Difference between revisions of "User:Valkparkiet"

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|style="background:#E5F4FF;"|{{NGSLeciel|4}}
 
|style="background:#E5F4FF;"|{{NGSLeciel|4}}
 
|style="background:#E5F4FF;"|4
 
|style="background:#E5F4FF;"|4
|style="background:#E5F4FF;"|Recover PP every 20 successful hits
+
|style="background:#E5F4FF;"|PP Recovery Every 20 Successful Attacks
 
|style="background:#FFE5E5;"|Player maximum HP -75% when HP decreases
 
|style="background:#FFE5E5;"|Player maximum HP -75% when HP decreases
 
|-
 
|-
Line 204: Line 204:
 
|style="background:#E5F4FF;"|2
 
|style="background:#E5F4FF;"|2
 
|style="background:#E5F4FF;"|Additional Hit on Successful Sidestep
 
|style="background:#E5F4FF;"|Additional Hit on Successful Sidestep
 +
|style="background:#FFE5E5;"|-
 +
|-
 +
|}
 +
 +
{| class="wikitable mw-collapsible mw-collapsed table-bordered table-responsive-md" style="width: 60%;"
 +
! colspan="4" | {{Icons|NGS Enemy}} Rotation 2-A
 +
|-
 +
! style="width:5%" | №
 +
! style="width:5%" | Amount
 +
! style="width:25%" | Player Enhancement Effects
 +
! style="width:35%" | {{Icons|NGS Enemy}} Starless/Boss Enhancement Effects
 +
|-
 +
|style="background:#E5F4FF;"|{{NGSLeciel|1}}
 +
|style="background:#E5F4FF;"|
 +
|style="background:#E5F4FF;"|
 +
|style="background:#FFE5E5;"|
 +
|-
 +
|style="background:#E5F4FF;"|{{NGSLeciel|2}}
 +
|style="background:#E5F4FF;"|
 +
|style="background:#E5F4FF;"|
 +
|style="background:#FFE5E5;"|
 +
|-
 +
|style="background:#E5F4FF;"|{{NGSLeciel|3}}
 +
|style="background:#E5F4FF;"|
 +
|style="background:#E5F4FF;"|
 +
|style="background:#FFE5E5;"|
 +
|-
 +
|style="background:#E5F4FF;"|{{NGSLeciel|4}}
 +
|style="background:#E5F4FF;"|
 +
|style="background:#E5F4FF;"|
 +
|style="background:#FFE5E5;"|
 +
|-
 +
|style="background:#E5F4FF;"|{{NGSLeciel|5}}
 +
|style="background:#E5F4FF;"|
 +
|style="background:#E5F4FF;"|
 +
|style="background:#FFE5E5;"|-
 +
|-
 +
|style="background:#E5F4FF;"|{{NGSLeciel|Star}}
 +
|style="background:#E5F4FF;"|
 +
|style="background:#E5F4FF;"|
 +
|style="background:#FFE5E5;"|-
 +
|-
 +
|}
 +
 +
{| class="wikitable mw-collapsible mw-collapsed table-bordered table-responsive-md" style="width: 60%;"
 +
! colspan="4" | {{Icons|NGS Enemy}} Rotation 2-B
 +
|-
 +
! style="width:5%" | №
 +
! style="width:5%" | Amount
 +
! style="width:25%" | Player Enhancement Effects
 +
! style="width:35%" | {{Icons|NGS Enemy}} Starless/Boss Enhancement Effects
 +
|-
 +
|style="background:#E5F4FF;"|{{NGSLeciel|1}}
 +
|style="background:#E5F4FF;"|
 +
|style="background:#E5F4FF;"|
 +
|style="background:#FFE5E5;"|
 +
|-
 +
|style="background:#E5F4FF;"|{{NGSLeciel|2}}
 +
|style="background:#E5F4FF;"|
 +
|style="background:#E5F4FF;"|
 +
|style="background:#FFE5E5;"|
 +
|-
 +
|style="background:#E5F4FF;"|{{NGSLeciel|3}}
 +
