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A list of all pages that have property "Weapon Additional Info" with value " * This weapon's JP counterpart is Bullet Bow-NT / バレットボウ-NT. ". Since there have been only a few results, also nearby values are displayed.

Showing below up to 26 results starting with #1.

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List of results

  • Aura Volzarg  + ( * This weapon's JP counterpart is Aura Vulzzarg / アウラヴォルザーグ. )
  • Aura Zanshou  + ( * This weapon's JP counterpart is Aura Zanshou / アウラザンショウ. )
  • Bardiche  + ( * This weapon's JP counterpart is Bardiche-NT / バルディッシュ-NT. * Based on the Weaponoid "Bardiche" from ''Phantasy Star Online 2es''. * Compatible with Photon Color. )
  • Basilisk Agus  + ( * This weapon's JP counterpart is Basilis Agus / バジリスアグス. )
  • Basilisk Amado  + ( * This weapon's JP counterpart is Basilis Amado / バジリスアマド. )
  • Basilisk Cadent  + ( * This weapon's JP counterpart is Basilis Cadint / バジリスカディント. )
  • Basilisk Dissonia  + ( * This weapon's JP counterpart is Basilis Dysonia / バジリスディソニア. )
  • Basilisk Enad  + ( * This weapon's JP counterpart is Basilis Enad / バジリスエナド. )
  • Basilisk Ixillion  + ( * This weapon's JP counterpart is Basilis Equilion / バジリスイクジリオン. )
  • Basilisk Defender  + ( * This weapon's JP counterpart is Basilis Fend / バジリスジフェンド. )
  • Basilisk Ganak  + ( * This weapon's JP counterpart is Basilis Ganak / バジリスガナク. )
  • Basilisk Hereus  + ( * This weapon's JP counterpart is Basilis Heres / バジリスヘレース. )
  • Basilisk Medent  + ( * This weapon's JP counterpart is Basilis Mediant / バジリスメディント. )
  • Basilisk Medista  + ( * This weapon's JP counterpart is Basilis Medister / バジリスメディスタ. )
  • Basilisk Progna  + ( * This weapon's JP counterpart is Basilis Progener / バジリスプログナ. )
  • Basilisk Leode  + ( * This weapon's JP counterpart is Basilis Reode / バジリスリオード. )
  • Basilisk Ridist  + ( * This weapon's JP counterpart is Basilis Ridist / バジリスリディスト. )
  • Basilisk Romaribs  + ( * This weapon's JP counterpart is Basilis Romaribus / バジリスロマリブス. )
  • Basilisk Cetus  + ( * This weapon's JP counterpart is Basilis Seatess / バジリスシーテス. )
  • Bigglow  + ( * This weapon's JP counterpart is Bigglow-NT / ビッグロウ-NT. )
  • Blade Revolsio  + ( * This weapon's JP counterpart is Blade Revolucio / ブレードレボルシオ. )
  • Blue Crane v2  + ( * This weapon's JP counterpart is Blue Crane Ver2 / ブルクレインVer2. )
  • Bluesy Requiem  + ( * This weapon's JP counterpart is Bluesy Requiem-NT / ブルージレクイエム-NT. * Based on the Weaponoid "Bluesy Requiem" from ''Phantasy Star Online 2es''. )
  • Blanc Mirrors  + ( * This weapon's JP counterpart is Bran Mirrors-NT / ブランミラーズ-NT. )
  • Blau Luft  + ( * This weapon's JP counterpart is Brauluft-NT / ブラウルフト-NT. )
  • Photon Bow  + ( * This weapon's JP counterpart is Bullet Bow-NT / バレットボウ-NT. )
  • Bullet Revolsio  + ( * This weapon's JP counterpart is Bullet Revolucio / バレットレボルシオ. )
  • Caduceus  + ( * This weapon's JP counterpart is Caduceus-NT / カジューシース-NT. )
  • Cannon Revolsio  + ( * This weapon's JP counterpart is Cannon Revolucio / キャノンレボルシオ. )
  • Card Revolsio  + ( * This weapon's JP counterpart is Card Revolucio / カードレボルシオ. )
  • Ceres Fasonte  + ( * This weapon's JP counterpart is Ceres F</br>* This weapon's JP counterpart is Ceres Fasonte / セレファソンテ.</br>* This weapon's Potential has the following effects:</br>** Gain a damage bonus that increases every three hits (1% / 2% / 3% / 4% / 5%).</br>*** The damage bonus stacks multiplicatively on top of the original damage boost.</br>*** When the damage bonus is maxed, a barrier forms that grants Super Armor. This barrier persists until 8 seconds pass after the last hit that connects with an enemy.</br>r the last hit that connects with an enemy. )
  • Ceres Austelph  + ( * This weapon's JP counterpart is Ceres A</br>* This weapon's JP counterpart is Ceres Austelph / セレオステルフ.</br>* This weapon's Potential has the following effects:</br>** Gain a damage bonus that increases every three hits (1% / 2% / 3% / 4% / 5%).</br>*** The damage bonus stacks multiplicatively on top of the original damage boost.</br>*** When the damage bonus is maxed, a barrier forms that grants Super Armor. This barrier persists until 8 seconds pass after the last hit that connects with an enemy.</br>r the last hit that connects with an enemy. )
  • Ceres Aphaceros  + ( * This weapon's JP counterpart is Ceres A</br>* This weapon's JP counterpart is Ceres Aphaserus / セレアフセロス.</br>* This weapon's Potential has the following effects:</br>** Gain a damage bonus that increases every three hits (1% / 2% / 3% / 4% / 5%).</br>*** The damage bonus stacks multiplicatively on top of the original damage boost.</br>*** When the damage bonus is maxed, a barrier forms that grants Super Armor. This barrier persists until 8 seconds pass after the last hit that connects with an enemy.</br>r the last hit that connects with an enemy. )
