Difference between revisions of "User:Valkparkiet"
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[[Template:SGA]]<br>[[Template:SGA_Add]]<br>[[Template:Augs]]<br>[[Template:AugsExt]]<br>[[Template:NGS CocoonsTowersNav]]<br>[[Template:NGSLeciel]] | [[Template:SGA]]<br>[[Template:SGA_Add]]<br>[[Template:Augs]]<br>[[Template:AugsExt]]<br>[[Template:NGS CocoonsTowersNav]]<br>[[Template:NGSLeciel]] | ||
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==Testing Grounds== | ==Testing Grounds== | ||
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|- | |- | ||
|{{NGSLeciel|3}} | |{{NGSLeciel|3}} | ||
− | | | + | |Damage Resistance Up |
|Lv.1 - 5 | |Lv.1 - 5 | ||
− | | | + | |Reduce incoming damage by <br>(10/20/30/40/50)% |
| | | | ||
|- | |- | ||
|{{NGSLeciel|3}} | |{{NGSLeciel|3}} | ||
− | | | + | |HP Recovery Up |
|Lv.1 - 4 | |Lv.1 - 4 | ||
− | | | + | |Increase HP Recovery amount by <br>(20/40/60/80/100)% |
| | | | ||
|- | |- | ||
|{{NGSLeciel|3}} | |{{NGSLeciel|3}} | ||
− | | | + | |HP Recovery on Succesful Normal Attack |
− | |Lv.1 - | + | |Lv.1 - 4 |
− | | | + | |Max HP x (1/2/3/4)% |
− | | | + | |HP recovered is based on the current amount of Maximum health. |
|- | |- | ||
|} | |} | ||
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|PP Recovery Up | |PP Recovery Up | ||
|Lv.1 - 5 | |Lv.1 - 5 | ||
− | |||
|Natural PP Recovery +(20/40/60/80/100)%<br>Offensive PP Recovery + (10/20/30/40/50)% | |Natural PP Recovery +(20/40/60/80/100)%<br>Offensive PP Recovery + (10/20/30/40/50)% | ||
+ | | | ||
|- | |- | ||
|{{NGSLeciel|4}} | |{{NGSLeciel|4}} | ||
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|Lv.1 - 4 | |Lv.1 - 4 | ||
|Increase Critical Rate by <br>(14/28/42/56)% | |Increase Critical Rate by <br>(14/28/42/56)% | ||
− | | | + | |Has no Effect on the Potential of the {{RarityNGS|9}} [[Verschmelz_Sword|Verschmelz Series]]. |
|- | |- | ||
|{{NGSLeciel|4}} | |{{NGSLeciel|4}} | ||
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|Potency/Damage Resistance increases when HP is 75% or higher | |Potency/Damage Resistance increases when HP is 75% or higher | ||
|Lv.1 - 5 | |Lv.1 - 5 | ||
− | |Power | + | |Increase Power by (4/8/12/16/20)%<br>Reduce incoming damage by (4/8/12/16/20)% |
| | | | ||
|- | |- | ||
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|Lv.1 - 2 | |Lv.1 - 2 | ||
|Animation Speed up by (15/30)%<br>Charge Speed up by - (10/20)% | |Animation Speed up by (15/30)%<br>Charge Speed up by - (10/20)% | ||
− | | | + | |Applies only to normal attacks, photon arts, and photon blasts. |
|- | |- | ||
|{{NGSLeciel|Star}} | |{{NGSLeciel|Star}} |
Revision as of 10:05, 16 December 2023
Rarity | Image | Name | Class | Notes |
---|---|---|---|---|
Valkparkiet | Bouncer / Fighter Summoner / Phantom |
Been using the wiki often during gameplay, so i'd decided to help out with the wiki maintenance. Plays a lot of Summoner, and Bouncer with on Ship 4 (Global). Discord: @aigami |
To Do List
Phantasy Star Online 2 Classic
- (Work in Progress) Bonus Quests pages + drop tables
- Adding missing Expeditions pages + drop tables
- Adding missing Challenge Quests
- Improving the Sweets page.
- Eggs Page.
