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This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Ceres Lavere + ( * This weapon's JP counterpart is Ceres R … </br>* This weapon's JP counterpart is Ceres Raeir / セレラウィール.</br>* This weapon's Potential has the following effects:</br>** Gain a damage bonus that increases every three hits (1% / 2% / 3% / 4% / 5%).</br>*** The damage bonus stacks multiplicatively on top of the original damage boost.</br>*** When the damage bonus is maxed, a barrier forms that grants Super Armor. This barrier persists until 8 seconds pass after the last hit that connects with an enemy.</br>r the last hit that connects with an enemy. )
- Ceres Fadrophs + ( * This weapon's JP counterpart is Ceres H … </br>* This weapon's JP counterpart is Ceres Hadolophus / セレハドロフス.</br>* This weapon's Potential has the following effects:</br>** Gain a damage bonus that increases every three hits (1% / 2% / 3% / 4% / 5%).</br>*** The damage bonus stacks multiplicatively on top of the original damage boost.</br>*** When the damage bonus is maxed, a barrier forms that grants Super Armor. This barrier persists until 8 seconds pass after the last hit that connects with an enemy.</br>r the last hit that connects with an enemy. )
- Ceres Ivatos + ( * This weapon's JP counterpart is Ceres I … </br>* This weapon's JP counterpart is Ceres Ivatos / セレイヴァトス.</br>* This weapon's Potential has the following effects:</br>** Gain a damage bonus that increases every three hits (1% / 2% / 3% / 4% / 5%).</br>*** The damage bonus stacks multiplicatively on top of the original damage boost.</br>*** When the damage bonus is maxed, a barrier forms that grants Super Armor. This barrier persists until 8 seconds pass after the last hit that connects with an enemy.</br>r the last hit that connects with an enemy. )
- Ceres Genonix + ( * This weapon's JP counterpart is Ceres G … </br>* This weapon's JP counterpart is Ceres Genonics / セレジノニクス.</br>* This weapon's Potential has the following effects:</br>** Gain a damage bonus that increases every three hits (1% / 2% / 3% / 4% / 5%).</br>*** The damage bonus stacks multiplicatively on top of the original damage boost.</br>*** When the damage bonus is maxed, a barrier forms that grants Super Armor. This barrier persists until 8 seconds pass after the last hit that connects with an enemy.</br>r the last hit that connects with an enemy. )
- Ceres Dasauro + ( * This weapon's JP counterpart is Ceres D … </br>* This weapon's JP counterpart is Ceres Dasaro / セレダーサウロ.</br>* This weapon's Potential has the following effects:</br>** Gain a damage bonus that increases every three hits (1% / 2% / 3% / 4% / 5%).</br>*** The damage bonus stacks multiplicatively on top of the original damage boost.</br>*** When the damage bonus is maxed, a barrier forms that grants Super Armor. This barrier persists until 8 seconds pass after the last hit that connects with an enemy.</br>r the last hit that connects with an enemy. )
- Ceres Ignatos + ( * This weapon's JP counterpart is Ceres I … </br>* This weapon's JP counterpart is Ceres Ignatos / セレイグナトス.</br>* This weapon's Potential has the following effects:</br>** Gain a damage bonus that increases every three hits (1% / 2% / 3% / 4% / 5%).</br>*** The damage bonus stacks multiplicatively on top of the original damage boost.</br>*** When the damage bonus is maxed, a barrier forms that grants Super Armor. This barrier persists until 8 seconds pass after the last hit that connects with an enemy.</br>r the last hit that connects with an enemy. )
- Ceres Kronis + ( * This weapon's JP counterpart is Ceres C … </br>* This weapon's JP counterpart is Ceres Chronis / セレクルオニス.</br>* This weapon's Potential has the following effects:</br>** Gain a damage bonus that increases every three hits (1% / 2% / 3% / 4% / 5%).</br>*** The damage bonus stacks multiplicatively on top of the original damage boost.</br>*** When the damage bonus is maxed, a barrier forms that grants Super Armor. This barrier persists until 8 seconds pass after the last hit that connects with an enemy.</br>r the last hit that connects with an enemy. )
- Clarita Visus + ( * This weapon's JP counterpart is Clarita Visas-NT / クラーリタ・ヴィサス-NT. * Featured as Emilia Percival's weapon in ''Phantasy Star Portable 2''. * Compatible with Photon Color. )
