x 4 (26 x 4) || 135 || 4.5 x 4 |
|- style="text-align:center" | |- style="text-align:center" | ||
− | | PP Recovery || | + | | PP Recovery, (Chain Boost) || 2 x 4 (1.5 x 6) || -10 || -10 || 0 |
|} | |} | ||
</div> | </div> | ||
− | + | Perform a roll on the ground or in the air to evade attacks. You can roll forwards, backwards, left, or right using the respective movement input. Pressing NA input during a roll will fire a burst of rounds. '''Chain Boost''' slightly increases the speed and damage of roll attacks. Skills in the Gunner tree provide additional attacks and utilities to Stylish Roll. | |
+ | |||
+ | '''Stylish Roll''' | ||
+ | * Can be performed consecutively. Successfully dodging an attack will extend invincibility to the end of the roll. | ||
+ | |||
+ | '''Stylish Roll Arts''' | ||
+ | * Pressing a PA input during a roll will fire a higher damaging burst of rounds that targets other enemies in a close proximity that consumes 10 PP. | ||
− | + | '''Stylish Onslaught''' | |
− | * | + | * Pressing the Weapon Action input without movement performs an elbow strike that moves you forward, and consumes 10 PP. |
− | * | + | * Moves you forward if you are targeting an enemy. If you are close to the enemy, you will not move forward. |
− | + | * Provides super armor and autoguards from the front during the forward movement. | |
− | |||
− | * | ||
+ | '''Stylish Roll Counter Bullet''' | ||
+ | * Fires 4 low damage bullets automatically on a successful dodge against an attack; merely provides +4 chain. | ||
=== Universal Actions === | === Universal Actions === | ||
<div class="mx-auto table-responsive-md"> | <div class="mx-auto table-responsive-md"> | ||
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! style="width: 100px;| Action !! style="width: 80px;| Power !! style="width: 100px;| PP Recovery | ! style="width: 100px;| Action !! style="width: 80px;| Power !! style="width: 100px;| PP Recovery | ||
|- style="text-align:center" | |- style="text-align:center" | ||
− | | Step Attack | + | | Step Attack || 39 x 4 || 3 x 4 |
|- style="text-align:center" | |- style="text-align:center" | ||
− | | Step Counter | + | | Step Counter || 78 x 4 || 5 x 4 |
|- style="text-align:center" | |- style="text-align:center" | ||
| Dash Attack || 250 || 18 | | Dash Attack || 250 || 18 | ||
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|} | |} | ||
</div> | </div> | ||
− | * '''Step Attack/Counter:''' After a Step, press Normal Attack to fire | + | * '''Step Attack/Counter:''' After a Step, press Normal Attack to fire a 4-round burst. If you dodge an enemy's attack with Step, the damage and PP recovery is increased. |
− | * '''Dash Attack:''' Fire a piercing shot. | + | ** Step Counters during a Chain Finish can deal massive damage. |
− | * '''Dive Attack:''' Nearly the same across all weapons. Dive deals damage to nearby enemies and restores no PP, and is mainly used to reach the ground faster. | + | * '''Dash Attack:''' Fire a piercing shot. Not affected by ideal range. |
+ | * '''Dive Attack:''' Nearly the same across all weapons. Dive deals damage to nearby enemies and restores no PP, and is mainly used to reach the ground faster. Not affected by ideal range. | ||
=== Photon Blast === | === Photon Blast === | ||
− | Fire a | + | Fire ricocheting bullets that hit enemies in a wide area in front of you that then explodes. |
− | * | + | * Builds chain, but is not affected by ideal range, Chain Boost, or Chain Finish. |
− | * | + | * Can be difficult to land on specific parts of the enemy; being at a lower elevation than the part and being somewhere near the edge of ideal range can help target specific parts. |
* Like all Photon Blasts, you are invincible during its animation. | * Like all Photon Blasts, you are invincible during its animation. | ||
− | * '''Power Notation: Measured in Power, deals | + | * '''Power Notation: Measured in Power, deals 120 x 22 hits (ricochet) + 1200 (explosion). |
Revision as of 02:03, 6 March 2023
Hello, simple user page for now. I often use this wiki and see missing information every so often, so I decided to step in to help out during my free time. Please let me know if you have any concerns about my editing; I've edited on Fandom/Wikia before so I will not be surprised or offended by any edits you may make to my own.
