Difference between revisions of "User:Valkparkiet"
Valkparkiet (talk | contribs) |
Valkparkiet (talk | contribs) |
||
(2 intermediate revisions by the same user not shown) | |||
Line 16: | Line 16: | ||
==To Do List== | ==To Do List== | ||
− | '''Phantasy Star Online 2 Classic''' | + | '''Phantasy Star Online 2 Classic''' (Don't see any of these happening in the near future) |
− | |||
− | |||
* Adding missing [[Expeditions]] pages + drop tables | * Adding missing [[Expeditions]] pages + drop tables | ||
** [[Las Vegas Exploration]] | ** [[Las Vegas Exploration]] | ||
Line 24: | Line 22: | ||
** [[MISSION: Decision]] | ** [[MISSION: Decision]] | ||
** [[MISSION: Strike]] | ** [[MISSION: Strike]] | ||
− | + | ||
− | |||
'''Phantasy Star Online 2 New Genesis''' | '''Phantasy Star Online 2 New Genesis''' | ||
− | * | + | * Updating the [[Halpha Environmental Testing Zone Survey|Leciel Exploration]] page, again. |
− | + | * Character Data information (VAs, Height, and Appearance) for [[Portal:New_Genesis/NPCs|NPCs]] pages. | |
− | + | ||
− | * | ||
''Completed''<br>'''Phantasy Star Online 2 Classic''' | ''Completed''<br>'''Phantasy Star Online 2 Classic''' | ||
+ | * ✓ [[Bonus Quests]] pages + drop tables | ||
* ✓ Adding missing [[Weapons]] pages. | * ✓ Adding missing [[Weapons]] pages. | ||
** Thanks to [[User:Fuuka]] for helping out! | ** Thanks to [[User:Fuuka]] for helping out! | ||
Line 42: | Line 39: | ||
* ✓ Updating templates for the [[Portal:PSO2]] page. | * ✓ Updating templates for the [[Portal:PSO2]] page. | ||
'''Phantasy Star Online 2 New Genesis''' | '''Phantasy Star Online 2 New Genesis''' | ||
+ | * ✓ Enemy descriptions on the [[Portal:New_Genesis/Enemies|Enemies]] pages. | ||
+ | ** Thanks to [[User:Fuuka]] for helping out! | ||
* ✓ Updating the [[Portal:New_Genesis/Updates|Updates]] page. | * ✓ Updating the [[Portal:New_Genesis/Updates|Updates]] page. | ||
* ✓ Improving the [[Portal:New_Genesis/Field Races|Field Races]] page. | * ✓ Improving the [[Portal:New_Genesis/Field Races|Field Races]] page. | ||
Line 140: | Line 139: | ||
|style="background:#E5F4FF;"|5 | |style="background:#E5F4FF;"|5 | ||
|style="background:#E5F4FF;"|Sidestep Potency Up | |style="background:#E5F4FF;"|Sidestep Potency Up | ||
− | |style="background:#FFE5E5;"|Potency/ | + | |style="background:#FFE5E5;"|Player Potency/Resistance Decrease on Attack Hit |
|- | |- | ||
|style="background:#E5F4FF;"|{{NGSLeciel|2}} | |style="background:#E5F4FF;"|{{NGSLeciel|2}} | ||
|style="background:#E5F4FF;"|5 | |style="background:#E5F4FF;"|5 | ||
|style="background:#E5F4FF;"|HP recovery upon Successful Stepstep | |style="background:#E5F4FF;"|HP recovery upon Successful Stepstep | ||
− | |style="background:#FFE5E5;"| | + | |style="background:#FFE5E5;"|{{icons|NGS Light}} Light Added to Attacks/Panic Accumulation: Large |
|- | |- | ||
|style="background:#E5F4FF;"|{{NGSLeciel|3}} | |style="background:#E5F4FF;"|{{NGSLeciel|3}} | ||
|style="background:#E5F4FF;"|5 | |style="background:#E5F4FF;"|5 | ||
|style="background:#E5F4FF;"|Reduced duration of status ailments | |style="background:#E5F4FF;"|Reduced duration of status ailments | ||
− | |style="background:#FFE5E5;"| | + | |style="background:#FFE5E5;"|Sustained Player PP Damage on HP Decrease (60%) |
|- | |- | ||
|style="background:#E5F4FF;"|{{NGSLeciel|4}} | |style="background:#E5F4FF;"|{{NGSLeciel|4}} | ||
Line 180: | Line 179: | ||
|style="background:#E5F4FF;"|5 | |style="background:#E5F4FF;"|5 | ||
|style="background:#E5F4FF;"|Sidestep Potency Up | |style="background:#E5F4FF;"|Sidestep Potency Up | ||
− | |style="background:#FFE5E5;"|Potency/ | + | |style="background:#FFE5E5;"|Player Potency/Resistance Decrease on Attack Hit |
|- | |- | ||
|style="background:#E5F4FF;"|{{NGSLeciel|2}} | |style="background:#E5F4FF;"|{{NGSLeciel|2}} | ||
|style="background:#E5F4FF;"|5 | |style="background:#E5F4FF;"|5 | ||
|style="background:#E5F4FF;"|HP recovery upon Successful Stepstep | |style="background:#E5F4FF;"|HP recovery upon Successful Stepstep | ||
− | |style="background:#FFE5E5;"| | + | |style="background:#FFE5E5;"|{{icons|NGS Dark}} Dark Added to Attacks/Poison Accumulation: Large |
|- | |- | ||
|style="background:#E5F4FF;"|{{NGSLeciel|3}} | |style="background:#E5F4FF;"|{{NGSLeciel|3}} | ||
Line 210: | Line 209: | ||
{| class="wikitable mw-collapsible mw-collapsed table-bordered table-responsive-md" style="width: 60%;" | {| class="wikitable mw-collapsible mw-collapsed table-bordered table-responsive-md" style="width: 60%;" | ||
− | ! colspan="4" | {{Icons|NGS Enemy}} Rotation 2-A | + | ! colspan="4" | {{Icons|NGS Enemy}} Rotation 2-A |
|- | |- | ||
! style="width:5%" | № | ! style="width:5%" | № | ||
Line 218: | Line 217: | ||
|- | |- | ||
