Difference between revisions of "User:Valkparkiet"

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Line 16: Line 16:
  
 
==To Do List==
 
==To Do List==
'''Phantasy Star Online 2 Classic'''
+
'''Phantasy Star Online 2 Classic''' (Don't see any of these happening in the near future)
 
 
* '''(Work in Progress)''' [[Bonus Quests]] pages + drop tables
 
 
* Adding missing [[Expeditions]] pages + drop tables
 
* Adding missing [[Expeditions]] pages + drop tables
 
** [[Las Vegas Exploration]]
 
** [[Las Vegas Exploration]]
Line 24: Line 22:
 
** [[MISSION: Decision]]
 
** [[MISSION: Decision]]
 
** [[MISSION: Strike]]
 
** [[MISSION: Strike]]
* Improving the {{Icons|Sweets}} [[Sweets]] page.
+
 
* {{Icons|Egg}} Eggs Page.
 
 
'''Phantasy Star Online 2 New Genesis'''
 
'''Phantasy Star Online 2 New Genesis'''
* Wave/N-EXP Information for [[Portal:New_Genesis/Battledia_Yellow_Stia_Troopers|Stia Troopers]]
+
* Updating the [[Halpha Environmental Testing Zone Survey|Leciel Exploration]] page, again.
* Enemy descriptions on the [[Portal:New_Genesis/Enemies|Enemies]] pages.
+
* Character Data information (VAs, Height, and Appearance) for [[Portal:New_Genesis/NPCs|NPCs]] pages.
* Improving the [[Portal:New_Genesis/Alliances|Alliances]] page.
+
 
* '''(Work in Progress)''' Character Data information (VAs, Height, and Appearance) for [[Portal:New_Genesis/NPCs|NPCs]] pages.
 
 
''Completed''<br>'''Phantasy Star Online 2 Classic'''
 
''Completed''<br>'''Phantasy Star Online 2 Classic'''
 +
* ✓ [[Bonus Quests]] pages + drop tables
 
* ✓ Adding missing [[Weapons]] pages.
 
* ✓ Adding missing [[Weapons]] pages.
 
** Thanks to [[User:Fuuka]] for helping out!
 
** Thanks to [[User:Fuuka]] for helping out!
Line 42: Line 39:
 
* ✓ Updating templates for the [[Portal:PSO2]] page.
 
* ✓ Updating templates for the [[Portal:PSO2]] page.
 
'''Phantasy Star Online 2 New Genesis'''
 
'''Phantasy Star Online 2 New Genesis'''
 +
* ✓ Enemy descriptions on the [[Portal:New_Genesis/Enemies|Enemies]] pages.
 +
** Thanks to [[User:Fuuka]] for helping out!
 
* ✓ Updating the [[Portal:New_Genesis/Updates|Updates]] page.
 
* ✓ Updating the [[Portal:New_Genesis/Updates|Updates]] page.
 
* ✓ Improving the [[Portal:New_Genesis/Field Races|Field Races]] page.
 
* ✓ Improving the [[Portal:New_Genesis/Field Races|Field Races]] page.
Line 119: Line 118:
 
</div>
 
</div>
  
=Rotations=
+
==Ability Buff Rotations==
 +
 
 +
{| class="wikitable table-bordered" style="border: none; text-align:center;"
 +
! colspan="2" | Leciel Exploration Reset
 +
|-
 +
|align=center|<span data-options="no-leading-zeros short-format" data-end="toggle" data-toggle=".post-countdown" class="countdown" style="display:none;"><span class="countdowndate" style="font-weight:bold">{{#time:F d, Y|{{#time: F d, Y|now -19 hours}} + 1 days}} 00:00:00 -1900</span>
 +
<small><span class="post-countdown" style="display:none;">Reset time has occured, purge the page to update. [{{fullurl:{{FULLPAGENAME}}|action=purge}} Purge page]</small>
 +
|-
 +
|}
 +
 
 
{| class="wikitable mw-collapsible mw-collapsed table-bordered table-responsive-md" style="width: 60%;"
 
{| class="wikitable mw-collapsible mw-collapsed table-bordered table-responsive-md" style="width: 60%;"
 
! colspan="4" | {{Icons|NGS Enemy}} Rotation 1-A
 
! colspan="4" | {{Icons|NGS Enemy}} Rotation 1-A
Line 131: Line 139:
 
|style="background:#E5F4FF;"|5
 
|style="background:#E5F4FF;"|5
 
|style="background:#E5F4FF;"|Sidestep Potency Up
 
|style="background:#E5F4FF;"|Sidestep Potency Up
|style="background:#FFE5E5;"|Potency/Damage Resistance decreases when hit
+
|style="background:#FFE5E5;"|Player Potency/Resistance Decrease on Attack Hit
 
|-
 
|-
 
|style="background:#E5F4FF;"|{{NGSLeciel|2}}
 
|style="background:#E5F4FF;"|{{NGSLeciel|2}}
 
|style="background:#E5F4FF;"|5
 
|style="background:#E5F4FF;"|5
 
|style="background:#E5F4FF;"|HP recovery upon Successful Stepstep
 
|style="background:#E5F4FF;"|HP recovery upon Successful Stepstep
|style="background:#FFE5E5;"|Add {{icons|NGS Light}} Light attribute to Attack/Panic Accumulation Amount: Large
+
|style="background:#FFE5E5;"|{{icons|NGS Light}} Light Added to Attacks/Panic Accumulation: Large
 
|-
 
|-
 
|style="background:#E5F4FF;"|{{NGSLeciel|3}}
 
|style="background:#E5F4FF;"|{{NGSLeciel|3}}
 
|style="background:#E5F4FF;"|5
 
|style="background:#E5F4FF;"|5
 
|style="background:#E5F4FF;"|Reduced duration of status ailments
 
|style="background:#E5F4FF;"|Reduced duration of status ailments
|style="background:#FFE5E5;"|Lose PP when hit
+
|style="background:#FFE5E5;"|Sustained Player PP Damage on HP Decrease (60%)
 
