Property:Weapon Additional Info
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This is a property of type Text.
F
''' +
N
*
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T
*
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*
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*
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G
* Fixed Augment: [[File:UIItemAffixAbility.png|link=|Affix]] '"`UNIQ--item-21--QINU`"'
+
D
* Fixed Augment: [[File:UIItemAffixAbility.png|link=|Affix]] '"`UNIQ--item-6--QINU`"'
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R
* Fixed Augment: [[File:UIItemAffixAbility.png|link=|Affix]] '"`UNIQ--item-5--QINU`"'
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F
D
* Full Immunity To Knockback With Weapon Potential Tenacious Spirit.
+
C
* Has a blue glow and a rainbow glow around it when out.
+
D
* Has a light blue glow and rainbow glow around it when out.
+
T
* Has a light white ish blue glow and rainbow glow around it when out.
+
F
H
* Has a rainbow glow around it when out.
+
L
* Has a yellow glow and a rainbow glow around it when out.
+
R
* Opens up when shooting
*Was the few weapons to get nerfed from JP and was 200% but now 82% and skill can't be used on Scion Classes.
+
I
* Originally appeared in ''Phantasy Star Portable 2''.
+
G
R
* This weapon is permanently untradeable.
* This weapon has its Lv. 1 Potential unlocked when obtained.
* This weapon is based on the guns wielded by the main character in the SEGA video game Burning Rangers.
* This weapon is considered an OT weapon meaning it can only be enhanced to +10 cannot unlock its potential due to being part of a weapon system that isn't present in Global.
+
D
* This weapon seems to be a modified version of the JP weapon Demonic Fork-NT / デモニックフォーク-NT.
+
S
* This weapon seems to be a modified version of the JP weapon Sigma Bustad / ジグマバスタッド.
+
* This weapon seems to be a modified version of the JP weapon Sigma Branch / ジグマブランチ.
+
T
* This weapon seems to be a modified version of the JP weapon Barrel Rappy Cannon / タルラッピーキャノン.
+
L
* This weapon seems to be a modified version of the JP weapon Lambda Salvador / ラムダサルバドール.
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R
P
* This weapon seems to be a modified version of the JP weapon Red Bullet Bow / 赤のバレットボウ.
+
R
* This weapon seems to be a modified version of the JP weapon Red Machine Gun / 赤のマシンガン.
+
M
* This weapon seems to be a slightly modified version of the JP weapon Mars Regalus / マルスレガルス.
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U
* This weapon seems to be a slightly modified version of the JP weapon Umblla Stick / アンブラステッキ.
+
A
* This weapon's JP counterpart is Agni Bazooka-NT / アグニバズーカ-NT.
+
* This weapon's JP counterpart is Allure Venera / アリュールヴィネーラ.
+
* This weapon's JP counterpart is Alta Barrel / アルタバレル
+
* This weapon's JP counterpart is Alta Feina / アルタフェイナ
+
* This weapon's JP counterpart is Alva Arkray-NT / アルバアルクレイ-NT.
+
* This weapon's JP counterpart is Alva Diffuse-NT / アルバディフューズ-NT.
+
* This weapon's JP counterpart is Alva Fallounce-NT / アルバフォールオンス-NT.
+
* This weapon's JP counterpart is Alva Launcher-NT / アルバランチャー-NT.
+
* This weapon's JP counterpart is Alva Obside-NT / アルバオブサイド-NT.
+
* This weapon's JP counterpart is Alva Pisastian-NT / アルバピサスティアン-NT.
+
* This weapon's JP counterpart is Alva Quadrapt-NT / アルバクワドラプト-NT.
+
* This weapon's JP counterpart is Alva Raflame-NT / アルバラフレイム-NT.
+
* This weapon's JP counterpart is Alva Striker-NT / アルバストライカー-NT.
+
* This weapon's JP counterpart is Alva T. Machinegun-NT / アルバTマシンガン-NT.
+
* This weapon's JP counterpart is Alva Talis-NT / アルバタリス-NT.
+
* This weapon's JP counterpart is Alva Twin Gatling-NT / アルバTガトリング-NT.
+
* This weapon's JP counterpart is Alva Twin Vulcan-NT / アルバTバルカン-NT.
+
* This weapon's JP counterpart is Arch Revolucio / アーチレボルシオ.
+
* This weapon's JP counterpart is Ark Flan / アークフラン.
* Based on the Weaponoid "Ark Flan" from ''Phantasy Star Online 2es''.
+
* This weapon's JP counterpart is Astral Riser-NT / アストラルライザー-NT.
* Featured as Silva's weapon in ''Phantasy Star Online 2: The Animation''.
* Compatible with Photon Color.
+
* This weapon's JP counterpart is Aura Dellwogg / アウラデルウォッグ.
+
* This weapon's JP counterpart is Aura Diazuth / アウラディアズス.
+
* This weapon's JP counterpart is Aura Estour / アウラエストゥール.
+
* This weapon's JP counterpart is Aura Megawoga / アウラメガウォーガ.
+
* This weapon's JP counterpart is Aura Regalus / アウラレガルス.
+
* This weapon's JP counterpart is Aura Verhaar / アウラヴェルハール.
+
* This weapon's JP counterpart is Aura Vulzzarg / アウラヴォルザーグ.
+
* This weapon's JP counterpart is Aura Zanshou / アウラザンショウ.
+
B
* This weapon's JP counterpart is Bardiche-NT / バルディッシュ-NT.
* Based on the Weaponoid "Bardiche" from ''Phantasy Star Online 2es''.
* Compatible with Photon Color.
