Difference between revisions of "User:Corbis"
Line 19: | Line 19: | ||
{{Template:New_Genesis_Photon_Arts_Listing}} | {{Template:New_Genesis_Photon_Arts_Listing}} | ||
− | ==Features of | + | =Overview= |
+ | The [[Portal:New Genesis/Hunter|Hunter's]] Partisan deals higher damage overall than the Sword or Wired Lance, and can hit in a wider range than the Sword. However, the Partisan requires you to be more careful due to its longer attack animations. Though it can still Guard with its Weapon Action, it does not have an additional counter to it like Sword, and canceling a PA mainly requires Step. | ||
+ | |||
+ | With '''Hunter Arts Avenger''' and its related skills learned, PAs can deal 1.5x damage, restore 10 PP, and grant invincibility (that can be further extended) by releasing the PA right before an enemy attacks.<br>For a Partisan Hunter, it is recommended to take advantage of Avenger not only for damage, but for invincibility to prevent you from getting hit out of your PAs. | ||
+ | |||
+ | The Partisan exclusively has additional options with Weapon Action, besides Guard. If learned, they can use '''Assault Charge''' for additional damage or gap closing, '''Volkraptor''' for additional damage and a large amount of Physical Down buildup, and '''Partisan Quick Assault''' to reach enemies vertically. Assault Charge can have its damage increased after an Avenger'd PA with '''Assault Charge Avenger''' if learned, which stacks with '''Partisan Parry Alternate Assault''' if an attack was guarded with Weapon Action. | ||
+ | ==Features of Partisan== | ||
=== Normal Attacks === | === Normal Attacks === | ||
{| class="prettytable table-responsive-md" | {| class="prettytable table-responsive-md" | ||
Line 29: | Line 35: | ||
! style="width: 90px;text-align:center"| NA4 | ! style="width: 90px;text-align:center"| NA4 | ||
|- style="text-align:center" | |- style="text-align:center" | ||
− | | rowspan="2" | [[File: | + | | rowspan="2" | [[File:UINGSNormalAttackPartisan.png|link=]] |
− | | Potency || | + | | Potency || 95 x 2 || 75 x 3 || 135 x 3 || 510 |
|- style="text-align:center" | |- style="text-align:center" | ||
− | | PP Recovery || | + | | PP Recovery || 5 x 2 || 4 x 3 || 9 x 3 || 18 |
|} | |} | ||
− | Swing the | + | Swing the Partisan multiple times within 3 Normal Attacks to hit enemies in front of you. '''Partisan Attack Extra''' adds the 4th swing. '''Same Arts Skip''' and '''Another Arts Skip''' allows you to skip to the 3rd and 4th Normal Attacks, respectively. |
− | * Relatively unsafe | + | * Relatively unsafe Normal Attacks (barring NA4), as they cannot be canceled until the animation ends. |
− | * NA4 | + | * NA4 moves you forward. |
* NA4 autoguards from all directions during its animation. | * NA4 autoguards from all directions during its animation. | ||
=== Weapon Action === | === Weapon Action === | ||
{| class="prettytable table-responsive-md" | {| class="prettytable table-responsive-md" | ||
! style="width: 80px;text-align:center"| Icon | ! style="width: 80px;text-align:center"| Icon | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
|- style="text-align:center" | |- style="text-align:center" | ||
− | | rowspan=" | + | | rowspan="1" | [[File:UINGSWeaponActionPartisan.png|link=]] |
− | |||
− | |||
− | |||
|} | |} | ||
− | Guard in front of you with the | + | Guard in front of you with the Partisan with a spin. |
− | + | * '''Volkraptor''' can be used by holding the Weapon Action input. Explodes after accumulating damage from your Partisan; ''base attack power of your weapon x 1.5.'' Has a cooldown of 60 seconds after hitting an enemy, indicating with a blue glow around your character when the cooldown is finished. | |
− | * | + | ** Ignores enemy defense, making Volkraptor most effective against damaging enemies that are a higher level than you. |
− | * | + | ** Contributes a high amount of Physical Down to the enemy. |
− | ** | + | ** Disappears after 10 seconds if there is no accumulation on the enemy, and after 15 seconds if there is any amount of accumulation. |
− | ** | + | ** Will float if Volkraptor is on a part that was broken. Volkraptor can still deal damage this way as long as it hits an enemy. |
− | |||
− | |||
− | |||
=== Universal Actions === | === Universal Actions === | ||
Line 76: | Line 70: | ||
|} | |} | ||
* '''Step Attack/Counter:''' After a Step, press Normal Attack to perform two slashes. If you dodge an enemy's attack with Step, the damage is increased. | * '''Step Attack/Counter:''' After a Step, press Normal Attack to perform two slashes. If you dodge an enemy's attack with Step, the damage is increased. | ||
− | + | * '''Dash Attack:''' Release your wires to hit enemies around you. | |
− | * '''Dash Attack:''' | ||
* '''Dive Attack:''' Nearly the same across all weapons. Dive deals damage to nearby enemies and restores no PP, and is mainly used to reach the ground faster. | * '''Dive Attack:''' Nearly the same across all weapons. Dive deals damage to nearby enemies and restores no PP, and is mainly used to reach the ground faster. | ||
Line 84: | Line 77: | ||
* Upon activation, you will perform a short gap-closing dash towards the enemy. | * Upon activation, you will perform a short gap-closing dash towards the enemy. | ||
* '''Power Notation: Measured in potency, deals 102 x 6 hits (wire setup) + 120 x 7 hits (wire pull), then 840 x 3 hits (wire collapse).''' | * '''Power Notation: Measured in potency, deals 102 x 6 hits (wire setup) + 120 x 7 hits (wire pull), then 840 x 3 hits (wire collapse).''' | ||
− | |||
Revision as of 02:13, 11 February 2023
Hello, simple user page for now. I often use this wiki and see missing information every so often, so I decided to step in to help out during my free time. Please let me know if you have any concerns about my editing; I've edited on Fandom/Wikia before so I will not be surprised or offended by any edits you may make to my own.