|style="background:#E5F4FF;"|
 +
|style="background:#E5F4FF;"|
 +
|style="background:#FFE5E5;"|
 +
|-
 +
|style="background:#E5F4FF;"|{{NGSLeciel|4}}
 +
|style="background:#E5F4FF;"|
 +
|style="background:#E5F4FF;"|
 +
|style="background:#FFE5E5;"|
 +
|-
 +
|style="background:#E5F4FF;"|{{NGSLeciel|5}}
 +
|style="background:#E5F4FF;"|
 +
|style="background:#E5F4FF;"|
 +
|style="background:#FFE5E5;"|-
 +
|-
 +
|style="background:#E5F4FF;"|{{NGSLeciel|Star}}
 +
|style="background:#E5F4FF;"|
 +
|style="background:#E5F4FF;"|
 +
|style="background:#FFE5E5;"|-
 +
|-
 +
|}
 +
 +
{| class="wikitable mw-collapsible mw-collapsed table-bordered table-responsive-md" style="width: 60%;"
 +
! colspan="4" | {{Icons|NGS Enemy}} Rotation 3
 +
|-
 +
! style="width:5%" | №
 +
! style="width:5%" | Amount
 +
! style="width:25%" | Player Enhancement Effects
 +
! style="width:35%" | {{Icons|NGS Enemy}} Starless/Boss Enhancement Effects
 +
|-
 +
|style="background:#E5F4FF;"|{{NGSLeciel|1}}
 +
|style="background:#E5F4FF;"|
 +
|style="background:#E5F4FF;"|
 +
|style="background:#FFE5E5;"|
 +
|-
 +
|style="background:#E5F4FF;"|{{NGSLeciel|2}}
 +
|style="background:#E5F4FF;"|
 +
|style="background:#E5F4FF;"|
 +
|style="background:#FFE5E5;"|
 +
|-
 +
|style="background:#E5F4FF;"|{{NGSLeciel|3}}
 +
|style="background:#E5F4FF;"|
 +
|style="background:#E5F4FF;"|
 +
|style="background:#FFE5E5;"|
 +
|-
 +
|style="background:#E5F4FF;"|{{NGSLeciel|4}}
 +
|style="background:#E5F4FF;"|
 +
|style="background:#E5F4FF;"|
 +
|style="background:#FFE5E5;"|
 +
|-
 +
|style="background:#E5F4FF;"|{{NGSLeciel|5}}
 +
|style="background:#E5F4FF;"|
 +
|style="background:#E5F4FF;"|
 +
|style="background:#FFE5E5;"|-
 +
|-
 +
|style="background:#E5F4FF;"|{{NGSLeciel|Star}}
 +
|style="background:#E5F4FF;"|
 +
|style="background:#E5F4FF;"|
 +
|style="background:#FFE5E5;"|-
 +
|-
 +
|}
 +
 +
{| class="wikitable mw-collapsible mw-collapsed table-bordered table-responsive-md" style="width: 60%;"
 +
! colspan="4" | {{Icons|NGS Enemy}} Rotation 4
 +
|-
 +
! style="width:5%" | №
 +
! style="width:5%" | Amount
 +
! style="width:25%" | Player Enhancement Effects
 +
! style="width:35%" | {{Icons|NGS Enemy}} Starless/Boss Enhancement Effects
 +
|-
 +
|style="background:#E5F4FF;"|{{NGSLeciel|1}}
 +
|style="background:#E5F4FF;"|
 +
|style="background:#E5F4FF;"|
 +
|style="background:#FFE5E5;"|
 +
|-
 +
|style="background:#E5F4FF;"|{{NGSLeciel|2}}
 +
|style="background:#E5F4FF;"|
 +
|style="background:#E5F4FF;"|
 +
|style="background:#FFE5E5;"|
 +
|-
 +
|style="background:#E5F4FF;"|{{NGSLeciel|3}}
 +
|style="background:#E5F4FF;"|
 +
|style="background:#E5F4FF;"|
 +
|style="background:#FFE5E5;"|
 +
|-
 +
|style="background:#E5F4FF;"|{{NGSLeciel|4}}
 +
|style="background:#E5F4FF;"|
 +
|style="background:#E5F4FF;"|
 +
|style="background:#FFE5E5;"|
 +
|-
 +
