Difference between revisions of "User:Hitakashi/sandbox/Tech Arts Customization"

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|}
 
|}
  
==Customization List==
+
==Photon Arts==
 
===Hunter===
 
===Hunter===
Example 1
+
 
 
{| class="wikitable table-bordered table-responsive-md"
 
{| class="wikitable table-bordered table-responsive-md"
! rowspan="5" colspan="1" | [[File:UINGSPhotonArtSpiralEdge.png|link=]]<br>[[Portal:New_Genesis/Sword_Photon_Arts_and_Actions#Spiral Edge|Spiral Edge]]
+
! rowspan="5" colspan="1" | [[File:UINGSPhotonArtSpiralEdge.png|link=]]<br>{{icons|NGS Sword}} [[Portal:New_Genesis/Sword_Photon_Arts_and_Actions#Spiral Edge|Spiral Edge]]
 
|-
 
|-
 
! rowspan="1" colspan="2" | Potency
 
! rowspan="1" colspan="2" | Potency
Line 53: Line 53:
 
| colspan="2" style="text-align: center;" | 25
 
| colspan="2" style="text-align: center;" | 25
 
|-
 
|-
! rowspan="7" | Type 1
+
! rowspan="6" | Type 1
 
|-
 
|-
 
! colspan="10" | Increase Attack Range
 
! colspan="10" | Increase Attack Range
 
|-
 
|-
! 1 || 2 || 3 || 4 || 5 || 6 || 7 || 8 || 9 || 10
+
| colspan="10" style="text-align: center;" | -
|-
 
| colspan="10" style="text-align: center;" | +50%
 
 
|-
 
|-
 
! colspan="10" | PP Cost
 
! colspan="10" | PP Cost
Line 67: Line 65:
 
| +20% || +17% || +14% || +12% || +10% || +9% || +8% || +7% || +6% || +5%
 
| +20% || +17% || +14% || +12% || +10% || +9% || +8% || +7% || +6% || +5%
 
|-
 
|-
! rowspan="7" | Type 2
+
! rowspan="6" | Type 2
 
|-
 
|-
 
! colspan="10" | Charged Potency
 
! colspan="10" | Charged Potency
Line 76: Line 74:
 
|-
 
|-
 
! colspan="10" | Charge Time
 
! colspan="10" | Charge Time
 +
|-
 +
| colspan="10" style="text-align: center;" | 100%
 +
|-
 +
! rowspan="7" | Type 3
 +
|-
 +
! colspan="10" | Hunter Arts Avenger Activation Potency
 +
|-
 +
! 1 || 2 || 3 || 4 || 5 || 6 || 7 || 8 || 9 || 10
 +
|-
 +
| +5% || +6% || +7% || +8% || +9% || +10% || colspan="4" style="text-align: center;" | +10%
 +
|-
 +
! colspan="10" | Hunter Arts Avenger Non-Activation Potency
 
|-
 
|-
 
! 1 || 2 || 3 || 4 || 5 || 6 || 7 || 8 || 9 || 10
 
! 1 || 2 || 3 || 4 || 5 || 6 || 7 || 8 || 9 || 10
 
|-
 
|-
| colspan="10" style="text-align: center;" | 100%
+
| colspan="6" style="text-align: center;" | -50% || -25% || -20% || -15% || -10%
 +
|-
 +
|}
 +
 
 +
{| class="wikitable table-bordered table-responsive-md"
 +
! rowspan="5" colspan="1" | [[File:UINGSPhotonArtTurbulentTrain.png|link=]]<br>{{icons|NGS Wired Lance}} [[Portal:New_Genesis/Wired_Lance_Photon_Arts_and_Actions#Turbulent Train|Turbulent Train]]
 +
|-
 +
! rowspan="1" colspan="2" | Potency
 +
| rowspan="5" colspan="8" | Wired Lance Photon Art.<br>Launch a vertical slash while spinning aggressively.
 +
|-
 +
| colspan="2" style="text-align: center;" | 555
 +
|-
 +
! rowspan="1" colspan="2" | PP Cost
 +
|-
 +
| colspan="2" style="text-align: center;" | 20
 +
|-
 +
! rowspan="8" | Type 1
 +
|-
 +
! colspan="10" | Increase Attack Speed
 +
|-
 +
| colspan="10" style="text-align: center;" | +25%
 +
|-
 +
! colspan="10" | PA Potency
 +
|-
 +
| colspan="10" style="text-align: center;" | -20%
 +
|-
 +
! colspan="10" | PP Cost
 +
|-
 +
! 1 || 2 || 3 || 4 || 5 || 6 || 7 || 8 || 9 || 10
 +
|-
 +
| +15% || +12% || +9% || +7% || +5% || +4% || +3% || +2% || +1% || +0%
 +
|-
 +
! rowspan="8" | Type 2
 +
|-
 +
! colspan="10" | Increase Attack Range
 +
|-
 +
| colspan="10" style="text-align: center;" | +100%
 +
|-
 +
! colspan="10" | Always maximizes potency increase based on distance
 +
|-
 +
| colspan="10" style="text-align: center;" | -
 +
|-
 +
! colspan="10" | PP Cost
 +
|-
 +
! 1 || 2 || 3 || 4 || 5 || 6 || 7 || 8 || 9 || 10
 +
|-
 +
| +20% || +17% || +14% || +12% || +10% || +9% || +8% || +7% || +6% || +5%
 
|-
 
|-
 
! rowspan="7" | Type 3
 
! rowspan="7" | Type 3
Line 97: Line 153:
 
|}
 
|}
  
Example 2
 
 
{| class="wikitable table-bordered table-responsive-md"
 
{| class="wikitable table-bordered table-responsive-md"
! rowspan="23" | [[File:UINGSPhotonArtSpiralEdge.png|link=]]<br>[[Portal:New_Genesis/Sword_Photon_Arts_and_Actions#Spiral Edge|Spiral Edge]]
+
! rowspan="5" colspan="1" | [[File:UINGSPhotonArtThrustingJavelin.png|link=]]<br>{{icons|NGS Partisan}} [[Portal:New_Genesis/Partisan_Photon_Arts_and_Actions#Thrusting Javelin|Thrusting Javelin]]
! colspan="12" | Customization
+
|-
 +
! rowspan="1" colspan="2" | Potency
 +
| rowspan="5" colspan="8" | Partisan Photon Art.<br>Launch the weapon at a target after thrust.<br>Press and hold the PA button to thrust until<br>your PP is depleted and throw.
 
|-
 
|-
! rowspan="7" | Type 1
+
| colspan="2" style="text-align: center;" | 800
 +
|-
 +
! rowspan="1" colspan="2" | PP Cost
 +
|-
 +
| colspan="2" style="text-align: center;" | 25
 +
|-
 +
! rowspan="8" | Type 1
 +
|-
 +
! colspan="10" | Increase Attack Speed
 +
|-
 +
| colspan="10" style="text-align: center;" | ?
 +
|-
 +
! colspan="10" | PA Potency
 +
|-
 +
| colspan="10" style="text-align: center;" | -20%
 +
|-
 +
! colspan="10" | PP Cost
 +
|-
 +
! 1 || 2 || 3 || 4 || 5 || 6 || 7 || 8 || 9 || 10
 +
|-
 +
| +20% || +17% || +14% || +12% || +10% || +9% || +8% || +7% || +6% || +5%
 +
|-
 +
! rowspan="8" | Type 2
 +
|-
 +
! colspan="10" | Increase Finishing Blow Potency and Attack Range
 +
|-
 +
| colspan="10" style="text-align: center;" | +300%
 +
|-
 +
! colspan="10" | PA Potency
 +
|-
 +
| colspan="10" style="text-align: center;" | -80%
 +
|-
 +
! colspan="10" | PP Cost
 +
|-
 +
! 1 || 2 || 3 || 4 || 5 || 6 || 7 || 8 || 9 || 10
 +
|-
 +
| +15% || +12% || +9% || +7% || +5% || +4% || +3% || +2% || +1% || +0%
 +
|-
 +
! rowspan="8" | Type 3
 +
|-
 +
! colspan="10" | Hold down the PA button to increase potency and attack speed
 +
|-
 +
| colspan="10" style="text-align: center;" | +20%
 +
|-
 +
! colspan="10" | PA Potency
 +
|-
 +
| colspan="10" style="text-align: center;" | -10%
 +
|-
 +
! colspan="10" | PP Cost
 +
|-
 +
! 1 || 2 || 3 || 4 || 5 || 6 || 7 || 8 || 9 || 10
 +
|-
 +
| +20% || +17% || +14% || +12% || +10% || +9% || +8% || +7% || +6% || +5%
 +
|-
 +
|}
 +
 
 +
===Fighter===
 +
 
 +
{| class="wikitable table-bordered table-responsive-md"
 +
! rowspan="5" colspan="1" | [[File:UINGSPhotonArtHelzeusCoat.png|link=]]<br>{{icons|NGS Daggers}} [[Portal:New_Genesis/Twin_Daggers_Photon_Arts_and_Actions#Helzeus_Coat|Helzeus Coat]]
 +
|-
 +
! rowspan="1" colspan="2" | Potency
 +
| rowspan="5" colspan="8" | Twin Daggers Photon Art.<br>Unleash a shock wave after leaping forward.
 +
|-
 +
| colspan="2" style="text-align: center;" | 510
 +
|-
 +
! rowspan="1" colspan="2" | PP Cost
 +
|-
 +
| colspan="2" style="text-align: center;" | 16
 +
|-
 +
! rowspan="6" | Type 1
 
|-
 
|-
 
! colspan="10" | Increase Attack Range
 
! colspan="10" | Increase Attack Range
 +
|-
 +
| colspan="10" style="text-align: center;" | ?
 +
|-
 +
! colspan="10" | PP Cost
 
