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This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Aura Delacque + ( * This weapon's JP counterpart is Aura Dellwogg / アウラデルウォッグ. )
- Aura Diazuth + ( * This weapon's JP counterpart is Aura Diazuth / アウラディアズス. )
- Aura Estur + ( * This weapon's JP counterpart is Aura Estour / アウラエストゥール. )
- Aura Megawoga + ( * This weapon's JP counterpart is Aura Megawoga / アウラメガウォーガ. )
- Aura Legars + ( * This weapon's JP counterpart is Aura Regalus / アウラレガルス. )
- Aura Verharl + ( * This weapon's JP counterpart is Aura Verhaar / アウラヴェルハール. )
- Aura Volzarg + ( * This weapon's JP counterpart is Aura Vulzzarg / アウラヴォルザーグ. )
- Aura Zanshou + ( * This weapon's JP counterpart is Aura Zanshou / アウラザンショウ. )
- Bardiche + ( * This weapon's JP counterpart is Bardiche-NT / バルディッシュ-NT. * Based on the Weaponoid "Bardiche" from ''Phantasy Star Online 2es''. * Compatible with Photon Color. )
- Basilisk Agus + ( * This weapon's JP counterpart is Basilis Agus / バジリスアグス. )
- Basilisk Amado + ( * This weapon's JP counterpart is Basilis Amado / バジリスアマド. )
- Basilisk Cadent + ( * This weapon's JP counterpart is Basilis Cadint / バジリスカディント. )
- Basilisk Dissonia + ( * This weapon's JP counterpart is Basilis Dysonia / バジリスディソニア. )
- Basilisk Enad + ( * This weapon's JP counterpart is Basilis Enad / バジリスエナド. )
- Basilisk Ixillion + ( * This weapon's JP counterpart is Basilis Equilion / バジリスイクジリオン. )
- Basilisk Defender + ( * This weapon's JP counterpart is Basilis Fend / バジリスジフェンド. )
- Basilisk Ganak + ( * This weapon's JP counterpart is Basilis Ganak / バジリスガナク. )
- Basilisk Hereus + ( * This weapon's JP counterpart is Basilis Heres / バジリスヘレース. )
- Basilisk Medent + ( * This weapon's JP counterpart is Basilis Mediant / バジリスメディント. )
- Basilisk Medista + ( * This weapon's JP counterpart is Basilis Medister / バジリスメディスタ. )
- Basilisk Progna + ( * This weapon's JP counterpart is Basilis Progener / バジリスプログナ. )
- Basilisk Leode + ( * This weapon's JP counterpart is Basilis Reode / バジリスリオード. )
- Basilisk Ridist + ( * This weapon's JP counterpart is Basilis Ridist / バジリスリディスト. )
- Basilisk Romaribs + ( * This weapon's JP counterpart is Basilis Romaribus / バジリスロマリブス. )
- Basilisk Cetus + ( * This weapon's JP counterpart is Basilis Seatess / バジリスシーテス. )
- Blade Revolsio + ( * This weapon's JP counterpart is Blade Revolucio / ブレードレボルシオ. )
- Blue Crane v2 + ( * This weapon's JP counterpart is Blue Crane Ver2 / ブルクレインVer2. )
- Bluesy Requiem + ( * This weapon's JP counterpart is Bluesy Requiem-NT / ブルージレクイエム-NT. * Based on the Weaponoid "Bluesy Requiem" from ''Phantasy Star Online 2es''. )
- Blanc Mirrors + ( * This weapon's JP counterpart is Bran Mirrors-NT / ブランミラーズ-NT. )
- Blau Luft + ( * This weapon's JP counterpart is Brauluft-NT / ブラウルフト-NT. )
- Photon Bow + ( * This weapon's JP counterpart is Bullet Bow-NT / バレットボウ-NT. )
- Bullet Revolsio + ( * This weapon's JP counterpart is Bullet Revolucio / バレットレボルシオ. )
- Caduceus + ( * This weapon's JP counterpart is Caduceus-NT / カジューシース-NT. )
- Cannon Revolsio + ( * This weapon's JP counterpart is Cannon Revolucio / キャノンレボルシオ. )
- Card Revolsio + ( * This weapon's JP counterpart is Card Revolucio / カードレボルシオ. )
- Ceres Fasonte + ( * This weapon's JP counterpart is Ceres F … </br>* This weapon's JP counterpart is Ceres Fasonte / セレファソンテ.</br>* This weapon's Potential has the following effects:</br>** Gain a damage bonus that increases every three hits (1% / 2% / 3% / 4% / 5%).</br>*** The damage bonus stacks multiplicatively on top of the original damage boost.</br>*** When the damage bonus is maxed, a barrier forms that grants Super Armor. This barrier persists until 8 seconds pass after the last hit that connects with an enemy.</br>r the last hit that connects with an enemy. )
