Difference between revisions of "User:Hitakashi/sandbox/Tech Arts Customization"

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(Ranger Tech Arts)
Line 504: Line 504:
  
 
===Gunner===
 
===Gunner===
 +
 +
{| class="wikitable table-bordered table-responsive-md"
 +
! rowspan="5" colspan="1" | [[File:UINGSPhotonArtAimlessRain.png|link=]]<br>{{icons|NGS Twin Machineguns}} [[Portal:New_Genesis/Twin_Machine_Guns_Photon_Arts_and_Actions#Aimless_Rain|Aimless Rain]]
 +
|-
 +
! rowspan="1" colspan="2" | Potency
 +
| rowspan="5" colspan="8" | Twin Machine Guns Photon Art.<br>Pelt the surrounding enemies with a hail of bullets as you spin round and round.<br>Charging increases the potency.
 +
|-
 +
| colspan="2" style="text-align: center;" | 680
 +
|-
 +
! rowspan="1" colspan="2" | PP Cost
 +
|-
 +
| colspan="2" style="text-align: center;" | 25
 +
|-
 +
! rowspan="6" | Type 1
 +
|-
 +
! colspan="10" | Increase Attack Range
 +
|-
 +
| colspan="10" style="text-align: center;" | -
 +
|-
 +
! colspan="10" | PP Cost
 +
|-
 +
! 1 || 2 || 3 || 4 || 5 || 6 || 7 || 8 || 9 || 10
 +
|-
 +
| +20% || +17% || +14% || +12% || +10% || +9% || +8% || +7% || +6% || +5%
 +
|-
 +
! rowspan="8" | Type 2
 +
|-
 +
! colspan="10" | Increase Attack Speed
 +
|-
 +
| colspan="10" style="text-align: center;" | -
 +
|-
 +
! colspan="10" | PA Potency
 +
|-
 +
| colspan="10" style="text-align: center;" | -20%
 +
|-
 +
! colspan="10" | PP Cost
 +
|-
 +
! 1 || 2 || 3 || 4 || 5 || 6 || 7 || 8 || 9 || 10
 +
|-
 +
| +20% || +17% || +14% || +12% || +10% || +9% || +8% || +7% || +6% || +5%
 +
|-
 +
! rowspan="8" | Type 3
 +
|-
 +
! colspan="10" | Hail of Bullets Gauge Accumulation
 +
|-
 +
| colspan="10" style="text-align: center;" | +50%
 +
|-
 +
! colspan="10" | PP Cost
 +
|-
 +
! 1 || 2 || 3 || 4 || 5 || 6 || 7 || 8 || 9 || 10
 +
|-
 +
| +20% || +17% || +14% || +12% || +10% || +9% || +8% || +7% || +6% || +5%
 +
|-
 +
|}
 +
 +
{| class="wikitable table-bordered table-responsive-md"
 +
! rowspan="5" colspan="1" | [[File:UINGSPhotonArtBlazeShot.png|link=]]<br>{{icons|NGS Rifle}} [[Portal:New_Genesis/Assault_Rifle_Photon_Arts_and_Actions#Blaze_Shot|Blaze Shot]]
 +
|-
 +
! rowspan="1" colspan="2" | Potency
 +
| rowspan="5" colspan="8" | Assault Rifle Photon Art.<br>Fire high-speed volley after a dodge.<br>By pressing and holding down on the PA button, it will continue to fire until PP is depleted.
 +
|-
 +
| colspan="2" style="text-align: center;" | 310
 +
|-
 +
! rowspan="1" colspan="2" | PP Cost
 +
|-
 +
| colspan="2" style="text-align: center;" | 20
 +
|-
 +
! rowspan="6" | Type 1
 +
|-
 +
! colspan="10" | Spread Shot Gauge Accumulation
 +
|-
 +
| colspan="10" style="text-align: center;" | +100%
 +
|-
 +
! colspan="10" | PP Cost
 +
|-
 +
! 1 || 2 || 3 || 4 || 5 || 6 || 7 || 8 || 9 || 10
 +
|-
 +
| +20% || +17% || +14% || +12% || +10% || +9% || +8% || +7% || +6% || +5%
 +
|-
 +
! rowspan="7" | Type 2
 +
|-
 +
! colspan="10" | Increase potency while holding down PA button/tracking bullets
 +
|-
 +
| colspan="10" style="text-align: center;" | -
 +
|-
 +
! colspan="10" | PA Potency
 +
|-
 +
| colspan="10" style="text-align: center;" | -35%
 +
|-
 +
! colspan="10" | PP Cost
 +
|-
 +
| +30% || +26% || +22% || +18% || +15% || +14% || +13% || +12% || +11% || +10%
 +
|-
 +
! rowspan="8" | Type 3
 +
|-
 +
! colspan="10" | Increase Finishing Blow Potency and Attack Range
 +
|-
 +
| colspan="10" style="text-align: center;" | -
 +
|-
 +
! colspan="10" | PA Potency
 +
|-
 +
| colspan="10" style="text-align: center;" | -30%
 +
|-
 +
! colspan="10" | PP Cost
 +
|-
 +
! 1 || 2 || 3 || 4 || 5 || 6 || 7 || 8 || 9 || 10
 +
|-
 +
| +15% || +12% || +9% || +7% || +5% || +4% || +3% || +2% || +1% || +0%
 +
|-
 +
|}
  
