Difference between revisions of "User:Hitakashi/sandbox/Tech Arts Customization"
(Ranger Tech Arts) |
(→Gunner) |
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Line 504: | Line 504: | ||
===Gunner=== | ===Gunner=== | ||
+ | |||
+ | {| class="wikitable table-bordered table-responsive-md" | ||
+ | ! rowspan="5" colspan="1" | [[File:UINGSPhotonArtAimlessRain.png|link=]]<br>{{icons|NGS Twin Machineguns}} [[Portal:New_Genesis/Twin_Machine_Guns_Photon_Arts_and_Actions#Aimless_Rain|Aimless Rain]] | ||
+ | |- | ||
+ | ! rowspan="1" colspan="2" | Potency | ||
+ | | rowspan="5" colspan="8" | Twin Machine Guns Photon Art.<br>Pelt the surrounding enemies with a hail of bullets as you spin round and round.<br>Charging increases the potency. | ||
+ | |- | ||
+ | | colspan="2" style="text-align: center;" | 680 | ||
+ | |- | ||
+ | ! rowspan="1" colspan="2" | PP Cost | ||
+ | |- | ||
+ | | colspan="2" style="text-align: center;" | 25 | ||
+ | |- | ||
+ | ! rowspan="6" | Type 1 | ||
+ | |- | ||
+ | ! colspan="10" | Increase Attack Range | ||
+ | |- | ||
+ | | colspan="10" style="text-align: center;" | - | ||
+ | |- | ||
+ | ! colspan="10" | PP Cost | ||
+ | |- | ||
+ | ! 1 || 2 || 3 || 4 || 5 || 6 || 7 || 8 || 9 || 10 | ||
+ | |- | ||
+ | | +20% || +17% || +14% || +12% || +10% || +9% || +8% || +7% || +6% || +5% | ||
+ | |- | ||
+ | ! rowspan="8" | Type 2 | ||
+ | |- | ||
+ | ! colspan="10" | Increase Attack Speed | ||
+ | |- | ||
+ | | colspan="10" style="text-align: center;" | - | ||
+ | |- | ||
+ | ! colspan="10" | PA Potency | ||
+ | |- | ||
+ | | colspan="10" style="text-align: center;" | -20% | ||
+ | |- | ||
+ | ! colspan="10" | PP Cost | ||
+ | |- | ||
+ | ! 1 || 2 || 3 || 4 || 5 || 6 || 7 || 8 || 9 || 10 | ||
+ | |- | ||
+ | | +20% || +17% || +14% || +12% || +10% || +9% || +8% || +7% || +6% || +5% | ||
+ | |- | ||
+ | ! rowspan="8" | Type 3 | ||
+ | |- | ||
+ | ! colspan="10" | Hail of Bullets Gauge Accumulation | ||
+ | |- | ||
+ | | colspan="10" style="text-align: center;" | +50% | ||
+ | |- | ||
+ | ! colspan="10" | PP Cost | ||
+ | |- | ||
+ | ! 1 || 2 || 3 || 4 || 5 || 6 || 7 || 8 || 9 || 10 | ||
+ | |- | ||
+ | | +20% || +17% || +14% || +12% || +10% || +9% || +8% || +7% || +6% || +5% | ||
+ | |- | ||
+ | |} | ||
+ | |||
+ | {| class="wikitable table-bordered table-responsive-md" | ||
+ | ! rowspan="5" colspan="1" | [[File:UINGSPhotonArtBlazeShot.png|link=]]<br>{{icons|NGS Rifle}} [[Portal:New_Genesis/Assault_Rifle_Photon_Arts_and_Actions#Blaze_Shot|Blaze Shot]] | ||
+ | |- | ||
+ | ! rowspan="1" colspan="2" | Potency | ||
+ | | rowspan="5" colspan="8" | Assault Rifle Photon Art.<br>Fire high-speed volley after a dodge.<br>By pressing and holding down on the PA button, it will continue to fire until PP is depleted. | ||
+ | |- | ||
+ | | colspan="2" style="text-align: center;" | 310 | ||
+ | |- | ||
+ | ! rowspan="1" colspan="2" | PP Cost | ||
+ | |- | ||
+ | | colspan="2" style="text-align: center;" | 20 | ||
+ | |- | ||
+ | ! rowspan="6" | Type 1 | ||
+ | |- | ||
+ | ! colspan="10" | Spread Shot Gauge Accumulation | ||
+ | |- | ||
+ | | colspan="10" style="text-align: center;" | +100% | ||
+ | |- | ||
+ | ! colspan="10" | PP Cost | ||
+ | |- | ||
+ | ! 1 || 2 || 3 || 4 || 5 || 6 || 7 || 8 || 9 || 10 | ||
+ | |- | ||
+ | | +20% || +17% || +14% || +12% || +10% || +9% || +8% || +7% || +6% || +5% | ||
+ | |- | ||
+ | ! rowspan="7" | Type 2 | ||
+ | |- | ||
+ | ! colspan="10" | Increase potency while holding down PA button/tracking bullets | ||
+ | |- | ||
+ | | colspan="10" style="text-align: center;" | - | ||