+
* This weapon's JP counterpart is Basilis Agus / バジリスアグス.
+
* This weapon's JP counterpart is Basilis Amado / バジリスアマド.
+
* This weapon's JP counterpart is Basilis Cadint / バジリスカディント.
+
* This weapon's JP counterpart is Basilis Dysonia / バジリスディソニア.
+
* This weapon's JP counterpart is Basilis Enad / バジリスエナド.
+
* This weapon's JP counterpart is Basilis Equilion / バジリスイクジリオン.
+
* This weapon's JP counterpart is Basilis Fend / バジリスジフェンド.
+
* This weapon's JP counterpart is Basilis Ganak / バジリスガナク.
+
* This weapon's JP counterpart is Basilis Heres / バジリスヘレース.
+
* This weapon's JP counterpart is Basilis Mediant / バジリスメディント.
+
* This weapon's JP counterpart is Basilis Medister / バジリスメディスタ.
+
* This weapon's JP counterpart is Basilis Progener / バジリスプログナ.
+
* This weapon's JP counterpart is Basilis Reode / バジリスリオード.
+
* This weapon's JP counterpart is Basilis Ridist / バジリスリディスト.
+
* This weapon's JP counterpart is Basilis Romaribus / バジリスロマリブス.
+
* This weapon's JP counterpart is Basilis Seatess / バジリスシーテス.
+
* This weapon's JP counterpart is Blade Revolucio / ブレードレボルシオ.
+
* This weapon's JP counterpart is Blue Crane Ver2 / ブルクレインVer2.
+
* This weapon's JP counterpart is Bluesy Requiem-NT / ブルージレクイエム-NT.
* Based on the Weaponoid "Bluesy Requiem" from ''Phantasy Star Online 2es''.
+
* This weapon's JP counterpart is Bran Mirrors-NT / ブランミラーズ-NT.
+
P
* This weapon's JP counterpart is Bullet Bow-NT / バレットボウ-NT.
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B
* This weapon's JP counterpart is Bullet Revolucio / バレットレボルシオ.
+
C
* This weapon's JP counterpart is Cannon Revolucio / キャノンレボルシオ.
+
* This weapon's JP counterpart is Card Revolucio / カードレボルシオ.
+
* This weapon's JP counterpart is Ceres Fasonte / セレファソンテ.
* This weapon's Potential has the following effects:
** Gain a damage bonus that increases every three hits (1% / 2% / 3% / 4% / 5%).
*** The damage bonus stacks multiplicatively on top of the original damage boost.
*** When the damage bonus is maxed, a barrier forms that grants Super Armor. This barrier persists until 8 seconds pass after the last hit that connects with an enemy.
+
* This weapon's JP counterpart is Ceres Austelph / セレオステルフ.
* This weapon's Potential has the following effects:
** Gain a damage bonus that increases every three hits (1% / 2% / 3% / 4% / 5%).
*** The damage bonus stacks multiplicatively on top of the original damage boost.
*** When the damage bonus is maxed, a barrier forms that grants Super Armor. This barrier persists until 8 seconds pass after the last hit that connects with an enemy.
+
* This weapon's JP counterpart is Ceres Aphaserus / セレアフセロス.
* This weapon's Potential has the following effects:
** Gain a damage bonus that increases every three hits (1% / 2% / 3% / 4% / 5%).
*** The damage bonus stacks multiplicatively on top of the original damage boost.
*** When the damage bonus is maxed, a barrier forms that grants Super Armor. This barrier persists until 8 seconds pass after the last hit that connects with an enemy.
+
* This weapon's JP counterpart is Ceres Phonopus / セレフォノプス.
* This weapon's Potential has the following effects:
** Gain a damage bonus that increases every three hits (1% / 2% / 3% / 4% / 5%).
*** The damage bonus stacks multiplicatively on top of the original damage boost.
*** When the damage bonus is maxed, a barrier forms that grants Super Armor. This barrier persists until 8 seconds pass after the last hit that connects with an enemy.
+
* This weapon's JP counterpart is Ceres Zeostega / セレシオステガ.
* This weapon's Potential has the following effects:
** Gain a damage bonus that increases every three hits (1% / 2% / 3% / 4% / 5%).
*** The damage bonus stacks multiplicatively on top of the original damage boost.
*** When the damage bonus is maxed, a barrier forms that grants Super Armor. This barrier persists until 8 seconds pass after the last hit that connects with an enemy.
+
* This weapon's JP counterpart is Ceres Fouls / セレファウルス.
* This weapon's Potential has the following effects:
** Gain a damage bonus that increases every three hits (1% / 2% / 3% / 4% / 5%).
*** The damage bonus stacks multiplicatively on top of the original damage boost.
*** When the damage bonus is maxed, a barrier forms that grants Super Armor. This barrier persists until 8 seconds pass after the last hit that connects with an enemy.
+
* This weapon's JP counterpart is Ceres Cicopus / セレシオコプス.
* This weapon's Potential has the following effects:
** Gain a damage bonus that increases every three hits (1% / 2% / 3% / 4% / 5%).
*** The damage bonus stacks multiplicatively on top of the original damage boost.
*** When the damage bonus is maxed, a barrier forms that grants Super Armor. This barrier persists until 8 seconds pass after the last hit that connects with an enemy.
+
* This weapon's JP counterpart is Ceres Agrator / セレアグラトル.
* This weapon's Potential has the following effects:
** Gain a damage bonus that increases every three hits (1% / 2% / 3% / 4% / 5%).
*** The damage bonus stacks multiplicatively on top of the original damage boost.
*** When the damage bonus is maxed, a barrier forms that grants Super Armor. This barrier persists until 8 seconds pass after the last hit that connects with an enemy.
