Difference between revisions of "User:Valkparkiet"

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|align="center"|Valkparkiet
 
|align="center"|Valkparkiet
 
|align="center"|{{Icons|NGS Main Class}} {{Icons|NGS Bouncer}} [[Portal:New_Genesis/Bouncer|Bouncer]] / {{Icons|NGS Sub Class}} {{Icons|NGS Fighter}} [[Portal:New_Genesis/Fighter|Fighter]]<br>{{Icons|Main Class}} {{Icons|Summoner}} [[Summoner]] / {{Icons|Sub Class}} {{Icons|Phantom}} [[Phantom]]
 
|align="center"|{{Icons|NGS Main Class}} {{Icons|NGS Bouncer}} [[Portal:New_Genesis/Bouncer|Bouncer]] / {{Icons|NGS Sub Class}} {{Icons|NGS Fighter}} [[Portal:New_Genesis/Fighter|Fighter]]<br>{{Icons|Main Class}} {{Icons|Summoner}} [[Summoner]] / {{Icons|Sub Class}} {{Icons|Phantom}} [[Phantom]]
|align="center"| Been using the wiki often during gameplay, so i'd decided to help out with the wiki maintenance.<br>Plays a lot of {{Icons|Summoner}} [[Summoner]], and {{Icons|NGS Bouncer}} [[Portal:New_Genesis/Bouncer|Bouncer]] with {{Icons|NGS Soaring Blades}} on Ship 4 (Global).<br>Discord: Aigami#1072
+
|align="center"| Been using the wiki often during gameplay, so i'd decided to help out with the wiki maintenance.<br>Plays a lot of {{Icons|Summoner}} [[Summoner]], and {{Icons|NGS Bouncer}} [[Portal:New_Genesis/Bouncer|Bouncer]] with {{Icons|NGS Soaring Blades}} on Ship 4 (Global).<br>Discord: @aigami
 
|-
 
|-
 
|}
 
|}
  
 
==To Do List==
 
==To Do List==
'''Phantasy Star Online 2 Classic'''
+
'''Phantasy Star Online 2 Classic''' (Don't see any of these happening in the near future)
 +
* Adding missing [[Expeditions]] pages + drop tables
 +
** [[Las Vegas Exploration]]
 +
* Adding missing [[Challenge Quests]]
 +
** [[MISSION: Decision]]
 +
** [[MISSION: Strike]]
 +
 
 +
'''Phantasy Star Online 2 New Genesis'''
 +
* Updating the [[Halpha Environmental Testing Zone Survey|Leciel Exploration]] page, again.
 +
* Character Data information (VAs, Height, and Appearance) for [[Portal:New_Genesis/NPCs|NPCs]] pages.
 +
 
 +
''Completed''<br>'''Phantasy Star Online 2 Classic'''
 +
* ✓ [[Bonus Quests]] pages + drop tables
 +
* ✓ Adding missing [[Weapons]] pages.
 +
** Thanks to [[User:Fuuka]] for helping out!
 +
* ✓ Urgent Quest Notices for [[Urgent Quests]].
 +
** Thanks to [[User:Ratmut]] for helping out with adding some UQ notices!
 
* ✓ Adding missing [[Harmonizer]] pages.   
 
* ✓ Adding missing [[Harmonizer]] pages.   
 
* ✓ Improving the [[S-Grade Augments]] pages.
 
* ✓ Improving the [[S-Grade Augments]] pages.
 
* ✓ Templates for [[S-Grade Augments]]/[[Augments]]
 
* ✓ Templates for [[S-Grade Augments]]/[[Augments]]
* ''(Work in Progress)'' Adding missing [[Weapons]] pages.
+
* Adding missing drop tables / template support to the [[Urgent Quests]] etc.
* ''(Work in Progress)'' Adding missing drop tables / template support to [[Urgent Quests]] etc.
+
* ✓ Updating templates for the [[Portal:PSO2]] page.
* ''(Work in Progress)'' [[Bonus Quests]] pages + drop tables
 
* Adding missing [[Expeditions]] pages + drop tables
 
* Improving the {{Icons|Sweets}} [[Sweets]] page.
 
* {{Icons|Egg}} Eggs Page.
 
 
'''Phantasy Star Online 2 New Genesis'''
 
'''Phantasy Star Online 2 New Genesis'''
* ✓ Rework the [[Portal:New_Genesis/Updates|Updates]] page.
+
* ✓ Enemy descriptions on the [[Portal:New_Genesis/Enemies|Enemies]] pages.
* ✓ Weekly updates to the [[Portal:New_Genesis/Updates|Updates]] page.
+
** Thanks to [[User:Fuuka]] for helping out!
* Wave/N-EXP Information for [[Portal:New_Genesis/Battledia_Yellow_Stia_Troopers|Stia Troopers]]
+
* ✓ Updating the [[Portal:New_Genesis/Updates|Updates]] page.
* ''(Work in Progress)'' Improving the [[Portal:New_Genesis/Field Races|Field Races]] page.
+
* ✓ Improving the [[Portal:New_Genesis/Field Races|Field Races]] page.
* Enemy descriptions on the [[Portal:New_Genesis/Enemies|Enemies]] pages.
+
* ✓ Individual pages for [[Portal:New_Genesis/Cocoons_and_Towers|Cocoons and Towers]].
* Improving the [[Portal:New_Genesis/Alliances|Alliances]] page.
+
 
* Improving the [[Portal:New_Genesis/NPCs|NPCs]] pages.
+
[[Template:SGA]]<br>[[Template:SGA_Add]]<br>[[Template:Augs]]<br>[[Template:AugsExt]]<br>[[Template:NGS CocoonsTowersNav]]<br>[[Template:NGSLeciel]]
 +
 
 +
==Testing Grounds==
 +
<gallery mode=nolines heights=160px widths=160px style="text-align:center;">
 +
File:NGSUINPCPeppyRappy.png|[[Portal:New_Genesis/NPC_Peppy_Rappy|Peppy Rappy]]
 +
File:NGSUINPCUnknown.png|'''Da Chua'''<br>{{icons|NGS Trial}}
 +
File:NGSUINPCUnknown.png|'''Shan Lei'''<br>{{icons|NGS Trial}}
 +
File:NGSUINPCUnknown.png|'''Holloman'''<br>{{icons|NGS Trial}}
 +
</gallery>
 +
 
 +
<div class="panel panel-default">
 +
<div class="panel-body">
 +
 
 +
[[Portal:New_Genesis/Happy_Rappy_Rumble|Happy Rappy Rumble]]
 +
 
 +
''Preparation Dialog''
 +
 
 +
'''''Peppy Rappy''': Well, hello! I'm the number-one Rappy fan in the universe!<br>The name's Peppy Rappy, but you can call me "The Rappy-Loving Guy".
 +
 
 +
'''''Peppy Rappy''': I'm trying to see if I can artificially recreate a Rappy Spot here...
 +
 
 +
'''''Peppy Rappy''': But the light from the device seems to attract enemies, too...
 +
 
 +
'''''Peppy Rappy''': I'm so, so close! Please, would you help me out?
 +
 
 +
'''''Peppy Rappy''': I need you to get rid of all of these enemies.<br>Many thanks!
 +
 
 +
{{Icons|NGS Trial}} ''Pettas Sword Enemy Suppression Trial Dialog''
 +
 
 +
'''''Da Chua''': The enemies are already here!?<br>But we're not ready yet...
 +
 