+ | |- | ||
+ | ! colspan="10" | PA Potency | ||
+ | |- | ||
+ | | colspan="10" style="text-align: center;" | -35% | ||
+ | |- | ||
+ | ! colspan="10" | PP Cost | ||
+ | |- | ||
+ | | +30% || +26% || +22% || +18% || +15% || +14% || +13% || +12% || +11% || +10% | ||
+ | |- | ||
+ | ! rowspan="8" | Type 3 | ||
+ | |- | ||
+ | ! colspan="10" | Increase Finishing Blow Potency and Attack Range | ||
+ | |- | ||
+ | | colspan="10" style="text-align: center;" | - | ||
+ | |- | ||
+ | ! colspan="10" | PA Potency | ||
+ | |- | ||
+ | | colspan="10" style="text-align: center;" | -30% | ||
+ | |- | ||
+ | ! colspan="10" | PP Cost | ||
+ | |- | ||
+ | ! 1 || 2 || 3 || 4 || 5 || 6 || 7 || 8 || 9 || 10 | ||
+ | |- | ||
+ | | +15% || +12% || +9% || +7% || +5% || +4% || +3% || +2% || +1% || +0% | ||
+ | |- | ||
+ | |} | ||
===Force=== | ===Force=== |
Revision as of 22:38, 11 December 2023
Overview
A system that changes the performance of Photon Arts and Techniques. You can unlock, upgrade, and set customization effects at the Class Counter.
There are three different customization effects for each Photon Art or Technique that can be generated using materials items and N-Meseta. Each level of an effect adds or increases a positive effect, lowers a negative effect or both.
Each customization effect is saved separately and is freely changeable at the class counter without losing levels. Note that classes that share weapons or can use techniques share the set customization and level. For example if you unlock Technique "Grants" as Type 1 and upgrade it to Level 5, this is shared with all other classes that can use techniques. The same applies to Photon Arts.
Tech Arts Customization Costs
Material | Level Cost | Total Cost | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | ||||
N-EX Cube | 1 | 2 | 3 | 4 | 5 | 10 | 15 | 30 | 50 | - | 120 | ||
TA Customization Disc A/Melee TA Customization Disc A/Ranged TA Customization Disc A/Technique |
5 | 10 | 15 | 20 | 25 | 40 | 50 | 100 | 150 | - | 415 | ||
TA Customization Disc B/Melee TA Customization Disc B/Ranged TA Customization Disc B/Technique |
- | - | - | - | - | 1 | 3 | 10 | 30 | - | 44 | ||
TA Customization Disc X/Omni | - | - | - | - | - | - | - | - | - | 1 | 1 | ||
N-Meseta | 2,000 | 3,000 | 5,000 | 10,000 | 20,000 | 60,000 | 100,000 | 150,000 | 200,000 | 300,000 | 850,000 |
Photon Arts
Hunter
Spiral Edge | |||||||||
---|---|---|---|---|---|---|---|---|---|
Potency | Sword Photon Art. Rise in a vertical slashing, spiral ascent. Charging increases the potency. | ||||||||
800 | |||||||||
PP Cost | |||||||||
25 | |||||||||
Type 1 | |||||||||
Increase Attack Range | |||||||||
+50% | |||||||||
PP Cost | |||||||||
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
+20% | +17% | +14% | +12% | +10% | +9% | +8% | +7% | +6% | +5% |
Type 2 | |||||||||
Charged Potency | |||||||||
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
+20% | +23% | +26% | +28% | +30% | +31% | +32% | +33% | +34% | +35% |
Charge Time | |||||||||
100% | |||||||||
Type 3 | |||||||||
Hunter Arts Avenger Activation Potency | |||||||||
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
+5% | +6% | +7% | +8% | +9% | +10% | +10% | |||
Hunter Arts Avenger Non-Activation Potency | |||||||||
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
-50% | -25% | -20% | -15% | -10% |
Turbulent Train | |||||||||
---|---|---|---|---|---|---|---|---|---|
Potency | Wired Lance Photon Art. Launch a vertical slash while spinning aggressively. | ||||||||
555 | |||||||||
PP Cost | |||||||||