|style="background:#E5F4FF;"|{{NGSLeciel|5}}
 +
|style="background:#E5F4FF;"|
 +
|style="background:#E5F4FF;"|
 +
|style="background:#FFE5E5;"|-
 +
|-
 +
|style="background:#E5F4FF;"|{{NGSLeciel|Star}}
 +
|style="background:#E5F4FF;"|
 +
|style="background:#E5F4FF;"|
 +
|style="background:#FFE5E5;"|-
 +
|-
 +
|}
 +
 +
{| class="wikitable mw-collapsible mw-collapsed table-bordered table-responsive-md" style="width: 60%;"
 +
! colspan="4" | {{Icons|NGS Enemy}} Rotation 5
 +
|-
 +
! style="width:5%" | №
 +
! style="width:5%" | Amount
 +
! style="width:25%" | Player Enhancement Effects
 +
! style="width:35%" | {{Icons|NGS Enemy}} Starless/Boss Enhancement Effects
 +
|-
 +
|style="background:#E5F4FF;"|{{NGSLeciel|1}}
 +
|style="background:#E5F4FF;"|
 +
|style="background:#E5F4FF;"|
 +
|style="background:#FFE5E5;"|
 +
|-
 +
|style="background:#E5F4FF;"|{{NGSLeciel|2}}
 +
|style="background:#E5F4FF;"|
 +
|style="background:#E5F4FF;"|
 +
|style="background:#FFE5E5;"|
 +
|-
 +
|style="background:#E5F4FF;"|{{NGSLeciel|3}}
 +
|style="background:#E5F4FF;"|
 +
|style="background:#E5F4FF;"|
 +
|style="background:#FFE5E5;"|
 +
|-
 +
|style="background:#E5F4FF;"|{{NGSLeciel|4}}
 +
|style="background:#E5F4FF;"|
 +
|style="background:#E5F4FF;"|
 +
|style="background:#FFE5E5;"|
 +
|-
 +
|style="background:#E5F4FF;"|{{NGSLeciel|5}}
 +
|style="background:#E5F4FF;"|
 +
|style="background:#E5F4FF;"|
 +
|style="background:#FFE5E5;"|-
 +
|-
 +
|style="background:#E5F4FF;"|{{NGSLeciel|Star}}
 +
|style="background:#E5F4FF;"|
 +
|style="background:#E5F4FF;"|
 +
|style="background:#FFE5E5;"|-
 +
|-
 +
|}
 +
 +
{| class="wikitable mw-collapsible mw-collapsed table-bordered table-responsive-md" style="width: 60%;"
 +
! colspan="4" | {{Icons|NGS Enemy}} Rotation 6
 +
|-
 +
! style="width:5%" | №
 +
! style="width:5%" | Amount
 +
! style="width:25%" | Player Enhancement Effects
 +
! style="width:35%" | {{Icons|NGS Enemy}} Starless/Boss Enhancement Effects
 +
|-
 +
|style="background:#E5F4FF;"|{{NGSLeciel|1}}
 +
|style="background:#E5F4FF;"|
 +
|style="background:#E5F4FF;"|
 +
|style="background:#FFE5E5;"|
 +
|-
 +
|style="background:#E5F4FF;"|{{NGSLeciel|2}}
 +
|style="background:#E5F4FF;"|
 +
|style="background:#E5F4FF;"|
 +
|style="background:#FFE5E5;"|
 +
|-
 +
|style="background:#E5F4FF;"|{{NGSLeciel|3}}
 +
|style="background:#E5F4FF;"|
 +
|style="background:#E5F4FF;"|
 +
|style="background:#FFE5E5;"|
 +
|-
 +
|style="background:#E5F4FF;"|{{NGSLeciel|4}}
 +
|style="background:#E5F4FF;"|
 +
|style="background:#E5F4FF;"|
 +
|style="background:#FFE5E5;"|
 +
|-
 +
|style="background:#E5F4FF;"|{{NGSLeciel|5}}
 +
|style="background:#E5F4FF;"|
 +
|style="background:#E5F4FF;"|
 +
|style="background:#FFE5E5;"|-
 +
|-
 +
|style="background:#E5F4FF;"|{{NGSLeciel|Star}}
 +
|style="background:#E5F4FF;"|
 +
|style="background:#E5F4FF;"|