 +
'''''Da Chua''': Phew... Thanks for your help.
 +
 
 +
'''''Da Chua''': The Skycharger is ready.<br>Use it as you please.
 +
 
 +
{{Icons|NGS Enemy}} ''After defeating 100 enemies''
 +
 
 +
'''''Peppy Rappy''': Oh, my! The Rappies are here!<br>Yes! Let's up the output a little more!
 +
 
 +
{{Icons|NGS Trial}} ''Transport Truck Defense Trial Dialog''
 +
 
 +
'''''Shan Lei''': Huh? The material transport truck broke down!?<br>Great timing...
 +
 
 +
'''''Shan Lei''': Thank you very much.<br>You saved us.
 +
 
 +
'''''Shan Lei''': Hm?<br>Is that Blastisigne?.
 +
 
 +
{{Icons|NGS Enemy}} ''After defeating 200 enemies''
 +
 
 +
'''''Peppy Rappy''': Oh, how wonderful! It's like a big, beautiful Rappy parade!
 +
 
 +
{{Icons|NGS Trial}} ''Transorve Destruction Trial Dialog''
 +
 
 +
'''''Holloman''': More of them? Not good.
 +
 
 +
'''''Holloman''': Thanks.<br>We can continue prepping now.
 +
 
 +
'''''Holloman''': The Mobile Cannons are ready to go.<br>Use 'em or lose 'em!
 +
 
 +
{{Icons|NGS Enemy}} ''After defeating [[Portal:New_Genesis/Dolls#Varas|Varas]]''
 +
 
 +
'''''Peppy Rappy''': And there's another reading...<br>Hold on...
 +
 
 +
'''''Peppy Rappy''': What are these enemies?<br>I wasn't trying to summon these...
 +
 
 +
{{Icons|NGS Enemy}} ''After defeating [[Portal:New_Genesis/Dolls|Resplendent Ams]]''
 +
 
 +
'''''Peppy Rappy''': Thank you! The experiment was a success!<br>What a glorious sight!
 +
 
 +
'''''Peppy Rappy''': But we need to work out some kinks. <br>Can't have enemies spoiling the fun.
 +
</div>
 +
</div>
 +
 
 +
==Ability Buff Rotations==
 +
 
 +
{| class="wikitable table-bordered" style="border: none; text-align:center;"
 +
! colspan="2" | Leciel Exploration Reset
 +
|-
 +
|align=center|<span data-options="no-leading-zeros short-format" data-end="toggle" data-toggle=".post-countdown" class="countdown" style="display:none;"><span class="countdowndate" style="font-weight:bold">{{#time:F d, Y|{{#time: F d, Y|now -19 hours}} + 1 days}} 00:00:00 -1900</span>
 +
<small><span class="post-countdown" style="display:none;">Reset time has occured, purge the page to update. [{{fullurl:{{FULLPAGENAME}}|action=purge}} Purge page]</small>
 +
|-
 +
|}
 +
 
 +
{| class="wikitable mw-collapsible mw-collapsed table-bordered table-responsive-md" style="width: 60%;"
 +
! colspan="4" | {{Icons|NGS Enemy}} Rotation 1-A
 +
|-
 +
! style="width:5%" | №
 +
! style="width:5%" | Amount
 +
! style="width:25%" | Player Enhancement Effects
 +
! style="width:35%" | {{Icons|NGS Enemy}} Starless/Boss Enhancement Effects
 +
|-
 +
|style="background:#E5F4FF;"|{{NGSLeciel|1}}
 +
|style="background:#E5F4FF;"|5
 +
|style="background:#E5F4FF;"|Sidestep Potency Up
 +
|style="background:#FFE5E5;"|Player Potency/Resistance Decrease on Attack Hit
 +
|-
 +
|style="background:#E5F4FF;"|{{NGSLeciel|2}}
 +
|style="background:#E5F4FF;"|5
 +
|style="background:#E5F4FF;"|HP recovery upon Successful Stepstep
 +
|style="background:#FFE5E5;"|{{icons|NGS Light}} Light Added to Attacks/Panic Accumulation: Large
 +
|-
 +
|style="background:#E5F4FF;"|{{NGSLeciel|3}}
 +
|style="background:#E5F4FF;"|5
 +
|style="background:#E5F4FF;"|Reduced duration of status ailments
 +
|style="background:#FFE5E5;"|Sustained Player PP Damage on HP Decrease (60%)
 +
|-
 +
|style="background:#E5F4FF;"|{{NGSLeciel|4}}
 +
|style="background:#E5F4FF;"|4
 +
|style="background:#E5F4FF;"|Recover PP every 20 successful hits
 +
|style="background:#FFE5E5;"|Additional attacks will occur automatically at regular intervals.
 +
|-
 +
|style="background:#E5F4FF;"|{{NGSLeciel|5}}
 +
|style="background:#E5F4FF;"|4
 +
|style="background:#E5F4FF;"|Maximum PP Up
 +
|style="background:#FFE5E5;"|-
 +
|-
 +
|style="background:#E5F4FF;"|{{NGSLeciel|Star}}
 +
|style="background:#E5F4FF;"|2
 +
|style="background:#E5F4FF;"|Additional Hit on Successful Sidestep
 +
|style="background:#FFE5E5;"|-
 +
|-
 +
|}
 +
 
 +
{| class="wikitable mw-collapsible mw-collapsed table-bordered table-responsive-md" style="width: 60%;"
 +
! colspan="4" | {{Icons|NGS Enemy}} Rotation 1-B
 +
|-
 +
! style="width:5%" | №
 +
! style="width:5%" | Amount
 +
! style="width:25%" | Player Enhancement Effects
 +
! style="width:35%" | {{Icons|NGS Enemy}} Starless/Boss Enhancement Effects
 +
|-
 +
|style="background:#E5F4FF;"|{{NGSLeciel|1}}
 +
|style="background:#E5F4FF;"|5
 +
|style="background:#E5F4FF;"|Sidestep Potency Up
 +
|style="background:#FFE5E5;"|Player Potency/Resistance Decrease on Attack Hit
 +
|-
 +
|style="background:#E5F4FF;"|{{NGSLeciel|2}}
 +
|style="background:#E5F4FF;"|5
 +
|style="background:#E5F4FF;"|HP recovery upon Successful Stepstep
 +
|style="background:#FFE5E5;"|{{icons|NGS Dark}} Dark Added to Attacks/Poison Accumulation: Large
 +
|-
 +
|style="background:#E5F4FF;"|{{NGSLeciel|3}}
 +
|style="background:#E5F4FF;"|5
 +
|style="background:#E5F4FF;"|Reduced duration of status ailments
 +
|style="background:#FFE5E5;"|Abnormal status accumulation value +300%
 +
|-
 +
|style="background:#E5F4FF;"|{{NGSLeciel|4}}
 +
|style="background:#E5F4FF;"|4
 +
|style="background:#E5F4FF;"|PP Recovery Every 20 Successful Attacks
 +
|style="background:#FFE5E5;"|Player maximum HP -75% when HP decreases
 +
|-
 +
|style="background:#E5F4FF;"|{{NGSLeciel|5}}
 +
|style="background:#E5F4FF;"|4
 +
|style="background:#E5F4FF;"|Maximum PP Up
 +
|style="background:#FFE5E5;"|-
 +
|-
 +
|style="background:#E5F4FF;"|{{NGSLeciel|Star}}
 +
|style="background:#E5F4FF;"|2
 +
|style="background:#E5F4FF;"|Additional Hit on Successful Sidestep
 +
|style="background:#FFE5E5;"|-
 +
|-
 +
|}
 +
 
