Difference between revisions of "User:Valkparkiet"
Valkparkiet (talk | contribs) |
Valkparkiet (talk | contribs) |
||
Line 150: | Line 150: | ||
|style="background:#E5F4FF;"|5 | |style="background:#E5F4FF;"|5 | ||
|style="background:#E5F4FF;"|Reduced duration of status ailments | |style="background:#E5F4FF;"|Reduced duration of status ailments | ||
− | |style="background:#FFE5E5;"| | + | |style="background:#FFE5E5;"|Continuous damage to player PP when HP is at 50% |
|- | |- | ||
|style="background:#E5F4FF;"|{{NGSLeciel|4}} | |style="background:#E5F4FF;"|{{NGSLeciel|4}} | ||
Line 210: | Line 210: | ||
{| class="wikitable mw-collapsible mw-collapsed table-bordered table-responsive-md" style="width: 60%;" | {| class="wikitable mw-collapsible mw-collapsed table-bordered table-responsive-md" style="width: 60%;" | ||
− | ! colspan="4" | {{Icons|NGS Enemy}} Rotation 2-A | + | ! colspan="4" | {{Icons|NGS Enemy}} Rotation 2-A |
|- | |- | ||
! style="width:5%" | № | ! style="width:5%" | № | ||
Line 218: | Line 218: | ||
|- | |- | ||
|style="background:#E5F4FF;"|{{NGSLeciel|1}} | |style="background:#E5F4FF;"|{{NGSLeciel|1}} | ||
− | |style="background:#E5F4FF;"| | + | |style="background:#E5F4FF;"|5 |
− | |style="background:#E5F4FF;"| | + | |style="background:#E5F4FF;"|Normal Attack Potency Up |
− | |style="background:#FFE5E5;"| | + | |style="background:#FFE5E5;"|Potency/Damage Resistance decreases when hit |
|- | |- | ||
|style="background:#E5F4FF;"|{{NGSLeciel|2}} | |style="background:#E5F4FF;"|{{NGSLeciel|2}} | ||
− | |style="background:#E5F4FF;"| | + | |style="background:#E5F4FF;"|5 |
− | |style="background:#E5F4FF;"| | + | |style="background:#E5F4FF;"|Max HP Up |
− | |style="background:#FFE5E5;"| | + | |style="background:#FFE5E5;"|Add {{icons|NGS Dark}} Dark attribute to Attack/Poison Accumulation Amount: Large |
|- | |- | ||
|style="background:#E5F4FF;"|{{NGSLeciel|3}} | |style="background:#E5F4FF;"|{{NGSLeciel|3}} | ||
− | |style="background:#E5F4FF;"| | + | |style="background:#E5F4FF;"|5 |
− | |style="background:#E5F4FF;"| | + | |style="background:#E5F4FF;"|Reduced duration of status ailments |
− | |style="background:#FFE5E5;"| | + | |style="background:#FFE5E5;"|Abnormal status accumulation value +300% |
|- | |- | ||
|style="background:#E5F4FF;"|{{NGSLeciel|4}} | |style="background:#E5F4FF;"|{{NGSLeciel|4}} | ||
− | |style="background:#E5F4FF;"| | + | |style="background:#E5F4FF;"|4 |
− | |style="background:#E5F4FF;"| | + | |style="background:#E5F4FF;"|Damage Resistance Up |
− | |style="background:#FFE5E5;"| | + | |style="background:#FFE5E5;"|Player maximum HP -75% when HP decreases |
|- | |- | ||
|style="background:#E5F4FF;"|{{NGSLeciel|5}} | |style="background:#E5F4FF;"|{{NGSLeciel|5}} | ||
− | |style="background:#E5F4FF;"| | + | |style="background:#E5F4FF;"|4 |
− | |style="background:#E5F4FF;"| | + | |style="background:#E5F4FF;"|HP Recovery on Normal Attack Hit |
|style="background:#FFE5E5;"|- | |style="background:#FFE5E5;"|- | ||
|- | |- | ||
|style="background:#E5F4FF;"|{{NGSLeciel|Star}} | |style="background:#E5F4FF;"|{{NGSLeciel|Star}} | ||
− | |style="background:#E5F4FF;"| | + | |style="background:#E5F4FF;"|2 |
− | |style="background:#E5F4FF;"| | + | |style="background:#E5F4FF;"|Additional Hit on Succesful Normal Attack |
|style="background:#FFE5E5;"|- | |style="background:#FFE5E5;"|- | ||
|- | |- | ||
Line 250: | Line 250: | ||
{| class="wikitable mw-collapsible mw-collapsed table-bordered table-responsive-md" style="width: 60%;" | {| class="wikitable mw-collapsible mw-collapsed table-bordered table-responsive-md" style="width: 60%;" | ||
− | ! colspan="4" | {{Icons|NGS Enemy}} Rotation 2-B | + | ! colspan="4" | {{Icons|NGS Enemy}} Rotation 2-B |
|- | |- | ||
! style="width:5%" | № | ! style="width:5%" | № | ||
Line 258: | Line 258: | ||
|- | |- | ||
|style="background:#E5F4FF;"|{{NGSLeciel|1}} | |style="background:#E5F4FF;"|{{NGSLeciel|1}} | ||
− | |style="background:#E5F4FF;"| | + | |style="background:#E5F4FF;"|5 |
− | |style="background:#E5F4FF;"| | + | |style="background:#E5F4FF;"|Normal Attack Potency Up |
