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This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Cleasis Kijal + ( * This weapon's JP counterpart is Cleasis Kijal / クリシスキジャル. )
- Cleasis Madina + ( * This weapon's JP counterpart is Cleasis Medina / クリシスマディーナ. )
- Cleasis Fossile + ( * This weapon's JP counterpart is Cleasis Phossele / クリシスフォセレ. )
- Cleasis Rangea + ( * This weapon's JP counterpart is Cleasis Rangia / クリシスランジア. )
- Cleasis Sadi + ( * This weapon's JP counterpart is Cleasis Sadi / クリシスサディ. )
- Cleasis Cerberus + ( * This weapon's JP counterpart is Cleasis Serbs / クリシスセルベス. )
- Cleasis Tradil + ( * This weapon's JP counterpart is Cleasis Tradir / クリシストラディル. )
- Dalz Varley + ( * This weapon's JP counterpart is Dalz Varley / ダルスバーレイ. )
- Diffuse + ( * This weapon's JP counterpart is Diffuse-NT / ディフューズ-NT. )
- Deo Garland + ( * This weapon's JP counterpart is Dio Garland-NT / ディオガーランド-NT. )
- Deo Radiegle + ( * This weapon's JP counterpart is Dio Radiegle-NT / ディオラディエグル-NT. )
- Deo Ridoltiv + ( * This weapon's JP counterpart is Dio Ridultiv-NT / ディオリドゥルティブ-NT )
- Deo Tigrebow + ( * This weapon's JP counterpart is Dio Tigrebow-NT / ディオティグリボウ-NT. )
- Deo Visburn + ( * This weapon's JP counterpart is Dio Visburn-NT / ディオヴィスバーン-NT. )
- Divine Staff Amaterasu + ( * This weapon's JP counterpart is Divine Amaterasu-NT / 神杖アマテラス-NT. )
- Dream Master + ( * This weapon's JP counterpart is Dream Master-NT / ドリームマスター-NT. )
- Eagle Flint + ( * This weapon's JP counterpart is Eagle Flint-NT / イーグルフリント-NT. )
- Edge Revolsio + ( * This weapon's JP counterpart is Edge Revolucio / エッジレボルシオ. )
- Ivlida Anhks + ( * This weapon's JP counterpart is Evleda Anhks / イヴリダアンクス. )
- Falco Flint + ( * This weapon's JP counterpart is Falco Flint-NT / ファルコフリント-NT. )
- Fallounce + ( * This weapon's JP counterpart is Fallounce-NT \ フォールオンス-NT. )
- Final Impact + ( * This weapon's JP counterpart is Final-Impact-NT / ファイナルインパクト-NT )
- Form Greaves + ( * This weapon's JP counterpart is Form Gr … </br>* This weapon's JP counterpart is Form Greaves / フォームグリーブ.</br>* This weapon's Potential causes the weapon to fire shockwaves that pierce targets when swung with a normal attack. As the Potential Level rises, the power of the shockwaves increases.</br>* Shockwave Power is 100% / 120% / 150% on Level 1, 150% / 180% / 225% on Level 2 and 200% / 240% / 300% on level 3.</br>** Sidestep Strike uses the shockwave power of the first Swing (200% on Level 3).</br>** '''This is counted as a Ranged attack that uses [[File:UIStatMEL.png|link=|MEL]] MEL Pwr as the determinant stat.'''</br>*** During damage calculation the game uses the [[File:UIStatSDEF.png|link=|MEL Def]] MEL Def Stat of the enemy.</br>*** Shockwaves receive the effects of any applicable Ranged damage modifiers, including Gunner's Point Blank Boost, Ranger's Advanced Precision HIt, and the Ranged portion of Hunter's Fury Stance.</br>*** Shockwaves do not receive headshot bonus, but will still receive the effects of Advanced Precision Hit if it strikes a headshot.</br>*** Shockwave damage does not vary based on distance to target.</br>*** Shockwaves can receive Stationary Fire bonus.</br>** Shockwaves change appearance based on Potential Level.</br>** Shockwaves receive the effects of Perfect Fury Bonus.</br>** Shockwaves do not receive the effects of Enhanced Attack, as they are not counted as normal attacks.</br>** Shockwaves recover 2 PP per hit by default.</br>** Targets locked-on enemies, but does not home in and vanishes when it strikes environmental objects, such as floors and walls.</br>*** However it will change elevation up to 45°.</br>However it will change elevation up to 45°. )