|style="background:#E5F4FF;"|{{NGSLeciel|1}} | |style="background:#E5F4FF;"|{{NGSLeciel|1}} | ||
− | |style="background:#E5F4FF;"| | + | |style="background:#E5F4FF;"|5 |
− | |style="background:#E5F4FF;"| | + | |style="background:#E5F4FF;"|Normal Attack Potency Up |
− | |style="background:#FFE5E5;"| | + | |style="background:#FFE5E5;"|Player Potency/Resistance Decrease on Attack Hit |
|- | |- | ||
|style="background:#E5F4FF;"|{{NGSLeciel|2}} | |style="background:#E5F4FF;"|{{NGSLeciel|2}} | ||
− | |style="background:#E5F4FF;"| | + | |style="background:#E5F4FF;"|5 |
− | |style="background:#E5F4FF;"| | + | |style="background:#E5F4FF;"|Max HP Up |
− | |style="background:#FFE5E5;"| | + | |style="background:#FFE5E5;"|{{icons|NGS Dark}} Dark Added to Attacks/Poison Accumulation: Large |
|- | |- | ||
|style="background:#E5F4FF;"|{{NGSLeciel|3}} | |style="background:#E5F4FF;"|{{NGSLeciel|3}} | ||
− | |style="background:#E5F4FF;"| | + | |style="background:#E5F4FF;"|5 |
− | |style="background:#E5F4FF;"| | + | |style="background:#E5F4FF;"|Reduced duration of status ailments |
− | |style="background:#FFE5E5;"| | + | |style="background:#FFE5E5;"|Abnormal status accumulation value +300% |
|- | |- | ||
|style="background:#E5F4FF;"|{{NGSLeciel|4}} | |style="background:#E5F4FF;"|{{NGSLeciel|4}} | ||
− | |style="background:#E5F4FF;"| | + | |style="background:#E5F4FF;"|4 |
− | |style="background:#E5F4FF;"| | + | |style="background:#E5F4FF;"|Damage Resistance Up |
− | |style="background:#FFE5E5;"| | + | |style="background:#FFE5E5;"|Player maximum HP -75% when HP decreases |
|- | |- | ||
|style="background:#E5F4FF;"|{{NGSLeciel|5}} | |style="background:#E5F4FF;"|{{NGSLeciel|5}} | ||
− | |style="background:#E5F4FF;"| | + | |style="background:#E5F4FF;"|4 |
− | |style="background:#E5F4FF;"| | + | |style="background:#E5F4FF;"|HP Recovery on Normal Attack Hit |
|style="background:#FFE5E5;"|- | |style="background:#FFE5E5;"|- | ||
|- | |- | ||
|style="background:#E5F4FF;"|{{NGSLeciel|Star}} | |style="background:#E5F4FF;"|{{NGSLeciel|Star}} | ||
− | |style="background:#E5F4FF;"| | + | |style="background:#E5F4FF;"|2 |
− | |style="background:#E5F4FF;"| | + | |style="background:#E5F4FF;"|Additional Hit on Succesful Normal Attack |
|style="background:#FFE5E5;"|- | |style="background:#FFE5E5;"|- | ||
|- | |- | ||
Line 250: | Line 249: | ||
{| class="wikitable mw-collapsible mw-collapsed table-bordered table-responsive-md" style="width: 60%;" | {| class="wikitable mw-collapsible mw-collapsed table-bordered table-responsive-md" style="width: 60%;" | ||
− | ! colspan="4" | {{Icons|NGS Enemy}} Rotation 2-B | + | ! colspan="4" | {{Icons|NGS Enemy}} Rotation 2-B |
|- | |- | ||
! style="width:5%" | № | ! style="width:5%" | № | ||
Line 258: | Line 257: | ||
|- | |- | ||
|style="background:#E5F4FF;"|{{NGSLeciel|1}} | |style="background:#E5F4FF;"|{{NGSLeciel|1}} | ||
− | |style="background:#E5F4FF;"| | + | |style="background:#E5F4FF;"|5 |
− | |style="background:#E5F4FF;"| | + | |style="background:#E5F4FF;"|Normal Attack Potency Up |
− | |style="background:#FFE5E5;"| | + | |style="background:#FFE5E5;"|Player Potency/Resistance Decrease on Attack Hit |
|- | |- | ||
|style="background:#E5F4FF;"|{{NGSLeciel|2}} | |style="background:#E5F4FF;"|{{NGSLeciel|2}} | ||
− | |style="background:#E5F4FF;"| | + | |style="background:#E5F4FF;"|5 |
− | |style="background:#E5F4FF;"| | + | |style="background:#E5F4FF;"|Max HP Up |
− | |style="background:#FFE5E5;"| | + | |style="background:#FFE5E5;"|Add {{icons|NGS Light}} Light attribute to Attack/Panic Accumulation Amount: Large |
|- | |- | ||
|style="background:#E5F4FF;"|{{NGSLeciel|3}} | |style="background:#E5F4FF;"|{{NGSLeciel|3}} | ||
− | |style="background:#E5F4FF;"| | + | |style="background:#E5F4FF;"|5 |
− | |style="background:#E5F4FF;"| | + | |style="background:#E5F4FF;"|Sustained Player PP Damage on HP Decrease (60%) |
− | |style="background:#FFE5E5;"| | + | |style="background:#FFE5E5;"|Lose -50 PP when hit |
|- | |- | ||
|style="background:#E5F4FF;"|{{NGSLeciel|4}} | |style="background:#E5F4FF;"|{{NGSLeciel|4}} | ||
− | |style="background:#E5F4FF;"| | + | |style="background:#E5F4FF;"|4 |
− | |style="background:#E5F4FF;"| | + | |style="background:#E5F4FF;"|Damage Resistance Up |
− | |style="background:#FFE5E5;"| | + | |style="background:#FFE5E5;"|Additional attacks will occur automatically at regular intervals. |
|- | |- | ||
|style="background:#E5F4FF;"|{{NGSLeciel|5}} | |style="background:#E5F4FF;"|{{NGSLeciel|5}} | ||
− | |style="background:#E5F4FF;"| | + | |style="background:#E5F4FF;"|4 |
− | |style="background:#E5F4FF;"| | + | |style="background:#E5F4FF;"|HP Recovery on Normal Attack Hit |
|style="background:#FFE5E5;"|- | |style="background:#FFE5E5;"|- | ||
|- | |- | ||
|style="background:#E5F4FF;"|{{NGSLeciel|Star}} | |style="background:#E5F4FF;"|{{NGSLeciel|Star}} | ||