|-
 
|-
 
|style="background:#E5F4FF;"|{{NGSLeciel|4}}
 
|style="background:#E5F4FF;"|{{NGSLeciel|4}}
Line 171: Line 179:
 
|style="background:#E5F4FF;"|5
 
|style="background:#E5F4FF;"|5
 
|style="background:#E5F4FF;"|Sidestep Potency Up
 
|style="background:#E5F4FF;"|Sidestep Potency Up
|style="background:#FFE5E5;"|Potency/Damage Resistance decreases when hit
+
|style="background:#FFE5E5;"|Player Potency/Resistance Decrease on Attack Hit
 
|-
 
|-
 
|style="background:#E5F4FF;"|{{NGSLeciel|2}}
 
|style="background:#E5F4FF;"|{{NGSLeciel|2}}
 
|style="background:#E5F4FF;"|5
 
|style="background:#E5F4FF;"|5
 
|style="background:#E5F4FF;"|HP recovery upon Successful Stepstep
 
|style="background:#E5F4FF;"|HP recovery upon Successful Stepstep
|style="background:#FFE5E5;"|Add {{icons|NGS Dark}} Dark attribute to Attack/Poison Accumulation Amount: Large
+
|style="background:#FFE5E5;"|{{icons|NGS Dark}} Dark Added to Attacks/Poison Accumulation: Large
 
|-
 
|-
 
|style="background:#E5F4FF;"|{{NGSLeciel|3}}
 
|style="background:#E5F4FF;"|{{NGSLeciel|3}}
Line 185: Line 193:
 
|style="background:#E5F4FF;"|{{NGSLeciel|4}}
 
|style="background:#E5F4FF;"|{{NGSLeciel|4}}
 
|style="background:#E5F4FF;"|4
 
|style="background:#E5F4FF;"|4
|style="background:#E5F4FF;"|Recover PP every 20 successful hits
+
|style="background:#E5F4FF;"|PP Recovery Every 20 Successful Attacks
 
|style="background:#FFE5E5;"|Player maximum HP -75% when HP decreases
 
|style="background:#FFE5E5;"|Player maximum HP -75% when HP decreases
 
|-
 
|-
Line 200: Line 208:
 
|}
 
|}
  
=Player Enhancement Effects=
+
{| class="wikitable mw-collapsible mw-collapsed table-bordered table-responsive-md" style="width: 60%;"
 +
! colspan="4" | {{Icons|NGS Enemy}} Rotation 2-A
 +
|-
 +
! style="width:5%" | №
 +
! style="width:5%" | Amount
 +
! style="width:25%" | Player Enhancement Effects
 +
! style="width:35%" | {{Icons|NGS Enemy}} Starless/Boss Enhancement Effects
 +
|-
 +
|style="background:#E5F4FF;"|{{NGSLeciel|1}}
 +
|style="background:#E5F4FF;"|5
 +
|style="background:#E5F4FF;"|Normal Attack Potency Up
 +
|style="background:#FFE5E5;"|Player Potency/Resistance Decrease on Attack Hit
 +
|-
 +
|style="background:#E5F4FF;"|{{NGSLeciel|2}}
 +
|style="background:#E5F4FF;"|5
 +
|style="background:#E5F4FF;"|Max HP Up
 +
|style="background:#FFE5E5;"|{{icons|NGS Dark}} Dark Added to Attacks/Poison Accumulation: Large
 +
|-
 +
|style="background:#E5F4FF;"|{{NGSLeciel|3}}
 +
|style="background:#E5F4FF;"|5
 +
|style="background:#E5F4FF;"|Reduced duration of status ailments
 +
|style="background:#FFE5E5;"|Abnormal status accumulation value +300%
 +
|-
 +
|style="background:#E5F4FF;"|{{NGSLeciel|4}}
 +
|style="background:#E5F4FF;"|4
 +
|style="background:#E5F4FF;"|Damage Resistance Up
 +
|style="background:#FFE5E5;"|Player maximum HP -75% when HP decreases
 +
|-
 +
|style="background:#E5F4FF;"|{{NGSLeciel|5}}
 +
|style="background:#E5F4FF;"|4
 +
|style="background:#E5F4FF;"|HP Recovery on Normal Attack Hit
 +
|style="background:#FFE5E5;"|-
 +
|-
 +
|style="background:#E5F4FF;"|{{NGSLeciel|Star}}
 +
|style="background:#E5F4FF;"|2
 +
|style="background:#E5F4FF;"|Additional Hit on Succesful Normal Attack
 +
|style="background:#FFE5E5;"|-
 +
|-
 +
|}
 +
 