- Form Scythe + ( * This weapon's JP counterpart is Form Sc … </br>* This weapon's JP counterpart is Form Scythe / フォームサイス.</br>* This weapon's Potential causes the weapon to fire shockwaves that pierce targets when swung with a normal attack. As the Potential Level rises, the power of the shockwaves increases.</br>* Shockwave Power is 100% / 120% / 150% on Level 1, 150% / 180% / 225% on Level 2 and 200% / 240% / 300% on level 3.</br>** Sidestep Strike uses the shockwave power of the first Swing (200% on Level 3).</br>** '''This is counted as a Ranged attack that uses [[File:UIStatMEL.png|link=|MEL]] MEL Pwr as the determinant stat.'''</br>*** During damage calculation the game uses the [[File:UIStatSDEF.png|link=|MEL Def]] MEL Def Stat of the enemy.</br>*** Shockwaves receive the effects of any applicable Ranged damage modifiers, including Gunner's Point Blank Boost, Ranger's Advanced Precision HIt, and the Ranged portion of Hunter's Fury Stance.</br>*** Shockwaves do not receive headshot bonus, but will still receive the effects of Advanced Precision Hit if it strikes a headshot.</br>*** Shockwave damage does not vary based on distance to target.</br>*** Shockwaves can receive Stationary Fire bonus.</br>** Shockwaves change appearance based on Potential Level.</br>** Shockwaves receive the effects of Perfect Fury Bonus.</br>** Shockwaves do not receive the effects of Enhanced Attack, as they are not counted as normal attacks.</br>** Shockwaves recover 2 PP per hit by default.</br>** Targets locked-on enemies, but does not home in and vanishes when it strikes environmental objects, such as floors and walls.</br>*** However it will change elevation up to 45°.</br>** Does not trigger Tech Explosions on hit.</br>** Unaffected by Wand Lovers, but affected by Wand Reactor.</br> Wand Lovers, but affected by Wand Reactor. )
- Form Zapper + ( * This weapon's JP counterpart is Form Za … </br>* This weapon's JP counterpart is Form Zapper / フォームザッパー.</br>* This weapon's Potential causes the weapon to fire shockwaves that pierce targets when swung with a normal attack. As the Potential Level rises, the power of the shockwaves increases.</br>* Shockwave Power is 100% / 120% / 150% on Level 1, 150% / 180% / 225% on Level 2 and 200% / 240% / 300% on level 3.</br>** Sidestep Strike uses the shockwave power of the first Swing (200% on Level 3).</br>** '''This is counted as a Ranged attack that uses [[File:UIStatMEL.png|link=|MEL]] MEL Pwr as the determinant stat.'''</br>*** During damage calculation the game uses the [[File:UIStatSDEF.png|link=|MEL Def]] MEL Def Stat of the enemy.</br>*** Shockwaves receive the effects of any applicable Ranged damage modifiers, including Gunner's Point Blank Boost, Ranger's Advanced Precision HIt, and the Ranged portion of Hunter's Fury Stance.</br>*** Shockwaves do not receive headshot bonus, but will still receive the effects of Advanced Precision Hit if it strikes a headshot.</br>*** Shockwave damage does not vary based on distance to target.</br>*** Shockwaves can receive Stationary Fire bonus.</br>** Shockwaves change appearance based on Potential Level.</br>** Shockwaves receive the effects of Perfect Fury Bonus.</br>** Shockwaves do not receive the effects of Enhanced Attack, as they are not counted as normal attacks.</br>** Shockwaves recover 2 PP per hit by default.</br>** Targets locked-on enemies, but does not home in and vanishes when it strikes environmental objects, such as floors and walls.</br>*** However it will change elevation up to 45°.</br>However it will change elevation up to 45°. )