− | |style="background:#E5F4FF;"| | + | |style="background:#E5F4FF;"|2 |
− | |style="background:#E5F4FF;"| | + | |style="background:#E5F4FF;"|Additional Hit on Succesful Normal Attack |
|style="background:#FFE5E5;"|- | |style="background:#FFE5E5;"|- | ||
|- | |- | ||
Line 290: | Line 289: | ||
{| class="wikitable mw-collapsible mw-collapsed table-bordered table-responsive-md" style="width: 60%;" | {| class="wikitable mw-collapsible mw-collapsed table-bordered table-responsive-md" style="width: 60%;" | ||
− | ! colspan="4" | {{Icons|NGS Enemy}} Rotation 3 | + | ! colspan="4" | {{Icons|NGS Enemy}} Rotation 3 |
|- | |- | ||
! style="width:5%" | № | ! style="width:5%" | № | ||
Line 298: | Line 297: | ||
|- | |- | ||
|style="background:#E5F4FF;"|{{NGSLeciel|1}} | |style="background:#E5F4FF;"|{{NGSLeciel|1}} | ||
− | |style="background:#E5F4FF;"| | + | |style="background:#E5F4FF;"|5 |
− | |style="background:#E5F4FF;"| | + | |style="background:#E5F4FF;"|Attack Potency to Destructible Parts Up |
− | |style="background:#FFE5E5;"| | + | |style="background:#FFE5E5;"|Damage Resistance +10% |
|- | |- | ||
|style="background:#E5F4FF;"|{{NGSLeciel|2}} | |style="background:#E5F4FF;"|{{NGSLeciel|2}} | ||
− | |style="background:#E5F4FF;"| | + | |style="background:#E5F4FF;"|4 |
− | |style="background:#E5F4FF;"| | + | |style="background:#E5F4FF;"|PA/Technique Potency Up |
− | |style="background:#FFE5E5;"| | + | |style="background:#FFE5E5;"|Normal Attack damage resistance +80% |
|- | |- | ||
|style="background:#E5F4FF;"|{{NGSLeciel|3}} | |style="background:#E5F4FF;"|{{NGSLeciel|3}} | ||
− | |style="background:#E5F4FF;"| | + | |style="background:#E5F4FF;"|4 |
− | |style="background:#E5F4FF;"| | + | |style="background:#E5F4FF;"|Damage Resistance Up |
− | |style="background:#FFE5E5;"| | + | |style="background:#FFE5E5;"|Growzard-Enabled |
|- | |- | ||
|style="background:#E5F4FF;"|{{NGSLeciel|4}} | |style="background:#E5F4FF;"|{{NGSLeciel|4}} | ||
− | |style="background:#E5F4FF;"| | + | |style="background:#E5F4FF;"|5 |
− | |style="background:#E5F4FF;"| | + | |style="background:#E5F4FF;"|PP Recovery Amount Up |
− | |style="background:#FFE5E5;"| | + | |style="background:#FFE5E5;"|Sustained Player PP Damage on HP Decrease (60%) |
|- | |- | ||
|style="background:#E5F4FF;"|{{NGSLeciel|5}} | |style="background:#E5F4FF;"|{{NGSLeciel|5}} | ||
− | |style="background:#E5F4FF;"| | + | |style="background:#E5F4FF;"|5 |
− | |style="background:#E5F4FF;"| | + | |style="background:#E5F4FF;"|Recover PP every 20 successful hits |
|style="background:#FFE5E5;"|- | |style="background:#FFE5E5;"|- | ||
|- | |- | ||
|style="background:#E5F4FF;"|{{NGSLeciel|Star}} | |style="background:#E5F4FF;"|{{NGSLeciel|Star}} | ||
− | |style="background:#E5F4FF;"| | + | |style="background:#E5F4FF;"|2 |
− | |style="background:#E5F4FF;"| | + | |style="background:#E5F4FF;"|Attack Speed Up |
|style="background:#FFE5E5;"|- | |style="background:#FFE5E5;"|- | ||
|- | |- | ||
Line 330: | Line 329: | ||
{| class="wikitable mw-collapsible mw-collapsed table-bordered table-responsive-md" style="width: 60%;" | {| class="wikitable mw-collapsible mw-collapsed table-bordered table-responsive-md" style="width: 60%;" | ||
− | ! colspan="4" | {{Icons|NGS Enemy}} Rotation 4 | + | ! colspan="4" | {{Icons|NGS Enemy}} Rotation 4 |
|- | |- | ||
! style="width:5%" | № | ! style="width:5%" | № | ||
Line 338: | Line 337: | ||
|- | |- | ||
|style="background:#E5F4FF;"|{{NGSLeciel|1}} | |style="background:#E5F4FF;"|{{NGSLeciel|1}} | ||
− | |style="background:#E5F4FF;"| | + | |style="background:#E5F4FF;"|5 |
− | |style="background:#E5F4FF;"| | + | |style="background:#E5F4FF;"|Attack Potency to Destructible Parts Up |
− | |style="background:#FFE5E5;"| | + | |style="background:#FFE5E5;"|Potency +400% |
|- | |- | ||
|style="background:#E5F4FF;"|{{NGSLeciel|2}} | |style="background:#E5F4FF;"|{{NGSLeciel|2}} | ||
− | |style="background:#E5F4FF;"| | + | |style="background:#E5F4FF;"|4 |
− | |style="background:#E5F4FF;"| | + | |style="background:#E5F4FF;"|Max HP Up |
− | |style="background:#FFE5E5;"| | + | |style="background:#FFE5E5;"|Bomlode-Enabled |
|- | |- | ||
|style="background:#E5F4FF;"|{{NGSLeciel|3}} | |style="background:#E5F4FF;"|{{NGSLeciel|3}} | ||
− | |style="background:#E5F4FF;"| | + | |style="background:#E5F4FF;"|4 |
− | |style="background:#E5F4FF;"| | + | |style="background:#E5F4FF;"|HP Recovery Up |
− | |style="background:#FFE5E5;"| | + | |style="background:#FFE5E5;"|Sustained Player HP Damage on HP Decrease (60%) |
|- | |- | ||
|style="background:#E5F4FF;"|{{NGSLeciel|4}} | |style="background:#E5F4FF;"|{{NGSLeciel|4}} | ||
− | |style="background:#E5F4FF;"| | + | |style="background:#E5F4FF;"|5 |