− | |style="background:#FFE5E5;"| | + | |style="background:#FFE5E5;"|Potency/Damage Resistance decreases when hit |
|- | |- | ||
|style="background:#E5F4FF;"|{{NGSLeciel|2}} | |style="background:#E5F4FF;"|{{NGSLeciel|2}} | ||
− | |style="background:#E5F4FF;"| | + | |style="background:#E5F4FF;"|5 |
− | |style="background:#E5F4FF;"| | + | |style="background:#E5F4FF;"|Max HP Up |
− | |style="background:#FFE5E5;"| | + | |style="background:#FFE5E5;"|Add {{icons|NGS Light}} Light attribute to Attack/Panic Accumulation Amount: Large |
|- | |- | ||
|style="background:#E5F4FF;"|{{NGSLeciel|3}} | |style="background:#E5F4FF;"|{{NGSLeciel|3}} | ||
− | |style="background:#E5F4FF;"| | + | |style="background:#E5F4FF;"|5 |
− | |style="background:#E5F4FF;"| | + | |style="background:#E5F4FF;"|Continuous damage to player PP when HP is at 50% |
− | |style="background:#FFE5E5;"| | + | |style="background:#FFE5E5;"|Lose -50 PP when hit |
|- | |- | ||
|style="background:#E5F4FF;"|{{NGSLeciel|4}} | |style="background:#E5F4FF;"|{{NGSLeciel|4}} | ||
− | |style="background:#E5F4FF;"| | + | |style="background:#E5F4FF;"|4 |
− | |style="background:#E5F4FF;"| | + | |style="background:#E5F4FF;"|Damage Resistance Up |
− | |style="background:#FFE5E5;"| | + | |style="background:#FFE5E5;"|Additional attacks will occur automatically at regular intervals. |
|- | |- | ||
|style="background:#E5F4FF;"|{{NGSLeciel|5}} | |style="background:#E5F4FF;"|{{NGSLeciel|5}} | ||
− | |style="background:#E5F4FF;"| | + | |style="background:#E5F4FF;"|4 |
− | |style="background:#E5F4FF;"| | + | |style="background:#E5F4FF;"|HP Recovery on Normal Attack Hit |
|style="background:#FFE5E5;"|- | |style="background:#FFE5E5;"|- | ||
|- | |- | ||
|style="background:#E5F4FF;"|{{NGSLeciel|Star}} | |style="background:#E5F4FF;"|{{NGSLeciel|Star}} | ||
− | |style="background:#E5F4FF;"| | + | |style="background:#E5F4FF;"|2 |
− | |style="background:#E5F4FF;"| | + | |style="background:#E5F4FF;"|Additional Hit on Succesful Normal Attack |
|style="background:#FFE5E5;"|- | |style="background:#FFE5E5;"|- | ||
|- | |- | ||
Line 290: | Line 290: | ||
{| class="wikitable mw-collapsible mw-collapsed table-bordered table-responsive-md" style="width: 60%;" | {| class="wikitable mw-collapsible mw-collapsed table-bordered table-responsive-md" style="width: 60%;" | ||
− | ! colspan="4" | {{Icons|NGS Enemy}} Rotation 3 | + | ! colspan="4" | {{Icons|NGS Enemy}} Rotation 3 |
|- | |- | ||
! style="width:5%" | № | ! style="width:5%" | № | ||
Line 298: | Line 298: | ||
|- | |- | ||
|style="background:#E5F4FF;"|{{NGSLeciel|1}} | |style="background:#E5F4FF;"|{{NGSLeciel|1}} | ||
− | |style="background:#E5F4FF;"| | + | |style="background:#E5F4FF;"|5 |
− | |style="background:#E5F4FF;"| | + | |style="background:#E5F4FF;"|Attack Potency to Destructible Parts Up |
− | |style="background:#FFE5E5;"| | + | |style="background:#FFE5E5;"|Damage resistance +10% |
|- | |- | ||
|style="background:#E5F4FF;"|{{NGSLeciel|2}} | |style="background:#E5F4FF;"|{{NGSLeciel|2}} | ||
− | |style="background:#E5F4FF;"| | + | |style="background:#E5F4FF;"|4 |
− | |style="background:#E5F4FF;"| | + | |style="background:#E5F4FF;"|PA/Technique Potency Up |
− | |style="background:#FFE5E5;"| | + | |style="background:#FFE5E5;"|Normal attack damage resistance +80% |
|- | |- | ||
|style="background:#E5F4FF;"|{{NGSLeciel|3}} | |style="background:#E5F4FF;"|{{NGSLeciel|3}} | ||
− | |style="background:#E5F4FF;"| | + | |style="background:#E5F4FF;"|4 |
− | |style="background:#E5F4FF;"| | + | |style="background:#E5F4FF;"|Damage Resistance Up |
− | |style="background:#FFE5E5;"| | + | |style="background:#FFE5E5;"|Growzard Enemy |
|- | |- | ||
|style="background:#E5F4FF;"|{{NGSLeciel|4}} | |style="background:#E5F4FF;"|{{NGSLeciel|4}} | ||
− | |style="background:#E5F4FF;"| | + | |style="background:#E5F4FF;"|5 |
− | |style="background:#E5F4FF;"| | + | |style="background:#E5F4FF;"|PP Recovery Amount Up |
− | |style="background:#FFE5E5;"| | + | |style="background:#FFE5E5;"|Continuous damage to player PP when HP is at 50% |
|- | |- | ||
|style="background:#E5F4FF;"|{{NGSLeciel|5}} | |style="background:#E5F4FF;"|{{NGSLeciel|5}} | ||