 +
{| class="wikitable mw-collapsible mw-collapsed table-bordered table-responsive-md" style="width: 60%;"
 +
! colspan="4" | {{Icons|NGS Enemy}} Rotation 2-A
 +
|-
 +
! style="width:5%" | №
 +
! style="width:5%" | Amount
 +
! style="width:25%" | Player Enhancement Effects
 +
! style="width:35%" | {{Icons|NGS Enemy}} Starless/Boss Enhancement Effects
 +
|-
 +
|style="background:#E5F4FF;"|{{NGSLeciel|1}}
 +
|style="background:#E5F4FF;"|5
 +
|style="background:#E5F4FF;"|Normal Attack Potency Up
 +
|style="background:#FFE5E5;"|Player Potency/Resistance Decrease on Attack Hit
 +
|-
 +
|style="background:#E5F4FF;"|{{NGSLeciel|2}}
 +
|style="background:#E5F4FF;"|5
 +
|style="background:#E5F4FF;"|Max HP Up
 +
|style="background:#FFE5E5;"|{{icons|NGS Dark}} Dark Added to Attacks/Poison Accumulation: Large
 +
|-
 +
|style="background:#E5F4FF;"|{{NGSLeciel|3}}
 +
|style="background:#E5F4FF;"|5
 +
|style="background:#E5F4FF;"|Reduced duration of status ailments
 +
|style="background:#FFE5E5;"|Abnormal status accumulation value +300%
 +
|-
 +
|style="background:#E5F4FF;"|{{NGSLeciel|4}}
 +
|style="background:#E5F4FF;"|4
 +
|style="background:#E5F4FF;"|Damage Resistance Up
 +
|style="background:#FFE5E5;"|Player maximum HP -75% when HP decreases
 +
|-
 +
|style="background:#E5F4FF;"|{{NGSLeciel|5}}
 +
|style="background:#E5F4FF;"|4
 +
|style="background:#E5F4FF;"|HP Recovery on Normal Attack Hit
 +
|style="background:#FFE5E5;"|-
 +
|-
 +
|style="background:#E5F4FF;"|{{NGSLeciel|Star}}
 +
|style="background:#E5F4FF;"|2
 +
|style="background:#E5F4FF;"|Additional Hit on Succesful Normal Attack
 +
|style="background:#FFE5E5;"|-
 +
|-
 +
|}
 +
 
 +
{| class="wikitable mw-collapsible mw-collapsed table-bordered table-responsive-md" style="width: 60%;"
 +
! colspan="4" | {{Icons|NGS Enemy}} Rotation 2-B
 +
|-
 +
! style="width:5%" | №
 +
! style="width:5%" | Amount
 +
! style="width:25%" | Player Enhancement Effects
 +
! style="width:35%" | {{Icons|NGS Enemy}} Starless/Boss Enhancement Effects
 +
|-
 +
|style="background:#E5F4FF;"|{{NGSLeciel|1}}
 +
|style="background:#E5F4FF;"|5
 +
|style="background:#E5F4FF;"|Normal Attack Potency Up
 +
|style="background:#FFE5E5;"|Player Potency/Resistance Decrease on Attack Hit
 +
|-
 +
|style="background:#E5F4FF;"|{{NGSLeciel|2}}
 +
|style="background:#E5F4FF;"|5
 +
|style="background:#E5F4FF;"|Max HP Up
 +
|style="background:#FFE5E5;"|Add {{icons|NGS Light}} Light attribute to Attack/Panic Accumulation Amount: Large
 +
|-
 +
|style="background:#E5F4FF;"|{{NGSLeciel|3}}
 +
|style="background:#E5F4FF;"|5
 +
|style="background:#E5F4FF;"|Sustained Player PP Damage on HP Decrease (60%)
 +
|style="background:#FFE5E5;"|Lose -50 PP when hit
 +
|-
 +
|style="background:#E5F4FF;"|{{NGSLeciel|4}}
 +
|style="background:#E5F4FF;"|4
 +
|style="background:#E5F4FF;"|Damage Resistance Up
 +
|style="background:#FFE5E5;"|Additional attacks will occur automatically at regular intervals.
 +
|-
 +
|style="background:#E5F4FF;"|{{NGSLeciel|5}}
 +
|style="background:#E5F4FF;"|4
 +
|style="background:#E5F4FF;"|HP Recovery on Normal Attack Hit
 +
|style="background:#FFE5E5;"|-
 +
|-
 +
|style="background:#E5F4FF;"|{{NGSLeciel|Star}}
 +
|style="background:#E5F4FF;"|2
 +
|style="background:#E5F4FF;"|Additional Hit on Succesful Normal Attack
 +
|style="background:#FFE5E5;"|-
 +
|-
 +
|}
 +
 
 +
{| class="wikitable mw-collapsible mw-collapsed table-bordered table-responsive-md" style="width: 60%;"
 +
! colspan="4" | {{Icons|NGS Enemy}} Rotation 3
 +
|-
 +
! style="width:5%" | №
 +
! style="width:5%" | Amount
 +
! style="width:25%" | Player Enhancement Effects
 +
! style="width:35%" | {{Icons|NGS Enemy}} Starless/Boss Enhancement Effects
 +
|-
 +
|style="background:#E5F4FF;"|{{NGSLeciel|1}}
 +
|style="background:#E5F4FF;"|5
 +
|style="background:#E5F4FF;"|Attack Potency to Destructible Parts Up
 +
|style="background:#FFE5E5;"|Damage Resistance +10%
 +
|-
 +
|style="background:#E5F4FF;"|{{NGSLeciel|2}}
 +
|style="background:#E5F4FF;"|4
 +
|style="background:#E5F4FF;"|PA/Technique Potency Up
 +
|style="background:#FFE5E5;"|Normal Attack damage resistance +80%
 +
|-
 +
|style="background:#E5F4FF;"|{{NGSLeciel|3}}
 +
|style="background:#E5F4FF;"|4
 +
|style="background:#E5F4FF;"|Damage Resistance Up
 +
|style="background:#FFE5E5;"|Growzard-Enabled
 +
|-
 +
|style="background:#E5F4FF;"|{{NGSLeciel|4}}
 +
|style="background:#E5F4FF;"|5
 +
|style="background:#E5F4FF;"|PP Recovery Amount Up
 +
|style="background:#FFE5E5;"|Sustained Player PP Damage on HP Decrease (60%)
 +
|-
 +
|style="background:#E5F4FF;"|{{NGSLeciel|5}}
 +
|style="background:#E5F4FF;"|5
 +
|style="background:#E5F4FF;"|Recover PP every 20 successful hits
 +
|style="background:#FFE5E5;"|-
 +
|-
 +
|style="background:#E5F4FF;"|{{NGSLeciel|Star}}
 +
|style="background:#E5F4FF;"|2
 +
|style="background:#E5F4FF;"|Attack Speed Up
 +
|style="background:#FFE5E5;"|-
 +
|-
 +
|}
 +
 