|-
 
|-
 
! 1 || 2 || 3 || 4 || 5 || 6 || 7 || 8 || 9 || 10
 
! 1 || 2 || 3 || 4 || 5 || 6 || 7 || 8 || 9 || 10
 +
|-
 +
| +20% || +17% || +14% || +12% || +10% || +9% || +8% || +7% || +6% || +5%
 +
|-
 +
! rowspan="5" | Type 2
 +
|-
 +
! colspan="10" | First Half of PA: Increase Distance Forward<br>Second Half of PA: No Retreat/Increase Shockwave Range
 +
|-
 +
| colspan="10" style="text-align: center;" | -
 +
|-
 +
! colspan="10" | PP Cost
 +
|-
 +
| +20% || +17% || +14% || +12% || +10% || +9% || +8% || +7% || +6% || +5%
 +
|-
 +
! rowspan="7" | Type 3
 +
|-
 +
! colspan="10" | Potency of Acceleration Drive when activated immediately after
 +
|-
 +
! 1 || 2 || 3 || 4 || 5 || 6 || 7 || 8 || 9 || 10
 +
|-
 +
| +15% || +18% || +21% || +23% || +25% || +26% || +27% || +28% || +29% || +30%
 +
|-
 +
! colspan="10" | PP Cost
 +
|-
 +
! 1 || 2 || 3 || 4 || 5 || 6 || 7 || 8 || 9 || 10
 +
|-
 +
| +20% || +17% || +14% || +12% || +10% || +9% || +8% || +7% || +6% || +5%
 +
|-
 +
|}
 +
 +
{| class="wikitable table-bordered table-responsive-md"
 +
! rowspan="5" colspan="1" | [[File:UINGSPhotonArtQuickGash.png|link=]]<br>{{icons|NGS Double Sabers}} [[Portal:New_Genesis/Double_Saber_Photon_Arts_and_Actions#Quick_Gash|Quick Gash]]
 +
|-
 +
! rowspan="1" colspan="2" | Potency
 +
| rowspan="5" colspan="8" | Double Saber Photon Art.<br>Spawn a tornado while moving backwards<br>after a quick sideway sweap.<br>Generates a whirlwind when used.
 +
|-
 +
| colspan="2" style="text-align: center;" | 700
 +
|-
 +
! rowspan="1" colspan="2" | PP Cost
 +
|-
 +
| colspan="2" style="text-align: center;" | 20
 +
|-
 +
! rowspan="6" | Type 1
 +
|-
 +
! colspan="10" | Increase Attack Range
 +
|-
 +
| colspan="10" style="text-align: center;" | ?
 +
|-
 +
! colspan="10" | PP Cost
 +
|-
 +
! 1 || 2 || 3 || 4 || 5 || 6 || 7 || 8 || 9 || 10
 +
|-
 +
| +20% || +17% || +14% || +12% || +10% || +9% || +8% || +7% || +6% || +5%
 +
|-
 +
! rowspan="8" | Type 2
 +
|-
 +
! colspan="10" | Increase Attack Speed
 +
|-
 +
| colspan="10" style="text-align: center;" | -
 +
|-
 +
! colspan="10" | PA Potency
 +
|-
 +
| colspan="10" style="text-align: center;" | -12%
 +
|-
 +
! colspan="10" | PP Cost
 +
|-
 +
! 1 || 2 || 3 || 4 || 5 || 6 || 7 || 8 || 9 || 10
 +
|-
 +
| +20% || +17% || +14% || +12% || +10% || +9% || +8% || +7% || +6% || +5%
 +
|-
 +
! rowspan="8" | Type 3
 +
|-
 +
! colspan="10" | Increase Tornado Attack Duration
 +
|-
 +
| colspan="10" style="text-align: center;" | -
 +
|-
 +
! colspan="10" | Potency Per Tornado Hit
 +
|-
 +
| colspan="10" style="text-align: center;" | -30%
 +
|-
 +
! colspan="10" | PP Cost
 +
|-
 +
! 1 || 2 || 3 || 4 || 5 || 6 || 7 || 8 || 9 || 10
 +
|-
 +
| +20% || +17% || +14% || +12% || +10% || +9% || +8% || +7% || +6% || +5%
 +
|-
 +
|}
 +
 +
{| class="wikitable table-bordered table-responsive-md"
 +
! rowspan="5" colspan="1" | [[File:UINGSPhotonArtThousandBlows.png|link=]]<br>{{icons|NGS Knuckles}} [[Portal:New_Genesis/Knuckles_Photon_Arts_and_Actions#Thousand_Blows|Thousand Blows]]
 +
|-
 +
! rowspan="1" colspan="2" | Potency
 +
| rowspan="5" colspan="8" | Knuckles Photon Art.<br>Pummel an enemy with countless blows<br>before unleashing a powerful upper cut.
 +
|-
 +
| colspan="2" style="text-align: center;" | 1350
 +
|-
 +
! rowspan="1" colspan="2" | PP Cost
 +
|-
 +
| colspan="2" style="text-align: center;" | 32
 +
|-
 +
! rowspan="6" | Type 1
 +
|-
 +
! colspan="10" | Increase Attack Range
 +
|-
 +
| colspan="10" style="text-align: center;" | ?
 +
|-
 +
! colspan="10" | PP Cost
 +
|-
 +
! 1 || 2 || 3 || 4 || 5 || 6 || 7 || 8 || 9 || 10
 +
|-
 +
| +20% || +17% || +14% || +12% || +10% || +9% || +8% || +7% || +6% || +5%
 +
|-
 +
! rowspan="9" | Type 2
 +
|-
 +
! colspan="10" | Potency to Downed Enemies
 +
|-
 +
! 1 || 2 || 3 || 4 || 5 || 6 || 7 || 8 || 9 || 10
 +
|-
 +
| +5% || +6% || +7% || +8% || +9% || colspan="5" style="text-align: center;" | +10%
 +
|-
 +
! colspan="10" | Potency to Non-Downed Enemies
 +
|-
 +
! 1 || 2 || 3 || 4 || 5 || 6 || 7 || 8 || 9 || 10
 +
|-
 +
| colspan="6" style="text-align: center;" | -50% || -25% || -20% || -15% || -10%
 +
|-
 +
! colspan="10" | PP Cost
 +
|-
 +
| +20% || +17% || +14% || +12% || +10% || +9% || +8% || +7% || +6% || +5%
 +
|-
 +
! rowspan="8" | Type 3
 +
|-
 +
! colspan="10" | Immune to being launched or knocked back while using PA
 +
|-
 +
| colspan="10" style="text-align: center;" | -
 +
|-
 +
! colspan="10" | Damage Taken
 +
|-
 +
| colspan="10" style="text-align: center;" | -50%
 +
|-
 +
! colspan="10" | PP Cost
 +
|-
 +
! 1 || 2 || 3 || 4 || 5 || 6 || 7 || 8 || 9 || 10
 +
|-
 +
| +20% || +17% || +14% || +12% || +10% || +9% || +8% || +7% || +6% || +5%
 +
|-
 +
|}
 +
 +
===Ranger===
 +
 +
{| class="wikitable table-bordered table-responsive-md"
 +
! rowspan="5" colspan="1" | [[File:UINGSPhotonArtBlazeShot.png|link=]]<br>{{icons|NGS Rifle}} [[Portal:New_Genesis/Assault_Rifle_Photon_Arts_and_Actions#Blaze_Shot|Blaze Shot]]
 +
|-
 +
! rowspan="1" colspan="2" | Potency
 +
| rowspan="5" colspan="8" | Assault Rifle Photon Art.<br>Fire high-speed volley after a dodge.<br>By pressing and holding down on the PA button,<br>it will continue to fire until PP is depleted.
 +
|-
 +
| colspan="2" style="text-align: center;" | 310
 +
|-
 +
! rowspan="1" colspan="2" | PP Cost
 +
|-
 +
| colspan="2" style="text-align: center;" | 20
 +
|-
 +
! rowspan="6" | Type 1
 +
|-
 +
! colspan="10" | Spread Shot Gauge Accumulation
 +
|-
 +
| colspan="10" style="text-align: center;" | +100%
 +
|-
 +
! colspan="10" | PP Cost
 +
|-
 +
! 1 || 2 || 3 || 4 || 5 || 6 || 7 || 8 || 9 || 10
 +
|-
 +
| +20% || +17% || +14% || +12% || +10% || +9% || +8% || +7% || +6% || +5%
 +
|-
 +
! rowspan="7" | Type 2
 +
|-
 +
! colspan="10" | Increase potency while holding down PA button/tracking bullets
 +
|-
 +
| colspan="10" style="text-align: center;" | -
 +
|-
 +
! colspan="10" | PA Potency
 +
|-
 +
| colspan="10" style="text-align: center;" | -35%
 +
|-
 +
! colspan="10" | PP Cost
 +
|-
 +
| +30% || +26% || +22% || +18% || +15% || +14% || +13% || +12% || +11% || +10%
 +
|-
 +
! rowspan="8" | Type 3
 +
|-
 +
! colspan="10" | Increase Finishing Blow Potency and Attack Range
 +
|-
 +
| colspan="10" style="text-align: center;" | -
 +
|-
 +
! colspan="10" | PA Potency
 +
|-
 +
| colspan="10" style="text-align: center;" | -30%
 +
|-
 +
! colspan="10" | PP Cost
 +
|-
 +
! 1 || 2 || 3 || 4 || 5 || 6 || 7 || 8 || 9 || 10
 +
|-
 +
| +15% || +12% || +9% || +7% || +5% || +4% || +3% || +2% || +1% || +0%
 +
|-
 +
|}
 +
 +
{| class="wikitable table-bordered table-responsive-md"
 +
! rowspan="5" colspan="1" | [[File:UINGSPhotonArtFallenImpact.png|link=]]<br>{{icons|NGS Launcher}} [[Portal:New_Genesis/Launcher_Photon_Arts_and_Actions#Fallen_Impact|Fallen Impact]]
 +
|-
 +
! rowspan="1" colspan="2" | Potency
 +
| rowspan="5" colspan="8" | Launcher Photon Art.<br>Drop down an explosive shell in front of you.
 +
|-
 +
| colspan="2" style="text-align: center;" | 530
 +
|-
 +
! rowspan="1" colspan="2" | PP Cost
 +
|-
 +
| colspan="2" style="text-align: center;" | 25
 +
|-
 +
! rowspan="8" | Type 1
 +
|-
 +
! colspan="10" | Increase Attack Speed
 +
|-
 +
| colspan="10" style="text-align: center;" | -
 +
|-
 +
! colspan="10" | PA Potency
 +
|-
 +
| colspan="10" style="text-align: center;" | -20%
 +
|-
 +
! colspan="10" | PP Cost
 +
|-
 +
! 1 || 2 || 3 || 4 || 5 || 6 || 7 || 8 || 9 || 10
 +
|-
 +
| +20% || +17% || +14% || +12% || +10% || +9% || +8% || +7% || +6% || +5%
 +
|-
 +
! rowspan="7" | Type 2
 +
|-
 +
! colspan="10" | Increased Number of Explosive Shells
 +
|-
 +
| colspan="10" style="text-align: center;" | ?
 +
|-
 +
! colspan="10" | Potency Per Explosive Shell Hit
 +
|-
 +
| colspan="10" style="text-align: center;" | -28%
 +
|-
 +
! colspan="10" | PP Cost
 +
|-
 +
| +20% || +17% || +14% || +12% || +10% || +9% || +8% || +7% || +6% || +5%
 +
|-
 +
! rowspan="8" | Type 3
 +
|-
 +
! colspan="10" | Launcher PA potency to enemies being hit with Explosive Shells -<br>Increase Fall Interval of Explosive Shells
 +
|-
 +
| colspan="10" style="text-align: center;" | +20%
 +
|-
 +
! colspan="10" | PA Potency
 +
|-
 +
| colspan="10" style="text-align: center;" | -25%
 +
|-
 +
! colspan="10" | PP Cost
 +
|-
 +
! 1 || 2 || 3 || 4 || 5 || 6 || 7 || 8 || 9 || 10
 +
|-
 +
| +30% || +26% || +22% || +18% || +15% || +14% || +13% || +12% || +11% || +10%
 +
|-
 +
|}
 +
 +
===Gunner===
 +
 +
{| class="wikitable table-bordered table-responsive-md"
 +
! rowspan="5" colspan="1" | [[File:UINGSPhotonArtAimlessRain.png|link=]]<br>{{icons|NGS Twin Machineguns}} [[Portal:New_Genesis/Twin_Machine_Guns_Photon_Arts_and_Actions#Aimless_Rain|Aimless Rain]]
 +
|-
 +
! rowspan="1" colspan="2" | Potency
 +
| rowspan="5" colspan="8" | Twin Machine Guns Photon Art.<br>Pelt the surrounding enemies with a hail<br>of bullets as you spin round and round.<br>Charging increases the potency.
 +
|-
 +
| colspan="2" style="text-align: center;" | 680
 +
|-
 +
! rowspan="1" colspan="2" | PP Cost
 +
|-
 +
| colspan="2" style="text-align: center;" | 25
 +
|-
 +
! rowspan="6" | Type 1
 +
|-
 +
! colspan="10" | Increase Attack Range
 +
|-
 +
| colspan="10" style="text-align: center;" | -
 +
|-
 +
! colspan="10" | PP Cost
 +
|-
 +
! 1 || 2 || 3 || 4 || 5 || 6 || 7 || 8 || 9 || 10
 +
|-
 +
| +20% || +17% || +14% || +12% || +10% || +9% || +8% || +7% || +6% || +5%
 +
|-
 +
! rowspan="8" | Type 2
 +
|-
 +
! colspan="10" | Increase Attack Speed
 +
|-
 +
| colspan="10" style="text-align: center;" | -
 +
|-
 +
! colspan="10" | PA Potency
 +
|-
 +
| colspan="10" style="text-align: center;" | -20%
 +
|-
 +
! colspan="10" | PP Cost
 +
|-
 +
! 1 || 2 || 3 || 4 || 5 || 6 || 7 || 8 || 9 || 10
 +
|-
 +
| +20% || +17% || +14% || +12% || +10% || +9% || +8% || +7% || +6% || +5%
 +
|-
 +
! rowspan="8" | Type 3
 +
|-
 +
! colspan="10" | Hail of Bullets Gauge Accumulation
 
