Difference between revisions of "Expeditions"

From Arks-Visiphone
Jump to navigation Jump to search
m
m
Line 10: Line 10:
 
Upon player entry within a new area of the map, either a group of enemies will spawn, or an [[Emergencies|emergency trial]] will begin. If an area of the map has had no event for a while, re-entry of a player into the unoccupied area will trigger another event to occur.
 
Upon player entry within a new area of the map, either a group of enemies will spawn, or an [[Emergencies|emergency trial]] will begin. If an area of the map has had no event for a while, re-entry of a player into the unoccupied area will trigger another event to occur.
  
===== Nightfall Province =====
+
== Nightfall Province ==
 
Nightfall Province Exploration functions as a standard expedition without a direct path to the boss. Instead, players obtain Quest Points by eliminating foes. After reaching 500 points, a quest Telepipe appears for the party, giving them the option to enter the second area with the boss or to return to the Gateway Ship. Eliminating the boss will complete the quest. Alternatively, if the party collects 1000 points, then the quest will be completed: in this case, the boss will not appear if the party enters the second area.
 
Nightfall Province Exploration functions as a standard expedition without a direct path to the boss. Instead, players obtain Quest Points by eliminating foes. After reaching 500 points, a quest Telepipe appears for the party, giving them the option to enter the second area with the boss or to return to the Gateway Ship. Eliminating the boss will complete the quest. Alternatively, if the party collects 1000 points, then the quest will be completed: in this case, the boss will not appear if the party enters the second area.
  
===== Earth =====
+
== Earth ==
  
 
On Tokyo Exploration and Las Vegas Exploration, groups of enemies and emergency quests are only activated near a beacon of light when at least one player gets close to it, although certain emergency quests can be activated immediately after suppressing all foes near the beacon of light regardless of player positioning (Unidentified Creatures in Las Vegas, Tokyo Joyriders).  
 
On Tokyo Exploration and Las Vegas Exploration, groups of enemies and emergency quests are only activated near a beacon of light when at least one player gets close to it, although certain emergency quests can be activated immediately after suppressing all foes near the beacon of light regardless of player positioning (Unidentified Creatures in Las Vegas, Tokyo Joyriders).  
Line 19: Line 19:
 
If all parties currently in the field have obtained their required Quest Points, then no further beacons of light will spawn until a new party (which has not obtained the required amount of points) enters the same instance.
 
If all parties currently in the field have obtained their required Quest Points, then no further beacons of light will spawn until a new party (which has not obtained the required amount of points) enters the same instance.
  
== List of Expeditions ==
+
== Unlocking Expeditions ==
{| class="wikitable table-responsive-md" style="text-align:center;"
+
More Expedition Quests can be unlocked by completing the required Quests.<br>
! | Area
+
{| class="wikitable table-responsive-sm" style="text-align:center;"
! | Name
+
! Forest Exploration
! | Requirement
+
| colspan="2" rowspan="2"|
! | Objective
+
| colspan="2" rowspan="4"|
 +
| colspan="2" rowspan="6"|
 +
| colspan="2" rowspan="8"|
 
|-
 
|-
| [[File:UIMapForest.png|link=]]
+
| style="background: gray; color:#000000;"|
| [[Forest Exploration]]
 
| Available from the start.
 
| Get to the final area!
 
 
|-
 
|-
| [[File:UIMapVolcanic.png|link=]]
+
! colspan="3" | Volcanic Caves Exploration
| [[Volcanic Caves Exploration]]
 
| Complete [[Forest Exploration]]
 
| Get to the final area!
 
 
|-
 
|-
| [[File:UIMapDesert.png|link=]]
+
| style="background: gray; color:#000000;"|
| [[Desert Exploration]]
+
| rowspan="6"|
| Complete [[Volcanic Caves Exploration]]
+
| style="background: gray; color:#000000;"|
| Get to the final area!
 
 
|-
 
|-
| [[File:UIMapTundra.png|link=]]
+
! Desert Exploration
| [[Tundra Exploration]]
+
! colspan="3"| Coast Exploration
| Complete [[Desert Exploration]]
 
| Get to the final area!
 
 
|-
 
|-
| [[File:UIMapTunnels.png|link=]]
+
| style="background: gray; color:#000000;"| ↓
| [[Underground Shafts Exploration]]
+
| style="background: gray; color:#000000;"| ↓
| Complete [[Tundra Exploration]]
+
| rowspan="6"|
| Get to the final area!
+
| style="background: gray; color:#000000;"|
 
|-
 
|-
| [[File:UIMapFloating.png|link=]]
+
! Tundra Exploration
| [[Floating Continent Exploration]]
+
! Abandoned Mine Exploration
| Complete [[Underground Shafts Exploration]]
+
! colspan="3"| Daybreak Province Exploration
| Get to the final area!
 