 +
{| class="wikitable mw-collapsible mw-collapsed table-bordered table-responsive-md" style="width: 60%;"
 +
! colspan="4" | {{Icons|NGS Enemy}} Rotation 4
 +
|-
 +
! style="width:5%" | №
 +
! style="width:5%" | Amount
 +
! style="width:25%" | Player Enhancement Effects
 +
! style="width:35%" | {{Icons|NGS Enemy}} Starless/Boss Enhancement Effects
 +
|-
 +
|style="background:#E5F4FF;"|{{NGSLeciel|1}}
 +
|style="background:#E5F4FF;"|5
 +
|style="background:#E5F4FF;"|Attack Potency to Destructible Parts Up
 +
|style="background:#FFE5E5;"|Potency +400%
 +
|-
 +
|style="background:#E5F4FF;"|{{NGSLeciel|2}}
 +
|style="background:#E5F4FF;"|4
 +
|style="background:#E5F4FF;"|Max HP Up
 +
|style="background:#FFE5E5;"|Bomlode-Enabled
 +
|-
 +
|style="background:#E5F4FF;"|{{NGSLeciel|3}}
 +
|style="background:#E5F4FF;"|4
 +
|style="background:#E5F4FF;"|HP Recovery Up
 +
|style="background:#FFE5E5;"|Sustained Player HP Damage on HP Decrease (60%)
 +
|-
 +
|style="background:#E5F4FF;"|{{NGSLeciel|4}}
 +
|style="background:#E5F4FF;"|5
 +
|style="background:#E5F4FF;"|Incapacitation Negation (recharges)
 +
|style="background:#FFE5E5;"|
 +
|-
 +
|style="background:#E5F4FF;"|{{NGSLeciel|5}}
 +
|style="background:#E5F4FF;"|5
 +
|style="background:#E5F4FF;"|Automatic Restasigne replenishment at regular intervals
 +
|style="background:#FFE5E5;"|-
 +
|-
 +
|style="background:#E5F4FF;"|{{NGSLeciel|Star}}
 +
|style="background:#E5F4FF;"|2
 +
|style="background:#E5F4FF;"|Ability increases for 10 seconds after using Restasigne
 +
|style="background:#FFE5E5;"|-
 +
|-
 +
|}
 +
 
 +
{| class="wikitable mw-collapsible mw-collapsed table-bordered table-responsive-md" style="width: 60%;"
 +
! colspan="4" | {{Icons|NGS Enemy}} Rotation 5
 +
|-
 +
! style="width:5%" | №
 +
! style="width:5%" | Amount
 +
! style="width:25%" | Player Enhancement Effects
 +
! style="width:35%" | {{Icons|NGS Enemy}} Starless/Boss Enhancement Effects
 +
|-
 +
|style="background:#E5F4FF;"|{{NGSLeciel|1}}
 +
|style="background:#E5F4FF;"|5
 +
|style="background:#E5F4FF;"|Attack Potency to Destructible Parts Up
 +
|style="background:#FFE5E5;"|Potency +100%
 +
|-
 +
|style="background:#E5F4FF;"|{{NGSLeciel|2}}
 +
|style="background:#E5F4FF;"|4
 +
|style="background:#E5F4FF;"|Max HP Up
 +
|style="background:#FFE5E5;"|Add {{icons|NGS Ice}} Ice attribute to Attack/Freeze Accumulation Amount: Small
 +
|-
 +
|style="background:#E5F4FF;"|{{NGSLeciel|3}}
 +
|style="background:#E5F4FF;"|4
 +
|style="background:#E5F4FF;"|HP Recovery on Normal Attack Hit
 +
|style="background:#FFE5E5;"|Growzard-Enabled
 +
|-
 +
|style="background:#E5F4FF;"|{{NGSLeciel|4}}
 +
|style="background:#E5F4FF;"|5
 +
|style="background:#E5F4FF;"|Down Factor Up
 +
|style="background:#FFE5E5;"|Additional attacks will occur automatically at regular intervals.
 +
|-
 +
|style="background:#E5F4FF;"|{{NGSLeciel|5}}
 +
|style="background:#E5F4FF;"|5
 +
|style="background:#E5F4FF;"|Potency/Damage Resistance increases when HP is 75% or higher
 +
|style="background:#FFE5E5;"|-
 +
|-
 +
|style="background:#E5F4FF;"|{{NGSLeciel|Star}}
 +
|style="background:#E5F4FF;"|2
 +
|style="background:#E5F4FF;"|Reflect Shield
 +
|style="background:#FFE5E5;"|-
 +
|-
 +
|}
 +
 
 +
{| class="wikitable mw-collapsible mw-collapsed table-bordered table-responsive-md" style="width: 60%;"
 +
! colspan="4" | {{Icons|NGS Enemy}} Rotation 6
 +
|-
 +
! style="width:5%" | №
 +
! style="width:5%" | Amount
 +
! style="width:25%" | Player Enhancement Effects
 +
! style="width:35%" | {{Icons|NGS Enemy}} Starless/Boss Enhancement Effects
 +
|-
 +
|style="background:#E5F4FF;"|{{NGSLeciel|1}}
 +
|style="background:#E5F4FF;"|4
 +
|style="background:#E5F4FF;"|Critical Potency Up
 +
|style="background:#FFE5E5;"|Damage resistance +20%
 +
|-
 +
|style="background:#E5F4FF;"|{{NGSLeciel|2}}
 +
|style="background:#E5F4FF;"|5
 +
|style="background:#E5F4FF;"|Damage Resistance Up
 +
|style="background:#FFE5E5;"|Non-critical damage resistance +60%
 +
|-
 +
|style="background:#E5F4FF;"|{{NGSLeciel|3}}
 +
|style="background:#E5F4FF;"|5
 +
|style="background:#E5F4FF;"|HP Recovery Up
 +
|style="background:#FFE5E5;"|Bomlode-Enabled
 +
|-
 +
|style="background:#E5F4FF;"|{{NGSLeciel|4}}
 +
|style="background:#E5F4FF;"|4
 +
|style="background:#E5F4FF;"|Critical Rate Up
 +
|style="background:#FFE5E5;"|Sustained Player HP Damage on HP Decrease (60%)
 +
|-
 +
|style="background:#E5F4FF;"|{{NGSLeciel|5}}
 +
|style="background:#E5F4FF;"|5
 +
|style="background:#E5F4FF;"|Increase maximum amount of Restasigne held
 +
|style="background:#FFE5E5;"|-
 +
|-
 +
|style="background:#E5F4FF;"|{{NGSLeciel|Star}}
 +
|style="background:#E5F4FF;"|2
 +
|style="background:#E5F4FF;"|Additional hit on Critical Hit
 +
|style="background:#FFE5E5;"|-
 +
|-
 +
|}
 +
 