− | |style="background:#E5F4FF;"| | + | |style="background:#E5F4FF;"|Incapacitation Negation (recharges) |
|style="background:#FFE5E5;"| | |style="background:#FFE5E5;"| | ||
|- | |- | ||
|style="background:#E5F4FF;"|{{NGSLeciel|5}} | |style="background:#E5F4FF;"|{{NGSLeciel|5}} | ||
− | |style="background:#E5F4FF;"| | + | |style="background:#E5F4FF;"|5 |
− | |style="background:#E5F4FF;"| | + | |style="background:#E5F4FF;"|Automatic Restasigne replenishment at regular intervals |
|style="background:#FFE5E5;"|- | |style="background:#FFE5E5;"|- | ||
|- | |- | ||
|style="background:#E5F4FF;"|{{NGSLeciel|Star}} | |style="background:#E5F4FF;"|{{NGSLeciel|Star}} | ||
− | |style="background:#E5F4FF;"| | + | |style="background:#E5F4FF;"|2 |
− | |style="background:#E5F4FF;"| | + | |style="background:#E5F4FF;"|Ability increases for 10 seconds after using Restasigne |
|style="background:#FFE5E5;"|- | |style="background:#FFE5E5;"|- | ||
|- | |- | ||
Line 370: | Line 369: | ||
{| class="wikitable mw-collapsible mw-collapsed table-bordered table-responsive-md" style="width: 60%;" | {| class="wikitable mw-collapsible mw-collapsed table-bordered table-responsive-md" style="width: 60%;" | ||
− | ! colspan="4" | {{Icons|NGS Enemy}} Rotation 5 | + | ! colspan="4" | {{Icons|NGS Enemy}} Rotation 5 |
|- | |- | ||
! style="width:5%" | № | ! style="width:5%" | № | ||
Line 378: | Line 377: | ||
|- | |- | ||
|style="background:#E5F4FF;"|{{NGSLeciel|1}} | |style="background:#E5F4FF;"|{{NGSLeciel|1}} | ||
− | |style="background:#E5F4FF;"| | + | |style="background:#E5F4FF;"|5 |
− | |style="background:#E5F4FF;"| | + | |style="background:#E5F4FF;"|Attack Potency to Destructible Parts Up |
− | |style="background:#FFE5E5;"| | + | |style="background:#FFE5E5;"|Potency +100% |
|- | |- | ||
|style="background:#E5F4FF;"|{{NGSLeciel|2}} | |style="background:#E5F4FF;"|{{NGSLeciel|2}} | ||
− | |style="background:#E5F4FF;"| | + | |style="background:#E5F4FF;"|4 |
− | |style="background:#E5F4FF;"| | + | |style="background:#E5F4FF;"|Max HP Up |
− | |style="background:#FFE5E5;"| | + | |style="background:#FFE5E5;"|Add {{icons|NGS Ice}} Ice attribute to Attack/Freeze Accumulation Amount: Small |
|- | |- | ||
|style="background:#E5F4FF;"|{{NGSLeciel|3}} | |style="background:#E5F4FF;"|{{NGSLeciel|3}} | ||
− | |style="background:#E5F4FF;"| | + | |style="background:#E5F4FF;"|4 |
− | |style="background:#E5F4FF;"| | + | |style="background:#E5F4FF;"|HP Recovery on Normal Attack Hit |
− | |style="background:#FFE5E5;"| | + | |style="background:#FFE5E5;"|Growzard-Enabled |
|- | |- | ||
|style="background:#E5F4FF;"|{{NGSLeciel|4}} | |style="background:#E5F4FF;"|{{NGSLeciel|4}} | ||
− | |style="background:#E5F4FF;"| | + | |style="background:#E5F4FF;"|5 |
− | |style="background:#E5F4FF;"| | + | |style="background:#E5F4FF;"|Down Factor Up |
− | |style="background:#FFE5E5;"| | + | |style="background:#FFE5E5;"|Additional attacks will occur automatically at regular intervals. |
|- | |- | ||
|style="background:#E5F4FF;"|{{NGSLeciel|5}} | |style="background:#E5F4FF;"|{{NGSLeciel|5}} | ||
− | |style="background:#E5F4FF;"| | + | |style="background:#E5F4FF;"|5 |
− | |style="background:#E5F4FF;"| | + | |style="background:#E5F4FF;"|Potency/Damage Resistance increases when HP is 75% or higher |
|style="background:#FFE5E5;"|- | |style="background:#FFE5E5;"|- | ||
|- | |- | ||
|style="background:#E5F4FF;"|{{NGSLeciel|Star}} | |style="background:#E5F4FF;"|{{NGSLeciel|Star}} | ||
− | |style="background:#E5F4FF;"| | + | |style="background:#E5F4FF;"|2 |
− | |style="background:#E5F4FF;"| | + | |style="background:#E5F4FF;"|Reflect Shield |
|style="background:#FFE5E5;"|- | |style="background:#FFE5E5;"|- | ||
|- | |- | ||
Line 410: | Line 409: | ||
{| class="wikitable mw-collapsible mw-collapsed table-bordered table-responsive-md" style="width: 60%;" | {| class="wikitable mw-collapsible mw-collapsed table-bordered table-responsive-md" style="width: 60%;" | ||
− | ! colspan="4" | {{Icons|NGS Enemy}} Rotation 6 | + | ! colspan="4" | {{Icons|NGS Enemy}} Rotation 6 |
|- | |- | ||
! style="width:5%" | № | ! style="width:5%" | № | ||
Line 418: | Line 417: | ||
|- | |- | ||
|style="background:#E5F4FF;"|{{NGSLeciel|1}} | |style="background:#E5F4FF;"|{{NGSLeciel|1}} | ||
− | |style="background:#E5F4FF;"| | + | |style="background:#E5F4FF;"|4 |
− | |style="background:#E5F4FF;"| | + | |style="background:#E5F4FF;"|Critical Potency Up |
− | |style="background:#FFE5E5;"| | + | |style="background:#FFE5E5;"|Damage resistance +20% |
|- | |- | ||
|style="background:#E5F4FF;"|{{NGSLeciel|2}} | |style="background:#E5F4FF;"|{{NGSLeciel|2}} | ||
− | |style="background:#E5F4FF;"| | + | |style="background:#E5F4FF;"|5 |
− | |style="background:#E5F4FF;"| | + | |style="background:#E5F4FF;"|Damage Resistance Up |