Phantasy Star Online 2 New Genesis
- Wave/N-EXP Information for Stia Troopers
- Enemy descriptions on the Enemies pages.
- Improving the Alliances page.
- (Work in Progress) Character Data information (VAs, Height, and Appearance) for NPCs pages.
Completed
Phantasy Star Online 2 Classic
- ✓ Adding missing Weapons pages.
- Thanks to User:Fuuka for helping out!
- ✓ Urgent Quest Notices for Urgent Quests.
- Thanks to User:Ratmut for helping out with adding some UQ notices!
- ✓ Adding missing Harmonizer pages.
- ✓ Improving the S-Grade Augments pages.
- ✓ Templates for S-Grade Augments/Augments
- ✓ Adding missing drop tables / template support to the Urgent Quests etc.
- ✓ Updating templates for the Portal:PSO2 page.
Phantasy Star Online 2 New Genesis
- ✓ Updating the Updates page.
- ✓ Improving the Field Races page.
- ✓ Individual pages for Cocoons and Towers.
Template:SGA
Template:SGA_Add
Template:Augs
Template:AugsExt
Template:NGS CocoonsTowersNav
Template:NGSLeciel
Testing Grounds
Preparation Dialog
Peppy Rappy: Well, hello! I'm the number-one Rappy fan in the universe!
The name's Peppy Rappy, but you can call me "The Rappy-Loving Guy".
Peppy Rappy: I'm trying to see if I can artificially recreate a Rappy Spot here...
Peppy Rappy: But the light from the device seems to attract enemies, too...
Peppy Rappy: I'm so, so close! Please, would you help me out?
Peppy Rappy: I need you to get rid of all of these enemies.
Many thanks!
Pettas Sword Enemy Suppression Trial Dialog
Da Chua: The enemies are already here!?
But we're not ready yet...
Da Chua: Phew... Thanks for your help.
Da Chua: The Skycharger is ready.
Use it as you please.
After defeating 100 enemies
Peppy Rappy: Oh, my! The Rappies are here!
Yes! Let's up the output a little more!
Transport Truck Defense Trial Dialog
Shan Lei: Huh? The material transport truck broke down!?
Great timing...
Shan Lei: Thank you very much.
You saved us.
Shan Lei: Hm?
Is that Blastisigne?.
After defeating 200 enemies
Peppy Rappy: Oh, how wonderful! It's like a big, beautiful Rappy parade!
Transorve Destruction Trial Dialog
Holloman: More of them? Not good.
Holloman: Thanks.
We can continue prepping now.
Holloman: The Mobile Cannons are ready to go.
Use 'em or lose 'em!
After defeating Varas
Peppy Rappy: And there's another reading...
Hold on...
Peppy Rappy: What are these enemies?
I wasn't trying to summon these...
After defeating Resplendent Ams
Peppy Rappy: Thank you! The experiment was a success!
What a glorious sight!
Peppy Rappy: But we need to work out some kinks.
Can't have enemies spoiling the fun.