 +
{| class="wikitable mw-collapsible mw-collapsed table-bordered table-responsive-md" style="width: 60%;"
 +
! colspan="4" | {{Icons|NGS Enemy}} Rotation 7
 +
|-
 +
! style="width:5%" | №
 +
! style="width:5%" | Amount
 +
! style="width:25%" | Player Enhancement Effects
 +
! style="width:35%" | {{Icons|NGS Enemy}} Starless/Boss Enhancement Effects
 +
|-
 +
|style="background:#E5F4FF;"|{{NGSLeciel|1}}
 +
|style="background:#E5F4FF;"|5
 +
|style="background:#E5F4FF;"|Normal Attack Potency Up
 +
|style="background:#FFE5E5;"|Potency +100%
 +
|-
 +
|style="background:#E5F4FF;"|{{NGSLeciel|2}}
 +
|style="background:#E5F4FF;"|4
 +
|style="background:#E5F4FF;"|Damage Resistance Up
 +
|style="background:#FFE5E5;"|Max HP +50%
 +
|-
 +
|style="background:#E5F4FF;"|{{NGSLeciel|3}}
 +
|style="background:#E5F4FF;"|4
 +
|style="background:#E5F4FF;"|HP Recovery on Normal Attack Hit
 +
|style="background:#FFE5E5;"|Player maximum HP -75% on HP Decrease (60%)
 +
|-
 +
|style="background:#E5F4FF;"|{{NGSLeciel|4}}
 +
|style="background:#E5F4FF;"|5
 +
|style="background:#E5F4FF;"|HP Recovery Up
 +
|style="background:#FFE5E5;"|Additional enemies appear on HP Decrease (60%)
 +
|-
 +
|style="background:#E5F4FF;"|{{NGSLeciel|5}}
 +
|style="background:#E5F4FF;"|5
 +
|style="background:#E5F4FF;"|Increase maximum amount of Restasigne held
 +
|style="background:#FFE5E5;"|-
 +
|-
 +
|style="background:#E5F4FF;"|{{NGSLeciel|Star}}
 +
|style="background:#E5F4FF;"|2
 +
|style="background:#E5F4FF;"|Additional attacks will occur automatically at regular intervals.
 +
|style="background:#FFE5E5;"|-
 +
|-
 +
|}
 +
 
 +
{| class="wikitable mw-collapsible mw-collapsed table-bordered table-responsive-md" style="width: 60%;"
 +
! colspan="4" | {{Icons|NGS Enemy}} Rotation 8
 +
|-
 +
! style="width:5%" | №
 +
! style="width:5%" | Amount
 +
! style="width:25%" | Player Enhancement Effects
 +
! style="width:35%" | {{Icons|NGS Enemy}} Starless/Boss Enhancement Effects
 +
|-
 +
|style="background:#E5F4FF;"|{{NGSLeciel|1}}
 +
|style="background:#E5F4FF;"|5
 +
|style="background:#E5F4FF;"|Attack Potency to Weak Points Up
 +
|style="background:#FFE5E5;"|Potency +100%
 +
|-
 +
|style="background:#E5F4FF;"|{{NGSLeciel|2}}
 +
|style="background:#E5F4FF;"|5
 +
|style="background:#E5F4FF;"|Max HP Up
 +
|style="background:#FFE5E5;"|Max HP Up +50%
 +
|-
 +
|style="background:#E5F4FF;"|{{NGSLeciel|3}}
 +
|style="background:#E5F4FF;"|4
 +
|style="background:#E5F4FF;"|Damage Resistance Up
 +
|style="background:#FFE5E5;"|Max HP -75% on HP Decrease (60%)
 +
|-
 +
|style="background:#E5F4FF;"|{{NGSLeciel|4}}
 +
|style="background:#E5F4FF;"|4
 +
|style="background:#E5F4FF;"|PP Recovery Amount Up
 +
|style="background:#FFE5E5;"|Additional Enemies appear on HP Decrease
 +
|-
 +
|style="background:#E5F4FF;"|{{NGSLeciel|5}}
 +
|style="background:#E5F4FF;"|4
 +
|style="background:#E5F4FF;"|Attack Potency to Downed Enemies Up
 +
|style="background:#FFE5E5;"|-
 +
|-
 +
|style="background:#E5F4FF;"|{{NGSLeciel|Star}}
 +
|style="background:#E5F4FF;"|2
 +
|style="background:#E5F4FF;"|Dive Attack Potency/Down Factor Up
 +
|style="background:#FFE5E5;"|-
 +
|-
 +
|}
 +
 
 +
==Player Ability Buff Effects==
 +
{| class="wikitable table-bordered table-responsive-md" style="width: 80%;"
 +
|-
 +
! style="width:5%" | №
 +
! style="width:25%" | Enhancement Effect
 +
! style="width:10%" | Level
 +
! style="width:30%" | Multipliers
 +
! style="width:30%" | Notes
 +
|-
 +
|{{NGSLeciel|1}}
 +
|Normal Attack Potency Up
 +
|Lv.1 - 5
 +
|Potency up by (15/30/45/60/75)%
 +
|
 +
|-
 +
|{{NGSLeciel|1}}
 +
|Attack Potency to Weak Points Up
 +
|Lv.1 - 5
 +
|Potency up by (5/10/15/20)%
 +
|
 +
|-
 +
|{{NGSLeciel|1}}
 +
|Critical Potency Up
 +
|Lv.1 - 5
 +
|Potency up by (5/10/15/20)%
 +
|
 +
|-
 +
|{{NGSLeciel|1}}
 +
|Attack Potency to Destructible Parts Up
 +
|Lv.1 - 5
 +
|Potency up by (20/40/60/80/100)%
 +
|
 +
|-
 +
|{{NGSLeciel|1}}
 +
|Sidestep Potency Up
 +
|Lv.1 - 5
 +
|Potency up by (60/120/180/240/300)%
 +
|
 +
|-
 +
|}
  