- Guardianna + ( * This weapon's JP counterpart is Gadianna-NT / ガディアンナ-NT. )
- Gal Wind + ( * This weapon's JP counterpart is Gal Wind / ガルウィンド. )
- Garndiva-C + ( * This weapon's JP counterpart is Gandiva / ガーンデーヴァ. * This weapon is considered an OT weapon meaning it can only be enhanced to +10 cannot unlock its potential due to being part of a weapon system that isn't present in Global. )
- Garland + ( * This weapon's JP counterpart is Garland-NT / ガーランド-NT. )
- Gix Elno + ( * This weapon's JP counterpart is Gix Ernoe / ギクスエルノ. )
- Gix Jewd + ( * This weapon's JP counterpart is Gix Jeud / ギクスジェウド. )
- Gix Cafuil + ( * This weapon's JP counterpart is Gix Kafir / ギクスカフィール. )
- Gix Shadok + ( * This weapon's JP counterpart is Gix Shadoke / ギクスシャドーク. )
- Gix Verata + ( * This weapon's JP counterpart is Gix Verata / ギクスヴェラータ. )
- Gix Visette + ( * This weapon's JP counterpart is Gix Viset / ギクスヴィセート. )
- Divine Fists + ( * This weapon's JP counterpart is God Hand-NT / ゴッドハンド-NT. * Featured as Kid's weapon in ''Phantasy Star Online 2: The Animation''. * Originally appeared in ''Phantasy Star Online''. * Compatible with Photon Color. )
- Farewell Inferno v2 + ( * This weapon's JP counterpart is Goodbye Fire Ver2 / グッバイファイアVer2.<br> * Shoots white smoke with fire extinguisher sounds and has a rainbow glow around it when out. )
- Gravilios + ( * This weapon's JP counterpart is Gravilios-NT / グラヴィリオス-NT. * Based on the Weaponoid "Gravilios" from ''Phantasy Star Online 2es''. * Compatible with Photon Color. )
- H&S 25 Justice + ( * This weapon's JP counterpart is H&S25 Justice-NT / H&S25 ジャスティス-NT. )
- H10 Missouri Twin + ( * This weapon's JP counterpart is H10 Mis … </br>* This weapon's JP counterpart is H10 Missouri T-NT / H10ミズーリT-NT</br>* Based on the Weaponoid "H10 Missouri T" from ''Phantasy Star Online 2es''.</br>* Originally appeared in ''Phantasy Star Universe'' and derived from the "H10 Missouri" from ''Phantasy Star Zero''.</br>"H10 Missouri" from ''Phantasy Star Zero''. )
- Hanmateri + ( * This weapon's JP counterpart is Hanmateri-NT / ハンマテリ-NT. * Originally appeared in ''Phantasy Star Universe''. )
- Hard Recurve + ( * This weapon's JP counterpart is Hard Recurve-NT / ハードリカーブ-NT. )
- Haze Processor v2 + ( * This weapon's JP counterpart is Haze Processor Ver2 / ヘイズプロセッサVer2. )
- Hitogata + ( * This weapon's JP counterpart is Hitogata / ヒトガタ. )
- Homura no Yomimusubi + ( * This weapon's JP counterpart is Homura no Yomimusubi / ホムラノヨミムスビ. )
- Imperial Pick + ( * This weapon's JP counterpart is Imperial Pick-NT / インペリアルピック-NT. * Originally appeared in ''Phantasy Star Online''. * Featured as Master Nezumi's weapon in ''Phantasy Star Online 2: The Animation''. * Compatible with Photon Color. )
- Inferno Bazooka + ( * This weapon's JP counterpart is Inferno Bazooka-NT / インフェルノバズーカ-NT. )
- Invade Arm + ( * This weapon's JP counterpart is Invade Arm / インヴェイドアルム. )
- Invade Axe + ( * This weapon's JP counterpart is Invade Axe / インヴェイドアックス. )
- Invade Bogen + ( * This weapon's JP counterpart is Invade Bogen / インヴェイドボーゲン. )
- Invade Buster + ( * This weapon's JP counterpart is Invade Buster / インヴェイドバスター. )