|-
 
|-
 
| colspan="10" style="text-align: center;" | +50%
 
| colspan="10" style="text-align: center;" | +50%
 +
|-
 +
! colspan="10" | PP Cost
 +
|-
 +
! 1 || 2 || 3 || 4 || 5 || 6 || 7 || 8 || 9 || 10
 +
|-
 +
| +20% || +17% || +14% || +12% || +10% || +9% || +8% || +7% || +6% || +5%
 +
|-
 +
|}
 +
 +
{| class="wikitable table-bordered table-responsive-md"
 +
! rowspan="5" colspan="1" | [[File:UINGSPhotonArtBlazeShot.png|link=]]<br>{{icons|NGS Rifle}} [[Portal:New_Genesis/Assault_Rifle_Photon_Arts_and_Actions#Blaze_Shot|Blaze Shot]]
 +
|-
 +
! rowspan="1" colspan="2" | Potency
 +
| rowspan="5" colspan="8" | Assault Rifle Photon Art.<br>Fire high-speed volley after a dodge.<br>By pressing and holding down on the PA button,<br>it will continue to fire until PP is depleted.
 +
|-
 +
| colspan="2" style="text-align: center;" | 310
 +
|-
 +
! rowspan="1" colspan="2" | PP Cost
 +
|-
 +
| colspan="2" style="text-align: center;" | 20
 +
|-
 +
! rowspan="6" | Type 1
 +
|-
 +
! colspan="10" | Spread Shot Gauge Accumulation
 +
|-
 +
| colspan="10" style="text-align: center;" | +100%
 
|-
 
|-
 
! colspan="10" | PP Cost
 
! colspan="10" | PP Cost
Line 117: Line 584:
 
|-
 
|-
 
! rowspan="7" | Type 2
 
! rowspan="7" | Type 2
 +
|-
 +
! colspan="10" | Increase potency while holding down PA button/tracking bullets
 +
|-
 +
| colspan="10" style="text-align: center;" | -
 +
|-
 +
! colspan="10" | PA Potency
 +
|-
 +
| colspan="10" style="text-align: center;" | -35%
 +
|-
 +
! colspan="10" | PP Cost
 +
|-
 +
| +30% || +26% || +22% || +18% || +15% || +14% || +13% || +12% || +11% || +10%
 +
|-
 +
! rowspan="8" | Type 3
 +
|-
 +
! colspan="10" | Increase Finishing Blow Potency and Attack Range
 +
|-
 +
| colspan="10" style="text-align: center;" | -
 +
|-
 +
! colspan="10" | PA Potency
 +
|-
 +
| colspan="10" style="text-align: center;" | -30%
 +
|-
 +
! colspan="10" | PP Cost
 +
|-
 +
! 1 || 2 || 3 || 4 || 5 || 6 || 7 || 8 || 9 || 10
 +
|-
 +
| +15% || +12% || +9% || +7% || +5% || +4% || +3% || +2% || +1% || +0%
 +
|-
 +
|}
 +
 +
===Force===
 +
 +
{| class="wikitable table-bordered table-responsive-md"
 +
! rowspan="5" colspan="1" | [[File:UINGSPhotonArtConvergenceShot.png|link=]]<br>{{icons|NGS Talis}} [[Portal:New_Genesis/Talis_Photon_Arts_and_Actions#Convergence Shot|Convergence Shot]]
 +
|-
 +
! rowspan="1" colspan="2" | Potency
 +
| rowspan="5" colspan="8" | Talis Photon Art.<br>Unleash photons in your path and deploy the Talis.<br>Techniques will be altered during Talis deployment.
 +
|-
 +
| colspan="2" style="text-align: center;" | 160
 +
|-
 +
! rowspan="1" colspan="2" | PP Cost
 +
|-
 +
| colspan="2" style="text-align: center;" | 15
 +
|-
 +
! rowspan="10" | Type 1
 +
|-
 +
! colspan="10" | Technique Potency - - seconds after Talis is deployed
 +
|-
 +
! 1 || 2 || 3 || 4 || 5 || 6 || 7 || 8 || 9 || 10
 +
|-
 +
| colspan="10" style="text-align: center;" | +10% / 20 seconds
 +
|-
 +
! colspan="10" | Talis deployment duration
 +
|-
 +
! 1 || 2 || 3 || 4 || 5 || 6 || 7 || 8 || 9 || 10
 +
|-
 +
| colspan="10" style="text-align: center;" | +100%
 +
|-
 +
! colspan="10" | Technique PP Cost while Talis is deployed
 +
|-
 +
! 1 || 2 || 3 || 4 || 5 || 6 || 7 || 8 || 9 || 10
 +
|-
 +
| +20% || +15% || +10% || +5% || +0% || -2% || -4% || -6% || -8% || -10%
 +
|-
 +
! rowspan="10" | Type 2
 +
|-
 +
! colspan="10" | Techniques attack target location when Talis is deployed
 +
|-
 +
! 1 || 2 || 3 || 4 || 5 || 6 || 7 || 8 || 9 || 10
 +
|-
 +
| colspan="10" style="text-align: center;" | -
 +
|-
 +
! colspan="10" | Techniques Elemental Down factor when Talis is deployed
 +
|-
 +
! 1 || 2 || 3 || 4 || 5 || 6 || 7 || 8 || 9 || 10
 +
|-
 +
| +10% || +20% || +30% || +40% || +50% || +60% || +70% || +80% || +90% || +100%
 +
|-
 +
! colspan="10" | Technique PP Cost when Talis is deployed
 +
|-
 +
! 1 || 2 || 3 || 4 || 5 || 6 || 7 || 8 || 9 || 10
 +
|-
 +
| +15% || +12% || +9% || +7% || +5% || +4% || +3% || +2% || +1% || +0%
 +
|-
 +
! rowspan="7" | Type 3
 +
|-
 +
! colspan="10" | Tricky Capacitor Gauge Accumulation when Talis is deployed
 +
|-
 +
! 1 || 2 || 3 || 4 || 5 || 6 || 7 || 8 || 9 || 10
 +
|-
 +
| colspan="10" style="text-align: center;" | +50%
 +
|-
 +
! colspan="10" | Technique PP Cost when Talis is deployed
 +
|-
 +
! 1 || 2 || 3 || 4 || 5 || 6 || 7 || 8 || 9 || 10
 +
|-
 +
| +20% || +17% || +14% || +12% || +10% || +9% || +8% || +7% || +6% || +5%
 +
|-
 +
|}
 +
 +
===Techter===
 +
 +
{| class="wikitable table-bordered table-responsive-md"
 +
! rowspan="5" colspan="1" | [[File:UINGSPhotonArtConvergenceShot.png|link=]]<br>{{icons|NGS Talis}} [[Portal:New_Genesis/Talis_Photon_Arts_and_Actions#Convergence Shot|Convergence Shot]]
 +
|-
 +
! rowspan="1" colspan="2" | Potency
 +
| rowspan="5" colspan="8" | Talis Photon Art.<br>Unleash photons in your path and deploy the Talis.<br>Techniques will be altered during Talis deployment.
 +
|-
 +
| colspan="2" style="text-align: center;" | 160
 +
|-
 +
! rowspan="1" colspan="2" | PP Cost
 +
|-
 +
| colspan="2" style="text-align: center;" | 15
 +
|-
 +
! rowspan="10" | Type 1
 +
|-
 +
! colspan="10" | Technique Potency - - seconds after Talis is deployed
 +
|-
 +
! 1 || 2 || 3 || 4 || 5 || 6 || 7 || 8 || 9 || 10
 +
|-
 +
| colspan="10" style="text-align: center;" | +10% / 20 seconds
 +
|-
 +
! colspan="10" | Talis deployment duration
 +
|-
 +
! 1 || 2 || 3 || 4 || 5 || 6 || 7 || 8 || 9 || 10
 +
|-
 +
| colspan="10" style="text-align: center;" | +100%
 +
|-
 +
! colspan="10" | Technique PP Cost while Talis is deployed
 +
|-
 +
! 1 || 2 || 3 || 4 || 5 || 6 || 7 || 8 || 9 || 10
 +
|-
 +
| +20% || +15% || +10% || +5% || +0% || -2% || -4% || -6% || -8% || -10%
 +
|-
 +
! rowspan="10" | Type 2
 +
|-
 +
! colspan="10" | Techniques attack target location when Talis is deployed
 +
|-
 +
! 1 || 2 || 3 || 4 || 5 || 6 || 7 || 8 || 9 || 10
 +
|-
 +
| colspan="10" style="text-align: center;" | -
 +
|-
 +
! colspan="10" | Techniques Elemental Down factor when Talis is deployed
 +
|-
 +
! 1 || 2 || 3 || 4 || 5 || 6 || 7 || 8 || 9 || 10
 +
|-
 +
| +10% || +20% || +30% || +40% || +50% || +60% || +70% || +80% || +90% || +100%
 +
|-
 +
! colspan="10" | Technique PP Cost when Talis is deployed
 +
|-
 +
! 1 || 2 || 3 || 4 || 5 || 6 || 7 || 8 || 9 || 10
 +
|-
 +
| +15% || +12% || +9% || +7% || +5% || +4% || +3% || +2% || +1% || +0%
 +
|-
 +
! rowspan="7" | Type 3
 +
|-
 +
! colspan="10" | Tricky Capacitor Gauge Accumulation when Talis is deployed
 +
|-
 +
! 1 || 2 || 3 || 4 || 5 || 6 || 7 || 8 || 9 || 10
 +
|-
 +
| colspan="10" style="text-align: center;" | +50%
 +
|-
 +
! colspan="10" | Technique PP Cost when Talis is deployed
 +
|-
 +
! 1 || 2 || 3 || 4 || 5 || 6 || 7 || 8 || 9 || 10
 +
|-
 +
| +20% || +17% || +14% || +12% || +10% || +9% || +8% || +7% || +6% || +5%
 +
|-
 +
|}
 +
 +
{| class="wikitable table-bordered table-responsive-md"
 +
! rowspan="5" colspan="1" | [[File:UINGSPhotonArtRapidSmash.png|link=]]<br>{{icons|NGS Wand}} [[Portal:New_Genesis/Wand_Photon_Arts_and_Actions#Swift_Smash|Swift Smash]]
 +
|-
 +
! rowspan="1" colspan="2" | Potency
 +
| rowspan="5" colspan="8" | Wand Photon Art.<br>Quickly close in on an enemy to deal a devastating blow.<br>Charging increases the potency.
 +
|-
 +
| colspan="2" style="text-align: center;" | 710
 +
|-
 +
! rowspan="1" colspan="2" | PP Cost
 +
|-
 +
| colspan="2" style="text-align: center;" | 25
 +
|-
 +
! rowspan="6" | Type 1
 
