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A list of all pages that have property "Weapon Additional Info" with value " * This weapon's JP counterpart is Cleasis Sadi / クリシスサディ. ". Since there have been only a few results, also nearby values are displayed.

Showing below up to 26 results starting with #1.

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List of results

  • Ceres Spiradon  + ( * This weapon's JP counterpart is Ceres S</br>* This weapon's JP counterpart is Ceres Spiradon / セレスピラドン.</br>* This weapon's Potential has the following effects:</br>** Gain a damage bonus that increases every three hits (1% / 2% / 3% / 4% / 5%).</br>*** The damage bonus stacks multiplicatively on top of the original damage boost.</br>*** When the damage bonus is maxed, a barrier forms that grants Super Armor. This barrier persists until 8 seconds pass after the last hit that connects with an enemy.</br>r the last hit that connects with an enemy. )
  • Ceres Necrus  + ( * This weapon's JP counterpart is Ceres N</br>* This weapon's JP counterpart is Ceres Necrus / セレネクオルス.</br>* This weapon's Potential has the following effects:</br>** Gain a damage bonus that increases every three hits (1% / 2% / 3% / 4% / 5%).</br>*** The damage bonus stacks multiplicatively on top of the original damage boost.</br>*** When the damage bonus is maxed, a barrier forms that grants Super Armor. This barrier persists until 8 seconds pass after the last hit that connects with an enemy.</br>r the last hit that connects with an enemy. )
  • Ceres Dictheus  + ( * This weapon's JP counterpart is Ceres D</br>* This weapon's JP counterpart is Ceres Dictheus / セレディクテウス.</br>* This weapon's Potential has the following effects:</br>** Gain a damage bonus that increases every three hits (1% / 2% / 3% / 4% / 5%).</br>*** The damage bonus stacks multiplicatively on top of the original damage boost.</br>*** When the damage bonus is maxed, a barrier forms that grants Super Armor. This barrier persists until 8 seconds pass after the last hit that connects with an enemy.</br>r the last hit that connects with an enemy. )
  • Ceres Lavere  + ( * This weapon's JP counterpart is Ceres R</br>* This weapon's JP counterpart is Ceres Raeir / セレラウィール.</br>* This weapon's Potential has the following effects:</br>** Gain a damage bonus that increases every three hits (1% / 2% / 3% / 4% / 5%).</br>*** The damage bonus stacks multiplicatively on top of the original damage boost.</br>*** When the damage bonus is maxed, a barrier forms that grants Super Armor. This barrier persists until 8 seconds pass after the last hit that connects with an enemy.</br>r the last hit that connects with an enemy. )
  • Ceres Fadrophs  + ( * This weapon's JP counterpart is Ceres H</br>* This weapon's JP counterpart is Ceres Hadolophus / セレハドロフス.</br>* This weapon's Potential has the following effects:</br>** Gain a damage bonus that increases every three hits (1% / 2% / 3% / 4% / 5%).</br>*** The damage bonus stacks multiplicatively on top of the original damage boost.</br>*** When the damage bonus is maxed, a barrier forms that grants Super Armor. This barrier persists until 8 seconds pass after the last hit that connects with an enemy.</br>r the last hit that connects with an enemy. )
  • Ceres Ivatos  + ( * This weapon's JP counterpart is Ceres I</br>* This weapon's JP counterpart is Ceres Ivatos / セレイヴァトス.</br>* This weapon's Potential has the following effects:</br>** Gain a damage bonus that increases every three hits (1% / 2% / 3% / 4% / 5%).</br>*** The damage bonus stacks multiplicatively on top of the original damage boost.</br>*** When the damage bonus is maxed, a barrier forms that grants Super Armor. This barrier persists until 8 seconds pass after the last hit that connects with an enemy.</br>r the last hit that connects with an enemy. )