- Cleasis Anhks + ( * This weapon's JP counterpart is Cleasis Anhks / クリシスアンクス. )
- Cleasis Battadia + ( * This weapon's JP counterpart is Cleasis Battadia / クリシスバタディア. )
- Cleasis Bazera + ( * This weapon's JP counterpart is Cleasis Bazera / クリシスバゼラ. )
- Cleasis Bukse + ( * This weapon's JP counterpart is Cleasis Buechse / クリシスビュクゼ. )
- Cleasis Calvin + ( * This weapon's JP counterpart is Cleasis Calvin / クリシスカルバン. )
- Cleasis Dinares + ( * This weapon's JP counterpart is Cleasis Dinares / クリシスディナレス. )
- Cleasis Gender + ( * This weapon's JP counterpart is Cleasis Gender / クリシスジェンダー. )
- Cleasis Hander + ( * This weapon's JP counterpart is Cleasis Hander / クリシスハンダー. )
- Cleasis Janbia + ( * This weapon's JP counterpart is Cleasis Janbiya / クリシスジャンビア. )
- Cleasis Carenza + ( * This weapon's JP counterpart is Cleasis Karinza / クリシスカリンザ. )
- Cleasis Kijal + ( * This weapon's JP counterpart is Cleasis Kijal / クリシスキジャル. )
- Cleasis Madina + ( * This weapon's JP counterpart is Cleasis Medina / クリシスマディーナ. )
- Cleasis Fossile + ( * This weapon's JP counterpart is Cleasis Phossele / クリシスフォセレ. )
- Cleasis Rangea + ( * This weapon's JP counterpart is Cleasis Rangia / クリシスランジア. )
- Cleasis Sadi + ( * This weapon's JP counterpart is Cleasis Sadi / クリシスサディ. )
- Cleasis Cerberus + ( * This weapon's JP counterpart is Cleasis Serbs / クリシスセルベス. )
- Cleasis Tradil + ( * This weapon's JP counterpart is Cleasis Tradir / クリシストラディル. )
- Dalz Varley + ( * This weapon's JP counterpart is Dalz Varley / ダルスバーレイ. )
- Diffuse + ( * This weapon's JP counterpart is Diffuse-NT / ディフューズ-NT. )
- Deo Garland + ( * This weapon's JP counterpart is Dio Garland-NT / ディオガーランド-NT. )
- Deo Radiegle + ( * This weapon's JP counterpart is Dio Radiegle-NT / ディオラディエグル-NT. )
- Deo Ridoltiv + ( * This weapon's JP counterpart is Dio Ridultiv-NT / ディオリドゥルティブ-NT )
- Deo Tigrebow + ( * This weapon's JP counterpart is Dio Tigrebow-NT / ディオティグリボウ-NT. )
- Deo Visburn + ( * This weapon's JP counterpart is Dio Visburn-NT / ディオヴィスバーン-NT. )
- Divine Staff Amaterasu + ( * This weapon's JP counterpart is Divine Amaterasu-NT / 神杖アマテラス-NT. )
- Dream Master + ( * This weapon's JP counterpart is Dream Master-NT / ドリームマスター-NT. )
- Eagle Flint + ( * This weapon's JP counterpart is Eagle Flint-NT / イーグルフリント-NT. )
- Edge Revolsio + ( * This weapon's JP counterpart is Edge Revolucio / エッジレボルシオ. )
- Ivlida Anhks + ( * This weapon's JP counterpart is Evleda Anhks / イヴリダアンクス. )
- Falco Flint + ( * This weapon's JP counterpart is Falco Flint-NT / ファルコフリント-NT. )
- Fallounce + ( * This weapon's JP counterpart is Fallounce-NT \ フォールオンス-NT. )
- Final Impact + ( * This weapon's JP counterpart is Final-Impact-NT / ファイナルインパクト-NT )
- Form Greaves + ( * This weapon's JP counterpart is Form Gr … </br>* This weapon's JP counterpart is Form Greaves / フォームグリーブ.</br>* This weapon's Potential causes the weapon to fire shockwaves that pierce targets when swung with a normal attack. As the Potential Level rises, the power of the shockwaves increases.</br>* Shockwave Power is 100% / 120% / 150% on Level 1, 150% / 180% / 225% on Level 2 and 200% / 240% / 300% on level 3.</br>** Sidestep Strike uses the shockwave power of the first Swing (200% on Level 3).</br>** '''This is counted as a Ranged attack that uses [[File:UIStatMEL.png|link=|MEL]] MEL Pwr as the determinant stat.'''</br>*** During damage calculation the game uses the [[File:UIStatSDEF.png|link=|MEL Def]] MEL Def Stat of the enemy.</br>*** Shockwaves receive the effects of any applicable Ranged damage modifiers, including Gunner's Point Blank Boost, Ranger's Advanced Precision HIt, and the Ranged portion of Hunter's Fury Stance.</br>*** Shockwaves do not receive headshot bonus, but will still receive the effects of Advanced Precision Hit if it strikes a headshot.</br>*** Shockwave damage does not vary based on distance to target.</br>*** Shockwaves can receive Stationary Fire bonus.</br>** Shockwaves change appearance based on Potential Level.</br>** Shockwaves receive the effects of Perfect Fury Bonus.</br>** Shockwaves do not receive the effects of Enhanced Attack, as they are not counted as normal attacks.</br>** Shockwaves recover 2 PP per hit by default.</br>** Targets locked-on enemies, but does not home in and vanishes when it strikes environmental objects, such as floors and walls.</br>*** However it will change elevation up to 45°.</br>However it will change elevation up to 45°. )
