Property:Weapon Additional Info

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Showing 250 pages using this property.
F
N
T
G
* Fixed Augment: [[File:UIItemAffixAbility.png|link=|Affix]] '"`UNIQ--item-21--QINU`"'   +
D
* Fixed Augment: [[File:UIItemAffixAbility.png|link=|Affix]] '"`UNIQ--item-6--QINU`"'   +
R
* Fixed Augment: [[File:UIItemAffixAbility.png|link=|Affix]] '"`UNIQ--item-5--QINU`"'   +
F
* Fixed Augment: [[File:UIItemAffixAbility.png|link=|Affix]] '"`UNIQ--item-5--QINU`"'   +
D
* Full Immunity To Knockback With Weapon Potential Tenacious Spirit.   +
C
* Has a blue glow and a rainbow glow around it when out.   +
D
* Has a light blue glow and rainbow glow around it when out.   +
T
* Has a light white ish blue glow and rainbow glow around it when out.   +
F
* Has a rainbow glow around it when out.   +
H
* Has a rainbow glow around it when out.   +
* Has a white ish blue glow and a rainbow glow around it when out.   +
L
* Has a yellow glow and a rainbow glow around it when out.   +
R
* Opens up when shooting *Was the few weapons to get nerfed from JP and was 200% but now 82% and skill can't be used on Scion Classes.   +
I
* Originally appeared in ''Phantasy Star Portable 2''.   +
G
* The Potential Freezing Crystal Needs Weaponoid Boosters To Upgrade.   +
R
* This weapon is permanently untradeable. * This weapon has its Lv. 1 Potential unlocked when obtained. * This weapon is based on the guns wielded by the main character in the SEGA video game Burning Rangers. * This weapon is considered an OT weapon meaning it can only be enhanced to +10 cannot unlock its potential due to being part of a weapon system that isn't present in Global.   +
* This weapon seems to be a modified version of the JP weapon Red Rod / 赤のロッド.   +
D
* This weapon seems to be a modified version of the JP weapon Demonic Fork-NT / デモニックフォーク-NT.   +
S
* This weapon seems to be a modified version of the JP weapon Sigma Bustad / ジグマバスタッド.   +
* This weapon seems to be a modified version of the JP weapon Sigma Branch / ジグマブランチ.   +
T
* This weapon seems to be a modified version of the JP weapon Barrel Rappy Cannon / タルラッピーキャノン.   +
L
* This weapon seems to be a modified version of the JP weapon Lambda Salvador / ラムダサルバドール.   +
R
* This weapon seems to be a modified version of the JP weapon Red Talis / 赤のタリス.   +
P
* This weapon seems to be a modified version of the JP weapon Red Bullet Bow / 赤のバレットボウ.   +
R
* This weapon seems to be a modified version of the JP weapon Red Machine Gun / 赤のマシンガン.   +
M
* This weapon seems to be a slightly modified version of the JP weapon Mars Regalus / マルスレガルス.   +
U
* This weapon seems to be a slightly modified version of the JP weapon Umblla Stick / アンブラステッキ.   +
A
* This weapon's JP counterpart is Agni Bazooka-NT / アグニバズーカ-NT.   +
* This weapon's JP counterpart is Allure Venera / アリュールヴィネーラ.   +
* This weapon's JP counterpart is Alta Barrel / アルタバレル   +
* This weapon's JP counterpart is Alta Feina / アルタフェイナ   +
* This weapon's JP counterpart is Altacray / アルタクレイ   +
* This weapon's JP counterpart is Alumisuist / アルミスイスト.   +
* This weapon's JP counterpart is Alva Arkray-NT / アルバアルクレイ-NT.   +
* This weapon's JP counterpart is Alva Bow-NT / アルバボウ-NT.   +
* This weapon's JP counterpart is Alva Diffuse-NT / アルバディフューズ-NT.   +
* This weapon's JP counterpart is Alva Fallounce-NT / アルバフォールオンス-NT.   +
* This weapon's JP counterpart is Alva Launcher-NT / アルバランチャー-NT.   +
* This weapon's JP counterpart is Alva Obside-NT / アルバオブサイド-NT.   +
* This weapon's JP counterpart is Alva Pisastian-NT / アルバピサスティアン-NT.   +
* This weapon's JP counterpart is Alva Quadrapt-NT / アルバクワドラプト-NT.   +
* This weapon's JP counterpart is Alva Raflame-NT / アルバラフレイム-NT.   +
* This weapon's JP counterpart is Alva Rod-NT \ アルバロッド-NT.   +
* This weapon's JP counterpart is Alva Striker-NT / アルバストライカー-NT.   +
* This weapon's JP counterpart is Alva T. Machinegun-NT / アルバTマシンガン-NT.   +
* This weapon's JP counterpart is Alva Talis-NT / アルバタリス-NT.   +
* This weapon's JP counterpart is Alva Twin Gatling-NT / アルバTガトリング-NT.   +
* This weapon's JP counterpart is Alva Twin Vulcan-NT / アルバTバルカン-NT.   +
* This weapon's JP counterpart is Arch Revolucio / アーチレボルシオ.   +
* This weapon's JP counterpart is Aresvis-NT / アレスヴィス-NT.   +
* This weapon's JP counterpart is Ark Flan / アークフラン. * Based on the Weaponoid "Ark Flan" from ''Phantasy Star Online 2es''.   +
* This weapon's JP counterpart is Arkray-NT / アルクレイ-NT.   +
* This weapon's JP counterpart is Astral Riser-NT / アストラルライザー-NT. * Featured as Silva's weapon in ''Phantasy Star Online 2: The Animation''. * Compatible with Photon Color.   +
* This weapon's JP counterpart is Aura Dellwogg / アウラデルウォッグ.   +
* This weapon's JP counterpart is Aura Diazuth / アウラディアズス.   +
* This weapon's JP counterpart is Aura Estour / アウラエストゥール.   +
* This weapon's JP counterpart is Aura Megawoga / アウラメガウォーガ.   +
* This weapon's JP counterpart is Aura Regalus / アウラレガルス.   +
* This weapon's JP counterpart is Aura Verhaar / アウラヴェルハール.   +
* This weapon's JP counterpart is Aura Vulzzarg / アウラヴォルザーグ.   +
* This weapon's JP counterpart is Aura Zanshou / アウラザンショウ.   +
B
* This weapon's JP counterpart is Bardiche-NT / バルディッシュ-NT. * Based on the Weaponoid "Bardiche" from ''Phantasy Star Online 2es''. * Compatible with Photon Color.   +
* This weapon's JP counterpart is Basilis Agus / バジリスアグス.   +
* This weapon's JP counterpart is Basilis Amado / バジリスアマド.   +
* This weapon's JP counterpart is Basilis Cadint / バジリスカディント.   +
* This weapon's JP counterpart is Basilis Dysonia / バジリスディソニア.   +
* This weapon's JP counterpart is Basilis Enad / バジリスエナド.   +
* This weapon's JP counterpart is Basilis Equilion / バジリスイクジリオン.   +
* This weapon's JP counterpart is Basilis Fend / バジリスジフェンド.   +
* This weapon's JP counterpart is Basilis Ganak / バジリスガナク.   +
* This weapon's JP counterpart is Basilis Heres / バジリスヘレース.   +
* This weapon's JP counterpart is Basilis Mediant / バジリスメディント.   +
* This weapon's JP counterpart is Basilis Medister / バジリスメディスタ.   +
* This weapon's JP counterpart is Basilis Progener / バジリスプログナ.   +
* This weapon's JP counterpart is Basilis Reode / バジリスリオード.   +