− | |style="background:#E5F4FF;"| | + | |style="background:#E5F4FF;"|5 |
− | |style="background:#E5F4FF;"| | + | |style="background:#E5F4FF;"|Recover PP every 20 successful hits |
|style="background:#FFE5E5;"|- | |style="background:#FFE5E5;"|- | ||
|- | |- | ||
|style="background:#E5F4FF;"|{{NGSLeciel|Star}} | |style="background:#E5F4FF;"|{{NGSLeciel|Star}} | ||
− | |style="background:#E5F4FF;"| | + | |style="background:#E5F4FF;"|2 |
− | |style="background:#E5F4FF;"| | + | |style="background:#E5F4FF;"|Attack Speed Up |
|style="background:#FFE5E5;"|- | |style="background:#FFE5E5;"|- | ||
|- | |- | ||
Line 330: | Line 330: | ||
{| class="wikitable mw-collapsible mw-collapsed table-bordered table-responsive-md" style="width: 60%;" | {| class="wikitable mw-collapsible mw-collapsed table-bordered table-responsive-md" style="width: 60%;" | ||
− | ! colspan="4" | {{Icons|NGS Enemy}} Rotation 4 | + | ! colspan="4" | {{Icons|NGS Enemy}} Rotation 4 |
|- | |- | ||
! style="width:5%" | № | ! style="width:5%" | № | ||
Line 338: | Line 338: | ||
|- | |- | ||
|style="background:#E5F4FF;"|{{NGSLeciel|1}} | |style="background:#E5F4FF;"|{{NGSLeciel|1}} | ||
− | |style="background:#E5F4FF;"| | + | |style="background:#E5F4FF;"|5 |
− | |style="background:#E5F4FF;"| | + | |style="background:#E5F4FF;"|Attack Potency to Destructible Parts Up |
− | |style="background:#FFE5E5;"| | + | |style="background:#FFE5E5;"|Potency +400% |
|- | |- | ||
|style="background:#E5F4FF;"|{{NGSLeciel|2}} | |style="background:#E5F4FF;"|{{NGSLeciel|2}} | ||
− | |style="background:#E5F4FF;"| | + | |style="background:#E5F4FF;"|4 |
− | |style="background:#E5F4FF;"| | + | |style="background:#E5F4FF;"|Max HP Up |
− | |style="background:#FFE5E5;"| | + | |style="background:#FFE5E5;"|Explosive Charge when Downed |
|- | |- | ||
|style="background:#E5F4FF;"|{{NGSLeciel|3}} | |style="background:#E5F4FF;"|{{NGSLeciel|3}} | ||
− | |style="background:#E5F4FF;"| | + | |style="background:#E5F4FF;"|4 |
− | |style="background:#E5F4FF;"| | + | |style="background:#E5F4FF;"|HP Recovery Up |
− | |style="background:#FFE5E5;"| | + | |style="background:#FFE5E5;"|Continuous damage to player HP when HP is at 50% |
|- | |- | ||
|style="background:#E5F4FF;"|{{NGSLeciel|4}} | |style="background:#E5F4FF;"|{{NGSLeciel|4}} | ||
− | |style="background:#E5F4FF;"| | + | |style="background:#E5F4FF;"|5 |
− | |style="background:#E5F4FF;"| | + | |style="background:#E5F4FF;"|Incapacitation Negation (recharges) |
|style="background:#FFE5E5;"| | |style="background:#FFE5E5;"| | ||
|- | |- | ||
|style="background:#E5F4FF;"|{{NGSLeciel|5}} | |style="background:#E5F4FF;"|{{NGSLeciel|5}} | ||
− | |style="background:#E5F4FF;"| | + | |style="background:#E5F4FF;"|5 |
− | |style="background:#E5F4FF;"| | + | |style="background:#E5F4FF;"|Automatic Restasigne replenishment at regular intervals |
|style="background:#FFE5E5;"|- | |style="background:#FFE5E5;"|- | ||
|- | |- | ||
|style="background:#E5F4FF;"|{{NGSLeciel|Star}} | |style="background:#E5F4FF;"|{{NGSLeciel|Star}} | ||
− | |style="background:#E5F4FF;"| | + | |style="background:#E5F4FF;"|2 |
− | |style="background:#E5F4FF;"| | + | |style="background:#E5F4FF;"|Ability increases for 10 seconds after using Restasigne |
|style="background:#FFE5E5;"|- | |style="background:#FFE5E5;"|- | ||
|- | |- | ||
Line 370: | Line 370: | ||
{| class="wikitable mw-collapsible mw-collapsed table-bordered table-responsive-md" style="width: 60%;" | {| class="wikitable mw-collapsible mw-collapsed table-bordered table-responsive-md" style="width: 60%;" | ||
− | ! colspan="4" | {{Icons|NGS Enemy}} Rotation 5 | + | ! colspan="4" | {{Icons|NGS Enemy}} Rotation 5 |
|- | |- | ||
! style="width:5%" | № | ! style="width:5%" | № | ||
Line 378: | Line 378: | ||
|- | |- | ||
|style="background:#E5F4FF;"|{{NGSLeciel|1}} | |style="background:#E5F4FF;"|{{NGSLeciel|1}} | ||
− | |style="background:#E5F4FF;"| | + | |style="background:#E5F4FF;"|5 |
− | |style="background:#E5F4FF;"| | + | |style="background:#E5F4FF;"|Attack Potency to Destructible Parts Up |
