User:Valkparkiet
Rarity | Image | Name | Class | Notes |
---|---|---|---|---|
Valkparkiet | Bouncer / Fighter Summoner / Phantom |
Been using the wiki often during gameplay, so i'd decided to help out with the wiki maintenance. Plays a lot of Summoner, and Bouncer with on Ship 4 (Global). Discord: @aigami |
To Do List
Phantasy Star Online 2 Classic
- (Work in Progress) Bonus Quests pages + drop tables
- Adding missing Expeditions pages + drop tables
- Adding missing Challenge Quests
- Improving the Sweets page.
- Eggs Page.
Phantasy Star Online 2 New Genesis
- Wave/N-EXP Information for Stia Troopers
- Enemy descriptions on the Enemies pages.
- Improving the Alliances page.
- (Work in Progress) Character Data information (VAs, Height, and Appearance) for NPCs pages.
Completed
Phantasy Star Online 2 Classic
- ✓ Adding missing Weapons pages.
- Thanks to User:Fuuka for helping out!
- ✓ Urgent Quest Notices for Urgent Quests.
- Thanks to User:Ratmut for helping out with adding some UQ notices!
- ✓ Adding missing Harmonizer pages.
- ✓ Improving the S-Grade Augments pages.
- ✓ Templates for S-Grade Augments/Augments
- ✓ Adding missing drop tables / template support to the Urgent Quests etc.
- ✓ Updating templates for the Portal:PSO2 page.
Phantasy Star Online 2 New Genesis
- ✓ Updating the Updates page.
- ✓ Improving the Field Races page.
- ✓ Individual pages for Cocoons and Towers.
Template:SGA
Template:SGA_Add
Template:Augs
Template:AugsExt
Template:NGS CocoonsTowersNav
Template:NGSLeciel
Testing Grounds
Preparation Dialog
Peppy Rappy: Well, hello! I'm the number-one Rappy fan in the universe!
The name's Peppy Rappy, but you can call me "The Rappy-Loving Guy".
Peppy Rappy: I'm trying to see if I can artificially recreate a Rappy Spot here...
Peppy Rappy: But the light from the device seems to attract enemies, too...
Peppy Rappy: I'm so, so close! Please, would you help me out?
Peppy Rappy: I need you to get rid of all of these enemies.
Many thanks!
Pettas Sword Enemy Suppression Trial Dialog
Da Chua: The enemies are already here!?
But we're not ready yet...
Da Chua: Phew... Thanks for your help.
Da Chua: The Skycharger is ready.
Use it as you please.
After defeating 100 enemies
Peppy Rappy: Oh, my! The Rappies are here!
Yes! Let's up the output a little more!
Transport Truck Defense Trial Dialog
Shan Lei: Huh? The material transport truck broke down!?
Great timing...
Shan Lei: Thank you very much.
You saved us.
Shan Lei: Hm?
Is that Blastisigne?.
After defeating 200 enemies
Peppy Rappy: Oh, how wonderful! It's like a big, beautiful Rappy parade!
Transorve Destruction Trial Dialog
Holloman: More of them? Not good.
Holloman: Thanks.
We can continue prepping now.
Holloman: The Mobile Cannons are ready to go.
Use 'em or lose 'em!
After defeating Varas
Peppy Rappy: And there's another reading...
Hold on...
Peppy Rappy: What are these enemies?
I wasn't trying to summon these...
After defeating Resplendent Ams
Peppy Rappy: Thank you! The experiment was a success!
What a glorious sight!
Peppy Rappy: But we need to work out some kinks.
Can't have enemies spoiling the fun.
Rotations
Rotation 1-A | |||
---|---|---|---|
№ | Amount | Player Enhancement Effects | Starless/Boss Enhancement Effects |
5 | Sidestep Potency Up | Potency/Damage Resistance decreases when hit | |
5 | HP recovery upon Successful Stepstep | Add Light attribute to Attack/Panic Accumulation Amount: Large | |
5 | Reduced duration of status ailments | Lose PP when hit | |
4 | Recover PP every 20 successful hits | Additional attacks will occur automatically at regular intervals. | |
4 | Maximum PP Up | - | |
2 | Additional Hit on Successful Sidestep | - |
Rotation 1-B | |||
---|---|---|---|
№ | Amount | Player Enhancement Effects | Starless/Boss Enhancement Effects |
5 | Sidestep Potency Up | Potency/Damage Resistance decreases when hit | |
5 | HP recovery upon Successful Stepstep | Add Dark attribute to Attack/Poison Accumulation Amount: Large | |
5 | Reduced duration of status ailments | Abnormal status accumulation value +300% | |
4 | Recover PP every 20 successful hits | Player maximum HP -75% when HP decreases | |
4 | Maximum PP Up | - | |
2 | Additional Hit on Successful Sidestep | - |
Player Enhancement Effects
№ | Enhancement Effect | Level | Multipliers | Notes |
---|---|---|---|---|
Normal Attack Potency Up | Lv.1 - 5 | Potency up by (15/30/45/60/75)% | ||