  • Ceres Genonix  + ( * This weapon's JP counterpart is Ceres G</br>* This weapon's JP counterpart is Ceres Genonics / セレジノニクス.</br>* This weapon's Potential has the following effects:</br>** Gain a damage bonus that increases every three hits (1% / 2% / 3% / 4% / 5%).</br>*** The damage bonus stacks multiplicatively on top of the original damage boost.</br>*** When the damage bonus is maxed, a barrier forms that grants Super Armor. This barrier persists until 8 seconds pass after the last hit that connects with an enemy.</br>r the last hit that connects with an enemy. )
  • Ceres Dasauro  + ( * This weapon's JP counterpart is Ceres D</br>* This weapon's JP counterpart is Ceres Dasaro / セレダーサウロ.</br>* This weapon's Potential has the following effects:</br>** Gain a damage bonus that increases every three hits (1% / 2% / 3% / 4% / 5%).</br>*** The damage bonus stacks multiplicatively on top of the original damage boost.</br>*** When the damage bonus is maxed, a barrier forms that grants Super Armor. This barrier persists until 8 seconds pass after the last hit that connects with an enemy.</br>r the last hit that connects with an enemy. )
  • Ceres Ignatos  + ( * This weapon's JP counterpart is Ceres I</br>* This weapon's JP counterpart is Ceres Ignatos / セレイグナトス.</br>* This weapon's Potential has the following effects:</br>** Gain a damage bonus that increases every three hits (1% / 2% / 3% / 4% / 5%).</br>*** The damage bonus stacks multiplicatively on top of the original damage boost.</br>*** When the damage bonus is maxed, a barrier forms that grants Super Armor. This barrier persists until 8 seconds pass after the last hit that connects with an enemy.</br>r the last hit that connects with an enemy. )
  • Ceres Kronis  + ( * This weapon's JP counterpart is Ceres C</br>* This weapon's JP counterpart is Ceres Chronis / セレクルオニス.</br>* This weapon's Potential has the following effects:</br>** Gain a damage bonus that increases every three hits (1% / 2% / 3% / 4% / 5%).</br>*** The damage bonus stacks multiplicatively on top of the original damage boost.</br>*** When the damage bonus is maxed, a barrier forms that grants Super Armor. This barrier persists until 8 seconds pass after the last hit that connects with an enemy.</br>r the last hit that connects with an enemy. )
  • Clarita Visus  + ( * This weapon's JP counterpart is Clarita Visas-NT / クラーリタ・ヴィサス-NT. * Featured as Emilia Percival's weapon in ''Phantasy Star Portable 2''. * Compatible with Photon Color. )
  • Cleasis Anhks  + ( * This weapon's JP counterpart is Cleasis Anhks / クリシスアンクス. )
  • Cleasis Battadia  + ( * This weapon's JP counterpart is Cleasis Battadia / クリシスバタディア. )
  • Cleasis Bazera  + ( * This weapon's JP counterpart is Cleasis Bazera / クリシスバゼラ. )
  • Cleasis Bukse  + ( * This weapon's JP counterpart is Cleasis Buechse / クリシスビュクゼ. )
  • Cleasis Calvin  + ( * This weapon's JP counterpart is Cleasis Calvin / クリシスカルバン. )
  • Cleasis Dinares  + ( * This weapon's JP counterpart is Cleasis Dinares / クリシスディナレス. )
  • Cleasis Gender  + ( * This weapon's JP counterpart is Cleasis Gender / クリシスジェンダー. )
  • Cleasis Hander  + ( * This weapon's JP counterpart is Cleasis Hander / クリシスハンダー. )
  • Cleasis Janbia  + ( * This weapon's JP counterpart is Cleasis Janbiya / クリシスジャンビア. )
  • Cleasis Carenza  + ( * This weapon's JP counterpart is Cleasis Karinza / クリシスカリンザ. )
  • Cleasis Kijal  + ( * This weapon's JP counterpart is Cleasis Kijal / クリシスキジャル. )
  • Cleasis Madina  + ( * This weapon's JP counterpart is Cleasis Medina / クリシスマディーナ. )
  • Cleasis Fossile  + ( * This weapon's JP counterpart is Cleasis Phossele / クリシスフォセレ. )