 
===Force===
 
===Force===

Revision as of 22:38, 11 December 2023

Overview

A system that changes the performance of Photon Arts and Techniques. You can unlock, upgrade, and set customization effects at the Class Counter.

There are three different customization effects for each Photon Art or Technique that can be generated using materials items and N-Meseta. Each level of an effect adds or increases a positive effect, lowers a negative effect or both.

Each customization effect is saved separately and is freely changeable at the class counter without losing levels. Note that classes that share weapons or can use techniques share the set customization and level. For example if you unlock Technique "Grants" as Type 1 and upgrade it to Level 5, this is shared with all other classes that can use techniques. The same applies to Photon Arts.

Tech Arts Customization Costs

Material Level Cost Total Cost
1 2 3 4 5 6 7 8 9 10
NGS Tool Icon N-EX Cube 1 2 3 4 5 10 15 30 50 - 120
NGS Tool Icon TA Customization Disc A/Melee
NGS Tool Icon TA Customization Disc A/Ranged
NGS Tool Icon TA Customization Disc A/Technique
5 10 15 20 25 40 50 100 150 - 415
NGS Tool Icon TA Customization Disc B/Melee
NGS Tool Icon TA Customization Disc B/Ranged
NGS Tool Icon TA Customization Disc B/Technique
- - - - - 1 3 10 30 - 44
NGS Tool Icon TA Customization Disc X/Omni - - - - - - - - - 1 1
N-Meseta N-Meseta 2,000 3,000 5,000 10,000 20,000 60,000 100,000 150,000 200,000 300,000 850,000

Photon Arts

Hunter

UINGSPhotonArtSpiralEdge.png
Sword (NGS) Spiral Edge
Potency Sword Photon Art.
Rise in a vertical slashing, spiral ascent.
Charging increases the potency.
800
PP Cost
25
Type 1
Increase Attack Range
+50%
PP Cost
1 2 3 4 5 6 7 8 9 10
+20% +17% +14% +12% +10% +9% +8% +7% +6% +5%
Type 2
Charged Potency
1 2 3 4 5 6 7 8 9 10
+20% +23% +26% +28% +30% +31% +32% +33% +34% +35%
Charge Time
100%
Type 3
Hunter Arts Avenger Activation Potency
1 2 3 4 5 6 7 8 9 10
+5% +6% +7% +8% +9% +10% +10%
Hunter Arts Avenger Non-Activation Potency
1 2 3 4 5 6 7 8 9 10
-50% -25% -20% -15% -10%
UINGSPhotonArtTurbulentTrain.png
Wired Lance (NGS) Turbulent Train
Potency Wired Lance Photon Art.
Launch a vertical slash while spinning aggressively.
555
PP Cost
20
Type 1
Increase Attack Speed
+25%
PA Potency
-20%
PP Cost
1 2 3 4 5 6 7 8 9 10
+15% +12% +9% +7% +5% +4% +3% +2% +1% +0%
Type 2
Increase Attack Range
+100%
Always maximizes potency increase based on distance
-
PP Cost
1 2 3 4 5 6 7 8 9 10
+20% +17% +14% +12% +10% +9% +8% +7% +6% +5%
Type 3
Hunter Arts Avenger Activation Potency
1 2 3 4 5 6 7 8 9 10
+5% +6% +7% +8% +9% +10% +10%
Hunter Arts Avenger Non-Activation Potency
1 2 3 4 5 6 7 8 9 10
-50% -25% -20% -15% -10%
UINGSPhotonArtThrustingJavelin.png
Partizan (NGS) Thrusting Javelin
Potency Partisan Photon Art.
Launch the weapon at a target after thrust.
Press and hold the PA button to thrust until your PP is depleted and throw.
800
PP Cost
25
Type 1
Increase Attack Speed
?
PA Potency
-20%
PP Cost
1 2 3 4 5 6 7 8 9 10
+20% +17% +14% +12% +10% +9% +8% +7% +6% +5%
Type 2
Increase Finishing Blow Potency and Attack Range
+300%
PA Potency
-80%
PP Cost
1 2 3 4 5 6 7 8 9 10
+15% +12% +9% +7% +5% +4% +3% +2% +1% +0%
Type 3
Hold down the PA button to increase potency and attack speed
+20%
PA Potency
-10%
PP Cost
1 2 3 4 5 6 7 8 9 10
+20% +17% +14% +12% +10% +9% +8% +7% +6% +5%