− | |style="background:#FFE5E5;"| | + | |style="background:#FFE5E5;"|Non-critical damage resistance +60% |
|- | |- | ||
|style="background:#E5F4FF;"|{{NGSLeciel|3}} | |style="background:#E5F4FF;"|{{NGSLeciel|3}} | ||
− | |style="background:#E5F4FF;"| | + | |style="background:#E5F4FF;"|5 |
− | |style="background:#E5F4FF;"| | + | |style="background:#E5F4FF;"|HP Recovery Up |
− | |style="background:#FFE5E5;"| | + | |style="background:#FFE5E5;"|Bomlode-Enabled |
|- | |- | ||
|style="background:#E5F4FF;"|{{NGSLeciel|4}} | |style="background:#E5F4FF;"|{{NGSLeciel|4}} | ||
− | |style="background:#E5F4FF;"| | + | |style="background:#E5F4FF;"|4 |
− | |style="background:#E5F4FF;"| | + | |style="background:#E5F4FF;"|Critical Rate Up |
− | |style="background:#FFE5E5;"| | + | |style="background:#FFE5E5;"|Sustained Player HP Damage on HP Decrease (60%) |
|- | |- | ||
|style="background:#E5F4FF;"|{{NGSLeciel|5}} | |style="background:#E5F4FF;"|{{NGSLeciel|5}} | ||
− | |style="background:#E5F4FF;"| | + | |style="background:#E5F4FF;"|5 |
− | |style="background:#E5F4FF;"| | + | |style="background:#E5F4FF;"|Increase maximum amount of Restasigne held |
|style="background:#FFE5E5;"|- | |style="background:#FFE5E5;"|- | ||
|- | |- | ||
|style="background:#E5F4FF;"|{{NGSLeciel|Star}} | |style="background:#E5F4FF;"|{{NGSLeciel|Star}} | ||
− | |style="background:#E5F4FF;"| | + | |style="background:#E5F4FF;"|2 |
− | |style="background:#E5F4FF;"| | + | |style="background:#E5F4FF;"|Additional hit on Critical Hit |
|style="background:#FFE5E5;"|- | |style="background:#FFE5E5;"|- | ||
|- | |- | ||
Line 450: | Line 449: | ||
{| class="wikitable mw-collapsible mw-collapsed table-bordered table-responsive-md" style="width: 60%;" | {| class="wikitable mw-collapsible mw-collapsed table-bordered table-responsive-md" style="width: 60%;" | ||
− | ! colspan="4" | {{Icons|NGS Enemy}} Rotation 7 | + | ! colspan="4" | {{Icons|NGS Enemy}} Rotation 7 |
|- | |- | ||
! style="width:5%" | № | ! style="width:5%" | № | ||
Line 458: | Line 457: | ||
|- | |- | ||
|style="background:#E5F4FF;"|{{NGSLeciel|1}} | |style="background:#E5F4FF;"|{{NGSLeciel|1}} | ||
− | |style="background:#E5F4FF;"| | + | |style="background:#E5F4FF;"|5 |
− | |style="background:#E5F4FF;"| | + | |style="background:#E5F4FF;"|Normal Attack Potency Up |
− | |style="background:#FFE5E5;"| | + | |style="background:#FFE5E5;"|Potency +100% |
|- | |- | ||
|style="background:#E5F4FF;"|{{NGSLeciel|2}} | |style="background:#E5F4FF;"|{{NGSLeciel|2}} | ||
− | |style="background:#E5F4FF;"| | + | |style="background:#E5F4FF;"|4 |
− | |style="background:#E5F4FF;"| | + | |style="background:#E5F4FF;"|Damage Resistance Up |
− | |style="background:#FFE5E5;"| | + | |style="background:#FFE5E5;"|Max HP +50% |
|- | |- | ||
|style="background:#E5F4FF;"|{{NGSLeciel|3}} | |style="background:#E5F4FF;"|{{NGSLeciel|3}} | ||
− | |style="background:#E5F4FF;"| | + | |style="background:#E5F4FF;"|4 |
− | |style="background:#E5F4FF;"| | + | |style="background:#E5F4FF;"|HP Recovery on Normal Attack Hit |
− | |style="background:#FFE5E5;"| | + | |style="background:#FFE5E5;"|Player maximum HP -75% on HP Decrease (60%) |
|- | |- | ||
|style="background:#E5F4FF;"|{{NGSLeciel|4}} | |style="background:#E5F4FF;"|{{NGSLeciel|4}} | ||
− | |style="background:#E5F4FF;"| | + | |style="background:#E5F4FF;"|5 |
− | |style="background:#E5F4FF;"| | + | |style="background:#E5F4FF;"|HP Recovery Up |
− | |style="background:#FFE5E5;"| | + | |style="background:#FFE5E5;"|Additional enemies appear on HP Decrease (60%) |
|- | |- | ||
|style="background:#E5F4FF;"|{{NGSLeciel|5}} | |style="background:#E5F4FF;"|{{NGSLeciel|5}} | ||
− | |style="background:#E5F4FF;"| | + | |style="background:#E5F4FF;"|5 |
− | |style="background:#E5F4FF;"| | + | |style="background:#E5F4FF;"|Increase maximum amount of Restasigne held |
|style="background:#FFE5E5;"|- | |style="background:#FFE5E5;"|- | ||
|- | |- | ||
|style="background:#E5F4FF;"|{{NGSLeciel|Star}} | |style="background:#E5F4FF;"|{{NGSLeciel|Star}} | ||
− | |style="background:#E5F4FF;"| | + | |style="background:#E5F4FF;"|2 |
− | |style="background:#E5F4FF;"| | + | |style="background:#E5F4FF;"|Additional attacks will occur automatically at regular intervals. |
|style="background:#FFE5E5;"|- | |style="background:#FFE5E5;"|- | ||
|- | |- | ||
Line 510: | Line 509: | ||
|style="background:#E5F4FF;"|4 | |style="background:#E5F4FF;"|4 | ||
|style="background:#E5F4FF;"|Damage Resistance Up | |style="background:#E5F4FF;"|Damage Resistance Up | ||
− | |style="background:#FFE5E5;"|Max HP -75% on HP Decrease | + | |style="background:#FFE5E5;"|Max HP -75% on HP Decrease (60%) |
|- | |- | ||
|style="background:#E5F4FF;"|{{NGSLeciel|4}} | |style="background:#E5F4FF;"|{{NGSLeciel|4}} | ||
Line 594: | Line 593: | ||
