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This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- H10 Missouri Twin + ( * This weapon's JP counterpart is H10 Mis … </br>* This weapon's JP counterpart is H10 Missouri T-NT / H10ミズーリT-NT</br>* Based on the Weaponoid "H10 Missouri T" from ''Phantasy Star Online 2es''.</br>* Originally appeared in ''Phantasy Star Universe'' and derived from the "H10 Missouri" from ''Phantasy Star Zero''.</br>"H10 Missouri" from ''Phantasy Star Zero''. )
- Hanmateri + ( * This weapon's JP counterpart is Hanmateri-NT / ハンマテリ-NT. * Originally appeared in ''Phantasy Star Universe''. )
- Hard Recurve + ( * This weapon's JP counterpart is Hard Recurve-NT / ハードリカーブ-NT. )
- Haze Processor v2 + ( * This weapon's JP counterpart is Haze Processor Ver2 / ヘイズプロセッサVer2. )
- Hitogata + ( * This weapon's JP counterpart is Hitogata / ヒトガタ. )
- Homura no Yomimusubi + ( * This weapon's JP counterpart is Homura no Yomimusubi / ホムラノヨミムスビ. )
- Imperial Pick + ( * This weapon's JP counterpart is Imperial Pick-NT / インペリアルピック-NT. * Originally appeared in ''Phantasy Star Online''. * Featured as Master Nezumi's weapon in ''Phantasy Star Online 2: The Animation''. * Compatible with Photon Color. )
- Inferno Bazooka + ( * This weapon's JP counterpart is Inferno Bazooka-NT / インフェルノバズーカ-NT. )
- Invade Arm + ( * This weapon's JP counterpart is Invade Arm / インヴェイドアルム. )
- Invade Axe + ( * This weapon's JP counterpart is Invade Axe / インヴェイドアックス. )
- Invade Bogen + ( * This weapon's JP counterpart is Invade Bogen / インヴェイドボーゲン. )
- Invade Buster + ( * This weapon's JP counterpart is Invade Buster / インヴェイドバスター. )
- Invade Calibur + ( * This weapon's JP counterpart is Invade Calibur / インヴェイドカリバー. )
- Invade Cannon + ( * This weapon's JP counterpart is Invade Cannon / インヴェイドキャノン. )
- Invade Edge + ( * This weapon's JP counterpart is Invade Edge / インヴェイドエッジ. )
- Invade Fencers + ( * This weapon's JP counterpart is Invade Fencer / インヴェイドフェンサー. )
- Invade Fists + ( * This weapon's JP counterpart is Invade Fist / インヴェイドフィスト. )
- Invade Galland + ( * This weapon's JP counterpart is Invade Galland / インヴェイドガラン. )
- Invade Rain + ( * This weapon's JP counterpart is Invade Rain / インヴェイドレイン. )
- Invade Sabers + ( * This weapon's JP counterpart is Invade Savior / インヴェイドセイヴァー. )
- Invade Shooter + ( * This weapon's JP counterpart is Invade Shooter / インヴェイドシューター. )
- Invade Sliders + ( * This weapon's JP counterpart is Invade Slider / インヴェイドスライダー. )
- Invade Sorcerer's Rod + ( * This weapon's JP counterpart is Invade Sorcerer / インヴェイドソーサラー. )
- Invade Spear + ( * This weapon's JP counterpart is Invade Spear / インヴェイドスピアー. )
- Jutus Harmony + ( * This weapon's JP counterpart is Jutus Harmonie / ジュティスアルモニー. )
- Keimostross + ( * This weapon's JP counterpart is Keimostross / ケイモストロス. )
- Lambda Adrastea + ( * This weapon's JP counterpart is Lambda Adrastea / ラムダアドラステア. )
- Lambda Bigglow v2 + ( * This weapon's JP counterpart is Lambda Bigglow Ver2 / ラムダビッグロウVer2. )
- Lambda Hard Quartz + ( * This weapon's JP counterpart is Lambda Hard Quartz / ラムダハードクォーツ. )
- Lambda Sarcueid + ( * This weapon's JP counterpart is Lambda Sarcueid / ラムダサークウェイド. )
- Lambda Turbulas + ( * This weapon's JP counterpart is Lambda Turbulas / ラムダタービュラス. )
- Lambda Sarcueid v2 + ( * This weapon's JP counterpart is Lambda Sarcueid Ver2/ ラムダサークウェイドVer2. * Has a blue glow and a rainbow glow around it when out. )
- Lance Revolsio + ( * This weapon's JP counterpart is Lance Revolucio / ランスレボルシオ. )
- Launcher + ( * This weapon's JP counterpart is Launcher-NT / ランチャー-NT. )
- Lavis Blades + ( * This weapon's JP counterpart is Lavis Blade-NT / ラヴィス=ブレイド-NT. * Based on the Weaponoid "Lavis Blade" from ''Phantasy Star Online 2es''. * Originally appeared in ''Phantasy Star Online''. )
- Longbow + ( * This weapon's JP counterpart is Longbow-NT / ロングボウ-NT. * Originally appeared in ''Phantasy Star Universe''. )
- Maisen + ( * This weapon's JP counterpart is Maisen-NT / マイセン-NT. )
- Mars Diazuth + ( * This weapon's JP counterpart is Mars Diazuth / マルスディアズス. )
- Mars Estur + ( * This weapon's JP counterpart is Mars Estour / マルスエストゥール. )