+
* This weapon's JP counterpart is Ceres Spiradon / セレスピラドン.
* This weapon's Potential has the following effects:
** Gain a damage bonus that increases every three hits (1% / 2% / 3% / 4% / 5%).
*** The damage bonus stacks multiplicatively on top of the original damage boost.
*** When the damage bonus is maxed, a barrier forms that grants Super Armor. This barrier persists until 8 seconds pass after the last hit that connects with an enemy.
+
* This weapon's JP counterpart is Ceres Necrus / セレネクオルス.
* This weapon's Potential has the following effects:
** Gain a damage bonus that increases every three hits (1% / 2% / 3% / 4% / 5%).
*** The damage bonus stacks multiplicatively on top of the original damage boost.
*** When the damage bonus is maxed, a barrier forms that grants Super Armor. This barrier persists until 8 seconds pass after the last hit that connects with an enemy.
+
* This weapon's JP counterpart is Ceres Dictheus / セレディクテウス.
* This weapon's Potential has the following effects:
** Gain a damage bonus that increases every three hits (1% / 2% / 3% / 4% / 5%).
*** The damage bonus stacks multiplicatively on top of the original damage boost.
*** When the damage bonus is maxed, a barrier forms that grants Super Armor. This barrier persists until 8 seconds pass after the last hit that connects with an enemy.
+
* This weapon's JP counterpart is Ceres Raeir / セレラウィール.
* This weapon's Potential has the following effects:
** Gain a damage bonus that increases every three hits (1% / 2% / 3% / 4% / 5%).
*** The damage bonus stacks multiplicatively on top of the original damage boost.
*** When the damage bonus is maxed, a barrier forms that grants Super Armor. This barrier persists until 8 seconds pass after the last hit that connects with an enemy.
+
* This weapon's JP counterpart is Ceres Hadolophus / セレハドロフス.
* This weapon's Potential has the following effects:
** Gain a damage bonus that increases every three hits (1% / 2% / 3% / 4% / 5%).
*** The damage bonus stacks multiplicatively on top of the original damage boost.
*** When the damage bonus is maxed, a barrier forms that grants Super Armor. This barrier persists until 8 seconds pass after the last hit that connects with an enemy.
+
* This weapon's JP counterpart is Ceres Ivatos / セレイヴァトス.
* This weapon's Potential has the following effects:
** Gain a damage bonus that increases every three hits (1% / 2% / 3% / 4% / 5%).
*** The damage bonus stacks multiplicatively on top of the original damage boost.
*** When the damage bonus is maxed, a barrier forms that grants Super Armor. This barrier persists until 8 seconds pass after the last hit that connects with an enemy.
+
* This weapon's JP counterpart is Ceres Genonics / セレジノニクス.
* This weapon's Potential has the following effects:
** Gain a damage bonus that increases every three hits (1% / 2% / 3% / 4% / 5%).
*** The damage bonus stacks multiplicatively on top of the original damage boost.
*** When the damage bonus is maxed, a barrier forms that grants Super Armor. This barrier persists until 8 seconds pass after the last hit that connects with an enemy.
+
* This weapon's JP counterpart is Ceres Dasaro / セレダーサウロ.
* This weapon's Potential has the following effects:
** Gain a damage bonus that increases every three hits (1% / 2% / 3% / 4% / 5%).
*** The damage bonus stacks multiplicatively on top of the original damage boost.
*** When the damage bonus is maxed, a barrier forms that grants Super Armor. This barrier persists until 8 seconds pass after the last hit that connects with an enemy.
+
* This weapon's JP counterpart is Ceres Ignatos / セレイグナトス.
* This weapon's Potential has the following effects:
** Gain a damage bonus that increases every three hits (1% / 2% / 3% / 4% / 5%).
*** The damage bonus stacks multiplicatively on top of the original damage boost.
*** When the damage bonus is maxed, a barrier forms that grants Super Armor. This barrier persists until 8 seconds pass after the last hit that connects with an enemy.
+
* This weapon's JP counterpart is Ceres Chronis / セレクルオニス.
* This weapon's Potential has the following effects:
** Gain a damage bonus that increases every three hits (1% / 2% / 3% / 4% / 5%).
*** The damage bonus stacks multiplicatively on top of the original damage boost.
*** When the damage bonus is maxed, a barrier forms that grants Super Armor. This barrier persists until 8 seconds pass after the last hit that connects with an enemy.
+
* This weapon's JP counterpart is Clarita Visas-NT / クラーリタ・ヴィサス-NT.
* Featured as Emilia Percival's weapon in ''Phantasy Star Portable 2''.
* Compatible with Photon Color.
+
* This weapon's JP counterpart is Cleasis Anhks / クリシスアンクス.
+
* This weapon's JP counterpart is Cleasis Battadia / クリシスバタディア.
+
* This weapon's JP counterpart is Cleasis Bazera / クリシスバゼラ.
+
* This weapon's JP counterpart is Cleasis Buechse / クリシスビュクゼ.
+
* This weapon's JP counterpart is Cleasis Calvin / クリシスカルバン.
+
* This weapon's JP counterpart is Cleasis Dinares / クリシスディナレス.
+
* This weapon's JP counterpart is Cleasis Gender / クリシスジェンダー.
+
* This weapon's JP counterpart is Cleasis Hander / クリシスハンダー.
+
* This weapon's JP counterpart is Cleasis Janbiya / クリシスジャンビア.
+
* This weapon's JP counterpart is Cleasis Karinza / クリシスカリンザ.