  • Cleasis Rangea  + ( * This weapon's JP counterpart is Cleasis Rangia / クリシスランジア. )
  • Cleasis Sadi  + ( * This weapon's JP counterpart is Cleasis Sadi / クリシスサディ. )
  • Cleasis Cerberus  + ( * This weapon's JP counterpart is Cleasis Serbs / クリシスセルベス. )
  • Cleasis Tradil  + ( * This weapon's JP counterpart is Cleasis Tradir / クリシストラディル. )
  • Dalz Varley  + ( * This weapon's JP counterpart is Dalz Varley / ダルスバーレイ. )
  • Diffuse  + ( * This weapon's JP counterpart is Diffuse-NT / ディフューズ-NT. )
  • Deo Garland  + ( * This weapon's JP counterpart is Dio Garland-NT / ディオガーランド-NT. )
  • Deo Radiegle  + ( * This weapon's JP counterpart is Dio Radiegle-NT / ディオラディエグル-NT. )
  • Deo Ridoltiv  + ( * This weapon's JP counterpart is Dio Ridultiv-NT / ディオリドゥルティブ-NT )
  • Deo Tigrebow  + ( * This weapon's JP counterpart is Dio Tigrebow-NT / ディオティグリボウ-NT. )
  • Deo Visburn  + ( * This weapon's JP counterpart is Dio Visburn-NT / ディオヴィスバーン-NT. )
  • Divine Staff Amaterasu  + ( * This weapon's JP counterpart is Divine Amaterasu-NT / 神杖アマテラス-NT. )
  • Dream Master  + ( * This weapon's JP counterpart is Dream Master-NT / ドリームマスター-NT. )
  • Eagle Flint  + ( * This weapon's JP counterpart is Eagle Flint-NT / イーグルフリント-NT. )
  • Edge Revolsio  + ( * This weapon's JP counterpart is Edge Revolucio / エッジレボルシオ. )
  • Ivlida Anhks  + ( * This weapon's JP counterpart is Evleda Anhks / イヴリダアンクス. )
  • Falco Flint  + ( * This weapon's JP counterpart is Falco Flint-NT / ファルコフリント-NT. )
  • Fallounce  + ( * This weapon's JP counterpart is Fallounce-NT \ フォールオンス-NT. )
  • Final Impact  + ( * This weapon's JP counterpart is Final-Impact-NT / ファイナルインパクト-NT )
  • Form Greaves  + ( * This weapon's JP counterpart is Form Gr</br>* This weapon's JP counterpart is Form Greaves / フォームグリーブ.</br>* This weapon's Potential causes the weapon to fire shockwaves that pierce targets when swung with a normal attack. As the Potential Level rises, the power of the shockwaves increases.</br>* Shockwave Power is 100% / 120% / 150% on Level 1, 150% / 180% / 225% on Level 2 and 200% / 240% / 300% on level 3.</br>** Sidestep Strike uses the shockwave power of the first Swing (200% on Level 3).</br>** '''This is counted as a Ranged attack that uses [[File:UIStatMEL.png|link=|MEL]] MEL Pwr as the determinant stat.'''</br>*** During damage calculation the game uses the [[File:UIStatSDEF.png|link=|MEL Def]] MEL Def Stat of the enemy.</br>*** Shockwaves receive the effects of any applicable Ranged damage modifiers, including Gunner's Point Blank Boost, Ranger's Advanced Precision HIt, and the Ranged portion of Hunter's Fury Stance.</br>*** Shockwaves do not receive headshot bonus, but will still receive the effects of Advanced Precision Hit if it strikes a headshot.</br>*** Shockwave damage does not vary based on distance to target.</br>*** Shockwaves can receive Stationary Fire bonus.</br>** Shockwaves change appearance based on Potential Level.</br>** Shockwaves receive the effects of Perfect Fury Bonus.</br>** Shockwaves do not receive the effects of Enhanced Attack, as they are not counted as normal attacks.</br>** Shockwaves recover 2 PP per hit by default.</br>** Targets locked-on enemies, but does not home in and vanishes when it strikes environmental objects, such as floors and walls.</br>*** However it will change elevation up to 45°.</br>However it will change elevation up to 45°. )