− | |style="background:#FFE5E5;"| | + | |style="background:#FFE5E5;"|Potency +100% |
|- | |- | ||
|style="background:#E5F4FF;"|{{NGSLeciel|2}} | |style="background:#E5F4FF;"|{{NGSLeciel|2}} | ||
− | |style="background:#E5F4FF;"| | + | |style="background:#E5F4FF;"|4 |
− | |style="background:#E5F4FF;"| | + | |style="background:#E5F4FF;"|Max HP Up |
− | |style="background:#FFE5E5;"| | + | |style="background:#FFE5E5;"|Add {{icons|NGS Ice}} Ice attribute to Attack/Freeze Accumulation Amount: Small |
|- | |- | ||
|style="background:#E5F4FF;"|{{NGSLeciel|3}} | |style="background:#E5F4FF;"|{{NGSLeciel|3}} | ||
− | |style="background:#E5F4FF;"| | + | |style="background:#E5F4FF;"|4 |
− | |style="background:#E5F4FF;"| | + | |style="background:#E5F4FF;"|HP Recovery on Normal Attack Hit |
− | |style="background:#FFE5E5;"| | + | |style="background:#FFE5E5;"|Growzard Enemy |
|- | |- | ||
|style="background:#E5F4FF;"|{{NGSLeciel|4}} | |style="background:#E5F4FF;"|{{NGSLeciel|4}} | ||
− | |style="background:#E5F4FF;"| | + | |style="background:#E5F4FF;"|5 |
− | |style="background:#E5F4FF;"| | + | |style="background:#E5F4FF;"|Down Factor Up |
− | |style="background:#FFE5E5;"| | + | |style="background:#FFE5E5;"|Additional attacks will occur automatically at regular intervals. |
|- | |- | ||
|style="background:#E5F4FF;"|{{NGSLeciel|5}} | |style="background:#E5F4FF;"|{{NGSLeciel|5}} | ||
− | |style="background:#E5F4FF;"| | + | |style="background:#E5F4FF;"|5 |
− | |style="background:#E5F4FF;"| | + | |style="background:#E5F4FF;"|Potency/Damage Resistance increases when HP is 75% or higher |
|style="background:#FFE5E5;"|- | |style="background:#FFE5E5;"|- | ||
|- | |- | ||
|style="background:#E5F4FF;"|{{NGSLeciel|Star}} | |style="background:#E5F4FF;"|{{NGSLeciel|Star}} | ||
− | |style="background:#E5F4FF;"| | + | |style="background:#E5F4FF;"|2 |
− | |style="background:#E5F4FF;"| | + | |style="background:#E5F4FF;"|Reflect Shield |
|style="background:#FFE5E5;"|- | |style="background:#FFE5E5;"|- | ||
|- | |- | ||
Line 410: | Line 410: | ||
{| class="wikitable mw-collapsible mw-collapsed table-bordered table-responsive-md" style="width: 60%;" | {| class="wikitable mw-collapsible mw-collapsed table-bordered table-responsive-md" style="width: 60%;" | ||
− | ! colspan="4" | {{Icons|NGS Enemy}} Rotation 6 | + | ! colspan="4" | {{Icons|NGS Enemy}} Rotation 6 |
|- | |- | ||
! style="width:5%" | № | ! style="width:5%" | № | ||
Line 418: | Line 418: | ||
|- | |- | ||
|style="background:#E5F4FF;"|{{NGSLeciel|1}} | |style="background:#E5F4FF;"|{{NGSLeciel|1}} | ||
− | |style="background:#E5F4FF;"| | + | |style="background:#E5F4FF;"|4 |
− | |style="background:#E5F4FF;"| | + | |style="background:#E5F4FF;"|Critical Potency Up |
− | |style="background:#FFE5E5;"| | + | |style="background:#FFE5E5;"|Damage resistance +20% |
|- | |- | ||
|style="background:#E5F4FF;"|{{NGSLeciel|2}} | |style="background:#E5F4FF;"|{{NGSLeciel|2}} | ||
− | |style="background:#E5F4FF;"| | + | |style="background:#E5F4FF;"|5 |
− | |style="background:#E5F4FF;"| | + | |style="background:#E5F4FF;"|Damage Resistance Up |
− | |style="background:#FFE5E5;"| | + | |style="background:#FFE5E5;"|Non-critical damage resistance +60% |
|- | |- | ||
|style="background:#E5F4FF;"|{{NGSLeciel|3}} | |style="background:#E5F4FF;"|{{NGSLeciel|3}} | ||
− | |style="background:#E5F4FF;"| | + | |style="background:#E5F4FF;"|5 |
− | |style="background:#E5F4FF;"| | + | |style="background:#E5F4FF;"|HP Recovery Up |
− | |style="background:#FFE5E5;"| | + | |style="background:#FFE5E5;"|Explosive Charge when Downed |
|- | |- | ||
|style="background:#E5F4FF;"|{{NGSLeciel|4}} | |style="background:#E5F4FF;"|{{NGSLeciel|4}} | ||
− | |style="background:#E5F4FF;"| | + | |style="background:#E5F4FF;"|4 |
− | |style="background:#E5F4FF;"| | + | |style="background:#E5F4FF;"|Critical Rate Up |
− | |style="background:#FFE5E5;"| | + | |style="background:#FFE5E5;"|Continuous damage to player HP when HP is at 50% |
|- | |- | ||
|style="background:#E5F4FF;"|{{NGSLeciel|5}} | |style="background:#E5F4FF;"|{{NGSLeciel|5}} | ||
− | |style="background:#E5F4FF;"| | + | |style="background:#E5F4FF;"|5 |