+
* This weapon's JP counterpart is Cleasis Kijal / クリシスキジャル.
+
* This weapon's JP counterpart is Cleasis Medina / クリシスマディーナ.
+
* This weapon's JP counterpart is Cleasis Phossele / クリシスフォセレ.
+
* This weapon's JP counterpart is Cleasis Rangia / クリシスランジア.
+
* This weapon's JP counterpart is Cleasis Sadi / クリシスサディ.
+
* This weapon's JP counterpart is Cleasis Serbs / クリシスセルベス.
+
* This weapon's JP counterpart is Cleasis Tradir / クリシストラディル.
+
D
* This weapon's JP counterpart is Dalz Varley / ダルスバーレイ.
+
* This weapon's JP counterpart is Dio Garland-NT / ディオガーランド-NT.
+
* This weapon's JP counterpart is Dio Radiegle-NT / ディオラディエグル-NT.
+
* This weapon's JP counterpart is Dio Ridultiv-NT / ディオリドゥルティブ-NT
+
* This weapon's JP counterpart is Dio Tigrebow-NT / ディオティグリボウ-NT.
+
* This weapon's JP counterpart is Dio Visburn-NT / ディオヴィスバーン-NT.
+
* This weapon's JP counterpart is Divine Amaterasu-NT / 神杖アマテラス-NT.
+
* This weapon's JP counterpart is Dream Master-NT / ドリームマスター-NT.
+
E
* This weapon's JP counterpart is Eagle Flint-NT / イーグルフリント-NT.
+
* This weapon's JP counterpart is Edge Revolucio / エッジレボルシオ.
+
I
* This weapon's JP counterpart is Evleda Anhks / イヴリダアンクス.
+
F
* This weapon's JP counterpart is Falco Flint-NT / ファルコフリント-NT.
+
* This weapon's JP counterpart is Final-Impact-NT / ファイナルインパクト-NT
+
* This weapon's JP counterpart is Form Greaves / フォームグリーブ.
* This weapon's Potential causes the weapon to fire shockwaves that pierce targets when swung with a normal attack. As the Potential Level rises, the power of the shockwaves increases.
* Shockwave Power is 100% / 120% / 150% on Level 1, 150% / 180% / 225% on Level 2 and 200% / 240% / 300% on level 3.
** Sidestep Strike uses the shockwave power of the first Swing (200% on Level 3).
** '''This is counted as a Ranged attack that uses [[File:UIStatMEL.png|link=|MEL]] MEL Pwr as the determinant stat.'''
*** During damage calculation the game uses the [[File:UIStatSDEF.png|link=|MEL Def]] MEL Def Stat of the enemy.
*** Shockwaves receive the effects of any applicable Ranged damage modifiers, including Gunner's Point Blank Boost, Ranger's Advanced Precision HIt, and the Ranged portion of Hunter's Fury Stance.
*** Shockwaves do not receive headshot bonus, but will still receive the effects of Advanced Precision Hit if it strikes a headshot.
*** Shockwave damage does not vary based on distance to target.
*** Shockwaves can receive Stationary Fire bonus.
** Shockwaves change appearance based on Potential Level.
** Shockwaves receive the effects of Perfect Fury Bonus.
** Shockwaves do not receive the effects of Enhanced Attack, as they are not counted as normal attacks.
** Shockwaves recover 2 PP per hit by default.
** Targets locked-on enemies, but does not home in and vanishes when it strikes environmental objects, such as floors and walls.
*** However it will change elevation up to 45°.
+
* This weapon's JP counterpart is Form Scythe / フォームサイス.
* This weapon's Potential causes the weapon to fire shockwaves that pierce targets when swung with a normal attack. As the Potential Level rises, the power of the shockwaves increases.
* Shockwave Power is 100% / 120% / 150% on Level 1, 150% / 180% / 225% on Level 2 and 200% / 240% / 300% on level 3.
** Sidestep Strike uses the shockwave power of the first Swing (200% on Level 3).
** '''This is counted as a Ranged attack that uses [[File:UIStatMEL.png|link=|MEL]] MEL Pwr as the determinant stat.'''
*** During damage calculation the game uses the [[File:UIStatSDEF.png|link=|MEL Def]] MEL Def Stat of the enemy.
*** Shockwaves receive the effects of any applicable Ranged damage modifiers, including Gunner's Point Blank Boost, Ranger's Advanced Precision HIt, and the Ranged portion of Hunter's Fury Stance.
*** Shockwaves do not receive headshot bonus, but will still receive the effects of Advanced Precision Hit if it strikes a headshot.
*** Shockwave damage does not vary based on distance to target.
*** Shockwaves can receive Stationary Fire bonus.
** Shockwaves change appearance based on Potential Level.
** Shockwaves receive the effects of Perfect Fury Bonus.
** Shockwaves do not receive the effects of Enhanced Attack, as they are not counted as normal attacks.
** Shockwaves recover 2 PP per hit by default.
** Targets locked-on enemies, but does not home in and vanishes when it strikes environmental objects, such as floors and walls.
*** However it will change elevation up to 45°.
** Does not trigger Tech Explosions on hit.
** Unaffected by Wand Lovers, but affected by Wand Reactor.
+
* This weapon's JP counterpart is Form Zapper / フォームザッパー.
* This weapon's Potential causes the weapon to fire shockwaves that pierce targets when swung with a normal attack. As the Potential Level rises, the power of the shockwaves increases.
* Shockwave Power is 100% / 120% / 150% on Level 1, 150% / 180% / 225% on Level 2 and 200% / 240% / 300% on level 3.