- Form Scythe + ( * This weapon's JP counterpart is Form Sc … </br>* This weapon's JP counterpart is Form Scythe / フォームサイス.</br>* This weapon's Potential causes the weapon to fire shockwaves that pierce targets when swung with a normal attack. As the Potential Level rises, the power of the shockwaves increases.</br>* Shockwave Power is 100% / 120% / 150% on Level 1, 150% / 180% / 225% on Level 2 and 200% / 240% / 300% on level 3.</br>** Sidestep Strike uses the shockwave power of the first Swing (200% on Level 3).</br>** '''This is counted as a Ranged attack that uses [[File:UIStatMEL.png|link=|MEL]] MEL Pwr as the determinant stat.'''</br>*** During damage calculation the game uses the [[File:UIStatSDEF.png|link=|MEL Def]] MEL Def Stat of the enemy.</br>*** Shockwaves receive the effects of any applicable Ranged damage modifiers, including Gunner's Point Blank Boost, Ranger's Advanced Precision HIt, and the Ranged portion of Hunter's Fury Stance.</br>*** Shockwaves do not receive headshot bonus, but will still receive the effects of Advanced Precision Hit if it strikes a headshot.</br>*** Shockwave damage does not vary based on distance to target.</br>*** Shockwaves can receive Stationary Fire bonus.</br>** Shockwaves change appearance based on Potential Level.</br>** Shockwaves receive the effects of Perfect Fury Bonus.</br>** Shockwaves do not receive the effects of Enhanced Attack, as they are not counted as normal attacks.</br>** Shockwaves recover 2 PP per hit by default.</br>** Targets locked-on enemies, but does not home in and vanishes when it strikes environmental objects, such as floors and walls.</br>*** However it will change elevation up to 45°.</br>** Does not trigger Tech Explosions on hit.</br>** Unaffected by Wand Lovers, but affected by Wand Reactor.</br> Wand Lovers, but affected by Wand Reactor. )
- Form Zapper + ( * This weapon's JP counterpart is Form Za … </br>* This weapon's JP counterpart is Form Zapper / フォームザッパー.</br>* This weapon's Potential causes the weapon to fire shockwaves that pierce targets when swung with a normal attack. As the Potential Level rises, the power of the shockwaves increases.</br>* Shockwave Power is 100% / 120% / 150% on Level 1, 150% / 180% / 225% on Level 2 and 200% / 240% / 300% on level 3.</br>** Sidestep Strike uses the shockwave power of the first Swing (200% on Level 3).</br>** '''This is counted as a Ranged attack that uses [[File:UIStatMEL.png|link=|MEL]] MEL Pwr as the determinant stat.'''</br>*** During damage calculation the game uses the [[File:UIStatSDEF.png|link=|MEL Def]] MEL Def Stat of the enemy.</br>*** Shockwaves receive the effects of any applicable Ranged damage modifiers, including Gunner's Point Blank Boost, Ranger's Advanced Precision HIt, and the Ranged portion of Hunter's Fury Stance.</br>*** Shockwaves do not receive headshot bonus, but will still receive the effects of Advanced Precision Hit if it strikes a headshot.</br>*** Shockwave damage does not vary based on distance to target.</br>*** Shockwaves can receive Stationary Fire bonus.</br>** Shockwaves change appearance based on Potential Level.</br>** Shockwaves receive the effects of Perfect Fury Bonus.</br>** Shockwaves do not receive the effects of Enhanced Attack, as they are not counted as normal attacks.</br>** Shockwaves recover 2 PP per hit by default.</br>** Targets locked-on enemies, but does not home in and vanishes when it strikes environmental objects, such as floors and walls.</br>*** However it will change elevation up to 45°.</br>However it will change elevation up to 45°. )
- Guardianna + ( * This weapon's JP counterpart is Gadianna-NT / ガディアンナ-NT. )
- Gal Wind + ( * This weapon's JP counterpart is Gal Wind / ガルウィンド. )
- Garndiva-C + ( * This weapon's JP counterpart is Gandiva / ガーンデーヴァ. * This weapon is considered an OT weapon meaning it can only be enhanced to +10 cannot unlock its potential due to being part of a weapon system that isn't present in Global. )
- Garland + ( * This weapon's JP counterpart is Garland-NT / ガーランド-NT. )
- Gix Elno + ( * This weapon's JP counterpart is Gix Ernoe / ギクスエルノ. )
- Gix Jewd + ( * This weapon's JP counterpart is Gix Jeud / ギクスジェウド. )
- Gix Cafuil + ( * This weapon's JP counterpart is Gix Kafir / ギクスカフィール. )
- Gix Shadok + ( * This weapon's JP counterpart is Gix Shadoke / ギクスシャドーク. )