Difference between revisions of "Viola"

From Arks-Visiphone
Jump to navigation Jump to search
(Created page with "<div class="table-responsive"> {{SuHeader}} {{SuPets}} </div> '''Viola''' is a Pet usable by the Summoner class. Resembling a fusion of pegasus and poodle, Viola...")
(No difference)

Revision as of 11:24, 27 May 2020

Viola is a Pet usable by the Summoner class. Resembling a fusion of pegasus and poodle, Violas are advanced pets that can shift forms to focus on speed and PP regen, or power and defense. This mechanic comes with a steep learning curve, though in the hands of a master a Viola is a potent weapon whose durability affords a very aggressive play style.

Drop Locations

Rarity Requirements
6
7 Lv. 1+ Common Mobs
Lv. 1+ Mini-bosses
Red Container (Quest Lv. 1+)
8
9
10
11
12 Lv. 76+ Apostle Dritzer
13 Lv. 76+ Apostle Dritzer

Candy Box

UIPetViolaCandyBox.png

Photon Arts

Viola Slicer

Name Stats Potency In-game Description Level Learned
  • UIPetPAViolaSlicer.png
  • Viola Slicer
  • Lv.1-16 PP Cost: 25
  • DEX Correction: 100%
  • Lv.1 at Lv.1
    Lv.10 at Lv.41
    Lv.16 at Lv.71
  • Viola sweeps twice in a wide arc to the front.
    • Power notation: 100% full motion, 40% first swing + 60% second swing.
    • You can act immediately after the first swing, but this will cancel the second. This includes using another Viola Slicer.
    • Compared with Wanda Slicer the action is faster and skill correction higher, though power is lower and PP usage is greater.
  • Released form:
    • The motion is slower, but range and power increase dramatically.
    • Power notation: 340% full motion, 160% first swing + 180% second swing.
    • Caution is advised as this version can be interrupted with another actions even before the first swing completes.
    • Compared to Viola Stomp the average DPS is slightly lower, though PP efficiency is higher.

Viola Stomp

Name Stats Potency In-game Description Level Learned
  • UIPetPAViolaStomp.png
  • Viola Stomp
  • Lv.1-16 PP Cost: 25
  • DEX Correction: 100%
  • Lv.1 at Lv.1
    Lv.10 at Lv.43
    Lv.16 at Lv.73
  • Viola jumps and stomps back down, generating a shockwave.
    • Two shockwaves are generated. One weaker with a wide diameter, the second stronger within a much smaller radius.
    • Power notation: 100% full motion, 70% wide + 30% center.
    • The center shockwave imparts Stun.
      • Enemies suffering stun are vulnerable to Fighter's Chaser Damage bonuses.
  • Released form:
    • Viola jumps and rears up, bringing down a pair of massive hooves to generate a huge shockwave. The center shockwave shares a higher ratio of the wide's area, and imparts Stun
    • Power notation: 320% full motion, 160% wide + 160% center.
    • Limited tracking during the rearing up motion.
    • Similar to released Viola Slicer, the motion can be interrupted by another action before damage is applied. Careful timing is critical.
    • However, this also allows for possible synergy with Techs such as Zondeel or Zanverse.

Viola Assault

Name Stats Potency In-game Description Level Learned
  • UIPetPAViolaAssault.png
  • Viola Assault
  • Lv.1-16 PP Cost: 10
  • DEX Correction: 100%
  • Lv.1 at Lv.1
    Lv.10 at Lv.42
    Lv.16 at Lv.72
  • Viola rushes towards the target, inflicting damage to enemies in its path before returning to the owner (Recall PA) .
    • Power notation is as shown (100%).
    • Compared with Wanda Assault, the power is lesser and the motion slightly faster.
  • Released form:
    • Powers up for a moment before launching forward.
    • Power notation: 300%.
    • Direction judgement is made before the launch. Account carefully for enemy position (TPS if necessary).

Viola Pulser

Name Stats Potency In-game Description Level Learned
  • UIPetPAViolaPulser.png
  • Viola Pulser
  • Lv.4-16 PP Cost: 30
  • DEX Correction: 100%
  • Lv.4 at Lv.20
    Lv.10 at Lv.44
    Lv.16 at Lv.74
  • Viola spirals upward, applying a DoT debuff to the foe.
    • Power notation: 100% full duration, 4% initial motion, 12% × 8 DoT duration.
    • DoT interval is 2 seconds.
  • Released form:
    • The attack spiral becomes much more dramatic, accompanying a wider range.
    • Power notation: 170% full duration, 10% initial motion, 20% × 8 DoT duration.
  • The normal and released PA versions can stack, though reapplying the same one will only refresh the matching DoT.


Viola Change

Name Stats Potency In-game Description Level Learned
  • UIPetPAViolaChange.png
  • Viola Change
  • Lv.9-16 PP Cost: 1
  • DEX Correction: 100%
  • Lv.9 at Lv.40
    Lv.10 at Lv.45
    Lv.16 at Lv.75
  • Viola's cornerstone mechanic. Swaps between normal and released forms.
    • When released, the power of PAs is increased, and Viola's defenses are multiplied by 1.4 (before Candy).
    • Normal attack motion and power do not change when released.
    • Both active and passive PP recovery suffer a -70% penalty during released form. However, this seems to be subtractive rather than multiplicative. Hence, PP regenerative skills have a dramatic effect on countering the penalty.
  • The entirety of the transformation animation provides i-frames.
    • Be careful when relying on these i-frames, as Viola's auto-attack can interrupt the motion (Though not the form switch).