  • Form Scythe  + ( * This weapon's JP counterpart is Form Sc</br>* This weapon's JP counterpart is Form Scythe / フォームサイス.</br>* This weapon's Potential causes the weapon to fire shockwaves that pierce targets when swung with a normal attack. As the Potential Level rises, the power of the shockwaves increases.</br>* Shockwave Power is 100% / 120% / 150% on Level 1, 150% / 180% / 225% on Level 2 and 200% / 240% / 300% on level 3.</br>** Sidestep Strike uses the shockwave power of the first Swing (200% on Level 3).</br>** '''This is counted as a Ranged attack that uses [[File:UIStatMEL.png|link=|MEL]] MEL Pwr as the determinant stat.'''</br>*** During damage calculation the game uses the [[File:UIStatSDEF.png|link=|MEL Def]] MEL Def Stat of the enemy.</br>*** Shockwaves receive the effects of any applicable Ranged damage modifiers, including Gunner's Point Blank Boost, Ranger's Advanced Precision HIt, and the Ranged portion of Hunter's Fury Stance.</br>*** Shockwaves do not receive headshot bonus, but will still receive the effects of Advanced Precision Hit if it strikes a headshot.</br>*** Shockwave damage does not vary based on distance to target.</br>*** Shockwaves can receive Stationary Fire bonus.</br>** Shockwaves change appearance based on Potential Level.</br>** Shockwaves receive the effects of Perfect Fury Bonus.</br>** Shockwaves do not receive the effects of Enhanced Attack, as they are not counted as normal attacks.</br>** Shockwaves recover 2 PP per hit by default.</br>** Targets locked-on enemies, but does not home in and vanishes when it strikes environmental objects, such as floors and walls.</br>*** However it will change elevation up to 45°.</br>** Does not trigger Tech Explosions on hit.</br>** Unaffected by Wand Lovers, but affected by Wand Reactor.</br> Wand Lovers, but affected by Wand Reactor. )
  • Form Zapper  + ( * This weapon's JP counterpart is Form Za</br>* This weapon's JP counterpart is Form Zapper / フォームザッパー.</br>* This weapon's Potential causes the weapon to fire shockwaves that pierce targets when swung with a normal attack. As the Potential Level rises, the power of the shockwaves increases.</br>* Shockwave Power is 100% / 120% / 150% on Level 1, 150% / 180% / 225% on Level 2 and 200% / 240% / 300% on level 3.</br>** Sidestep Strike uses the shockwave power of the first Swing (200% on Level 3).</br>** '''This is counted as a Ranged attack that uses [[File:UIStatMEL.png|link=|MEL]] MEL Pwr as the determinant stat.'''</br>*** During damage calculation the game uses the [[File:UIStatSDEF.png|link=|MEL Def]] MEL Def Stat of the enemy.</br>*** Shockwaves receive the effects of any applicable Ranged damage modifiers, including Gunner's Point Blank Boost, Ranger's Advanced Precision HIt, and the Ranged portion of Hunter's Fury Stance.</br>*** Shockwaves do not receive headshot bonus, but will still receive the effects of Advanced Precision Hit if it strikes a headshot.</br>*** Shockwave damage does not vary based on distance to target.</br>*** Shockwaves can receive Stationary Fire bonus.</br>** Shockwaves change appearance based on Potential Level.</br>** Shockwaves receive the effects of Perfect Fury Bonus.</br>** Shockwaves do not receive the effects of Enhanced Attack, as they are not counted as normal attacks.</br>** Shockwaves recover 2 PP per hit by default.</br>** Targets locked-on enemies, but does not home in and vanishes when it strikes environmental objects, such as floors and walls.</br>*** However it will change elevation up to 45°.</br>However it will change elevation up to 45°. )
  • Guardianna  + ( * This weapon's JP counterpart is Gadianna-NT / ガディアンナ-NT. )
  • Gal Wind  + ( * This weapon's JP counterpart is Gal Wind / ガルウィンド. )
  • Garndiva-C  + ( * This weapon's JP counterpart is Gandiva / ガーンデーヴァ. * This weapon is considered an OT weapon meaning it can only be enhanced to +10 cannot unlock its potential due to being part of a weapon system that isn't present in Global. )
  • Garland  + ( * This weapon's JP counterpart is Garland-NT / ガーランド-NT. )
  • Gix Elno  + ( * This weapon's JP counterpart is Gix Ernoe / ギクスエルノ. )