|-
 
|-
 
! colspan="10" | Charged Potency
 
! colspan="10" | Charged Potency
Line 122: Line 773:
 
! 1 || 2 || 3 || 4 || 5 || 6 || 7 || 8 || 9 || 10
 
! 1 || 2 || 3 || 4 || 5 || 6 || 7 || 8 || 9 || 10
 
|-
 
|-
| +20% || +23% || +26% || +28% || +30% || +31% || +32% || +33% || +34% || +35%
+
| +50% || +60% || +70% || +75% || +80% || +84% || +88% || +92% || +96% || +100%
 
|-
 
|-
 
! colspan="10" | Charge Time
 
! colspan="10" | Charge Time
 +
|-
 +
| colspan="10" style="text-align: center;" | 200%
 +
|-
 +
! rowspan="9" | Type 2
 +
|-
 +
! colspan="10" | Change to a shockwave projectile<br>Increase Attack Speed<br>No forward movement during attack
 +
|-
 +
| colspan="10" style="text-align: center;" | -
 +
|-
 +
! colspan="10" | PA Potency
 +
|-
 +
! 1 || 2 || 3 || 4 || 5 || 6 || 7 || 8 || 9 || 10
 +
|-
 +
| colspan="10" style="text-align: center;" | -20%
 +
|-
 +
! colspan="10" | Technique PP Cost when Talis is deployed
 +
|-
 +
! 1 || 2 || 3 || 4 || 5 || 6 || 7 || 8 || 9 || 10
 +
|-
 +
| +15% || +12% || +9% || +7% || +5% || +4% || +3% || +2% || +1% || +0%
 +
|-
 +
! rowspan="6" | Type 3
 +
|-
 +
! colspan="10" | Wand Element Pursuit Gauge Accumulation Added
 +
|-
 +
| colspan="10" style="text-align: center;" | -
 +
|-
 +
! colspan="10" | PP Cost
 +
|-
 +
! 1 || 2 || 3 || 4 || 5 || 6 || 7 || 8 || 9 || 10
 +
|-
 +
| +20% || +17% || +14% || +12% || +10% || +9% || +8% || +7% || +6% || +5%
 +
|-
 +
|}
 +
 +
===Braver===
 +
 +
{| class="wikitable table-bordered table-responsive-md"
 +
! rowspan="5" colspan="1" | [[File:UINGSPhotonArtLotusLightning.png|link=]]<br>{{icons|NGS Katana}} [[Portal:New_Genesis/Katana_Photon_Arts_and_Actions#Lotus_Lightning|Lotus Lightning]]
 +
|-
 +
! rowspan="1" colspan="2" | Potency
 +
| rowspan="5" colspan="8" | Katana Photon Art.<br>Releases manifold shockwaves in a straight line after<br>charging your sword.<br>Multiple uses release alternate attacks.
 +
|-
 +
| colspan="2" style="text-align: center;" | 400
 +
|-
 +
! rowspan="1" colspan="2" | PP Cost
 +
|-
 +
| colspan="2" style="text-align: center;" | 18
 +
|-
 +
! rowspan="6" | Type 1
 +
|-
 +
! colspan="10" | Increase Attack Range
 +
|-
 +
| colspan="10" style="text-align: center;" | -
 +
|-
 +
! colspan="10" | PP Cost
 +
|-
 +
! 1 || 2 || 3 || 4 || 5 || 6 || 7 || 8 || 9 || 10
 +
|-
 +
| +20% || +17% || +14% || +12% || +10% || +9% || +8% || +7% || +6% || +5%
 +
|-
 +
! rowspan="10" | Type 2
 +
|-
 +
! colspan="10" | Increase Attack Speed during Brave Combat
 +
|-
 +
| colspan="10" style="text-align: center;" | -
 +
|-
 +
! colspan="10" | PA Potency
 +
|-
 +
| colspan="10" style="text-align: center;" | -5%
 +
|-
 +
! colspan="10" | Number of Final Bonus Hits
 +
|-
 +
| colspan="10" style="text-align: center;" | +300%
 +
|-
 +
! colspan="10" | PP Cost
 +
|-
 +
! 1 || 2 || 3 || 4 || 5 || 6 || 7 || 8 || 9 || 10
 +
|-
 +
| +20% || +17% || +14% || +12% || +10% || +9% || +8% || +7% || +6% || +5%
 +
|-
 +
! rowspan="8" | Type 3
 +
|-
 +
! colspan="10" | PA 1st Stage Potency
 +
|-
 +
| colspan="10" style="text-align: center;" | +10%
 +
|-
 +
! colspan="10" | PA 2nd Stage Potency
 +
|-
 +
| colspan="10" style="text-align: center;" | +5%
 +
|-
 +
! colspan="10" | PP Cost
 +
|-
 +
! 1 || 2 || 3 || 4 || 5 || 6 || 7 || 8 || 9 || 10
 +
|-
 +
| +20% || +17% || +14% || +12% || +10% || +9% || +8% || +7% || +6% || +5%
 +
|-
 +
|}
 +
 +
{| class="wikitable table-bordered table-responsive-md"
 +
! rowspan="5" colspan="1" | [[File:UINGSPhotonArtDimensionalRay.png|link=]]<br>{{icons|NGS Bow}} [[Portal:New_Genesis/Bow_Photon_Arts_and_Actions#Dimensional_Ray|Dimensional Ray]]
 +
|-
 +
! rowspan="1" colspan="2" | Potency
 +
| rowspan="5" colspan="8" | Bow Photon Art.<br>A bow from an alternate dimension fires arrows down<br>on enemies. Charging and release will stock up to<br>5 homing attacks which will be unleashed one at a time<br>after you land hits with other Photon Arts.
 +
|-
 +
| colspan="2" style="text-align: center;" | 580
 +
|-
 +
! rowspan="1" colspan="2" | PP Cost
 +
|-
 +
| colspan="2" style="text-align: center;" | 27
 +
|-
 +
! rowspan="6" | Type 1
 +
|-
 +
! colspan="10" | Increase Area of Effect When Uncharged
 +
|-
 +
| colspan="10" style="text-align: center;" | -
 +
|-
 +
! colspan="10" | PP Cost
 +
|-
 +
! 1 || 2 || 3 || 4 || 5 || 6 || 7 || 8 || 9 || 10
 +
|-
 +
| +20% || +17% || +14% || +12% || +10% || +9% || +8% || +7% || +6% || +5%
 +
|-
 +
! rowspan="8" | Type 2
 +
|-
 +
! colspan="10" | Increase Attack Duration When Uncharged
 +
|-
 +
| colspan="10" style="text-align: center;" | -
 +
|-
 +
! colspan="10" | Potency Per Hit When Uncharged
 +
|-
 +
| colspan="10" style="text-align: center;" | -28%
 +
|-
 +
! colspan="10" | PP Cost
 +
|-
 +
! 1 || 2 || 3 || 4 || 5 || 6 || 7 || 8 || 9 || 10
 +
|-
 +
| +20% || +17% || +14% || +12% || +10% || +9% || +8% || +7% || +6% || +5%
 +
|-
 +
! rowspan="8" | Type 3
 +
|-
 +
! colspan="10" | No. of Arrows Stocked when Charged
 +
|-
 +
| colspan="10" style="text-align: center;" | +3
 +
|-
 +
! colspan="10" | Potency Per Hit When Charged
 +
|-
 +
| colspan="10" style="text-align: center;" | -30%
 +
|-
 +
! colspan="10" | PP Cost
 +
|-
 +
! 1 || 2 || 3 || 4 || 5 || 6 || 7 || 8 || 9 || 10
 +
|-
 +
| +20% || +17% || +14% || +12% || +10% || +9% || +8% || +7% || +6% || +5%
 +
|-
 +
|}
 +
 +
===Bouncer===
 +
 +
{| class="wikitable table-bordered table-responsive-md"
 +
! rowspan="5" colspan="1" | [[File:UINGSPhotonArtFierceWave.png|link=]]<br>{{icons|NGS Jet Boots}} [[Portal:New_Genesis/Jet_Boots_Photon_Arts_and_Actions#Fierce_Wave|Fierce Wave]]
 +
|-
 +
! rowspan="1" colspan="2" | Potency
 +
| rowspan="5" colspan="8" | Jet Boots Photon Art.<br>Unleashes a shockwave in front of you as you spin<br>vertically.<br>Pressing and holding the PA button will change the attack<br>in exchange of consuming additional PP.
 +
|-
 +
| colspan="2" style="text-align: center;" | 550
 +
|-
 +
! rowspan="1" colspan="2" | PP Cost
 +
|-
 +
| colspan="2" style="text-align: center;" | 12
 +
|-
 +
! rowspan="6" | Type 1
 +
|-
 +
! colspan="10" | Increase Attack Range
 +
|-
 +
| colspan="10" style="text-align: center;" | -
 +
|-
 +
! colspan="10" | PP Cost
 +
|-
 +
! 1 || 2 || 3 || 4 || 5 || 6 || 7 || 8 || 9 || 10
 +
|-
 +
| +20% || +17% || +14% || +12% || +10% || +9% || +8% || +7% || +6% || +5%
 +
|-
 +
! rowspan="8" | Type 2
 +
|-
 +
! colspan="10" | Increase Shockwave Attack Duration
 +
|-
 +
| colspan="10" style="text-align: center;" | -
 +
|-
 +
! colspan="10" | Potency Per Shockwave Hit
 +
|-
 +
| colspan="10" style="text-align: center;" | -40%
 +
|-
 +
! colspan="10" | PP Cost
 +
|-
 +
! 1 || 2 || 3 || 4 || 5 || 6 || 7 || 8 || 9 || 10
 +
|-
 +
| +20% || +17% || +14% || +12% || +10% || +9% || +8% || +7% || +6% || +5%
 +
|-
 +
! rowspan="8" | Type 3
 +
|-
 +
! colspan="10" | Activate Thrust Drive by pressing the normal attack button after activating this PA
 +
|-
 +
| colspan="10" style="text-align: center;" | -
 +
|-
 +
! colspan="10" | PP Cost
 +
|-
 +
! 1 || 2 || 3 || 4 || 5 || 6 || 7 || 8 || 9 || 10
 +
|-
 +
| +15% || +12% || +9% || +7% || +5% || +4% || +3% || +2% || +1% || +0%
 +
|-
 +
|}
 +
 +
{| class="wikitable table-bordered table-responsive-md"
 +
! rowspan="5" colspan="1" | [[File:UINGSPhotonArtRampagingHarrier.png|link=]]<br>{{icons|NGS Soaring Blades}} [[Portal:New_Genesis/Soaring_Blades_Photon_Arts_and_Actions#Rampaging_Harrier|Rampaging Harrier]]
 +
|-
 +
! rowspan="1" colspan="2" | Potency
 +
| rowspan="5" colspan="8" | Soaring Blades Photon Art.<br>Unleashes a combo slash attack and then causes numerous<br>Photon Blades to rain down on the enemy. Pressing the PA<br>button again during the attack will change it.
 +
|-
 +
| colspan="2" style="text-align: center;" | 1340
 +
|-
 +
! rowspan="1" colspan="2" | PP Cost
 +
|-
 +
| colspan="2" style="text-align: center;" | 35
 +
|-
 +
! rowspan="8" | Type 1
 +
|-
 +
! colspan="10" | Immune to being launched or knocked back during PA
 +
|-
 +
| colspan="10" style="text-align: center;" | -
 +
|-
 +
! colspan="10" | Pinion Blade Gauge Accumulation
 +
|-
 +
| colspan="10" style="text-align: center;" | +10%
 +
|-
 +
! colspan="10" | PP Cost
 