Played a little PSO2 JP in 2018 and stopped until Global came out in 2020, and I've continuing playing ever since. I've played and maxed all of the classes in PSO2 and NGS, but I mostly know what I'm doing for all of NGS's classes, so I have some reasonable knowledge about them. I'm on Global's Ship 2, as catetaro. On Discord, you can find me on the Fleet and Official servers as cate#4502.
Thanks for reading!
Priority List
At the moment, I'm adding details to the PA pages. Even though I take details from the Swiki, I make sure to verify things in-game, as I've already encountered some lost-in-translation specifics using DeepL. Thank you very much for your time Engouku and Frozen Yellow Containers.
- (Done) Creating Photon Art pages for each weapon.
- (Done) Rename PA pages to fit NGS page name schemes and for accuracy (New Genesis Swords Photon Arts -> Portal:New Genesis/Sword Photon Arts and Actions)
- (Done) Including additional information to each weapon's PA (guard, inv. frames, PA cancel opportunities, any extra quirks)
- (Done) Updating NGSEquipment template to properly link respective weapons' PA pages.
- (WIP) Weapon Action, Normal Attacks, and Photon Blast info on PA pages
- Creating Technique pages for each type of technique.
- Additional information for techniques.
- Dark Falz Aegis/Battle of Halphia Lake strategy and attack patterns.
Test stuff
New Genesis: Photon Arts and Actions | |||
---|---|---|---|
Hunter | Sword | Wired Lance | Partisan |
Fighter | Twin Daggers | Double Saber | Knuckles |
Ranger | Assault Rifle | Launcher | |
Gunner | Twin Machine Guns | ||
Force | Rod | Talis | |
Techter | Wand | ||
Braver | Katana | Bow | |
Bouncer | Soaring Blades | Jet Boots | |
Waker | Harmonizer | ||
Slayer | Gunblade |
Overview
The Hunter's Partisan deals higher damage overall than the Sword or Wired Lance, and can hit in a wider range than the Sword. However, the Partisan requires you to be more careful due to its longer attack animations. Though it can still Guard with its Weapon Action, it does not have an additional counter to it like Sword, and canceling a PA mainly requires Step.
With Hunter Arts Avenger and its related skills learned, PAs can deal 1.5x damage, restore 10 PP, and grant invincibility (that can be further extended) by releasing the PA right before an enemy attacks.
For a Partisan Hunter, it is recommended to take advantage of Avenger not only for damage, but for invincibility to prevent you from getting hit out of your PAs.
The Partisan exclusively has additional options with Weapon Action, besides Guard. If learned, they can use Assault Charge for additional damage or gap closing, Volkraptor for additional damage and a large amount of Physical Down buildup, and Partisan Quick Assault to reach enemies vertically. Assault Charge can have its damage increased after an Avenger'd PA with Assault Charge Avenger if learned, which stacks with Partisan Parry Alternate Assault if an attack was guarded with Weapon Action.
Features of Partisan
Normal Attacks
Icon | Stat | NA1 | NA2 | NA3 | NA4 |
---|---|---|---|---|---|
Potency | 95 x 2 | 75 x 3 | 135 x 3 | 510 | |
PP Recovery | 5 x 2 | 4 x 3 | 9 x 3 | 18 |
Swing the Partisan multiple times within 3 Normal Attacks to hit enemies in front of you. Partisan Attack Extra adds the 4th swing. Same Arts Skip and Another Arts Skip allows you to skip to the 3rd and 4th Normal Attacks, respectively.