20 | |||||||||
Type 1 | |||||||||
Increase Attack Speed | |||||||||
+25% | |||||||||
PA Potency | |||||||||
-20% | |||||||||
PP Cost | |||||||||
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
+15% | +12% | +9% | +7% | +5% | +4% | +3% | +2% | +1% | +0% |
Type 2 | |||||||||
Increase Attack Range | |||||||||
+100% | |||||||||
Always maximizes potency increase based on distance | |||||||||
- | |||||||||
PP Cost | |||||||||
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
+20% | +17% | +14% | +12% | +10% | +9% | +8% | +7% | +6% | +5% |
Type 3 | |||||||||
Hunter Arts Avenger Activation Potency | |||||||||
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
+5% | +6% | +7% | +8% | +9% | +10% | +10% | |||
Hunter Arts Avenger Non-Activation Potency | |||||||||
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
-50% | -25% | -20% | -15% | -10% |
Thrusting Javelin | |||||||||
---|---|---|---|---|---|---|---|---|---|
Potency | Partisan Photon Art. Launch the weapon at a target after thrust. Press and hold the PA button to thrust until your PP is depleted and throw. | ||||||||
800 | |||||||||
PP Cost | |||||||||
25 | |||||||||
Type 1 | |||||||||
Increase Attack Speed | |||||||||
? | |||||||||
PA Potency | |||||||||
-20% | |||||||||
PP Cost | |||||||||
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
+20% | +17% | +14% | +12% | +10% | +9% | +8% | +7% | +6% | +5% |
Type 2 | |||||||||
Increase Finishing Blow Potency and Attack Range | |||||||||
+300% | |||||||||
PA Potency | |||||||||
-80% | |||||||||
PP Cost | |||||||||
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
+15% | +12% | +9% | +7% | +5% | +4% | +3% | +2% | +1% | +0% |
Type 3 | |||||||||
Hold down the PA button to increase potency and attack speed | |||||||||
+20% | |||||||||
PA Potency | |||||||||
-10% | |||||||||
PP Cost | |||||||||
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
+20% | +17% | +14% | +12% | +10% | +9% | +8% | +7% | +6% | +5% |
Fighter
Helzeus Coat | |||||||||
---|---|---|---|---|---|---|---|---|---|
Potency | Twin Daggers Photon Art. Unleash a shock wave after leaping forward. | ||||||||
510 | |||||||||
PP Cost | |||||||||
16 | |||||||||
Type 1 | |||||||||
Increase Attack Range | |||||||||
? | |||||||||
PP Cost | |||||||||
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
+20% | +17% | +14% | +12% | +10% | +9% | +8% | +7% | +6% | +5% |
Type 2 | |||||||||
First Half of PA: Increase Distance Forward Second Half of PA: No Retreat/Increase Shockwave Range | |||||||||
- | |||||||||
PP Cost | |||||||||
+20% | +17% | +14% | +12% | +10% | +9% | +8% | +7% | +6% | +5% |
Type 3 | |||||||||
Potency of Acceleration Drive when activated immediately after | |||||||||
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
+15% | +18% | +21% | +23% | +25% | +26% | +27% | +28% | +29% | +30% |
PP Cost | |||||||||
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
+20% | +17% | +14% | +12% | +10% | +9% | +8% | +7% | +6% | +5% |
Quick Gash | |||||||||
---|---|---|---|---|---|---|---|---|---|
Potency | Double Saber Photon Art. Spawn a tornado while moving backwards after a quick sideway sweap. Generates a whirlwind when used. | ||||||||
700 | |||||||||
PP Cost | |||||||||
20 | |||||||||
Type 1 | |||||||||
Increase Attack Range | |||||||||
? | |||||||||
PP Cost | |||||||||
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
+20% | +17% | +14% | +12% | +10% | +9% | +8% | +7% | +6% | +5% |
Type 2 | |||||||||
Increase Attack Speed | |||||||||
- | |||||||||
PA Potency | |||||||||
-12% | |||||||||