[[Template:SGA]]<br>[[Template:SGA_Add]]<br>[[Template:Augs]]<br>[[Template:AugsExt]]
+
{| class="wikitable table-bordered table-responsive-md" style="width: 80%;"
 +
|-
 +
! style="width:5%" | №
 +
! style="width:25%" | Enhancement Effect
 +
! style="width:10%" | Level
 +
! style="width:30%" | Multipliers
 +
! style="width:30%" | Notes
 +
|-
 +
|{{NGSLeciel|2}}
 +
|Max HP Up
 +
|Lv.1 - 5
 +
|Maximum HP up by <br>(20/40/60/80/100)%
 +
|
 +
|-
 +
|{{NGSLeciel|2}}
 +
|HP recovery upon Successful Stepstep
 +
|Lv.1 - 5
 +
|Max HP x (4/8/12/16)%
 +
|
 +
|-
 +
|{{NGSLeciel|2}}
 +
|PA/Technique Potency Up
 +
|Lv.1 - 4
 +
|Power up by (8/16/24/32)
 +
|Doesn't affect [[Portal:New_Genesis/Photon_Blasts|Photon Blasts]], [[Portal:New_Genesis/Compound_Techniques_List|Compound Techniques]], and other Active Skills.
 +
|-
 +
|{{NGSLeciel|2}}
 +
|Damage Resistance Up
 +
|Lv.1 - 5
 +
|Reduce incoming damage by <br>(10/20/30/40/50)%
 +
|
 +
|-
 +
|}
 +
{| class="wikitable table-bordered table-responsive-md" style="width: 80%;"
 +
|-
 +
! style="width:5%" | №
 +
! style="width:25%" | Enhancement Effect
 +
! style="width:10%" | Level
 +
! style="width:30%" | Multipliers
 +
! style="width:30%" | Notes
 +
|-
 +
|{{NGSLeciel|3}}
 +
|Reduced duration of status ailments
 +
|Lv.1 - 5
 +
|Reduce duration by -(20/40/60/80/99)%
 +
|
 +
|-
 +
|{{NGSLeciel|3}}
 +
|Damage Resistance Up
 +
|Lv.1 - 5
 +
|Reduce incoming damage by <br>(10/20/30/40/50)%
 +
|
 +
|-
 +
|{{NGSLeciel|3}}
 +
|HP Recovery Up
 +
|Lv.1 - 4
 +
|Increase HP Recovery amount by <br>(20/40/60/80/100)%
 +
|
 +
|-
 +
|{{NGSLeciel|3}}
 +
|HP Recovery on Normal Attack Hit
 +
|Lv.1 - 4
 +
|Max HP x (1/2/3/4)%
 +
|HP recovered is based on the current amount of Maximum health.
 +
|-
 +
|}
 +
{| class="wikitable table-bordered table-responsive-md" style="width: 80%;"
 +
|-
 +
! style="width:5%" | №
 +
! style="width:25%" | Enhancement Effect
 +
! style="width:10%" | Level
 +
! style="width:30%" | Multipliers
 +
! style="width:30%" | Notes
 +
|-
 +
|{{NGSLeciel|4}}
 +
|Damage Resistance Up
 +
|Lv.1 - 5
 +
|Reduce incoming damage by (10/20/30/40/50)%
 +
|
 +
|-
 +
|{{NGSLeciel|4}}
 +
|Recover PP every 20 successful hits
 +
|Lv.1 - 4
 +
|PP + (10/20/30/40)
 +
|
 +
|-
 +
|{{NGSLeciel|4}}
 +
|PP Recovery Up
 +
|Lv.1 - 5
 +
|Natural PP Recovery +(20/40/60/80/100)%<br>Offensive PP Recovery + (10/20/30/40/50)%
 +
|
 +
|-
 +
|{{NGSLeciel|4}}
 +
|Incapacitation Negation (recharges)
 +
|Lv.1 - 5
 +
|Recharge time: <br>(200/150/100/60/30) seconds
 +
|Acts as the {{icons|NGS Hunter}}'s [[Portal:New_Genesis/Hunter|Iron Will]] Skill.<br>When another level is collected for the ability the incapacitation timer will be reset to zero.
 +
|-
 +
|{{NGSLeciel|4}}
 +
|Down Factor Up
 +
|Lv.1 - 5
 +
|Increase down factor by <br>(20/40/60/80/100)%
 +
|
 +
|-
 +
|{{NGSLeciel|4}}
 +
|Critical Rate Up
 +
|Lv.1 - 4
 +
|Increase Critical Rate by <br>(14/28/42/56)%
 +
|Has no Effect on the Potential of the {{RarityNGS|9}} [[Verschmelz_Sword|Verschmelz Series]].
 +
|-
 +
|{{NGSLeciel|4}}
 +
|HP Recovery Up
 +
|Lv.1 - 4
 +
|Increase HP Recovery amount by <br>(20/40/60/80/100)%
 +
|
 +
|-
 +
|}
 +
{| class="wikitable table-bordered table-responsive-md" style="width: 80%;"
 +
|-
 +
! style="width:5%" | №
 +
! style="width:25%" | Enhancement Effect
 +
! style="width:10%" | Level
 +
! style="width:30%" | Multipliers
 +
! style="width:30%" | Notes
 +
|-
 +
|{{NGSLeciel|5}}
 +
|Maximum PP Up
 +
|Lv.1 - 4
 +
|Increase Maximum PP by <br>(20/???/???/???)
 +
|
 +
|-
 +
|{{NGSLeciel|5}}
 +
|HP Recovery on Succesful Normal Attack
 +
|Lv.1 - 4
 +
|Max HP x (1/2/3/4)%
 +
|
 +
|-
 +
|{{NGSLeciel|5}}
 +
|PP Recovery Every 20 Successful Attacks
 +
|Lv.1 - 4
 +
|PP + (10/20/30/40)
 +
|
 +
|-
 +
|{{NGSLeciel|5}}
 +
|Automatic Restasigne replenishment at regular intervals
 +
|Lv.1 - 5
 +
| +1 Restasigne per <br>(75/60/45/30/15) seconds
 +
|
 +
|-
 +
|{{NGSLeciel|5}}
 +
|Potency/Damage Resistance increases when HP is 75% or higher
 +
|Lv.1 - 5
 +
|Increase Power by (4/8/12/16/20)%<br>Reduce incoming damage by (4/8/12/16/20)%
 +
|
 +
|-
 +
|{{NGSLeciel|5}}
 +
|Attack Potency to Downed Enemies Up
 +
|Lv.1 - 5
 +
|Increase Potency by +(??/??/??/??/??)%
 +
|
 +
|-
 +
|{{NGSLeciel|5}}
 +
|Increase maximum amount of Restasigne held
 +
|Lv.1 - 5
 +
|Increase Maximum amount held by<br> (2/4/6/8/10)
 +
|When the ability is acquired Restasigne is replenished to the maximum amount.
 +
|-
 +
|}
 +
{| class="wikitable table-bordered table-responsive-md" style="width: 80%;"
 +
|-
 +
! style="width:5%" |
 +
! style="width:25%" | Enhancement Effect
 +
! style="width:10%" | Level
 +
! style="width:30%" | Multipliers
 +
! style="width:30%" | Notes
 +
|-
 +
|{{NGSLeciel|Star}}
 +
|Additional Hit on Succesful Normal Attack
 +
|Lv.1 - 2
 +
|Power at close range: (40/80)%<br>Long distance power: (120/240)%
 +
|When a normal attack is used, fire a high-speed bullet in the direction you're currently looking.<br>Bullets converge after they fly a certain distance.
 +
|-
 +
|{{NGSLeciel|Star}}
 +
|Additional Hit on Succesful Sidestep
 +
|Lv.1 - 2
 +
|Power: (500/1000)%
 +
|When you succesfully sidestep an attack, generate a grenade-shaped mine around the player.<br>Automatically explodes after one second dealing damage around the player.
 +
|-
 +
|{{NGSLeciel|Star}}
 +
|Attack Speed Up
 +
|Lv.1 - 2
 +
|Animation Speed up by (15/30)%<br>Charge Speed up by - (10/20)%
 +
|Applies only to normal attacks, photon arts, and photon blasts.
 +
|-
 +
|{{NGSLeciel|Star}}
 +
|Ability increases for 10 seconds after using Restasigne
 +
|Lv.1 - 2
 +
|Increase Power by (25/50)%<br>Reduce incoming damage by (25/50)%
 +
|Generates a green Restasigne effect around the player when using Restasigne.<br>Allows for Restasigne usage when HP is fully recovered.
 +
|-
 +
|{{NGSLeciel|Star}}
 +
|Reflect Shield
 +
|Lv.1 - 2
 +
|Power: 2000%<br>Recast time: (40/20) seconds
 +
|Generates up to three translucent Red Shields around the player.<br>When an attack is nullified, fire a high-speed bullet at the target.<br>After the shield is fully consumed, it starts recharging.<br>Doesn't activate when the player sidesteps, or uses their weapon action successfully.
 +
|-
 +
|{{NGSLeciel|Star}}
 +
|Additional hit on Critical Hit
 +
|Lv.1 - 2
 +
|Power: 200%<br>Recovery time: (1.0/0.5) seconds
 +
|A coordinate attack from the sky occurs when a critical hit is applied.
 +
|-
 +
|{{NGSLeciel|Star}}
 +
|Additional attacks occur automatically at regular intervals.
 +
|Lv.1 - 2
 +
|Power: (??/??)%<br>Recast time: 1.5 seconds
 +
|Releases a shockwave around the player.
 +
|-
 +
|{{NGSLeciel|Star}}
 +
|Dive Attack Potency/Down Factor Up
 +
|Lv.1 - 2
 +
|Power: (1500/3000)%<br>Increase Dive Attack Range by (100)%<br>Increase Down Factor by <br>(???/???)%<br>Recast time: 10 seconds
 +
|Generates a halo around the player when it's ready for use.<br>Dive Attacks create cracks, and spikes in the floor when landing.
 +
|-
 +
|}