 
|-
 
|-
| [[File:UIMapRuins.png|link=]]
+
| style="background: gray; color:#000000;"|
| [[Ruins Exploration]]
+
| style="background: gray; color:#000000;"| ↓
| Complete [[Floating Continent Exploration]]
+
| style="background: gray; color:#000000;"| ↓
| Get to the final area!
+
| rowspan="4"|
 +
| style="background: gray; color:#000000;"| ↓
 
|-
 
|-
| [[File:UIMapDragon.png|link=]]
+
! Underground Shafts Exploration
| [[Dragon Atlar Exploration]]
+
! Seabed Exploration
| Complete [[Floating Continent Exploration]]
+
! Floating Facility Exploration
| Get to the final area!
+
! colspan="3"| Tokyo Exploration
 
|-
 
|-
| [[File:UIMapCoast.png|link=]]
+
| style="background: gray; color:#000000;"| ↓
| [[Coast Exploration]]
+
| colspan="2"|
| Complete [[Volcanic Caves Exploration]]
+
| style="background: gray; color:#000000;"| ↓
| Get to the final area!
+
| style="background: gray; color:#000000;"| ↓
 +
| rowspan="2"|
 +
| style="background: gray; color:#000000;"| ↓
 
|-
 
|-
| [[File:UIMapMine.png|link=]]
+
! colspan="3"| Floating Continent Exploration
| [[Abandoned Mine Exploration]]
+
! Nightfall Province Exploration
| Complete [[Coast Exploration]]
+
! Las Vegas Exploration
| Get to the final area!
+
! Bewitched Woods Exploration
 
|-
 
|-
| [[File:UIMapSeabed.png|link=]]
+
| style="background: gray; color:#000000;"| ↓
| [[Seabed Exploration]]
+
| rowspan="2"|
| Complete [[Abandoned Mine Exploration]]
+
| style="background: gray; color:#000000;"| ↓
| Get to the final area!
+
| colspan="6" rowspan="2"|
 
|-
 
|-
| [[File:UIMapDaybreak.png|link=]]
+
! Ruins Exploration
| [[Daybreak Province Exploration]]
+
! Dragon Altar Exploration
| Complete [[Coast Exploration]]
+
|}
| Get to the final area!
+
* Floating Facility Exploration can alternatively be unlocked by viewing the EP2-6 Event Quest, "Afin and Euclyta".
 +
* Tokyo Exploration can alternatively be unlocked by viewing the EP4-1 Event Quest, "The "Phantasm" Database".
 +
* Bewitched Woods Exploration can alternatively by unlocked by completing [[Castrum Demonica Battle]], [[Castrum Demonica: Hostility]], or [[Castrum Demonica: Madness]].
 +
 
 +
{| class="wikitable table-responsive-sm" style="text-align:center; margin-left:auto; margin-right:auto; width:100%"
 +
|-
 +
! colspan="4" | Expedition Quests
 
|-
 
|-
| [[File:UIMapFacility.png|link=]]
+
| [[File:UIMapForest.png|link=Forest Exploration]]<br>[[Forest Exploration]]
| [[Floating Facility Exploration]]
+
| [[File:UIMapVolcanic.png|link=Volcanic Caves Exploration]]<br>[[Volcanic Caves Exploration]]
| Complete [[Daybreak Province Exploration]]
+
| [[File:UIMapDesert.png|link=Desert Exploration]]<br>[[Desert Exploration]]
| Get to the final area!
+
| [[File:UIMapTundra.png|link=Tundra Exploration]]<br>[[Tundra Exploration]]
 
|-
 
|-
| [[File:UIMapNightfall.png|link=]]
+
| [[File:UIMapTunnels.png|link=Underground Shafts Exploration]]<br>[[Underground Shafts Exploration]]
| [[Nightfall Province Exploration]]
+
| [[File:UIMapFloating.png|link=Floating Continent Exploration]]<br>[[Floating Continent Exploration]]
| Complete [[Floating Facility Exploration]]
+
| [[File:UIMapRuins.png|link=Ruins Exploration]]<br>[[Ruins Exploration]]
| Collect Quest Points!
+
| [[File:UIMapDragon.png|link=Dragon Atlar Exploration]]<br>[[Dragon Atlar Exploration]]
 