- Ceres Austelph + ( * This weapon's JP counterpart is Ceres A … </br>* This weapon's JP counterpart is Ceres Austelph / セレオステルフ.</br>* This weapon's Potential has the following effects:</br>** Gain a damage bonus that increases every three hits (1% / 2% / 3% / 4% / 5%).</br>*** The damage bonus stacks multiplicatively on top of the original damage boost.</br>*** When the damage bonus is maxed, a barrier forms that grants Super Armor. This barrier persists until 8 seconds pass after the last hit that connects with an enemy.</br>r the last hit that connects with an enemy. )
- Ceres Aphaceros + ( * This weapon's JP counterpart is Ceres A … </br>* This weapon's JP counterpart is Ceres Aphaserus / セレアフセロス.</br>* This weapon's Potential has the following effects:</br>** Gain a damage bonus that increases every three hits (1% / 2% / 3% / 4% / 5%).</br>*** The damage bonus stacks multiplicatively on top of the original damage boost.</br>*** When the damage bonus is maxed, a barrier forms that grants Super Armor. This barrier persists until 8 seconds pass after the last hit that connects with an enemy.</br>r the last hit that connects with an enemy. )
- Ceres Phonops + ( * This weapon's JP counterpart is Ceres P … </br>* This weapon's JP counterpart is Ceres Phonopus / セレフォノプス.</br>* This weapon's Potential has the following effects:</br>** Gain a damage bonus that increases every three hits (1% / 2% / 3% / 4% / 5%).</br>*** The damage bonus stacks multiplicatively on top of the original damage boost.</br>*** When the damage bonus is maxed, a barrier forms that grants Super Armor. This barrier persists until 8 seconds pass after the last hit that connects with an enemy.</br>r the last hit that connects with an enemy. )
- Ceres Zeostiga + ( * This weapon's JP counterpart is Ceres Z … </br>* This weapon's JP counterpart is Ceres Zeostega / セレシオステガ.</br>* This weapon's Potential has the following effects:</br>** Gain a damage bonus that increases every three hits (1% / 2% / 3% / 4% / 5%).</br>*** The damage bonus stacks multiplicatively on top of the original damage boost.</br>*** When the damage bonus is maxed, a barrier forms that grants Super Armor. This barrier persists until 8 seconds pass after the last hit that connects with an enemy.</br>r the last hit that connects with an enemy. )
- Ceres Fouls + ( * This weapon's JP counterpart is Ceres F … </br>* This weapon's JP counterpart is Ceres Fouls / セレファウルス.</br>* This weapon's Potential has the following effects:</br>** Gain a damage bonus that increases every three hits (1% / 2% / 3% / 4% / 5%).</br>*** The damage bonus stacks multiplicatively on top of the original damage boost.</br>*** When the damage bonus is maxed, a barrier forms that grants Super Armor. This barrier persists until 8 seconds pass after the last hit that connects with an enemy.</br>r the last hit that connects with an enemy. )
- Ceres Sycophus + ( * This weapon's JP counterpart is Ceres C … </br>* This weapon's JP counterpart is Ceres Cicopus / セレシオコプス.</br>* This weapon's Potential has the following effects:</br>** Gain a damage bonus that increases every three hits (1% / 2% / 3% / 4% / 5%).</br>*** The damage bonus stacks multiplicatively on top of the original damage boost.</br>*** When the damage bonus is maxed, a barrier forms that grants Super Armor. This barrier persists until 8 seconds pass after the last hit that connects with an enemy.</br>r the last hit that connects with an enemy. )
- Ceres Aggrator + ( * This weapon's JP counterpart is Ceres A … </br>* This weapon's JP counterpart is Ceres Agrator / セレアグラトル.</br>* This weapon's Potential has the following effects:</br>** Gain a damage bonus that increases every three hits (1% / 2% / 3% / 4% / 5%).</br>*** The damage bonus stacks multiplicatively on top of the original damage boost.</br>*** When the damage bonus is maxed, a barrier forms that grants Super Armor. This barrier persists until 8 seconds pass after the last hit that connects with an enemy.</br>r the last hit that connects with an enemy. )