|Lv.1 - 4 | |Lv.1 - 4 | ||
|Power up by (8/16/24/32) | |Power up by (8/16/24/32) | ||
− | | | + | |Doesn't affect [[Portal:New_Genesis/Photon_Blasts|Photon Blasts]], [[Portal:New_Genesis/Compound_Techniques_List|Compound Techniques]], and other Active Skills. |
|- | |- | ||
|{{NGSLeciel|2}} | |{{NGSLeciel|2}} | ||
Line 750: | Line 749: | ||
|Lv.1 - 2 | |Lv.1 - 2 | ||
|Power at close range: (40/80)%<br>Long distance power: (120/240)% | |Power at close range: (40/80)%<br>Long distance power: (120/240)% | ||
− | | | + | |When a normal attack is used, fire a high-speed bullet in the direction you're currently looking.<br>Bullets converge after they fly a certain distance. |
|- | |- | ||
|{{NGSLeciel|Star}} | |{{NGSLeciel|Star}} | ||
Line 771: | Line 770: | ||
|- | |- | ||
|{{NGSLeciel|Star}} | |{{NGSLeciel|Star}} | ||
− | |Reflect Shield | + | |Reflect Shield |
|Lv.1 - 2 | |Lv.1 - 2 | ||
|Power: 2000%<br>Recast time: (40/20) seconds | |Power: 2000%<br>Recast time: (40/20) seconds | ||
− | | | + | |Generates up to three translucent Red Shields around the player.<br>When an attack is nullified, fire a high-speed bullet at the target.<br>After the shield is fully consumed, it starts recharging.<br>Doesn't activate when the player sidesteps, or uses their weapon action successfully. |
|- | |- | ||
|{{NGSLeciel|Star}} | |{{NGSLeciel|Star}} | ||
Line 780: | Line 779: | ||
|Lv.1 - 2 | |Lv.1 - 2 | ||
|Power: 200%<br>Recovery time: (1.0/0.5) seconds | |Power: 200%<br>Recovery time: (1.0/0.5) seconds | ||
− | | | + | |A coordinate attack from the sky occurs when a critical hit is applied. |
|- | |- | ||
|{{NGSLeciel|Star}} | |{{NGSLeciel|Star}} | ||
Line 791: | Line 790: | ||
|Dive Attack Potency/Down Factor Up | |Dive Attack Potency/Down Factor Up | ||
|Lv.1 - 2 | |Lv.1 - 2 | ||
− | | | + | |Power: (1500/3000)%<br>Increase Dive Attack Range by (100)%<br>Increase Down Factor by <br>(???/???)%<br>Recast time: 10 seconds |
− | |Generates a halo around the player when it's ready for use.<br>Dive | + | |Generates a halo around the player when it's ready for use.<br>Dive Attacks create cracks, and spikes in the floor when landing. |
|- | |- | ||
|} | |} |
Latest revision as of 10:11, 18 April 2024
Rarity | Image | Name | Class | Notes |
---|---|---|---|---|
Valkparkiet | Bouncer / Fighter Summoner / Phantom |
Been using the wiki often during gameplay, so i'd decided to help out with the wiki maintenance. Plays a lot of Summoner, and Bouncer with on Ship 4 (Global). Discord: @aigami |
To Do List
Phantasy Star Online 2 Classic (Don't see any of these happening in the near future)
- Adding missing Expeditions pages + drop tables
- Adding missing Challenge Quests
Phantasy Star Online 2 New Genesis
- Updating the Leciel Exploration page, again.
- Character Data information (VAs, Height, and Appearance) for NPCs pages.
Completed
Phantasy Star Online 2 Classic
- ✓ Bonus Quests pages + drop tables
- ✓ Adding missing Weapons pages.
- Thanks to User:Fuuka for helping out!
- ✓ Urgent Quest Notices for Urgent Quests.
- Thanks to User:Ratmut for helping out with adding some UQ notices!
- ✓ Adding missing Harmonizer pages.
- ✓ Improving the S-Grade Augments pages.
- ✓ Templates for S-Grade Augments/Augments
- ✓ Adding missing drop tables / template support to the Urgent Quests etc.
- ✓ Updating templates for the Portal:PSO2 page.
Phantasy Star Online 2 New Genesis
- ✓ Enemy descriptions on the Enemies pages.
- Thanks to User:Fuuka for helping out!
- ✓ Updating the Updates page.
- ✓ Improving the Field Races page.
- ✓ Individual pages for Cocoons and Towers.
Template:SGA
Template:SGA_Add
Template:Augs
Template:AugsExt
Template:NGS CocoonsTowersNav
Template:NGSLeciel
Testing Grounds
Preparation Dialog
Peppy Rappy: Well, hello! I'm the number-one Rappy fan in the universe!
The name's Peppy Rappy, but you can call me "The Rappy-Loving Guy".
Peppy Rappy: I'm trying to see if I can artificially recreate a Rappy Spot here...
Peppy Rappy: But the light from the device seems to attract enemies, too...
Peppy Rappy: I'm so, so close! Please, would you help me out?
Peppy Rappy: I need you to get rid of all of these enemies.
Many thanks!
Pettas Sword Enemy Suppression Trial Dialog
Da Chua: The enemies are already here!?
But we're not ready yet...
Da Chua: Phew... Thanks for your help.
Da Chua: The Skycharger is ready.
Use it as you please.
After defeating 100 enemies
Peppy Rappy: Oh, my! The Rappies are here!
Yes! Let's up the output a little more!
Transport Truck Defense Trial Dialog
Shan Lei: Huh? The material transport truck broke down!?
Great timing...
Shan Lei: Thank you very much.
You saved us.
Shan Lei: Hm?
Is that Blastisigne?.
After defeating 200 enemies
Peppy Rappy: Oh, how wonderful! It's like a big, beautiful Rappy parade!