* This weapon's JP counterpart is Basilis Ridist / バジリスリディスト.   +
* This weapon's JP counterpart is Basilis Romaribus / バジリスロマリブス.   +
* This weapon's JP counterpart is Basilis Seatess / バジリスシーテス.   +
* This weapon's JP counterpart is Bigglow-NT / ビッグロウ-NT.   +
* This weapon's JP counterpart is Blade Revolucio / ブレードレボルシオ.   +
* This weapon's JP counterpart is Blue Crane Ver2 / ブルクレインVer2.   +
* This weapon's JP counterpart is Bluesy Requiem-NT / ブルージレクイエム-NT. * Based on the Weaponoid "Bluesy Requiem" from ''Phantasy Star Online 2es''.   +
* This weapon's JP counterpart is Bran Mirrors-NT / ブランミラーズ-NT.   +
* This weapon's JP counterpart is Brauluft-NT / ブラウルフト-NT.   +
P
* This weapon's JP counterpart is Bullet Bow-NT / バレットボウ-NT.   +
B
* This weapon's JP counterpart is Bullet Revolucio / バレットレボルシオ.   +
C
* This weapon's JP counterpart is Caduceus-NT / カジューシース-NT.   +
* This weapon's JP counterpart is Cannon Revolucio / キャノンレボルシオ.   +
* This weapon's JP counterpart is Card Revolucio / カードレボルシオ.   +
* This weapon's JP counterpart is Ceres Fasonte / セレファソンテ. * This weapon's Potential has the following effects: ** Gain a damage bonus that increases every three hits (1% / 2% / 3% / 4% / 5%). *** The damage bonus stacks multiplicatively on top of the original damage boost. *** When the damage bonus is maxed, a barrier forms that grants Super Armor. This barrier persists until 8 seconds pass after the last hit that connects with an enemy.   +
* This weapon's JP counterpart is Ceres Austelph / セレオステルフ. * This weapon's Potential has the following effects: ** Gain a damage bonus that increases every three hits (1% / 2% / 3% / 4% / 5%). *** The damage bonus stacks multiplicatively on top of the original damage boost. *** When the damage bonus is maxed, a barrier forms that grants Super Armor. This barrier persists until 8 seconds pass after the last hit that connects with an enemy.   +
* This weapon's JP counterpart is Ceres Aphaserus / セレアフセロス. * This weapon's Potential has the following effects: ** Gain a damage bonus that increases every three hits (1% / 2% / 3% / 4% / 5%). *** The damage bonus stacks multiplicatively on top of the original damage boost. *** When the damage bonus is maxed, a barrier forms that grants Super Armor. This barrier persists until 8 seconds pass after the last hit that connects with an enemy.   +
* This weapon's JP counterpart is Ceres Phonopus / セレフォノプス. * This weapon's Potential has the following effects: ** Gain a damage bonus that increases every three hits (1% / 2% / 3% / 4% / 5%). *** The damage bonus stacks multiplicatively on top of the original damage boost. *** When the damage bonus is maxed, a barrier forms that grants Super Armor. This barrier persists until 8 seconds pass after the last hit that connects with an enemy.   +
* This weapon's JP counterpart is Ceres Zeostega / セレシオステガ. * This weapon's Potential has the following effects: ** Gain a damage bonus that increases every three hits (1% / 2% / 3% / 4% / 5%). *** The damage bonus stacks multiplicatively on top of the original damage boost. *** When the damage bonus is maxed, a barrier forms that grants Super Armor. This barrier persists until 8 seconds pass after the last hit that connects with an enemy.   +
* This weapon's JP counterpart is Ceres Fouls / セレファウルス. * This weapon's Potential has the following effects: ** Gain a damage bonus that increases every three hits (1% / 2% / 3% / 4% / 5%). *** The damage bonus stacks multiplicatively on top of the original damage boost. *** When the damage bonus is maxed, a barrier forms that grants Super Armor. This barrier persists until 8 seconds pass after the last hit that connects with an enemy.   +
* This weapon's JP counterpart is Ceres Cicopus / セレシオコプス. * This weapon's Potential has the following effects: ** Gain a damage bonus that increases every three hits (1% / 2% / 3% / 4% / 5%). *** The damage bonus stacks multiplicatively on top of the original damage boost. *** When the damage bonus is maxed, a barrier forms that grants Super Armor. This barrier persists until 8 seconds pass after the last hit that connects with an enemy.   +
* This weapon's JP counterpart is Ceres Agrator / セレアグラトル. * This weapon's Potential has the following effects: ** Gain a damage bonus that increases every three hits (1% / 2% / 3% / 4% / 5%). *** The damage bonus stacks multiplicatively on top of the original damage boost. *** When the damage bonus is maxed, a barrier forms that grants Super Armor. This barrier persists until 8 seconds pass after the last hit that connects with an enemy.   +
* This weapon's JP counterpart is Ceres Spiradon / セレスピラドン. * This weapon's Potential has the following effects: ** Gain a damage bonus that increases every three hits (1% / 2% / 3% / 4% / 5%). *** The damage bonus stacks multiplicatively on top of the original damage boost. *** When the damage bonus is maxed, a barrier forms that grants Super Armor. This barrier persists until 8 seconds pass after the last hit that connects with an enemy.   +
* This weapon's JP counterpart is Ceres Necrus / セレネクオルス. * This weapon's Potential has the following effects: ** Gain a damage bonus that increases every three hits (1% / 2% / 3% / 4% / 5%). *** The damage bonus stacks multiplicatively on top of the original damage boost. *** When the damage bonus is maxed, a barrier forms that grants Super Armor. This barrier persists until 8 seconds pass after the last hit that connects with an enemy.   +
* This weapon's JP counterpart is Ceres Dictheus / セレディクテウス. * This weapon's Potential has the following effects: ** Gain a damage bonus that increases every three hits (1% / 2% / 3% / 4% / 5%). *** The damage bonus stacks multiplicatively on top of the original damage boost. *** When the damage bonus is maxed, a barrier forms that grants Super Armor. This barrier persists until 8 seconds pass after the last hit that connects with an enemy.   +