- Ceres Spiradon + ( * This weapon's JP counterpart is Ceres S … </br>* This weapon's JP counterpart is Ceres Spiradon / セレスピラドン.</br>* This weapon's Potential has the following effects:</br>** Gain a damage bonus that increases every three hits (1% / 2% / 3% / 4% / 5%).</br>*** The damage bonus stacks multiplicatively on top of the original damage boost.</br>*** When the damage bonus is maxed, a barrier forms that grants Super Armor. This barrier persists until 8 seconds pass after the last hit that connects with an enemy.</br>r the last hit that connects with an enemy. )
- Ceres Necrus + ( * This weapon's JP counterpart is Ceres N … </br>* This weapon's JP counterpart is Ceres Necrus / セレネクオルス.</br>* This weapon's Potential has the following effects:</br>** Gain a damage bonus that increases every three hits (1% / 2% / 3% / 4% / 5%).</br>*** The damage bonus stacks multiplicatively on top of the original damage boost.</br>*** When the damage bonus is maxed, a barrier forms that grants Super Armor. This barrier persists until 8 seconds pass after the last hit that connects with an enemy.</br>r the last hit that connects with an enemy. )
- Ceres Dictheus + ( * This weapon's JP counterpart is Ceres D … </br>* This weapon's JP counterpart is Ceres Dictheus / セレディクテウス.</br>* This weapon's Potential has the following effects:</br>** Gain a damage bonus that increases every three hits (1% / 2% / 3% / 4% / 5%).</br>*** The damage bonus stacks multiplicatively on top of the original damage boost.</br>*** When the damage bonus is maxed, a barrier forms that grants Super Armor. This barrier persists until 8 seconds pass after the last hit that connects with an enemy.</br>r the last hit that connects with an enemy. )
- Ceres Lavere + ( * This weapon's JP counterpart is Ceres R … </br>* This weapon's JP counterpart is Ceres Raeir / セレラウィール.</br>* This weapon's Potential has the following effects:</br>** Gain a damage bonus that increases every three hits (1% / 2% / 3% / 4% / 5%).</br>*** The damage bonus stacks multiplicatively on top of the original damage boost.</br>*** When the damage bonus is maxed, a barrier forms that grants Super Armor. This barrier persists until 8 seconds pass after the last hit that connects with an enemy.</br>r the last hit that connects with an enemy. )
- Ceres Fadrophs + ( * This weapon's JP counterpart is Ceres H … </br>* This weapon's JP counterpart is Ceres Hadolophus / セレハドロフス.</br>* This weapon's Potential has the following effects:</br>** Gain a damage bonus that increases every three hits (1% / 2% / 3% / 4% / 5%).</br>*** The damage bonus stacks multiplicatively on top of the original damage boost.</br>*** When the damage bonus is maxed, a barrier forms that grants Super Armor. This barrier persists until 8 seconds pass after the last hit that connects with an enemy.</br>r the last hit that connects with an enemy. )
- Ceres Ivatos + ( * This weapon's JP counterpart is Ceres I … </br>* This weapon's JP counterpart is Ceres Ivatos / セレイヴァトス.</br>* This weapon's Potential has the following effects:</br>** Gain a damage bonus that increases every three hits (1% / 2% / 3% / 4% / 5%).</br>*** The damage bonus stacks multiplicatively on top of the original damage boost.</br>*** When the damage bonus is maxed, a barrier forms that grants Super Armor. This barrier persists until 8 seconds pass after the last hit that connects with an enemy.</br>r the last hit that connects with an enemy. )
- Ceres Genonix + ( * This weapon's JP counterpart is Ceres G … </br>* This weapon's JP counterpart is Ceres Genonics / セレジノニクス.</br>* This weapon's Potential has the following effects:</br>** Gain a damage bonus that increases every three hits (1% / 2% / 3% / 4% / 5%).</br>*** The damage bonus stacks multiplicatively on top of the original damage boost.</br>*** When the damage bonus is maxed, a barrier forms that grants Super Armor. This barrier persists until 8 seconds pass after the last hit that connects with an enemy.</br>r the last hit that connects with an enemy. )