Transorve Destruction Trial Dialog
Holloman: More of them? Not good.
Holloman: Thanks.
We can continue prepping now.
Holloman: The Mobile Cannons are ready to go.
Use 'em or lose 'em!
After defeating Varas
Peppy Rappy: And there's another reading...
Hold on...
Peppy Rappy: What are these enemies?
I wasn't trying to summon these...
After defeating Resplendent Ams
Peppy Rappy: Thank you! The experiment was a success!
What a glorious sight!
Peppy Rappy: But we need to work out some kinks.
Can't have enemies spoiling the fun.
Ability Buff Rotations
Leciel Exploration Reset | |
---|---|
Rotation 1-A | |||
---|---|---|---|
№ | Amount | Player Enhancement Effects | Starless/Boss Enhancement Effects |
5 | Sidestep Potency Up | Player Potency/Resistance Decrease on Attack Hit | |
5 | HP recovery upon Successful Stepstep | Light Added to Attacks/Panic Accumulation: Large | |
5 | Reduced duration of status ailments | Sustained Player PP Damage on HP Decrease (60%) | |
4 | Recover PP every 20 successful hits | Additional attacks will occur automatically at regular intervals. | |
4 | Maximum PP Up | - | |
2 | Additional Hit on Successful Sidestep | - |
Rotation 1-B | |||
---|---|---|---|
№ | Amount | Player Enhancement Effects | Starless/Boss Enhancement Effects |
5 | Sidestep Potency Up | Player Potency/Resistance Decrease on Attack Hit | |
5 | HP recovery upon Successful Stepstep | Dark Added to Attacks/Poison Accumulation: Large | |
5 | Reduced duration of status ailments | Abnormal status accumulation value +300% | |
4 | PP Recovery Every 20 Successful Attacks | Player maximum HP -75% when HP decreases | |
4 | Maximum PP Up | - | |
2 | Additional Hit on Successful Sidestep | - |
Rotation 2-A | |||
---|---|---|---|
№ | Amount | Player Enhancement Effects | Starless/Boss Enhancement Effects |
5 | Normal Attack Potency Up | Player Potency/Resistance Decrease on Attack Hit | |
5 | Max HP Up | Dark Added to Attacks/Poison Accumulation: Large | |
5 | Reduced duration of status ailments | Abnormal status accumulation value +300% | |
4 | Damage Resistance Up | Player maximum HP -75% when HP decreases | |
4 | HP Recovery on Normal Attack Hit | - | |
2 | Additional Hit on Succesful Normal Attack | - |
Rotation 2-B | |||
---|---|---|---|
№ | Amount | Player Enhancement Effects | Starless/Boss Enhancement Effects |
5 | Normal Attack Potency Up | Player Potency/Resistance Decrease on Attack Hit | |
5 | Max HP Up | Add Light attribute to Attack/Panic Accumulation Amount: Large | |
5 | Sustained Player PP Damage on HP Decrease (60%) | Lose -50 PP when hit | |
4 | Damage Resistance Up | Additional attacks will occur automatically at regular intervals. | |
4 | HP Recovery on Normal Attack Hit | - | |
2 | Additional Hit on Succesful Normal Attack | - |
Rotation 3 | |||
---|---|---|---|
№ | Amount | Player Enhancement Effects | Starless/Boss Enhancement Effects |
5 | Attack Potency to Destructible Parts Up | Damage Resistance +10% | |
4 | PA/Technique Potency Up | Normal Attack damage resistance +80% | |
4 | Damage Resistance Up | Growzard-Enabled | |
5 | PP Recovery Amount Up | Sustained Player PP Damage on HP Decrease (60%) | |
5 | Recover PP every 20 successful hits | - | |
2 | Attack Speed Up | - |
Rotation 4 | |||
---|---|---|---|
№ | Amount | Player Enhancement Effects | Starless/Boss Enhancement Effects |
5 | Attack Potency to Destructible Parts Up | Potency +400% | |
4 | Max HP Up | Bomlode-Enabled | |
4 | HP Recovery Up | Sustained Player HP Damage on HP Decrease (60%) | |
5 | Incapacitation Negation (recharges) | ||
5 | Automatic Restasigne replenishment at regular intervals | - | |
2 | Ability increases for 10 seconds after using Restasigne | - |
Rotation 5 | |||
---|---|---|---|
№ | Amount | Player Enhancement Effects | Starless/Boss Enhancement Effects |
5 | Attack Potency to Destructible Parts Up | Potency +100% | |
4 | Max HP Up | Add Ice attribute to Attack/Freeze Accumulation Amount: Small | |
4 | HP Recovery on Normal Attack Hit | Growzard-Enabled | |
5 | Down Factor Up | Additional attacks will occur automatically at regular intervals. | |
5 | Potency/Damage Resistance increases when HP is 75% or higher | - | |
2 | Reflect Shield | - |
Rotation 6 | |||
---|---|---|---|
№ | Amount | Player Enhancement Effects | Starless/Boss Enhancement Effects |
4 | Critical Potency Up | Damage resistance +20% | |
5 | Damage Resistance Up | Non-critical damage resistance +60% | |
5 | HP Recovery Up | Bomlode-Enabled | |
4 | Critical Rate Up | Sustained Player HP Damage on HP Decrease (60%) | |
5 | Increase maximum amount of Restasigne held | - | |
2 | Additional hit on Critical Hit | - |
Rotation 7 | |||
---|---|---|---|
№ | Amount | Player Enhancement Effects | Starless/Boss Enhancement Effects |
5 | Normal Attack Potency Up | Potency +100% | |
4 | Damage Resistance Up | Max HP +50% | |
4 | HP Recovery on Normal Attack Hit | Player maximum HP -75% on HP Decrease (60%) | |
5 | HP Recovery Up | Additional enemies appear on HP Decrease (60%) | |
5 | Increase maximum amount of Restasigne held | - | |
2 | Additional attacks will occur automatically at regular intervals. | - |
Rotation 8 | |||
---|---|---|---|
№ | Amount | Player Enhancement Effects | Starless/Boss Enhancement Effects |
5 | Attack Potency to Weak Points Up | Potency +100% | |
5 | Max HP Up | Max HP Up +50% | |