** Sidestep Strike uses the shockwave power of the first Swing (200% on Level 3).
** '''This is counted as a Ranged attack that uses [[File:UIStatMEL.png|link=|MEL]] MEL Pwr as the determinant stat.'''
*** During damage calculation the game uses the [[File:UIStatSDEF.png|link=|MEL Def]] MEL Def Stat of the enemy.
*** Shockwaves receive the effects of any applicable Ranged damage modifiers, including Gunner's Point Blank Boost, Ranger's Advanced Precision HIt, and the Ranged portion of Hunter's Fury Stance.
*** Shockwaves do not receive headshot bonus, but will still receive the effects of Advanced Precision Hit if it strikes a headshot.
*** Shockwave damage does not vary based on distance to target.
*** Shockwaves can receive Stationary Fire bonus.
** Shockwaves change appearance based on Potential Level.
** Shockwaves receive the effects of Perfect Fury Bonus.
** Shockwaves do not receive the effects of Enhanced Attack, as they are not counted as normal attacks.
** Shockwaves recover 2 PP per hit by default.
** Targets locked-on enemies, but does not home in and vanishes when it strikes environmental objects, such as floors and walls.
*** However it will change elevation up to 45°.
+
G
* This weapon's JP counterpart is Gadianna-NT / ガディアンナ-NT.
+
* This weapon's JP counterpart is Gandiva / ガーンデーヴァ.
* This weapon is considered an OT weapon meaning it can only be enhanced to +10 cannot unlock its potential due to being part of a weapon system that isn't present in Global.
+
* This weapon's JP counterpart is Gix Kafir / ギクスカフィール.
+
* This weapon's JP counterpart is Gix Shadoke / ギクスシャドーク.
+
* This weapon's JP counterpart is Gix Verata / ギクスヴェラータ.
+
* This weapon's JP counterpart is Gix Viset / ギクスヴィセート.
+
D
* This weapon's JP counterpart is God Hand-NT / ゴッドハンド-NT.
* Featured as Kid's weapon in ''Phantasy Star Online 2: The Animation''.
* Originally appeared in ''Phantasy Star Online''.
* Compatible with Photon Color.
+
F
* This weapon's JP counterpart is Goodbye Fire Ver2 / グッバイファイアVer2.<br>
* Shoots white smoke with fire extinguisher sounds and has a rainbow glow around it when out.
+
G
* This weapon's JP counterpart is Gravilios-NT / グラヴィリオス-NT.
* Based on the Weaponoid "Gravilios" from ''Phantasy Star Online 2es''.
* Compatible with Photon Color.
+
H
* This weapon's JP counterpart is H&S25 Justice-NT / H&S25 ジャスティス-NT.
+
* This weapon's JP counterpart is H10 Missouri T-NT / H10ミズーリT-NT
* Based on the Weaponoid "H10 Missouri T" from ''Phantasy Star Online 2es''.
* Originally appeared in ''Phantasy Star Universe'' and derived from the "H10 Missouri" from ''Phantasy Star Zero''.
+
* This weapon's JP counterpart is Hanmateri-NT / ハンマテリ-NT.
* Originally appeared in ''Phantasy Star Universe''.
+
* This weapon's JP counterpart is Hard Recurve-NT / ハードリカーブ-NT.
+
* This weapon's JP counterpart is Haze Processor Ver2 / ヘイズプロセッサVer2.
+
* This weapon's JP counterpart is Homura no Yomimusubi / ホムラノヨミムスビ.
+
I
* This weapon's JP counterpart is Imperial Pick-NT / インペリアルピック-NT.
* Originally appeared in ''Phantasy Star Online''.
* Featured as Master Nezumi's weapon in ''Phantasy Star Online 2: The Animation''.
* Compatible with Photon Color.
+
* This weapon's JP counterpart is Inferno Bazooka-NT / インフェルノバズーカ-NT.
+
* This weapon's JP counterpart is Invade Arm / インヴェイドアルム.
+
* This weapon's JP counterpart is Invade Axe / インヴェイドアックス.
+
* This weapon's JP counterpart is Invade Bogen / インヴェイドボーゲン.
+
* This weapon's JP counterpart is Invade Buster / インヴェイドバスター.
+
* This weapon's JP counterpart is Invade Calibur / インヴェイドカリバー.
+
* This weapon's JP counterpart is Invade Cannon / インヴェイドキャノン.
+
* This weapon's JP counterpart is Invade Edge / インヴェイドエッジ.
+
* This weapon's JP counterpart is Invade Fencer / インヴェイドフェンサー.
+
* This weapon's JP counterpart is Invade Fist / インヴェイドフィスト.
+
* This weapon's JP counterpart is Invade Galland / インヴェイドガラン.
+
* This weapon's JP counterpart is Invade Rain / インヴェイドレイン.
+
* This weapon's JP counterpart is Invade Savior / インヴェイドセイヴァー.
+
* This weapon's JP counterpart is Invade Shooter / インヴェイドシューター.
+
* This weapon's JP counterpart is Invade Slider / インヴェイドスライダー.
+
* This weapon's JP counterpart is Invade Sorcerer / インヴェイドソーサラー.
+
* This weapon's JP counterpart is Invade Spear / インヴェイドスピアー.
+
J
* This weapon's JP counterpart is Jutus Harmonie / ジュティスアルモニー.
+
K
* This weapon's JP counterpart is Keimostross / ケイモストロス.
+
L
* This weapon's JP counterpart is Lambda Adrastea / ラムダアドラステア.
+
* This weapon's JP counterpart is Lambda Bigglow Ver2 / ラムダビッグロウVer2.