* This weapon's JP counterpart is Ceres Raeir / セレラウィール. * This weapon's Potential has the following effects: ** Gain a damage bonus that increases every three hits (1% / 2% / 3% / 4% / 5%). *** The damage bonus stacks multiplicatively on top of the original damage boost. *** When the damage bonus is maxed, a barrier forms that grants Super Armor. This barrier persists until 8 seconds pass after the last hit that connects with an enemy.   +
* This weapon's JP counterpart is Ceres Hadolophus / セレハドロフス. * This weapon's Potential has the following effects: ** Gain a damage bonus that increases every three hits (1% / 2% / 3% / 4% / 5%). *** The damage bonus stacks multiplicatively on top of the original damage boost. *** When the damage bonus is maxed, a barrier forms that grants Super Armor. This barrier persists until 8 seconds pass after the last hit that connects with an enemy.   +
* This weapon's JP counterpart is Ceres Ivatos / セレイヴァトス. * This weapon's Potential has the following effects: ** Gain a damage bonus that increases every three hits (1% / 2% / 3% / 4% / 5%). *** The damage bonus stacks multiplicatively on top of the original damage boost. *** When the damage bonus is maxed, a barrier forms that grants Super Armor. This barrier persists until 8 seconds pass after the last hit that connects with an enemy.   +
* This weapon's JP counterpart is Ceres Genonics / セレジノニクス. * This weapon's Potential has the following effects: ** Gain a damage bonus that increases every three hits (1% / 2% / 3% / 4% / 5%). *** The damage bonus stacks multiplicatively on top of the original damage boost. *** When the damage bonus is maxed, a barrier forms that grants Super Armor. This barrier persists until 8 seconds pass after the last hit that connects with an enemy.   +
* This weapon's JP counterpart is Ceres Dasaro / セレダーサウロ. * This weapon's Potential has the following effects: ** Gain a damage bonus that increases every three hits (1% / 2% / 3% / 4% / 5%). *** The damage bonus stacks multiplicatively on top of the original damage boost. *** When the damage bonus is maxed, a barrier forms that grants Super Armor. This barrier persists until 8 seconds pass after the last hit that connects with an enemy.   +
* This weapon's JP counterpart is Ceres Ignatos / セレイグナトス. * This weapon's Potential has the following effects: ** Gain a damage bonus that increases every three hits (1% / 2% / 3% / 4% / 5%). *** The damage bonus stacks multiplicatively on top of the original damage boost. *** When the damage bonus is maxed, a barrier forms that grants Super Armor. This barrier persists until 8 seconds pass after the last hit that connects with an enemy.   +
* This weapon's JP counterpart is Ceres Chronis / セレクルオニス. * This weapon's Potential has the following effects: ** Gain a damage bonus that increases every three hits (1% / 2% / 3% / 4% / 5%). *** The damage bonus stacks multiplicatively on top of the original damage boost. *** When the damage bonus is maxed, a barrier forms that grants Super Armor. This barrier persists until 8 seconds pass after the last hit that connects with an enemy.   +
* This weapon's JP counterpart is Clarita Visas-NT / クラーリタ・ヴィサス-NT. * Featured as Emilia Percival's weapon in ''Phantasy Star Portable 2''. * Compatible with Photon Color.   +
* This weapon's JP counterpart is Cleasis Anhks / クリシスアンクス.   +
* This weapon's JP counterpart is Cleasis Battadia / クリシスバタディア.   +
* This weapon's JP counterpart is Cleasis Bazera / クリシスバゼラ.   +
* This weapon's JP counterpart is Cleasis Buechse / クリシスビュクゼ.   +
* This weapon's JP counterpart is Cleasis Calvin / クリシスカルバン.   +
* This weapon's JP counterpart is Cleasis Dinares / クリシスディナレス.   +
* This weapon's JP counterpart is Cleasis Gender / クリシスジェンダー.   +
* This weapon's JP counterpart is Cleasis Hander / クリシスハンダー.   +
* This weapon's JP counterpart is Cleasis Janbiya / クリシスジャンビア.   +
* This weapon's JP counterpart is Cleasis Karinza / クリシスカリンザ.   +
* This weapon's JP counterpart is Cleasis Kijal / クリシスキジャル.   +
* This weapon's JP counterpart is Cleasis Medina / クリシスマディーナ.   +
* This weapon's JP counterpart is Cleasis Phossele / クリシスフォセレ.   +
* This weapon's JP counterpart is Cleasis Rangia / クリシスランジア.   +
* This weapon's JP counterpart is Cleasis Sadi / クリシスサディ.   +
* This weapon's JP counterpart is Cleasis Serbs / クリシスセルベス.   +
* This weapon's JP counterpart is Cleasis Tradir / クリシストラディル.   +
D
* This weapon's JP counterpart is Dalz Varley / ダルスバーレイ.   +
* This weapon's JP counterpart is Diffuse-NT / ディフューズ-NT.   +
* This weapon's JP counterpart is Dio Garland-NT / ディオガーランド-NT.   +
* This weapon's JP counterpart is Dio Radiegle-NT / ディオラディエグル-NT.   +
* This weapon's JP counterpart is Dio Ridultiv-NT / ディオリドゥルティブ-NT   +
* This weapon's JP counterpart is Dio Tigrebow-NT / ディオティグリボウ-NT.   +
* This weapon's JP counterpart is Dio Visburn-NT / ディオヴィスバーン-NT.   +
* This weapon's JP counterpart is Divine Amaterasu-NT / 神杖アマテラス-NT.   +
* This weapon's JP counterpart is Dream Master-NT / ドリームマスター-NT.   +
E
* This weapon's JP counterpart is Eagle Flint-NT / イーグルフリント-NT.   +
* This weapon's JP counterpart is Edge Revolucio / エッジレボルシオ.   +
I
* This weapon's JP counterpart is Evleda Anhks / イヴリダアンクス.   +
F
* This weapon's JP counterpart is Falco Flint-NT / ファルコフリント-NT.   +
* This weapon's JP counterpart is Fallounce-NT \ フォールオンス-NT.   +
* This weapon's JP counterpart is Final-Impact-NT / ファイナルインパクト-NT   +
* This weapon's JP counterpart is Form Greaves / フォームグリーブ. * This weapon's Potential causes the weapon to fire shockwaves that pierce targets when swung with a normal attack. As the Potential Level rises, the power of the shockwaves increases. * Shockwave Power is 100% / 120% / 150% on Level 1, 150% / 180% / 225% on Level 2 and 200% / 240% / 300% on level 3. ** Sidestep Strike uses the shockwave power of the first Swing (200% on Level 3). ** '''This is counted as a Ranged attack that uses [[File:UIStatMEL.png|link=|MEL]] MEL Pwr as the determinant stat.''' *** During damage calculation the game uses the [[File:UIStatSDEF.png|link=|MEL Def]] MEL Def Stat of the enemy. *** Shockwaves receive the effects of any applicable Ranged damage modifiers, including Gunner's Point Blank Boost, Ranger's Advanced Precision HIt, and the Ranged portion of Hunter's Fury Stance. *** Shockwaves do not receive headshot bonus, but will still receive the effects of Advanced Precision Hit if it strikes a headshot. *** Shockwave damage does not vary based on distance to target. *** Shockwaves can receive Stationary Fire bonus. ** Shockwaves change appearance based on Potential Level. ** Shockwaves receive the effects of Perfect Fury Bonus. ** Shockwaves do not receive the effects of Enhanced Attack, as they are not counted as normal attacks. ** Shockwaves recover 2 PP per hit by default. ** Targets locked-on enemies, but does not home in and vanishes when it strikes environmental objects, such as floors and walls. *** However it will change elevation up to 45°.   +