|-
 
|-
 
! 1 || 2 || 3 || 4 || 5 || 6 || 7 || 8 || 9 || 10
 
! 1 || 2 || 3 || 4 || 5 || 6 || 7 || 8 || 9 || 10
 
|-
 
|-
| colspan="10" style="text-align: center;" | 100%
+
| +20% || +17% || +14% || +12% || +10% || +9% || +8% || +7% || +6% || +5%
 
|-
 
|-
! rowspan="7" | Type 3
+
! rowspan="10" | Type 2
 
|-
 
|-
! colspan="10" | Hunter Arts Avenger Activation Potency
+
! colspan="10" | Potency to Downed Enemies
 
|-
 
|-
 
! 1 || 2 || 3 || 4 || 5 || 6 || 7 || 8 || 9 || 10
 
! 1 || 2 || 3 || 4 || 5 || 6 || 7 || 8 || 9 || 10
 
|-
 
|-
| +5% || +6% || +7% || +8% || +9% || +10% || colspan="4" style="text-align: center;" | +10%
+
| +5% || +6% || +7% || +8% || +9% || colspan="5" style="text-align: center;" | +10%
 
|-
 
|-
! colspan="10" | Hunter Arts Avenger Non-Activation Potency
+
! colspan="10" | Potency to Non-Downed Enemies
 