− | |style="background:#E5F4FF;"| | + | |style="background:#E5F4FF;"|Increase maximum amount of Restasigne held |
|style="background:#FFE5E5;"|- | |style="background:#FFE5E5;"|- | ||
|- | |- | ||
|style="background:#E5F4FF;"|{{NGSLeciel|Star}} | |style="background:#E5F4FF;"|{{NGSLeciel|Star}} | ||
− | |style="background:#E5F4FF;"| | + | |style="background:#E5F4FF;"|2 |
− | |style="background:#E5F4FF;"| | + | |style="background:#E5F4FF;"|Additional hit on Critical Hit |
|style="background:#FFE5E5;"|- | |style="background:#FFE5E5;"|- | ||
|- | |- | ||
Line 450: | Line 450: | ||
{| class="wikitable mw-collapsible mw-collapsed table-bordered table-responsive-md" style="width: 60%;" | {| class="wikitable mw-collapsible mw-collapsed table-bordered table-responsive-md" style="width: 60%;" | ||
− | ! colspan="4" | {{Icons|NGS Enemy}} Rotation 7 | + | ! colspan="4" | {{Icons|NGS Enemy}} Rotation 7 |
|- | |- | ||
! style="width:5%" | № | ! style="width:5%" | № | ||
Line 458: | Line 458: | ||
|- | |- | ||
|style="background:#E5F4FF;"|{{NGSLeciel|1}} | |style="background:#E5F4FF;"|{{NGSLeciel|1}} | ||
− | |style="background:#E5F4FF;"| | + | |style="background:#E5F4FF;"|5 |
− | |style="background:#E5F4FF;"| | + | |style="background:#E5F4FF;"|Normal Attack Potency Up |
− | |style="background:#FFE5E5;"| | + | |style="background:#FFE5E5;"|Potency +100% |
|- | |- | ||
|style="background:#E5F4FF;"|{{NGSLeciel|2}} | |style="background:#E5F4FF;"|{{NGSLeciel|2}} | ||
− | |style="background:#E5F4FF;"| | + | |style="background:#E5F4FF;"|4 |
− | |style="background:#E5F4FF;"| | + | |style="background:#E5F4FF;"|Damage Resistance Up |
− | |style="background:#FFE5E5;"| | + | |style="background:#FFE5E5;"|Max HP +50% |
|- | |- | ||
|style="background:#E5F4FF;"|{{NGSLeciel|3}} | |style="background:#E5F4FF;"|{{NGSLeciel|3}} | ||
− | |style="background:#E5F4FF;"| | + | |style="background:#E5F4FF;"|4 |
− | |style="background:#E5F4FF;"| | + | |style="background:#E5F4FF;"|HP Recovery on Normal Attack Hit |
− | |style="background:#FFE5E5;"| | + | |style="background:#FFE5E5;"|Player maximum HP -75% when HP is at 50% |
|- | |- | ||
|style="background:#E5F4FF;"|{{NGSLeciel|4}} | |style="background:#E5F4FF;"|{{NGSLeciel|4}} | ||
− | |style="background:#E5F4FF;"| | + | |style="background:#E5F4FF;"|5 |
− | |style="background:#E5F4FF;"| | + | |style="background:#E5F4FF;"|HP Recovery Up |
− | |style="background:#FFE5E5;"| | + | |style="background:#FFE5E5;"|Additional enemies appear when HP is at 50% |
|- | |- | ||
|style="background:#E5F4FF;"|{{NGSLeciel|5}} | |style="background:#E5F4FF;"|{{NGSLeciel|5}} | ||
− | |style="background:#E5F4FF;"| | + | |style="background:#E5F4FF;"|5 |
− | |style="background:#E5F4FF;"| | + | |style="background:#E5F4FF;"|Increase maximum amount of Restasigne held |
|style="background:#FFE5E5;"|- | |style="background:#FFE5E5;"|- | ||
|- | |- | ||
|style="background:#E5F4FF;"|{{NGSLeciel|Star}} | |style="background:#E5F4FF;"|{{NGSLeciel|Star}} | ||
− | |style="background:#E5F4FF;"| | + | |style="background:#E5F4FF;"|2 |
− | |style="background:#E5F4FF;"| | + | |style="background:#E5F4FF;"|Additional attacks will occur automatically at regular intervals. |
|style="background:#FFE5E5;"|- | |style="background:#FFE5E5;"|- | ||
|- | |- | ||
Line 771: | Line 771: | ||
|- | |- | ||
|{{NGSLeciel|Star}} | |{{NGSLeciel|Star}} | ||
− | |Reflect Shield | + | |Reflect Shield |
|Lv.1 - 2 | |Lv.1 - 2 | ||
|Power: 2000%<br>Recast time: (40/20) seconds | |Power: 2000%<br>Recast time: (40/20) seconds |
Revision as of 19:59, 16 December 2023
Rarity | Image | Name | Class | Notes |
---|---|---|---|---|
![]() |
![]() |
Valkparkiet | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Been using the wiki often during gameplay, so i'd decided to help out with the wiki maintenance. Plays a lot of ![]() ![]() ![]() Discord: @aigami |
To Do List
Phantasy Star Online 2 Classic
- (Work in Progress) Bonus Quests pages + drop tables
- Adding missing Expeditions pages + drop tables
- Adding missing Challenge Quests
- Improving the
Sweets page.