  • Ceres Phonops  + ( * This weapon's JP counterpart is Ceres P</br>* This weapon's JP counterpart is Ceres Phonopus / セレフォノプス.</br>* This weapon's Potential has the following effects:</br>** Gain a damage bonus that increases every three hits (1% / 2% / 3% / 4% / 5%).</br>*** The damage bonus stacks multiplicatively on top of the original damage boost.</br>*** When the damage bonus is maxed, a barrier forms that grants Super Armor. This barrier persists until 8 seconds pass after the last hit that connects with an enemy.</br>r the last hit that connects with an enemy. )
  • Ceres Zeostiga  + ( * This weapon's JP counterpart is Ceres Z</br>* This weapon's JP counterpart is Ceres Zeostega / セレシオステガ.</br>* This weapon's Potential has the following effects:</br>** Gain a damage bonus that increases every three hits (1% / 2% / 3% / 4% / 5%).</br>*** The damage bonus stacks multiplicatively on top of the original damage boost.</br>*** When the damage bonus is maxed, a barrier forms that grants Super Armor. This barrier persists until 8 seconds pass after the last hit that connects with an enemy.</br>r the last hit that connects with an enemy. )
  • Ceres Fouls  + ( * This weapon's JP counterpart is Ceres F</br>* This weapon's JP counterpart is Ceres Fouls / セレファウルス.</br>* This weapon's Potential has the following effects:</br>** Gain a damage bonus that increases every three hits (1% / 2% / 3% / 4% / 5%).</br>*** The damage bonus stacks multiplicatively on top of the original damage boost.</br>*** When the damage bonus is maxed, a barrier forms that grants Super Armor. This barrier persists until 8 seconds pass after the last hit that connects with an enemy.</br>r the last hit that connects with an enemy. )
  • Ceres Sycophus  + ( * This weapon's JP counterpart is Ceres C</br>* This weapon's JP counterpart is Ceres Cicopus / セレシオコプス.</br>* This weapon's Potential has the following effects:</br>** Gain a damage bonus that increases every three hits (1% / 2% / 3% / 4% / 5%).</br>*** The damage bonus stacks multiplicatively on top of the original damage boost.</br>*** When the damage bonus is maxed, a barrier forms that grants Super Armor. This barrier persists until 8 seconds pass after the last hit that connects with an enemy.</br>r the last hit that connects with an enemy. )
  • Ceres Aggrator  + ( * This weapon's JP counterpart is Ceres A</br>* This weapon's JP counterpart is Ceres Agrator / セレアグラトル.</br>* This weapon's Potential has the following effects:</br>** Gain a damage bonus that increases every three hits (1% / 2% / 3% / 4% / 5%).</br>*** The damage bonus stacks multiplicatively on top of the original damage boost.</br>*** When the damage bonus is maxed, a barrier forms that grants Super Armor. This barrier persists until 8 seconds pass after the last hit that connects with an enemy.</br>r the last hit that connects with an enemy. )
  • Ceres Spiradon  + ( * This weapon's JP counterpart is Ceres S</br>* This weapon's JP counterpart is Ceres Spiradon / セレスピラドン.</br>* This weapon's Potential has the following effects:</br>** Gain a damage bonus that increases every three hits (1% / 2% / 3% / 4% / 5%).</br>*** The damage bonus stacks multiplicatively on top of the original damage boost.</br>*** When the damage bonus is maxed, a barrier forms that grants Super Armor. This barrier persists until 8 seconds pass after the last hit that connects with an enemy.</br>r the last hit that connects with an enemy. )
  • Ceres Necrus  + ( * This weapon's JP counterpart is Ceres N</br>* This weapon's JP counterpart is Ceres Necrus / セレネクオルス.</br>* This weapon's Potential has the following effects:</br>** Gain a damage bonus that increases every three hits (1% / 2% / 3% / 4% / 5%).</br>*** The damage bonus stacks multiplicatively on top of the original damage boost.</br>*** When the damage bonus is maxed, a barrier forms that grants Super Armor. This barrier persists until 8 seconds pass after the last hit that connects with an enemy.</br>r the last hit that connects with an enemy. )
  • Ceres Dictheus  + ( * This weapon's JP counterpart is Ceres D</br>* This weapon's JP counterpart is Ceres Dictheus / セレディクテウス.</br>* This weapon's Potential has the following effects:</br>** Gain a damage bonus that increases every three hits (1% / 2% / 3% / 4% / 5%).</br>*** The damage bonus stacks multiplicatively on top of the original damage boost.</br>*** When the damage bonus is maxed, a barrier forms that grants Super Armor. This barrier persists until 8 seconds pass after the last hit that connects with an enemy.</br>r the last hit that connects with an enemy. )