PP Cost | |||||||||
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
+20% | +17% | +14% | +12% | +10% | +9% | +8% | +7% | +6% | +5% |
Type 3 | |||||||||
Increase Tornado Attack Duration | |||||||||
- | |||||||||
Potency Per Tornado Hit | |||||||||
-30% | |||||||||
PP Cost | |||||||||
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
+20% | +17% | +14% | +12% | +10% | +9% | +8% | +7% | +6% | +5% |
Thousand Blows | |||||||||
---|---|---|---|---|---|---|---|---|---|
Potency | Knuckles Photon Art. Pummel an enemy with countless blows before unleashing a powerful upper cut. | ||||||||
1350 | |||||||||
PP Cost | |||||||||
32 | |||||||||
Type 1 | |||||||||
Increase Attack Range | |||||||||
? | |||||||||
PP Cost | |||||||||
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
+20% | +17% | +14% | +12% | +10% | +9% | +8% | +7% | +6% | +5% |
Type 2 | |||||||||
Potency to Downed Enemies | |||||||||
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
+5% | +6% | +7% | +8% | +9% | +10% | ||||
Potency to Non-Downed Enemies | |||||||||
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
-50% | -25% | -20% | -15% | -10% | |||||
PP Cost | |||||||||
+20% | +17% | +14% | +12% | +10% | +9% | +8% | +7% | +6% | +5% |
Type 3 | |||||||||
Immune to being launched or knocked back while using PA | |||||||||
- | |||||||||
Damage Taken | |||||||||
-50% | |||||||||
PP Cost | |||||||||
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
+20% | +17% | +14% | +12% | +10% | +9% | +8% | +7% | +6% | +5% |
Ranger
Blaze Shot | |||||||||
---|---|---|---|---|---|---|---|---|---|
Potency | Assault Rifle Photon Art. Fire high-speed volley after a dodge. By pressing and holding down on the PA button, it will continue to fire until PP is depleted. | ||||||||
310 | |||||||||
PP Cost | |||||||||
20 | |||||||||
Type 1 | |||||||||
Spread Shot Gauge Accumulation | |||||||||
+100% | |||||||||
PP Cost | |||||||||
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
+20% | +17% | +14% | +12% | +10% | +9% | +8% | +7% | +6% | +5% |
Type 2 | |||||||||
Increase potency while holding down PA button/tracking bullets | |||||||||
- | |||||||||
PA Potency | |||||||||
-35% | |||||||||
PP Cost | |||||||||
+30% | +26% | +22% | +18% | +15% | +14% | +13% | +12% | +11% | +10% |
Type 3 | |||||||||
Increase Finishing Blow Potency and Attack Range | |||||||||
- | |||||||||
PA Potency | |||||||||
-30% | |||||||||
PP Cost | |||||||||
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
+15% | +12% | +9% | +7% | +5% | +4% | +3% | +2% | +1% | +0% |
Fallen Impact | |||||||||
---|---|---|---|---|---|---|---|---|---|
Potency | Launcher Photon Art. Drop down an explosive shell in front of you. | ||||||||
530 | |||||||||
PP Cost | |||||||||
25 | |||||||||
Type 1 | |||||||||
Increase Attack Speed | |||||||||
- | |||||||||
PA Potency | |||||||||
-20% | |||||||||
PP Cost | |||||||||
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
+20% | +17% | +14% | +12% | +10% | +9% | +8% | +7% | +6% | +5% |
Type 2 | |||||||||
Increased Number of Explosive Shells | |||||||||
? | |||||||||
Potency Per Explosive Shell Hit | |||||||||
-28% | |||||||||
PP Cost | |||||||||
+20% | +17% | +14% | +12% | +10% | +9% | +8% | +7% | +6% | +5% |
Type 3 | |||||||||
Launcher PA potency to enemies being hit with Explosive Shells - Increase Fall Interval of Explosive Shells | |||||||||
+20% | |||||||||
PA Potency | |||||||||
-25% | |||||||||
PP Cost | |||||||||
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
+30% | +26% | +22% | +18% | +15% | +14% | +13% | +12% | +11% | +10% |
Gunner