|-
 
|-
 
! 1 || 2 || 3 || 4 || 5 || 6 || 7 || 8 || 9 || 10
 
! 1 || 2 || 3 || 4 || 5 || 6 || 7 || 8 || 9 || 10
 
|-
 
|-
 
| colspan="6" style="text-align: center;" | -50% || -25% || -20% || -15% || -10%
 
| colspan="6" style="text-align: center;" | -50% || -25% || -20% || -15% || -10%
 +
|-
 +
! colspan="10" | PP Cost
 +
|-
 +
! 1 || 2 || 3 || 4 || 5 || 6 || 7 || 8 || 9 || 10
 +
|-
 +
| +20% || +17% || +14% || +12% || +10% || +9% || +8% || +7% || +6% || +5%
 +
|-
 +
! rowspan="8" | Type 3
 +
|-
 +
! colspan="10" | Increase Attack Speed Before Variant Attack
 +
|-
 +
| colspan="10" style="text-align: center;" | -
 +
|-
 +
! colspan="10" | Potency before Variant Attack
 +
|-
 +
| colspan="10" style="text-align: center;" | -10%
 +
|-
 +
! colspan="10" | PP Cost
 +
|-
 +
! 1 || 2 || 3 || 4 || 5 || 6 || 7 || 8 || 9 || 10
 +
|-
 +
| +20% || +17% || +14% || +12% || +10% || +9% || +8% || +7% || +6% || +5%
 +
|-
 +
|}
 +
 +
===Waker===
 +
 +
{| class="wikitable table-bordered table-responsive-md"
 +
! rowspan="5" colspan="1" | [[File:UINGSPhotonArtWulfenRaid.png|link=]]<br>{{icons|NGS Harmonizer}} [[Portal:New_Genesis/Harmonizer_Photon_Arts_and_Actions#Wulfen_Raid|Wulfen Raid]]
 +
|-
 +
! rowspan="1" colspan="2" | Potency
 +
| rowspan="5" colspan="8" | Harmonizer Photon Art.<br>Summons the Familiar Wulfen to charge forward and perform<br>an uppercut.<br>Pressing and holding the PA button will unleash a combo<br>attack forward at the cost of additional PP.
 +
|-
 +
| colspan="2" style="text-align: center;" | 810
 +
|-
 +
! rowspan="1" colspan="2" | PP Cost
 +
|-
 +
| colspan="2" style="text-align: center;" | 24
 +
|-
 +
! rowspan="8" | Type 1
 +
|-
 +
! colspan="10" | Increase Attack Speed
 +
|-
 +
| colspan="10" style="text-align: center;" | -
 +
|-
 +
! colspan="10" | PA Potency
 +
|-
 +
| colspan="10" style="text-align: center;" | -12%
 +
|-
 +
! colspan="10" | PP Cost
 +
|-
 +
! 1 || 2 || 3 || 4 || 5 || 6 || 7 || 8 || 9 || 10
 +
|-
 +
| +20% || +17% || +14% || +12% || +10% || +9% || +8% || +7% || +6% || +5%
 +
|-
 +
! rowspan="6" | Type 2
 +
|-
 +
! colspan="10" | Focus Gauge Accumulation
 +
|-
 +
| colspan="10" style="text-align: center;" | +50%
 +
|-
 +
! colspan="10" | PP Cost
 +
|-
 +
! 1 || 2 || 3 || 4 || 5 || 6 || 7 || 8 || 9 || 10
 +
|-
 +
| +20% || +17% || +14% || +12% || +10% || +9% || +8% || +7% || +6% || +5%
 +
|-
 +
! rowspan="6" | Type 3
 +
|-
 +
! colspan="10" | Add Treble Clef Mark effect to non-Variant Attacks
 +
|-
 +
| colspan="10" style="text-align: center;" | -
 +
|-
 +
! colspan="10" | PP Cost
 +
|-
 +
! 1 || 2 || 3 || 4 || 5 || 6 || 7 || 8 || 9 || 10
 +
|-
 +
| +20% || +17% || +14% || +12% || +10% || +9% || +8% || +7% || +6% || +5%
 +
|-
 +
|}
 +
 +
===Slayer===
 +
 +
{| class="wikitable table-bordered table-responsive-md"
 +
! rowspan="5" colspan="1" | [[File:NGSUIPhotonArtWavingRigel.png|link=]]<br>{{icons|NGS Gunblade}} [[Portal:New_Genesis/Gunblade_Photon_Arts_and_Actions#Waving_Rigel|Waving Rigel]]
 +
|-
 +
! rowspan="1" colspan="2" | Potency
 +
| rowspan="5" colspan="8" | Gunblade Photon Art.<br>Thrusts your weapon into the ground, creating a shockwave<br>all around you. Doing this while in the air will cause you<br>to plunge to the ground and perform the attack.<br>Inputting a direction will instead cause you to rise while attacking<br>the surrounding area.
 +
|-
 +
| colspan="2" style="text-align: center;" | 130
 +
|-
 +
! rowspan="1" colspan="2" | PP Cost
 +
|-
 +
| colspan="2" style="text-align: center;" | 18
 +
|-
 +
! rowspan="6" | Type 1
 +
|-
 +
! colspan="10" | Focus Gauge Accumulation
 +
|-
 +
| colspan="10" style="text-align: center;" | +50%
 +
|-
 +
! colspan="10" | PP Cost
 +
|-
 +
! 1 || 2 || 3 || 4 || 5 || 6 || 7 || 8 || 9 || 10
 +
|-
 +
| +20% || +17% || +14% || +12% || +10% || +9% || +8% || +7% || +6% || +5%
 +
|-
 +
! rowspan="6" | Type 2
 +
|-
 +
! colspan="10" | Increase attack range<br>Increase upward movement distance when inputting a direction
 +
|-
 +
| colspan="10" style="text-align: center;" | -
 +
|-
 +
! colspan="10" | PP Cost
 +
|-
 +
! 1 || 2 || 3 || 4 || 5 || 6 || 7 || 8 || 9 || 10
 +
|-
 +
| +15% || +12% || +9% || +7% || +5% || +4% || +3% || +2% || +1% || +0%
 +
|-
 +
! rowspan="8" | Type 3
 +
|-
 +
! colspan="10" | Shockwave continuously activates when not inputting a direction
 +
|-
 +
| colspan="10" style="text-align: center;" | -
 +
|-
 +
! colspan="10" | Potency per hit when not inputting a direction
 +
|-
 +
| colspan="10" style="text-align: center;" | -65%
 +
|-
 +
! colspan="10" | PP Cost
 +
|-
 +
! 1 || 2 || 3 || 4 || 5 || 6 || 7 || 8 || 9 || 10
 +
|-
 +
| +30% || +26% || +22% || +18% || +15% || +14% || +13% || +12% || +11% || +10%
 +
|-
 +
|}
 +
 +
==Techniques==
 +
===Fire===
 +
 +
{| class="wikitable table-bordered table-responsive-md"
 +
! rowspan="5" colspan="1" | [[File:UINGSTechFoie.png|link=]]<br>[[Portal:New_Genesis/Techniques_List#Fire|Foie]]
 +
|-
 +
! rowspan="1" colspan="2" | Potency
 +
| rowspan="5" colspan="8" | Fire-elemental Technique.<br>Release a fireball in front of you.<br>Charge to launch an alternate attack.
 +
|-
 +
| colspan="2" style="text-align: center;" | 300
 +
|-
 +
! rowspan="1" colspan="2" | PP Cost
 +
|-
 +
| colspan="2" style="text-align: center;" | 15
 +
|-
 +
! rowspan="6" | Type 1
 +
|-
 +
! colspan="10" | Increase Attack Range
 +
|-
 +
| colspan="10" style="text-align: center;" | -
 +
|-
 +
! colspan="10" | PP Cost
 +
|-
 +
! 1 || 2 || 3 || 4 || 5 || 6 || 7 || 8 || 9 || 10
 +
|-
 +
| +20% || +17% || +14% || +12% || +10% || +9% || +8% || +7% || +6% || +5%
 +
|-
 +
! rowspan="8" | Type 2
 +
|-
 +
! colspan="10" | Increase Attack Speed
 +
|-
 +
| colspan="10" style="text-align: center;" | -
 +
|-
 +
! colspan="10" | Charge Time
 +
|-
 +
| colspan="10" style="text-align: center;" | -20%
 +
|-
 +
! colspan="10" | Technique Potency
 +
|-
 +
! 1 || 2 || 3 || 4 || 5 || 6 || 7 || 8 || 9 || 10
 +
|-
 +
| -30% || -27% || -24% || -22% || -20% || -19% || -18% || -17% || -16% || -15%
 +
|-
 +
! rowspan="8" | Type 3
 +
|-
 +
! colspan="10" | Elemental Down Factor
 +
|-
 +
| +10% || +20% || +30% || +40% || +50% || +60% || +70% || +80% || +90% || +100%
 +
|-
 +
! colspan="10" | Seal of Flame Accumulation
 +
|-
 +
| colspan="10" style="text-align: center;" | +50%
 +
|-
 +
! colspan="10" | PP Cost
 +
|-
 +
! 1 || 2 || 3 || 4 || 5 || 6 || 7 || 8 || 9 || 10
 +
|-
 +
| +20% || +17% || +14% || +12% || +10% || +9% || +8% || +7% || +6% || +5%
 +
|-
 +
|}
 +
 +
===Wind===
 +
 +
{| class="wikitable table-bordered table-responsive-md"
 +
! rowspan="5" colspan="1" | [[File:UINGSTechZan.png|link=]]<br>[[Portal:New_Genesis/Techniques_List#Wind|Zan]]
 +
|-
 +
! rowspan="1" colspan="2" | Potency
 +
| rowspan="5" colspan="8" | Wind-elemental Technique.<br>Release a gust of wind that cuts like<br>a blade in front of you.<br>Charge to launch an alternate attack.
 +
|-
 +
| colspan="2" style="text-align: center;" | 290
 +
|-
 +
! rowspan="1" colspan="2" | PP Cost
 +
|-
 +
| colspan="2" style="text-align: center;" | 17
 +
|-
 +
! rowspan="6" | Type 1
 +
|-
 +
! colspan="10" | Increase Vortex Attack Range<br>Reduce Number of Hits
 +
|-
 +
| colspan="10" style="text-align: center;" | -
 +
|-
 +
! colspan="10" | PP Cost
 +
|-
 +
! 1 || 2 || 3 || 4 || 5 || 6 || 7 || 8 || 9 || 10
 +
|-
 +
| +20% || +17% || +14% || +12% || +10% || +9% || +8% || +7% || +6% || +5%
 +
|-
 +
! rowspan="6" | Type 2
 +
|-
 +
! colspan="10" | Increase Charged Attack Range and Attack Speed
 +
|-
 +
| colspan="10" style="text-align: center;" | -
 +
|-
 +
! colspan="10" | Technique Potency
 +
|-
 +
! 1 || 2 || 3 || 4 || 5 || 6 || 7 || 8 || 9 || 10
 +
|-
 +
| -30% || -27% || -24% || -22% || -20% || -19% || -18% || -17% || -16% || -15%
 +
|-
 +
! rowspan="8" | Type 3
 +
|-
 +
! colspan="10" | Elemental Down Factor
 +
|-
 +
| +10% || +20% || +30% || +40% || +50% || +60% || +70% || +80% || +90% || +100%
 +
|-
 +
! colspan="10" | Compound Technique Gauge Accumulation
 +
|-
 +
| colspan="10" style="text-align: center;" | +20%
 +
|-
 +
! colspan="10" | PP Cost
 +
|-
 +
! 1 || 2 || 3 || 4 || 5 || 6 || 7 || 8 || 9 || 10
 +
|-
 +
| +20% || +17% || +14% || +12% || +10% || +9% || +8% || +7% || +6% || +5%
 +
|-
 +
|}
 +
 +
===Light===
 +
 +
{| class="wikitable table-bordered table-responsive-md"
 +
! rowspan="5" colspan="1" | [[File:UINGSTechGrants.png|link=]]<br>[[Portal:New_Genesis/Techniques_List#Light|Grants]]
 +
|-
 +
! rowspan="1" colspan="2" | Potency
 +
| rowspan="5" colspan="8" | Light-elemental Technique.<br>Generate swords of light in front of you.<br>Charge to launch an alternate attack.
 +
|-
 +
| colspan="2" style="text-align: center;" | 310
 +
|-
 +
! rowspan="1" colspan="2" | PP Cost
 +
|-
 +
| colspan="2" style="text-align: center;" | 18
 +
|-
 +
! rowspan="8" | Type 1
 +
|-
 +
! colspan="10" | Charged attacks and additional halo attacks each strike as 1 hit
 +
|-
 +
| colspan="10" style="text-align: center;" | -
 +
|-
 +
! colspan="10" | Charged Potency
 +
|-
 +
! 1 || 2 || 3 || 4 || 5 || 6 || 7 || 8 || 9 || 10
 +
|-
 +
| +5% || +8% || +11% || +13% || +15% || +16% || +17% || +18% || +19% || +20%
 +
|-
 +
! colspan="10" | Charge Time
 +
|-
 +
| colspan="10" style="text-align: center;" | +60%
 +
|-
 +
! rowspan="6" | Type 2
 +
|-
 +
! colspan="10" | Negate enemy attacks when activated
 +
|-
 +
| colspan="10" style="text-align: center;" | -
 +
|-
 +
! colspan="10" | PP Cost
 +
|-
 +
! 1 || 2 || 3 || 4 || 5 || 6 || 7 || 8 || 9 || 10
 +
|-
 +
| +30% || +26% || +22% || +18% || +15% || +14% || +13% || +12% || +11% || +10%
 +
|-
 +
! rowspan="8" | Type 3
 +
|-
 +
! colspan="10" | Elemental Down Factor
 +
|-
 +
| +10% || +20% || +30% || +40% || +50% || +60% || +70% || +80% || +90% || +100%
 +
|-
 +
! colspan="10" | Compound Technique Gauge Accumulation
 +
|-
 +
| colspan="10" style="text-align: center;" | +20%
 +
|-
 +
! colspan="10" | PP Cost
 +
|-
 +
! 1 || 2 || 3 || 4 || 5 || 6 || 7 || 8 || 9 || 10
 +
|-
 +
| +20% || +17% || +14% || +12% || +10% || +9% || +8% || +7% || +6% || +5%
 
|-
 
|-
 
|}
 
|}

Latest revision as of 00:35, 12 December 2023

Overview

A system that changes the performance of Photon Arts and Techniques. You can unlock, upgrade, and set customization effects at the Class Counter.

There are three different customization effects for each Photon Art or Technique that can be generated using materials items and N-Meseta. Each level of an effect adds or increases a positive effect, lowers a negative effect or both.

Each customization effect is saved separately and is freely changeable at the class counter without losing levels. Note that classes that share weapons or can use techniques share the set customization and level. For example if you unlock Technique "Grants" as Type 1 and upgrade it to Level 5, this is shared with all other classes that can use techniques. The same applies to Photon Arts.