Played a little PSO2 JP in 2018 and stopped until Global came out in 2020, and I've continuing playing ever since. I've played and maxed all of the classes in PSO2 and NGS, but I mostly know what I'm doing for all of NGS's classes, so I have some reasonable knowledge about them. I'm on Global's Ship 2, as catetaro. On Discord, you can find me on the Fleet and Official servers as cate#4502.
Thanks for reading!
Priority List
At the moment, I'm adding details to the PA pages. Even though I take details from the Swiki, I make sure to verify things in-game, as I've already encountered some lost-in-translation specifics using DeepL. Thank you very much for your time Engouku and Frozen Yellow Containers.
- (Done) Creating Photon Art pages for each weapon.
- (Done) Rename PA pages to fit NGS page name schemes and for accuracy (New Genesis Swords Photon Arts -> Portal:New Genesis/Sword Photon Arts and Actions)
- (Done) Including additional information to each weapon's PA (guard, inv. frames, PA cancel opportunities, any extra quirks)
- (Done) Updating NGSEquipment template to properly link respective weapons' PA pages.
- (WIP) Weapon Action, Normal Attacks, and Photon Blast info on PA pages
- Creating Technique pages for each type of technique.
- Additional information for techniques.
- Dark Falz Aegis/Battle of Halphia Lake strategy and attack patterns.
Test stuff
New Genesis: Photon Arts and Actions | |||
---|---|---|---|
Hunter | Sword | Wired Lance | Partisan |
Fighter | Twin Daggers | Double Saber | Knuckles |
Ranger | Assault Rifle | Launcher | |
Gunner | Twin Machine Guns | ||
Force | Rod | Talis | |
Techter | Wand | ||
Braver | Katana | Bow | |
Bouncer | Soaring Blades | Jet Boots | |
Waker | Harmonizer | ||
Slayer | Gunblade |
Trinitas R2 notes
- Drops all dominas, gigas III-IV, soul IV, secreta III-IV, dread keeper III-IV, stat IV, Tenebrous, Crystia, Justitean, and rare accessory FBP-100 Annihilator
Overview
The Gunner's Twin Machine Guns revolves around the class's Chain Trigger, focusing on dealing multiple, fast attacks, then performing a combo during Chain Finish's 3 seconds duration to deal increased damage in bursts. Its Weapon Action, Stylish Roll, is overall safe and can also be used to deal damage and build chain, with Gunner's skill tree providing skills that expands its utility. Despite being a ranged weapon, the weapon's ideal range to deal increased damage is close to medium range.
Twin Machine Guns deal low damage overall until a sufficient amount of Chain is built up for Chain Finish, making the weapon effective only for Gunner. Performing combos during Chain Finish can be mechanically demanding due to its short duration.
Features of Twin Machine Guns
Normal Attacks
Icon | Stat | NA1 | NA2 | NA3 |
---|---|---|---|---|
Power | 26 x 4 | 26 x 4 | 27 x 6 | |
PP Recovery | 2 x 4 | 2 x 4 | 3 x 6 |
Fire a burst of rounds with the Twin Machine Guns.
Normal Attacks
- NA1 and NA2 can be canceled with Step or Weapon Action.
Weapon Action
Icon | Stat | Stylish Roll Attack | Stylish Roll Arts | Stylish Onslaught | Stylish Counter Bullet |
---|---|---|---|---|---|
Power, (Chain Boost) | 20 x 4 (15 x 6) | 25 x 4 (26 x 4) | 135 | 4.5 x 4 | |
PP Recovery, (Chain Boost) | 2 x 4 (1.5 x 6) | -10 | -10 | 0 |
Perform a roll on the ground or in the air to evade attacks. You can roll forwards, backwards, left, or right using the respective movement input. Pressing NA input during a roll will fire a burst of rounds. Chain Boost slightly increases the speed and damage of roll attacks. Skills in the Gunner tree provide additional attacks and utilities to Stylish Roll.
Stylish Roll
- Can be performed consecutively. Successfully dodging an attack will extend invincibility to the end of the roll.
Stylish Roll Arts
- Pressing a PA input during a roll will fire a higher damaging burst of rounds that targets other enemies in a close proximity that consumes 10 PP.
Stylish Onslaught
- Pressing the Weapon Action input without movement performs an elbow strike that moves you forward, and consumes 10 PP.
- Moves you forward if you are targeting an enemy. If you are close to the enemy, you will not move forward.