 +
{| class="wikitable mw-collapsible mw-collapsed table-bordered table-responsive-md" style="width: 60%;"
 +
! colspan="4" | {{Icons|NGS Enemy}} Rotation 2-B
 +
|-
 +
! style="width:5%" | №
 +
! style="width:5%" | Amount
 +
! style="width:25%" | Player Enhancement Effects
 +
! style="width:35%" | {{Icons|NGS Enemy}} Starless/Boss Enhancement Effects
 +
|-
 +
|style="background:#E5F4FF;"|{{NGSLeciel|1}}
 +
|style="background:#E5F4FF;"|5
 +
|style="background:#E5F4FF;"|Normal Attack Potency Up
 +
|style="background:#FFE5E5;"|Player Potency/Resistance Decrease on Attack Hit
 +
|-
 +
|style="background:#E5F4FF;"|{{NGSLeciel|2}}
 +
|style="background:#E5F4FF;"|5
 +
|style="background:#E5F4FF;"|Max HP Up
 +
|style="background:#FFE5E5;"|Add {{icons|NGS Light}} Light attribute to Attack/Panic Accumulation Amount: Large
 +
|-
 +
|style="background:#E5F4FF;"|{{NGSLeciel|3}}
 +
|style="background:#E5F4FF;"|5
 +
|style="background:#E5F4FF;"|Sustained Player PP Damage on HP Decrease (60%)
 +
|style="background:#FFE5E5;"|Lose -50 PP when hit
 +
|-
 +
|style="background:#E5F4FF;"|{{NGSLeciel|4}}
 +
|style="background:#E5F4FF;"|4
 +
|style="background:#E5F4FF;"|Damage Resistance Up
 +
|style="background:#FFE5E5;"|Additional attacks will occur automatically at regular intervals.
 +
|-
 +
|style="background:#E5F4FF;"|{{NGSLeciel|5}}
 +
|style="background:#E5F4FF;"|4
 +
|style="background:#E5F4FF;"|HP Recovery on Normal Attack Hit
 +
|style="background:#FFE5E5;"|-
 +
|-
 +
|style="background:#E5F4FF;"|{{NGSLeciel|Star}}
 +
|style="background:#E5F4FF;"|2
 +
|style="background:#E5F4FF;"|Additional Hit on Succesful Normal Attack
 +
|style="background:#FFE5E5;"|-
 +
|-
 +
|}
 +
 
 +
{| class="wikitable mw-collapsible mw-collapsed table-bordered table-responsive-md" style="width: 60%;"
 +
! colspan="4" | {{Icons|NGS Enemy}} Rotation 3
 +
|-
 +
! style="width:5%" | №
 +
! style="width:5%" | Amount
 +
! style="width:25%" | Player Enhancement Effects
 +
! style="width:35%" | {{Icons|NGS Enemy}} Starless/Boss Enhancement Effects
 +
|-
 +
|style="background:#E5F4FF;"|{{NGSLeciel|1}}
 +
|style="background:#E5F4FF;"|5
 +
|style="background:#E5F4FF;"|Attack Potency to Destructible Parts Up
 +
|style="background:#FFE5E5;"|Damage Resistance +10%
 +
|-
 +
|style="background:#E5F4FF;"|{{NGSLeciel|2}}
 +
|style="background:#E5F4FF;"|4
 +
|style="background:#E5F4FF;"|PA/Technique Potency Up
 +
|style="background:#FFE5E5;"|Normal Attack damage resistance +80%
 +
|-
 +
|style="background:#E5F4FF;"|{{NGSLeciel|3}}
 +
|style="background:#E5F4FF;"|4
 +
|style="background:#E5F4FF;"|Damage Resistance Up
 +
|style="background:#FFE5E5;"|Growzard-Enabled
 +
|-
 +
|style="background:#E5F4FF;"|{{NGSLeciel|4}}
 +
|style="background:#E5F4FF;"|5
 +
|style="background:#E5F4FF;"|PP Recovery Amount Up
 +
|style="background:#FFE5E5;"|Sustained Player PP Damage on HP Decrease (60%)
 +
|-
 +
|style="background:#E5F4FF;"|{{NGSLeciel|5}}
 +
|style="background:#E5F4FF;"|5
 +
|style="background:#E5F4FF;"|Recover PP every 20 successful hits
 +
|style="background:#FFE5E5;"|-
 +
|-
 +
|style="background:#E5F4FF;"|{{NGSLeciel|Star}}
 +
|style="background:#E5F4FF;"|2
 +
|style="background:#E5F4FF;"|Attack Speed Up
 +
|style="background:#FFE5E5;"|-
 +
|-
 +
|}
 +
 
 +
{| class="wikitable mw-collapsible mw-collapsed table-bordered table-responsive-md" style="width: 60%;"
 +
! colspan="4" | {{Icons|NGS Enemy}} Rotation 4
 +
|-
 +
! style="width:5%" | №
 +
! style="width:5%" | Amount
 +
! style="width:25%" | Player Enhancement Effects
 +
! style="width:35%" | {{Icons|NGS Enemy}} Starless/Boss Enhancement Effects
 +
|-
 +
|style="background:#E5F4FF;"|{{NGSLeciel|1}}
 +
|style="background:#E5F4FF;"|5
 +
|style="background:#E5F4FF;"|Attack Potency to Destructible Parts Up
 +
|style="background:#FFE5E5;"|Potency +400%
 +
|-
 +
|style="background:#E5F4FF;"|{{NGSLeciel|2}}
 +
|style="background:#E5F4FF;"|4
 +
|style="background:#E5F4FF;"|Max HP Up
 +
|style="background:#FFE5E5;"|Bomlode-Enabled
 +
|-
 +
|style="background:#E5F4FF;"|{{NGSLeciel|3}}
 +
|style="background:#E5F4FF;"|4
 +
|style="background:#E5F4FF;"|HP Recovery Up
 +
|style="background:#FFE5E5;"|Sustained Player HP Damage on HP Decrease (60%)
 +
|-
 +
|style="background:#E5F4FF;"|{{NGSLeciel|4}}
 +
|style="background:#E5F4FF;"|5
 +
|style="background:#E5F4FF;"|Incapacitation Negation (recharges)
 +
|style="background:#FFE5E5;"|
 +
|-
 +
|style="background:#E5F4FF;"|{{NGSLeciel|5}}
 +
|style="background:#E5F4FF;"|5
 +
|style="background:#E5F4FF;"|Automatic Restasigne replenishment at regular intervals
 +
|style="background:#FFE5E5;"|-
 +
|-
 +
|style="background:#E5F4FF;"|{{NGSLeciel|Star}}
 +
|style="background:#E5F4FF;"|2
 +
|style="background:#E5F4FF;"|Ability increases for 10 seconds after using Restasigne
 +
|style="background:#FFE5E5;"|-
 +
|-
 +
|}
 +
 