* This weapon's JP counterpart is Form Scythe / フォームサイス. * This weapon's Potential causes the weapon to fire shockwaves that pierce targets when swung with a normal attack. As the Potential Level rises, the power of the shockwaves increases. * Shockwave Power is 100% / 120% / 150% on Level 1, 150% / 180% / 225% on Level 2 and 200% / 240% / 300% on level 3. ** Sidestep Strike uses the shockwave power of the first Swing (200% on Level 3). ** '''This is counted as a Ranged attack that uses [[File:UIStatMEL.png|link=|MEL]] MEL Pwr as the determinant stat.''' *** During damage calculation the game uses the [[File:UIStatSDEF.png|link=|MEL Def]] MEL Def Stat of the enemy. *** Shockwaves receive the effects of any applicable Ranged damage modifiers, including Gunner's Point Blank Boost, Ranger's Advanced Precision HIt, and the Ranged portion of Hunter's Fury Stance. *** Shockwaves do not receive headshot bonus, but will still receive the effects of Advanced Precision Hit if it strikes a headshot. *** Shockwave damage does not vary based on distance to target. *** Shockwaves can receive Stationary Fire bonus. ** Shockwaves change appearance based on Potential Level. ** Shockwaves receive the effects of Perfect Fury Bonus. ** Shockwaves do not receive the effects of Enhanced Attack, as they are not counted as normal attacks. ** Shockwaves recover 2 PP per hit by default. ** Targets locked-on enemies, but does not home in and vanishes when it strikes environmental objects, such as floors and walls. *** However it will change elevation up to 45°. ** Does not trigger Tech Explosions on hit. ** Unaffected by Wand Lovers, but affected by Wand Reactor.   +
* This weapon's JP counterpart is Form Zapper / フォームザッパー. * This weapon's Potential causes the weapon to fire shockwaves that pierce targets when swung with a normal attack. As the Potential Level rises, the power of the shockwaves increases. * Shockwave Power is 100% / 120% / 150% on Level 1, 150% / 180% / 225% on Level 2 and 200% / 240% / 300% on level 3. ** Sidestep Strike uses the shockwave power of the first Swing (200% on Level 3). ** '''This is counted as a Ranged attack that uses [[File:UIStatMEL.png|link=|MEL]] MEL Pwr as the determinant stat.''' *** During damage calculation the game uses the [[File:UIStatSDEF.png|link=|MEL Def]] MEL Def Stat of the enemy. *** Shockwaves receive the effects of any applicable Ranged damage modifiers, including Gunner's Point Blank Boost, Ranger's Advanced Precision HIt, and the Ranged portion of Hunter's Fury Stance. *** Shockwaves do not receive headshot bonus, but will still receive the effects of Advanced Precision Hit if it strikes a headshot. *** Shockwave damage does not vary based on distance to target. *** Shockwaves can receive Stationary Fire bonus. ** Shockwaves change appearance based on Potential Level. ** Shockwaves receive the effects of Perfect Fury Bonus. ** Shockwaves do not receive the effects of Enhanced Attack, as they are not counted as normal attacks. ** Shockwaves recover 2 PP per hit by default. ** Targets locked-on enemies, but does not home in and vanishes when it strikes environmental objects, such as floors and walls. *** However it will change elevation up to 45°.   +
G
* This weapon's JP counterpart is Gadianna-NT / ガディアンナ-NT.   +
* This weapon's JP counterpart is Gal Wind / ガルウィンド.   +
* This weapon's JP counterpart is Gandiva / ガーンデーヴァ. * This weapon is considered an OT weapon meaning it can only be enhanced to +10 cannot unlock its potential due to being part of a weapon system that isn't present in Global.   +
* This weapon's JP counterpart is Garland-NT / ガーランド-NT.   +
* This weapon's JP counterpart is Gix Ernoe / ギクスエルノ.   +
* This weapon's JP counterpart is Gix Jeud / ギクスジェウド.   +
* This weapon's JP counterpart is Gix Kafir / ギクスカフィール.   +
* This weapon's JP counterpart is Gix Shadoke / ギクスシャドーク.   +
* This weapon's JP counterpart is Gix Verata / ギクスヴェラータ.   +
* This weapon's JP counterpart is Gix Viset / ギクスヴィセート.   +
D
* This weapon's JP counterpart is God Hand-NT / ゴッドハンド-NT. * Featured as Kid's weapon in ''Phantasy Star Online 2: The Animation''. * Originally appeared in ''Phantasy Star Online''. * Compatible with Photon Color.   +
F
* This weapon's JP counterpart is Goodbye Fire Ver2 / グッバイファイアVer2.<br> * Shoots white smoke with fire extinguisher sounds and has a rainbow glow around it when out.   +
G
* This weapon's JP counterpart is Gravilios-NT / グラヴィリオス-NT. * Based on the Weaponoid "Gravilios" from ''Phantasy Star Online 2es''. * Compatible with Photon Color.   +
H
* This weapon's JP counterpart is H&S25 Justice-NT / H&S25 ジャスティス-NT.   +
* This weapon's JP counterpart is H10 Missouri T-NT / H10ミズーリT-NT * Based on the Weaponoid "H10 Missouri T" from ''Phantasy Star Online 2es''. * Originally appeared in ''Phantasy Star Universe'' and derived from the "H10 Missouri" from ''Phantasy Star Zero''.   +
* This weapon's JP counterpart is Hanmateri-NT / ハンマテリ-NT. * Originally appeared in ''Phantasy Star Universe''.   +
* This weapon's JP counterpart is Hard Recurve-NT / ハードリカーブ-NT.   +
* This weapon's JP counterpart is Haze Processor Ver2 / ヘイズプロセッサVer2.   +
* This weapon's JP counterpart is Hitogata / ヒトガタ.   +
* This weapon's JP counterpart is Homura no Yomimusubi / ホムラノヨミムスビ.   +
I
* This weapon's JP counterpart is Imperial Pick-NT / インペリアルピック-NT. * Originally appeared in ''Phantasy Star Online''. * Featured as Master Nezumi's weapon in ''Phantasy Star Online 2: The Animation''. * Compatible with Photon Color.   +