Eggs Page.
Phantasy Star Online 2 New Genesis
- Wave/N-EXP Information for Stia Troopers
- Enemy descriptions on the Enemies pages.
- Improving the Alliances page.
- (Work in Progress) Character Data information (VAs, Height, and Appearance) for NPCs pages.
Completed
Phantasy Star Online 2 Classic
- ✓ Adding missing Weapons pages.
- Thanks to User:Fuuka for helping out!
- ✓ Urgent Quest Notices for Urgent Quests.
- Thanks to User:Ratmut for helping out with adding some UQ notices!
- ✓ Adding missing Harmonizer pages.
- ✓ Improving the S-Grade Augments pages.
- ✓ Templates for S-Grade Augments/Augments
- ✓ Adding missing drop tables / template support to the Urgent Quests etc.
- ✓ Updating templates for the Portal:PSO2 page.
Phantasy Star Online 2 New Genesis
- ✓ Updating the Updates page.
- ✓ Improving the Field Races page.
- ✓ Individual pages for Cocoons and Towers.
Template:SGA
Template:SGA_Add
Template:Augs
Template:AugsExt
Template:NGS CocoonsTowersNav
Template:NGSLeciel
Testing Grounds
Preparation Dialog
Peppy Rappy: Well, hello! I'm the number-one Rappy fan in the universe!
The name's Peppy Rappy, but you can call me "The Rappy-Loving Guy".
Peppy Rappy: I'm trying to see if I can artificially recreate a Rappy Spot here...
Peppy Rappy: But the light from the device seems to attract enemies, too...
Peppy Rappy: I'm so, so close! Please, would you help me out?
Peppy Rappy: I need you to get rid of all of these enemies.
Many thanks!
Pettas Sword Enemy Suppression Trial Dialog
Da Chua: The enemies are already here!?
But we're not ready yet...
Da Chua: Phew... Thanks for your help.
Da Chua: The Skycharger is ready.
Use it as you please.
After defeating 100 enemies
Peppy Rappy: Oh, my! The Rappies are here!
Yes! Let's up the output a little more!
Transport Truck Defense Trial Dialog
Shan Lei: Huh? The material transport truck broke down!?
Great timing...
Shan Lei: Thank you very much.
You saved us.
Shan Lei: Hm?
Is that Blastisigne?.
After defeating 200 enemies
Peppy Rappy: Oh, how wonderful! It's like a big, beautiful Rappy parade!
Transorve Destruction Trial Dialog
Holloman: More of them? Not good.
Holloman: Thanks.
We can continue prepping now.
Holloman: The Mobile Cannons are ready to go.
Use 'em or lose 'em!
After defeating Varas
Peppy Rappy: And there's another reading...
Hold on...
Peppy Rappy: What are these enemies?
I wasn't trying to summon these...
After defeating Resplendent Ams
Peppy Rappy: Thank you! The experiment was a success!
What a glorious sight!
Peppy Rappy: But we need to work out some kinks.
Can't have enemies spoiling the fun.