 +
{| class="wikitable mw-collapsible mw-collapsed table-bordered table-responsive-md" style="width: 60%;"
 +
! colspan="4" | {{Icons|NGS Enemy}} Rotation 5
 +
|-
 +
! style="width:5%" | №
 +
! style="width:5%" | Amount
 +
! style="width:25%" | Player Enhancement Effects
 +
! style="width:35%" | {{Icons|NGS Enemy}} Starless/Boss Enhancement Effects
 +
|-
 +
|style="background:#E5F4FF;"|{{NGSLeciel|1}}
 +
|style="background:#E5F4FF;"|5
 +
|style="background:#E5F4FF;"|Attack Potency to Destructible Parts Up
 +
|style="background:#FFE5E5;"|Potency +100%
 +
|-
 +
|style="background:#E5F4FF;"|{{NGSLeciel|2}}
 +
|style="background:#E5F4FF;"|4
 +
|style="background:#E5F4FF;"|Max HP Up
 +
|style="background:#FFE5E5;"|Add {{icons|NGS Ice}} Ice attribute to Attack/Freeze Accumulation Amount: Small
 +
|-
 +
|style="background:#E5F4FF;"|{{NGSLeciel|3}}
 +
|style="background:#E5F4FF;"|4
 +
|style="background:#E5F4FF;"|HP Recovery on Normal Attack Hit
 +
|style="background:#FFE5E5;"|Growzard-Enabled
 +
|-
 +
|style="background:#E5F4FF;"|{{NGSLeciel|4}}
 +
|style="background:#E5F4FF;"|5
 +
|style="background:#E5F4FF;"|Down Factor Up
 +
|style="background:#FFE5E5;"|Additional attacks will occur automatically at regular intervals.
 +
|-
 +
|style="background:#E5F4FF;"|{{NGSLeciel|5}}
 +
|style="background:#E5F4FF;"|5
 +
|style="background:#E5F4FF;"|Potency/Damage Resistance increases when HP is 75% or higher
 +
|style="background:#FFE5E5;"|-
 +
|-
 +
|style="background:#E5F4FF;"|{{NGSLeciel|Star}}
 +
|style="background:#E5F4FF;"|2
 +
|style="background:#E5F4FF;"|Reflect Shield
 +
|style="background:#FFE5E5;"|-
 +
|-
 +
|}
 +
 
 +
{| class="wikitable mw-collapsible mw-collapsed table-bordered table-responsive-md" style="width: 60%;"
 +
! colspan="4" | {{Icons|NGS Enemy}} Rotation 6
 +
|-
 +
! style="width:5%" | №
 +
! style="width:5%" | Amount
 +
! style="width:25%" | Player Enhancement Effects
 +
! style="width:35%" | {{Icons|NGS Enemy}} Starless/Boss Enhancement Effects
 +
|-
 +
|style="background:#E5F4FF;"|{{NGSLeciel|1}}
 +
|style="background:#E5F4FF;"|4
 +
|style="background:#E5F4FF;"|Critical Potency Up
 +
|style="background:#FFE5E5;"|Damage resistance +20%
 +
|-
 +
|style="background:#E5F4FF;"|{{NGSLeciel|2}}
 +
|style="background:#E5F4FF;"|5
 +
|style="background:#E5F4FF;"|Damage Resistance Up
 +
|style="background:#FFE5E5;"|Non-critical damage resistance +60%
 +
|-
 +
|style="background:#E5F4FF;"|{{NGSLeciel|3}}
 +
|style="background:#E5F4FF;"|5
 +
|style="background:#E5F4FF;"|HP Recovery Up
 +
|style="background:#FFE5E5;"|Bomlode-Enabled
 +
|-
 +
|style="background:#E5F4FF;"|{{NGSLeciel|4}}
 +
|style="background:#E5F4FF;"|4
 +
|style="background:#E5F4FF;"|Critical Rate Up
 +
|style="background:#FFE5E5;"|Sustained Player HP Damage on HP Decrease (60%)
 +
|-
 +
|style="background:#E5F4FF;"|{{NGSLeciel|5}}
 +
|style="background:#E5F4FF;"|5
 +
|style="background:#E5F4FF;"|Increase maximum amount of Restasigne held
 +
|style="background:#FFE5E5;"|-
 +
|-
 +
|style="background:#E5F4FF;"|{{NGSLeciel|Star}}
 +
|style="background:#E5F4FF;"|2
 +
|style="background:#E5F4FF;"|Additional hit on Critical Hit
 +
|style="background:#FFE5E5;"|-
 +
|-
 +
|}
 +
 
 +
{| class="wikitable mw-collapsible mw-collapsed table-bordered table-responsive-md" style="width: 60%;"
 +
! colspan="4" | {{Icons|NGS Enemy}} Rotation 7
 +
|-
 +
! style="width:5%" | №
 +
! style="width:5%" | Amount
 +
! style="width:25%" | Player Enhancement Effects
 +
! style="width:35%" | {{Icons|NGS Enemy}} Starless/Boss Enhancement Effects
 +
|-
 +
|style="background:#E5F4FF;"|{{NGSLeciel|1}}
 +
|style="background:#E5F4FF;"|5
 +
|style="background:#E5F4FF;"|Normal Attack Potency Up
 +
|style="background:#FFE5E5;"|Potency +100%
 +
|-
 +
|style="background:#E5F4FF;"|{{NGSLeciel|2}}
 +
|style="background:#E5F4FF;"|4
 +
|style="background:#E5F4FF;"|Damage Resistance Up
 +
|style="background:#FFE5E5;"|Max HP +50%
 +
|-
 +
|style="background:#E5F4FF;"|{{NGSLeciel|3}}
 +
|style="background:#E5F4FF;"|4
 +
|style="background:#E5F4FF;"|HP Recovery on Normal Attack Hit
 +
|style="background:#FFE5E5;"|Player maximum HP -75% on HP Decrease (60%)
 +
|-
 +
|style="background:#E5F4FF;"|{{NGSLeciel|4}}
 +
|style="background:#E5F4FF;"|5
 +
|style="background:#E5F4FF;"|HP Recovery Up
 +
|style="background:#FFE5E5;"|Additional enemies appear on HP Decrease (60%)
 +
|-
 +
|style="background:#E5F4FF;"|{{NGSLeciel|5}}
 +
|style="background:#E5F4FF;"|5
 +
|style="background:#E5F4FF;"|Increase maximum amount of Restasigne held
 +
|style="background:#FFE5E5;"|-
 +
|-
 +
|style="background:#E5F4FF;"|{{NGSLeciel|Star}}
 +
|style="background:#E5F4FF;"|2
 +
|style="background:#E5F4FF;"|Additional attacks will occur automatically at regular intervals.
 +
|style="background:#FFE5E5;"|-
 +
|-
 +
|}
 +
 