- Relatively unsafe Normal Attacks (barring NA4), as they cannot be canceled until the animation ends.
- NA4 moves you forward.
- NA4 autoguards from all directions during its animation.
Weapon Action
Icon |
---|
Guard in front of you with the Partisan with a spin.
- Volkraptor can be used by holding the Weapon Action input. Explodes after accumulating damage from your Partisan; base attack power of your weapon x 1.5. Has a cooldown of 60 seconds after hitting an enemy, indicating with a blue glow around your character when the cooldown is finished.
- Ignores enemy defense, making Volkraptor most effective against damaging enemies that are a higher level than you.
- Contributes a high amount of Physical Down to the enemy.
- Disappears after 10 seconds if there is no accumulation on the enemy, and after 15 seconds if there is any amount of accumulation.
- Will float if Volkraptor is on a part that was broken. Volkraptor can still deal damage this way as long as it hits an enemy.
Universal Actions
Action | Potency | PP Recovery |
---|---|---|
Step Attack | 90 + 100 | 6 + 8 |
Step Counter | 200 + 240 | 7 + 9 |
Dash Attack | 280 | 15 |
Dive Attack | 200 | 0 |
- Step Attack/Counter: After a Step, press Normal Attack to perform two slashes. If you dodge an enemy's attack with Step, the damage is increased.
- Dash Attack: Release your wires to hit enemies around you.
- Dive Attack: Nearly the same across all weapons. Dive deals damage to nearby enemies and restores no PP, and is mainly used to reach the ground faster.
Photon Blast
Create photon-enhanced wires around you and forcefully pull them together to attack the enemy multiple times.
- Upon activation, you will perform a short gap-closing dash towards the enemy.
- Power Notation: Measured in potency, deals 102 x 6 hits (wire setup) + 120 x 7 hits (wire pull), then 840 x 3 hits (wire collapse).
Crawford: Okay, everyone. We've detected Dark Falz in the immediate vicinity of Halphia Lake.
We'll commence our assault once it materializes.
We need you to keep it tied up while we get Central Cannon online and ready.
Support units will be deployed to the rear.
Give this everything you've got.
Aina: Can you hear me? I guess we'll be fighting separately this time...
Manon: We'll be here providing support.
Aina: We'll provide the best support anyone's ever seen. Good luck.
Ran: High energy signal! Incoming!
Ran: Dark Falz sighted!
Crawford: Now, commence the assault!
Ran: It's surrounded numerous other enemies!
Please engage them while keeping sight of the target.
Ran: High energy reading from Dark Falz detected!
Aim for all targets deployed in the area!
Ran: Special equipment now available!
Summon what you need from the teleporter!
Ran: Central Cannon final launch sequence commencing.
Crawford: Just a little bit longer, everyone!
Ran: Central Cannon launch sequence complete!
Ilma: It's ready, Crawford!
Crawford: Roger! Prepare to fire!
Ran: Direct hit! Dark Falz is incapacitated.
Crawford: Prepare to fire!
Ilma: Huh...? The output is unstable. Hold on. I'll make some adjustments.
Crawford: Hurry! All ARKS defenders, do not let up!
Ran: Dark Falz has recovered!
High energy reading from Dark Falz detected! Powerful attack incoming! Take cover now!
Ran: Special equipment unavailable! I'm working on it...
Crawford: All rear guard units, I need you to support as soon as possible.
Glen: I'm moving to support.
Hit it once for us, too.
Nadareh: Time for me to make my appearance.
Ilma: I'm moving out!
We've never tested it, but it should be okay...
Aina: This is Aina. Moving to support!
Manon: You got it worked out just in time.
Features of Sword
- Normal Attacks:
Icon | Step | NA1 | NA2 | NA3 | NA4 | NA5 | Alt. |
---|---|---|---|---|---|---|---|
Potency | 135 | 145 | 135 | 160 | 500 | 480 | |
PP Recovery | 7 | 7 | 8 | 15 | 3 | 15 |
Photon Arts
Spiral Edge
Icon | Name | Stat | Lv.1 |
---|---|---|---|
Spiral Edge | Power | 800 | |
PP | 25 | ||
Description | |||
Sword Photon Art. Rise in a vertical slashing, spiral ascent. Charging increases the potency. |
- Performs two vertical slashes while moving upwards that can hit enemies above you and somewhat below you. Can be charged for 0.7 seconds to increase damage and amount of hits, causing a hitstop effect and "grinding" sound effect on initial hit.
- Provides super armor.
- Can be canceled with Weapon Action at any time.
- If charged and hitting an enemy, you cannot Guard for a moment the "grinding" effect occurs.
- Power Notation: If uncharged, the first slash deals 22%, second 28% of noted power. If charged, the first slash deals 6% over 12 hits, and 28% for the second slash.