|-
 
|-
| [[File:UIMapTokyo.png|link=]]
+
| [[File:UIMapCoast.png|link=Coast Exploration]]<br>[[Coast Exploration]]
| [[Tokyo Exploration]]
+
| [[File:UIMapMine.png|link=Abandoned Mine Exploration]]<br>[[Abandoned Mine Exploration]]
| Complete [[Daybreak Province Exploration]]
+
| [[File:UIMapSeabed.png|link=Seabed Exploration]]<br>[[Seabed Exploration]]
| Collect Quest Points!
+
| [[File:UIMapDaybreak.png|link=Daybreak Province Exploration]]<br>[[Daybreak Province Exploration]]
 
|-
 
|-
| [[File:UIMapVegas.png|link=]]
+
| [[File:UIMapFacility.png|link=Floating Facility Exploration]]<br>[[Floating Facility Exploration]]
| [[Las Vegas Exploration]]
+
| [[File:UIMapNightfall.png|link=Nightfall Province Exploration]]<br>[[Nightfall Province Exploration]]
| Complete [[Tokyo Exploration]]
+
| [[File:UIMapTokyo.png|link=Tokyo Exploration]]<br>[[Tokyo Exploration]]
| Collect Quest Points!
+
| [[File:UIMapVegas.png|link=Las Vegas Exploration]]<br>[[Las Vegas Exploration]]
 
|-
 
|-
 +
| [[File:UIMapBewitchedWoods.png|link=Bewitched Woods Exploration]]<br>[[Bewitched Woods Exploration]]
 +
|
 +
|
 +
|
 
|}
 
|}
 +
= Risk Exploration =
 +
Unlike regular explorations, Risk Exploration Quests have a limited selection of availability every day, rotating between a set of Quests, and can only be accepted on UH difficulty, requiring a {{icons|Main Class}} Main Class and {{icons|Sub Class}} Sub Class level of 85 or higher.<br>
 +
* Risk Exploration Quests consist of only one main area and one boss area.
 +
* Enemy stats are increased dramatically.
 +
** They additionally have a 1.7x Attack Multiplier to their attacks.
 +
* Solo play is generally not recommended due to the added effects of healing mitgation and UH difficulty.
 +
* Recovery effects on the player is always -50%.
 +
** Megiverse is subjected to a -95% reduction, resulting in a 0.5% effective recovery.
 +
* All enemies gain resistance to suction effects, increased knockback resistance and damage resistance.
 +
* Some enemies gain new attack patterns exclusive to UH difficulty.
 +
* In the case of infected cores on enemies, they are now changed to a Photoner Infected Core, coming in two types, a Black Core and a White Core.
 +
** They are not considered weak points and cannot be destroyed.
 +
** With the two types, a White Core will fire projectiles twice at regular intervals, and a Black Core will coordinate attacks in addition to the projectiles.
 +
*** Defeating enemies with a White Core can drop weapons with the Divine Will Augment, and enemies with a Black Core can drop weapons with the Divine Order Augment.
 +
* Some enemies can appear with a special shield in E-Trials.
 +
** The shield has an effect of reducing damage by 50% (0.5x), however, hitting the assigned weak point will increase the damage by 20% (1.2x).
 +
*** The weak point information is shown underneath the enemy's name in the top left corner of the screen.
 +
** There are five types of possible weak points that can be on the shield: Short Range Attacks, Long Range Attacks, Attacking in the Air, Attacking from the Front, and Attacking from Behind.
 +
** The Augment Crack I can appear on equipment dropped by the enemy who has the shield.
 +
<br>
 +
Combination of Risk Exploration Quests
 +
{| class="wikitable table-responsive-sm" style="text-align:center;"
 +
!
 +
! 1 !! 2 !! 3
 +
|-
 +
| Planet<br>Lillipa
 +
| Desert
 +
| Underground<br>Shafts
 +
| Abandoned<br>Mines
 +
|-
 +
| Planet<br>Naverius
 +
| Ruins
 +
| Forest
 +
| Tundra
 +
|-
 +
| Planet<br>Wopal
 +
| Coast
 +
| Seabed
 +
| Floating<br>Facility
 +
|-
 +
| Planet<br>Harukotan
 +
| Daybreak<br>Province
 +
| Nightfall<br>Province
 +
| -
 +
|}
 +
* Amduskia, Earth, and Omega are not implemented.
  