 +
{| class="wikitable mw-collapsible mw-collapsed table-bordered table-responsive-md" style="width: 60%;"
 +
! colspan="4" | {{Icons|NGS Enemy}} Rotation 8
 +
|-
 +
! style="width:5%" | №
 +
! style="width:5%" | Amount
 +
! style="width:25%" | Player Enhancement Effects
 +
! style="width:35%" | {{Icons|NGS Enemy}} Starless/Boss Enhancement Effects
 +
|-
 +
|style="background:#E5F4FF;"|{{NGSLeciel|1}}
 +
|style="background:#E5F4FF;"|5
 +
|style="background:#E5F4FF;"|Attack Potency to Weak Points Up
 +
|style="background:#FFE5E5;"|Potency +100%
 +
|-
 +
|style="background:#E5F4FF;"|{{NGSLeciel|2}}
 +
|style="background:#E5F4FF;"|5
 +
|style="background:#E5F4FF;"|Max HP Up
 +
|style="background:#FFE5E5;"|Max HP Up +50%
 +
|-
 +
|style="background:#E5F4FF;"|{{NGSLeciel|3}}
 +
|style="background:#E5F4FF;"|4
 +
|style="background:#E5F4FF;"|Damage Resistance Up
 +
|style="background:#FFE5E5;"|Max HP -75% on HP Decrease (60%)
 +
|-
 +
|style="background:#E5F4FF;"|{{NGSLeciel|4}}
 +
|style="background:#E5F4FF;"|4
 +
|style="background:#E5F4FF;"|PP Recovery Amount Up
 +
|style="background:#FFE5E5;"|Additional Enemies appear on HP Decrease
 +
|-
 +
|style="background:#E5F4FF;"|{{NGSLeciel|5}}
 +
|style="background:#E5F4FF;"|4
 +
|style="background:#E5F4FF;"|Attack Potency to Downed Enemies Up
 +
|style="background:#FFE5E5;"|-
 +
|-
 +
|style="background:#E5F4FF;"|{{NGSLeciel|Star}}
 +
|style="background:#E5F4FF;"|2
 +
|style="background:#E5F4FF;"|Dive Attack Potency/Down Factor Up
 +
|style="background:#FFE5E5;"|-
 +
|-
 +
|}
 +
 
 +
==Player Ability Buff Effects==
 
{| class="wikitable table-bordered table-responsive-md" style="width: 80%;"
 
{| class="wikitable table-bordered table-responsive-md" style="width: 80%;"
 
|-
 
|-
Line 265: Line 593:
 
|Lv.1 - 4
 
|Lv.1 - 4
 
|Power up by (8/16/24/32)
 
|Power up by (8/16/24/32)
|
+
|Doesn't affect [[Portal:New_Genesis/Photon_Blasts|Photon Blasts]], [[Portal:New_Genesis/Compound_Techniques_List|Compound Techniques]], and other Active Skills.
 
|-
 
|-
 
|{{NGSLeciel|2}}
 
|{{NGSLeciel|2}}
Line 301: Line 629:
 
|-
 
|-
 
|{{NGSLeciel|3}}
 
|{{NGSLeciel|3}}
|HP Recovery on Successful Normal Attack
+
|HP Recovery on Normal Attack Hit
 
|Lv.1 - 4
 
|Lv.1 - 4
 
|Max HP x (1/2/3/4)%
 
|Max HP x (1/2/3/4)%
Line 334: Line 662:
 
|-
 
|-
 
|{{NGSLeciel|4}}
 
|{{NGSLeciel|4}}
|Incapacitation Recovery Passive
+
|Incapacitation Negation (recharges)
 
|Lv.1 - 5
 
|Lv.1 - 5
|Recovery time: <br>(200/150/100/60/30) seconds
+
|Recharge time: <br>(200/150/100/60/30) seconds
 
|Acts as the {{icons|NGS Hunter}}'s [[Portal:New_Genesis/Hunter|Iron Will]] Skill.<br>When another level is collected for the ability the incapacitation timer will be reset to zero.
 
|Acts as the {{icons|NGS Hunter}}'s [[Portal:New_Genesis/Hunter|Iron Will]] Skill.<br>When another level is collected for the ability the incapacitation timer will be reset to zero.
 