Tech Arts Customization Costs

Material Level Cost Total Cost
1 2 3 4 5 6 7 8 9 10
NGS Tool Icon N-EX Cube 1 2 3 4 5 10 15 30 50 - 120
NGS Tool Icon TA Customization Disc A/Melee
NGS Tool Icon TA Customization Disc A/Ranged
NGS Tool Icon TA Customization Disc A/Technique
5 10 15 20 25 40 50 100 150 - 415
NGS Tool Icon TA Customization Disc B/Melee
NGS Tool Icon TA Customization Disc B/Ranged
NGS Tool Icon TA Customization Disc B/Technique
- - - - - 1 3 10 30 - 44
NGS Tool Icon TA Customization Disc X/Omni - - - - - - - - - 1 1
N-Meseta N-Meseta 2,000 3,000 5,000 10,000 20,000 60,000 100,000 150,000 200,000 300,000 850,000

Photon Arts

Hunter

UINGSPhotonArtSpiralEdge.png
Sword (NGS) Spiral Edge
Potency Sword Photon Art.
Rise in a vertical slashing, spiral ascent.
Charging increases the potency.
800
PP Cost
25
Type 1
Increase Attack Range
-
PP Cost
1 2 3 4 5 6 7 8 9 10
+20% +17% +14% +12% +10% +9% +8% +7% +6% +5%
Type 2
Charged Potency
1 2 3 4 5 6 7 8 9 10
+20% +23% +26% +28% +30% +31% +32% +33% +34% +35%
Charge Time
100%
Type 3
Hunter Arts Avenger Activation Potency
1 2 3 4 5 6 7 8 9 10
+5% +6% +7% +8% +9% +10% +10%
Hunter Arts Avenger Non-Activation Potency
1 2 3 4 5 6 7 8 9 10
-50% -25% -20% -15% -10%
UINGSPhotonArtTurbulentTrain.png
Wired Lance (NGS) Turbulent Train
Potency Wired Lance Photon Art.
Launch a vertical slash while spinning aggressively.
555
PP Cost
20
Type 1
Increase Attack Speed
+25%
PA Potency
-20%
PP Cost
1 2 3 4 5 6 7 8 9 10
+15% +12% +9% +7% +5% +4% +3% +2% +1% +0%
Type 2
Increase Attack Range
+100%
Always maximizes potency increase based on distance
-
PP Cost
1 2 3 4 5 6 7 8 9 10
+20% +17% +14% +12% +10% +9% +8% +7% +6% +5%
Type 3
Hunter Arts Avenger Activation Potency
1 2 3 4 5 6 7 8 9 10
+5% +6% +7% +8% +9% +10% +10%
Hunter Arts Avenger Non-Activation Potency
1 2 3 4 5 6 7 8 9 10
-50% -25% -20% -15% -10%
UINGSPhotonArtThrustingJavelin.png
Partizan (NGS) Thrusting Javelin
Potency Partisan Photon Art.
Launch the weapon at a target after thrust.
Press and hold the PA button to thrust until
your PP is depleted and throw.
800
PP Cost
25
Type 1
Increase Attack Speed
?
PA Potency
-20%
PP Cost
1 2 3 4 5 6 7 8 9 10
+20% +17% +14% +12% +10% +9% +8% +7% +6% +5%
Type 2
Increase Finishing Blow Potency and Attack Range
+300%
PA Potency
-80%
PP Cost
1 2 3 4 5 6 7 8 9 10
+15% +12% +9% +7% +5% +4% +3% +2% +1% +0%
Type 3
Hold down the PA button to increase potency and attack speed
+20%
PA Potency
-10%
PP Cost
1 2 3 4 5 6 7 8 9 10
+20% +17% +14% +12% +10% +9% +8% +7% +6% +5%

Fighter

UINGSPhotonArtHelzeusCoat.png
Daggers (NGS) Helzeus Coat
Potency Twin Daggers Photon Art.
Unleash a shock wave after leaping forward.
510
PP Cost
16
Type 1
Increase Attack Range
?
PP Cost
1 2 3 4 5 6 7 8 9 10
+20% +17% +14% +12% +10% +9% +8% +7% +6% +5%
Type 2
First Half of PA: Increase Distance Forward
Second Half of PA: No Retreat/Increase Shockwave Range
-
PP Cost
+20% +17% +14% +12% +10% +9% +8% +7% +6% +5%
Type 3
Potency of Acceleration Drive when activated immediately after
1 2 3 4 5 6 7 8 9 10
+15% +18% +21% +23% +25% +26% +27% +28% +29% +30%
PP Cost
1 2 3 4 5 6 7 8 9 10
+20% +17% +14% +12% +10% +9% +8% +7% +6% +5%
UINGSPhotonArtQuickGash.png
Double Saber (NGS) Quick Gash
Potency Double Saber Photon Art.
Spawn a tornado while moving backwards
after a quick sideway sweap.
Generates a whirlwind when used.
700
PP Cost
20
Type 1
Increase Attack Range
?
PP Cost
1 2 3 4 5 6 7 8 9 10
+20% +17% +14% +12% +10% +9% +8% +7% +6% +5%
Type 2
Increase Attack Speed
-
PA Potency
-12%
PP Cost
1 2 3 4 5 6 7 8 9 10
+20% +17% +14% +12% +10% +9% +8% +7% +6% +5%
Type 3
Increase Tornado Attack Duration
-
Potency Per Tornado Hit
-30%
PP Cost
1 2 3 4 5 6 7 8 9 10
+20% +17% +14% +12% +10% +9% +8% +7% +6% +5%
UINGSPhotonArtThousandBlows.png
Knuckles (NGS) Thousand Blows
Potency Knuckles Photon Art.
Pummel an enemy with countless blows
before unleashing a powerful upper cut.
1350
PP Cost
32
Type 1
Increase Attack Range
?
PP Cost
1 2 3 4 5 6 7 8 9 10
+20% +17% +14% +12% +10% +9% +8% +7% +6% +5%
Type 2
Potency to Downed Enemies
1 2 3 4 5 6 7 8 9 10
+5% +6% +7% +8% +9% +10%
Potency to Non-Downed Enemies
1 2 3 4 5 6 7 8 9 10
-50% -25% -20% -15% -10%
PP Cost
+20% +17% +14% +12% +10% +9% +8% +7% +6% +5%
Type 3
Immune to being launched or knocked back while using PA
-
Damage Taken
-50%
PP Cost
1 2 3 4 5 6 7 8 9 10
+20% +17% +14% +12% +10% +9% +8% +7% +6% +5%

Ranger

UINGSPhotonArtBlazeShot.png
Rifle (NGS) Blaze Shot
Potency Assault Rifle Photon Art.
Fire high-speed volley after a dodge.
By pressing and holding down on the PA button,
it will continue to fire until PP is depleted.
310
PP Cost
20
Type 1
Spread Shot Gauge Accumulation
+100%
PP Cost
1 2 3 4 5 6 7 8 9 10
+20% +17% +14% +12% +10% +9% +8% +7% +6% +5%
Type 2
Increase potency while holding down PA button/tracking bullets
-
PA Potency
-35%
PP Cost
+30% +26% +22% +18% +15% +14% +13% +12% +11% +10%
Type 3
Increase Finishing Blow Potency and Attack Range
-
PA Potency
-30%
PP Cost
1 2 3 4 5 6 7 8 9 10
+15% +12% +9% +7% +5% +4% +3% +2% +1% +0%
UINGSPhotonArtFallenImpact.png
Launcher (NGS) Fallen Impact
Potency Launcher Photon Art.
Drop down an explosive shell in front of you.
530
PP Cost
25
Type 1
Increase Attack Speed
-
PA Potency
-20%
PP Cost
1 2 3 4 5 6 7 8 9 10
+20% +17% +14% +12% +10% +9% +8% +7% +6% +5%
Type 2
Increased Number of Explosive Shells
?
Potency Per Explosive Shell Hit
-28%
PP Cost
+20% +17% +14% +12% +10% +9% +8% +7% +6% +5%
Type 3
Launcher PA potency to enemies being hit with Explosive Shells -
Increase Fall Interval of Explosive Shells
+20%
PA Potency
-25%
PP Cost
1 2 3 4 5 6 7 8 9 10
+30% +26% +22% +18% +15% +14% +13% +12% +11% +10%

Gunner

UINGSPhotonArtAimlessRain.png
Twin Machineguns (NGS) Aimless Rain
Potency Twin Machine Guns Photon Art.
Pelt the surrounding enemies with a hail
of bullets as you spin round and round.
Charging increases the potency.
680
PP Cost
25
Type 1
Increase Attack Range
-
PP Cost
1 2 3 4 5 6 7 8 9 10
+20% +17% +14% +12% +10% +9% +8% +7% +6% +5%
Type 2
Increase Attack Speed
-
PA Potency
-20%
PP Cost
1 2 3 4 5 6 7 8 9 10
+20% +17% +14% +12% +10% +9% +8% +7% +6% +5%
Type 3
Hail of Bullets Gauge Accumulation
+50%
PP Cost
1 2 3 4 5 6 7 8 9 10
+20% +17% +14% +12% +10% +9% +8% +7% +6% +5%
UINGSPhotonArtBlazeShot.png
Rifle (NGS) Blaze Shot
Potency Assault Rifle Photon Art.
Fire high-speed volley after a dodge.
By pressing and holding down on the PA button,
it will continue to fire until PP is depleted.
310
PP Cost
20
Type 1
Spread Shot Gauge Accumulation
+100%
PP Cost
1 2 3 4 5 6 7 8 9 10
+20% +17% +14% +12% +10% +9% +8% +7% +6% +5%
Type 2
Increase potency while holding down PA button/tracking bullets
-
PA Potency
-35%
PP Cost
+30% +26% +22% +18% +15% +14% +13% +12% +11% +10%
Type 3
Increase Finishing Blow Potency and Attack Range
-
PA Potency
-30%
PP Cost
1 2 3 4 5 6 7 8 9 10
+15% +12% +9% +7% +5% +4% +3% +2% +1% +0%

Force

UINGSPhotonArtConvergenceShot.png
Talis (NGS) Convergence Shot
Potency Talis Photon Art.
Unleash photons in your path and deploy the Talis.
Techniques will be altered during Talis deployment.
160
PP Cost
15
Type 1
Technique Potency - - seconds after Talis is deployed
1 2 3 4 5 6 7 8 9 10
+10% / 20 seconds
Talis deployment duration
1 2 3 4 5 6 7 8 9 10
+100%
Technique PP Cost while Talis is deployed
1 2 3 4 5 6 7 8 9 10
+20% +15% +10% +5% +0% -2% -4% -6% -8% -10%
Type 2
Techniques attack target location when Talis is deployed
1 2 3 4 5 6 7 8 9 10
-
Techniques Elemental Down factor when Talis is deployed
1 2 3 4 5 6 7 8 9 10
+10% +20% +30% +40% +50% +60% +70% +80% +90% +100%
Technique PP Cost when Talis is deployed
1 2 3 4 5 6 7 8 9 10
+15% +12% +9% +7% +5% +4% +3% +2% +1% +0%
Type 3
Tricky Capacitor Gauge Accumulation when Talis is deployed
1 2 3 4 5 6 7 8 9 10
+50%
Technique PP Cost when Talis is deployed
1 2 3 4 5 6 7 8 9 10
+20% +17% +14% +12% +10% +9% +8% +7% +6% +5%

