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A list of all pages that have property "Weapon Additional Info" with value " * This weapon's JP counterpart is Keimostross / ケイモストロス. ". Since there have been only a few results, also nearby values are displayed.

Showing below up to 26 results starting with #1.

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List of results

  • H10 Missouri Twin  + ( * This weapon's JP counterpart is H10 Mis</br>* This weapon's JP counterpart is H10 Missouri T-NT / H10ミズーリT-NT</br>* Based on the Weaponoid "H10 Missouri T" from ''Phantasy Star Online 2es''.</br>* Originally appeared in ''Phantasy Star Universe'' and derived from the "H10 Missouri" from ''Phantasy Star Zero''.</br>"H10 Missouri" from ''Phantasy Star Zero''. )
  • Hanmateri  + ( * This weapon's JP counterpart is Hanmateri-NT / ハンマテリ-NT. * Originally appeared in ''Phantasy Star Universe''. )
  • Hard Recurve  + ( * This weapon's JP counterpart is Hard Recurve-NT / ハードリカーブ-NT. )
  • Haze Processor v2  + ( * This weapon's JP counterpart is Haze Processor Ver2 / ヘイズプロセッサVer2. )
  • Hitogata  + ( * This weapon's JP counterpart is Hitogata / ヒトガタ. )
  • Homura no Yomimusubi  + ( * This weapon's JP counterpart is Homura no Yomimusubi / ホムラノヨミムスビ. )
  • Imperial Pick  + ( * This weapon's JP counterpart is Imperial Pick-NT / インペリアルピック-NT. * Originally appeared in ''Phantasy Star Online''. * Featured as Master Nezumi's weapon in ''Phantasy Star Online 2: The Animation''. * Compatible with Photon Color. )
  • Inferno Bazooka  + ( * This weapon's JP counterpart is Inferno Bazooka-NT / インフェルノバズーカ-NT. )
  • Invade Arm  + ( * This weapon's JP counterpart is Invade Arm / インヴェイドアルム. )
  • Invade Axe  + ( * This weapon's JP counterpart is Invade Axe / インヴェイドアックス. )
  • Invade Bogen  + ( * This weapon's JP counterpart is Invade Bogen / インヴェイドボーゲン. )
  • Invade Buster  + ( * This weapon's JP counterpart is Invade Buster / インヴェイドバスター. )
  • Invade Calibur  + ( * This weapon's JP counterpart is Invade Calibur / インヴェイドカリバー. )
  • Invade Cannon  + ( * This weapon's JP counterpart is Invade Cannon / インヴェイドキャノン. )
  • Invade Edge  + ( * This weapon's JP counterpart is Invade Edge / インヴェイドエッジ. )
  • Invade Fencers  + ( * This weapon's JP counterpart is Invade Fencer / インヴェイドフェンサー. )
  • Invade Fists  + ( * This weapon's JP counterpart is Invade Fist / インヴェイドフィスト. )
  • Invade Galland  + ( * This weapon's JP counterpart is Invade Galland / インヴェイドガラン. )
  • Invade Rain  + ( * This weapon's JP counterpart is Invade Rain / インヴェイドレイン. )
  • Invade Sabers  + ( * This weapon's JP counterpart is Invade Savior / インヴェイドセイヴァー. )
  • Invade Shooter  + ( * This weapon's JP counterpart is Invade Shooter / インヴェイドシューター. )
  • Invade Sliders  + ( * This weapon's JP counterpart is Invade Slider / インヴェイドスライダー. )
  • Invade Sorcerer's Rod  + ( * This weapon's JP counterpart is Invade Sorcerer / インヴェイドソーサラー. )
  • Invade Spear  + ( * This weapon's JP counterpart is Invade Spear / インヴェイドスピアー. )
  • Jutus Harmony  + ( * This weapon's JP counterpart is Jutus Harmonie / ジュティスアルモニー. )
  • Keimostross  + ( * This weapon's JP counterpart is Keimostross / ケイモストロス. )
  • Lambda Adrastea  + ( * This weapon's JP counterpart is Lambda Adrastea / ラムダアドラステア. )
  • Lambda Bigglow v2  + ( * This weapon's JP counterpart is Lambda Bigglow Ver2 / ラムダビッグロウVer2. )
  • Lambda Hard Quartz  + ( * This weapon's JP counterpart is Lambda Hard Quartz / ラムダハードクォーツ. )
  • Lambda Sarcueid  + ( * This weapon's JP counterpart is Lambda Sarcueid / ラムダサークウェイド. )
  • Lambda Turbulas  + ( * This weapon's JP counterpart is Lambda Turbulas / ラムダタービュラス. )
  • Lambda Sarcueid v2  + ( * This weapon's JP counterpart is Lambda Sarcueid Ver2/ ラムダサークウェイドVer2. * Has a blue glow and a rainbow glow around it when out. )
  • Lance Revolsio  + ( * This weapon's JP counterpart is Lance Revolucio / ランスレボルシオ. )
  • Launcher  + ( * This weapon's JP counterpart is Launcher-NT / ランチャー-NT. )
  • Lavis Blades  + ( * This weapon's JP counterpart is Lavis Blade-NT / ラヴィス=ブレイド-NT. * Based on the Weaponoid "Lavis Blade" from ''Phantasy Star Online 2es''. * Originally appeared in ''Phantasy Star Online''. )
  • Longbow  + ( * This weapon's JP counterpart is Longbow-NT / ロングボウ-NT. * Originally appeared in ''Phantasy Star Universe''. )