|-
 
|-
Line 379: Line 707:
 
|-
 
|-
 
|{{NGSLeciel|5}}
 
|{{NGSLeciel|5}}
|Recover PP every 20 succesful hits
+
|PP Recovery Every 20 Successful Attacks
 
|Lv.1 - 4
 
|Lv.1 - 4
 
|PP + (10/20/30/40)
 
|PP + (10/20/30/40)
Line 397: Line 725:
 
|-
 
|-
 
|{{NGSLeciel|5}}
 
|{{NGSLeciel|5}}
|Increases Attack Potency against downed enemies
+
|Attack Potency to Downed Enemies Up
 
|Lv.1 - 5
 
|Lv.1 - 5
|Increase Potency by +(??/??/??/??/??)
+
|Increase Potency by +(??/??/??/??/??)%
 
|
 
|
 
|-
 
|-
Line 421: Line 749:
 
|Lv.1 - 2
 
|Lv.1 - 2
 
|Power at close range: (40/80)%<br>Long distance power: (120/240)%
 
|Power at close range: (40/80)%<br>Long distance power: (120/240)%
|
+
|When a normal attack is used, fire a high-speed bullet in the direction you're currently looking.<br>Bullets converge after they fly a certain distance.
 
|-
 
|-
 
|{{NGSLeciel|Star}}
 
|{{NGSLeciel|Star}}
Line 442: Line 770:
 
|-
 
|-
 
|{{NGSLeciel|Star}}
 
|{{NGSLeciel|Star}}
|Reflect Shield Passive
+
|Reflect Shield
 
|Lv.1 - 2
 
|Lv.1 - 2
 
|Power: 2000%<br>Recast time: (40/20) seconds
 
|Power: 2000%<br>Recast time: (40/20) seconds
|
+
|Generates up to three translucent Red Shields around the player.<br>When an attack is nullified, fire a high-speed bullet at the target.<br>After the shield is fully consumed, it starts recharging.<br>Doesn't activate when the player sidesteps, or uses their weapon action successfully.
 
|-
 
|-
 
|{{NGSLeciel|Star}}
 
|{{NGSLeciel|Star}}
Line 451: Line 779:
 
|Lv.1 - 2
 
|Lv.1 - 2
 
|Power: 200%<br>Recovery time: (1.0/0.5) seconds
 
|Power: 200%<br>Recovery time: (1.0/0.5) seconds
|
+
|A coordinate attack from the sky occurs when a critical hit is applied.
 
|-
 
|-
 
|{{NGSLeciel|Star}}
 
|{{NGSLeciel|Star}}
Line 460: Line 788:
 
|-
 
|-
 
|{{NGSLeciel|Star}}
 
|{{NGSLeciel|Star}}
|Dive Attack Power/Down Factor Up
+
|Dive Attack Potency/Down Factor Up
 
|Lv.1 - 2
 
|Lv.1 - 2
|Increase Dive Attack Damage by (????/????)%<br>Increase Dive Attack Range by <br>(???/???)%<br>Increase Down Factor by <br>(???/???)%<br>Recast time: 10 seconds
+
|Power: (1500/3000)%<br>Increase Dive Attack Range by (100)%<br>Increase Down Factor by <br>(???/???)%<br>Recast time: 10 seconds
|Generates a halo around the player when it's ready for use.<br>Dive Attacking creates cracks in the floor when landing.
+
|Generates a halo around the player when it's ready for use.<br>Dive Attacks create cracks, and spikes in the floor when landing.
 
|-
 
|-
 +
|}

Latest revision as of 10:11, 18 April 2024

Rarity Image Name Class Notes
15 UIPetJinga.png Valkparkiet Main Class Bouncer (NGS) Bouncer / Sub Class Fighter (NGS) Fighter
Main Class Summoner Summoner / Sub Class Phantom Phantom
Been using the wiki often during gameplay, so i'd decided to help out with the wiki maintenance.
Plays a lot of Summoner Summoner, and Bouncer (NGS) Bouncer with Soaring Blades (NGS) on Ship 4 (Global).
Discord: @aigami

To Do List

Phantasy Star Online 2 Classic (Don't see any of these happening in the near future)

Phantasy Star Online 2 New Genesis

  • Updating the Leciel Exploration page, again.
  • Character Data information (VAs, Height, and Appearance) for NPCs pages.

Completed
Phantasy Star Online 2 Classic

Phantasy Star Online 2 New Genesis

Template:SGA
Template:SGA_Add
Template:Augs
Template:AugsExt
Template:NGS CocoonsTowersNav
Template:NGSLeciel

Testing Grounds

Happy Rappy Rumble

Preparation Dialog

Peppy Rappy: Well, hello! I'm the number-one Rappy fan in the universe!
The name's Peppy Rappy, but you can call me "The Rappy-Loving Guy".

Peppy Rappy: I'm trying to see if I can artificially recreate a Rappy Spot here...

Peppy Rappy: But the light from the device seems to attract enemies, too...

Peppy Rappy: I'm so, so close! Please, would you help me out?

Peppy Rappy: I need you to get rid of all of these enemies.
Many thanks!

NGS Emergency Trial Pettas Sword Enemy Suppression Trial Dialog

Da Chua: The enemies are already here!?
But we're not ready yet...

Da Chua: Phew... Thanks for your help.

Da Chua: The Skycharger is ready.
Use it as you please.

NGS Enemy Icon After defeating 100 enemies

Peppy Rappy: Oh, my! The Rappies are here!
Yes! Let's up the output a little more!

NGS Emergency Trial Transport Truck Defense Trial Dialog

Shan Lei: Huh? The material transport truck broke down!?
Great timing...

Shan Lei: Thank you very much.
You saved us.

Shan Lei: Hm?
Is that Blastisigne?.

NGS Enemy Icon After defeating 200 enemies

Peppy Rappy: Oh, how wonderful! It's like a big, beautiful Rappy parade!

NGS Emergency Trial Transorve Destruction Trial Dialog

Holloman: More of them? Not good.

Holloman: Thanks.
We can continue prepping now.

Holloman: The Mobile Cannons are ready to go.
Use 'em or lose 'em!

NGS Enemy Icon After defeating Varas

Peppy Rappy: And there's another reading...
Hold on...

Peppy Rappy: What are these enemies?
I wasn't trying to summon these...

NGS Enemy Icon After defeating Resplendent Ams

Peppy Rappy: Thank you! The experiment was a success!
What a glorious sight!