+
* This weapon's JP counterpart is Lambda Hard Quartz / ラムダハードクォーツ.
+
* This weapon's JP counterpart is Lambda Sarcueid / ラムダサークウェイド.
+
* This weapon's JP counterpart is Lambda Turbulas / ラムダタービュラス.
+
* This weapon's JP counterpart is Lambda Sarcueid Ver2/ ラムダサークウェイドVer2.
* Has a blue glow and a rainbow glow around it when out.
+
* This weapon's JP counterpart is Lance Revolucio / ランスレボルシオ.
+
* This weapon's JP counterpart is Lavis Blade-NT / ラヴィス=ブレイド-NT.
* Based on the Weaponoid "Lavis Blade" from ''Phantasy Star Online 2es''.
* Originally appeared in ''Phantasy Star Online''.
+
* This weapon's JP counterpart is Longbow-NT / ロングボウ-NT.
* Originally appeared in ''Phantasy Star Universe''.
+
M
* This weapon's JP counterpart is Mars Diazuth / マルスディアズス.
+
* This weapon's JP counterpart is Mars Estour / マルスエストゥール.
+
* This weapon's JP counterpart is Meteor Cudgel-NT / 流星棍-NT.
* Featured as Orga Cats' weapon in ''Phantasy Star Online 2: The Animation''.
* Originally appeared in ''Phantasy Star Online''.
+
* This weapon's JP counterpart is Millioblight-NT / ミリオブライト-NT.
* Featured as Koa's weapon in ''Phantasy Star Online 2: The Animation''.
* Compatible with Photon Color.
+
* This weapon's JP counterpart is Missouri M13-NT / ミズーリM13-NT.
+
* This weapon's JP counterpart is Monarchadis / モナクハディス.
+
N
* This weapon's JP counterpart is Monkey King Bar / ニョイボウ. <br> Used for Zig's [[Zig_Client_Orders|Putting in the Work - Augmentalist]] client order.
+
* This weapon's JP counterpart is Nemesis Bar-NT / ネメシスバール-NT.
* This weapon's Potential has the following effects:
** If 20 seconds pass while no barrier is active, the barrier is deployed. The barrier will remain active upon switching weapons '''if the weapon being switched to has a Potential that is the same type as this Potential''' ([[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-37--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-38--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-39--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-40--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-41--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-42--QINU`"').
** The barrier produced by this Potential has the following properties:
*** Barrier is dispelled upon taking damage (damage from status effects or Alter Ego does not count).
*** While the barrier is active, PP consumption decreases and damage taken from the next hit decreases. Damage reduction effect does not extend to Pets.
+
* This weapon's JP counterpart is Nemesis Dual-NT / ネメシスデュアル-NT.
* This weapon's Potential has the following effects:
** If 30 seconds pass while no barrier is active, the barrier is deployed. The barrier will remain active upon switching weapons '''if the weapon being switched to has a Potential that is the same type as this Potential''' ([[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-16--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-17--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-18--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-19--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-20--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-21--QINU`"').
** The barrier produced by this Potential has the following properties:
*** Barrier is dispelled upon taking damage (damage from status effects does not count).
*** While the barrier is active, PP consumption decreases and damage taken from the next hit decreases.
+
* This weapon's JP counterpart is Nemesis Bullet-NT / ネメシスバレット-NT.
* This weapon's Potential has the following effects:
** If 30 seconds pass while no barrier is active, the barrier is deployed. The barrier will remain active upon switching weapons '''if the weapon being switched to has a Potential that is the same type as this Potential''' ([[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-27--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-28--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-29--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-30--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-31--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-32--QINU`"').
** The barrier produced by this Potential has the following properties:
*** Barrier is dispelled upon taking damage (damage from status effects does not count).
*** While the barrier is active, PP consumption decreases and damage taken from the next hit decreases.
+
* This weapon's JP counterpart is Nemesis Chain-NT / ネメシスチェイン-NT.
* This weapon's Potential has the following effects:
** If 30 seconds pass while no barrier is active, the barrier is deployed. The barrier will remain active upon switching weapons '''if the weapon being switched to has a Potential that is the same type as this Potential''' ([[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-15--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-16--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-17--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-18--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-19--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-20--QINU`"').
** The barrier produced by this Potential has the following properties:
*** Barrier is dispelled upon taking damage (damage from status effects does not count).
*** While the barrier is active, PP consumption decreases and damage taken from the next hit decreases.
+
* This weapon's JP counterpart is Nemesis Lance-NT / ネメシスランス-NT.
* This weapon's Potential has the following effects:
** If 30 seconds pass while no barrier is active, the barrier is deployed. The barrier will remain active upon switching weapons '''if the weapon being switched to has a Potential that is the same type as this Potential''' ([[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-16--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-17--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-18--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-19--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-20--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-21--QINU`"').
** The barrier produced by this Potential has the following properties:
*** Barrier is dispelled upon taking damage (damage from status effects does not count).
*** While the barrier is active, PP consumption decreases and damage taken from the next hit decreases.
+
* This weapon's JP counterpart is Nemesis Slash-NT / ネメシススラッシュ-NT.
* This weapon's Potential has the following effects:
** If 30 seconds pass while no barrier is active, the barrier is deployed. The barrier will remain active upon switching weapons '''if the weapon being switched to has a Potential that is the same type as this Potential''' ([[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-27--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-28--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-29--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-30--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-31--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-32--QINU`"').
** The barrier produced by this Potential has the following properties:
*** Barrier is dispelled upon taking damage (damage from status effects does not count).
*** While the barrier is active, PP consumption decreases and damage taken from the next hit decreases.
+
* This weapon's JP counterpart is Nemesis Calibur-NT / ネメシスキャリバー-NT.