 +
|style="background:#FFE5E5;"|-
 +
|-
 +
|}
 +
 +
{| class="wikitable mw-collapsible mw-collapsed table-bordered table-responsive-md" style="width: 60%;"
 +
! colspan="4" | {{Icons|NGS Enemy}} Rotation 7
 +
|-
 +
! style="width:5%" | №
 +
! style="width:5%" | Amount
 +
! style="width:25%" | Player Enhancement Effects
 +
! style="width:35%" | {{Icons|NGS Enemy}} Starless/Boss Enhancement Effects
 +
|-
 +
|style="background:#E5F4FF;"|{{NGSLeciel|1}}
 +
|style="background:#E5F4FF;"|
 +
|style="background:#E5F4FF;"|
 +
|style="background:#FFE5E5;"|
 +
|-
 +
|style="background:#E5F4FF;"|{{NGSLeciel|2}}
 +
|style="background:#E5F4FF;"|
 +
|style="background:#E5F4FF;"|
 +
|style="background:#FFE5E5;"|
 +
|-
 +
|style="background:#E5F4FF;"|{{NGSLeciel|3}}
 +
|style="background:#E5F4FF;"|
 +
|style="background:#E5F4FF;"|
 +
|style="background:#FFE5E5;"|
 +
|-
 +
|style="background:#E5F4FF;"|{{NGSLeciel|4}}
 +
|style="background:#E5F4FF;"|
 +
|style="background:#E5F4FF;"|
 +
|style="background:#FFE5E5;"|
 +
|-
 +
|style="background:#E5F4FF;"|{{NGSLeciel|5}}
 +
|style="background:#E5F4FF;"|
 +
|style="background:#E5F4FF;"|
 +
|style="background:#FFE5E5;"|-
 +
|-
 +
|style="background:#E5F4FF;"|{{NGSLeciel|Star}}
 +
|style="background:#E5F4FF;"|
 +
|style="background:#E5F4FF;"|
 +
|style="background:#FFE5E5;"|-
 +
|-
 +
|}
 +
 +
{| class="wikitable mw-collapsible mw-collapsed table-bordered table-responsive-md" style="width: 60%;"
 +
! colspan="4" | {{Icons|NGS Enemy}} Rotation 8
 +
|-
 +
! style="width:5%" | №
 +
! style="width:5%" | Amount
 +
! style="width:25%" | Player Enhancement Effects
 +
! style="width:35%" | {{Icons|NGS Enemy}} Starless/Boss Enhancement Effects
 +
|-
 +
|style="background:#E5F4FF;"|{{NGSLeciel|1}}
 +
|style="background:#E5F4FF;"|5
 +
|style="background:#E5F4FF;"|Attack Potency to Weak Points Up
 +
|style="background:#FFE5E5;"|Potency +100%
 +
|-
 +
|style="background:#E5F4FF;"|{{NGSLeciel|2}}
 +
|style="background:#E5F4FF;"|5
 +
|style="background:#E5F4FF;"|Max HP Up
 +
|style="background:#FFE5E5;"|Max HP Up +50%
 +
|-
 +
|style="background:#E5F4FF;"|{{NGSLeciel|3}}
 +
|style="background:#E5F4FF;"|4
 +
|style="background:#E5F4FF;"|Damage Resistance Up
 +
|style="background:#FFE5E5;"|Max HP -75% on HP Decrease
 +
|-
 +
|style="background:#E5F4FF;"|{{NGSLeciel|4}}
 +
|style="background:#E5F4FF;"|4
 +
|style="background:#E5F4FF;"|PP Recovery Amount Up
 +
|style="background:#FFE5E5;"|Additional Enemies appear on HP Decrease
 +
|-
 +
|style="background:#E5F4FF;"|{{NGSLeciel|5}}
 +
|style="background:#E5F4FF;"|4
 +
|style="background:#E5F4FF;"|Attack Potency to Downed Enemies Up
 +
|style="background:#FFE5E5;"|-
 +
|-
 +
|style="background:#E5F4FF;"|{{NGSLeciel|Star}}
 +
|style="background:#E5F4FF;"|2
 +
|style="background:#E5F4FF;"|Dive Attack Potency/Down Factor Up
 