Ability Buff Rotations
Leciel Exploration Reset | |
---|---|
![]() | |||
---|---|---|---|
№ | Amount | Player Enhancement Effects | ![]() |
![]() |
5 | Sidestep Potency Up | Potency/Damage Resistance decreases when hit |
![]() |
5 | HP recovery upon Successful Stepstep | Add ![]() |
![]() |
5 | Reduced duration of status ailments | Continuous damage to player PP when HP is at 50% |
![]() |
4 | Recover PP every 20 successful hits | Additional attacks will occur automatically at regular intervals. |
![]() |
4 | Maximum PP Up | - |
![]() |
2 | Additional Hit on Successful Sidestep | - |
![]() | |||
---|---|---|---|
№ | Amount | Player Enhancement Effects | ![]() |
![]() |
5 | Sidestep Potency Up | Potency/Damage Resistance decreases when hit |
![]() |
5 | HP recovery upon Successful Stepstep | Add ![]() |
![]() |
5 | Reduced duration of status ailments | Abnormal status accumulation value +300% |
![]() |
4 | PP Recovery Every 20 Successful Attacks | Player maximum HP -75% when HP decreases |
![]() |
4 | Maximum PP Up | - |
![]() |
2 | Additional Hit on Successful Sidestep | - |
![]() | |||
---|---|---|---|
№ | Amount | Player Enhancement Effects | ![]() |
![]() |
5 | Normal Attack Potency Up | Potency/Damage Resistance decreases when hit |
![]() |
5 | Max HP Up | Add ![]() |
![]() |
5 | Reduced duration of status ailments | Abnormal status accumulation value +300% |
![]() |
4 | Damage Resistance Up | Player maximum HP -75% when HP decreases |
![]() |
4 | HP Recovery on Normal Attack Hit | - |
![]() |
2 | Additional Hit on Succesful Normal Attack | - |
![]() | |||
---|---|---|---|
№ | Amount | Player Enhancement Effects | ![]() |
![]() |
5 | Normal Attack Potency Up | Potency/Damage Resistance decreases when hit |
![]() |
5 | Max HP Up | Add ![]() |
![]() |
5 | Continuous damage to player PP when HP is at 50% | Lose -50 PP when hit |
![]() |
4 | Damage Resistance Up | Additional attacks will occur automatically at regular intervals. |
![]() |
4 | HP Recovery on Normal Attack Hit | - |
![]() |
2 | Additional Hit on Succesful Normal Attack | - |
![]() | |||
---|---|---|---|
№ | Amount | Player Enhancement Effects | ![]() |
![]() |
5 | Attack Potency to Destructible Parts Up | Damage resistance +10% |
![]() |
4 | PA/Technique Potency Up | Normal attack damage resistance +80% |
![]() |
4 | Damage Resistance Up | Growzard Enemy |
![]() |
5 | PP Recovery Amount Up | Continuous damage to player PP when HP is at 50% |
![]() |
5 | Recover PP every 20 successful hits | - |
![]() |
2 | Attack Speed Up | - |
![]() | |||
---|---|---|---|
№ | Amount | Player Enhancement Effects | ![]() |
![]() |
5 | Attack Potency to Destructible Parts Up | Potency +400% |
![]() |
4 | Max HP Up | Explosive Charge when Downed |
![]() |
4 | HP Recovery Up | Continuous damage to player HP when HP is at 50% |
![]() |
5 | Incapacitation Negation (recharges) | |
![]() |
5 | Automatic Restasigne replenishment at regular intervals | - |
![]() |
2 | Ability increases for 10 seconds after using Restasigne | - |
![]() | |||
---|---|---|---|
№ | Amount | Player Enhancement Effects | ![]() |
![]() |
5 | Attack Potency to Destructible Parts Up | Potency +100% |
![]() |
4 | Max HP Up | Add ![]() |
![]() |
4 | HP Recovery on Normal Attack Hit | Growzard Enemy |
![]() |
5 | Down Factor Up | Additional attacks will occur automatically at regular intervals. |
![]() |
5 | Potency/Damage Resistance increases when HP is 75% or higher | - |
![]() |
2 | Reflect Shield | - |
![]() | |||
---|---|---|---|
№ | Amount | Player Enhancement Effects | ![]() |
![]() |
4 | Critical Potency Up | Damage resistance +20% |
![]() |
5 | Damage Resistance Up | Non-critical damage resistance +60% |
![]() |
5 | HP Recovery Up | Explosive Charge when Downed |
![]() |
4 | Critical Rate Up | Continuous damage to player HP when HP is at 50% |
![]() |
5 | Increase maximum amount of Restasigne held | - |
![]() |
2 | Additional hit on Critical Hit | - |
![]() | |||
---|---|---|---|
№ | Amount | Player Enhancement Effects | ![]() |
![]() |
5 | Normal Attack Potency Up | Potency +100% |
![]() |
4 | Damage Resistance Up | Max HP +50% |
![]() |
4 | HP Recovery on Normal Attack Hit | Player maximum HP -75% when HP is at 50% |
![]() |
5 | HP Recovery Up | Additional enemies appear when HP is at 50% |
![]() |
5 | Increase maximum amount of Restasigne held | - |
![]() |
2 | Additional attacks will occur automatically at regular intervals. | - |
![]() | |||
---|---|---|---|
№ | Amount | Player Enhancement Effects | ![]() |
![]() |
5 | Attack Potency to Weak Points Up | Potency +100% |
![]() |
5 | Max HP Up | Max HP Up +50% |
![]() |
4 | Damage Resistance Up | Max HP -75% on HP Decrease |
![]() |
4 | PP Recovery Amount Up | Additional Enemies appear on HP Decrease |
![]() |
4 | Attack Potency to Downed Enemies Up | - |