Attack Potency to Weak Points Up | Lv.1 - 5 | Potency up by (5/10/15/20)% | ||
Critical Potency Up | Lv.1 - 5 | Potency up by (5/10/15/20)% | ||
Attack Potency to Destructible Parts Up | Lv.1 - 5 | Potency up by (20/40/60/80/100)% | ||
Sidestep Potency Up | Lv.1 - 5 | Potency up by (60/120/180/240/300)% |
№ | Enhancement Effect | Level | Multipliers | Notes |
---|---|---|---|---|
Max HP Up | Lv.1 - 5 | Maximum HP up by (20/40/60/80/100)% |
||
HP recovery upon Successful Stepstep | Lv.1 - 5 | Max HP x (4/8/12/16)% | ||
PA/Technique Potency Up | Lv.1 - 4 | Power up by (8/16/24/32) | ||
Damage Resistance Up | Lv.1 - 5 | Reduce incoming damage by (10/20/30/40/50)% |
№ | Enhancement Effect | Level | Multipliers | Notes |
---|---|---|---|---|
Reduced duration of status ailments | Lv.1 - 5 | Reduce duration by -(20/40/60/80/99)% | ||
Damage Resistance Up | Lv.1 - 5 | Reduce incoming damage by (10/20/30/40/50)% |
||
HP Recovery Up | Lv.1 - 4 | Increase HP Recovery amount by (20/40/60/80/100)% |
||
HP Recovery on Successful Normal Attack | Lv.1 - 4 | Max HP x (1/2/3/4)% | HP recovered is based on the current amount of Maximum health. |
№ | Enhancement Effect | Level | Multipliers | Notes |
---|---|---|---|---|
Damage Resistance Up | Lv.1 - 5 | Reduce incoming damage by (10/20/30/40/50)% | ||
Recover PP every 20 successful hits | Lv.1 - 4 | PP + (10/20/30/40) | ||
PP Recovery Up | Lv.1 - 5 | Natural PP Recovery +(20/40/60/80/100)% Offensive PP Recovery + (10/20/30/40/50)% |
||
Incapacitation Recovery Passive | Lv.1 - 5 | Recovery time: (200/150/100/60/30) seconds |
Acts as the 's Iron Will Skill. When another level is collected for the ability the incapacitation timer will be reset to zero. | |
Down Factor Up | Lv.1 - 5 | Increase down factor by (20/40/60/80/100)% |
||
Critical Rate Up | Lv.1 - 4 | Increase Critical Rate by (14/28/42/56)% |
Has no Effect on the Potential of the Verschmelz Series. | |
HP Recovery Up | Lv.1 - 4 | Increase HP Recovery amount by (20/40/60/80/100)% |
№ | Enhancement Effect | Level | Multipliers | Notes |
---|---|---|---|---|
Maximum PP Up | Lv.1 - 4 | Increase Maximum PP by (20/???/???/???) |
||
HP Recovery on Succesful Normal Attack | Lv.1 - 4 | Max HP x (1/2/3/4)% | ||
Recover PP every 20 succesful hits | Lv.1 - 4 | PP + (10/20/30/40) | ||
Automatic Restasigne replenishment at regular intervals | Lv.1 - 5 | +1 Restasigne per (75/60/45/30/15) seconds |
||
Potency/Damage Resistance increases when HP is 75% or higher | Lv.1 - 5 | Increase Power by (4/8/12/16/20)% Reduce incoming damage by (4/8/12/16/20)% |
||
Increases Attack Potency against downed enemies | Lv.1 - 5 | Increase Potency by +(??/??/??/??/??) | ||
Increase maximum amount of Restasigne held | Lv.1 - 5 | Increase Maximum amount held by (2/4/6/8/10) |
When the ability is acquired Restasigne is replenished to the maximum amount. |
Enhancement Effect | Level | Multipliers | Notes | |
---|---|---|---|---|
Additional Hit on Succesful Normal Attack | Lv.1 - 2 | Power at close range: (40/80)% Long distance power: (120/240)% |
||
Additional Hit on Succesful Sidestep | Lv.1 - 2 | Power: (500/1000)% | When you succesfully sidestep an attack, generate a grenade-shaped mine around the player. Automatically explodes after one second dealing damage around the player. | |
Attack Speed Up | Lv.1 - 2 | Animation Speed up by (15/30)% Charge Speed up by - (10/20)% |
Applies only to normal attacks, photon arts, and photon blasts. | |
Ability increases for 10 seconds after using Restasigne | Lv.1 - 2 | Increase Power by (25/50)% Reduce incoming damage by (25/50)% |
Generates a green Restasigne effect around the player when using Restasigne. Allows for Restasigne usage when HP is fully recovered. | |
Reflect Shield Passive | Lv.1 - 2 | Power: 2000% Recast time: (40/20) seconds |
||
Additional hit on Critical Hit | Lv.1 - 2 | Power: 200% Recovery time: (1.0/0.5) seconds |
||
Additional attacks occur automatically at regular intervals. | Lv.1 - 2 | Power: (??/??)% Recast time: 1.5 seconds |
Releases a shockwave around the player. | |
Dive Attack Power/Down Factor Up | Lv.1 - 2 | Increase Dive Attack Damage by (????/????)% Increase Dive Attack Range by (???/???)% Increase Down Factor by (???/???)% Recast time: 10 seconds |
Generates a halo around the player when it's ready for use. Dive Attacking creates cracks in the floor when landing. |