  • Ceres Lavere  + ( * This weapon's JP counterpart is Ceres R</br>* This weapon's JP counterpart is Ceres Raeir / セレラウィール.</br>* This weapon's Potential has the following effects:</br>** Gain a damage bonus that increases every three hits (1% / 2% / 3% / 4% / 5%).</br>*** The damage bonus stacks multiplicatively on top of the original damage boost.</br>*** When the damage bonus is maxed, a barrier forms that grants Super Armor. This barrier persists until 8 seconds pass after the last hit that connects with an enemy.</br>r the last hit that connects with an enemy. )
  • Ceres Fadrophs  + ( * This weapon's JP counterpart is Ceres H</br>* This weapon's JP counterpart is Ceres Hadolophus / セレハドロフス.</br>* This weapon's Potential has the following effects:</br>** Gain a damage bonus that increases every three hits (1% / 2% / 3% / 4% / 5%).</br>*** The damage bonus stacks multiplicatively on top of the original damage boost.</br>*** When the damage bonus is maxed, a barrier forms that grants Super Armor. This barrier persists until 8 seconds pass after the last hit that connects with an enemy.</br>r the last hit that connects with an enemy. )
  • Ceres Ivatos  + ( * This weapon's JP counterpart is Ceres I</br>* This weapon's JP counterpart is Ceres Ivatos / セレイヴァトス.</br>* This weapon's Potential has the following effects:</br>** Gain a damage bonus that increases every three hits (1% / 2% / 3% / 4% / 5%).</br>*** The damage bonus stacks multiplicatively on top of the original damage boost.</br>*** When the damage bonus is maxed, a barrier forms that grants Super Armor. This barrier persists until 8 seconds pass after the last hit that connects with an enemy.</br>r the last hit that connects with an enemy. )
  • Ceres Genonix  + ( * This weapon's JP counterpart is Ceres G</br>* This weapon's JP counterpart is Ceres Genonics / セレジノニクス.</br>* This weapon's Potential has the following effects:</br>** Gain a damage bonus that increases every three hits (1% / 2% / 3% / 4% / 5%).</br>*** The damage bonus stacks multiplicatively on top of the original damage boost.</br>*** When the damage bonus is maxed, a barrier forms that grants Super Armor. This barrier persists until 8 seconds pass after the last hit that connects with an enemy.</br>r the last hit that connects with an enemy. )
  • Ceres Dasauro  + ( * This weapon's JP counterpart is Ceres D</br>* This weapon's JP counterpart is Ceres Dasaro / セレダーサウロ.</br>* This weapon's Potential has the following effects:</br>** Gain a damage bonus that increases every three hits (1% / 2% / 3% / 4% / 5%).</br>*** The damage bonus stacks multiplicatively on top of the original damage boost.</br>*** When the damage bonus is maxed, a barrier forms that grants Super Armor. This barrier persists until 8 seconds pass after the last hit that connects with an enemy.</br>r the last hit that connects with an enemy. )
  • Ceres Ignatos  + ( * This weapon's JP counterpart is Ceres I</br>* This weapon's JP counterpart is Ceres Ignatos / セレイグナトス.</br>* This weapon's Potential has the following effects:</br>** Gain a damage bonus that increases every three hits (1% / 2% / 3% / 4% / 5%).</br>*** The damage bonus stacks multiplicatively on top of the original damage boost.</br>*** When the damage bonus is maxed, a barrier forms that grants Super Armor. This barrier persists until 8 seconds pass after the last hit that connects with an enemy.</br>r the last hit that connects with an enemy. )
  • Ceres Kronis  + ( * This weapon's JP counterpart is Ceres C</br>* This weapon's JP counterpart is Ceres Chronis / セレクルオニス.</br>* This weapon's Potential has the following effects:</br>** Gain a damage bonus that increases every three hits (1% / 2% / 3% / 4% / 5%).</br>*** The damage bonus stacks multiplicatively on top of the original damage boost.</br>*** When the damage bonus is maxed, a barrier forms that grants Super Armor. This barrier persists until 8 seconds pass after the last hit that connects with an enemy.</br>r the last hit that connects with an enemy. )
  • Clarita Visus  + ( * This weapon's JP counterpart is Clarita Visas-NT / クラーリタ・ヴィサス-NT. * Featured as Emilia Percival's weapon in ''Phantasy Star Portable 2''. * Compatible with Photon Color. )
  • Cleasis Anhks  + ( * This weapon's JP counterpart is Cleasis Anhks / クリシスアンクス. )
  • Cleasis Battadia  + ( * This weapon's JP counterpart is Cleasis Battadia / クリシスバタディア. )