 +
{| class="wikitable table-responsive-sm" style="text-align:center; margin-left:auto; margin-right:auto; width:100%"
 +
|-
 +
! colspan="4" | Risk Exploration Quests
 +
|-
 +
| [[File:UIMapForest.png|link=Risk Exploration: Forest]]<br>[[Risk Exploration: Forest]]
 +
| [[File:UIMapTundra.png|link=Risk Exploration: Tundra]]<br>[[Risk Exploration: Tundra]]
 +
| [[File:UIMapRuins.png|link=Risk Exploration: Ruins]]<br>[[Risk Exploration: Ruins]]
 +
| [[File:UIMapDesert.png|link=Risk Exploration: Desert]]<br>[[Risk Exploration: Desert]]
 +
|-
 +
| [[File:UIMapTunnels.png|link=Risk Exploration: Underground Shafts]]<br>[[Risk Exploration: Underground Shafts]]
 +
| [[File:UIMapMine.png|link=Risk Exploration: Abandoned Mine]]<br>[[Risk Exploration: Abandoned Mine]]
 +
| [[File:UIMapCoast.png|link=Risk Exploration: Coast]]<br>[[Risk Exploration: Coast]]
 +
| [[File:UIMapSeabed.png|link=Risk Exploration: Seabed]]<br>[[Risk Exploration: Seabed]]
 +
|-
 +
| [[File:UIMapFacility.png|link=Risk Exploration: Floating Facility]]<br>[[Risk Exploration: Floating Facility]]
 +
| [[File:UIMapDaybreak.png|link=Risk Exploration: Daybreak Province]]<br>[[Risk Exploration: Daybreak Province]]
 +
| [[File:UIMapNightfall.png|link=Risk Exploration: Nightfall Province]]<br>[[Risk Exploration: Nightfall Province]]
 +
|
 +
|}
 
{{Quest_NavBar}}
 
{{Quest_NavBar}}

Revision as of 04:05, 1 February 2021

Expeditions are the standard, free roaming type of quest of PSO2.

Overview

Expeditions are Multi-Party Quests with a randomly generated map layout, often with the goal to defeat the boss (Suppression Target) at the end of the area. On certain Expeditions, the quest can be completed by collecting Quest Points which are awarded by enemy eliminations.

Gathering Points only spawn within Expeditions. Mining and fishing points are indicated by green and blue icons on the minimap, revealed as the party makes progress on the map.

Enemy Triggers can be used within these quests, spawning an Emergency Code: Variant. Using a trigger will force the host to create a new Expedition lobby within their current block. The location of the trigger is indicated on the minimap by a red enemy symbol, even if the area it is in has not been explored by the party yet. The emergency quest activates when one of the party's players enters the area of the trigger.

Upon player entry within a new area of the map, either a group of enemies will spawn, or an emergency trial will begin. If an area of the map has had no event for a while, re-entry of a player into the unoccupied area will trigger another event to occur.

Nightfall Province

Nightfall Province Exploration functions as a standard expedition without a direct path to the boss. Instead, players obtain Quest Points by eliminating foes. After reaching 500 points, a quest Telepipe appears for the party, giving them the option to enter the second area with the boss or to return to the Gateway Ship. Eliminating the boss will complete the quest. Alternatively, if the party collects 1000 points, then the quest will be completed: in this case, the boss will not appear if the party enters the second area.

Earth

On Tokyo Exploration and Las Vegas Exploration, groups of enemies and emergency quests are only activated near a beacon of light when at least one player gets close to it, although certain emergency quests can be activated immediately after suppressing all foes near the beacon of light regardless of player positioning (Unidentified Creatures in Las Vegas, Tokyo Joyriders).

If all parties currently in the field have obtained their required Quest Points, then no further beacons of light will spawn until a new party (which has not obtained the required amount of points) enters the same instance.

Unlocking Expeditions

More Expedition Quests can be unlocked by completing the required Quests.