* This weapon's Potential has the following effects:
** If 30 seconds pass while no barrier is active, the barrier is deployed. The barrier will remain active upon switching weapons '''if the weapon being switched to has a Potential that is the same type as this Potential''' ([[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-5--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-6--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-7--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-8--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-9--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-10--QINU`"').
** The barrier produced by this Potential has the following properties:
*** Barrier is dispelled upon taking damage (damage from status effects does not count).
*** While the barrier is active, PP consumption decreases and damage taken from the next hit decreases.
+
* This weapon's JP counterpart is Nemesis Feather-NT / ネメシスフェザー-NT.
* This weapon's Potential has the following effects:
** If 30 seconds pass while no barrier is active, the barrier is deployed. The barrier will remain active upon switching weapons '''if the weapon being switched to has a Potential that is the same type as this Potential''' ([[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-21--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-22--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-23--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-24--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-25--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-26--QINU`"').
** The barrier produced by this Potential has the following properties:
*** Barrier is dispelled upon taking damage (damage from status effects does not count).
*** While the barrier is active, PP consumption decreases and damage taken from the next hit decreases.
+
* This weapon's JP counterpart is Nemesis Shoes-NT / ネメシスシューズ-NT.
* This weapon's Potential has the following effects:
** If 30 seconds pass while no barrier is active, the barrier is deployed. The barrier will remain active upon switching weapons '''if the weapon being switched to has a Potential that is the same type as this Potential''' ([[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-5--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-6--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-7--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-8--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-9--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-10--QINU`"').
** The barrier produced by this Potential has the following properties:
*** Barrier is dispelled upon taking damage (damage from status effects does not count).
*** While the barrier is active, PP consumption decreases and damage taken from the next hit decreases.
+
* This weapon's JP counterpart is Nemesis Cannon-NT / ネネメシスキャノン-NT.
* This weapon's Potential has the following effects:
** If 30 seconds pass while no barrier is active, the barrier is deployed. The barrier will remain active upon switching weapons '''if the weapon being switched to has a Potential that is the same type as this Potential''' ([[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-26--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-27--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-28--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-29--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-30--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-31--QINU`"').
** The barrier produced by this Potential has the following properties:
*** Barrier is dispelled upon taking damage (damage from status effects does not count).
*** While the barrier is active, PP consumption decreases and damage taken from the next hit decreases.
+
* This weapon's JP counterpart is Nemesis Sage-NT / ネメシスセイジ-NT.
* This weapon's Potential has the following effects:
** If 30 seconds pass while no barrier is active, the barrier is deployed. The barrier will remain active upon switching weapons '''if the weapon being switched to has a Potential that is the same type as this Potential''' ([[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-5--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-6--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-7--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-8--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-9--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-10--QINU`"').
** The barrier produced by this Potential has the following properties:
*** Barrier is dispelled upon taking damage (damage from status effects does not count).
*** While the barrier is active, PP consumption decreases and damage taken from the next hit decreases.
+
* This weapon's JP counterpart is Nemesis Fist-NT / ネメシスフィスト-NT.
* This weapon's Potential has the following effects:
** If 30 seconds pass while no barrier is active, the barrier is deployed. The barrier will remain active upon switching weapons '''if the weapon being switched to has a Potential that is the same type as this Potential''' ([[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-15--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-16--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-17--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-18--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-19--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-20--QINU`"').
** The barrier produced by this Potential has the following properties:
*** Barrier is dispelled upon taking damage (damage from status effects does not count).
*** While the barrier is active, PP consumption decreases and damage taken from the next hit decreases.
+
* This weapon's JP counterpart is Nemesis Shooter-NT / ネメシスシューター-NT.
* This weapon's Potential has the following effects:
** If 30 seconds pass while no barrier is active, the barrier is deployed. The barrier will remain active upon switching weapons '''if the weapon being switched to has a Potential that is the same type as this Potential''' ([[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-5--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-6--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-7--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-8--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-9--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-10--QINU`"').
** The barrier produced by this Potential has the following properties:
*** Barrier is dispelled upon taking damage (damage from status effects does not count).
*** While the barrier is active, PP consumption decreases and damage taken from the next hit decreases.
+
* This weapon's JP counterpart is Nemesis Dagger-NT / ネメシスダガー-NT.
* This weapon's Potential has the following effects:
** If 30 seconds pass while no barrier is active, the barrier is deployed. The barrier will remain active upon switching weapons '''if the weapon being switched to has a Potential that is the same type as this Potential''' ([[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-5--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-6--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-7--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-8--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-9--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-10--QINU`"').
** The barrier produced by this Potential has the following properties:
*** Barrier is dispelled upon taking damage (damage from status effects does not count).
*** While the barrier is active, PP consumption decreases and damage taken from the next hit decreases.
+
* This weapon's JP counterpart is Nemesis Kuuga-NT / ネメシスクーガ-NT.
* This weapon's Potential has the following effects:
** If 30 seconds pass while no barrier is active, the barrier is deployed. The barrier will remain active upon switching weapons '''if the weapon being switched to has a Potential that is the same type as this Potential''' ([[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-5--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-6--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-7--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-8--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-9--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-10--QINU`"').
** The barrier produced by this Potential has the following properties:
*** Barrier is dispelled upon taking damage (damage from status effects does not count).
*** While the barrier is active, PP consumption decreases and damage taken from the next hit decreases.
+
* This weapon's JP counterpart is Nemesis Saber-NT / ネメシスセイバー-NT.