Latest revision as of 10:11, 18 April 2024

Rarity Image Name Class Notes
15 UIPetJinga.png Valkparkiet Main Class Bouncer (NGS) Bouncer / Sub Class Fighter (NGS) Fighter
Main Class Summoner Summoner / Sub Class Phantom Phantom
Been using the wiki often during gameplay, so i'd decided to help out with the wiki maintenance.
Plays a lot of Summoner Summoner, and Bouncer (NGS) Bouncer with Soaring Blades (NGS) on Ship 4 (Global).
Discord: @aigami

To Do List

Phantasy Star Online 2 Classic (Don't see any of these happening in the near future)

Phantasy Star Online 2 New Genesis

  • Updating the Leciel Exploration page, again.
  • Character Data information (VAs, Height, and Appearance) for NPCs pages.

Completed
Phantasy Star Online 2 Classic

Phantasy Star Online 2 New Genesis

Template:SGA
Template:SGA_Add
Template:Augs
Template:AugsExt
Template:NGS CocoonsTowersNav
Template:NGSLeciel

Testing Grounds

Happy Rappy Rumble

Preparation Dialog

Peppy Rappy: Well, hello! I'm the number-one Rappy fan in the universe!
The name's Peppy Rappy, but you can call me "The Rappy-Loving Guy".

Peppy Rappy: I'm trying to see if I can artificially recreate a Rappy Spot here...

Peppy Rappy: But the light from the device seems to attract enemies, too...

Peppy Rappy: I'm so, so close! Please, would you help me out?

Peppy Rappy: I need you to get rid of all of these enemies.
Many thanks!

NGS Emergency Trial Pettas Sword Enemy Suppression Trial Dialog

Da Chua: The enemies are already here!?
But we're not ready yet...

Da Chua: Phew... Thanks for your help.

Da Chua: The Skycharger is ready.
Use it as you please.

NGS Enemy Icon After defeating 100 enemies

Peppy Rappy: Oh, my! The Rappies are here!
Yes! Let's up the output a little more!

NGS Emergency Trial Transport Truck Defense Trial Dialog

Shan Lei: Huh? The material transport truck broke down!?
Great timing...

Shan Lei: Thank you very much.
You saved us.

Shan Lei: Hm?
Is that Blastisigne?.

NGS Enemy Icon After defeating 200 enemies

Peppy Rappy: Oh, how wonderful! It's like a big, beautiful Rappy parade!

NGS Emergency Trial Transorve Destruction Trial Dialog

Holloman: More of them? Not good.

Holloman: Thanks.
We can continue prepping now.

Holloman: The Mobile Cannons are ready to go.
Use 'em or lose 'em!

NGS Enemy Icon After defeating Varas

Peppy Rappy: And there's another reading...
Hold on...

Peppy Rappy: What are these enemies?
I wasn't trying to summon these...

NGS Enemy Icon After defeating Resplendent Ams

Peppy Rappy: Thank you! The experiment was a success!
What a glorious sight!

Peppy Rappy: But we need to work out some kinks.
Can't have enemies spoiling the fun.

Ability Buff Rotations

Leciel Exploration Reset
NGS Enemy Icon Rotation 1-A
Amount Player Enhancement Effects NGS Enemy Icon Starless/Boss Enhancement Effects
1 5 Sidestep Potency Up Player Potency/Resistance Decrease on Attack Hit
2 5 HP recovery upon Successful Stepstep Light (NGS) Light Added to Attacks/Panic Accumulation: Large
3 5 Reduced duration of status ailments Sustained Player PP Damage on HP Decrease (60%)
4 4 Recover PP every 20 successful hits Additional attacks will occur automatically at regular intervals.
5 4 Maximum PP Up -
Star 2 Additional Hit on Successful Sidestep -
NGS Enemy Icon Rotation 1-B
Amount Player Enhancement Effects NGS Enemy Icon Starless/Boss Enhancement Effects
1 5 Sidestep Potency Up Player Potency/Resistance Decrease on Attack Hit
2 5 HP recovery upon Successful Stepstep Dark (NGS) Dark Added to Attacks/Poison Accumulation: Large
3 5 Reduced duration of status ailments Abnormal status accumulation value +300%
4 4 PP Recovery Every 20 Successful Attacks Player maximum HP -75% when HP decreases
5 4 Maximum PP Up -
Star 2 Additional Hit on Successful Sidestep -
NGS Enemy Icon Rotation 2-A
Amount Player Enhancement Effects NGS Enemy Icon Starless/Boss Enhancement Effects
1 5 Normal Attack Potency Up Player Potency/Resistance Decrease on Attack Hit
2 5 Max HP Up Dark (NGS) Dark Added to Attacks/Poison Accumulation: Large
3 5 Reduced duration of status ailments Abnormal status accumulation value +300%
4 4 Damage Resistance Up Player maximum HP -75% when HP decreases
5 4 HP Recovery on Normal Attack Hit -
Star 2 Additional Hit on Succesful Normal Attack -
NGS Enemy Icon Rotation 2-B
Amount Player Enhancement Effects NGS Enemy Icon Starless/Boss Enhancement Effects
1 5 Normal Attack Potency Up Player Potency/Resistance Decrease on Attack Hit
2 5 Max HP Up Add Light (NGS) Light attribute to Attack/Panic Accumulation Amount: Large
3 5 Sustained Player PP Damage on HP Decrease (60%) Lose -50 PP when hit
4 4 Damage Resistance Up Additional attacks will occur automatically at regular intervals.
5 4 HP Recovery on Normal Attack Hit -
Star 2 Additional Hit on Succesful Normal Attack -
NGS Enemy Icon Rotation 3
Amount Player Enhancement Effects NGS Enemy Icon Starless/Boss Enhancement Effects
1 5 Attack Potency to Destructible Parts Up Damage Resistance +10%
2 4 PA/Technique Potency Up Normal Attack damage resistance +80%
3 4 Damage Resistance Up Growzard-Enabled
4 5 PP Recovery Amount Up Sustained Player PP Damage on HP Decrease (60%)
5 5 Recover PP every 20 successful hits -
Star 2 Attack Speed Up -
NGS Enemy Icon Rotation 4
Amount Player Enhancement Effects NGS Enemy Icon Starless/Boss Enhancement Effects
1 5 Attack Potency to Destructible Parts Up Potency +400%
2 4 Max HP Up Bomlode-Enabled
3 4 HP Recovery Up Sustained Player HP Damage on HP Decrease (60%)
4 5 Incapacitation Negation (recharges)
5 5 Automatic Restasigne replenishment at regular intervals -
Star 2 Ability increases for 10 seconds after using Restasigne -
NGS Enemy Icon Rotation 5
Amount Player Enhancement Effects NGS Enemy Icon Starless/Boss Enhancement Effects
1 5 Attack Potency to Destructible Parts Up Potency +100%
2 4 Max HP Up Add Ice (NGS) Ice attribute to Attack/Freeze Accumulation Amount: Small
3 4 HP Recovery on Normal Attack Hit Growzard-Enabled
4 5 Down Factor Up Additional attacks will occur automatically at regular intervals.
5 5 Potency/Damage Resistance increases when HP is 75% or higher -
Star 2 Reflect Shield -
NGS Enemy Icon Rotation 6
Amount Player Enhancement Effects NGS Enemy Icon Starless/Boss Enhancement Effects
1 4 Critical Potency Up Damage resistance +20%
2 5 Damage Resistance Up Non-critical damage resistance +60%
3 5 HP Recovery Up Bomlode-Enabled
4 4 Critical Rate Up Sustained Player HP Damage on HP Decrease (60%)
5 5 Increase maximum amount of Restasigne held -
Star 2 Additional hit on Critical Hit -
NGS Enemy Icon Rotation 7
Amount Player Enhancement Effects NGS Enemy Icon Starless/Boss Enhancement Effects
1 5 Normal Attack Potency Up Potency +100%
2 4 Damage Resistance Up Max HP +50%
3 4 HP Recovery on Normal Attack Hit Player maximum HP -75% on HP Decrease (60%)
4 5 HP Recovery Up Additional enemies appear on HP Decrease (60%)
5 5 Increase maximum amount of Restasigne held -
Star 2 Additional attacks will occur automatically at regular intervals. -
NGS Enemy Icon Rotation 8
Amount Player Enhancement Effects NGS Enemy Icon Starless/Boss Enhancement Effects
1 5 Attack Potency to Weak Points Up Potency +100%
2 5 Max HP Up Max HP Up +50%
3 4 Damage Resistance Up Max HP -75% on HP Decrease (60%)
4 4 PP Recovery Amount Up Additional Enemies appear on HP Decrease
5 4 Attack Potency to Downed Enemies Up -
Star 2 Dive Attack Potency/Down Factor Up -