* This weapon's JP counterpart is Inferno Bazooka-NT / インフェルノバズーカ-NT.   +
* This weapon's JP counterpart is Invade Arm / インヴェイドアルム.   +
* This weapon's JP counterpart is Invade Axe / インヴェイドアックス.   +
* This weapon's JP counterpart is Invade Bogen / インヴェイドボーゲン.   +
* This weapon's JP counterpart is Invade Buster / インヴェイドバスター.   +
* This weapon's JP counterpart is Invade Calibur / インヴェイドカリバー.   +
* This weapon's JP counterpart is Invade Cannon / インヴェイドキャノン.   +
* This weapon's JP counterpart is Invade Edge / インヴェイドエッジ.   +
* This weapon's JP counterpart is Invade Fencer / インヴェイドフェンサー.   +
* This weapon's JP counterpart is Invade Fist / インヴェイドフィスト.   +
* This weapon's JP counterpart is Invade Galland / インヴェイドガラン.   +
* This weapon's JP counterpart is Invade Rain / インヴェイドレイン.   +
* This weapon's JP counterpart is Invade Savior / インヴェイドセイヴァー.   +
* This weapon's JP counterpart is Invade Shooter / インヴェイドシューター.   +
* This weapon's JP counterpart is Invade Slider / インヴェイドスライダー.   +
* This weapon's JP counterpart is Invade Sorcerer / インヴェイドソーサラー.   +
* This weapon's JP counterpart is Invade Spear / インヴェイドスピアー.   +
J
* This weapon's JP counterpart is Jutus Harmonie / ジュティスアルモニー.   +
K
* This weapon's JP counterpart is Keimostross / ケイモストロス.   +
L
* This weapon's JP counterpart is Lambda Adrastea / ラムダアドラステア.   +
* This weapon's JP counterpart is Lambda Bigglow Ver2 / ラムダビッグロウVer2.   +
* This weapon's JP counterpart is Lambda Hard Quartz / ラムダハードクォーツ.   +
* This weapon's JP counterpart is Lambda Sarcueid / ラムダサークウェイド.   +
* This weapon's JP counterpart is Lambda Turbulas / ラムダタービュラス.   +
* This weapon's JP counterpart is Lambda Sarcueid Ver2/ ラムダサークウェイドVer2. * Has a blue glow and a rainbow glow around it when out.   +
* This weapon's JP counterpart is Lance Revolucio / ランスレボルシオ.   +
* This weapon's JP counterpart is Launcher-NT / ランチャー-NT.   +
* This weapon's JP counterpart is Lavis Blade-NT / ラヴィス=ブレイド-NT. * Based on the Weaponoid "Lavis Blade" from ''Phantasy Star Online 2es''. * Originally appeared in ''Phantasy Star Online''.   +
* This weapon's JP counterpart is Longbow-NT / ロングボウ-NT. * Originally appeared in ''Phantasy Star Universe''.   +
M
* This weapon's JP counterpart is Maisen-NT / マイセン-NT.   +
* This weapon's JP counterpart is Mars Diazuth / マルスディアズス.   +
* This weapon's JP counterpart is Mars Estour / マルスエストゥール.   +
* This weapon's JP counterpart is Meteor Cudgel-NT / 流星棍-NT. * Featured as Orga Cats' weapon in ''Phantasy Star Online 2: The Animation''. * Originally appeared in ''Phantasy Star Online''.   +
* This weapon's JP counterpart is Millioblight-NT / ミリオブライト-NT. * Featured as Koa's weapon in ''Phantasy Star Online 2: The Animation''. * Compatible with Photon Color.   +
* This weapon's JP counterpart is Missouri M13-NT / ミズーリM13-NT.   +
* This weapon's JP counterpart is Monarchadis / モナクハディス.   +
N
* This weapon's JP counterpart is Monkey King Bar / ニョイボウ. <br> Used for Zig's [[Zig_Client_Orders|Putting in the Work - Augmentalist]] client order.   +
* This weapon's JP counterpart is Nemesis Bar-NT / ネメシスバール-NT. * This weapon's Potential has the following effects: ** If 20 seconds pass while no barrier is active, the barrier is deployed. The barrier will remain active upon switching weapons '''if the weapon being switched to has a Potential that is the same type as this Potential''' ([[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-37--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-38--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-39--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-40--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-41--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-42--QINU`"'). ** The barrier produced by this Potential has the following properties: *** Barrier is dispelled upon taking damage (damage from status effects or Alter Ego does not count). *** While the barrier is active, PP consumption decreases and damage taken from the next hit decreases. Damage reduction effect does not extend to Pets.   +
* This weapon's JP counterpart is Nemesis Dual-NT / ネメシスデュアル-NT. * This weapon's Potential has the following effects: ** If 30 seconds pass while no barrier is active, the barrier is deployed. The barrier will remain active upon switching weapons '''if the weapon being switched to has a Potential that is the same type as this Potential''' ([[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-16--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-17--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-18--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-19--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-20--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-21--QINU`"'). ** The barrier produced by this Potential has the following properties: *** Barrier is dispelled upon taking damage (damage from status effects does not count). *** While the barrier is active, PP consumption decreases and damage taken from the next hit decreases.   +
* This weapon's JP counterpart is Nemesis Bullet-NT / ネメシスバレット-NT. * This weapon's Potential has the following effects: ** If 30 seconds pass while no barrier is active, the barrier is deployed. The barrier will remain active upon switching weapons '''if the weapon being switched to has a Potential that is the same type as this Potential''' ([[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-27--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-28--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-29--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-30--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-31--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-32--QINU`"'). ** The barrier produced by this Potential has the following properties: *** Barrier is dispelled upon taking damage (damage from status effects does not count). *** While the barrier is active, PP consumption decreases and damage taken from the next hit decreases.   +