  • Maisen  + ( * This weapon's JP counterpart is Maisen-NT / マイセン-NT. )
  • Mars Diazuth  + ( * This weapon's JP counterpart is Mars Diazuth / マルスディアズス. )
  • Mars Estur  + ( * This weapon's JP counterpart is Mars Estour / マルスエストゥール. )
  • Meteor Cudgel  + ( * This weapon's JP counterpart is Meteor Cudgel-NT / 流星棍-NT. * Featured as Orga Cats' weapon in ''Phantasy Star Online 2: The Animation''. * Originally appeared in ''Phantasy Star Online''. )
  • Milio Bright  + ( * This weapon's JP counterpart is Millioblight-NT / ミリオブライト-NT. * Featured as Koa's weapon in ''Phantasy Star Online 2: The Animation''. * Compatible with Photon Color. )
  • Missouri M13  + ( * This weapon's JP counterpart is Missouri M13-NT / ミズーリM13-NT. )
  • Monak Hadis  + ( * This weapon's JP counterpart is Monarchadis / モナクハディス. )
  • Nyoibo  + ( * This weapon's JP counterpart is Monkey King Bar / ニョイボウ. <br> Used for Zig's [[Zig_Client_Orders|Putting in the Work - Augmentalist]] client order. )
  • Nemesis Dual  + ( * This weapon's JP counterpart is Nemesis</br>* This weapon's JP counterpart is Nemesis Dual-NT / ネメシスデュアル-NT.</br>* This weapon's Potential has the following effects:</br>** If 30 seconds pass while no barrier is active, the barrier is deployed. The barrier will remain active upon switching weapons '''if the weapon being switched to has a Potential that is the same type as this Potential''' ([[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-5--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-6--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-7--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-8--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-9--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-10--QINU`"').</br>** The barrier produced by this Potential has the following properties:</br>*** Barrier is dispelled upon taking damage (damage from status effects does not count).</br>*** While the barrier is active, PP consumption decreases and damage taken from the next hit decreases.</br>d damage taken from the next hit decreases. )
  • Nemesis Cannon  + ( * This weapon's JP counterpart is Nemesis</br>* This weapon's JP counterpart is Nemesis Cannon-NT / ネネメシスキャノン-NT.</br>* This weapon's Potential has the following effects:</br>** If 30 seconds pass while no barrier is active, the barrier is deployed. The barrier will remain active upon switching weapons '''if the weapon being switched to has a Potential that is the same type as this Potential''' ([[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-5--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-6--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-7--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-8--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-9--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-10--QINU`"').</br>** The barrier produced by this Potential has the following properties:</br>*** Barrier is dispelled upon taking damage (damage from status effects does not count).</br>*** While the barrier is active, PP consumption decreases and damage taken from the next hit decreases.</br>d damage taken from the next hit decreases. )
  • Nemesis Fists  + ( * This weapon's JP counterpart is Nemesis</br>* This weapon's JP counterpart is Nemesis Fist-NT / ネメシスフィスト-NT.</br>* This weapon's Potential has the following effects:</br>** If 30 seconds pass while no barrier is active, the barrier is deployed. The barrier will remain active upon switching weapons '''if the weapon being switched to has a Potential that is the same type as this Potential''' ([[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-5--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-6--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-7--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-8--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-9--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-10--QINU`"').</br>** The barrier produced by this Potential has the following properties:</br>*** Barrier is dispelled upon taking damage (damage from status effects does not count).</br>*** While the barrier is active, PP consumption decreases and damage taken from the next hit decreases.</br>d damage taken from the next hit decreases. )