Fighter

UINGSPhotonArtHelzeusCoat.png
Daggers (NGS) Helzeus Coat
Potency Twin Daggers Photon Art.
Unleash a shock wave after leaping forward.
510
PP Cost
16
Type 1
Increase Attack Range
?
PP Cost
1 2 3 4 5 6 7 8 9 10
+20% +17% +14% +12% +10% +9% +8% +7% +6% +5%
Type 2
First Half of PA: Increase Distance Forward
Second Half of PA: No Retreat/Increase Shockwave Range
-
PP Cost
+20% +17% +14% +12% +10% +9% +8% +7% +6% +5%
Type 3
Potency of Acceleration Drive when activated immediately after
1 2 3 4 5 6 7 8 9 10
+15% +18% +21% +23% +25% +26% +27% +28% +29% +30%
PP Cost
1 2 3 4 5 6 7 8 9 10
+20% +17% +14% +12% +10% +9% +8% +7% +6% +5%
UINGSPhotonArtQuickGash.png
Double Saber (NGS) Quick Gash
Potency Double Saber Photon Art.
Spawn a tornado while moving backwards after a quick sideway sweap.
Generates a whirlwind when used.
700
PP Cost
20
Type 1
Increase Attack Range
?
PP Cost
1 2 3 4 5 6 7 8 9 10
+20% +17% +14% +12% +10% +9% +8% +7% +6% +5%
Type 2
Increase Attack Speed
-
PA Potency
-12%
PP Cost
1 2 3 4 5 6 7 8 9 10
+20% +17% +14% +12% +10% +9% +8% +7% +6% +5%
Type 3
Increase Tornado Attack Duration
-
Potency Per Tornado Hit
-30%
PP Cost
1 2 3 4 5 6 7 8 9 10
+20% +17% +14% +12% +10% +9% +8% +7% +6% +5%
UINGSPhotonArtThousandBlows.png
Knuckles (NGS) Thousand Blows
Potency Knuckles Photon Art.
Pummel an enemy with countless blows before unleashing a powerful upper cut.
1350
PP Cost
32
Type 1
Increase Attack Range
?
PP Cost
1 2 3 4 5 6 7 8 9 10
+20% +17% +14% +12% +10% +9% +8% +7% +6% +5%
Type 2
Potency to Downed Enemies
1 2 3 4 5 6 7 8 9 10
+5% +6% +7% +8% +9% +10%
Potency to Non-Downed Enemies
1 2 3 4 5 6 7 8 9 10
-50% -25% -20% -15% -10%
PP Cost
+20% +17% +14% +12% +10% +9% +8% +7% +6% +5%
Type 3
Immune to being launched or knocked back while using PA
-
Damage Taken
-50%
PP Cost
1 2 3 4 5 6 7 8 9 10
+20% +17% +14% +12% +10% +9% +8% +7% +6% +5%