* This weapon's Potential has the following effects:
** If 30 seconds pass while no barrier is active, the barrier is deployed. The barrier will remain active upon switching weapons '''if the weapon being switched to has a Potential that is the same type as this Potential''' ([[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-52--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-53--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-54--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-55--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-56--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-57--QINU`"').
** The barrier produced by this Potential has the following properties:
*** Barrier is dispelled upon taking damage (damage from status effects does not count).
*** While the barrier is active, PP consumption decreases and damage taken from the next hit decreases.
+
* This weapon's JP counterpart is Nemesis Symbol-NT / ネメシスシンボル-NT.
* This weapon's Potential has the following effects:
** If 30 seconds pass while no barrier is active, the barrier is deployed. The barrier will remain active upon switching weapons '''if the weapon being switched to has a Potential that is the same type as this Potential''' ([[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-30--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-31--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-32--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-33--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-34--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-35--QINU`"').
** The barrier produced by this Potential has the following properties:
*** Barrier is dispelled upon taking damage (damage from status effects does not count).
*** While the barrier is active, PP consumption decreases and damage taken from the next hit decreases.
+
* This weapon's JP counterpart is Nemesis Cross-NT / ネメシスクロス-NT.
* This weapon's Potential has the following effects:
** If 30 seconds pass while no barrier is active, the barrier is deployed. The barrier will remain active upon switching weapons '''if the weapon being switched to has a Potential that is the same type as this Potential''' ([[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-5--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-6--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-7--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-8--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-9--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-10--QINU`"').
** The barrier produced by this Potential has the following properties:
*** Barrier is dispelled upon taking damage (damage from status effects does not count).
*** While the barrier is active, PP consumption decreases and damage taken from the next hit decreases.
+
* This weapon's JP counterpart is Nox Chario / ノクスシャリオ.
+
* This weapon's JP counterpart is Nox Lipher-NT / ノクスリフェル-NT.
+
O
P
* This weapon's JP counterpart is Pandora Extreme-NT / パンドラエクストリーム-NT.
+
* This weapon's JP counterpart is Premicheros-NT / プルミケロース-NT.
+
* This weapon's JP counterpart is Profound Floraxion / 深遠刀フロラシオン.<br>
* This weapon's Potential has the following additional effect:
** Increase the transformation time of Dark Blast by 10 seconds.
+
* This weapon's JP counterpart is Profound Execuxion / 深遠弾エヘクシオン.<br>
* This weapon's Potential has the following additional effect:
** Increase the transformation time of Dark Blast by 10 seconds.
+
* This weapon's JP counterpart is Profound Ambixion / 深遠銃アンビシオン.<br>
* This weapon's Potential has the following additional effect:
** Increase the transformation time of Dark Blast by 10 seconds.
+
* This weapon's JP counterpart is Profound Obsessxion / 深遠刃オブセシオン.<br>
* This weapon's Potential has the following additional effect:
** Increase the transformation time of Dark Blast by 10 seconds.
+
* This weapon's JP counterpart is Profound Salvaxion / 深遠杖サルバシオン.<br>
* This weapon's Potential has the following additional effect:
** Increase the transformation time of Dark Blast by 10 seconds.
+
* This weapon's JP counterpart is Profound Aspiraxion / 深遠棍アスピラシオン.<br>
* This weapon's Potential has the following additional effect:
** Increase the transformation time of Dark Blast by 10 seconds.
+
* This weapon's JP counterpart is Profound Bendixion / 深遠脚ベンディシオン.<br>
* This weapon's Potential has the following additional effect:
** Increase the transformation time of Dark Blast by 10 seconds.
+
* This weapon's JP counterpart is Profound Creaxion / 深遠翔クレアシオン.<br>
* This weapon's Potential has the following additional effect:
** Increase the transformation time of Dark Blast by 10 seconds.
+
* This weapon's JP counterpart is Profound Intenxion / 深遠刻インテンシオン.<br>
* This weapon's Potential has the following additional effect:
** Increase the transformation time of Dark Blast by 10 seconds.
+
* This weapon's JP counterpart is Profound Adoraxion / 深遠槍アドラシオン.<br>
* This weapon's Potential has the following additional effect:
** Increase the transformation time of Dark Blast by 10 seconds.
+
* This weapon's JP counterpart is Profound Vacillaxion / 深遠砲バシラシオン.<br>
* This weapon's Potential has the following additional effect:
** Increase the transformation time of Dark Blast by 10 seconds.
+
* This weapon's JP counterpart is Profound Canxion / 深遠奏カンシオン.<br>
* This weapon's Potential has the following additional effect:
** Increase the transformation time of Dark Blast by 10 seconds.
+
* This weapon's JP counterpart is Profound Obligaxion / 深遠弓オブリガシオン.<br>
* This weapon's Potential has the following additional effect:
** Increase the transformation time of Dark Blast by 10 seconds.
+
* This weapon's JP counterpart is Profound Oraxion / 深遠符オラシオン.<br>
* This weapon's Potential has the following additional effect:
** Increase the transformation time of Dark Blast by 10 seconds.
+
* This weapon's JP counterpart is Profound Asserxion / 深遠拳アサーシオン.<br>
* This weapon's Potential has the following additional effect:
** Increase the transformation time of Dark Blast by 10 seconds.
+
* This weapon's JP counterpart is Profound Resurrecxion / 深遠斬レスレクシオン.<br>
* This weapon's Potential has the following additional effect:
** Increase the transformation time of Dark Blast by 10 seconds.
+
* This weapon's JP counterpart is Psycho Wand / サイコウォンド.
+