- Meteor Cudgel + ( * This weapon's JP counterpart is Meteor Cudgel-NT / 流星棍-NT. * Featured as Orga Cats' weapon in ''Phantasy Star Online 2: The Animation''. * Originally appeared in ''Phantasy Star Online''. )
- Milio Bright + ( * This weapon's JP counterpart is Millioblight-NT / ミリオブライト-NT. * Featured as Koa's weapon in ''Phantasy Star Online 2: The Animation''. * Compatible with Photon Color. )
- Missouri M13 + ( * This weapon's JP counterpart is Missouri M13-NT / ミズーリM13-NT. )
- Monak Hadis + ( * This weapon's JP counterpart is Monarchadis / モナクハディス. )
- Nyoibo + ( * This weapon's JP counterpart is Monkey King Bar / ニョイボウ. <br> Used for Zig's [[Zig_Client_Orders|Putting in the Work - Augmentalist]] client order. )
- Nemesis Dual + ( * This weapon's JP counterpart is Nemesis … </br>* This weapon's JP counterpart is Nemesis Dual-NT / ネメシスデュアル-NT.</br>* This weapon's Potential has the following effects:</br>** If 30 seconds pass while no barrier is active, the barrier is deployed. The barrier will remain active upon switching weapons '''if the weapon being switched to has a Potential that is the same type as this Potential''' ([[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-5--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-6--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-7--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-8--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-9--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-10--QINU`"').</br>** The barrier produced by this Potential has the following properties:</br>*** Barrier is dispelled upon taking damage (damage from status effects does not count).</br>*** While the barrier is active, PP consumption decreases and damage taken from the next hit decreases.</br>d damage taken from the next hit decreases. )
- Nemesis Cannon + ( * This weapon's JP counterpart is Nemesis … </br>* This weapon's JP counterpart is Nemesis Cannon-NT / ネネメシスキャノン-NT.</br>* This weapon's Potential has the following effects:</br>** If 30 seconds pass while no barrier is active, the barrier is deployed. The barrier will remain active upon switching weapons '''if the weapon being switched to has a Potential that is the same type as this Potential''' ([[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-5--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-6--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-7--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-8--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-9--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-10--QINU`"').</br>** The barrier produced by this Potential has the following properties:</br>*** Barrier is dispelled upon taking damage (damage from status effects does not count).</br>*** While the barrier is active, PP consumption decreases and damage taken from the next hit decreases.</br>d damage taken from the next hit decreases. )
- Nemesis Fists + ( * This weapon's JP counterpart is Nemesis … </br>* This weapon's JP counterpart is Nemesis Fist-NT / ネメシスフィスト-NT.</br>* This weapon's Potential has the following effects:</br>** If 30 seconds pass while no barrier is active, the barrier is deployed. The barrier will remain active upon switching weapons '''if the weapon being switched to has a Potential that is the same type as this Potential''' ([[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-5--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-6--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-7--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-8--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-9--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-10--QINU`"').</br>** The barrier produced by this Potential has the following properties:</br>*** Barrier is dispelled upon taking damage (damage from status effects does not count).</br>*** While the barrier is active, PP consumption decreases and damage taken from the next hit decreases.</br>d damage taken from the next hit decreases. )