Peppy Rappy: But we need to work out some kinks.
Can't have enemies spoiling the fun.

Ability Buff Rotations

Leciel Exploration Reset
NGS Enemy Icon Rotation 1-A
Amount Player Enhancement Effects NGS Enemy Icon Starless/Boss Enhancement Effects
1 5 Sidestep Potency Up Player Potency/Resistance Decrease on Attack Hit
2 5 HP recovery upon Successful Stepstep Light (NGS) Light Added to Attacks/Panic Accumulation: Large
3 5 Reduced duration of status ailments Sustained Player PP Damage on HP Decrease (60%)
4 4 Recover PP every 20 successful hits Additional attacks will occur automatically at regular intervals.
5 4 Maximum PP Up -
Star 2 Additional Hit on Successful Sidestep -
NGS Enemy Icon Rotation 1-B
Amount Player Enhancement Effects NGS Enemy Icon Starless/Boss Enhancement Effects
1 5 Sidestep Potency Up Player Potency/Resistance Decrease on Attack Hit
2 5 HP recovery upon Successful Stepstep Dark (NGS) Dark Added to Attacks/Poison Accumulation: Large
3 5 Reduced duration of status ailments Abnormal status accumulation value +300%
4 4 PP Recovery Every 20 Successful Attacks Player maximum HP -75% when HP decreases
5 4 Maximum PP Up -
Star 2 Additional Hit on Successful Sidestep -
NGS Enemy Icon Rotation 2-A
Amount Player Enhancement Effects NGS Enemy Icon Starless/Boss Enhancement Effects
1 5 Normal Attack Potency Up Player Potency/Resistance Decrease on Attack Hit
2 5 Max HP Up Dark (NGS) Dark Added to Attacks/Poison Accumulation: Large
3 5 Reduced duration of status ailments Abnormal status accumulation value +300%
4 4 Damage Resistance Up Player maximum HP -75% when HP decreases
5 4 HP Recovery on Normal Attack Hit -
Star 2 Additional Hit on Succesful Normal Attack -
NGS Enemy Icon Rotation 2-B
Amount Player Enhancement Effects NGS Enemy Icon Starless/Boss Enhancement Effects
1 5 Normal Attack Potency Up Player Potency/Resistance Decrease on Attack Hit
2 5 Max HP Up Add Light (NGS) Light attribute to Attack/Panic Accumulation Amount: Large
3 5 Sustained Player PP Damage on HP Decrease (60%) Lose -50 PP when hit
4 4 Damage Resistance Up Additional attacks will occur automatically at regular intervals.
5 4 HP Recovery on Normal Attack Hit -
Star 2 Additional Hit on Succesful Normal Attack -
NGS Enemy Icon Rotation 3
Amount Player Enhancement Effects NGS Enemy Icon Starless/Boss Enhancement Effects
1 5 Attack Potency to Destructible Parts Up Damage Resistance +10%
2 4 PA/Technique Potency Up Normal Attack damage resistance +80%
3 4 Damage Resistance Up Growzard-Enabled
4 5 PP Recovery Amount Up Sustained Player PP Damage on HP Decrease (60%)
5 5 Recover PP every 20 successful hits -
Star 2 Attack Speed Up -
NGS Enemy Icon Rotation 4
Amount Player Enhancement Effects NGS Enemy Icon Starless/Boss Enhancement Effects
1 5 Attack Potency to Destructible Parts Up Potency +400%
2 4 Max HP Up Bomlode-Enabled
3 4 HP Recovery Up Sustained Player HP Damage on HP Decrease (60%)
4 5 Incapacitation Negation (recharges)
5 5 Automatic Restasigne replenishment at regular intervals -
Star 2 Ability increases for 10 seconds after using Restasigne -
NGS Enemy Icon Rotation 5
Amount Player Enhancement Effects NGS Enemy Icon Starless/Boss Enhancement Effects
1 5 Attack Potency to Destructible Parts Up Potency +100%
2 4 Max HP Up Add Ice (NGS) Ice attribute to Attack/Freeze Accumulation Amount: Small
3 4 HP Recovery on Normal Attack Hit Growzard-Enabled
4 5 Down Factor Up Additional attacks will occur automatically at regular intervals.
5 5 Potency/Damage Resistance increases when HP is 75% or higher -
Star 2 Reflect Shield -
NGS Enemy Icon Rotation 6
Amount Player Enhancement Effects NGS Enemy Icon Starless/Boss Enhancement Effects
1 4 Critical Potency Up Damage resistance +20%
2 5 Damage Resistance Up Non-critical damage resistance +60%
3 5 HP Recovery Up Bomlode-Enabled
4 4 Critical Rate Up Sustained Player HP Damage on HP Decrease (60%)
5 5 Increase maximum amount of Restasigne held -
Star 2 Additional hit on Critical Hit -
NGS Enemy Icon Rotation 7
Amount Player Enhancement Effects NGS Enemy Icon Starless/Boss Enhancement Effects
1 5 Normal Attack Potency Up Potency +100%
2 4 Damage Resistance Up Max HP +50%
3 4 HP Recovery on Normal Attack Hit Player maximum HP -75% on HP Decrease (60%)
4 5 HP Recovery Up Additional enemies appear on HP Decrease (60%)
5 5 Increase maximum amount of Restasigne held -
Star 2 Additional attacks will occur automatically at regular intervals. -
NGS Enemy Icon Rotation 8
Amount Player Enhancement Effects NGS Enemy Icon Starless/Boss Enhancement Effects
1 5 Attack Potency to Weak Points Up Potency +100%
2 5 Max HP Up Max HP Up +50%
3 4 Damage Resistance Up Max HP -75% on HP Decrease (60%)
4 4 PP Recovery Amount Up Additional Enemies appear on HP Decrease
5 4 Attack Potency to Downed Enemies Up -
Star 2 Dive Attack Potency/Down Factor Up -