* This weapon's JP counterpart is Nemesis Chain-NT / ネメシスチェイン-NT. * This weapon's Potential has the following effects: ** If 30 seconds pass while no barrier is active, the barrier is deployed. The barrier will remain active upon switching weapons '''if the weapon being switched to has a Potential that is the same type as this Potential''' ([[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-15--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-16--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-17--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-18--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-19--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-20--QINU`"'). ** The barrier produced by this Potential has the following properties: *** Barrier is dispelled upon taking damage (damage from status effects does not count). *** While the barrier is active, PP consumption decreases and damage taken from the next hit decreases.   +
* This weapon's JP counterpart is Nemesis Lance-NT / ネメシスランス-NT. * This weapon's Potential has the following effects: ** If 30 seconds pass while no barrier is active, the barrier is deployed. The barrier will remain active upon switching weapons '''if the weapon being switched to has a Potential that is the same type as this Potential''' ([[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-16--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-17--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-18--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-19--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-20--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-21--QINU`"'). ** The barrier produced by this Potential has the following properties: *** Barrier is dispelled upon taking damage (damage from status effects does not count). *** While the barrier is active, PP consumption decreases and damage taken from the next hit decreases.   +
* This weapon's JP counterpart is Nemesis Slash-NT / ネメシススラッシュ-NT. * This weapon's Potential has the following effects: ** If 30 seconds pass while no barrier is active, the barrier is deployed. The barrier will remain active upon switching weapons '''if the weapon being switched to has a Potential that is the same type as this Potential''' ([[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-27--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-28--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-29--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-30--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-31--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-32--QINU`"'). ** The barrier produced by this Potential has the following properties: *** Barrier is dispelled upon taking damage (damage from status effects does not count). *** While the barrier is active, PP consumption decreases and damage taken from the next hit decreases.   +
* This weapon's JP counterpart is Nemesis Calibur-NT / ネメシスキャリバー-NT. * This weapon's Potential has the following effects: ** If 30 seconds pass while no barrier is active, the barrier is deployed. The barrier will remain active upon switching weapons '''if the weapon being switched to has a Potential that is the same type as this Potential''' ([[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-5--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-6--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-7--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-8--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-9--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-10--QINU`"'). ** The barrier produced by this Potential has the following properties: *** Barrier is dispelled upon taking damage (damage from status effects does not count). *** While the barrier is active, PP consumption decreases and damage taken from the next hit decreases.   +
* This weapon's JP counterpart is Nemesis Feather-NT / ネメシスフェザー-NT. * This weapon's Potential has the following effects: ** If 30 seconds pass while no barrier is active, the barrier is deployed. The barrier will remain active upon switching weapons '''if the weapon being switched to has a Potential that is the same type as this Potential''' ([[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-21--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-22--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-23--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-24--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-25--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-26--QINU`"'). ** The barrier produced by this Potential has the following properties: *** Barrier is dispelled upon taking damage (damage from status effects does not count). *** While the barrier is active, PP consumption decreases and damage taken from the next hit decreases.   +
* This weapon's JP counterpart is Nemesis Shoes-NT / ネメシスシューズ-NT. * This weapon's Potential has the following effects: ** If 30 seconds pass while no barrier is active, the barrier is deployed. The barrier will remain active upon switching weapons '''if the weapon being switched to has a Potential that is the same type as this Potential''' ([[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-5--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-6--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-7--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-8--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-9--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-10--QINU`"'). ** The barrier produced by this Potential has the following properties: *** Barrier is dispelled upon taking damage (damage from status effects does not count). *** While the barrier is active, PP consumption decreases and damage taken from the next hit decreases.   +