  • Nemesis Chain  + ( * This weapon's JP counterpart is Nemesis</br>* This weapon's JP counterpart is Nemesis Chain-NT / ネメシスチェイン-NT.</br>* This weapon's Potential has the following effects:</br>** If 30 seconds pass while no barrier is active, the barrier is deployed. The barrier will remain active upon switching weapons '''if the weapon being switched to has a Potential that is the same type as this Potential''' ([[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-5--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-6--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-7--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-8--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-9--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-10--QINU`"').</br>** The barrier produced by this Potential has the following properties:</br>*** Barrier is dispelled upon taking damage (damage from status effects does not count).</br>*** While the barrier is active, PP consumption decreases and damage taken from the next hit decreases.</br>d damage taken from the next hit decreases. )
  • Nemesis Calibur  + ( * This weapon's JP counterpart is Nemesis</br>* This weapon's JP counterpart is Nemesis Calibur-NT / ネメシスキャリバー-NT.</br>* This weapon's Potential has the following effects:</br>** If 30 seconds pass while no barrier is active, the barrier is deployed. The barrier will remain active upon switching weapons '''if the weapon being switched to has a Potential that is the same type as this Potential''' ([[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-5--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-6--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-7--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-8--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-9--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-10--QINU`"').</br>** The barrier produced by this Potential has the following properties:</br>*** Barrier is dispelled upon taking damage (damage from status effects does not count).</br>*** While the barrier is active, PP consumption decreases and damage taken from the next hit decreases.</br>d damage taken from the next hit decreases. )
  • Nemesis Bullet  + ( * This weapon's JP counterpart is Nemesis</br>* This weapon's JP counterpart is Nemesis Bullet-NT / ネメシスバレット-NT.</br>* This weapon's Potential has the following effects:</br>** If 30 seconds pass while no barrier is active, the barrier is deployed. The barrier will remain active upon switching weapons '''if the weapon being switched to has a Potential that is the same type as this Potential''' ([[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-5--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-6--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-7--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-8--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-9--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-10--QINU`"').</br>** The barrier produced by this Potential has the following properties:</br>*** Barrier is dispelled upon taking damage (damage from status effects does not count).</br>*** While the barrier is active, PP consumption decreases and damage taken from the next hit decreases.</br>d damage taken from the next hit decreases. )
  • Nemesis Saber  + ( * This weapon's JP counterpart is Nemesis</br>* This weapon's JP counterpart is Nemesis Saber-NT / ネメシスセイバー-NT.</br>* This weapon's Potential has the following effects:</br>** If 30 seconds pass while no barrier is active, the barrier is deployed. The barrier will remain active upon switching weapons '''if the weapon being switched to has a Potential that is the same type as this Potential''' ([[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-5--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-6--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-7--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-8--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-9--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-10--QINU`"').</br>** The barrier produced by this Potential has the following properties:</br>*** Barrier is dispelled upon taking damage (damage from status effects does not count).</br>*** While the barrier is active, PP consumption decreases and damage taken from the next hit decreases.</br>d damage taken from the next hit decreases. )