Leciel
№ | Enhancement Effect | Level | Multipliers | Notes |
---|---|---|---|---|
Increased Normal Attack Potency | Lv.1 - 5 | Potency up by (15/30/45/60/75)% | ||
Attack Potency to Weak Points Up | Lv.1 - 5 | Potency up by (5/10/15/20)% | ||
Increased Critical Potency | Lv.1 - 5 | Potency up by (5/10/15/20)% | ||
Attack Potency to Destructible Parts Up | Lv.1 - 5 | Potency up by (20/40/60/80/100)% | ||
Increased Sidestep Potency | Lv.1 - 5 | Potency up by (60/120/180/240/300)% |
№ | Enhancement Effect | Level | Multipliers | Notes |
---|---|---|---|---|
Max HP Up | Lv.1 - 5 | Maximum HP up by (20/40/60/80/100)% |
||
HP recovery upon Successful Stepstep | Lv.1 - 5 | Max HP x (4/8/12/16)% | ||
PA/Technique Potency Up | Lv.1 - 4 | Power up by (8/16/24/32) | ||
Damage Resistance Up | Lv.1 - 5 | Reduce incoming damage by (10/20/30/40/50)% |
№ | Enhancement Effect | Level | Multipliers | Notes |
---|---|---|---|---|
Max HP Up | Lv.1 - 5 | Maximum HP up by (20/40/60/80/100)% |
||
Damage Resistance Up | Lv.1 - 5 | Reduce incoming damage by (10/20/30/40/50)% |
||
HP Recovery Up | Lv.1 - 4 | Increase HP Recovery amount by (20/40/60/80/100)% |
||
HP Recovery on Succesful Normal Attack | Lv.1 - 4 | Max HP x (1/2/3/4)% | HP recovered is based on the current amount of Maximum health. |
№ | Enhancement Effect | Level | Multipliers | Notes |
---|---|---|---|---|
Damage Resistance Up | Lv.1 - 5 | Reduce incoming damage by (10/20/30/40/50)% | ||
Recover PP every 20 succesful hits | Lv.1 - 4 | PP + (10/20/30/40) | ||
PP Recovery Up | Lv.1 - 5 | Natural PP Recovery +(20/40/60/80/100)% Offensive PP Recovery + (10/20/30/40/50)% |
||
Incapacitation Recovery Passive | Lv.1 - 5 | Recovery time: (200/150/100/60/30) seconds |
Acts as the 's Iron Will Skill. When another level is collected for the ability the incapacitation timer will be reset to zero. | |
Down Factor Up | Lv.1 - 5 | Increase down factor by (20/40/60/80/100)% |
||
Critical Rate Up | Lv.1 - 4 | Increase Critical Rate by (14/28/42/56)% |
Has no Effect on the Potential of the Verschmelz Series. | |
HP Recovery Up | Lv.1 - 4 | Increase HP Recovery amount by (20/40/60/80/100)% |
№ | Enhancement Effect | Level | Multipliers | Notes |
---|---|---|---|---|
Maximum PP Up | Lv.1 - 4 | Increase Maximum PP by (20/???/???/???) |
||
HP Recovery on Succesful Normal Attack | Lv.1 - 4 | Max HP x (1/2/3/4)% | ||
Recover PP every 20 succesful hits | Lv.1 - 4 | PP + (10/20/30/40) | ||
Automatic Restasigne replenishment at regular intervals | Lv.1 - 5 | +1 Restasigne per (75/60/45/30/15) seconds |
||
Potency/Damage Resistance increases when HP is 75% or higher | Lv.1 - 5 | Increase Power by (4/8/12/16/20)% Reduce incoming damage by (4/8/12/16/20)% |
||
Increase maximum amount of Restasigne held | Lv.1 - 5 | Increase Maximum amount held by (2/4/6/8/10) |
When the ability is acquired Restasigne is replenished to the maximum amount. |
Enhancement Effect | Level | Multipliers | Notes | |
---|---|---|---|---|
Additional Hit on Succesful Normal Attack | Lv.1 - 2 | Power at close range: (40/80)% Long distance power: (120/240)% |
||
Additional Hit on Succesful Sidestep | Lv.1 - 2 | Power: (500/1000)% | When you succesfully sidestep an attack, generate a grenade-shaped mine around the player. Automatically explodes after one second dealing damage around the player. | |
Attack Speed Up | Lv.1 - 2 | Animation Speed up by (15/30)% Charge Speed up by - (10/20)% |
Applies only to normal attacks, photon arts, and photon blasts. | |
Ability increases for 10 seconds after using Restasigne | Lv.1 - 2 | Increase Power by (25/50)% Reduce incoming damage by (25/50)% |
||
Reflect Shield Passive | Lv.1 - 2 | Power: 2000% Recast time: (40/20) seconds |
||
Additional hit on Critical Hit | Lv.1 - 2 | Power: 200% Recovery time: (1.0/0.5) seconds |
||
Additional attacks occur automatically at regular intervals. | Lv.1 - 2 | Power: (??/??)% Recast time: 1.5 seconds |
Releases a shockwave around the player. | |
Dive Attack Power/Down Factor Up | Lv.1 - 2 | Increase Dive Attack Damage by (????/????)% Increase Dive Attack Range by (???/???)% Increase Down Factor by (???/???)% |