Techter

UINGSPhotonArtConvergenceShot.png
Talis (NGS) Convergence Shot
Potency Talis Photon Art.
Unleash photons in your path and deploy the Talis.
Techniques will be altered during Talis deployment.
160
PP Cost
15
Type 1
Technique Potency - - seconds after Talis is deployed
1 2 3 4 5 6 7 8 9 10
+10% / 20 seconds
Talis deployment duration
1 2 3 4 5 6 7 8 9 10
+100%
Technique PP Cost while Talis is deployed
1 2 3 4 5 6 7 8 9 10
+20% +15% +10% +5% +0% -2% -4% -6% -8% -10%
Type 2
Techniques attack target location when Talis is deployed
1 2 3 4 5 6 7 8 9 10
-
Techniques Elemental Down factor when Talis is deployed
1 2 3 4 5 6 7 8 9 10
+10% +20% +30% +40% +50% +60% +70% +80% +90% +100%
Technique PP Cost when Talis is deployed
1 2 3 4 5 6 7 8 9 10
+15% +12% +9% +7% +5% +4% +3% +2% +1% +0%
Type 3
Tricky Capacitor Gauge Accumulation when Talis is deployed
1 2 3 4 5 6 7 8 9 10
+50%
Technique PP Cost when Talis is deployed
1 2 3 4 5 6 7 8 9 10
+20% +17% +14% +12% +10% +9% +8% +7% +6% +5%
UINGSPhotonArtRapidSmash.png
Wand (NGS) Swift Smash
Potency Wand Photon Art.
Quickly close in on an enemy to deal a devastating blow.
Charging increases the potency.
710
PP Cost
25
Type 1
Charged Potency
1 2 3 4 5 6 7 8 9 10
+50% +60% +70% +75% +80% +84% +88% +92% +96% +100%
Charge Time
200%
Type 2
Change to a shockwave projectile
Increase Attack Speed
No forward movement during attack
-
PA Potency
1 2 3 4 5 6 7 8 9 10
-20%
Technique PP Cost when Talis is deployed
1 2 3 4 5 6 7 8 9 10
+15% +12% +9% +7% +5% +4% +3% +2% +1% +0%
Type 3
Wand Element Pursuit Gauge Accumulation Added
-
PP Cost
1 2 3 4 5 6 7 8 9 10
+20% +17% +14% +12% +10% +9% +8% +7% +6% +5%

Braver

UINGSPhotonArtLotusLightning.png
Katana (NGS) Lotus Lightning
Potency Katana Photon Art.
Releases manifold shockwaves in a straight line after
charging your sword.
Multiple uses release alternate attacks.
400
PP Cost
18
Type 1
Increase Attack Range
-
PP Cost
1 2 3 4 5 6 7 8 9 10
+20% +17% +14% +12% +10% +9% +8% +7% +6% +5%
Type 2
Increase Attack Speed during Brave Combat
-
PA Potency
-5%
Number of Final Bonus Hits
+300%
PP Cost
1 2 3 4 5 6 7 8 9 10
+20% +17% +14% +12% +10% +9% +8% +7% +6% +5%
Type 3
PA 1st Stage Potency
+10%
PA 2nd Stage Potency
+5%
PP Cost
1 2 3 4 5 6 7 8 9 10
+20% +17% +14% +12% +10% +9% +8% +7% +6% +5%
UINGSPhotonArtDimensionalRay.png
Bow (NGS) Dimensional Ray
Potency Bow Photon Art.
A bow from an alternate dimension fires arrows down
on enemies. Charging and release will stock up to
5 homing attacks which will be unleashed one at a time
after you land hits with other Photon Arts.
580
PP Cost
27
Type 1
Increase Area of Effect When Uncharged
-
PP Cost
1 2 3 4 5 6 7 8 9 10
+20% +17% +14% +12% +10% +9% +8% +7% +6% +5%
Type 2
Increase Attack Duration When Uncharged
-
Potency Per Hit When Uncharged
-28%
PP Cost
1 2 3 4 5 6 7 8 9 10
+20% +17% +14% +12% +10% +9% +8% +7% +6% +5%
Type 3
No. of Arrows Stocked when Charged
+3
Potency Per Hit When Charged
-30%
PP Cost
1 2 3 4 5 6 7 8 9 10
+20% +17% +14% +12% +10% +9% +8% +7% +6% +5%

Bouncer

UINGSPhotonArtFierceWave.png
Jet Boots (NGS) Fierce Wave
Potency Jet Boots Photon Art.
Unleashes a shockwave in front of you as you spin
vertically.
Pressing and holding the PA button will change the attack
in exchange of consuming additional PP.
550
PP Cost
12
Type 1
Increase Attack Range
-
PP Cost
1 2 3 4 5 6 7 8 9 10
+20% +17% +14% +12% +10% +9% +8% +7% +6% +5%
Type 2
Increase Shockwave Attack Duration
-
Potency Per Shockwave Hit
-40%
PP Cost
1 2 3 4 5 6 7 8 9 10
+20% +17% +14% +12% +10% +9% +8% +7% +6% +5%
Type 3
Activate Thrust Drive by pressing the normal attack button after activating this PA
-
PP Cost
1 2 3 4 5 6 7 8 9 10
+15% +12% +9% +7% +5% +4% +3% +2% +1% +0%
UINGSPhotonArtRampagingHarrier.png
Soaring Blades (NGS) Rampaging Harrier
Potency Soaring Blades Photon Art.
Unleashes a combo slash attack and then causes numerous
Photon Blades to rain down on the enemy. Pressing the PA
button again during the attack will change it.
1340
PP Cost
35
Type 1
Immune to being launched or knocked back during PA
-
Pinion Blade Gauge Accumulation
+10%
PP Cost
1 2 3 4 5 6 7 8 9 10
+20% +17% +14% +12% +10% +9% +8% +7% +6% +5%
Type 2
Potency to Downed Enemies
1 2 3 4 5 6 7 8 9 10
+5% +6% +7% +8% +9% +10%
Potency to Non-Downed Enemies
1 2 3 4 5 6 7 8 9 10
-50% -25% -20% -15% -10%
PP Cost
1 2 3 4 5 6 7 8 9 10
+20% +17% +14% +12% +10% +9% +8% +7% +6% +5%
Type 3
Increase Attack Speed Before Variant Attack
-
Potency before Variant Attack
-10%
PP Cost
1 2 3 4 5 6 7 8 9 10
+20% +17% +14% +12% +10% +9% +8% +7% +6% +5%

Waker

UINGSPhotonArtWulfenRaid.png
Harmonizer (NGS) Wulfen Raid
Potency Harmonizer Photon Art.
Summons the Familiar Wulfen to charge forward and perform
an uppercut.
Pressing and holding the PA button will unleash a combo
attack forward at the cost of additional PP.
810
PP Cost
24
Type 1
Increase Attack Speed
-
PA Potency
-12%
PP Cost
1 2 3 4 5 6 7 8 9 10
+20% +17% +14% +12% +10% +9% +8% +7% +6% +5%
Type 2
Focus Gauge Accumulation
+50%
PP Cost
1 2 3 4 5 6 7 8 9 10
+20% +17% +14% +12% +10% +9% +8% +7% +6% +5%
Type 3
Add Treble Clef Mark effect to non-Variant Attacks
-
PP Cost
1 2 3 4 5 6 7 8 9 10
+20% +17% +14% +12% +10% +9% +8% +7% +6% +5%

Slayer

NGSUIPhotonArtWavingRigel.png
Gunblade (NGS) Waving Rigel
Potency Gunblade Photon Art.
Thrusts your weapon into the ground, creating a shockwave
all around you. Doing this while in the air will cause you
to plunge to the ground and perform the attack.
Inputting a direction will instead cause you to rise while attacking
the surrounding area.
130
PP Cost
18
Type 1
Focus Gauge Accumulation
+50%
PP Cost
1 2 3 4 5 6 7 8 9 10
+20% +17% +14% +12% +10% +9% +8% +7% +6% +5%
Type 2
Increase attack range
Increase upward movement distance when inputting a direction
-
PP Cost
1 2 3 4 5 6 7 8 9 10
+15% +12% +9% +7% +5% +4% +3% +2% +1% +0%
Type 3
Shockwave continuously activates when not inputting a direction
-
Potency per hit when not inputting a direction
-65%
PP Cost
1 2 3 4 5 6 7 8 9 10
+30% +26% +22% +18% +15% +14% +13% +12% +11% +10%

Techniques

Fire

UINGSTechFoie.png
Foie
Potency Fire-elemental Technique.
Release a fireball in front of you.
Charge to launch an alternate attack.
300
PP Cost
15
Type 1
Increase Attack Range
-
PP Cost
1 2 3 4 5 6 7 8 9 10
+20% +17% +14% +12% +10% +9% +8% +7% +6% +5%
Type 2
Increase Attack Speed
-
Charge Time
-20%
Technique Potency
1 2 3 4 5 6 7 8 9 10
-30% -27% -24% -22% -20% -19% -18% -17% -16% -15%
Type 3
Elemental Down Factor
+10% +20% +30% +40% +50% +60% +70% +80% +90% +100%
Seal of Flame Accumulation
+50%
PP Cost
1 2 3 4 5 6 7 8 9 10
+20% +17% +14% +12% +10% +9% +8% +7% +6% +5%

Wind

UINGSTechZan.png
Zan
Potency Wind-elemental Technique.
Release a gust of wind that cuts like
a blade in front of you.
Charge to launch an alternate attack.
290
PP Cost
17
Type 1
Increase Vortex Attack Range
Reduce Number of Hits
-
PP Cost
1 2 3 4 5 6 7 8 9 10
+20% +17% +14% +12% +10% +9% +8% +7% +6% +5%
Type 2
Increase Charged Attack Range and Attack Speed
-
Technique Potency
1 2 3 4 5 6 7 8 9 10
-30% -27% -24% -22% -20% -19% -18% -17% -16% -15%
Type 3
Elemental Down Factor
+10% +20% +30% +40% +50% +60% +70% +80% +90% +100%
Compound Technique Gauge Accumulation
+20%
PP Cost
1 2 3 4 5 6 7 8 9 10
+20% +17% +14% +12% +10% +9% +8% +7% +6% +5%

Light

UINGSTechGrants.png
Grants
Potency Light-elemental Technique.
Generate swords of light in front of you.
Charge to launch an alternate attack.
310
PP Cost
18
Type 1
Charged attacks and additional halo attacks each strike as 1 hit
-
Charged Potency
1 2 3 4 5 6 7 8 9 10
+5% +8% +11% +13% +15% +16% +17% +18% +19% +20%
Charge Time
+60%
Type 2
Negate enemy attacks when activated
-
PP Cost
1 2 3 4 5 6 7 8 9 10
+30% +26% +22% +18% +15% +14% +13% +12% +11% +10%
Type 3
Elemental Down Factor
+10% +20% +30% +40% +50% +60% +70% +80% +90% +100%
Compound Technique Gauge Accumulation
+20%
PP Cost
1 2 3 4 5 6 7 8 9 10
+20% +17% +14% +12% +10% +9% +8% +7% +6% +5%