Player Ability Buff Effects

Enhancement Effect Level Multipliers Notes
1 Normal Attack Potency Up Lv.1 - 5 Potency up by (15/30/45/60/75)%
1 Attack Potency to Weak Points Up Lv.1 - 5 Potency up by (5/10/15/20)%
1 Critical Potency Up Lv.1 - 5 Potency up by (5/10/15/20)%
1 Attack Potency to Destructible Parts Up Lv.1 - 5 Potency up by (20/40/60/80/100)%
1 Sidestep Potency Up Lv.1 - 5 Potency up by (60/120/180/240/300)%
Enhancement Effect Level Multipliers Notes
2 Max HP Up Lv.1 - 5 Maximum HP up by
(20/40/60/80/100)%
2 HP recovery upon Successful Stepstep Lv.1 - 5 Max HP x (4/8/12/16)%
2 PA/Technique Potency Up Lv.1 - 4 Power up by (8/16/24/32) Doesn't affect Photon Blasts, Compound Techniques, and other Active Skills.
2 Damage Resistance Up Lv.1 - 5 Reduce incoming damage by
(10/20/30/40/50)%
Enhancement Effect Level Multipliers Notes
3 Reduced duration of status ailments Lv.1 - 5 Reduce duration by -(20/40/60/80/99)%
3 Damage Resistance Up Lv.1 - 5 Reduce incoming damage by
(10/20/30/40/50)%
3 HP Recovery Up Lv.1 - 4 Increase HP Recovery amount by
(20/40/60/80/100)%
3 HP Recovery on Normal Attack Hit Lv.1 - 4 Max HP x (1/2/3/4)% HP recovered is based on the current amount of Maximum health.
Enhancement Effect Level Multipliers Notes
4 Damage Resistance Up Lv.1 - 5 Reduce incoming damage by (10/20/30/40/50)%
4 Recover PP every 20 successful hits Lv.1 - 4 PP + (10/20/30/40)
4 PP Recovery Up Lv.1 - 5 Natural PP Recovery +(20/40/60/80/100)%
Offensive PP Recovery + (10/20/30/40/50)%
4 Incapacitation Negation (recharges) Lv.1 - 5 Recharge time:
(200/150/100/60/30) seconds
Acts as the Hunter (NGS)'s Iron Will Skill.
When another level is collected for the ability the incapacitation timer will be reset to zero.
4 Down Factor Up Lv.1 - 5 Increase down factor by
(20/40/60/80/100)%
4 Critical Rate Up Lv.1 - 4 Increase Critical Rate by
(14/28/42/56)%
Has no Effect on the Potential of the 9 Verschmelz Series.
4 HP Recovery Up Lv.1 - 4 Increase HP Recovery amount by
(20/40/60/80/100)%
Enhancement Effect Level Multipliers Notes
5 Maximum PP Up Lv.1 - 4 Increase Maximum PP by
(20/???/???/???)
5 HP Recovery on Succesful Normal Attack Lv.1 - 4 Max HP x (1/2/3/4)%
5 PP Recovery Every 20 Successful Attacks Lv.1 - 4 PP + (10/20/30/40)
5 Automatic Restasigne replenishment at regular intervals Lv.1 - 5 +1 Restasigne per
(75/60/45/30/15) seconds
5 Potency/Damage Resistance increases when HP is 75% or higher Lv.1 - 5 Increase Power by (4/8/12/16/20)%
Reduce incoming damage by (4/8/12/16/20)%
5 Attack Potency to Downed Enemies Up Lv.1 - 5 Increase Potency by +(??/??/??/??/??)%
5 Increase maximum amount of Restasigne held Lv.1 - 5 Increase Maximum amount held by
(2/4/6/8/10)
When the ability is acquired Restasigne is replenished to the maximum amount.
Enhancement Effect Level Multipliers Notes
Star Additional Hit on Succesful Normal Attack Lv.1 - 2 Power at close range: (40/80)%
Long distance power: (120/240)%
When a normal attack is used, fire a high-speed bullet in the direction you're currently looking.
Bullets converge after they fly a certain distance.
Star Additional Hit on Succesful Sidestep Lv.1 - 2 Power: (500/1000)% When you succesfully sidestep an attack, generate a grenade-shaped mine around the player.
Automatically explodes after one second dealing damage around the player.
Star Attack Speed Up Lv.1 - 2 Animation Speed up by (15/30)%
Charge Speed up by - (10/20)%
Applies only to normal attacks, photon arts, and photon blasts.
Star Ability increases for 10 seconds after using Restasigne Lv.1 - 2 Increase Power by (25/50)%
Reduce incoming damage by (25/50)%
Generates a green Restasigne effect around the player when using Restasigne.
Allows for Restasigne usage when HP is fully recovered.
Star Reflect Shield Lv.1 - 2 Power: 2000%
Recast time: (40/20) seconds
Generates up to three translucent Red Shields around the player.
When an attack is nullified, fire a high-speed bullet at the target.
After the shield is fully consumed, it starts recharging.
Doesn't activate when the player sidesteps, or uses their weapon action successfully.
Star Additional hit on Critical Hit Lv.1 - 2 Power: 200%
Recovery time: (1.0/0.5) seconds
A coordinate attack from the sky occurs when a critical hit is applied.
Star Additional attacks occur automatically at regular intervals. Lv.1 - 2 Power: (??/??)%
Recast time: 1.5 seconds
Releases a shockwave around the player.
Star Dive Attack Potency/Down Factor Up Lv.1 - 2 Power: (1500/3000)%
Increase Dive Attack Range by (100)%
Increase Down Factor by
(???/???)%
Recast time: 10 seconds
Generates a halo around the player when it's ready for use.
Dive Attacks create cracks, and spikes in the floor when landing.