* This weapon's JP counterpart is Nemesis Cannon-NT / ネネメシスキャノン-NT. * This weapon's Potential has the following effects: ** If 30 seconds pass while no barrier is active, the barrier is deployed. The barrier will remain active upon switching weapons '''if the weapon being switched to has a Potential that is the same type as this Potential''' ([[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-26--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-27--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-28--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-29--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-30--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-31--QINU`"'). ** The barrier produced by this Potential has the following properties: *** Barrier is dispelled upon taking damage (damage from status effects does not count). *** While the barrier is active, PP consumption decreases and damage taken from the next hit decreases.   +
* This weapon's JP counterpart is Nemesis Sage-NT / ネメシスセイジ-NT. * This weapon's Potential has the following effects: ** If 30 seconds pass while no barrier is active, the barrier is deployed. The barrier will remain active upon switching weapons '''if the weapon being switched to has a Potential that is the same type as this Potential''' ([[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-5--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-6--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-7--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-8--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-9--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-10--QINU`"'). ** The barrier produced by this Potential has the following properties: *** Barrier is dispelled upon taking damage (damage from status effects does not count). *** While the barrier is active, PP consumption decreases and damage taken from the next hit decreases.   +
* This weapon's JP counterpart is Nemesis Fist-NT / ネメシスフィスト-NT. * This weapon's Potential has the following effects: ** If 30 seconds pass while no barrier is active, the barrier is deployed. The barrier will remain active upon switching weapons '''if the weapon being switched to has a Potential that is the same type as this Potential''' ([[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-15--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-16--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-17--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-18--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-19--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-20--QINU`"'). ** The barrier produced by this Potential has the following properties: *** Barrier is dispelled upon taking damage (damage from status effects does not count). *** While the barrier is active, PP consumption decreases and damage taken from the next hit decreases.   +
* This weapon's JP counterpart is Nemesis Shooter-NT / ネメシスシューター-NT. * This weapon's Potential has the following effects: ** If 30 seconds pass while no barrier is active, the barrier is deployed. The barrier will remain active upon switching weapons '''if the weapon being switched to has a Potential that is the same type as this Potential''' ([[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-5--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-6--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-7--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-8--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-9--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-10--QINU`"'). ** The barrier produced by this Potential has the following properties: *** Barrier is dispelled upon taking damage (damage from status effects does not count). *** While the barrier is active, PP consumption decreases and damage taken from the next hit decreases.   +
* This weapon's JP counterpart is Nemesis Dagger-NT / ネメシスダガー-NT. * This weapon's Potential has the following effects: ** If 30 seconds pass while no barrier is active, the barrier is deployed. The barrier will remain active upon switching weapons '''if the weapon being switched to has a Potential that is the same type as this Potential''' ([[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-5--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-6--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-7--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-8--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-9--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-10--QINU`"'). ** The barrier produced by this Potential has the following properties: *** Barrier is dispelled upon taking damage (damage from status effects does not count). *** While the barrier is active, PP consumption decreases and damage taken from the next hit decreases.   +
* This weapon's JP counterpart is Nemesis Kuuga-NT / ネメシスクーガ-NT. * This weapon's Potential has the following effects: ** If 30 seconds pass while no barrier is active, the barrier is deployed. The barrier will remain active upon switching weapons '''if the weapon being switched to has a Potential that is the same type as this Potential''' ([[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-5--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-6--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-7--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-8--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-9--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-10--QINU`"'). ** The barrier produced by this Potential has the following properties: *** Barrier is dispelled upon taking damage (damage from status effects does not count). *** While the barrier is active, PP consumption decreases and damage taken from the next hit decreases.   +
* This weapon's JP counterpart is Nemesis Saber-NT / ネメシスセイバー-NT. * This weapon's Potential has the following effects: ** If 30 seconds pass while no barrier is active, the barrier is deployed. The barrier will remain active upon switching weapons '''if the weapon being switched to has a Potential that is the same type as this Potential''' ([[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-52--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-53--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-54--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-55--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-56--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-57--QINU`"'). ** The barrier produced by this Potential has the following properties: *** Barrier is dispelled upon taking damage (damage from status effects does not count). *** While the barrier is active, PP consumption decreases and damage taken from the next hit decreases.   +