Player Ability Buff Effects

Enhancement Effect Level Multipliers Notes
1 Normal Attack Potency Up Lv.1 - 5 Potency up by (15/30/45/60/75)%
1 Attack Potency to Weak Points Up Lv.1 - 5 Potency up by (5/10/15/20)%
1 Critical Potency Up Lv.1 - 5 Potency up by (5/10/15/20)%
1 Attack Potency to Destructible Parts Up Lv.1 - 5 Potency up by (20/40/60/80/100)%
1 Sidestep Potency Up Lv.1 - 5 Potency up by (60/120/180/240/300)%
Enhancement Effect Level Multipliers Notes
2 Max HP Up Lv.1 - 5 Maximum HP up by
(20/40/60/80/100)%
2 HP recovery upon Successful Stepstep Lv.1 - 5 Max HP x (4/8/12/16)%
2 PA/Technique Potency Up Lv.1 - 4 Power up by (8/16/24/32) Doesn't affect Photon Blasts, Compound Techniques, and other Active Skills.
2 Damage Resistance Up Lv.1 - 5 Reduce incoming damage by
(10/20/30/40/50)%
Enhancement Effect Level Multipliers Notes
3 Reduced duration of status ailments Lv.1 - 5 Reduce duration by -(20/40/60/80/99)%
3 Damage Resistance Up Lv.1 - 5 Reduce incoming damage by
(10/20/30/40/50)%
3 HP Recovery Up Lv.1 - 4 Increase HP Recovery amount by
(20/40/60/80/100)%
3 HP Recovery on Normal Attack Hit Lv.1 - 4 Max HP x (1/2/3/4)% HP recovered is based on the current amount of Maximum health.
Enhancement Effect Level Multipliers Notes
4 Damage Resistance Up Lv.1 - 5 Reduce incoming damage by (10/20/30/40/50)%
4 Recover PP every 20 successful hits Lv.1 - 4 PP + (10/20/30/40)
4 PP Recovery Up Lv.1 - 5 Natural PP Recovery +(20/40/60/80/100)%
Offensive PP Recovery + (10/20/30/40/50)%
4 Incapacitation Negation (recharges) Lv.1 - 5 Recharge time:
(200/150/100/60/30) seconds
Acts as the Hunter (NGS)'s Iron Will Skill.
When another level is collected for the ability the incapacitation timer will be reset to zero.
4 Down Factor Up Lv.1 - 5 Increase down factor by
(20/40/60/80/100)%
4 Critical Rate Up Lv.1 - 4 Increase Critical Rate by
(14/28/42/56)%
Has no Effect on the Potential of the 9 Verschmelz Series.
4 HP Recovery Up Lv.1 - 4 Increase HP Recovery amount by
(20/40/60/80/100)%
Enhancement Effect Level Multipliers Notes
5 Maximum PP Up Lv.1 - 4 Increase Maximum PP by
(20/???/???/???)
5 HP Recovery on Succesful Normal Attack Lv.1 - 4 Max HP x (1/2/3/4)%
5 PP Recovery Every 20 Successful Attacks Lv.1 - 4 PP + (10/20/30/40)
5 Automatic Restasigne replenishment at regular intervals Lv.1 - 5 +1 Restasigne per
(75/60/45/30/15) seconds
5 Potency/Damage Resistance increases when HP is 75% or higher Lv.1 - 5 Increase Power by (4/8/12/16/20)%
Reduce incoming damage by (4/8/12/16/20)%
5 Attack Potency to Downed Enemies Up Lv.1 - 5 Increase Potency by +(??/??/??/??/??)%
5 Increase maximum amount of Restasigne held Lv.1 - 5 Increase Maximum amount held by
(2/4/6/8/10)
When the ability is acquired Restasigne is replenished to the maximum amount.
Enhancement Effect Level Multipliers Notes
Star Additional Hit on Succesful Normal Attack Lv.1 - 2 Power at close range: (40/80)%
Long distance power: (120/240)%
When a normal attack is used, fire a high-speed bullet in the direction you're currently looking.
Bullets converge after they fly a certain distance.
Star Additional Hit on Succesful Sidestep Lv.1 - 2 Power: (500/1000)% When you succesfully sidestep an attack, generate a grenade-shaped mine around the player.
Automatically explodes after one second dealing damage around the player.
Star Attack Speed Up Lv.1 - 2 Animation Speed up by (15/30)%
Charge Speed up by - (10/20)%
Applies only to normal attacks, photon arts, and photon blasts.
Star Ability increases for 10 seconds after using Restasigne Lv.1 - 2 Increase Power by (25/50)%
Reduce incoming damage by (25/50)%
Generates a green Restasigne effect around the player when using Restasigne.
Allows for Restasigne usage when HP is fully recovered.
Star Reflect Shield Lv.1 - 2 Power: 2000%
Recast time: (40/20) seconds
Generates up to three translucent Red Shields around the player.
When an attack is nullified, fire a high-speed bullet at the target.
After the shield is fully consumed, it starts recharging.
Doesn't activate when the player sidesteps, or uses their weapon action successfully.
Star Additional hit on Critical Hit Lv.1 - 2 Power: 200%
Recovery time: (1.0/0.5) seconds
A coordinate attack from the sky occurs when a critical hit is applied.
Star Additional attacks occur automatically at regular intervals. Lv.1 - 2 Power: (??/??)%
Recast time: 1.5 seconds
Releases a shockwave around the player.
Star Dive Attack Potency/Down Factor Up Lv.1 - 2 Power: (1500/3000)%
Increase Dive Attack Range by (100)%
Increase Down Factor by
(???/???)%
Recast time: 10 seconds
Generates a halo around the player when it's ready for use.
Dive Attacks create cracks, and spikes in the floor when landing.