|style="background:#FFE5E5;"|-
 
|style="background:#FFE5E5;"|-
 
|-
 
|-
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|-
 
|-
 
|{{NGSLeciel|3}}
 
|{{NGSLeciel|3}}
|HP Recovery on Successful Normal Attack
+
|HP Recovery on Normal Attack Hit
 
|Lv.1 - 4
 
|Lv.1 - 4
 
|Max HP x (1/2/3/4)%
 
|Max HP x (1/2/3/4)%
Line 342: Line 662:
 
|-
 
|-
 
|{{NGSLeciel|4}}
 
|{{NGSLeciel|4}}
|Incapacitation Recovery Passive
+
|Incapacitation Negation (recharges)
 
|Lv.1 - 5
 
|Lv.1 - 5
|Recovery time: <br>(200/150/100/60/30) seconds
+
|Recharge time: <br>(200/150/100/60/30) seconds
 
|Acts as the {{icons|NGS Hunter}}'s [[Portal:New_Genesis/Hunter|Iron Will]] Skill.<br>When another level is collected for the ability the incapacitation timer will be reset to zero.
 
|Acts as the {{icons|NGS Hunter}}'s [[Portal:New_Genesis/Hunter|Iron Will]] Skill.<br>When another level is collected for the ability the incapacitation timer will be reset to zero.
 
|-
 
|-
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|-
 
|-
 
|{{NGSLeciel|5}}
 
|{{NGSLeciel|5}}
|Recover PP every 20 succesful hits
+
|PP Recovery Every 20 Successful Attacks
 
|Lv.1 - 4
 
|Lv.1 - 4
 
|PP + (10/20/30/40)
 
|PP + (10/20/30/40)
Line 405: Line 725:
 
|-
 
|-
 
|{{NGSLeciel|5}}
 
|{{NGSLeciel|5}}
|Increases Attack Potency against downed enemies
+
|Attack Potency to Downed Enemies Up
 
|Lv.1 - 5
 
|Lv.1 - 5
|Increase Potency by +(??/??/??/??/??)
+
|Increase Potency by +(??/??/??/??/??)%
 
|
 
|
 
|-
 
|-
Line 468: Line 788:
 
|-
 
|-
 
|{{NGSLeciel|Star}}
 
|{{NGSLeciel|Star}}
|Dive Attack Power/Down Factor Up
+
|Dive Attack Potency/Down Factor Up
 
|Lv.1 - 2
 
|Lv.1 - 2
 
|Increase Dive Attack Damage by (????/????)%<br>Increase Dive Attack Range by <br>(???/???)%<br>Increase Down Factor by <br>(???/???)%<br>Recast time: 10 seconds
 
|Increase Dive Attack Damage by (????/????)%<br>Increase Dive Attack Range by <br>(???/???)%<br>Increase Down Factor by <br>(???/???)%<br>Recast time: 10 seconds
 
|Generates a halo around the player when it's ready for use.<br>Dive Attacking creates cracks in the floor when landing.
 