4 | Damage Resistance Up | Max HP -75% on HP Decrease (60%) | |
4 | PP Recovery Amount Up | Additional Enemies appear on HP Decrease | |
4 | Attack Potency to Downed Enemies Up | - | |
2 | Dive Attack Potency/Down Factor Up | - |
Player Ability Buff Effects
№ | Enhancement Effect | Level | Multipliers | Notes |
---|---|---|---|---|
Normal Attack Potency Up | Lv.1 - 5 | Potency up by (15/30/45/60/75)% | ||
Attack Potency to Weak Points Up | Lv.1 - 5 | Potency up by (5/10/15/20)% | ||
Critical Potency Up | Lv.1 - 5 | Potency up by (5/10/15/20)% | ||
Attack Potency to Destructible Parts Up | Lv.1 - 5 | Potency up by (20/40/60/80/100)% | ||
Sidestep Potency Up | Lv.1 - 5 | Potency up by (60/120/180/240/300)% |
№ | Enhancement Effect | Level | Multipliers | Notes |
---|---|---|---|---|
Max HP Up | Lv.1 - 5 | Maximum HP up by (20/40/60/80/100)% |
||
HP recovery upon Successful Stepstep | Lv.1 - 5 | Max HP x (4/8/12/16)% | ||
PA/Technique Potency Up | Lv.1 - 4 | Power up by (8/16/24/32) | Doesn't affect Photon Blasts, Compound Techniques, and other Active Skills. | |
Damage Resistance Up | Lv.1 - 5 | Reduce incoming damage by (10/20/30/40/50)% |
№ | Enhancement Effect | Level | Multipliers | Notes |
---|---|---|---|---|
Reduced duration of status ailments | Lv.1 - 5 | Reduce duration by -(20/40/60/80/99)% | ||
Damage Resistance Up | Lv.1 - 5 | Reduce incoming damage by (10/20/30/40/50)% |
||
HP Recovery Up | Lv.1 - 4 | Increase HP Recovery amount by (20/40/60/80/100)% |
||
HP Recovery on Normal Attack Hit | Lv.1 - 4 | Max HP x (1/2/3/4)% | HP recovered is based on the current amount of Maximum health. |
№ | Enhancement Effect | Level | Multipliers | Notes |
---|---|---|---|---|
Damage Resistance Up | Lv.1 - 5 | Reduce incoming damage by (10/20/30/40/50)% | ||
Recover PP every 20 successful hits | Lv.1 - 4 | PP + (10/20/30/40) | ||
PP Recovery Up | Lv.1 - 5 | Natural PP Recovery +(20/40/60/80/100)% Offensive PP Recovery + (10/20/30/40/50)% |
||
Incapacitation Negation (recharges) | Lv.1 - 5 | Recharge time: (200/150/100/60/30) seconds |
Acts as the 's Iron Will Skill. When another level is collected for the ability the incapacitation timer will be reset to zero. | |
Down Factor Up | Lv.1 - 5 | Increase down factor by (20/40/60/80/100)% |
||
Critical Rate Up | Lv.1 - 4 | Increase Critical Rate by (14/28/42/56)% |
Has no Effect on the Potential of the Verschmelz Series. | |
HP Recovery Up | Lv.1 - 4 | Increase HP Recovery amount by (20/40/60/80/100)% |
№ | Enhancement Effect | Level | Multipliers | Notes |
---|---|---|---|---|
Maximum PP Up | Lv.1 - 4 | Increase Maximum PP by (20/???/???/???) |
||
HP Recovery on Succesful Normal Attack | Lv.1 - 4 | Max HP x (1/2/3/4)% | ||
PP Recovery Every 20 Successful Attacks | Lv.1 - 4 | PP + (10/20/30/40) | ||
Automatic Restasigne replenishment at regular intervals | Lv.1 - 5 | +1 Restasigne per (75/60/45/30/15) seconds |
||
Potency/Damage Resistance increases when HP is 75% or higher | Lv.1 - 5 | Increase Power by (4/8/12/16/20)% Reduce incoming damage by (4/8/12/16/20)% |
||
Attack Potency to Downed Enemies Up | Lv.1 - 5 | Increase Potency by +(??/??/??/??/??)% | ||
Increase maximum amount of Restasigne held | Lv.1 - 5 | Increase Maximum amount held by (2/4/6/8/10) |
When the ability is acquired Restasigne is replenished to the maximum amount. |
Enhancement Effect | Level | Multipliers | Notes | |
---|---|---|---|---|
Additional Hit on Succesful Normal Attack | Lv.1 - 2 | Power at close range: (40/80)% Long distance power: (120/240)% |
When a normal attack is used, fire a high-speed bullet in the direction you're currently looking. Bullets converge after they fly a certain distance. | |
Additional Hit on Succesful Sidestep | Lv.1 - 2 | Power: (500/1000)% | When you succesfully sidestep an attack, generate a grenade-shaped mine around the player. Automatically explodes after one second dealing damage around the player. | |
Attack Speed Up | Lv.1 - 2 | Animation Speed up by (15/30)% Charge Speed up by - (10/20)% |
Applies only to normal attacks, photon arts, and photon blasts. | |
Ability increases for 10 seconds after using Restasigne | Lv.1 - 2 | Increase Power by (25/50)% Reduce incoming damage by (25/50)% |
Generates a green Restasigne effect around the player when using Restasigne. Allows for Restasigne usage when HP is fully recovered. | |
Reflect Shield | Lv.1 - 2 | Power: 2000% Recast time: (40/20) seconds |
Generates up to three translucent Red Shields around the player. When an attack is nullified, fire a high-speed bullet at the target. After the shield is fully consumed, it starts recharging. Doesn't activate when the player sidesteps, or uses their weapon action successfully. | |
Additional hit on Critical Hit | Lv.1 - 2 | Power: 200% Recovery time: (1.0/0.5) seconds |
A coordinate attack from the sky occurs when a critical hit is applied. | |
Additional attacks occur automatically at regular intervals. | Lv.1 - 2 | Power: (??/??)% Recast time: 1.5 seconds |
Releases a shockwave around the player. | |
Dive Attack Potency/Down Factor Up | Lv.1 - 2 | Power: (1500/3000)% Increase Dive Attack Range by (100)% Increase Down Factor by (???/???)% Recast time: 10 seconds |
Generates a halo around the player when it's ready for use. Dive Attacks create cracks, and spikes in the floor when landing. |