* This weapon's JP counterpart is Nemesis Symbol-NT / ネメシスシンボル-NT. * This weapon's Potential has the following effects: ** If 30 seconds pass while no barrier is active, the barrier is deployed. The barrier will remain active upon switching weapons '''if the weapon being switched to has a Potential that is the same type as this Potential''' ([[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-30--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-31--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-32--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-33--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-34--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-35--QINU`"'). ** The barrier produced by this Potential has the following properties: *** Barrier is dispelled upon taking damage (damage from status effects does not count). *** While the barrier is active, PP consumption decreases and damage taken from the next hit decreases.   +
* This weapon's JP counterpart is Nemesis Cross-NT / ネメシスクロス-NT. * This weapon's Potential has the following effects: ** If 30 seconds pass while no barrier is active, the barrier is deployed. The barrier will remain active upon switching weapons '''if the weapon being switched to has a Potential that is the same type as this Potential''' ([[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-5--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-6--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-7--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-8--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-9--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-10--QINU`"'). ** The barrier produced by this Potential has the following properties: *** Barrier is dispelled upon taking damage (damage from status effects does not count). *** While the barrier is active, PP consumption decreases and damage taken from the next hit decreases.   +
* This weapon's JP counterpart is Nox Chario / ノクスシャリオ.   +
* This weapon's JP counterpart is Nox Crahd-NT / ノクスクラード-NT.   +
* This weapon's JP counterpart is Nox Krieg-NT / ノクスクリーグ-NT.   +
* This weapon's JP counterpart is Nox Lexio-NT / ノクスレクシオ-NT.   +
* This weapon's JP counterpart is Nox Lipher-NT / ノクスリフェル-NT.   +
O
* This weapon's JP counterpart is Obside-NT / オブサイド-NT.   +
P
* This weapon's JP counterpart is Pandora Extreme-NT / パンドラエクストリーム-NT.   +
* This weapon's JP counterpart is Pisastian-NT / ピサスティアン-NT.   +
* This weapon's JP counterpart is Premicheros-NT / プルミケロース-NT.   +
* This weapon's JP counterpart is Profound Floraxion / 深遠刀フロラシオン.<br> * This weapon's Potential has the following additional effect: ** Increase the transformation time of Dark Blast by 10 seconds.   +
* This weapon's JP counterpart is Profound Execuxion / 深遠弾エヘクシオン.<br> * This weapon's Potential has the following additional effect: ** Increase the transformation time of Dark Blast by 10 seconds.   +
* This weapon's JP counterpart is Profound Ambixion / 深遠銃アンビシオン.<br> * This weapon's Potential has the following additional effect: ** Increase the transformation time of Dark Blast by 10 seconds.   +
* This weapon's JP counterpart is Profound Obsessxion / 深遠刃オブセシオン.<br> * This weapon's Potential has the following additional effect: ** Increase the transformation time of Dark Blast by 10 seconds.   +
* This weapon's JP counterpart is Profound Salvaxion / 深遠杖サルバシオン.<br> * This weapon's Potential has the following additional effect: ** Increase the transformation time of Dark Blast by 10 seconds.   +
* This weapon's JP counterpart is Profound Aspiraxion / 深遠棍アスピラシオン.<br> * This weapon's Potential has the following additional effect: ** Increase the transformation time of Dark Blast by 10 seconds.   +
* This weapon's JP counterpart is Profound Bendixion / 深遠脚ベンディシオン.<br> * This weapon's Potential has the following additional effect: ** Increase the transformation time of Dark Blast by 10 seconds.   +
* This weapon's JP counterpart is Profound Creaxion / 深遠翔クレアシオン.<br> * This weapon's Potential has the following additional effect: ** Increase the transformation time of Dark Blast by 10 seconds.   +
* This weapon's JP counterpart is Profound Intenxion / 深遠刻インテンシオン.<br> * This weapon's Potential has the following additional effect: ** Increase the transformation time of Dark Blast by 10 seconds.   +
* This weapon's JP counterpart is Profound Adoraxion / 深遠槍アドラシオン.<br> * This weapon's Potential has the following additional effect: ** Increase the transformation time of Dark Blast by 10 seconds.   +
* This weapon's JP counterpart is Profound Vacillaxion / 深遠砲バシラシオン.<br> * This weapon's Potential has the following additional effect: ** Increase the transformation time of Dark Blast by 10 seconds.   +
* This weapon's JP counterpart is Profound Canxion / 深遠奏カンシオン.<br> * This weapon's Potential has the following additional effect: ** Increase the transformation time of Dark Blast by 10 seconds.   +
* This weapon's JP counterpart is Profound Obligaxion / 深遠弓オブリガシオン.<br> * This weapon's Potential has the following additional effect: ** Increase the transformation time of Dark Blast by 10 seconds.   +
* This weapon's JP counterpart is Profound Oraxion / 深遠符オラシオン.<br> * This weapon's Potential has the following additional effect: ** Increase the transformation time of Dark Blast by 10 seconds.   +
* This weapon's JP counterpart is Profound Asserxion / 深遠拳アサーシオン.<br> * This weapon's Potential has the following additional effect: ** Increase the transformation time of Dark Blast by 10 seconds.   +
* This weapon's JP counterpart is Profound Resurrecxion / 深遠斬レスレクシオン.<br> * This weapon's Potential has the following additional effect: ** Increase the transformation time of Dark Blast by 10 seconds.   +
* This weapon's JP counterpart is Psycho Wand / サイコウォンド.   +