|Generates a halo around the player when it's ready for use.<br>Dive Attacking creates cracks in the floor when landing.
 
|-
 
|-

Revision as of 14:22, 16 December 2023

Rarity Image Name Class Notes
15 UIPetJinga.png Valkparkiet Main Class Bouncer (NGS) Bouncer / Sub Class Fighter (NGS) Fighter
Main Class Summoner Summoner / Sub Class Phantom Phantom
Been using the wiki often during gameplay, so i'd decided to help out with the wiki maintenance.
Plays a lot of Summoner Summoner, and Bouncer (NGS) Bouncer with Soaring Blades (NGS) on Ship 4 (Global).
Discord: @aigami

To Do List

Phantasy Star Online 2 Classic

Phantasy Star Online 2 New Genesis

  • Wave/N-EXP Information for Stia Troopers
  • Enemy descriptions on the Enemies pages.
  • Improving the Alliances page.
  • (Work in Progress) Character Data information (VAs, Height, and Appearance) for NPCs pages.

Completed
Phantasy Star Online 2 Classic

Phantasy Star Online 2 New Genesis

Template:SGA
Template:SGA_Add
Template:Augs
Template:AugsExt
Template:NGS CocoonsTowersNav
Template:NGSLeciel

Testing Grounds

Happy Rappy Rumble

Preparation Dialog

Peppy Rappy: Well, hello! I'm the number-one Rappy fan in the universe!
The name's Peppy Rappy, but you can call me "The Rappy-Loving Guy".

Peppy Rappy: I'm trying to see if I can artificially recreate a Rappy Spot here...

Peppy Rappy: But the light from the device seems to attract enemies, too...

Peppy Rappy: I'm so, so close! Please, would you help me out?

Peppy Rappy: I need you to get rid of all of these enemies.
Many thanks!

NGS Emergency Trial Pettas Sword Enemy Suppression Trial Dialog

Da Chua: The enemies are already here!?
But we're not ready yet...

Da Chua: Phew... Thanks for your help.

Da Chua: The Skycharger is ready.
Use it as you please.

NGS Enemy Icon After defeating 100 enemies

Peppy Rappy: Oh, my! The Rappies are here!
Yes! Let's up the output a little more!

NGS Emergency Trial Transport Truck Defense Trial Dialog

Shan Lei: Huh? The material transport truck broke down!?
Great timing...

Shan Lei: Thank you very much.
You saved us.

Shan Lei: Hm?
Is that Blastisigne?.

NGS Enemy Icon After defeating 200 enemies

Peppy Rappy: Oh, how wonderful! It's like a big, beautiful Rappy parade!

NGS Emergency Trial Transorve Destruction Trial Dialog

Holloman: More of them? Not good.

Holloman: Thanks.
We can continue prepping now.

Holloman: The Mobile Cannons are ready to go.
Use 'em or lose 'em!

NGS Enemy Icon After defeating Varas

Peppy Rappy: And there's another reading...
Hold on...

Peppy Rappy: What are these enemies?
I wasn't trying to summon these...

NGS Enemy Icon After defeating Resplendent Ams

Peppy Rappy: Thank you! The experiment was a success!
What a glorious sight!

Peppy Rappy: But we need to work out some kinks.
Can't have enemies spoiling the fun.