Ranger

UINGSPhotonArtBlazeShot.png
Rifle (NGS) Blaze Shot
Potency Assault Rifle Photon Art.
Fire high-speed volley after a dodge.
By pressing and holding down on the PA button, it will continue to fire until PP is depleted.
310
PP Cost
20
Type 1
Spread Shot Gauge Accumulation
+100%
PP Cost
1 2 3 4 5 6 7 8 9 10
+20% +17% +14% +12% +10% +9% +8% +7% +6% +5%
Type 2
Increase potency while holding down PA button/tracking bullets
-
PA Potency
-35%
PP Cost
+30% +26% +22% +18% +15% +14% +13% +12% +11% +10%
Type 3
Increase Finishing Blow Potency and Attack Range
-
PA Potency
-30%
PP Cost
1 2 3 4 5 6 7 8 9 10
+15% +12% +9% +7% +5% +4% +3% +2% +1% +0%
UINGSPhotonArtFallenImpact.png
Launcher (NGS) Fallen Impact
Potency Launcher Photon Art.
Drop down an explosive shell in front of you.
530
PP Cost
25
Type 1
Increase Attack Speed
-
PA Potency
-20%
PP Cost
1 2 3 4 5 6 7 8 9 10
+20% +17% +14% +12% +10% +9% +8% +7% +6% +5%
Type 2
Increased Number of Explosive Shells
?
Potency Per Explosive Shell Hit
-28%
PP Cost
+20% +17% +14% +12% +10% +9% +8% +7% +6% +5%
Type 3
Launcher PA potency to enemies being hit with Explosive Shells -
Increase Fall Interval of Explosive Shells
+20%
PA Potency
-25%
PP Cost
1 2 3 4 5 6 7 8 9 10
+30% +26% +22% +18% +15% +14% +13% +12% +11% +10%

Gunner

UINGSPhotonArtAimlessRain.png
Twin Machineguns (NGS) Aimless Rain
Potency Twin Machine Guns Photon Art.
Pelt the surrounding enemies with a hail of bullets as you spin round and round.
Charging increases the potency.
680
PP Cost
25
Type 1
Increase Attack Range
-
PP Cost
1 2 3 4 5 6 7 8 9 10
+20% +17% +14% +12% +10% +9% +8% +7% +6% +5%
Type 2
Increase Attack Speed
-
PA Potency
-20%
PP Cost
1 2 3 4 5 6 7 8 9 10
+20% +17% +14% +12% +10% +9% +8% +7% +6% +5%
Type 3
Hail of Bullets Gauge Accumulation
+50%
PP Cost
1 2 3 4 5 6 7 8 9 10
+20% +17% +14% +12% +10% +9% +8% +7% +6% +5%
UINGSPhotonArtBlazeShot.png
Rifle (NGS) Blaze Shot
Potency Assault Rifle Photon Art.
Fire high-speed volley after a dodge.
By pressing and holding down on the PA button, it will continue to fire until PP is depleted.
310
PP Cost
20
Type 1
Spread Shot Gauge Accumulation
+100%
PP Cost
1 2 3 4 5 6 7 8 9 10
+20% +17% +14% +12% +10% +9% +8% +7% +6% +5%
Type 2
Increase potency while holding down PA button/tracking bullets
-
PA Potency
-35%
PP Cost
+30% +26% +22% +18% +15% +14% +13% +12% +11% +10%
Type 3
Increase Finishing Blow Potency and Attack Range
-
PA Potency
-30%
PP Cost
1 2 3 4 5 6 7 8 9 10
+15% +12% +9% +7% +5% +4% +3% +2% +1% +0%

Force

Techter

UINGSPhotonArtConvergenceShot.png
Convergence Shot
Potency Talis Photon Art.
Unleash photons in your path and deploy the Talis.
Techniques will be altered during Talis deployment.
160
PP Cost
15
Type 1
Technique Potency - - seconds after Talis is deployed
1 2 3 4 5 6 7 8 9 10
+10% / 20 seconds
Talis deployment duration
1 2 3 4 5 6 7 8 9 10
+100%
Technique PP Cost while Talis is deployed
1 2 3 4 5 6 7 8 9 10
+20% +15% +10% +5% +0% -2% -4% -6% -8% -10%
Type 2
Techniques attack target location when Talis is deployed
1 2 3 4 5 6 7 8 9 10
-
Techniques Elemental Down factor when Talis is deployed
1 2 3 4 5 6 7 8 9 10
+10% +20% +30% +40% +50% +60% +70% +80% +90% +100%
Technique PP Cost when Talis is deployed
1 2 3 4 5 6 7 8 9 10
+15% +12% +9% +7% +5% +4% +3% +2% +1% +0%
Type 3
Tricky Capacitor Gauge Accumulation when Talis is deployed
1 2 3 4 5 6 7 8 9 10
+50%
Technique PP Cost when Talis is deployed
1 2 3 4 5 6 7 8 9 10
+20% +17% +14% +12% +10% +9% +8% +7% +6% +5%

Braver

Bouncer

Waker

Slayer

Techniques

Fire

Wind

Light