- Nemesis Chain + ( * This weapon's JP counterpart is Nemesis … </br>* This weapon's JP counterpart is Nemesis Chain-NT / ネメシスチェイン-NT.</br>* This weapon's Potential has the following effects:</br>** If 30 seconds pass while no barrier is active, the barrier is deployed. The barrier will remain active upon switching weapons '''if the weapon being switched to has a Potential that is the same type as this Potential''' ([[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-5--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-6--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-7--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-8--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-9--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-10--QINU`"').</br>** The barrier produced by this Potential has the following properties:</br>*** Barrier is dispelled upon taking damage (damage from status effects does not count).</br>*** While the barrier is active, PP consumption decreases and damage taken from the next hit decreases.</br>d damage taken from the next hit decreases. )
- Nemesis Calibur + ( * This weapon's JP counterpart is Nemesis … </br>* This weapon's JP counterpart is Nemesis Calibur-NT / ネメシスキャリバー-NT.</br>* This weapon's Potential has the following effects:</br>** If 30 seconds pass while no barrier is active, the barrier is deployed. The barrier will remain active upon switching weapons '''if the weapon being switched to has a Potential that is the same type as this Potential''' ([[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-5--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-6--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-7--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-8--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-9--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-10--QINU`"').</br>** The barrier produced by this Potential has the following properties:</br>*** Barrier is dispelled upon taking damage (damage from status effects does not count).</br>*** While the barrier is active, PP consumption decreases and damage taken from the next hit decreases.</br>d damage taken from the next hit decreases. )
- Nemesis Bullet + ( * This weapon's JP counterpart is Nemesis … </br>* This weapon's JP counterpart is Nemesis Bullet-NT / ネメシスバレット-NT.</br>* This weapon's Potential has the following effects:</br>** If 30 seconds pass while no barrier is active, the barrier is deployed. The barrier will remain active upon switching weapons '''if the weapon being switched to has a Potential that is the same type as this Potential''' ([[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-5--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-6--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-7--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-8--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-9--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-10--QINU`"').</br>** The barrier produced by this Potential has the following properties:</br>*** Barrier is dispelled upon taking damage (damage from status effects does not count).</br>*** While the barrier is active, PP consumption decreases and damage taken from the next hit decreases.</br>d damage taken from the next hit decreases. )
- Nemesis Saber + ( * This weapon's JP counterpart is Nemesis … </br>* This weapon's JP counterpart is Nemesis Saber-NT / ネメシスセイバー-NT.</br>* This weapon's Potential has the following effects:</br>** If 30 seconds pass while no barrier is active, the barrier is deployed. The barrier will remain active upon switching weapons '''if the weapon being switched to has a Potential that is the same type as this Potential''' ([[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-5--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-6--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-7--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-8--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-9--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-10--QINU`"').</br>** The barrier produced by this Potential has the following properties:</br>*** Barrier is dispelled upon taking damage (damage from status effects does not count).</br>*** While the barrier is active, PP consumption decreases and damage taken from the next hit decreases.</br>d damage taken from the next hit decreases. )