Rotations

Leciel Exploration Reset
NGS Enemy Icon Rotation 1-A
Amount Player Enhancement Effects NGS Enemy Icon Starless/Boss Enhancement Effects
1 5 Sidestep Potency Up Potency/Damage Resistance decreases when hit
2 5 HP recovery upon Successful Stepstep Add Light (NGS) Light attribute to Attack/Panic Accumulation Amount: Large
3 5 Reduced duration of status ailments Lose PP when hit
4 4 Recover PP every 20 successful hits Additional attacks will occur automatically at regular intervals.
5 4 Maximum PP Up -
Star 2 Additional Hit on Successful Sidestep -
NGS Enemy Icon Rotation 1-B
Amount Player Enhancement Effects NGS Enemy Icon Starless/Boss Enhancement Effects
1 5 Sidestep Potency Up Potency/Damage Resistance decreases when hit
2 5 HP recovery upon Successful Stepstep Add Dark (NGS) Dark attribute to Attack/Poison Accumulation Amount: Large
3 5 Reduced duration of status ailments Abnormal status accumulation value +300%
4 4 PP Recovery Every 20 Successful Attacks Player maximum HP -75% when HP decreases
5 4 Maximum PP Up -
Star 2 Additional Hit on Successful Sidestep -
NGS Enemy Icon Rotation 2-A
Amount Player Enhancement Effects NGS Enemy Icon Starless/Boss Enhancement Effects
1
2
3
4
5 -
Star -
NGS Enemy Icon Rotation 2-B
Amount Player Enhancement Effects NGS Enemy Icon Starless/Boss Enhancement Effects
1
2
3
4
5 -
Star -
NGS Enemy Icon Rotation 3
Amount Player Enhancement Effects NGS Enemy Icon Starless/Boss Enhancement Effects
1
2
3
4
5 -
Star -
NGS Enemy Icon Rotation 4
Amount Player Enhancement Effects NGS Enemy Icon Starless/Boss Enhancement Effects
1
2
3
4
5 -
Star -
NGS Enemy Icon Rotation 5
Amount Player Enhancement Effects NGS Enemy Icon Starless/Boss Enhancement Effects
1
2
3
4
5 -
Star -
NGS Enemy Icon Rotation 6
Amount Player Enhancement Effects NGS Enemy Icon Starless/Boss Enhancement Effects
1
2
3
4
5 -
Star -
NGS Enemy Icon Rotation 7
Amount Player Enhancement Effects NGS Enemy Icon Starless/Boss Enhancement Effects
1
2
3
4
5 -
Star -
NGS Enemy Icon Rotation 8
Amount Player Enhancement Effects NGS Enemy Icon Starless/Boss Enhancement Effects
1 5 Attack Potency to Weak Points Up Potency +100%
2 5 Max HP Up Max HP Up +50%
3 4 Damage Resistance Up Max HP -75% on HP Decrease
4 4 PP Recovery Amount Up Additional Enemies appear on HP Decrease
5 4 Attack Potency to Downed Enemies Up -
Star 2 Dive Attack Potency/Down Factor Up -