Aimless Rain | |||||||||
---|---|---|---|---|---|---|---|---|---|
Potency | Twin Machine Guns Photon Art. Pelt the surrounding enemies with a hail of bullets as you spin round and round. Charging increases the potency. | ||||||||
680 | |||||||||
PP Cost | |||||||||
25 | |||||||||
Type 1 | |||||||||
Increase Attack Range | |||||||||
- | |||||||||
PP Cost | |||||||||
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
+20% | +17% | +14% | +12% | +10% | +9% | +8% | +7% | +6% | +5% |
Type 2 | |||||||||
Increase Attack Speed | |||||||||
- | |||||||||
PA Potency | |||||||||
-20% | |||||||||
PP Cost | |||||||||
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
+20% | +17% | +14% | +12% | +10% | +9% | +8% | +7% | +6% | +5% |
Type 3 | |||||||||
Hail of Bullets Gauge Accumulation | |||||||||
+50% | |||||||||
PP Cost | |||||||||
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
+20% | +17% | +14% | +12% | +10% | +9% | +8% | +7% | +6% | +5% |
Blaze Shot | |||||||||
---|---|---|---|---|---|---|---|---|---|
Potency | Assault Rifle Photon Art. Fire high-speed volley after a dodge. By pressing and holding down on the PA button, it will continue to fire until PP is depleted. | ||||||||
310 | |||||||||
PP Cost | |||||||||
20 | |||||||||
Type 1 | |||||||||
Spread Shot Gauge Accumulation | |||||||||
+100% | |||||||||
PP Cost | |||||||||
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
+20% | +17% | +14% | +12% | +10% | +9% | +8% | +7% | +6% | +5% |
Type 2 | |||||||||
Increase potency while holding down PA button/tracking bullets | |||||||||
- | |||||||||
PA Potency | |||||||||
-35% | |||||||||
PP Cost | |||||||||
+30% | +26% | +22% | +18% | +15% | +14% | +13% | +12% | +11% | +10% |
Type 3 | |||||||||
Increase Finishing Blow Potency and Attack Range | |||||||||
- | |||||||||
PA Potency | |||||||||
-30% | |||||||||
PP Cost | |||||||||
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
+15% | +12% | +9% | +7% | +5% | +4% | +3% | +2% | +1% | +0% |
Force
Techter
Convergence Shot | |||||||||
---|---|---|---|---|---|---|---|---|---|
Potency | Talis Photon Art. Unleash photons in your path and deploy the Talis. Techniques will be altered during Talis deployment. | ||||||||
160 | |||||||||
PP Cost | |||||||||
15 | |||||||||
Type 1 | |||||||||
Technique Potency - - seconds after Talis is deployed | |||||||||
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
+10% / 20 seconds | |||||||||
Talis deployment duration | |||||||||
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
+100% | |||||||||
Technique PP Cost while Talis is deployed | |||||||||
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
+20% | +15% | +10% | +5% | +0% | -2% | -4% | -6% | -8% | -10% |
Type 2 | |||||||||
Techniques attack target location when Talis is deployed | |||||||||
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
- | |||||||||
Techniques Elemental Down factor when Talis is deployed | |||||||||
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
+10% | +20% | +30% | +40% | +50% | +60% | +70% | +80% | +90% | +100% |
Technique PP Cost when Talis is deployed | |||||||||
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
+15% | +12% | +9% | +7% | +5% | +4% | +3% | +2% | +1% | +0% |
Type 3 | |||||||||
Tricky Capacitor Gauge Accumulation when Talis is deployed | |||||||||
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
+50% | |||||||||
Technique PP Cost when Talis is deployed | |||||||||
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
+20% | +17% | +14% | +12% | +10% | +9% | +8% | +7% | +6% | +5% |