![]() |
2 | Dive Attack Potency/Down Factor Up | - |
Player Ability Buff Effects
№ | Enhancement Effect | Level | Multipliers | Notes |
---|---|---|---|---|
![]() |
Normal Attack Potency Up | Lv.1 - 5 | Potency up by (15/30/45/60/75)% | |
![]() |
Attack Potency to Weak Points Up | Lv.1 - 5 | Potency up by (5/10/15/20)% | |
![]() |
Critical Potency Up | Lv.1 - 5 | Potency up by (5/10/15/20)% | |
![]() |
Attack Potency to Destructible Parts Up | Lv.1 - 5 | Potency up by (20/40/60/80/100)% | |
![]() |
Sidestep Potency Up | Lv.1 - 5 | Potency up by (60/120/180/240/300)% |
№ | Enhancement Effect | Level | Multipliers | Notes |
---|---|---|---|---|
![]() |
Max HP Up | Lv.1 - 5 | Maximum HP up by (20/40/60/80/100)% |
|
![]() |
HP recovery upon Successful Stepstep | Lv.1 - 5 | Max HP x (4/8/12/16)% | |
![]() |
PA/Technique Potency Up | Lv.1 - 4 | Power up by (8/16/24/32) | |
![]() |
Damage Resistance Up | Lv.1 - 5 | Reduce incoming damage by (10/20/30/40/50)% |
№ | Enhancement Effect | Level | Multipliers | Notes |
---|---|---|---|---|
![]() |
Reduced duration of status ailments | Lv.1 - 5 | Reduce duration by -(20/40/60/80/99)% | |
![]() |
Damage Resistance Up | Lv.1 - 5 | Reduce incoming damage by (10/20/30/40/50)% |
|
![]() |
HP Recovery Up | Lv.1 - 4 | Increase HP Recovery amount by (20/40/60/80/100)% |
|
![]() |
HP Recovery on Normal Attack Hit | Lv.1 - 4 | Max HP x (1/2/3/4)% | HP recovered is based on the current amount of Maximum health. |
№ | Enhancement Effect | Level | Multipliers | Notes |
---|---|---|---|---|
![]() |
Damage Resistance Up | Lv.1 - 5 | Reduce incoming damage by (10/20/30/40/50)% | |
![]() |
Recover PP every 20 successful hits | Lv.1 - 4 | PP + (10/20/30/40) | |
![]() |
PP Recovery Up | Lv.1 - 5 | Natural PP Recovery +(20/40/60/80/100)% Offensive PP Recovery + (10/20/30/40/50)% |
|
![]() |
Incapacitation Negation (recharges) | Lv.1 - 5 | Recharge time: (200/150/100/60/30) seconds |
Acts as the ![]() When another level is collected for the ability the incapacitation timer will be reset to zero. |
![]() |
Down Factor Up | Lv.1 - 5 | Increase down factor by (20/40/60/80/100)% |
|
![]() |
Critical Rate Up | Lv.1 - 4 | Increase Critical Rate by (14/28/42/56)% |
Has no Effect on the Potential of the ![]() |
![]() |
HP Recovery Up | Lv.1 - 4 | Increase HP Recovery amount by (20/40/60/80/100)% |
№ | Enhancement Effect | Level | Multipliers | Notes |
---|---|---|---|---|
![]() |
Maximum PP Up | Lv.1 - 4 | Increase Maximum PP by (20/???/???/???) |
|
![]() |
HP Recovery on Succesful Normal Attack | Lv.1 - 4 | Max HP x (1/2/3/4)% | |
![]() |
PP Recovery Every 20 Successful Attacks | Lv.1 - 4 | PP + (10/20/30/40) | |
![]() |
Automatic Restasigne replenishment at regular intervals | Lv.1 - 5 | +1 Restasigne per (75/60/45/30/15) seconds |
|
![]() |
Potency/Damage Resistance increases when HP is 75% or higher | Lv.1 - 5 | Increase Power by (4/8/12/16/20)% Reduce incoming damage by (4/8/12/16/20)% |
|
![]() |
Attack Potency to Downed Enemies Up | Lv.1 - 5 | Increase Potency by +(??/??/??/??/??)% | |
![]() |
Increase maximum amount of Restasigne held | Lv.1 - 5 | Increase Maximum amount held by (2/4/6/8/10) |
When the ability is acquired Restasigne is replenished to the maximum amount. |
Enhancement Effect | Level | Multipliers | Notes | |
---|---|---|---|---|
![]() |
Additional Hit on Succesful Normal Attack | Lv.1 - 2 | Power at close range: (40/80)% Long distance power: (120/240)% |
|
![]() |
Additional Hit on Succesful Sidestep | Lv.1 - 2 | Power: (500/1000)% | When you succesfully sidestep an attack, generate a grenade-shaped mine around the player. Automatically explodes after one second dealing damage around the player. |
![]() |
Attack Speed Up | Lv.1 - 2 | Animation Speed up by (15/30)% Charge Speed up by - (10/20)% |
Applies only to normal attacks, photon arts, and photon blasts. |
![]() |
Ability increases for 10 seconds after using Restasigne | Lv.1 - 2 | Increase Power by (25/50)% Reduce incoming damage by (25/50)% |
Generates a green Restasigne effect around the player when using Restasigne. Allows for Restasigne usage when HP is fully recovered. |
![]() |
Reflect Shield | Lv.1 - 2 | Power: 2000% Recast time: (40/20) seconds |
|
![]() |
Additional hit on Critical Hit | Lv.1 - 2 | Power: 200% Recovery time: (1.0/0.5) seconds |
|
![]() |
Additional attacks occur automatically at regular intervals. | Lv.1 - 2 | Power: (??/??)% Recast time: 1.5 seconds |
Releases a shockwave around the player. |
![]() |
Dive Attack Potency/Down Factor Up | Lv.1 - 2 | Increase Dive Attack Damage by (????/????)% Increase Dive Attack Range by (???/???)% Increase Down Factor by (???/???)% Recast time: 10 seconds |
Generates a halo around the player when it's ready for use. Dive Attacking creates cracks in the floor when landing. |