Player Enhancement Effects

Enhancement Effect Level Multipliers Notes
1 Normal Attack Potency Up Lv.1 - 5 Potency up by (15/30/45/60/75)%
1 Attack Potency to Weak Points Up Lv.1 - 5 Potency up by (5/10/15/20)%
1 Critical Potency Up Lv.1 - 5 Potency up by (5/10/15/20)%
1 Attack Potency to Destructible Parts Up Lv.1 - 5 Potency up by (20/40/60/80/100)%
1 Sidestep Potency Up Lv.1 - 5 Potency up by (60/120/180/240/300)%
Enhancement Effect Level Multipliers Notes
2 Max HP Up Lv.1 - 5 Maximum HP up by
(20/40/60/80/100)%
2 HP recovery upon Successful Stepstep Lv.1 - 5 Max HP x (4/8/12/16)%
2 PA/Technique Potency Up Lv.1 - 4 Power up by (8/16/24/32)
2 Damage Resistance Up Lv.1 - 5 Reduce incoming damage by
(10/20/30/40/50)%
Enhancement Effect Level Multipliers Notes
3 Reduced duration of status ailments Lv.1 - 5 Reduce duration by -(20/40/60/80/99)%
3 Damage Resistance Up Lv.1 - 5 Reduce incoming damage by
(10/20/30/40/50)%
3 HP Recovery Up Lv.1 - 4 Increase HP Recovery amount by
(20/40/60/80/100)%
3 HP Recovery on Normal Attack Hit Lv.1 - 4 Max HP x (1/2/3/4)% HP recovered is based on the current amount of Maximum health.
Enhancement Effect Level Multipliers Notes
4 Damage Resistance Up Lv.1 - 5 Reduce incoming damage by (10/20/30/40/50)%
4 Recover PP every 20 successful hits Lv.1 - 4 PP + (10/20/30/40)
4 PP Recovery Up Lv.1 - 5 Natural PP Recovery +(20/40/60/80/100)%
Offensive PP Recovery + (10/20/30/40/50)%
4 Incapacitation Negation (recharges) Lv.1 - 5 Recharge time:
(200/150/100/60/30) seconds
Acts as the Hunter (NGS)'s Iron Will Skill.
When another level is collected for the ability the incapacitation timer will be reset to zero.
4 Down Factor Up Lv.1 - 5 Increase down factor by
(20/40/60/80/100)%
4 Critical Rate Up Lv.1 - 4 Increase Critical Rate by
(14/28/42/56)%
Has no Effect on the Potential of the 9 Verschmelz Series.
4 HP Recovery Up Lv.1 - 4 Increase HP Recovery amount by
(20/40/60/80/100)%
Enhancement Effect Level Multipliers Notes
5 Maximum PP Up Lv.1 - 4 Increase Maximum PP by
(20/???/???/???)
5 HP Recovery on Succesful Normal Attack Lv.1 - 4 Max HP x (1/2/3/4)%
5 PP Recovery Every 20 Successful Attacks Lv.1 - 4 PP + (10/20/30/40)
5 Automatic Restasigne replenishment at regular intervals Lv.1 - 5 +1 Restasigne per
(75/60/45/30/15) seconds
5 Potency/Damage Resistance increases when HP is 75% or higher Lv.1 - 5 Increase Power by (4/8/12/16/20)%
Reduce incoming damage by (4/8/12/16/20)%
5 Attack Potency to Downed Enemies Up Lv.1 - 5 Increase Potency by +(??/??/??/??/??)%
5 Increase maximum amount of Restasigne held Lv.1 - 5 Increase Maximum amount held by
(2/4/6/8/10)
When the ability is acquired Restasigne is replenished to the maximum amount.
Enhancement Effect Level Multipliers Notes
Star Additional Hit on Succesful Normal Attack Lv.1 - 2 Power at close range: (40/80)%
Long distance power: (120/240)%
Star Additional Hit on Succesful Sidestep Lv.1 - 2 Power: (500/1000)% When you succesfully sidestep an attack, generate a grenade-shaped mine around the player.
Automatically explodes after one second dealing damage around the player.
Star Attack Speed Up Lv.1 - 2 Animation Speed up by (15/30)%
Charge Speed up by - (10/20)%
Applies only to normal attacks, photon arts, and photon blasts.
Star Ability increases for 10 seconds after using Restasigne Lv.1 - 2 Increase Power by (25/50)%
Reduce incoming damage by (25/50)%
Generates a green Restasigne effect around the player when using Restasigne.
Allows for Restasigne usage when HP is fully recovered.
Star Reflect Shield Passive Lv.1 - 2 Power: 2000%
Recast time: (40/20) seconds
Star Additional hit on Critical Hit Lv.1 - 2 Power: 200%
Recovery time: (1.0/0.5) seconds
Star Additional attacks occur automatically at regular intervals. Lv.1 - 2 Power: (??/??)%
Recast time: 1.5 seconds
Releases a shockwave around the player.
Star Dive Attack Potency/Down Factor Up Lv.1 - 2 Increase Dive Attack Damage by (????/????)%
Increase Dive Attack Range by
(???/???)%
Increase Down Factor by
(???/???)%
Recast time: 10 seconds
Generates a halo around the player when it's ready for use.
Dive Attacking creates cracks in the floor when landing.