Forest Exploration
Volcanic Caves Exploration
Desert Exploration Coast Exploration
Tundra Exploration Abandoned Mine Exploration Daybreak Province Exploration
Underground Shafts Exploration Seabed Exploration Floating Facility Exploration Tokyo Exploration
Floating Continent Exploration Nightfall Province Exploration Las Vegas Exploration Bewitched Woods Exploration
Ruins Exploration Dragon Altar Exploration
  • Floating Facility Exploration can alternatively be unlocked by viewing the EP2-6 Event Quest, "Afin and Euclyta".
  • Tokyo Exploration can alternatively be unlocked by viewing the EP4-1 Event Quest, "The "Phantasm" Database".
  • Bewitched Woods Exploration can alternatively by unlocked by completing Castrum Demonica Battle, Castrum Demonica: Hostility, or Castrum Demonica: Madness.
Expedition Quests
UIMapForest.png
Forest Exploration
UIMapVolcanic.png
Volcanic Caves Exploration
UIMapDesert.png
Desert Exploration
UIMapTundra.png
Tundra Exploration
UIMapTunnels.png
Underground Shafts Exploration
UIMapFloating.png
Floating Continent Exploration
UIMapRuins.png
Ruins Exploration
UIMapDragon.png
Dragon Atlar Exploration
UIMapCoast.png
Coast Exploration
UIMapMine.png
Abandoned Mine Exploration
UIMapSeabed.png
Seabed Exploration
UIMapDaybreak.png
Daybreak Province Exploration
UIMapFacility.png
Floating Facility Exploration
UIMapNightfall.png
Nightfall Province Exploration
UIMapTokyo.png
Tokyo Exploration
UIMapVegas.png
Las Vegas Exploration
UIMapBewitchedWoods.png
Bewitched Woods Exploration

Risk Exploration

Unlike regular explorations, Risk Exploration Quests have a limited selection of availability every day, rotating between a set of Quests, and can only be accepted on UH difficulty, requiring a Main Class Main Class and Sub Class Sub Class level of 85 or higher.

  • Risk Exploration Quests consist of only one main area and one boss area.
  • Enemy stats are increased dramatically.
    • They additionally have a 1.7x Attack Multiplier to their attacks.
  • Solo play is generally not recommended due to the added effects of healing mitgation and UH difficulty.
  • Recovery effects on the player is always -50%.
    • Megiverse is subjected to a -95% reduction, resulting in a 0.5% effective recovery.
  • All enemies gain resistance to suction effects, increased knockback resistance and damage resistance.
  • Some enemies gain new attack patterns exclusive to UH difficulty.
  • In the case of infected cores on enemies, they are now changed to a Photoner Infected Core, coming in two types, a Black Core and a White Core.
    • They are not considered weak points and cannot be destroyed.
    • With the two types, a White Core will fire projectiles twice at regular intervals, and a Black Core will coordinate attacks in addition to the projectiles.
      • Defeating enemies with a White Core can drop weapons with the Divine Will Augment, and enemies with a Black Core can drop weapons with the Divine Order Augment.
  • Some enemies can appear with a special shield in E-Trials.
    • The shield has an effect of reducing damage by 50% (0.5x), however, hitting the assigned weak point will increase the damage by 20% (1.2x).
      • The weak point information is shown underneath the enemy's name in the top left corner of the screen.
    • There are five types of possible weak points that can be on the shield: Short Range Attacks, Long Range Attacks, Attacking in the Air, Attacking from the Front, and Attacking from Behind.
    • The Augment Crack I can appear on equipment dropped by the enemy who has the shield.


Combination of Risk Exploration Quests

1 2 3
Planet
Lillipa
Desert Underground
Shafts
Abandoned
Mines
Planet
Naverius
Ruins Forest Tundra
Planet
Wopal
Coast Seabed Floating
Facility
Planet
Harukotan
Daybreak
Province
Nightfall
Province
-
  • Amduskia, Earth, and Omega are not implemented.
Risk Exploration Quests
UIMapForest.png
Risk Exploration: Forest
UIMapTundra.png
Risk Exploration: Tundra
UIMapRuins.png
Risk Exploration: Ruins
UIMapDesert.png
Risk Exploration: Desert
UIMapTunnels.png
Risk Exploration: Underground Shafts
UIMapMine.png
Risk Exploration: Abandoned Mine
UIMapCoast.png
Risk Exploration: Coast
UIMapSeabed.png
Risk Exploration: Seabed
UIMapFacility.png
Risk Exploration: Floating Facility
UIMapDaybreak.png
Risk Exploration: Daybreak Province
UIMapNightfall.png
Risk Exploration: Nightfall Province
Quests
Main Quests Expeditions | Urgent Quests | Recommended Quests | Bonus Quests | Limited Time Quests
Sub Quests ARKS Quests | Time Attack Quests | Buster Quests | Endless Quests | Ridroid Quests
Divide Quests | Advance Quests | Extreme Quests | Ultimate Quests | Challenge Quests
Story Quests EPISODE 1 | EPISODE 2 | EPISODE 3 | EPISODE 4 | EPISODE 5 | EPISODE 6 |