- Provides super armor and autoguards from the front during the forward movement.
Stylish Roll Counter Bullet
- Fires 4 low damage bullets automatically on a successful dodge against an attack; merely provides +4 chain.
Universal Actions
Action | Power | PP Recovery |
---|---|---|
Step Attack | 39 x 4 | 3 x 4 |
Step Counter | 78 x 4 | 5 x 4 |
Dash Attack | 250 | 18 |
Dive Attack | 200 | 0 |
- Step Attack/Counter: After a Step, press Normal Attack to fire a 4-round burst. If you dodge an enemy's attack with Step, the damage and PP recovery is increased.
- Step Counters during a Chain Finish can deal massive damage.
- Dash Attack: Fire a piercing shot. Not affected by ideal range.
- Dive Attack: Nearly the same across all weapons. Dive deals damage to nearby enemies and restores no PP, and is mainly used to reach the ground faster. Not affected by ideal range.
Photon Blast
Fire ricocheting bullets that hit enemies in a wide area in front of you that then explodes.
- Builds chain, but is not affected by ideal range, Chain Boost, or Chain Finish.
- Can be difficult to land on specific parts of the enemy; being at a lower elevation than the part and being somewhere near the edge of ideal range can help target specific parts.
- Like all Photon Blasts, you are invincible during its animation.
- Power Notation: Measured in Power, deals 120 x 22 hits (ricochet) + 1200 (explosion).
Crawford: Okay, everyone. We've detected Dark Falz in the immediate vicinity of Halphia Lake.
We'll commence our assault once it materializes.
We need you to keep it tied up while we get Central Cannon online and ready.
Support units will be deployed to the rear.
Give this everything you've got.
Aina: Can you hear me? I guess we'll be fighting separately this time...
Manon: We'll be here providing support.
Aina: We'll provide the best support anyone's ever seen. Good luck.
Ran: High energy signal! Incoming!
Ran: Dark Falz sighted!
Crawford: Now, commence the assault!
Ran: It's surrounded numerous other enemies!
Please engage them while keeping sight of the target.
Ran: High energy reading from Dark Falz detected!
Aim for all targets deployed in the area!
Ran: Special equipment now available!
Summon what you need from the teleporter!
Ran: Central Cannon final launch sequence commencing.
Crawford: Just a little bit longer, everyone!
Ran: Central Cannon launch sequence complete!
Ilma: It's ready, Crawford!
Crawford: Roger! Prepare to fire!
Ran: Direct hit! Dark Falz is incapacitated.
Crawford: Prepare to fire!
Ilma: Huh...? The output is unstable. Hold on. I'll make some adjustments.
Crawford: Hurry! All ARKS defenders, do not let up!
Ran: Dark Falz has recovered!
High energy reading from Dark Falz detected! Powerful attack incoming! Take cover now!
Ran: Special equipment unavailable! I'm working on it...
Crawford: All rear guard units, I need you to support as soon as possible.
Glen: I'm moving to support.
Hit it once for us, too.
Nadareh: Time for me to make my appearance.
Ilma: I'm moving out!
We've never tested it, but it should be okay...
Aina: This is Aina. Moving to support!
Manon: You got it worked out just in time.
Features of Sword
- Normal Attacks:
Icon | Step | NA1 | NA2 | NA3 | NA4 | NA5 | Alt. |
---|---|---|---|---|---|---|---|
Potency | 135 | 145 | 135 | 160 | 500 | 480 | |
PP Recovery | 7 | 7 | 8 | 15 | 3 | 15 |
Photon Arts
Spiral Edge
Icon | Name | Stat | Lv.1 |
---|---|---|---|
Spiral Edge | Power | 800 | |
PP | 25 | ||
Description | |||
Sword Photon Art. Rise in a vertical slashing, spiral ascent. Charging increases the potency. |
- Performs two vertical slashes while moving upwards that can hit enemies above you and somewhat below you. Can be charged for 0.7 seconds to increase damage and amount of hits, causing a hitstop effect and "grinding" sound effect on initial hit.
- Provides super armor.
- Can be canceled with Weapon Action at any time.
- If charged and hitting an enemy, you cannot Guard for a moment the "grinding" effect occurs.
- Power Notation: If uncharged, the first slash deals 22%, second 28% of noted power. If charged, the first slash deals 6% over 12 hits, and 28% for the second slash.